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  1. Diplomacy: The Golden Blade Card Game Review

    Thu, 13 Aug 2026 18:09:44 -0000

    Diplomacy: The Golden Blade is a card game that slims down and shortens the gameplay of the original Diplomacy board game, but it's not necessarily the better for it.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/untitled-design-1786643384935.png"/><section data-transform="mobile-ad-break"></section><p>There are few more storied titles in the annals of <a href="https://www.ign.com/articles/best-board-games-all-time">board gaming</a> than Allan B. Calhamer’s Diplomacy. Reputedly the favorite game of John F. Kennedy and Henry Kissinger, it sees players taking control of one of the great powers of Europe on a map of the continent and fighting it out for military supremacy. Its genius is a 1:1 combat system where pieces simply eliminate other pieces, making it impossible to gain an edge over rivals without an alliance. And it’s in these negotiations and inevitable betrayals that the thrill of the game lies. </p><section data-transform="catalog-item-wrapper" data-catalogid="8f7f39a8-c850-4ff1-91eb-dc4c8a8da0dc" data-id="241405"><section data-transform="catalog-item" data-catalogid="8f7f39a8-c850-4ff1-91eb-dc4c8a8da0dc" data-id="241405" data-show-pricing="true" data-highlighted="false"></section><p></p><p>The trouble with Diplomacy is that it runs long: with the optimal full complement of seven players, it can easily take up most of a day. Diplomacy: The Golden Blade makes the unlikely claim of retaining all the stab-in-the-dark charm of the original while cutting out the board and slashing the play time to around 15 minutes per player. </p></section><h2 data-toc-title="What's in the box">What’s in the Box</h2><a href="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123252436-1786631229343.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123252436-1786631229343.jpg" class="article-image-full-size" title="undefined"/></a><p>Without a board or unit pieces, there’s not a lot to talk about in terms of the box contents. Most of the components are cards, in two different sizes. The smaller ones are unit cards, representing your military forces. The larger ones are order cards that you’ll be playing to enact your decisions against opponents and these have both a picture and a text description of the order. There’s nothing special about the cards, artwork or icons, everything is clear and functional.</p><p>More curious of all are a series of punch-out cardboard tags that you use to delineate three rows and seven columns for your play area into which you place your unit cards. They show you what “level” you’ve reached in each row as you fill it with cards. These are fiddly, easily moved during play and, strictly speaking, unnecessary, although they do help all the players read the game state at a glance rather than card-counting.</p><h2 data-toc-title="Rules and how it plays">Rules and How It Plays</h2><a href="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-122904956-1786631263182.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-122904956-1786631263182.jpg" class="article-image-full-size" title="undefined"/></a><p>Each player has a grid outlined by cardboard markers into which they play units cards from their hand. There’s a row for each of the three unit types: army, political and navy. One or two cards gives you level 1 in that unit type, three to six cards gives you level 2 and seven wins you the game. Most turns you’ll only get to play one card into your grid, although the randomly drawn selection in your hand may mean you can’t always play what you want.</p><p>However, this being diplomacy, these cards are tangential to the meat of the play, which is order cards. Every player gets an identical set of 12 of these, from which they’ll secretly select two each turn, one for each neighboring player. There are four kinds, one matching each type of unit which you can only choose if you have an equal or higher level in that unit type than that neighbor, and a fourth, “promises”, that you can play anywhere and which generally rely on your neighbor selecting a particular card.</p><p>In a turn, you’ll start by drawing a unit card, then there’s a timed five-minute negotiation period where you can make deals with other players – none of which are binding, of course. After that you play your order cards face-down before everyone reveals them all and you go around the table, working out the impact of each pairing. Finally, everyone plays a new unit card to their grid. It’s a simple core loop, easily taught, but the complexity is in the text on the order cards themselves.</p><a href="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123012014-1786631347952.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123012014-1786631347952.jpg" class="article-image-full-size" title="undefined"/></a><p>Each kind has the potential to achieve different aims. Army orders let you interfere with your target’s units, allowing you to swap cards from your hand with theirs, or even removing played units from their grid. Political cards can give you a leg-up by letting you play an extra unit card or blocking enemy orders that interfere with the cards in your hand. Your naval choices include drawing extra cards, or blocking the most powerful army and political orders. This, then, is a cunningly varied game of rock, paper, scissors in which you get the chance to persuade your foes of your intentions, honorable or otherwise, before selecting an option.</p><p>However, it’s the promise cards that really give the game its flavor. Two of them, coalition and accord, give both players vital benefits if they both select a matching card. The former lets you block the order of your other neighbor, while the latter gives you two extra unit cards to draw. Alliance, on the other hand, allows that neighbor to resolve their chosen order against your other neighbor, and it can never be blocked. Critically the card says “may” ... so it leaves you very vulnerable to a sudden stab in the back.</p><p>Because you can’t play orders on an opponent unless you match or exceed their level in the matching unit type, players are caught between wanting to try and race towards the seven units needed to win and diversifying to protect themselves. Sometimes that decision is made for you by a lack of unit cards of the desired type, others by what your neighbors are choosing to collect. Either way, picking what to play each turn can be made part of both your ongoing strategy and your ongoing negotiations, bluffing about what you’re holding and might choose to play.</p><a href="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-122803125-1786631368017.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-122803125-1786631368017.jpg" class="article-image-full-size" title="undefined"/></a><p>This network of options is, frankly, brilliant. Although it’s initially overwhelming, when you understand the effects of each card you’ll see how they interlock to create a framework of delineated decisions that feel like the free form of maneuvering and fighting in a map. Just like full-fat Diplomacy you can make and break alliances, broker deals, lie, cheat, and backstab to your heart’s content. And because your unit cards are visible to everyone, also just like classic Diplomacy, you’ll certainly have to betray one or both of your neighbors in order to win, because once you reach five or six units cards in a row, everyone will band together to stop you.</p><p>So it’s kind of a shame that, while you can still do all the things that drive the original game in this slimmed-down version, it turns out that the real draw of that game is in the cream that’s been lost.</p><p>It turns out that racing to seven cards simply isn’t enough time to establish the interpersonal relationships with the other players to really make it feel worthwhile. And it doesn’t matter if your opponents are friends or strangers: you still need time to build up a sense of trust, or develop a really festering feud, within the context of a single game. Without that, the inevitable twists of the knife just aren’t as painful, or as satisfying. Often, in games, the epic feel that players long for can only be delivered by devoting epic amounts of play time to deliver it.</p><a href="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123125466-1786631390764.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/pxl-20260729-123125466-1786631390764.jpg" class="article-image-full-size" title="undefined"/></a><p>Also, because the game is so short, and there’s a tendency for some players to race ahead in their favored unit type, it’s often a good idea to start getting those stabs in early. Accord is powerful if you pull it off because a bigger selection of cards means it’s more likely you’ll have what you need to push towards your goal. And everyone knows it, so you tend to get a round or two of that before such niceties give way to brutal warfare. Things pick up again towards the end of the game where alliance cards, suggested in the spirit of stopping the leader from getting over the line, can be exploited to give the betrayer a quick leg-up, but backstabbing is so commonplace at this point that it’s rarely the surprise it should be.</p><h2 data-toc-title="Where to buy">Where to Buy</h2><ul><li><a href="https://zdcs.link/987L08" data-aps-asin="B0GFFM4SLB">Get it at Amazon</a></li><li><a href="https://zdcs.link/aDpgRR">Get it at Miniature Market</a></li></ul><p></p></section>
  2. A Court of Thorns and Roses Is Getting an Original Strategy Board Game, and Preorders Are Live

    Thu, 13 Aug 2026 17:16:49 -0000

    Take romantasy to the tabletop and fight for favor across the Courts of Prythian.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/12/untitled-design-21-1786573840060.png"/><section data-transform="mobile-ad-break"></section><p>October is going to be a busy month for A Court of Thorns and Roses fans. The <a href="https://www.ign.com/articles/sarah-j-maas-reveals-back-to-back-new-acotar-novels-book-six-to-arrive-in-october-2026"><u>highly anticipated sixth book in the series</u></a> from Sarah J. Maas is coming out on the 27th, but we&#39;re also getting two board games based on the <a href="https://www.ign.com/articles/best-romantasy-book-series"><u>beloved romantasy novel</u></a> in the weeks before. </p><p><a href="https://zdcs.link/QdJbe6">A Court of Thorns and Roses - Fate &amp; Favor</a>, from the minds at Goliath Games, is a new strategy board game where 1-7 players fight for power in the fae realm of Prythian. It’s up for preorder at Target for $24.99, with a release date set for October 11th. An <a href="https://zdcs.link/aMOJ50" data-aps-asin="B0GK2MJZD7">ACOTAR Edition of Monopoly</a>, listed for $39.99, is also coming out on October 1. </p><h2>ACOTAR - Fate &amp; Favor Board Game Now Up for Preorder</h2><section data-transform="catalog-item-wrapper" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241526"><section data-transform="catalog-item" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241526" data-show-pricing="true" data-highlighted="false"></section><p>This isn’t the first time we’ve seen a romantasy series get the board game treatment. In fact, Rebecca Yarros&#39; Empyrean series has inspired <a href="https://www.ign.com/articles/monopoly-fourth-wing-edition-where-to-buy"><u>Fourth Wing versions of Monopoly</u></a> and <a href="https://www.ign.com/articles/the-first-fourth-wing-board-game-was-just-announced-based-on-rebecca-yarros-empyrean-series"><u>Priorities</u></a>. Instead of being a themed version of an existing game, however, this specific ACOTAR board game is entirely its own thing. </p><p>A Court of Thorns and Roses - Fate &amp; Favor is full of familiar places and faces from the book. You play as one of the High Lords or Ladies of the seven Courts of Prythian: Night, Day, Dawn, Summer, Autumn, Winter, and Spring. You will forge alliances from this position, but loyalties can change as you ultimately compete for the most influence over the courts. It’s all about forging your own story and shaping your destiny through character abilities, court powers, event cards, and shifting fate tokens. </p><a href="https://assets-prd.ignimgs.com/2026/08/12/guest-3a52ce7d-5374-4f09-9c0f-f453c0f370a8-1-1786571686955.webp"><img src="https://assets-prd.ignimgs.com/2026/08/12/guest-3a52ce7d-5374-4f09-9c0f-f453c0f370a8-1-1786571686955.webp" class="article-image-full-size" title="ACOTAR Fate &amp; Favor Board Game"/></a><p>Created by genuine fans of the ACOTAR series, incredible detail has been poured into both the gameplay and artwork of Fate &amp; Favor. It looks like tons of fun for fans of the books, but should also be enjoyable for those who haven’t had a chance to delve into this magical world. However, like the books, Fate &amp; Favor is best-suited for ages 14+.</p><p>A special “Bookseller Variant” with exclusive packaging will be available at select bookstores in addition to the standard editions that&#39;s already up for preorder online. The contents of both editions will be the same.</p><h2>More ACOTAR Preorders</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241527"><section data-transform="catalog-item" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241527" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241528"><section data-transform="catalog-item" data-catalogid="005ee273-a532-4890-8770-aec84766769c" data-id="241528" data-show-pricing="true" data-highlighted="false"></section><p></p><p>As mentioned, ACOTAR is also getting a Monopoly Edition. Several, in fact. There&#39;s an Amazon-exclusive <a href="https://zdcs.link/aMOJ50" data-aps-asin="B0GK2MJZD7">green variant</a>, along with the classic <a href="https://zdcs.link/9gJbv0" data-aps-asin="B0G2TB75V8">red</a> that matches the cover of the first book. </p><p>In both versions, the board highlights places from the series rather than your typical locations like Park Place and Boardwalk. It also features golden tokens with items from the book, including Feyre&#39;s Bow. Plus, the game offers manors and palaces over houses and hotels. </p></section><section data-transform="catalog-item-wrapper" data-catalogid="0fda8c41-1835-4f41-9f5c-287af45079a5" data-id="236186"><section data-transform="catalog-item" data-catalogid="0fda8c41-1835-4f41-9f5c-287af45079a5" data-id="236186" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="0fda8c41-1835-4f41-9f5c-287af45079a5" data-id="236187"><section data-transform="catalog-item" data-catalogid="0fda8c41-1835-4f41-9f5c-287af45079a5" data-id="236187" data-show-pricing="true" data-highlighted="false"></section><p></p><p><a href="https://www.ign.com/articles/a-court-of-thorns-and-roses-book-six-and-seven-preorders"><u>Preorders for the sixth and seventh A Court of Thorns and Roses books</u></a> are also available. While neither book has a title yet, <a href="https://zdcs.link/z3OO5V?object_uuid=02c0b117-f834-46f2-8986-c7f2f61d40af&t=article" data-aps-asin="B0GR711WBV">book six</a> is out October 27, and <a href="https://zdcs.link/QxeeVj?object_uuid=02c0b117-f834-46f2-8986-c7f2f61d40af&t=article" data-aps-asin="B0GR6ZRPGT">book seven</a> drops shortly after on January 12, 2027. Not much is known about the plot, either, but <a href="https://www.cosmopolitan.com/entertainment/celebs/a70605258/sarah-j-maas-call-her-daddy-interview-recap/">Maas claims</a> the story is “big – really, really, really big.&quot;</p><section data-transform="divider"></section><p>Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history. </p></section></section>
  3. Wild Blue Skies Review

    Thu, 13 Aug 2026 17:00:00 -0000

    A decent rail shooter that only sometimes finds the courage to be itself.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/wildblueskies-blogroll-02-1786639648551.jpg"/><section data-transform="mobile-ad-break"></section><p>I remember where I was the first time my friends and I beat Andross in Star Fox 64. We’d been trading controllers all day, but Brian was the one who pulled it off. I remember the light streaming through the big windows of his media room, the way it flanked his TV. I remember the way we cheered. I was eight years old. I also remember introducing it to my then-girlfriend-now-wife more than a decade later, and I remember watching my friends play through it for the first time earlier this year. Normally, I try not to compare one piece of art to another when I’m writing a review. It’s bad practice and poor criticism. But Wild Blue Skies invites nostalgic comparisons like this at every turn, and is lesser for them. It often pulls directly from Star Fox 64, and the stuff it gets wrong shows that it doesn’t always understand what makes that game great. It’s at its best when it has the courage to be itself, to take inspiration from Star Fox 64 rather than copy it outright. Unfortunately, those moments are rare. I don’t enjoy writing reviews like this; Wild Blue Skies has left me no choice. </p><p>Stop me if you’ve heard this one before: Long ago, the evil <s>Andross</s> Grimclaw, once chief engineer of the army, declared war on the <s>Lylat System</s> world. With the help of the <s>mercenary group Star Fox</s> Blue Bombers, General <s>Pepper</s> Harding exiled Grimclaw to the <s>deserted planet Venom </s> volcanic regions to the north. Now, Grimclaw has returned, and it’s up to a new generation of pilots to liberate the world and stop him once again. A lot of the characters map one-to-one to Star Fox’s cast: Bowie Stray is a dog whose skills and leadership make him an admirable but unoriginal replacement for Fox. Chuck Barbacoa fills in for Peppy as the team’s mentor who may or may not have served with the original Blue Bombers. (It’s implied, but never confirmed.) Thorne is an overprepared lizard whose pilot skills aren’t quite a match for his mouth and most clearly maps to Slippy. The highlight, though, is Roe Whitetail (wonderfully voiced by Suzie Yeung), a deer; she’s Falco if he was quieter and an even better pilot. She’s a great addition and by far my favorite member of the Bombers. </p><section data-transform="ignvideo" data-slug="wild-blue-official-extended-gameplay-reveal-trailer" data-loop=""></section><p>Okay, so the characters are eerily similar, and the plot is… basically the same, but that’s not necessarily a dealbreaker for a game clearly paying homage to a classic, right? Well, then you play the damn thing. When I tell you that Wild Blue Skies is essentially just Star Fox 64, I’m not kidding. Like its inspiration, this is a rail shooter that sees you pilot a ship through a branching series of six levels (out of a total pool of 13) and chase high scores. You can pick up bombs (and hold nine, just like Star Fox 64), find power ups for your <s>lasers</s> blasters that level them up, and use charge shots to take out groups of enemies for a score multiplier. Certain levels even have All Range Mode segments that place you in an arena and give you full control over your aircraft. There are three paths on the world map – hard, medium, and easy, if you’re going left to right – and completing optional objectives in certain levels (or failing to) can move you up or down in difficulty. All of this, to be clear, is fine. Star Fox’s general structure is wonderful and provides near-infinite replayability. </p><p>But play Wild Blue Skies for a minute and it becomes clear that it doesn’t always understand what made Star Fox work. Fox’s Arwing is a nimble beast capable of whatever you ask of it, while Bowie’s Cloudcutter handles like a racing yacht. It’s fast, sure, but it don’t turn so good unless you tilt in a direction, or barrel roll. You get used to it, but it never feels as good as the Arwing does. Star Fox’s bombs explode in a star pattern that makes it easy to line them up with enemy formations. Wild Blue Skies’ are just big circles that never feel accurate, and you can’t compensate for that by locking on with a charge shot and then firing them the way you can in Star Fox. These might sound like small changes, but the net result is that nothing ever feels quite right, or is as satisfying as you want it to be.</p><section data-transform="quoteBox">Wild Blue Skies doesn’t always understand what made Star Fox work.</section><p>Even the laser upgrades come with unfortunate caveats. You lose them once your health drops below a certain threshold, but you’re never told what that threshold is, and it doesn’t seem consistent. I’ve lost lasers at 75% health and 25% health, and seemingly everything in between. If it was predictable, fine. But it’s not. On top of that, the starting blaster is so bad that you’re often better off restarting certain levels entirely if you lose your upgrades. In Star Fox, you can get through losing your lasers by using charge shots, and Wild Blue Skies does smartly map charge shots and lasers to different buttons, which means you have more control over your blasters and can hold down the button to fire continuously. But it doesn’t matter when they’re this weak. Against tough enemies, it feels like you’re throwing rocks.</p><p>That’s the other big problem with Wild Blue Skies: it’s intent on punishing you for making mistakes. You can see it most clearly in how it handles your health during and between missions. Healing items are rare; even something like a checkpoint doesn’t give you any health. You also don’t get lives for hitting score milestones (they’re pickups in levels) or getting three gold rings to expand your health bar. In fact, there is no way to expand your health bar at all. What you start with is what you get, and while you and your team do heal between missions, Bowie’s ship isn’t fully repaired, just fixed by a set amount. Combine that with fewer health pickups overall and blaster upgrades that just… arbitrarily go away in a game where they’re already rare, and a single bad sequence can end your entire run. </p><section data-transform="poll" data-id="1808dee6-e87a-4b57-920c-c0fcbae6175f"></section><p>I respect that Wild Blue Skies wants to be challenging. I like challenging games. But Star Fox isn’t brilliant because it’s hard (though it absolutely can be if you’re score chasing on Expert). It’s brilliant in part because it gives you room to mess up and still make a triumphant comeback. I’ve beaten Andross without either of my wingmates, lost my lasers in Area 6 and defeated Star Wolf anyway, and been down to my last pixel of life and pulled out the win because I was able to play well enough to clutch it out. You can clutch it out in Wild Blue Skies, but it’s more dependent on your knowledge of the current level and less on moment-to-moment skill. </p><p>To its credit, Wild Blue Skies does do some neat score chasing things. You can get commendations if you perform well, but they are split into two parts: medals and ribbons. You get the former by finding letters – WILD – scattered throughout each level, whether out in the open or hidden inside crates or enemies, and finding them is fun. Ribbons come from getting a high score, so landing charge shot combos and knowing the levels is important, but you also get score bonuses for things like finding all the letters, keeping your team alive, finishing a level at full health, and taking out a boss quickly. When you nail all of them in a single run, it feels pretty great. </p><p>But even here, Wild Blue Skies stumbles. The WILD pickups are a good idea, but once you know where they are, maxing your score becomes an act of rote memorization. Go this way, kill this thing, etc. And again, losing your blaster upgrades can often lock you out of them entirely. It’s nice that you can restart a level at any time or replay one after you finish it (with all your lasers and bombs, too) at the cost of a life, but it still feels restrictive and it’s easy to spend too many lives and handicap yourself for the rest of a run if you’re not careful.</p><section data-transform="quoteBox">Many of these levels are essentially just reskins of existing Star Fox stages.</section><p>I could live with all of that, though. I don’t expect perfection. Where Wild Blue Skies loses me is in its level design. It’s not even that the levels are bad; it’s that many of them are essentially just reskins of existing Star Fox levels. Mines is just Fortuna. It’s literally the same level. You fly around, kill some enemies, and then <s>Star Wolf</s> the Prowlers show up. They come in low out of the rising sun, just like Star Wolf does in Fortuna, and you fight them on a time limit, just like in Fortuna. The difference between them is entirely in the visual design and the fact that your team planted the bomb instead of disarming it. It is, in every way that matters, the same level – to the point where I wouldn’t be surprised if Nintendo’s kennel of attack lawyers is already frothing at the mouth.</p><p>In so directly copying Star Fox, Wild Blue Skies’ blemishes come into clear view. It’s not inherently a problem that you can’t U-turn or somersault here, but when you’re going to recreate entire levels where those things are part of what makes them fun, their omission is a real issue. I can’t somersault, but the Prowlers can’t either, so once I get behind them, it’s over – even if they can also somehow magically phase through solid objects. At least Star Wolf has the decency to take damage when they run into something.</p><p>It might be cute if Wild Blue Skies pulled this trick once, as a loving nod, but it happens several times. Iceberg is just Zoness, complete with the searchlights, and it’s not nearly as good. Temple is just Katina, which was itself a reference to Independence Day, but now there is no mothership – instead, the temple is attacked by walkers you have to destroy and enemy ships, *<em>checks notes*,</em> come out of the temple you’re trying to protect, because <em>that</em> makes sense. (I don’t know how you reference a reference without including the reference that makes the reference cool in the first place, but Wild Blue Skies found a way.) Foundry is literally just Bolse, with the rotating arena, enemy placement, and Prowler fight toward the end all near exact copies, minus the lasers. </p><section data-transform="ignvideo" data-slug="wild-blue-skies-official-release-date-trailer-the-mix-summer-game-showcase-2026" data-loop=""></section><p>Shall I keep going? Because I can. The first level, Archipelago, is Corneria, down to the placement of its opening enemies, the All Range Mode fight against a walker at the end, and even the optional hard path that requires you to follow <s>Falco</s> Thorne through some <s>stone arches</s> waterfalls. Channel is just a worse version of the legendary Area 6, complete with a fleet for you to blow up, just in the ocean instead of space. If you take the easy path, Volcano is very clearly the easier version of Venom. Even the final boss fight against the easy path version of Andross – sorry, Grimclaw – is a mech with many of the exact same attacks and a fakeout twist <em>you’ll never see coming</em> (spoilers: you will).</p><p>The worst part of this is that by blatantly pulling from and overly referencing these levels, Wild Blue Skies cheapens their best moments. For example, the searchlights in Zoness are a core part of that mission’s design. You’re sneaking through it, and shooting them before they see you keeps Andross’s forces from knowing you’re there – miss one, and you not only get knocked down in difficulty, you raise the alarm. In its equivalent, Iceberg, there are only searchlights because there were searchlights in Zoness. There’s no story to it and nothing cool happens if you miss them. You can shoot them, but there’s no reason to do so besides score chasing, and I often wondered why they were there at all.</p><p>I want to shoot down Pigma during the Star Wolf fights because he betrayed the original team and is directly responsible for James McCloud’s death. He throws that in your face every chance he gets, and comes gunning for Peppy because he’s looking to finish the job. Playing Star Fox 64 will make you <em>hate </em>that guy. Meanwhile, I shoot down Wartle in Wild Blue Skies because he’s there. Yeah, he has some kind of relationship with Chuck and it’s implied that he might have been a former Bomber, but it’s never confirmed and the only reason that part of the story even exists at all is <em>because it’s in Star Fox 64</em>. When I cut down Pigma, I’m smirking. When my blasters sear through Wartle’s cockpit and I listen to him scream on the way to hell, I feel nothing.</p><section data-transform="quoteBox">Wild Blue Skies can soar when it’s not openly aping Star Fox.</section><p>Wild Blue Skies can soar when it’s not openly aping Star Fox. Canyons is my favorite level; not just because it’s gorgeous and it doesn’t have an obvious Star Fox reference behind it, but because there’s a point where you come to a waterfall, the camera pans behind you, and you fly straight up, shooting down enemies and boulders that fall from the sky. It’s an awesome and novel sequence that never happens again. Canyons’ boss is a chicken with a Kentucky-fried accent who trades fowl puns with your team! It’s great! Cloudtop’s “the boss is a part of the level” gimmick recalls Sector X’s, but it’s different enough that it doesn’t feel cheap, and lighting up Grimclaw’s forces while you’re skimming clouds rules. Grottos’ increasingly tight spaces are intense, and while I see parts of Meteo and Sector X in Hurricane, it’s still visually stunning and doesn’t feel like a direct copy of either. </p><p></p><p>But then I’m back playing a level I’ve been playing since I was eight years old again, and all I see are the ways it doesn’t measure up, from the story to the enemy placement to the flying itself. In Star Fox 64, score chasing is a kind of zen; I’m not shooting for a number. I’m performing a dance, building a beautiful pattern I’ll repeat again and again. I’m trying, for a few seconds, to be perfect. In Wild Blue Skies, I’m doing the same things, but the magic is gone. There are multiple paths, but the levels always end the same way; there’s no extra bosses, no warps, no feeling that I’ve actually changed an outcome beyond picking a route. And with every copied voice line and sequence that doesn’t quite live up to the original, I am reminded of the game this isn’t.</p><p></p><p>I have a theory: We – everyone really into video games – are all chasing the way we felt when we were younger and things were new. I’ve been chasing Star Fox 64 for as long as I can remember. So has Nintendo. That’s why it&#39;s been so hard to recapture Star Fox 64’s lightning in a bottle, and why they’ve remade it so many times. It’s a near perfect video game. But the thing about chasing a feeling, an experience, is you never get there just by doing the same thing again. No Zelda ever made me feel the way Ocarina of Time did until Breath of the Wild threw out the rules and dared to try something else. I have gotten the ribbon on every level in Wild Blue Skies and the medal on most of them. The magic is only there when it’s bold enough to be different.</p><p></p><p>On the final run of my six and a half hours with Wild Blue Skies, I stuck to the hard path. After rolling through Legally Distinct Area 6, I hoped, I prayed, that the final level wouldn’t just be Dollar Store Star Wolf again. I wanted to feel something, to be surprised. And then there they were, just like I remembered them. The same camera framing, more or less the same arena – just with lava this time, and letters to collect. Wild Blue Skies’ true ending even copies Star Fox 64’s final sequence. You know the one. It has none of the emotional impact because it never earns it. It’s not enough to simply retrace the footprints of giants. You have to take the final steps yourself.</p></section>
  4. The Intel Gamer Days Sale Stacks Walmart's Best Gaming PC Deals With Two Free Upcoming PC Games

    Thu, 13 Aug 2026 16:25:00 -0000

    These aren't some no-name games, they'll otherwise cost $59.99 apiece at launch.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/11/intelgamerdays-1786476822304.jpg"/><section data-transform="mobile-ad-break"></section><p>The <a href="https://softwareoffer.intel.com/Promo/IGD2026">Intel Gamer Days Sale</a>, an annual event hosted by Intel, starts now and runs through September 13. The most notable deal during this event is the <a href="https://softwareoffer.intel.com/Promo/IGD2026">two free upcoming AAA games</a> that come with an eligible gaming PC or laptop purchase - <a href="https://www.ign.com/games/star-wars-galactic-racer">Star Wars: Galactic Racer</a>, out on October 6, and <a href="https://www.ign.com/games/tomb-raider-legacy-of-atlantis">Tomb Raider: Legacy of Atlantis</a>, out on February 12 next year.</p><section data-transform="catalog-item-wrapper" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241486"><section data-transform="catalog-item" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241486" data-show-pricing="true" data-highlighted="false"></section><p>Upon purchase, you&#39;ll receive instructions to claim a download voucher that can be redeemed once these games launch. This promotion is available at a number of participating retailers, including Amazon, Best Buy, and Newegg, but currently some of the best ongoing deals on PCs and laptops can be found at Walmart.</p><h2>Eligible Prebuilt Gaming PC Deals</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241474"><section data-transform="catalog-item" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241474" data-show-pricing="true" data-highlighted="false"></section><p>Walmart is offering a <a href="https://zdcs.link/QVJx0J">CyberPowerPC Gamer Xtreme RTX 5070 Gaming PC</a> for just $1,399 with free shipping after a $471 instant discount. It&#39;s equipped with a 360mm liquid-cooled Intel Core Ultra 5 250KF Plus CPU, GeForce RTX 5070 12GB GPU, 16GB of DDR5-6000MHz RAM, and a 1TB M.2 SSD. The GeForce RTX 5070 is the best Nvidia card for 1080p and 1440p gaming and by itself this card retails for $600 (although generally it&#39;s higher these days). It&#39;s also powerful enough to run most games at 4K, although at that point you&#39;ll see noticeable <a href="https://www.ign.com/wikis/geforce-rtx-5070/Specs">gains jumping up to a 5070 Ti</a>.</p><section data-transform="catalog-carousel" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-items="[241489,241477,241475,241479,241476,241478]" data-show-pricing="true" data-highlighted-item="null"></section><h2>Eligible Gaming Laptop Deals</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241482"><section data-transform="catalog-item" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-id="241482" data-show-pricing="true" data-highlighted="false"></section><p>Walmart is offering a stellar price on Gigabyte&#39;s highest-end gaming laptop. For a limited time you can pick up a <a href="https://zdcs.link/zEKj04">Gigabyte AORUS Master 16&quot; gaming laptop</a> for just $3,599 after an $800 off instant discount. This all-metal laptop features a gorgeous OLED display, an Intel Core Ultra 9 HX series CPU, and the Nvidia GeForce RTX 5090 discrete graphics. The RTX 5090 is the most powerful mobile graphics card on the market, performing about <a href="ign.com/tech/nvidia-rtx-5090">15% better than the RTX 5080</a>.</p><section data-transform="catalog-carousel" data-catalogid="8bd8f367-d70b-489b-950c-bf0a9b45f317" data-items="[241484,241483,241480,241481]" data-show-pricing="true" data-highlighted-item="null"></section><h3>Star Wars: Galactic Racer and Tomb Raider: Legacy of Atlantis show loads of promise</h3><p>Star Wars: Galactic Racer will be the first of the two games to be released. It may initially come across as a standard racer, but <a href="https://www.ign.com/articles/star-wars-galactic-racer-campaign-preview">IGN&#39;s Matt Purslow was surprised by the actual depth of its roguelike campaign</a>. Tomb Raider: Legacy of Atlantis won&#39;t be out until next year. This is a ground-up remake of the original 1996 <a href="https://www.ign.com/articles/tomb-raider-games-in-order">Tomb Raider</a>. We&#39;ve had a chance to preview it and so far <a href="https://www.ign.com/articles/tomb-raider-legacy-of-atlantis-the-first-preview">IGN&#39;s Simon Cardy is impressed that this 30-year old adventure is feeling like a brand new experience</a>.</p><section data-transform="ignvideo" data-slug="star-wars-galactic-racer-campaign-preview" data-loop=""></section><section data-transform="ignvideo" data-slug="tomb-raider-legacy-of-atlantis-the-first-preview" data-loop=""></section><p><p><p><p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Shop on our <a href="https://a.co/d/025C9Zng">Amazon Storefront</a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Finds on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Finds on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Finds on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a></li></ul></li></ul></aside><section data-transform="divider"></section><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></p></p></p></p></section></section>
  5. The 10 Most Expensive MTG Cards in The Hobbit Set

    Thu, 13 Aug 2026 16:00:00 -0000

    Here are the most valuable cards in the Magic: The Gathering x The Hobbit set.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/rarest-mtg-the-hobbit-cards-1786611324182.png"/><section data-transform="mobile-ad-break"></section><p>For all of the controversy around <a href="https://www.ign.com/games/magic-the-gathering-trading-card-game">Magic: The Gathering’s</a> Universes Beyond sets, we imagine a lot of people were very excited for a return to Middle-Earth when <a href="https://www.ign.com/wikis/magic-the-gathering/The_Hobbit">The Hobbit</a> was announced.</p><p>Now, ahead of launch, we’re still wondering where those Commander Decks are, but we can console ourselves with some absolutely awesome artwork and some really cool new cards.</p><section data-transform="catalog-carousel" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-items="[241507,241508,241509,241510,241511,241512,241513,241514,241515,241516]" data-show-pricing="false" data-highlighted-item="null"></section><p>Before we cover the set’s priciest cards, a couple of caveats: First is that we’re going via <a href="https://www.tcgplayer.com/search/magic/the-hobbit?productLineName=magic&setName=the-hobbit&productTypeName=Cards&page=1&view=grid"><u>TCGplayer</u></a> pricing, and there’s no amount attached to the One Ring just yet. The second is that pre-release pricing is notoriously fickle, and it’s likely these prices will shift quickly.</p><p>Still, if you’re opening packs on launch weekend, these are the cards you should be looking for.</p><h2>The Most Valuable Cards In The Hobbit’s Magic: The Gathering Set</h2><h3>10 - The Queen of Dale (Showcase) (Surge Foil) - $160</h3><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241507"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241507" data-show-pricing="false" data-highlighted="false"></section><p>Kicking off our list, this version of <a href="https://zdcs.link/aRA3BO"><u>The Queen of Dale</u></a> is sitting at $160 and lets you recruit when your opponents cast noncreature spells.</p><p>Recruit, you say? This mechanic allows you to draw and discard a card, creating a 1/1 white Human Soldier token if you discard a nonland card. You can swiftly ramp up your side of the board (and your graveyard) if you’re recruiting for every noncreature spell, especially at a cost of just two mana.</p><h3>9 - Thranduil, the Elvenking (Borderless) (Surge Foil) - $170</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241508"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241508" data-show-pricing="false" data-highlighted="false"></section><p>Our first book cover treatment (expect plenty more), <a href="https://zdcs.link/QWJwVK"><u>Thranduil, the Elvenking</u></a> is a 5/6 that has all activated abilities of Elf cards in your graveyard.</p><p>It also allows you to draw cards and discard a card when another legendary Elf enters, making it ideal for typal synergies — and green and blue have a ton of access to Elves. It’s around $170.</p><h3>8 - Thorin, Mountain-king (Borderless) (Surge Foil) - $195</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241509"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241509" data-show-pricing="false" data-highlighted="false"></section><p>Another book cover, <a href="https://zdcs.link/9ZJ5xn"><u>Thorin, Mountain-King</u></a> is core to the story of The Hobbit, and this Dwarf Noble attaches equipment to one of your creatures for free.</p><p>When one or more pieces of equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. It’s also a 3/4 body with Trample, and is selling for around $195.</p><h3>7 - Smaug the Magnificent (Borderless) - $200</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241510"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241510" data-show-pricing="false" data-highlighted="false"></section><p>One of the most striking visuals in the set, <a href="https://zdcs.link/QdJ7A5"><u>Smaug the Magnificent’s</u></a> borderless treatment is going for around $200.</p><p>It doesn’t say it on this version of the card, but this card deals damage equal to the number of Treasures you control to any target, be that a creature or a player. And, at the beginning of your upkeep, you get a Treasure token, too. All of that, plus it’s a 4/3 with flying and haste.</p><h3>6 - Smaug the Magnificent (Showcase) (Surge Foil) - $225</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241511"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241511" data-show-pricing="false" data-highlighted="false"></section><p>More Smaug, anyone? Functionally the same as the above, <a href="https://zdcs.link/9gJOWB"><u>this version</u></a> shows the fearsome dragon napping on a pile of gold and treasure.</p><p>It’s selling for around $225 right now.</p><h3>5 - Bilbo, Thief in the Night (Showcase) (Surge Foil) - $225</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241512"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241512" data-show-pricing="false" data-highlighted="false"></section><p>Ah, finally - our cunning burglar Hobbit. <a href="https://zdcs.link/QL25qR"><u>Bilbo, Thief in the Night</u></a> is a 2/2 that reduces the cost of spells cast from anywhere but your hand. Handily, Bilbo also does just that when it attacks.</p><p>This version is sitting at around $240.</p><h3>4 - Gandalf, Goblins&#39; Bane (Borderless) (Surge Foil) - £292</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241513"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241513" data-show-pricing="false" data-highlighted="false"></section><p><a href="https://zdcs.link/Qp2XMv"><u>Gandalf, Goblins&#39; Bane</u></a> was always going to be popular, but this version of the iconic Wizard is useful, too. Not only can he be cast as a 2/3 Avatar Wizard who gains +1/+1 with noncreature spells and pings opponents for damage, but he can act as a Sorcery, too.</p><p>Flameshape lets you exile two cards from your library and play them as long as you control a Wizard. He’s close to breaking the $300 mark with this book cover version.</p><h3>3 - The Arkenstone (Showcase) (Surge Foil) - $305</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241514"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241514" data-show-pricing="false" data-highlighted="false"></section><p>The MacGuffin before the One Ring, <a href="https://zdcs.link/z3KR7V"><u>The Arkenstone</u></a> is a Legendary Artifact that powers up your creatures and nets you end-of-turn card draw.</p><p>You can play it as a Sorcery, too, which lets you search for a legendary creature card and put it into your hand. It’s $305 right now.</p><h3>2 - The Arkenstone (Borderless) (Surge Foil) - $400</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241515"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241515" data-show-pricing="false" data-highlighted="false"></section><p>Looking for a different treatment for The Arkenstone? <a href="https://zdcs.link/QGjGMW"><u>This one</u></a> is even more expensive at $400!</p><h3>1 - Gleaming Splendor (Borderless) (Surge Foil) - $530</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241516"><section data-transform="catalog-item" data-catalogid="0af40646-bb68-4394-a986-6dda3a9a679a" data-id="241516" data-show-pricing="false" data-highlighted="false"></section><p>Going well beyond the $500 mark is <a href="https://zdcs.link/QO6R8O"><u>Gleaming Splendor</u></a>, an Enchantment that gets you Treasure Tokens as players draw their second card on a turn.</p><p>As the artwork suggests, this pairs nicely with Smaug, The Magnificent if you’re playing red and white, and you can even pay additional mana to force other players to draw a card. It’s $530 right now.</p><section data-transform="divider"></section><p>Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He&#39;s a big fan of Magic: The Gathering and other collectible card games, much to his wife&#39;s dismay.<br /> </p></section></section>
  6. 'Halo Studios Went Too Far in the Wrong Direction' — Co-Creator of Halo Hits Out at the Main Menu Ring in Xbox's New Remake

    Thu, 13 Aug 2026 15:47:06 -0000

    One of the creators of Halo has issued a few choice words for Xbox’s latest remake of Combat Evolved, specifically the ring we see in the main menu and the lack of PvP.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/halo-1786635640788.png"/><section data-transform="mobile-ad-break"></section><p>One of the creators of Halo has issued a few choice words for Xbox’s latest remake of Combat Evolved, specifically the ring we see in the main menu and the lack of PvP.</p><p>Marcus Lehto was one of the key people behind the creation of Halo at Bungie, and while he left the studio a long time ago, he is still a popular figure among fans of the first-person shooter franchise. So when Lehto took aim at a Halo ring in the recently released <a href="https://www.ign.com/games/halo-campaign-evolved">Halo: Campaign Evolved</a>, fans took notice.</p><p>“While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within,” he began in <a href="https://x.com/game_fabricator/status/2087734769111142644">a series of tweets on X</a>. “It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago.&quot;</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within. It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago. <a href="https://t.co/omp8Pwp76p">pic.twitter.com/omp8Pwp76p</a></p>&mdash; Marcus Lehto (@game_fabricator) <a href="https://x.com/game_fabricator/status/2087734769111142644?ref_src=twsrc%5Etfw">August 13, 2026</a></blockquote> <p>&quot;The main menu ring is the most offensive thing we see every time we boot up the game. It should feel massive, dark, mysterious, sinister, but also full of wonder. This new ring looks like a shiny new toy - out of scale, no mystery, damn ugly.</p><p>“Also, for the lore, the ring in CE resides far out on the fringe of the Milky Way galaxy, which we see in the background.&quot;</p><p>Lehto continued: &quot;What about war, flood outbreaks, repairs, collision? Also, the biggest issue is just with pure scale of the design. It lacks all the micro detail that should give it the epic scale it deserves. Lastly, it needs to feel like an ancient tomb.&quot;</p><p>Then: “I understand the tightening of the Forerunner aesthetic throughout the game. Admittedly, my original team was all over the place back in 2000. However, Halo Studios went too far in the wrong direction.”</p><section data-transform="slideshow" data-slug="halo-games-in-chronological-order" data-value="halo-games-in-chronological-order" data-type="slug" data-caption=""></section><p>You might be wondering what all the fuss is about here. Well, <a href="https://www.ign.com/articles/halo-campaign-evolved-main-menu-video-sparks-fan-debate-over-ring-detail">the ring in the main menu of Halo: Campaign Evolved has been a talking point ever since it was revealed</a>. In June, when Halo Studios released a <a href="https://youtu.be/VLmoBgExnhU?si=88qqlLv2OdwJe7nf"><u>6-hour video</u></a> of the Halo: Campaign Evolved main menu, a debate emerged about the remake’s new Halo ring. Fans compared this remade Halo ringworld to the original from the 2001 masterpiece, fussing over changes. There are clear differences, and indeed the remade ringworld has more detail to it. But why would this be a problem?</p><p>Some fans said the details on the ringworld are too large, and so it gives the viewer the impression that the ring itself is smaller than it should be. Thus, this main menu ringworld doesn’t have the sense of awe and scale of the original, which relied upon simple shapes and abstract markings to convey mystery and impossible scale.</p><p>This became a significant talking point within Halo circles, with some offering an explanation of sorts. The thought was that the sense of scale wasn’t being portrayed properly here, not just because more detail leaves less to the imagination, but because of where we view the ring from.</p><section data-transform="slideshow" data-slug="every-ign-halo-review" data-value="every-ign-halo-review" data-type="slug" data-caption=""></section><p>Lehto also agreed with a common complaint about Halo: Campaign Evolved — the lack of split-screen PvP. “There&#39;s little excuse aside from lack of oversight and poor planning that led to this misstep,” Lehto said. “So sad this wasn&#39;t included.”</p><p>However, it sounds like Lehto is a fan of the campaign itself. &quot;Finished the fight on Heroic and honestly loved my playthrough of Halo: Campaign Evolved,&quot; <a href="https://x.com/game_fabricator/status/2087734153886486629">he tweeted</a>. &quot;It was simultaneously a blast from my own past and fresh re-envisioning of the game I helped create. Perfect, no. Fun, absolutely yes!&quot;</p><p><a href="https://www.ign.com/articles/halo-campaign-evolved-sales-estimates-put-it-at-a-nearly-50-50-split-between-xbox-and-ps5-buyers">Halo: Campaign Evolved has sold 1.2 million copies</a> across Xbox, PlayStation 5, and Steam, according to <a href="https://x.com/superhys/status/2087224210296893632"><u>estimates</u></a> from Alinea Analytics. It’s been out for two weeks. Alinea&#39;s Rhys Elliott called the sales figures &quot;soft&quot; so far, citing a lack of value and competitive multiplayer. “At the very least, if the rumored Halo 2 remake ships with online multiplayer, it’ll sell a great deal more, assuming it comes to PlayStation at all,” Elliott said.</p><p>Lehto’s comments aren’t even the first time Halo: Campaign Evolved sparked concern from a former Halo developer. In October last year, Jaime Griesemer, one of the key developers behind Halo, <a href="https://www.ign.com/articles/i-made-it-right-and-they-are-breaking-it-for-no-reason-one-of-the-key-members-of-the-original-halo-dev-team-doesnt-sound-thrilled-with-microsofts-halo-campaign-evolved"><u>did not sound impressed when he reacted to the Halo: Campaign Evolved reveal</u></a>, saying: “I made it right and they are breaking it for no reason.” </p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  7. Krispy Kreme Is Getting 6 New Pokémon-Themed Donuts

    Thu, 13 Aug 2026 15:17:46 -0000

    Krispy Kreme has announced a Pokémon doughnut collection that will be available for a limited time starting August 18.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/pokemondonut-1786633797134.jpg"/><section data-transform="mobile-ad-break"></section><p>Krispy Kreme has announced a Pokémon doughnut collection that will be available for a limited time starting August 18.</p><p>The collection, which is exclusive to U.S. and Canadian locations, will include six doughnuts total. Five are themed after specific Pokémon, including all three Gen 1 starters and two more Kanto region favorites. The sixth doughnut is an interpretation of the classic Poké Ball. </p><p>The doughnuts will be available for purchase individually or as a ‘Specialty Dozen Pack’ in select Krispy Kreme stores and through the Krispy Kreme app. A separate six-pack that skips out on Squirtle and Bulbasaur, replacing them with plain glazed doughnuts, will be available at other retailers like Walmart, Kroger, and Publix. </p><a href="https://assets-prd.ignimgs.com/2026/08/13/krispy-kreme-x-pokemon-media-image-3-no-logo-1786632680783.jpg"><img src="https://assets-prd.ignimgs.com/2026/08/13/krispy-kreme-x-pokemon-media-image-3-no-logo-1786632680783.jpg" class="article-image-full-size" title="undefined"/></a><p>If you opt for the full Specialty Dozen, you’ll get a special, limited-edition Pokémon box. Krispy Kreme will also be offering five different Pokémon-themed cups for serving &#39;Original Glazed Gold Dots,&#39; its version of doughnut holes. </p><p>That’s not all. Next Saturday, August 22, anyone who wears Pokémon merch to a participating Krispy Kreme location will get a free original glazed doughnut. It would have been nice if the freebie was Pokémon-themed, but a deal is a deal.</p><aside><h2><strong>Krispy Kreme x Pokémon Doughnuts </strong></h2><ul><li><strong>Bulbasaur Doughnut </strong>– an Original Glazed® doughnut dipped in vanilla flavored icing and topped with frosting and a Bulbasaur piece.</li><li><strong>Charmander Doughnut</strong> – an unglazed shell doughnut with chocolate and toasted marshmallow flavored filling, dipped in orange colored caramel icing and sparks of red and gold sugar, topped with a Charmander piece.</li><li><strong>Squirtle Doughnut</strong> – an Original Glazed® doughnut piped with cotton candy flavored buttercreme, dipped in sanding sugar and nonpareils, and topped with a surfing Squirtle piece.</li><li><strong>Pikachu Doughnut </strong>– an unglazed shell filled with lemon flavored Kreme™ filling dipped in vanilla icing, decorated with electrifying drizzle and nonpareils, and topped with a Pikachu piece.</li><li><strong>Jigglypuff Doughnut</strong> – an Original Glazed® doughnut piped with strawberry flavored buttercreme, sprinkled with strawberry flavored cookie, and topped with a Jigglypuff piece.</li><li><strong>Poké Ball Doughnut</strong> – an Original Glazed® doughnut dipped in vanilla flavored icing and red sprinkles, piped with chocolate icing.</li></ul></aside><p>Preorders for the full 12-pack have <a href="https://www.krispykreme.com/shop/menu">already opened online</a>, suggesting the doughnut company may have some concerns about potential stock. Yes, the <a href="https://www.ign.com/articles/scalping-has-gotten-so-bad-that-the-pokemon-company-is-limiting-certain-tcg-packs-to-japanese-citizens-only">Pokémon scalping problem</a> now extends <a href="https://www.ign.com/articles/the-target-x-pokemon-anniversary-collection-is-proof-that-the-scalping-situation-is-out-of-control">far beyond</a> the trading card game. This may explain why a press release from Krispy Kreme only indicates that the Pokémon-themed collection will be available for a ‘limited time’ instead of having a clear end date. </p><p>If you&#39;d like to plan your Pokémon journey sooner rather than later, you can check for participating locations on the <a href="https://www.krispykreme.com/promos/pokemon-doughnuts">Krispy Kreme website</a>. </p><section data-transform="ignvideo" data-slug="pokemon-winds-and-waves-trailer-breakdown-secrets-details-gameplay-and-more" data-loop=""></section><p>The Krispy Kreme collection is the latest addition to a long list of Pokémon’s 30th anniversary celebrations. Throughout 2026, we’ve seen merch collaborations with companies like <a href="https://www.ign.com/articles/puma-and-pokemon-team-up-for-a-sun-and-moonlight-30th-anniversary-collection">Puma</a>, some <a href="https://www.ign.com/articles/where-to-buy-pokemon-deluxe-character-guide-book">beautiful new guide books</a>, and the release of a whopping <a href="https://www.ign.com/articles/all-lego-pokemon-sets">20 Pokemon-themed LEGO sets</a>. The Pokémon trading card game will also be getting a special <a href="https://www.ign.com/articles/pokemon-tcg-30th-celebration-product-lineup">30th anniversary product drop</a> later this year. </p><p>While we won’t be getting a mainline Pokémon game, we did get our <a href="https://www.ign.com/articles/pokemon-gen-10-revealed">first look at Gen 10</a>, Winds and Waves, which is slated for 2027. We also got our hands on a new spin-off, Pokemon Pokopia, a <a href="https://www.ign.com/wikis/nintendo-switch-2/Switch_2_Games_List_-_Release_Date,_Price,_and_Exclusives">Switch 2 exclusive</a> we called an “enjoyable, personality-packed building simulator ” in <a href="https://www.ign.com/articles/pokemon-pokopia-review">our 9/10 review</a>. </p><section data-transform="divider"></section><p><em>Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles. </em></p></section>
  8. Game of Thrones: War for Westeros Gameplay Reveal Shows Lannister Troops Getting Cooked by a Fire-Breathing Dragon, With a Longer Look Due Later This Month

    Thu, 13 Aug 2026 15:16:49 -0000

    Here's a first look at gameplay for Game of Thrones: War for Westeros, the upcoming real-time strategy title that lets you conqueror the Seven Kingdoms on your own terms.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/game-of-thrones-war-for-westeros-official-gameplay-reveal-teaser-00-00-06-1786633286576.png"/><section data-transform="mobile-ad-break"></section><p>Here&#39;s a first look at gameplay footage from <a href="https://www.ign.com/games/game-of-thrones-war-for-westeros">Game of Thrones: War for Westeros</a>, the upcoming real-time strategy title that lets you conqueror the Seven Kingdoms on your own terms.</p><p>Want a different ending to Game of Thrones? You&#39;re not alone, and happily you don&#39;t need to be when playing War for Westeros either — as you can capture the Iron Throne solo with a different or against others in multiplayer.</p><p>Today&#39;s glimpse shows a horde of soldiers dressed in red and holding Lannister banners, charging forward into battle. But oh, what&#39;s this? A gigantic shadow of a dragon flying overhead? I wonder what will happen next! Ah well, it is barbecue season.</p><section data-transform="ignvideo" data-slug="game-of-thrones-war-for-westeros-official-gameplay-teaser-trailer" data-loop=""></section><p>Previous teases have confirmed that many of the characters and houses you&#39;d expect will be included in the game, including Jon Snow and the armies of <a href="https://en.wikipedia.org/wiki/List_of_A_Song_of_Ice_and_Fire_characters#House_Stark">House Stark</a>, Jamie Lannister and his forces, Daenerys and her dragons, and even the Night King. </p><p>Last month, <a href="https://www.ign.com/articles/game-of-thrones-war-for-westeros-release-date-delayed-to-early-2027">Game of Thrones: War for Westeros developer PlaySide Studios pushed back the game&#39;s release window from 2026 into early 2027</a>, explaining that the extra breathing room &quot;gives us the time needed to continue building towards that goal and ensure that the game reaches the high level of quality we are aiming for.&quot;</p><p>&quot;We remain unwavering in our mission to deliver a real-time strategy game set in the world of Westeros that meets the expectations of both RTS players and Game of Thrones fans,&quot; PlaySide added. &quot;Thank you for your patience and continued support. We know the wait has been long, and we do not take your support for granted.&quot;</p><section data-transform="slideshow" data-slug="game-of-thrones-war-for-westeros-screenshots" data-value="game-of-thrones-war-for-westeros-screenshots" data-type="slug" data-caption=""></section><p>Today&#39;s brief but flame-grilled taste is really just designed to highlight a fuller gameplay reveal coming on August 25, as part of Gamescom Opening Night Live. Tune in then to see much more of the game, and as ever, IGN will be reporting from the event as it happens.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  9. Sabretooth Will Actually Steal Wolverine's Kills When They Team Up in Gameplay

    Thu, 13 Aug 2026 15:00:00 -0000

    Sabretooth sounds like a real jerk in Marvel's Wolverine.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/sabretooth-1786619128969.jpg"/><section data-transform="mobile-ad-break"></section><p>Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up.</p><p>We’ve seen this co-op gameplay in action in previous gameplay videos, where Logan and Jean Grey get together for co-op finishers (and maybe a spot of romance). Insomniac said Wolverine and Sabretooth also have co-op gameplay, but it has a very different tone. And, crucially, Sabretooth will actually steal Wolverine’s kills.</p><p>“You may have not seen it because it kind of randomly happens, but sometimes Sabretooth steals your kill,” senior project director Jess Reiner-Reed told IGN in a recent interview. “So you&#39;ll be in the middle of taking out an enemy and he like, wrecking ball grabs the enemy and takes him out. And the first couple of times you&#39;re like, ‘What the hell, Sabretooth?’</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><p>&quot;But then you&#39;re like, ‘Wait, that&#39;s the exact feeling we want the player to feel.&#39; Logan has this animosity with Sabretooth and it&#39;s like, ‘Yeah, way to go guy. You just took my kill. Thanks.’ So yeah, I love some of those moments we have in there.”</p><p>&quot;There&#39;s a moment where Logan and Sabretooth are fighting together. Logan&#39;s holding a Trask guard and Sabretooth is just ripping him apart,&quot; Jess Reiner-Reed added.</p><p>So far, we’ve seen Wolverine team up with Jean Grey and Sabretooth, but Insomniac has confirmed to IGN that Wolverine will team up with other characters for co-op gameplay, too. “There&#39;s more you haven&#39;t seen, but I don&#39;t want to spoil anything,” Reiner-Reed teased.</p><section data-transform="ignvideo" data-slug="marvels-wolverine-preview-not-the-superhero-revelation-that-spider-man-was-but-still-fun-so-far" data-loop=""></section><p>Who could those characters be? Mystique has appeared briefly in prior trailers, so I wouldn’t be surprised to see Logan co-op with her in some way. We’ve also seen Leech, Callisto, Toad, and Caliban in the scene where Logan is trying to save them from Trask’s forces. Could they end up fighting alongside Wolverine as well? Lady Deathstrike, who is also in the trailers, could be another brief co-op partner too.</p><p>We&#39;ve got <a href="https://www.ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac">plenty more on Marvel&#39;s Wolverine from our big interview with Insomniac</a>. And don&#39;t forget to check out <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">our hands-on preview</a> ahead of the game&#39;s September launch.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  10. Insomniac Confirms Marvel's Wolverine Performance Mode Details

    Thu, 13 Aug 2026 15:00:00 -0000

    Insomniac has revealed an impressive performance mode for Marvel’s Wolverine on the base PlayStation 5.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/claw-1786627549496.JPG"/><section data-transform="mobile-ad-break"></section><p>Insomniac has revealed an impressive performance mode for <a href="https://www.ign.com/games/marvels-wolverine">Marvel’s Wolverine</a> on the base PlayStation 5.</p><p>Speaking to IGN, the Sony-owned developer said 60 frames-per-second with ray tracing is the default mode on base PS5 — a first for Insomniac.</p><p>“From early on in development, we knew we wanted to make this 60 FPS, working on the base PS5 in performance mode,” senior project director Jess Reiner-Reed said. “And we&#39;ve definitely been able to accomplish that. The game feels super smooth.”</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><p>Mike Fitzgerald, head of technology at Insomniac, added: “We&#39;ve always had these fidelity and performance modes, and then we always sort of last minute get the performance mode with ray tracing and like, ‘But this is pretty good...’ And so for this game from the start, we said, ‘You know what? We know we&#39;re confident we can ship this now. This is going to be a 60 frames per second game with ray tracing as the PS5 should have. We&#39;re going to build the game around this and towards this.’ And it&#39;s the default mode for the first time for us in one of our games. It’s important for the presentation.”</p><p>60 FPS with ray tracing as default on base PS5 is sure to go down well with players, especially considering the combat-heavy nature of Marvel’s Wolverine. Having that responsiveness is sure to help when it comes to nailing combos and tearing up enemies.</p><p>Elsewhere, Insomniac pushed the boat out when it comes to graphics performance in Marvel’s Wolverine, but it presented a very different opportunity compared to the Spider-Man games the developer is known for.</p><section data-transform="ignvideo" data-slug="marvels-wolverine-preview-not-the-superhero-revelation-that-spider-man-was-but-still-fun-so-far" data-loop=""></section><p>“Spider-Man&#39;s a very urban city based title,” Fitzgerald said. “We invest a lot in technology to represent that. And then Marvel’s Wolverine takes us outside the city. We spend some time in the wilderness of Canada, in a different nature of city in Madripoor. So we invested in a lot of tech around foliage and the jungles that you start the game in. All that foliage is very reactive to wind and characters and the environment going on around it.</p><p>“Logan&#39;s a really destructive character. The aftermath after you fight a big battle, we wanted to make sure you didn&#39;t feel like you were defeating a bunch of The Hand and then walking out of this pristine market that you happened to be in. So most of the props in the game are destructible, react in physically accurate ways. We invested a ton in that technology. So market stalls and tables and everything around you is splintering and flying off as you&#39;re doing combat.”</p><p>We&#39;ve got <a href="https://www.ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac">plenty more on Marvel&#39;s Wolverine from our big interview with Insomniac</a>. And don&#39;t forget to check out <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">our hands-on preview</a> ahead of the game&#39;s September launch.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  11. Why the X-Men Don't Exist in Marvel's Wolverine

    Thu, 13 Aug 2026 15:00:00 -0000

    Insomniac explains why it didn't want the X-Men in Marvel's Wolverine.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/logan-1786624303341.jpg"/><section data-transform="mobile-ad-break"></section><p>While there are many mutants famous for being members of the X-Men in <a href="https://www.ign.com/games/marvels-wolverine">Marvel’s Wolverine</a>, in the video game’s story the X-Men do not exist. Rather, Logan is a former member of Team X, the mutant black ops unit that includes the likes of Sabretooth and Lady Deathstrike. Yes, Jean Grey is in the game, but she is not part of any group called the X-Men. Put simply, don’t expect Cyclops to turn up in his comic accurate suit, dropping from the Blackbird under orders from Professor X back at the X Mansion.</p><p>But why? Why not have the X-Men exist in Marvel’s Wolverine? In an interview with IGN, narrative director Walt Williams said Insomniac was keen for the mutants in the game to <em>not</em> have a safe place to go to, to <em>not</em> benefit from being superheroes, but rather remind players that mutants exist on the outside — and Wolverine himself, who this game is all about, is perhaps the biggest outsider of them all.</p><p>“So Team X is canonical,” Williams began. “It is Logan&#39;s first team in his history. It was a black ops team from the &#39;70s made up of wetworks mutant workers. So in telling Wolverine&#39;s story, we wanted to bring it back to the beginning of where his story really began in that long string of teams. Because as we know, he&#39;s been a member of many teams by this point in his 50-plus year history.</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><p>“But really what we were looking to do is, because superheroes have become so mainstream at this point in just pop culture and everything through TV shows, comics, movies and everything, that even especially with our own Spider-Man games, these are characters with superpowers that a lot of the world has accepted, that they are celebrated. They have parades, they are honored and stuff. But mutants at the core are outsiders, even within the Marvel universe.</p><p>“And we have not really had that aspect of them be brought out a lot lately in the stories that we get in the bigger mainstream. We wanted to bring players back to that mindset of that these are characters who exist on the outside. They are not superheroes. They don&#39;t have a safe space. They are people who are living in shadow. They are people who are hiding their powers from the world because they are afraid of what would happen if people would discover them.</p><p>&quot;And so if we had started this story with the X-Men in existence, there would already be that aspect of a safe place for them. And we wanted to remind people that existence for a mutant is not safe. It&#39;s hard. It&#39;s scary. And entering that world through Logan, it really felt like the best POV possible. One, I mean, he&#39;s an incredibly complex, layered character that has so much potential to write. But at the same time also, he&#39;s an outsider&#39;s outsider. Even among mutants, this is a man who does not feel at home. He keeps people at arm&#39;s length. He was that perfect POV for us to be able to enter into that mutant world and begin to understand just how much mutants do not feel as if they belong anywhere.”</p><section data-transform="ignvideo" data-slug="marvels-wolverine-preview-not-the-superhero-revelation-that-spider-man-was-but-still-fun-so-far" data-loop=""></section><p>It’s a detailed answer to a question that fans have been wondering about ever since Marvel’s Wolverine was revealed. And so, while you’ll get co-op gameplay with Jean Grey, she’s not in the story as Marvel Girl or wearing a suit we’ve seen from the X-Men comics. And without the X-Men knocking about, Logan and Jean are free to explore their own romantic relationship — assuming the game itself goes that far — free from Cyclops’ death stare.</p><p>Indeed, Williams confirmed to IGN that there is no Logan, Jean, and Scott Summers love triangle at play in Marvel’s Wolverine.</p><p>“I don&#39;t want to get too much into spoilers because obviously there&#39;s a whole story that we want everyone to experience as they play through it,” Williams said. “But I think it&#39;s safe to say that we are focusing on just Logan and Jean&#39;s relationship in Marvel&#39;s Wolverine.”</p><p>My take? Having the X-Men in a game that is meant to be about Wolverine would have distracted from the man himself. And if the X-Men were in the game, Insomniac would be faced with having to actually build the X-Men and work them into the game, its story, and whatever else that might come from having a game swollen to bursting point with mutant superheroes. This Wolverine game is a tighter affair, a starting point that may lead to fully fleshed out X-Men games in the future.</p><p>We&#39;ve got <a href="https://www.ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac">plenty more on Marvel&#39;s Wolverine from our big interview with Insomniac</a>. And don&#39;t forget to check out <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">our hands-on preview</a> ahead of the game&#39;s September launch.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  12. Insomniac Says There's Plenty in Marvel's Wolverine to Keep People Playing After the Credits Roll, Including New Game Plus Day-One

    Thu, 13 Aug 2026 15:00:00 -0000

    Insomniac has confirmed the various features in Marvel's Wolverine designed to keep people playing after the credits roll.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/wolverine-again-1786621307864.jpg"/><section data-transform="mobile-ad-break"></section><p>Insomniac has confirmed the various features in <a href="https://www.ign.com/games/marvels-wolverine">Marvel&#39;s Wolverine</a> designed to keep people playing after the credits roll.</p><p>Unlike the Sony-owned developer&#39;s open-world Spider-Man games, which are packed with side activities and let players free roam, Marvel’s Wolverine is a linear, story-driven adventure that focuses squarely on Logan’s journey. However, as senior project director Jess Reiner-Reed and Insomniac head of technology Mike Fitzgerald told IGN in a recent interview, there’s plenty to keep players busy even after they finish the game.</p><p>For example, littered throughout the game are whiskey bottles that aid Wolverine’s progression, material crates that contain the raw materials used to unlock suits, and Nightmare Doors, which contain unique trials.</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><p>“It is a story-driven adventure,” Reiner-Reed said. “Logan is pulled through uncovering these mysteries of his past. But you can go off the beaten path.”</p><p>The Nightmare Doors, specifically, are “manifestations of the horrible things happening in Logan&#39;s mind,” Reiner-Reed added. “There&#39;s many of those throughout the game with different types of trials.” One we played during a recent hands-on session is called Shinjuku Shuffle.</p><p>Marvel’s Wolverine also has Mission Replay, which lets you return to any mission to find collectibles you might have missed. And, crucially, Marvel’s Wolverine has New Game Plus day-one — something the Spider-Man games have lacked.</p><p>“In a New Game Plus, you can use all of your loadout and progression that you already unlocked,” Reiner-Reed explained. “You can choose whatever suit you want. So there&#39;s some fun things that happen there. And also there&#39;s some adaptations that are only available in New Game Plus. So there&#39;s some fresh gameplay for folks.”</p><p>These adaptations let players “amp up the difficulty” or make Logan “the much more powerful and aggressive character,” Fitzgerald added.</p><h2>Marvel’s Wolverine replay features</h2><ul><li>Whiskey bottles</li><li>Material crates</li><li>Nightmare Doors</li><li>Mission Replay</li><li>New Game Plus</li></ul><section data-transform="ignvideo" data-slug="marvels-wolverine-preview-not-the-superhero-revelation-that-spider-man-was-but-still-fun-so-far" data-loop=""></section><p>These features may go some way to addressing a concern about Marvel&#39;s Wolverine&#39;s replay value I’ve seen from some quarters of the internet. There’s no getting away from the fact this is a very different game than Insomniac’s Spider-Man series, so replay value will come less from the joy of exploration or movement, and more from combat mastery and Logan’s own progression. Wolverine will have a suit grind, of course, as the Spider-Man games do.</p><p>We&#39;ve got <a href="https://www.ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac">plenty more on Marvel&#39;s Wolverine from our big interview with Insomniac</a>. And don&#39;t forget to check out <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">our hands-on preview</a> ahead of the game&#39;s September launch.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  13. Insomniac Explains Why Wolverine's Suit Heals Itself

    Thu, 13 Aug 2026 15:00:00 -0000

    Insomniac tells IGN why Wolverine's suit heals itself.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/wolverine-1786619026078.jpg"/><section data-transform="mobile-ad-break"></section><p>One of the big talking points coming out of the June State of Play gameplay reveal for <a href="https://www.ign.com/games/marvels-wolverine">Marvel’s Wolverine</a> revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly.</p><p>&quot;Wow, even his suit has a healing factor!&quot; was one reaction to the gameplay. &quot;NANOMACHINES, SON,&quot; another joked. Some have even suggested in-universe explanations for why Wolverine&#39;s suit heals itself (Reed Richards might have been involved!).</p><p>So, when we got the chance to sit down with Mike Fitzgerald, head of technology at Insomniac, and senior project director Jess Reiner-Reed to talk about all things Wolverine recently, we had to ask: what’s going on with Logan’s suit?</p><section data-transform="ignvideo" data-slug="marvels-wolverine-official-gameplay-deep-dive-trailer-state-of-play-2026" data-loop=""></section><p>Rather than there being some deep cut lore explanation the developers drew from, Insomniac set out to achieve a balance between showing the effects of Wolverine&#39;s brutal combat and the practicality of the gameplay.</p><p>“I think mostly there&#39;s some practicalities to it,” Fitzgerald began. “You can&#39;t play through most of the game wearing just shredded rags on his body. So we find the right balance between clothing that reflects the gameplay you&#39;re doing and this brutal combat and the realities of that, and then finding the right moments to have it restore itself so you get that right cinematic feel of Wolverine.”</p><p>Reiner-Reed doubled down on this strive for a balance. “Early on you would be playing through missions and your clothes are shredded for way too long,” she said. “You don&#39;t feel as powerful as you&#39;re playing through. So yeah, we definitely found that right balance was the right thing to say.”</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><p>I’ve seen plenty of people say they would like to see suit damage remain, or progressively get worse. But let’s remember this is Wolverine we’re talking about. Given how much damage he takes, and how taking damage is kind of the way his combat works, he’d probably end up naked after about five minutes of action.</p><p>So, while suit damage does not hang about, Insomniac still had to create a damage pipeline and process for each suit in the game to show the damage that does occur in different ways.</p><p>&quot;We invested a lot in how damage is reflected on him in his suit, on enemies and their suits,&quot; Fitzgerald explained. &quot;And then as you attack them, the blood sprays coming off them are some really interesting fluid tech. So it&#39;s not just pre-baked visual effects. These are actual blood particles coming out. They hit the ground and make the exact splatter mark they would make if they land on Logan. They leave blood there. If he walks through water, it washes off and leaves blood swirls in the water.&quot;</p><p>We&#39;ve got <a href="https://www.ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac">plenty more on Marvel&#39;s Wolverine from our big interview with Insomniac</a>. And don&#39;t forget to check out <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">our hands-on preview</a> ahead of the game&#39;s September launch.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  14. Everything New We Learned About Marvel's Wolverine From Our Big Interview With Insomniac

    Thu, 13 Aug 2026 15:00:00 -0000

    Everything new we learned about Marvel's Wolverine from our big interview with Insomniac.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/wolverine-final-1786627896710.jpg"/><section data-transform="mobile-ad-break"></section><p>We recently got the chance to sit down with developers from Insomniac to talk about PlayStation 5 exclusive <a href="https://www.ign.com/games/marvels-wolverine">Marvel’s Wolverine</a>, and learned a whole lot about the studio’s approach to making the game, what fans can expect, and what is — and isn’t — included. We also went hands-on with Marvel’s Wolverine, and you can check out our impressions of the game ahead of its release on September 15, 2026.</p><p>There’s a lot to dig into here, so we thought it would be helpful to round up all our articles so you don’t miss a thing. And while you’re here, check out the latest Marvel’s Wolverine screenshots and our video preview, all embedded below.</p><section data-transform="divider"></section><h2>Wolverine’s suit heals, too — here’s why</h2><p>One of the big talking points coming out of the June State of Play gameplay reveal for Marvel’s Wolverine revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly. <a href="https://www.ign.com/articles/insomniac-explains-why-wolverines-suit-heals-itself">We asked Insomniac why</a>.</p><section data-transform="slideshow" data-slug="marvels-wolverine-screenshots-august-2026" data-value="marvels-wolverine-screenshots-august-2026" data-type="slug" data-caption=""></section><h2>Sabretooth is a real jerk</h2><p>Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up. <a href="https://www.ign.com/articles/sabretooth-will-actually-steal-wolverines-kills-when-they-team-up-in-gameplay">Here’s how it works</a>.</p><h2>What adds replay value in Marvel’s Wolverine?</h2><p>Insomniac told us all about the various features in Marvel&#39;s Wolverine designed to keep people playing after the credits roll. <a href="https://www.ign.com/articles/insomniac-says-theres-plenty-in-marvels-wolverine-to-keep-people-playing-after-the-credits-roll-including-new-game-plus-day-one">One in particular sounds like a proper nightmare</a>.</p><h2>Why don’t the X-Men Don&#39;t Exist in Marvel&#39;s Wolverine?</h2><p>Don’t expect to see the X-Men in Marvel’s Wolverine — they don’t exist at this point in Wolverine’s story. But why? <a href="https://www.ign.com/articles/why-the-x-men-dont-exist-in-marvels-wolverine">Insomniac explains</a>.</p><section data-transform="ignvideo" data-slug="marvels-wolverine-preview-not-the-superhero-revelation-that-spider-man-was-but-still-fun-so-far" data-loop=""></section><h2>How does Marvel&#39;s Wolverine run on base PS5?</h2><p>Marvel&#39;s Wolverine has performance and fidelity modes, as you&#39;d expect. But the performance mode on PS5 is particularly impressive. <a href="https://www.ign.com/articles/insomniac-confirms-marvels-wolverine-performance-mode-details">Here&#39;s why</a>.</p><h2>Marvel’s Wolverine: the final preview</h2><p>We went hands-on with Marvel’s Wolverine. <a href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man">Here’s what we thought</a>.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  15. Marvel's Wolverine: The Final Preview

    Thu, 13 Aug 2026 15:00:00 -0000

    If Insomniac has proved anything over the last eight years, it’s that they know how to make a hell of a superhero game. Marvel's Spider-Man remains one of the PlayStation 4’s defining action games and a shining example of open-world design, as are both of its follow-ups. Now they’re looking to replicate that magic with Marvel's Wolverine, albeit this time as a traditional linear AAA action game. I got to play about two and half hours at a recent preview event, and while my impressions are mostly glowingly positive, I did come away with a few questions and concerns. 
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/12/mwv2-blogroll-1786563896590.jpg"/><section data-transform="mobile-ad-break"></section><p><em><strong>Key Preview Takeaways:</strong></em></p><ul><li><em>Combat is as violent as you&#39;d want from Wolverine, with a cleverly implemented Rage Meter, but it doesn&#39;t have the same ability to personalize your attacks as Spider-Man.</em></li><li><em>The story is intriguing, offering up a pre-X-Men Logan working alongside a couple of mutants we tend to know as foes.</em></li><li><em>The non-combat Lowtown area allows for a welcome change-of-pace and chance for character development. We hope the full game has more of these kinds of &quot;exhale&quot; moments. </em></li></ul><section data-transform="divider"></section><p>If Insomniac has proved anything over the last eight years, it’s that they know how to make a hell of a superhero game. Spider-Man remains one of the PlayStation 4’s defining action games and a shining example of open-world design, as are both of its follow-ups. Now they’re looking to replicate that magic with Wolverine, albeit this time as a traditional linear AAA action game. I got to play about two and half hours at a recent preview event, and while my impressions are mostly glowingly positive, I did come away with a few questions and concerns. </p><p>Right from the start of my demo, it was clear that this is a very different kind of Wolverine story than what I was used to. The X-Men haven’t been formed yet; Wolverine, Sabertooth, and Mystique are all buds and part of a three-person task force known as Team X; and they’re all led by a not-yet-sinister-looking man named Nathaniel Essex, who also serves as their mentor and someone looking to help mutants everywhere. </p><section data-transform="ignvideo" data-slug="marvels-wolverine-details-from-the-hall-h-panel-comic-con-2026" data-loop=""></section><p>That puts them in direct opposition with the mutant-hating Bolivar Trask, and the very first mission of the game has Team X setting out to rescue their mentor from his clutches. It didn’t take long after picking up the controller for me to pop out my claws, leap 20 feet towards a poor sap, and ventilate his body with six holes. My first reaction to the combat in Wolverine was very simply, “Yep, this is exactly what I want a Wolverine game to feel like.” Combat is fast, vicious, and brutal, even if it is, fundamentally, similar to what Insomniac has already done with Spider-Man.</p><h3>Fight Like an Animal</h3><p>Much like how Spider-Man was able to zip around the battlefield with his webs, Logan can use a gap-closing leap attack to instantly get right up in the face of an enemy, and then proceed to shred them with a basic melee claw combo, or a powerful kick that can break shields and knock enemies back. That kick ends up being one of the most defining aspects of Wolverine&#39;s combat, as you can use it both to knock enemies off cliffs or into walls, and once they’re stunned against a wall, you can utilize a highly damaging barrage attack that will generally defeat an enemy right away. </p><section data-transform="ignvideo" data-slug="marvels-wolverine-official-story-trailer-comic-con-2026" data-loop=""></section><p>On the defensive side, Wolverine is a parry driven game, so you’ll need to always have your finger hovering over that L1 button, ready to press it on a split second’s notice, because enemies do not wait around for their turn. They are very aggressive, and while the fodder baddies can be dispatched fairly easily, most of the cybernetically enhanced ones have very sturdy defenses that strongly encourage you to parry their attacks in order to open them up. Wolverine also has access to a variety of special moves by holding L2 and pressing a face button, which are generally reserved for stronger attacks that either do big single-target damage, deal damage spread out over an area around Wolverine, grant him a limited time buff, etc. These special moves are all tied to individual cool downs rather than a resource that builds up over the course of combat.</p><section data-transform="quoteBox">Rage is a neat way to incorporate Logan’s healing factor into the combat design, by making it so that as long as Wolverine has a bar of rage in the tank, he can essentially come back from the dead by trading in his rage meter for health. </section><p>The one resource that you do have to keep an eye on is Wolverine’s rage, which is gained by simply dealing damage and killing enemies, but slowly diminishes when you’re not actively slicing and dicing. It’s a mechanic meant to encourage all-out aggression, which feels very on brand for Wolverine. There are three tiers of Rage that you can unlock by filling the meter. The first tier is by default and doesn’t come with any benefits. Once you reach tier 2 though, you gain extra damage on your combo finishers, and most importantly you’re able to go into your last stand when you lose all of your health. This was a neat way to incorporate Logan’s healing factor into the combat design, by making it so that as long as Wolverine has a bar of rage in the tank, he can essentially come back from the dead by trading in his rage meter for health. If he goes down without a full bar of rage to spare though, it’s game over and back to the last checkpoint for you.</p><section data-transform="ignvideo" data-slug="marvels-wolverine-official-limited-edition-ps5-trailer" data-loop=""></section><p>At Rage Tier 3 though is where the party starts. Once he hits that rage threshold, the background turns gray, the enemies get highlighted in red, and all of Wolverine’s attacks do dramatically increased damage, with most weaker enemies being executable immediately. This lets you throw caution to the wind and just tear apart entire groups of enemies in quick order. It is quite simply the epitome of the Wolverine power fantasy. </p><p>My overall impression of combat based on what I’ve played is that it’s all fundamentally sound, very satisfying, and does a great job of evoking the spirit of Wolverine, but at the same time, it felt like it was missing an element of creativity that I always look for in an action game. One of the joys of Spider-Man’s combat, for example, was all of the fun things you could do that weren’t necessarily the optimal way of clearing a combat encounter, but allowed you to break away from the monotony of just punch, parry, punch, parry, punch, parry, etc. You could bounce off walls, mantle over enemies, slide under them, web them up, yank away their weapons, swing them around, launch them up for an air combo, knock them away, pull them back, etc. Wolverine mostly just angrily stabs things, and while he is the best there is at what he does, I did wish that what does offered a bit more variety.</p><h3>Story Time</h3><p>Now, to be fair, there are some fun ways that Insomniac encourages you to use the environment to your advantage, like kicking an enemy into a forklift is always a good time; and there are occasional team-ups that organically feature combination attacks between you and your partner, much like what was seen in Spider-Man 2 and Miles Morales. But on a base level, I do have some concerns about how Wolverine’s combat will remain engaging throughout the entire campaign. It’s certainly possible for that depth to be uncovered as I get deeper into the game. There is, after all, a skill tree with a variety of techniques and special moves that I only scratched the surface of, along with adaptation points that can be spent on a variety of character upgrades. My hope is that those later upgrades and skills add some extra flavor to Wolverine’s combat and aren’t <em>just </em>more powerful techniques that scale his strength to meet the increased difficulty of later enemies and bosses. </p><section data-transform="ignvideo" data-slug="marvels-wolverine-official-aint-no-hero-trailer" data-loop=""></section><p>Interestingly, the thing that impressed me most about Wolverine was actually the direction of the story. You’ve got Wolverine on a team with Mystique and Sabretooth, during a time before the forming of the X-Men, with the addition of Jean Grey and Nathaniel Essex as two people that are very important to Wolverine, but also have two very different world views. There are all very combustible elements in play, and I’m excited to see where it all goes. Doubly so due to the fact that it’s written by Walt Williams of Spec Ops: The Line fame, who is one of the best video game writers in the business. </p><section data-transform="poll" data-id="7dae7134-3e19-46d8-963d-fdba73be842a"></section><p>Thus far, the performances have been excellent as well. Liam McIntyre’s portrayal of Wolverine is very grounded and paints the picture of a man bottling up a lot of anger and pain, but still has that rough edge and ruthless aggression that fans expect from the character. I only got to see a little bit of Troy Baker’s Nathaniel Essex, but so far it’s shaping up to yet another memorable and nuanced performance in his stacked resume. I got to see different sides of both Mystique and Sabertooth than what I’m used to, and I’m very much looking forward to seeing where Nicole Pacent and Brett Gipson take their respective characters. </p><section data-transform="ignvideo" data-slug="marvels-wolverine-official-gameplay-deep-dive-trailer-state-of-play-2026" data-loop=""></section><p>While much of the demo was spent with Wolverine snarling, growling, and prowling as he found new baddies to stick his claws into, there was one notable section that was much more quiet and subdued, and it actually ended up being my favorite stretch of gameplay. In it, Wolverine wanders through Lowtown, which is a bit of a safe haven for mutants to congregate. I was able to strike up conversations with fellow mutants, engage in some not-so-friendly arm wrestling with Sabertooth, play a revealing game of Never Have I Ever with Mystique, and even find a handful of Easter eggs tucked away. It was a welcome reprieve from all of the action, and I hope there are more moments like this where I get to learn more about the characters that inhabit the world. </p><h3>Sharpen Your Claws</h3><p>Overall, I walked away from my time with Wolverine impressed, but not thoroughly blown away. It’s clear that Insomniac is still holding a lot of cards close to its chest with regards to the story, and that’s the element that has proved to be most interesting to me thus far. Combat absolutely nails the spirit of Wolverine and is very fundamentally sound, but leaves me with some questions as to how it will hold up over the course of the entire campaign. We’ll see how it all pans out when Wolverine releases on PlayStation 5 on September 15.</p><section data-transform="divider"></section><p><em>Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter </em><a href="https://www.twitter.com/jurassicrabbit"><em>@JurassicRabbit</em></a></p></section>
  16. New Call of Duty Zombies Art Book Tops Amazon Charts and Gets Launch Discount

    Thu, 13 Aug 2026 15:00:00 -0000

    Treyarch’s new Call of Duty Zombies art book takes fans through its rich history, including behind-the-scenes developer interviews and "never-before-seen" artwork. It's currently topping several Amazon best-seller charts and has also benefited from a launch week discount.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/cod-zombies-deep-dive-1786629976684.png"/><section data-transform="mobile-ad-break"></section><p>Releasing recently on August 11, Insight Editions&#39; <a href="https://zdcs.link/92pxvM">Call of Duty Black Ops Zombies: The Art of Treyarch</a> is topping several best-seller charts at Amazon right now. </p><p>It&#39;s even appeared at <a href="https://zdcs.link/9ZJ1pD">#2 in the comic charts</a>, most surprisingly, despite it being an art book and not a graphic novel, only behind the latest issue of Absolute Batman.</p><p>Besides that, it&#39;s now available for $46.60, and 7% off its MSRP of $49.99. It&#39;s not the biggest discount in the world, but it&#39;s still notable for a fairly new release. </p><section data-transform="catalog-item-wrapper" data-catalogid="145f4d8d-e2cf-4748-bbe1-3e1b075dd307" data-id="241543"><section data-transform="catalog-item" data-catalogid="145f4d8d-e2cf-4748-bbe1-3e1b075dd307" data-id="241543" data-show-pricing="true" data-highlighted="false"></section><p>I&#39;m sure many of us still fondly look back on the glory days of CoD: Zombies, and do have some sense of wistful nostalgia for it. Well, this art book fully engages your nostalgia, that&#39;s for sure.</p><p>&quot;The Art of Treyarch&quot; takes the reader through the entire storied history of Treyarch’s undead survival experience, including behind-the-scenes anecdotes, interviews with the development team, &quot;never-before-seen&quot; artwork, and even includes a bonus calling card that can be used in Black Ops 7 (if anyone is still playing that).</p><p>Looking through the preview pictures on Amazon, this genuinely looks fairly cool and is well worth considering for any big CoD: Zombies fans in your life, or perhaps for even yourself.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/08/13/a862dd5b-e576-4f4e-9680-a4406d2f4fff-cr0040422500-pt0-sx970-v1-1786629042181.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/08/13/a862dd5b-e576-4f4e-9680-a4406d2f4fff-cr0040422500-pt0-sx970-v1-1786629042181.jpg" data-caption="Call%20of%20Duty%20Black%20Ops%20Zombies%3A%20The%20Art%20of%20Treyarch%20-%20Free%20Bonus%20Calling%20Card" /></section><p></p><p><p><p><p><p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Shop on our <a href="https://a.co/d/025C9Zng">Amazon Storefront</a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Finds on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Finds on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Finds on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on TikTok</u></a></li></ul></li></ul></aside></p></p></p></p></p><section data-transform="divider"></section><p>Robert Anderson is IGN&#39;s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him <a href="https://bsky.app/profile/robertliam21.bsky.social">@robertliam21 on Bluesky</a>.</p></section></section>
  17. Total War: Warhammer 3 Just Confirmed the Release Date for Its Biggest Piece of DLC in the Series 10-Year History

    Thu, 13 Aug 2026 14:54:04 -0000

    Creative Assembly’s Total War: Warhammer 3 will soon get the biggest piece of DLC in the series’ 10-year history, with Lords of the End Times due out on September 24. Here's everything included.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/wh3-lotet-bundle-1920x1080-1786632676551.png"/><section data-transform="mobile-ad-break"></section><p>Creative Assembly’s <a href="https://www.ign.com/games/total-war-warhammer-iii">Total War: Warhammer 3</a> will soon get the biggest piece of DLC in the series’ 10-year history, with Lords of the End Times due out on September 24.</p><p>This massive expansion for the strategy game set in Games Workshop’s fantasy universe adds four new Legendary Lords as well as loads of new units. In a first for the series, any purchase of the DLC content grants standalone access to the Immortal Empires campaign (this means you don’t need to own any Total War: Warhammer game to play), and the expansion launches alongside a major free update featuring Vampire Queen Neferata.</p><p>Each new Legendary Lord represents a brand-new strategic gameplay experience inspired by Warhammer lore, Creative Assembly said.</p><section data-transform="ignvideo" data-slug="total-war-warhammer-3-official-lords-of-the-end-times-dlc-reveal-trailer" data-loop=""></section><h2>Total War: Warhammer 3 Lords of the End Times Legendary Lords</h2><ul><li><strong>Nagash, Supreme Lord of the Undead</strong>, seeking to drain the world of life and ascend to godhood</li><li><strong>Boris Todbringer, Elector Count of Middenland</strong>, fighting to rekindle the flame of Ulric in defence of the Empire</li><li><strong>The Glottkin</strong>, spreading Nurgle’s repulsive gardens across the land</li><li><strong>Thanquol</strong>, orchestrating diabolical schemes through his cunning master plans</li></ul><p>Additional new units include the Khemric Titan, The Verminlords, Putrid Blight Kings, and The Celestial Hurricanum. The free update adds the Vampire Queen, Neferata, as a Legendary Lord, alongside a full rework for the Vampire Counts and Archaon the Everchosen, all-new End Game Scenarios, and updated Victory Conditions for every legacy Legendary Lord.</p><h2>Total War: Warhammer 3 Lords of the End Times content</h2><ul><li>4 Legendary Lords </li><li>8 Legendary Heroes </li><li>5 Lords &amp; Heroes</li><li>23 Battle Units</li><li>12 Regiments of Renown </li><li>All new Gameplay Mechanics, Features and Objectives</li></ul><h2>Total War: Warhammer 3 free update contents</h2><ul><li>Neferata Legendary Lord</li><li>Vampire Counts Rework</li><li>Archaon the Everchosen Rework</li><li>Chaos Invasion, Vermintide &amp; Nagash Rises End Game Scenarios</li><li>Updated Victory Conditions for all Legendary Lords &amp; more</li></ul><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  18. Batman: Arkham Asylum Marked the End of the ‘Sh*tty Licensed Game’ Era

    Thu, 13 Aug 2026 14:45:00 -0000

    We're looking back at milestone games in the run up to Xbox's 25th anniversary. Today, how Batman: Arkham Asylum redefined both licensed video games and developer Rocksteady.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/batman-arkham-1786625081919.jpeg"/><section data-transform="mobile-ad-break"></section><p><em><strong>This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century. </strong></em></p><section data-transform="divider"></section><p>Not every band hits it big with their first record. Sometimes it takes an extra album or two for the right storm of creativity to create lightning in a bottle. So too is this the case with video game development studios. Treyarch is one notable example: it was best known for making mostly mediocre licensed superhero games (ironic, given the subject matter of this column) before it broke out big as Infinity Ward’s partner on Call of Duty.</p><p>Another is UK-based Rocksteady, which didn’t really have any big hits to its name before its Batman: Arkham trilogy turned it into a game development superstar. Prior to its work with the bat, the studio made a pretty mediocre first-person action game in 2006 called Urban Chaos: Riot Response. You played as a riot-control team member, tasked with saving civilians in a city overrun by a gang. </p><p>I remember playing it back at Official Xbox Magazine. First-person shooters have long been my favorite genre, so during my days at the OXM office I’d give anything that used the first-person perspective a try. That led me to all kinds of incredible games I might’ve otherwise ignored, such as Breakdown for the original Xbox. But Urban Chaos wasn’t Breakdown. Nor was it good. OXM gave it a 5 out of 10. (IGN was kinder, awarding it a <a href="https://www.ign.com/articles/2006/06/13/urban-chaos-riot-response"><u>7.9</u></a>.) </p><section data-transform="ignvideo" data-slug="urban-chaos-riot-response-xbox-gameplay" data-loop=""></section><p>Quite how Rocksteady went from the mediocre Urban Chaos to <a href="https://www.ign.com/articles/2009/09/11/batman-arkham-asylum-review"><u>the greatest licensed superhero game anyone had seen</u></a> – by a country mile – is something of a mystery. What happened behind the scenes that saw its staff graduate to such creative heights? Whatever the reason, that team – led by director Sefton Hill – went on to prove that Akham Asylum was anything but their one hit wonder. While the series would eventually stumble just a little bit with that damn drawn-out Batmobile section near the end of <a href="https://www.ign.com/articles/2015/06/19/batman-arkham-knight-review"><u>Arkham Knight</u></a>, you won’t find anyone with an unkind word to say about either Arkham Asylum or its sublime sequel, <a href="https://www.ign.com/articles/2011/10/14/batman-arkham-city-review"><u>Arkham City</u></a>.</p><p>In fact, both are so good that, two generations later, a constant debate remains regarding which of Rocksteady’s first two Batman games is the pinnacle of the series. Some say Asylum is the best, others cite City. Both are right. (I’m in the City camp, for what it’s worth, as I prefer its larger open-world and I think its extremely dark story is even better than the stellar plot we got in Asylum). </p><section data-transform="quoteBox">Batman: Arkham Asylum rewrote the comic-book-game rules because it solved the gameplay puzzle.</section><p>But we’re here to talk about Rocksteady’s first game and the ground it broke. No matter whether you played it on an Xbox 360 or a PlayStation 3, you got an absolutely stunning game in the graphics department. It utilized Unreal Engine 3, and matched the engine’s graphical grunt with phenomenal art direction to create a game that felt like a grittier, more grown-up version of Batman: The Animated Series.</p><p>Speaking of which, casting Kevin Conroy and Mark Hamill absolutely took Rocksteady’s brilliant game to the next level. In a sense, it legitimized it. Here were the two legendary Batman and Joker voice actors we’d grown up with on The Animated Series, now in an incredible Batman adventure we could play. And not just one we could play, but a <em>much darker </em>Batman universe than what was in the cartoon – age appropriate for the now-adult fans.</p><section data-transform="ignvideo" data-slug="batman-arkham-asylum-video-review-batman-arkham-asylum-video-review" data-loop=""></section><p>But as perfect as the voice casting was, and as gorgeous as the graphics were, Batman: Arkham Asylum rewrote the comic-book-game rules because it solved the gameplay puzzle. Whether you were leaning on the investigative side of the Dark Knight – perched atop gargoyles, scanning rooms with Detective Mode, and dropping down to grab unsuspecting foes before leaving them strung up for the Gotham City Police Department to collect later – or pulverizing packs of criminals with the combo-driven parry/hit/finish/chain-to-the-next-guy combat system, Arkham Asylum delivered on putting you inside Batman’s cowl in a way that no other video game had ever done before. And for those of you of a certain age, like me, you know <a href="https://www.ign.com/articles/batman-games-begin-the-origins-of-the-dark-knight-in-video-games">that there had been</a> <a href="https://www.ign.com/articles/how-batman-games-endured-the-dark-knights-toughest-era"><em>many </em>attempts over the years</a>, prior to <a href="https://www.ign.com/articles/how-arkham-asylum-changed-everything-for-batman-games">Rocksteady cracking the code</a>. </p><p>In short, Batman: Arkham Asylum was both a breath of fresh air and a revelation. It deserved every accolade it got at the time. Without it, we’d have never had the thrills of the wider Arkham series, and probably would never have got Insomniac’s Spider-Man. And while they’re inching closer to being considered “retro”, you can fire up any of the Arkham games today – yes, even the very first one I’m talking about here – and they still hold up in both gameplay and story. Only the graphics might let you down in 2026, a full 17 years after it first released. That’s rare for any game to be able to claim with any legitimacy, but Arkham Asylum earns it.</p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, and a co-host of </em><a href="https://www.ign.com/watch/next-gen-console-watch">Next-Gen Console Watch</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>
  19. Tomb Raider: Catalyst, the Next Kingdom Come Game From Warhorse, and Darksiders 4 All Due Out by April 2028

    Thu, 13 Aug 2026 14:37:10 -0000

    Embracer group has offered updates on a number of its upcoming video games, narrowing some release windows for big titles.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/tomb-raider-1786631484117.jpg"/><section data-transform="mobile-ad-break"></section><p>Embracer group has offered updates on a number of its upcoming video games, narrowing some release windows for big titles.</p><p><a href="https://www.ign.com/games/tomb-raider-catalyst">Tomb Raider: Catalyst</a>, the <a href="https://www.ign.com/articles/kingdom-come-dev-confirms-next-installment-is-an-open-world-rpg-set-to-launch-next-fiscal-year">next Kingdom Come game</a> from Warhorse, and <a href="https://www.ign.com/games/darksiders-4">Darksiders 4</a> are all due out during the 2028 financial year, Embracer Group CEO, Phil Rogers, said. That means — as it stands now, we all know how video game development can go — all three high-profile games will be released by April 2028, as Embracer’s financial year ends on March 31. But not before April 1, 2027, when the next financial year begins.</p><p>Speaking of this financial year, <a href="https://www.ign.com/games/metro-2039">Metro 2039</a> and <a href="https://www.ign.com/games/tomb-raider-legacy-of-atlantis">Tomb Raider: Legacy of Atlantis</a> are both due out in February 2027, and had confirmed release dates already. If you&#39;re wondering, Legacy of Atlantis is the remake of the first Tomb Raider game in Unreal Engine 5, and Catalyst is a brand new entry in the long-running franchise.</p><section data-transform="slideshow" data-slug="every-ign-tomb-raider-review-ever" data-value="every-ign-tomb-raider-review-ever" data-type="slug" data-caption=""></section><p>Embracer said momentum for Metro 2039 is “strong,” with 1 million wishlists reached faster than any title in Embracer&#39;s history. “Wishlists continue to grow ahead of expectation,” Embracer added. That bodes well for 4A Games’ first-person horror shooter.</p><p>Warhorse isn’t just working on the next Kingdom Come game, it’s also working on a new game set in Middle-earth, which Embracer owns the rights to. “It was a truly exciting moment for our teams to see how the news resonated with fans across the globe,” Embracer said. “It offered a glimpse into the potential for our IPs and our studios if we do things right.” There’s no release window for that one.</p><p>Indeed, details are light. When Warhorse announced the game, it called it an “open world Middle-earth RPG,” so it&#39;s unclear which era of Tolkien’s fantasy setting the game takes place in. But it seems likely to follow the template established by the studio’s hugely popular Kingdom Come: Deliverance games; the Middle-earth team is led by Viktor Bocan, the design director on <a href="https://www.ign.com/games/kingdom-come-deliverance-ii">Kingdom Come: Deliverance 2</a>.</p><section data-transform="slideshow" data-slug="the-best-lord-of-the-rings-video-games" data-value="the-best-lord-of-the-rings-video-games" data-type="slug" data-caption=""></section><p>Fellowship Entertainment, which Embracer is in the process of spinning off, owns and operates the Lord of the Rings, The Hobbit, and Tomb Raider intellectual property rights, along with IPs such as Darksiders, Dead Island, Kingdom Come Deliverance, Metro and Remnant, among many others.</p><p>And in the short term, <a href="https://www.ign.com/games/warhammer-40000-dawn-of-war-iv">the recently delayed real-time strategy game, Warhammer 40,000: Dawn of War 4</a> now launches in December 2026.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  20. Pokémon FireRed and LeafGreen Update Coming This October, as Ruby and Sapphire Speculation Swirls

    Thu, 13 Aug 2026 14:06:16 -0000

    Nintendo Switch versions of Pokémon FireRed and LeafGreen will be updated with Pokémon Home support this fall, as speculation mounts that Ruby, Sapphire and Emerald ports are also on the way.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/08/13/16x9-nswitch-pokemonfirered-uk-1786629803630.jpg"/><section data-transform="mobile-ad-break"></section><p>Nintendo Switch versions of <a href="https://www.ign.com/games/pokemon-firered-version">Pokémon FireRed and LeafGreen</a> will be updated with Pokémon Home support this fall, as speculation mounts that Ruby, Sapphire and Emerald ports are also on the way.</p><p>Today, Nintendo officially <a href="https://www.pokemon.com/us/news/pokemon-firered-version-and-pokemon-leafgreen-version-link-with-pokemon-home-this-october">confirmed</a> that FireRed and LeafGreen would become compatible with the franchise&#39;s cloud-based Pokémon storage service via an update scheduled for this October. While <a href="https://www.ign.com/articles/pokemon-fans-are-worried-firered-and-leafgreen-wont-be-compatible-with-pokemon-home-making-the-pokedex-impossible-to-finish">we knew that Home compatibility would be added at some point</a>, we didn&#39;t know when. </p><p>After this update, anyone who has completed their Pokédex will be rewarded with the Mythical Pokémon Celebi, who will pop up as a gift in Home. (Professor Oak will also be very happy.) Luckily, you won&#39;t need to actually transfer each species to Home to get that Celebi — the app will simply detect them as caught and update its Pokédex accordingly. </p><section data-transform="slideshow" data-slug="the-best-pokmon-spin-off-games" data-value="the-best-pokmon-spin-off-games" data-type="slug" data-caption=""></section><p>As we&#39;ve known for some time, transferring Pokémon to Home from FireRed and LeafGreen is a one-way trip once your creatures have journeyed on to other games in the franchise. Additionally, there&#39;s no support for Pokémon from other games in the franchise transferring into FireRed and LeafGreen.</p><p>But while Home support is commonly added to Pokémon games post-launch rather than on day one, fans think there may be more to Nintendo&#39;s October update timing than meets the eye. On social media, speculation is swirling that ports of Pokémon Ruby, Emerald and Sapphire will launch around the same time — giving players another reason to finish off their Kanto Pokédex sooner rather than later.</p><p>Why Ruby, Emerald and Sapphire? Well, these were the mainline games launched just before FireRed and LeafGreen, all for the Game Boy Advance generation. Fans suspect that Nintendo is prepping similar ports of these titles, and will only have been spurred on further by the huge sales of FireRed and LeafGreen so far. </p><p>In just six weeks, the two retro games <a href="https://www.ign.com/articles/nintendo-trumpets-enormous-pokemon-firered-and-leafgreen-switch-sales-despite-online-pricing-backlash">sold a combined total of more than 4 million copies</a>. That&#39;s an estimated $80 million in revenue, despite an online backlash to Nintendo&#39;s release and pricing model for the games — which it <a href="https://www.ign.com/articles/we-thought-it-would-be-fun-nintendo-has-a-whole-faq-on-why-its-selling-pokmon-firered-and-leafgreen-separately-for-20-each">previously defended as a &quot;fun&quot; celebration of Pokémon&#39;s recent 30-year anniversary</a>. If you want to know why these games aren&#39;t just being placed on the Nintendo Switch Online service like other GBA titles, this is — at least partly — the answer.</p><section data-transform="ignvideo" data-slug="the-30-best-pokemon-of-all-time" data-loop=""></section><p>In other cloud-based Pokémon storage news, today&#39;s update confirmed the death of Home&#39;s predecessor Pokémon Bank, which began life on the Nintendo 3DS. You have until February 25, 2027 to transfer creatures to/from that and into Home before its servers are switched off and all its remaining Pokémon perish in the ether.</p><p>Finally, Pokémon Go creatures caught in Safari Balls will also become Home-compatible in October, just in time for 2026&#39;s Wild Area event. It&#39;s unclear what the hold-up has been for this to happen, though Wild Area creatures do have extremely high stats, which The Pokémon Company may have been cautious about allowing.</p><p>Next up for the Pokémon franchise will be the Switch 2-exclusive 10th generation games Pokémon Winds and Pokémon Waves, although these are not set to arrive until 2027. There&#39;s time, then, for another set of ports to keep sales ticking over in the meantime...</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  21. Saber Interactive to add Rideshare 'Stimulator' AI disclosure after public controversy

    Thu, 13 Aug 2026 14:31:00 -0000

    'Neither Saber nor Unigine have replaced any writers with AI for Rideshare or any other game.'
  22. Opinion: Deprofessionalization could foster toxic work environments on small teams

    Thu, 13 Aug 2026 13:36:46 -0000

    As smaller teams see bigger success, how will the game industry protect professional standards of conduct?
  23. Twitch will sacrifice you to its AI overlord whether you like it or not

    Thu, 13 Aug 2026 13:19:47 -0000

    The streaming platform has informed users their content will be used to train Amazon's generative AI models by default—and opting-out doesn't solve the problem entirely.
  24. CD Projekt Red has laid off nine Project Sirius developers

    Thu, 13 Aug 2026 10:48:43 -0000

    Nine people have been laid off across two locations, while another nine developers could be moved onto other projects.
  25. UNC Greensboro game preservation project back on track after Trump funding cuts

    Thu, 13 Aug 2026 10:01:23 -0000

    'We can't trust Sony, we can't trust Microsoft to preserve things.'
  26. Amazon to rescind its publisher role on Lost Ark and Throne and Liberty by early 2027

    Wed, 12 Aug 2026 16:38:37 -0000

    Amazon Games is returning the MMOs to their respective developers.
  27. Developers expect generative AI to impact roles and team sizes in the next three years

    Wed, 12 Aug 2026 14:42:54 -0000

    A survey taken by 100 speakers at this year's Gamescom Dev Conference showcases hesitation and mixed feelings on generative AI use.
  28. Meccha Chameleon tops 20M sales in two months

    Wed, 12 Aug 2026 14:09:41 -0000

    The hide-and-seek sensation continues to surpass milestones.
  29. Epic Games sells ArtStation and Sketchfab to KitBash

    Wed, 12 Aug 2026 13:54:15 -0000

    The Fortnite maker purchased both platforms in 2021.
  30. 'One flag for each laid off dev:' Union workers stage unmissable protest for Xbox boss Asha Sharma

    Wed, 12 Aug 2026 08:45:10 -0000

    It would be difficult to ignore the giant inflatable rat on the lawn.
  31. Report: Crossfire dev That's No Moon lays off 14 staff

    Tue, 11 Aug 2026 20:30:00 -0000

    Crossfire was revealed in June of this year with Smilegate and Tencent subsidiary Team K1 acting as publishers.
  32. Three indie horror publishers faced sexual harassment claims: what comes next?

    Tue, 11 Aug 2026 17:35:23 -0000

    Update: 'If no one protects indie developers or calls out bad behavior... who is going to save the indies?'
  33. Former Ubisoft Barcelona devs launch Dark Ritual Studios

    Tue, 11 Aug 2026 16:40:19 -0000

    The news comes after Ubisoft moved to lay off of 51 employees at its Barcelona office.
  34. Remedy Entertainment touts pricing Control Resonant 'attractively for an AAA title'

    Tue, 11 Aug 2026 14:30:18 -0000

    Remedy is placing its bets on Control Resonant being priced at $60 and garnering positive preview coverage over concerns of self-publishing risks.
  35. Supermassive Games begins third round of layoffs in three years

    Tue, 11 Aug 2026 13:29:07 -0000

    The UK studio plans to eliminate up to 75 roles.
  36. Ukie claims 'restrictive' subscription proposals could harm game businesses in the UK

    Tue, 11 Aug 2026 11:11:33 -0000

    'These changes could discourage investment in subscription products and create financial exposure for businesses.'
  37. Big Walk has sold over 1 million copies worldwide

    Tue, 11 Aug 2026 10:06:36 -0000

    All walk. All talk.
  38. The video game site backed by Walmart has laid off its editorial team

    Mon, 10 Aug 2026 16:31:01 -0000

    Restart launched in December 2024 and had a five-person editorial team.
  39. EVE Online studio hires former Icelandic minister to lead autonomous AI efforts

    Mon, 10 Aug 2026 15:02:54 -0000

    Fenris Creations (formerly known as CCP Games) went independent earlier this year and secured a minority investment from Google.
  40. Unity credits AI advertising platform for driving its 'best quarter ever'

    Mon, 10 Aug 2026 13:46:23 -0000

    Unity's revenue grew 24 percent year-over-year thanks to revenue from Unity Vector AI.
  41. Pushing the limits in Simulating a City, One Page at a Time

    Fri, 07 Aug 2026 17:08:37 -0000

    In which famed designer Stone Librande chronicles the design process of SimCity (2013) and the one-page design paradigm.
  42. GTA V surpasses 230 million sales months before GTA VI touches down

    Fri, 07 Aug 2026 15:34:18 -0000

    Those sales were delivered across three console generations.
  43. What devs need to know about localization, ft. Concha Fernandez Alvarez, Aurelie Perrin, and Guido Di Carlo

    Fri, 07 Aug 2026 14:30:00 -0000

    We're breaking down what developers need to know about working with localizers to bring their games to different languages.
  44. EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver's huge mistake - Patch Notes #64

    Fri, 07 Aug 2026 11:03:10 -0000

    Plus: You need to listen to the new single from The Avalanches.
  45. Nintendo Switch 2 hardware sales are down 34.4 percent year-on-year

    Thu, 06 Aug 2026 16:47:36 -0000

    The company's annual hardware forecast remains unchanged despite that downturn.
  46. Unity sells Supersonic publishing business to Tripledot for $40M

    Thu, 06 Aug 2026 16:17:44 -0000

    Tripledot says the acquisition will better position it in 'the age of AI in gaming' and give it access to talent in Israel.
  47. Halo Studios jettisons long-serving contractors after launch of Halo: Campaign Evolved

    Thu, 06 Aug 2026 14:21:21 -0000

    Some of those departing worked at the Washington studio for multiple years.
  48. Rockstar wants you to pay Netflix to watch the next GTA VI trailer before it's released to the masses

    Thu, 06 Aug 2026 12:37:24 -0000

    The 'extended preview' will be available exclusively on Netflix for six hours before heading to YouTube.
  49. Devolver wants to delist because indie publishing is not 'compatible' with public trading

    Thu, 06 Aug 2026 11:45:40 -0000

    The indie publisher claims public trading has created a 'valuation disconnect that does not take account of the lifetime and long-tail revenue delivery inherent in the video games business.'
  50. Publisher Secret Mode opens development studio to support internal projects

    Wed, 05 Aug 2026 18:00:00 -0000

    The news comes a year after Secret Mode laid off a 'small number' of staff when it went independent.
  51. Candy Crush maker King has declined staff's collective bargaining agreement

    Wed, 05 Aug 2026 17:01:37 -0000

    The Microsoft-owned studio says its current benefits are 'in line with, or exceed' what the agreement would offer.
  52. Policymakers across Europe told to do more to support local game industry

    Wed, 05 Aug 2026 14:02:20 -0000

    'The productive capacity and exceptional dynamics of the games industry are indispensable, and it is high time they were put to greater use.'
  53. Coffee Stain bullish despite underperformance of Deep Rock Galactic spinoff

    Wed, 05 Aug 2026 11:14:49 -0000

    Meanwhile, the company's popular Roblox title, Welcome to Bloxburg, generated $2.1 million during Q1.
  54. EA is now owned by Saudi Arabia and Donald Trump's son-in-law

    Tue, 04 Aug 2026 20:25:02 -0000

    The U.S. publisher has been taken private in a deal worth $55 billion.
  55. Devs raise $130,000 in just five days to support laid-off peers

    Tue, 04 Aug 2026 18:30:00 -0000

    The game industry hardship fund bundle, meant to support game workers during ongoing mass layoffs, is over halfway through its goal of 200,000 USD.
  56. Amid child safety lawsuits, Roblox says it 'continues' to push toward a standard for digital safety

    Tue, 04 Aug 2026 17:24:10 -0000

    Roblox Corp is defending its ability to set the 'global standard' for healthy, safe, and age-appropriate digital engagement—all against the backdrop of multiple lawsuits accusing the company of endangering children.
  57. Update: Tencent-owned Lightspeed LA lays off 68 staff

    Tue, 04 Aug 2026 14:22:00 -0000

    The Last Sentinel developer attributes the job cuts to a shift in creative and development direction for the project.
  58. Live service revenue dominates in EA's last fiscal report ahead of Saudi deal

    Tue, 04 Aug 2026 10:34:49 -0000

    The company's take-private deal with a consortium led by Saudi Arabia's sovereign wealth fund is expected to conclude later today.
  59. How Silent Hill: Townfall gets deep into its protagonist's headspace

    Mon, 03 Aug 2026 18:07:30 -0000

    We spoke with Silent Hill series producer Motoi Okamoto and game director Jon McKellan about embracing analog horror and fully immersing players in a new perspective.
  60. FIFA World Cup developer Refactor Games has laid off 85 percent of its workforce

    Mon, 03 Aug 2026 16:01:21 -0000

    The international soccer simulator only launched onto Netflix in June.
  61. Xbox hardware now costs a lot more in the UK and Europe

    Mon, 03 Aug 2026 14:55:23 -0000

    Consumers will be expected to pay up to 50 percent more for some console hardware.
  62. PlayStation 5 sales have topped 95 million units worldwide

    Mon, 03 Aug 2026 11:39:02 -0000

    Sony has also secured over $510 million in U.S. tariff refunds.
  63. EA clears US regulatory approvals in take-private deal

    Fri, 31 Jul 2026 19:06:37 -0000

    Saudi Arabia's divisive EA buyout looks set to go through next week.
  64. Xbox CEO declares priorities after 'reset'

    Fri, 31 Jul 2026 15:45:42 -0000

    Xbox CEO Asha Sharma lays out a plan to get Xbox back on track after the latest round of layoffs.
  65. GDC Side Quest - A Sit-Down With The Indomitable Sam Beart

    Fri, 31 Jul 2026 14:15:00 -0000

    Acclaimed actor Samantha Beart joins us for this month's edition of GDC Side Quest on the Game Developer Podcast.
  66. Double Fine cuts staff, Xbox's revenue decline, and Leon Kennedy pays off - Patch Notes #63

    Fri, 31 Jul 2026 13:00:00 -0000

    Plus: The developer of Buckshot Roulette launches a horror subversion of Mario Party.
  67. Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat

    Thu, 30 Jul 2026 15:29:57 -0000

    'Music doesn't make us feel things. Music IS feeling. Art IS feeling.'
  68. The truth behind the resurrection of Poinpy

    Thu, 30 Jul 2026 13:46:41 -0000

    Back from the dead and better than ever.
  69. Unity brings dedicated engine support to Netflix Games

    Thu, 30 Jul 2026 13:15:32 -0000

    The engine maker said it wants to help developers produce titles for Netflix's multi-platform ecosystem.
  70. If knowledge is power, why are game companies setting it alight?

    Thu, 30 Jul 2026 10:06:34 -0000

    I wonder who knows the answer to that finicky production question? Let's hope they weren't just laid off.
  71. Live now: Ross Scott discusses the Stop Killing Games movement

    Mon, 10 Aug 2026 22:23:43 -0000

    Our discussion takes place live on August 11 at 2:30 pm ET.
    <p>By now, any serious gamer is familiar with a favorite title becoming unplayable after a centralized online server gets shut down, or being unable to purchase and download a digitally delisted, critically acclaimed title from yesteryear. Can anything be done about this video game preservation problem?</p> <p>To help answer that question, we'll be <a href="https://youtube.com/live/IxS_FIhhH28?feature=share">hosting a live conversation with Ross Scott</a>, the founder of <a href="https://www.stopkillinggames.com/en">the Stop Killing Games campaign</a>, on August 11 at 2:30 pm ET as part of the Ars Live series. As Ars' Senior Gaming Editor, I've <a href="https://arstechnica.com/gaming/2018/06/guitar-hero-live-goes-offline-in-december-making-92-of-songs-unplayable/">documented</a> <a href="https://arstechnica.com/gaming/2022/12/the-day-the-plastic-music-died-epic-shutting-down-rock-band-and-other-servers/">countless</a> <a href="https://arstechnica.com/gaming/2026/01/biowares-anthem-will-soon-be-completely-unplayable/">examples</a> of once vibrant games <a href="https://arstechnica.com/gaming/2023/10/wii-u-3ds-online-servers-to-shut-down-in-six-months/">being left for dead</a> by their creators.</p> <div class="ars-video ars-video--horizontal"><div><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/IxS_FIhhH28?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> Our live discussion with Ross and Kyle. </div> </div> </div></div> <p>Scott founded the Stop Killing Games movement in 2024 after Ubisoft decided to shut down the servers for <em>The Crew</em>. Since then, he's helped gather millions of gamers' signatures on government petitions demanding legislative action to provide some form of perpetual access for games people purchase—either via continuing centralized server support or an option for players to maintain their own servers. The movement has already led to <a href="https://citizens-initiative.europa.eu/stop-destroying-videogames-commissions-reply-european-citizens-initiative_en">an official parliamentary debate and response</a> from the European Commission and <a href="https://arstechnica.com/gaming/2026/05/bill-to-keep-online-games-playable-clears-key-hurdle-in-california/">proposed legislation</a> that is working its way through the California legislature.</p><p><a href="https://arstechnica.com/gaming/2026/08/ars-live-ross-scott-discusses-the-stop-killing-games-movement/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/08/ars-live-ross-scott-discusses-the-stop-killing-games-movement/#comments">Comments</a></p>
  72. Developer Cold Iron Studios shuts down cloud version of $60 game with no refunds

    Mon, 10 Aug 2026 21:26:38 -0000

    A reminder of the perils of digital ownership.
    <p>Following its announcement in March, game developer Cold Iron Studios has shut down the servers for the cloud version of <em>Aliens: Fireteam Elite </em>on the Nintendo Switch<em>. </em>The game originally cost $30 (or $60 for an “Ultimate” version with additional content).</p> <p>Cold Iron Studios hasn't offered customers refunds.</p> <p><a href="https://www.thegamer.com/aliens-fireteam-elite-nintendo-switch-cloud-version-shut-down/">TheGamer</a> reported that affected players are entitled to a discount for the <a href="https://arstechnica.com/gaming/2025/06/nintendo-switch-2-the-ars-technica-review/">Nintendo Switch 2</a> version of the game, which is a 2021 co-op, third-person shooter based on the Alien film franchise. However, that would mean paying money for a game that you have already paid money for once.</p><p><a href="https://arstechnica.com/gadgets/2026/08/players-lose-access-to-aliens-fireteam-elite-on-nintendo-switch-without-refunds/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/08/players-lose-access-to-aliens-fireteam-elite-on-nintendo-switch-without-refunds/#comments">Comments</a></p>
  73. Valve slowly expands SteamOS support on non-Valve hardware

    Mon, 10 Aug 2026 16:01:04 -0000

    New update includes improvements for the Intel-based MSI Claw 8 EX AI+ among others.
    <p>SteamOS is continuing its slow march to fuller support on a wider variety of non-Valve hardware. This weekend's release of <a href="https://store.steampowered.com/news/app/1675200?emclan=103582791470414830&amp;emgid=667247155276153538">the SteamOS 3.8.25 Beta</a> includes "initial gamepad support" for a few recent gaming handhelds and improved support for a few others.</p> <p>Those newly supported handhelds include MSI's Claw 8 EX AI+, the <a href="https://www.bestbuy.com/product/claw-8-ex-ai-cg3em-8-120hz-fhd-1200p-gaming-handheld-intel-arc-g3-extreme-intel-arc-32gb-1tbssd-console/J3P7TXTKW3">extremely expensive</a>, extremely powerful handheld built around Intel's Arc G3 processor that launched this summer. While SteamOS has <a href="https://web.archive.org/web/20250731175244/https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-4227">long included beta support</a> for "other AMD powered handhelds," Valve has <a href="https://arstechnica.com/gadgets/2026/03/major-steamos-update-adds-support-for-steam-machine-even-more-third-party-hardware/">only recently</a> been working on <a href="https://www.youtube.com/watch?v=EEwokaAUFAk">offering compatibility</a> with Intel-based handhelds like the MSI Claw line. This weekend's update suggests the company hasn't abandoned those efforts and that Intel chips aren't being left out of the SteamOS conversation.</p> <p>SteamOS 3.8.25 also newly supports the controllers built into <a href="https://www.ayaneo.com/product/AYANEO-Pocket-S2">Ayaneo's Android-focused Pocket S2</a> and the more recently released <a href="https://shop.ayaneo.com/products/konkr-fit">Windows-based Konkr Fit</a>. Valve also says the new OS offers "improved support" for older MSI Claw devices and <a href="https://onexplayerstore.com/">the OneXPlayer line</a> of portable gaming PCs.</p><p><a href="https://arstechnica.com/gaming/2026/08/valve-slowly-expands-steamos-support-on-non-valve-hardware/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/08/valve-slowly-expands-steamos-support-on-non-valve-hardware/#comments">Comments</a></p>
  74. New official 30th anniversary Quake mission pack adds new maps and mechanics

    Fri, 07 Aug 2026 18:00:02 -0000

    19 new maps continue the story from MachineGames' other campaign additions.
    <p>This year is the 30th anniversary of the launch of the original <em>Quake</em> by id Software, if you could believe it. To commemorate that, publisher Bethesda has <a href="https://slayersclub.bethesda.net/en-US/news/quake-dawn-of-the-machine-available-now">released</a> a new campaign chapter for the game, titled "Dawn of the Machine."</p> <p>This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as <em>Indiana Jones and the Great Circle</em>. The <em>Quake</em> maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on <em>Quake</em> maps in their spare time.</p> <p>The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of <a href="https://trenchbroom.github.io/">TrenchBroom</a>, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days.</p><p><a href="https://arstechnica.com/gaming/2026/08/new-official-30th-anniversary-quake-mission-pack-adds-new-maps-and-mechanics/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/08/new-official-30th-anniversary-quake-mission-pack-adds-new-maps-and-mechanics/#comments">Comments</a></p>
  75. Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs

    Fri, 31 Jul 2026 17:07:42 -0000

    Sony doesn't think the move will hurt it financially.
    <p>Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.</p> <p>During an earnings call, Tao said there are “various reasons” for Sony's decision, with the biggest being that the “digitalization of [content] overall has been progressing.”</p> <p>“When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.</p><p><a href="https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/#comments">Comments</a></p>
  76. Pathogenic review: Damn, it feels good to be a virus

    Fri, 31 Jul 2026 13:00:18 -0000

    The hot new roguelite twin-stick shooter lives up to the hype.
    <p>Over the past couple of weeks, my immune system has been struggling to fight off a cold. It’s been unpleasant, as all colds are. But throughout this time—in defiance of my plight—I’ve been waging my own war against immune systems, thanks to <a href="https://store.steampowered.com/app/3808690/Pathogenic/"><em>Pathogenic</em></a>, a new <a href="https://arstechnica.com/gaming/2025/12/please-send-help-i-cant-stop-playing-these-roguelikes/">roguelite</a> twin-stick shooter from developer Aberrant Labs.</p> <p>As I've downed endless shots of ineffective cough syrup, I’ve done little else with my free time than repeatedly take on the role of a bodily invader. And let me tell you: Being on the enemy’s side is much more fun. Really fun, as it turns out.</p> <p>Action roguelites are a dime a dozen these days, and it takes something special to stand out. So as quiet Internet whispers turned into widespread cacophonous praise—the little indie game quickly racked up 100,000 sales and an “overwhelmingly positive” review score on Steam—I set aside my default skepticism and gave it a shot.</p><p><a href="https://arstechnica.com/gaming/2026/07/pathogenic-review-damn-it-feels-good-to-be-a-virus/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/pathogenic-review-damn-it-feels-good-to-be-a-virus/#comments">Comments</a></p>
  77. Just because a game is on disc doesn’t mean it will work in the future

    Thu, 30 Jul 2026 20:12:50 -0000

    DoesItPlay tracks the many "physical" games that don't work without the Internet.
    <p>Sony’s <a href="https://arstechnica.com/gaming/2026/07/sony-will-stop-making-physical-copies-of-playstation-games-in-2028/">recent decision to stop producing physical PlayStation games in the near future</a> has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended.</p> <p>For years now, the testers at <a href="https://www.doesitplay.org/">DoesItPlay</a> have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X.</p> <p>“There is a clear trend that physical releases are increasingly treated with ignorance from larger companies,” DoesItPlay owner and head admin Clemens Itsel told Ars recently. “There is no reason physical games would ever die unless someone like Sony deliberately kills them.”</p><p><a href="https://arstechnica.com/gaming/2026/07/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads/#comments">Comments</a></p>
  78. New AMD Linux patch boosts low-end gaming performance on Steam Deck

    Wed, 29 Jul 2026 15:33:20 -0000

    Improved efficiency in EPP mode leads to ~32% jump in "1% low" frame rates.
    <p>As the Steam Deck slowly marches toward its fifth birthday next February, owners are likely eager for a way to extend its life rather than investing in <a href="https://arstechnica.com/gaming/2025/10/rog-xbox-ally-x-the-ars-technica-review/">expensive high-end competition</a>. A new patch for AMD's Linux drivers could substantially reduce low-end frame hitches when the Steam Deck or other AMD-based gaming hardware is running in Energy Performance Preference (EPP) mode.</p> <p><a href="https://lore.kernel.org/linux-pm/20260728073150.54964-1-void@manifault.com/">Writing on the Linux kernel mailing list</a> (thanks, <a href="https://www.phoronix.com/news/AMD-P-State-Better-1p-Lows">Phoronix</a>), kernel coder David Vernet lays out the basic problem that games often face in EPP mode. When a busy thread frequently goes to sleep for short periods, the current AMD driver can misinterpret that behavior as a signal to lower its average performance target. When those threads wake up, they start at a lower-than-desired frequency, leading to increased frame latency, stale frames, and longer frame generation times at the low end of the distribution.</p> <p>Shifting the processor to "performance" mode fixes this problem but eliminates the energy savings that EPP mode is supposed to provide. And simply boosting the affected thread's minimum performance target permanently actually makes low-end performance worse, thanks to the complexities of CPU/GPU boost management.</p><p><a href="https://arstechnica.com/gaming/2026/07/new-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/new-amd-linux-patch-boosts-low-end-gaming-performance-on-steam-deck/#comments">Comments</a></p>
  79. Sony's decision to ditch discs was practically inevitable, data shows

    Thu, 23 Jul 2026 16:25:46 -0000

    Circana numbers show US gamers overwhelmingly voting with their wallets.
    <p>Many gamers have been lamenting Sony's <a href="https://arstechnica.com/gaming/2026/07/sony-will-stop-making-physical-copies-of-playstation-games-in-2028/">recently announced decision to halt sales of physical game discs</a> in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision.</p> <p>In <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrd2e3owds2l">a social media thread Thursday morning</a>, Piscatella shared insights into Circana's tracking data on physical game sales in the US dating back to 2003. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrd2dzqyvk2l">A graph of those trends</a> shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the US in the last 12 months.</p> <p>The newly revealed data follows on <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mr3tijrlts2w">an earlier post from Piscatella</a> highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrd2dzqyvk2l">followed up on that stat with a graph</a> showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the US so far this year.</p><p><a href="https://arstechnica.com/gaming/2026/07/the-playstation-game-disc-was-dying-long-before-sony-pulled-the-plug/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/the-playstation-game-disc-was-dying-long-before-sony-pulled-the-plug/#comments">Comments</a></p>
  80. Microsoft brings original Xbox backward compatibility to Windows PCs

    Wed, 22 Jul 2026 20:36:19 -0000

    First four compatible titles can be run with an 11-year-old graphics card.
    <p>For years, Microsoft has <a href="https://arstechnica.com/gaming/2021/02/xbox-takes-back-compat-to-new-extremes-tricks-old-games-to-run-faster/">leaned heavily</a> into <a href="https://arstechnica.com/gaming/2017/06/xbox-expanding-backwards-compatibility-program-to-original-xbox-games/">extensive backward compatibility</a> across <a href="https://arstechnica.com/gaming/2020/09/xbox-series-x-hands-on-the-big-back-compat-dive-begins/">multiple generations of Xbox hardware</a> as a major selling point for its consoles. Today, that effort expands past the console ecosystem, making select original Xbox titles officially playable (and purchasable) on Windows PCs for the first time.</p> <p>The appropriately and bluntly named "Xbox Backward Compatibility on PC" program <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/">kicks off today</a> with compatibility for <em>BLiNX: The Time Sweeper</em>, <em>Conker: Live and Reloaded</em>, <em>Crimson Skies: High Road to Revenge</em>, and <em>Fuzion Frenzy</em>. PC players can download each title for $10, but those with Xbox Game Pass subscriptions or existing digital licenses for these games on console will have instant access without an additional purchase (no such luck if you simply stick an original Xbox disc in your PC drive, alas).</p> <p>Playing these older Xbox titles on PC enables some bonus graphical features like Vsync support, anisotropic filtering, enhanced anti-aliasing, and up to 4x resolution scaling of the original SD signal (to 2560x1920). Games are limited to their original frame rates and aspect ratios, though, which means a 30 fps 4:3 image in most cases. Microsoft says this first batch of games should be playable with 11-year-old GTX 950 graphics hardware, but recommends a 2017-era GTX 1070 Ti with 8GB of VRAM for best performance.</p><p><a href="https://arstechnica.com/gaming/2026/07/microsoft-brings-original-xbox-backward-compatibility-to-windows-pcs/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/microsoft-brings-original-xbox-backward-compatibility-to-windows-pcs/#comments">Comments</a></p>
  81. Sales of Valve's Steam Deck crater after recent price hike

    Tue, 21 Jul 2026 17:12:34 -0000

    Analysis of bestseller charts shows an 80 percent dip from 2025's sales rate.
    <p>Since its 2022 launch, the Steam Deck has consistently <a href="https://www.reddit.com/r/Steam/comments/1die5ki/is_the_steam_deck_really_the_global_top_seller/">been at</a> or <a href="https://www.reddit.com/r/SteamDeck/comments/1qjq2ua/steam_deck_is_on_number_2_top_sellers_global/">near the top</a> of <a href="https://store.steampowered.com/charts/topselling/US">the company's "top selling products by revenue" charts</a>, with brief dips outside of the top 10 <a href="https://www.gamingonlinux.com/2023/10/after-over-80-weeks-the-steam-deck-leaves-the-top-10-global-sellers-on-steam/">treated as newsworthy events</a>. But sales of the popular handheld gaming PC have apparently been on a steep decline since the system <a href="https://arstechnica.com/gadgets/2026/05/valves-steam-deck-is-back-in-stock-after-months-but-you-wont-like-it/">relaunched at a higher price in May</a>.</p> <p>Linux-focused gaming site Boiling Steam <a href="https://boilingsteam.com/the-great-steam-deck-volume-crash/">breaks down the historical data</a>, showing how the Deck's chart position has fallen from fifth place immediately after orders resumed in late May down to 14th place for two weeks in early July (the hardware sits at 12th place in <a href="https://store.steampowered.com/charts/topselling/global">the current edition of those charts</a>).</p> <p>That's in sharp contrast to 2025, when the Steam Deck never dropped below seventh place on the bestseller charts and was only rarely outside the Top 5. Then Valve <a href="https://arstechnica.com/gadgets/2026/02/valves-steam-deck-intermittently-out-of-stock-as-ram-shortage-drags-on/">warned of "intermittent shortages"</a> for the Steam Deck starting in February, leading to weeks of lower chart positions before the Deck became completely unavailable until May.</p><p><a href="https://arstechnica.com/gaming/2026/07/steam-deck-sales-are-losing-steam-since-mays-price-hike/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/steam-deck-sales-are-losing-steam-since-mays-price-hike/#comments">Comments</a></p>
  82. RIP bargain bin: The price impact of Sony's disc-free PlayStation plan

    Mon, 20 Jul 2026 18:06:05 -0000

    Used discs are often cheaper than even deep digital discounts.
    <p>Since Sony announced that it was <a href="https://arstechnica.com/gaming/2026/07/sony-will-stop-making-physical-copies-of-playstation-games-in-2028/">planning to stop producing physical PlayStation discs in 2028</a>, many people have been justifiably worried about how they will maintain ownership and long-term game access in a disc-free world. But halting production of PlayStation discs also means eliminating the market for cheap used PlayStation discs, which are often available for well below the price of a digital download.</p> <p>How much is this disc-based discount worth? To find out, Ars analyzed how the prices of 19 current top-selling PlayStation games varied between digital downloads and physical discs (both new and used). We found that, while used discs are the cheapest option for most games for most of the year, the frequent and periodic deep discounts offered on the PlayStation Store often undercut the cheapest game disc options. That state of affairs will likely persist even in a future without PlayStation discs.</p> <h2>Our prices are so low, you'll think we've suffered brain damage</h2> <p>For our analysis, we started with <a href="https://store.playstation.com/en-us/category/b4ab77fc-a6ce-42bd-a09c-d1c39bdad6b0/1">Sony's list of the bestsellers on the PlayStation Store</a>. We eliminated any games that weren't available on a physical disc, then used <a href="https://platprices.com/">the database over at PlatPrices.com</a> to determine both the "Standard" price and the lowest "Discount" price offered for those games on the PlayStation Store in the last year (as well as the total number of days the discount price was offered).</p><p><a href="https://arstechnica.com/gaming/2026/07/our-playstation-price-analysis-shows-why-physical-games-still-matter/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/our-playstation-price-analysis-shows-why-physical-games-still-matter/#comments">Comments</a></p>
  83. Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

    Wed, 15 Jul 2026 22:36:28 -0000

    Union wants to halt a "perpetual cycle" of layoffs, get back to contract bargaining.
    <p>ROCKVILLE, Maryland—Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100° F temperatures to protest <a href="https://arstechnica.com/gaming/2026/07/the-incredible-shrinking-xbox-five-studios-3200-employees-let-go/">sweeping layoffs across Xbox</a> during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of five today organized by Zenimax Workers United and its parent union, the Communication Workers of America, <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqcjworgic2t">at offices across Texas, California, and Montreal</a>.</p> <p>Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.</p> <p>"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."</p><p><a href="https://arstechnica.com/gaming/2026/07/hundreds-rally-at-bethesda-hq-to-protest-xbox-layoffs-and-ars-was-there/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/hundreds-rally-at-bethesda-hq-to-protest-xbox-layoffs-and-ars-was-there/#comments">Comments</a></p>
  84. Hackers quickly prove that Neo Geo Doom ports are not "impossible"

    Mon, 13 Jul 2026 16:37:14 -0000

    Clever coding and graphical compromises get a classic game on more classic hardware.
    <p>Last month, we passed along Modern Vintage Gamer's (MVG) confident assertion that <a href="https://arstechnica.com/gaming/2026/06/why-a-neo-geo-port-of-doom-is-functionally-impossible/"><em>Doom</em> is functionally impossible to run on the Neo Geo</a>, owing to the console's sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is "impossible," though, as two recent projects have made great progress toward functional <em>Doom</em> ports on stock Neo Geo hardware.</p> <div class="ars-video ars-video--horizontal"><div><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/VJwffCeo4jU?start=0&amp;wmode=transparent"></div></div></div> <p>Both of these projects have significant graphical compromises that limit how viable they would have been for a marketable, '90s-era console port, as <a href="https://www.youtube.com/watch?v=VJwffCeo4jU">MVG lays out in a new video</a>. Still, they stand as a testament to the surprising results that clever, determined coders can coax out of legacy hardware.</p> <h2>It looks like <em>Doom</em> if you squint</h2> <p>To create the <a href="https://github.com/FrenkelS/Doom64KB">Doom64KB</a> project for the Neo Geo, coder FrenkelS adapted <a href="https://github.com/FrenkelS/Doom8088">an earlier <em>Doom</em> port</a> they designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then makes a kind of proto frame buffer out of <a href="https://wiki.neogeodev.org/index.php/Fix_layer">the console's fix layer</a>, an area of display memory that's usually used to display menus and HUD information on top of gameplay.</p><p><a href="https://arstechnica.com/gaming/2026/07/hackers-quickly-prove-that-neo-geo-doom-ports-are-not-impossible/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/hackers-quickly-prove-that-neo-geo-doom-ports-are-not-impossible/#comments">Comments</a></p>
  85. Valve's new Steam Machine verification system is silent on these Steam Deck-busters

    Fri, 10 Jul 2026 16:53:31 -0000

    Dozens of titles too taxing for Steam Deck are still unrated for the new hardware.
    <p>About a month ago, Valve <a href="https://steamcommunity.com/groups/steamworks/announcements/detail/716780409378048028">announced</a> that it would expand <a href="https://arstechnica.com/gaming/2021/10/valves-deck-verified-badge-will-show-which-games-run-well-on-steam-deck/">its long-standing Steam Deck Verified program</a> to <a href="https://arstechnica.com/gaming/2026/06/valves-steam-machine-ships-june-29-for-1049-but-you-probably-wont-be-able-to-buy-one-yet/">the now-shipping Steam Machine</a>, offering a separate rating of Steam games' compatibility and playability for the fresh living room-focused hardware. Now that those ratings started appearing on Steam store pages last night (under a "Learn More" link next to Steam Deck Compatibility), we've found that Valve is frustratingly "still learning about" Steam Machine compatibility for dozens of games that the Steam Deck is too weak to run capably.</p> <p>The Steam Machine compatibility for many Steam games is pretty simple to figure out, of course. If a game is already verified on Steam Deck, it is seemingly guaranteed to be verified on the Steam Machine, as far as we can tell. On the other side, games that have <a href="https://arstechnica.com/gaming/2025/05/valve-adds-steamos-compatible-game-label-as-it-prepares-to-expand-beyond-steam-deck/">already been confirmed not to work with SteamOS</a> (which can happen <a href="https://arstechnica.com/gaming/2022/01/heres-why-some-games-arent-verified-for-steam-deck-compatibility/">for various reasons</a>) obviously won't work on the SteamOS-powered Steam Machine.</p> <p>The messy middle is where a Steam Machine Verified badge could come in most handy. These are games that Valve has confirmed will load on SteamOS, but which the aging, portable Steam Deck can't handle at the <a href="https://partner.steamgames.com/doc/steamhardware/compat">1200x800, 30 fps standard that Valve requires at default settings</a> (for the Steam Machine, this requirement grows to 1080p and 30 fps). On the Steam Store, these games show up as "Unsupported" on Steam Deck because "the game's graphics settings cannot be configured to run well on Steam Deck" or "this game requires manual configuration of graphics settings to perform well on Steam Deck."</p><p><a href="https://arstechnica.com/gaming/2026/07/valves-steam-machine-verified-ratings-offer-more-questions-than-answers/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/valves-steam-machine-verified-ratings-offer-more-questions-than-answers/#comments">Comments</a></p>
  86. Bethesda, id Software reportedly hit hard by Microsoft layoffs

    Tue, 07 Jul 2026 19:52:59 -0000

    As much as 50 percent of some teams affected by reductions, and more could be coming.
    <p>In announcing <a href="https://arstechnica.com/gaming/2026/07/the-incredible-shrinking-xbox-five-studios-3200-employees-let-go/">plans for 3,200 layoffs across the Xbox division</a> yesterday, CEO Asha Sharma focused on discussing cuts to the Xbox platform team and redundant layers of middle management. Now, though, word is filtering out about significant staffing cuts at remaining Microsoft-owned game developers including id Software and Bethesda.</p> <p>Apogee and 3D Realms founder Scott Miller—who <a href="https://www.mobygames.com/company/148/apogee-software-ltd/games/">helped publish some of id's earliest games</a>—<a href="https://x.com/ScottApogee/status/2074198967550685268">wrote on social media</a> yesterday of "insider reports" that a majority of id had been laid off, "including most (if not all) coders." And last night, veteran programmer Michael Maynard—whose <a href="https://www.mobygames.com/person/5506/michael-maynard/credits/">credits at id Software</a> date back to 2011's <em>Rage</em>—<a href="https://www.linkedin.com/feed/update/urn:li:activity:7480085627364114432/">wrote on LinkedIn</a> that he was among the "roughly 50%" of the id team that was let go Monday.</p> <p><a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off">Game Developer cites</a> "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the <em>Doom</em> studio. The first DLC pack for last year's <em>Doom: The Dark Ages</em> <a href="https://store.steampowered.com/agecheck/app/3469450/">launched earlier today</a>.</p><p><a href="https://arstechnica.com/gaming/2026/07/bethesda-id-software-reportedly-hit-hard-by-microsoft-layoffs/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/bethesda-id-software-reportedly-hit-hard-by-microsoft-layoffs/#comments">Comments</a></p>
  87. The Nintendo Switch's days are numbered—but what is that number?

    Tue, 07 Jul 2026 18:16:29 -0000

    Ars analysis suggests the 9-year-old console could keep selling for years.
    <p>On Monday, Nintendo <a href="https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.html">announced</a> that it will stop selling the original Switch in Europe next February. That decision comes in response to <a href="https://arstechnica.com/gadgets/2023/06/eu-wants-readily-removable-batteries-in-devices-soon-but-what-does-that-mean/">European regulations that will soon require easily replaceable batteries</a> in most consumer electronics. Rather than redesigning multiple original Switch models to comply with that regulation (as it is doing with the Switch 2), Nintendo has decided it will just stop selling the older console in the region.</p> <p>Those new battery rules won't affect the availability of the Switch outside of Europe, of course. But the move got us wondering how much longer Nintendo might keep selling the 9-year-old Switch now that the Switch 2 is drawing the focus of both the company and the market.</p> <p>An Ars analysis of Nintendo's recent history (as documented in <a href="https://www.nintendo.co.jp/ir/en/library/earnings/">its annual earnings releases</a>) shows that sales for even the company's bestselling hardware tend to decline to zero after nine years on the market. But the data also shows the Switch being a relatively resilient market force that could sustain its commercial life well into its second decade on the market.</p><p><a href="https://arstechnica.com/gaming/2026/07/the-nintendo-switchs-days-are-numbered-but-what-is-that-number/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/the-nintendo-switchs-days-are-numbered-but-what-is-that-number/#comments">Comments</a></p>
  88. The incredible shrinking Xbox: Five studios, 3,200 employees let go

    Mon, 06 Jul 2026 16:01:54 -0000

    Move affects ~20% of the gaming division, which will refocus on its biggest franchises.
    <p>Last month, Xbox executives <a href="https://arstechnica.com/gaming/2026/06/this-cannot-continue-xbox-leaders-lay-out-hard-truths-behind-sagging-brand/">laid out some "hard truths"</a> about Microsoft's struggling gaming division that they said would require a difficult "Xbox reset." This morning, Microsoft <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/">revealed the brutal shape of that "reset,"</a> announcing plans for 3,200 layoffs and the divestment of five smaller studios that the company has spent years acquiring and shepherding.</p> <p>Half of those 3,200 layoffs are effective today, <a href="https://arstechnica.com/gaming/2026/02/microsoft-gaming-chief-phil-spencer-steps-down-after-38-years-with-company/">new Xbox CEO Asha Sharma</a> wrote, while the other half will come by the end of Microsoft's 2027 fiscal year (which runs through June 30, 2027). <a href="https://www.cnbc.com/2026/07/06/microsoft-cuts-2point1percent-of-employees-as-xbox-unit-plans-to-spin-studios.html">CNBC</a> cites "a person familiar with the matter" in reporting that these cuts amount to roughly 20 percent of the Xbox division.</p> <p>When combined with 1,600 newly announced layoffs across the rest of Microsoft, the company as a whole is letting go of just over 2 percent of its workforce. But <a href="https://www.seattletimes.com/business/microsoft/microsoft-cuts-4800-across-xbox-sales-divisions-redeploys-hundreds-more/">The Seattle Times reports</a> that Microsoft's total headcount has remained relatively stable thanks to other hiring.</p><p><a href="https://arstechnica.com/gaming/2026/07/the-incredible-shrinking-xbox-five-studios-3200-employees-let-go/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/the-incredible-shrinking-xbox-five-studios-3200-employees-let-go/#comments">Comments</a></p>
  89. Wing Commander IV and the FMV future that never quite was

    Fri, 03 Jul 2026 11:03:39 -0000

    C:\ArsGames takes a look at the time Chris Roberts more or less made a whole movie.
    <p>If I had to pick a chunk of the 1990s that feels the most 90s-ish to me, it'd be the two-year stretch between 1996 and 1997. 1996 saw me graduating from high school and starting college; 1997 saw me meeting my future wife and falling in love. While I tried to figure out how to navigate the University of Houston's still mostly pre-digital first-semester registration process (we had to sign up for classes over the phone, with touch-tone buttons, like cavemen!), the larger world kept turning in ways that felt inevitable and good and right. The Cold War was in the rearview mirror—how could we ever have been so worried about nuclear annihilation just a few years before? Russia was a friendly bear presided over by <a href="https://en.wikipedia.org/wiki/Boris_Yeltsin">everyone's favorite drunk uncle</a>, and things would obviously keep getting better, right?</p> <p>Equally obvious, at least according to gaming tastemakers like Ken and Roberta Williams or Chris Roberts, was the idea that computer games from here on would blend together the best of what Hollywood and Silicon Valley had to offer, and the resulting "<a href="https://en.wikipedia.org/wiki/Silliwood?useskin=vector">Silliwood revolution</a>" would blast us forever into the world of fully interactive entertainment. Movies and games would blend together, and neither would be the same ever again! No longer would people sit in theaters just <em>watching</em> movies—audiences would get to choose how the film ended! And on the computer side of things, gone would be the days of lame graphics and clunky hand-drawn art—games would have big-name actors, big-budget sets, and huge special effects!</p> <img width="3996" height="1926" src="https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01.jpg" class="fullwidth full" alt="Screenshot of the &quot;Grand Assembly&quot; chamber from WC4's ending" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01.jpg 3996w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-640x308.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-1024x494.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-768x370.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-1536x740.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-2048x987.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-980x472.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2026/06/wc4_01-1440x694.jpg 1440w" sizes="auto, (max-width: 3996px) 100vw, 3996px"> The "Grand Assembly" chamber is one of the major setpieces constructed for &lt;em&gt;Wing Commander IV's&lt;/em&gt; filming (on film!). Credit: Origin Systems/EA <p>And if 1996–1997 was the high water-mark of the 90s for me, then the game that most matched that high water-mark was <em>Wing Commander IV: The Price of Chris Roberts Having Full Creative Control</em>—erm, I mean, <em><a href="https://www.kqzyfj.com/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Fwing_commander_4_the_price_of_freedom">Wing Commander IV: The Price of Freedom</a></em>.</p><p><a href="https://arstechnica.com/gaming/2026/07/wing-commander-iv-and-the-fmv-future-that-never-quite-was/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/wing-commander-iv-and-the-fmv-future-that-never-quite-was/#comments">Comments</a></p>
  90. Sony announces end of PlayStation discs, parts of digital store in the same day

    Wed, 01 Jul 2026 18:41:49 -0000

    “We will own nothing, it's truly sad.”
    <p>Some gamers are concerned about the future of game ownership after Sony's announcement today that it won’t produce physical discs for PlayStation games as of January 2028. On that date, “new games will be available on PlayStation Store and at retailers in digital formats only,” Sony said in a <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/">blog post.</a></p> <p>Ditching discs is “a natural direction” for Sony “to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," the post said.</p> <p>During Sony’s fiscal year ending on March 31, 2026, digital downloads accounted for 78 percent of full-game unit purchases, up from 76 percent in fiscal 2024.</p><p><a href="https://arstechnica.com/gaming/2026/07/sony-will-stop-making-physical-copies-of-playstation-games-in-2028/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/07/sony-will-stop-making-physical-copies-of-playstation-games-in-2028/#comments">Comments</a></p>
  91. Marvel’s Wolverine Doesn’t Feature Any Other Playable Characters, Though There is A “Team Vibe”

    Thu, 13 Aug 2026 18:00:54 -0000

    "We were really focusing on Wolverine as a playable character and making sure we nailed that," said head of technology Mike Fitzgerald.
    <p class="wp-block-paragraph">As acclaimed as Insomniac&#8217;s Marvel titles have been, particularly in the <em>Spider-Man</em> series, they&#8217;ve received some criticism for straying away from the hero. Perhaps most notable are the segments where you control Mary Jane Watson, especially since they focus more on stealth.</p> <p class="wp-block-paragraph">But you won&#8217;t see that in <em>Marvel&#8217;s Wolverine</em>. Senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald confirmed to <a href="https://www.gamesradar.com/games/action/wolverine-is-our-only-playable-character-insomniac-wont-repeat-spider-mans-worst-sections-in-marvels-wolverine/" target="_blank" rel="noreferrer noopener">GamesRadar</a> that &#8220;Wolverine is our only playable character.&#8221; That segment in the latest story trailer did not, in fact, show the player controlling Jean Grey, even if temporarily.</p> <p class="wp-block-paragraph">Instead, they&#8217;re relegated to helping Logan out during combat, especially in slick team-up attacks. &#8220;There&#8217;s definitely the team vibe in that sense,&#8221; said Fitzgerald. &#8220;But we were really focusing on Wolverine as a playable character and making sure we nailed that.&#8221;</p> <p class="wp-block-paragraph">And while some fans will doubtless like that, there is some pushback. In a <a href="https://reddit.com/r/PS5/comments/1vndgyi/wolverine_is_our_only_playable_character/" target="_blank" rel="noreferrer noopener">Reddit thread</a> about the same, one user <a href="https://www.reddit.com/r/PS5/comments/1vndgyi/comment/p3gpilz/" target="_blank" rel="noreferrer noopener">said</a>, &#8220;Comparing MJ playability to Jean Grey playability is insane.&#8221; Another <a href="https://www.reddit.com/r/PS5/comments/1vndgyi/comment/p3guvgb/" target="_blank" rel="noreferrer noopener">likened her</a> to <em>Control&#8217;s</em> Jesse Faden without a gun. &#8220;The blueprint is there.&#8221;</p> <p class="wp-block-paragraph">Of course, as others noted, it&#8217;s possible that designing and animating a separate playstyle for Jean would have tacked on extra development time, especially if she&#8217;s only in a short section. There would also be expectations for similar sections for Mystique and Sabertooth, which would further detract from the focus on Logan.</p> <p class="wp-block-paragraph">Regardless, he&#8217;s the only killer that you&#8217;ll control when <em>Marvel&#8217;s Wolverine</em> launches on September 15th for PS5. As for why the X-Men don&#8217;t exist, narrative director Walt Williams offered a good explanation <a href="https://gamingbolt.com/marvels-wolverine-lacks-the-x-men-to-remind-players-of-the-hard-and-scary-mutants-lead">here</a>.</p>
  92. Mafia: Definitive Edition is Out August 14 for Xbox Series X/S and PS5, Omertà Collection Revealed

    Thu, 13 Aug 2026 16:37:06 -0000

    The collection includes Definitive Editions of all four Mafia titles, including The Old Country and its upcoming Man of Honor expansion.
    <p class="wp-block-paragraph">Hangar 13 and 2K have officially announced <em>Mafia: The Omertà Collection</em>, which packs all four titles into one bundle. It&#8217;s out on August 14th for Xbox Series X/S, PS5, and PC, and in keeping with <a href="https://gamingbolt.com/mafia-definitive-edition-for-ps5-xbox-series-x-s-spotted-on-esrb-website-rumor">a recent ESRB rating</a>, <em>Mafia: Definitive Edition</em> will receive a current-gen console update.</p> <p class="wp-block-paragraph">As a free upgrade for PS4 and Xbox One owners, it adds 60 FPS support for Xbox Series X/S and PS5 players alongside other &#8220;technical improvements.&#8221; Sadly, it appears that <em>Mafia 2: Definitive Edition</em> and <em>Mafia 3: Definitive Edition</em> won&#8217;t be getting any changes or new features.</p> <p class="wp-block-paragraph">On the bright side, those who haven&#8217;t gotten into the series, including last year&#8217;s <em>Mafia: The Old Country</em>, may want to check out the bundle. It features a <em>Definitive Edition</em> of the former that includes the base game, Deluxe content and the upcoming <em>Man of Honor</em> expansion. As far as experiencing the entire story of the <em>Mafia</em> series, loosely connected as it is, this is pretty good value.</p> <p class="wp-block-paragraph">Of course, 2K has yet to announce pricing, so we&#8217;ll need to wait until it&#8217;s out tomorrow. As for <em>Man of Honor</em>, it introduces two new story chapters where Enzo works with Don Ennio Salieri, new Free Ride missions, challenging new mission types and even fresh rewards. Head <a href="https://gamingbolt.com/mafia-the-old-country-man-of-honor-gameplay-reveals-new-jobs-challenges-and-targets-to-silence">here</a> for all the details &#8211; it&#8217;s also out tomorrow at 10 AM PT on all platforms.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Mafia: The Omertà Collection - Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/Wec_aLM1PY8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  93. Uncharted: Drake’s Fortune Designer Says a Remake Doesn’t Make Sense

    Thu, 13 Aug 2026 16:25:57 -0000

    In an interview, Benson Russell spoke about how the original Uncharted still feels relatively modern thanks to its gameplay and visuals.
    <p>While Naughty Dog is busy working on its next game – <em>Intergalactic</em> – some fans of the studio’s <em>Uncharted</em> series have been wondering whether the first game in the franchise, <em>Uncharted: Drake’s Fortune</em>, will get a remake in the vein of <em>The Last of Us Part 1</em>. The original’s designer, Benson Russell, has now spoken about how a remake would be a waste of time and resources.</p> <p>In an <a href="https://frvr.com/blog/uncharted-trilogy-designer-doesnt-want-a-remake-as-it-makes-no-sense-just-make-a-new-game/" target="_blank" rel="noopener">interview with FRVR</a>, Russell spoke about how <em>Uncharted</em> doesn’t really need a remake, since its gameplay and visuals still hold up well today. Pointing to the remake of the original System Shock, he noted that it “makes a lot of sense because not just can you play it, but it had horrible key bindings, it kept a lot of people out from wanting to play it.” <em>Uncharted: Drake’s Fortune</em>, on the other hand, is something Russell still considers to be “new” since its control scheme is pretty standard for third-person shooters even today.</p> <p>This, along with the fact that PlayStation Plus subscribers can still play the original <em>Uncharted: Drake’s Fortune</em>, makes Russell question, “What’s the point of remastering [or remaking] it?”</p> <p>“I just don’t see the point of remaking [it],” he continued. “You’d have to rewrite the whole story to make it better, which means you’re going to change the spirit and you’re going to change the scenes and what the first one was about, right? You’re going to have to add all these scenes or take things away, and a lot of the key set pieces—are you going to keep those? Are you going to have to redo them because they don’t fit your story?”</p> <p>Interestingly, Russell also believes that a remake of the original wouldn’t do much to introduce the franchise to a new game. Rather, he says that the studio should “take the lessons of <em>Uncharted 4</em> and make a new game that’s in the past or wherever you need it to be.”</p> <p>“It doesn’t make any sense. I honestly thought the same thing about <em>The Last of Us Part 1</em>… these are old games for a reason.” Russell also noted that a remake would feel “more like a cash grab than it would feel like anything necessary at this point.”</p> <p>It is worth noting that, since the 2013 release of <em>The Last of Us</em>, Naughty Dog has released a remastered version of the game for PS4, and then a remake for PS5 and PC. Similarly, <em>The Last of Us Part 2</em> also got a remaster. When it comes to <em>Uncharted</em>, however, the studio has only released two games throughout the 2010s – <em>Uncharted 4: A Thief’s End</em> and<em> Uncharted: The Lost Legacy</em>.</p> <p>While it might seem like Naughty Dog is ready to move past the <em>Uncharted</em> franchise, a report from earlier this year has indicated that the studio at one point <a href="https://gamingbolt.com/uncharted-5-was-planned-at-naughty-dog-before-covid-rumor">“flirted with the idea” of making an <em>Uncharted 5</em></a>. According to Insider Gaming’s Tom Henderson, “there was some planning of an <em>Uncharted 5</em> before COVID.”</p> <p>In the meantime, <a href="https://gamingbolt.com/intergalactic-director-teases-return-of-the-last-of-us-actor"><em>Intergalactic</em></a> is slated for release exclusively on PS5. It doesn’t yet have a release date, however.</p>
  94. Marvel’s Wolverine Lacks The X-Men to Remind Players of the “Hard and Scary” Lives Mutants Lead

    Thu, 13 Aug 2026 16:15:57 -0000

    Narrative director Walt Williams says that Wolverine's perspective in this world "felt like the best possible" for Insomniac's title.
    <p class="wp-block-paragraph">Wolverine is no stranger to solo adventures in a world with the X-Men, whether they&#8217;re beloved, reviled or straight-up dominant world figures (never mind everything that happened in <em>House of M</em>). However, Insomniac Games&#8217; take on the character, an original story, doesn&#8217;t feature the iconic group. Not for lack of top billing, of course &#8211; they<a href="https://gamingbolt.com/marvels-wolverine-doesnt-feature-the-x-men-because-they-dont-yet-exist"> simply don&#8217;t exist</a>.</p> <p class="wp-block-paragraph">Instead, he has strong ties with Team X, a black ops team that also includes Mystique and Sabertooth. Despite eventually leaving the group in-game, it&#8217;s still the start of Logan&#8217;s many team associations over the years, per narrative director Walt Williams.</p> <p class="wp-block-paragraph">&#8220;So Team X is canonical. It is Logan&#8217;s first team in his history. It was a black ops team from the &#8217;70s made up of wetworks mutant workers. So in telling Wolverine&#8217;s story, we wanted to bring it back to the beginning of where his story really began in that long string of teams. Because as we know, he&#8217;s been a member of many teams by this point in his 50-plus year history,&#8221; he told <a href="https://www.ign.com/articles/why-the-x-men-dont-exist-in-marvels-wolverine">IGN</a>.</p> <p class="wp-block-paragraph">“But really what we were looking to do is, because superheroes have become so mainstream at this point in just pop culture and everything through TV shows, comics, movies and everything, that even especially with our own <em>Spider-Man</em> games, these are characters with superpowers that a lot of the world has accepted, that they are celebrated. They have parades; they are honored and stuff. But mutants at the core are outsiders, even within the Marvel universe.&#8221;</p> <p class="wp-block-paragraph">Williams notes that such stories haven&#8217;t exactly been mainstream lately. “And we have not really had that aspect of them be brought out a lot lately in the stories that we get in the bigger mainstream. We wanted to bring players back to that mindset that these are characters who exist on the outside. They are not superheroes. They don&#8217;t have a safe space. They are people who are living in shadow. They are people who are hiding their powers from the world because they are afraid of what would happen if people discovered them.&#8221;</p> <p class="wp-block-paragraph">Which is why the X-Men can&#8217;t exist, because &#8220;there would already be that aspect of a safe place for them. And we wanted to remind people that existence for a mutant is not safe. It&#8217;s hard. It&#8217;s scary.&#8221;</p> <p class="wp-block-paragraph">Interestingly, such a setting is one where Wolverine as a character can thrive, bringing out some nuanced characteristics while also highlighting why he doesn&#8217;t fit in with other mutants.</p> <p class="wp-block-paragraph">&#8220;Entering that world through Logan, it really felt like the best POV possible. One, I mean, he&#8217;s an incredibly complex, layered character that has so much potential to write. But at the same time, he&#8217;s an outsider&#8217;s outsider. Even among mutants, this is a man who does not feel at home. He keeps people at arm&#8217;s length. He was that perfect POV for us to be able to enter into that mutant world and begin to understand just how much mutants do not feel as if they belong anywhere.”</p> <p class="wp-block-paragraph">While Logan is intent on helping mutants, he&#8217;s also struggling to recall his past life, not to mention a seemingly bottomless well of rage that can make it hard to distinguish friend from foe. Of course, that only adds further wrinkles to the narrative, as he travels the world, attempting to stop Bolivar Trask while reigning in his anger.</p> <p class="wp-block-paragraph">With <em>Marvel&#8217;s Wolverine</em> launching on September 15th for PS5, and offering <a href="https://gamingbolt.com/marvels-wolverine-runs-at-60-fps-with-ray-tracing-in-performance-mode-on-base-ps5">60 FPS Performance Mode with ray tracing</a> alongside <a href="https://gamingbolt.com/marvels-wolverine-features-new-game-plus-mission-replay-and-optional-nightmare-door-trials">New Game Plus</a>, it&#8217;s a game of many firsts for Insomniac. Stay tuned for even more details before its launch.</p>
  95. Mafia: Definitive Edition For PS5, Xbox Series X/S Rated by ESRB – Rumor

    Thu, 13 Aug 2026 16:02:41 -0000

    Unfortunately, the listing has since been taken down. Its existence indicates that a modern-generation port has been in the works.
    <p>Six years after the release of <em>Mafia: Definitive Edition</em> on PC, PS4, and Xbox One, it looks like developer Hangar 13 and publisher 2K are bringing the title to current-gen consoles as well. A listing for PS5 and Xbox Series X/S versions of the title was spotted by <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vn7hkq/mafia_definitive_edition_rated_by_the_esrb_for/" target="_blank" rel="noopener">Reddit users</a>, which indicated that native versions of <em>Mafia: Definitive Edition</em> were in the works. However, at the time of publishing, the listing has been taken down.</p> <p>While details about the supposed PS5 and Xbox Series X/S versions of <em>Mafia: Definitive Edition</em> are difficult to discern, it is likely that the title will run at higher frame rates than its PS4 and Xbox One release did. Since current-gen consoles are considerably more powerful than their predecessors, we can expect it to run at 60 FPS while targeting 4K on PS5 and Xbox Series X, and 1440p on Xbox Series S.</p> <p>While <em>Mafia: Definitive Edition</em> is playable on PS5 and Xbox Series X/S thanks to the current-gen consoles supporting backwards compatibility, the title doesn’t really benefit from the extra horsepower, since Hangar 13 hadn’t enabled features like an unlocked framerate mode. Until a current-gen version finally comes out, PC will continue to remain the best way to experience the crime drama with high frame rates and resolution.</p> <p>A remake of 2002’s <em>Mafia: The City of Lost Heaven</em>, <em>Mafia: Definitive Edition</em> tells the story of taxi driver Thomas Angelo in the city of Lost Heaven. One night in 1930, Thomas, or Tommy as he goes on to become known, finds himself involved in a car chase when two gangsters jump into his taxi. What follows is an elaborate tale about how Tommy gets further involved with the local organized crime elements and rises up a crew&#8217;s ranks. The title lays much of the groundwork for the stories that would go on to be told in later games.</p> <p>On the gameplay side of things, <em>Mafia: Definitive Edition</em> hedges its bets by offering both open-world gameplay as well as more linear story-based missions. While the open world can be explored to find new vehicles and even weapons, the missions form the core of the game, and also happen to be the primary means of progression when it comes to unlocking more content. For more details, take a look at <a href="https://gamingbolt.com/mafia-definitive-edition-review-welcome-to-the-family-son">our review</a>.</p> <p>The most recent entry in the franchise was <em>Mafia: The Old Country</em>, which was released on PC, PS5, and Xbox Series X/S in August 2025. Back in June, Hangar 13 had <a href="https://gamingbolt.com/mafia-the-old-country-reveals-new-story-expansion-man-of-honor-at-summer-games-fest">announced</a> that it had been working on an expansion for the title. Dubbed <a href="https://gamingbolt.com/mafia-the-old-country-man-of-honor-gameplay-reveals-new-jobs-challenges-and-targets-to-silence"><em>Man of Honor</em></a>, the expansion will revolve around a younger Don Salieri. The expansion is slated for release later this week.</p> <p>In the meantime, take a look at <a href="https://gamingbolt.com/mafia-the-old-country-review-a-gangster-epic-that-respects-your-time">our review of <em>Mafia: The Old Country</em></a>, which we gave a score of 8 out of 10 thanks to its storytelling, character development, and simple-but-effective stealth and combat systems. Our only complaint was that the story makes a strange transition as it reaches its climax, leaving us somewhat disappointed.</p>
  96. Marvel’s Wolverine Features New Game Plus, Mission Replay and Optional Nightmare Door Trials

    Thu, 13 Aug 2026 15:52:00 -0000

    In a first for Insomniac Games' Marvel titles, New Game Plus will be available on day one and includes Adaptations to spice things up.
    <p class="wp-block-paragraph">From its first gameplay reveal, Insomniac Games made it clear that Marvel&#8217;s Wolverine is <a href="https://gamingbolt.com/marvels-wolverine-will-be-a-linear-globe-hopping-adventure-with-comic-book-style-pacing">a linear action-adventure title</a>, a stark contrast to the open-world <em>Spider-Man</em> series. While many welcome the change in pace, there are worries about longevity and replay value.</p> <p class="wp-block-paragraph">Senior project director Jess Reiner-Reed reiterated to <a href="https://www.ign.com/articles/insomniac-says-theres-plenty-in-marvels-wolverine-to-keep-people-playing-after-the-credits-roll-including-new-game-plus-day-one" target="_blank" rel="noreferrer noopener">IGN</a> that this is a &#8220;story-driven adventure. Logan is pulled through uncovering these mysteries of his past.&#8221; However, players can go &#8220;off the beaten path.”</p> <p class="wp-block-paragraph">It could be discovering materials for unlocking new suits or collecting bottles for progression. However, there are also Nightmare Doors, described as “manifestations of the horrible things happening in Logan&#8217;s mind. There&#8217;s many of those throughout the game with different types of trials.” So if you were wondering about that strange door in the story trailer or how Logan navigates seemingly nightmarish environments, there&#8217;s your answer.</p> <p class="wp-block-paragraph">But that&#8217;s not all. Mission Replay is available to re-experience previously cleared parts of the story &#8211; perfect for cleaning up any collectibles. Also, unlike the <em>Spider-Man</em> series, New Game Plus is available from day one.</p> <p class="wp-block-paragraph">“In a New Game Plus, you can use all of your loadout and progression that you already unlocked. You can choose whatever suit you want. So there&#8217;s some fun things that happen there. And also there&#8217;s some Adaptations that are only available in New Game Plus. So there&#8217;s some fresh gameplay for folks.”</p> <p class="wp-block-paragraph">Adaptations are described as elements that can “amp up the difficulty” or turn Wolverine into a &#8220;much more powerful and aggressive character.” Further details are required, but they sound like modifiers which players can use to tip the scales in their favor or truly test Logan&#8217;s capabilities.</p> <p class="wp-block-paragraph">Launching on September 15th, <em>Marvel&#8217;s Wolverine</em> will be available exclusively for PS5. In another first, its Performance Mode runs at 60 FPS with ray tracing on the base console &#8211; a luxury usually reserved for post-launch. Head <a href="https://gamingbolt.com/marvels-wolverine-runs-at-60-fps-with-ray-tracing-in-performance-mode-on-base-ps5">here</a> for more details, as well as how Insomniac invested in foliage tech for its new environments.</p>
  97. Aniimo is Coming to PC, Consoles and Mobile on September 16th

    Thu, 13 Aug 2026 15:47:38 -0000

    The PS5 version already has Advanced and Collector's Editions of Aniimo available, including extra in-game items for the free-to-play game.
    <p>Pawprint Studio has announced that its free-to-play creature collection game, <em>Aniimo</em>, is coming to PC (via Steam, Epic Games Store, and Microsoft Store), PS5, Xbox Series X/S, Android, and iOS on September 16th. Advanced and Collector’s Editions of <em>Aniimo</em> are also available to pre-order on PS5, with other versions likely getting their pre-orders in the coming weeks.</p> <p>The Advanced Edition of <em>Aniimo</em> is priced at $9.99, and includes the Fluffy Friend in-game accessory and the Advanced Companion Handbook battle pass. The latter includes an exclusive Prismana Aniimo Egg that can be used at the Outpost Hatchinator to hatch a Prismana Form Aniimo with Perfect Potential, and one Evolution Material that can be used for the branching evolutions for the battle pass-exclusive Aniimo. The Collector’s Edition is priced at $19.99, and along with the contents of the Advanced Edition, also includes an exclusive doll and an exclusive Avatar Frame.</p> <p>The release date announcement comes just a month after Pawprint Studio hosted a global beta test for <em>Aniimo</em> across PC and mobile. The beta included a variety of features, including multiplayer modes, new Aniimo forms like the Panpanta Prismana form and the Dreaple Prismana form, as well as the social hub with the Nimbi delivery service being enabled.</p> <p>Just last month, Pawprint Studio <a href="https://gamingbolt.com/aniimo-gets-new-trailer-its-creatures-farming-gameplay-and-a-big-city">released a trailer for <em>Aniimo</em></a> showcasing the game’s world, its variety of creatures, and even some quick looks at multiplayer gameplay. Much of the trailer was dedicated to showing off the game’s settlement building features, which also seem to include a farming system where players and Aniimo can work together to grow plants and vegetables.</p> <p>The main hub – a sci-fi city – was also showcased, with plenty of the strange creatures roaming around and even partaking in menial labor, like delivering packages. When it comes to multiplayer, we got to see groups of players heading out into the world together to partake in adventures and more creature collecting. While it wasn’t outright shown in the trailer, <em>Aniimo</em> also includes PvP battles as well as co-op experiences.</p> <p><em>Aniimo</em> was <a href="https://gamingbolt.com/aniimo-is-a-new-open-world-action-rpg-about-collecting-magical-creatures-and-making-them-fight">unveiled in June last year</a> with a trailer. The title will put players in the shoes of the Pathfinder who sets off on an adventure to explore the world, and along the way, captures and befriends many strange creatures. There has also been plenty of emphasis placed on the ecology of the world of <em>Aniimo</em>, with many of the creatures only evolving depending on the environment they live in. For instance, a water-based Aniimo is more likely to evolve into a form that favors that element.</p> <p>Players will also have a hand in how their Aniimo evolve, with special material being available that can be used to sway the evolutionary branches one way or another. The studio gave the example of Stellarys, which can be evolved into Celestis during rainy days. This divergent evolution will give Stellarys a special membrane that can be used to store water for its consumption and even for combat use.</p> <p>For more on <em>Aniimo</em>, check out its <a href="https://gamingbolt.com/aniimo-gets-an-adorable-new-gameplay-trailer-global-closed-beta-coming-soon">gameplay trailer from shortly before the beta kicked off</a>.</p>
  98. Marvel’s Wolverine Runs at 60 FPS With Ray Tracing in Performance Mode on Base PS5

    Thu, 13 Aug 2026 15:36:08 -0000

    Insomniac's Mike Fitzgerald also confirms the team "invested in a lot of tech" for foliage and ensured "most" props are destructible.
    <p class="wp-block-paragraph"><em>Marvel&#8217;s Wolverine</em> has impressed with the fidelity of its visuals, and thankfully, it&#8217;ll have the performance to back that up. Insomniac&#8217;s senior project director Jess Reiner-Reed told <a href="https://www.ign.com/articles/insomniac-confirms-marvels-wolverine-performance-mode-details" target="_blank" rel="noreferrer noopener">IGN</a> that the action-adventure runs at 60 frames per second with ray tracing enabled in Performance Mode.</p> <p class="wp-block-paragraph">“From early on in development, we knew we wanted to make this 60 FPS, working on the base PS5 in performance mode. And we&#8217;ve definitely been able to accomplish that. The game feels super smooth.&#8221;</p> <p class="wp-block-paragraph">It marks a big shift for the developer, which hasn&#8217;t typically shipped titles with a 60 FPS mode that supports ray tracing, instead adding it as a post-launch feature (among other options). However, head of technology Mike Fitzgerald said the team felt confident this time around.</p> <p class="wp-block-paragraph">“We&#8217;ve always had these fidelity and performance modes, and then we always sort of last-minute get the performance mode with ray tracing and like, ‘But this is pretty good…’ And so for this game from the start, we said, ‘You know what? We know we&#8217;re confident we can ship this now.</p> <p class="wp-block-paragraph">&#8220;This is going to be a 60 frames per second game with ray tracing, as the PS5 should have. We&#8217;re going to build the game around this and towards this.’ And it&#8217;s the default mode for the first time for us in one of our games. It’s important for the presentation.”</p> <p class="wp-block-paragraph">Of course, given the wider variety of locales compared to the <em>Marvel&#8217;s Spider-Man</em> series, Insomniac also put time into more realistic foliage and how characters interact with the wind. The result is a &#8220;very reactive&#8221; world.</p> <p class="wp-block-paragraph">“Spider-Man&#8217;s a very urban, city-based title. We invest a lot in technology to represent that. And then <em>Marvel’s Wolverine</em> takes us outside the city. We spend some time in the wilderness of Canada, in a different nature of city in Madripoor. So we invested in a lot of tech around foliage and the jungles that you start the game in. All that foliage is very reactive to wind and characters and the environment going on around it,&#8221; said Fitzgerald.</p> <p class="wp-block-paragraph">If that wasn&#8217;t enough, &#8220;most&#8221; of the objects in an environment will be destructible, in keeping with how a typical skirmish goes down for Wolverine.</p> <p class="wp-block-paragraph">“Logan&#8217;s a really destructive character. The aftermath after you fight a big battle, we wanted to make sure you didn&#8217;t feel like you were defeating a bunch of The Hand and then walking out of this pristine market that you happened to be in. So most of the props in the game are destructible and react in physically accurate ways. We invested a ton in that technology. So market stalls and tables and everything around you is splintering and flying off as you&#8217;re doing combat.”</p> <p class="wp-block-paragraph"><em>Marvel&#8217;s Wolverine</em> launches on September 15th for PS5. As an original story, it follows Logan in the usual struggle to find his place in the world, especially given his spotty memories. While characters like Jean Grey, Sabertooth and Mystique appear, the <a href="https://gamingbolt.com/marvels-wolverine-doesnt-feature-the-x-men-because-they-dont-yet-exist">X-Men don&#8217;t exist yet</a>.</p> <p class="wp-block-paragraph">PlayStation recently revealed special console bundles with unique designs that channel the new Battle Reborn outfit and Wolverine&#8217;s adamantium skeleton. Check them out <a href="https://gamingbolt.com/marvels-wolverine-limited-edition-ps5-and-ps5-pro-bundles-covers-and-controllers-revealed">here</a> and stay tuned for more updates.</p>
  99. Phantom Blade Zero’s PC Requirements Revealed, RTX 5080 16 GB Required for Path Tracing

    Thu, 13 Aug 2026 15:13:38 -0000

    All performance metrics are with upscaling enabled, and you'll need a solid-state drive, though installation size is a mystery.
    <p class="wp-block-paragraph">An <a href="https://gamingbolt.com/phantom-blade-zero-extended-trailer-reveals-martial-arts-film-legend-donnie-yen-in-a-key-role">excellent trailer</a> is nothing new for S-Game&#8217;s <em>Phantom Blade Zero</em>, and there&#8217;s more next week at its <a href="https://gamingbolt.com/phantom-blade-zero-state-of-play-announced-for-august-17th">dedicated State of Play</a>. But seemingly under the radar, the developer also confirmed the minimum and recommended requirements for the PC version.</p> <p class="wp-block-paragraph">To hit 1080p/30 FPS, you&#8217;ll need an Intel Core i7-8700K or an AMD Ryzen 5 3600, 16 GB of RAM and a GeForce GTX 1660 6 GB or a Radeon RX 5500 XT 8 GB. The recommended requirements, which deliver 1440p/60 FPS, require the same RAM, but you&#8217;ll need a Core i5-10600K or a Ryzen 5 5600X, an RTX 3060 Ti 8GB or a Radeon RX 6700 XT 12GB.</p> <p class="wp-block-paragraph">For those keen on ray tracing, albeit at 1080p/60 FPS, an RTX 5060 8 GB is required. However, for Path Tracing, you&#8217;ll need an RTX 5080 16 GB, which delivers 2160p/60 FPS.</p> <p class="wp-block-paragraph">There is a caveat, though. All of the above requirements are with upscaling enabled. While it&#8217;s possible to eke out better performance by changing certain settings, some may take issue with its mandatory nature. Interestingly, installation size wasn&#8217;t revealed, though an SSD is required across the board.</p> <p class="wp-block-paragraph"><em>Phantom Blade Zero</em> launches on October 29th for PS5 and PC. Its State of Play premieres on August 17th and promises more details on never-before-seen characters and the different builds that players can craft. We may even see its <a href="https://gamingbolt.com/phantom-blade-zero-demo-listing-spotted-on-playstation-store-rumor">long-awaited demo shadow-drop</a>, so stay tuned.</p> <p><a href="https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-650459" src="https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements.jpg" alt="Phantom Blade Zero PC Requirements" width="720" height="535" srcset="https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements.jpg 1317w, https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements-300x223.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements-1024x760.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-PC-Requirements-768x570.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
  100. Halo Co-Creator Criticizes Art Direction of Campaign Evolved’s Forerunner Tech

    Thu, 13 Aug 2026 14:59:47 -0000

    In a series of social media posts, Marcus Lehto spoke about how the ring in the main menu looked like it was built recently.
    <p>While <em>Halo</em> co-creator Marcus Lehto had previously spoken about having fun with <em>Halo: Campaign Evolved</em>, in a more recent series of posts, he has criticized some of the remake’s choices when it came to art direction. More specifically, he pointed to how the team at Halo Studios got it wrong with depicting Forerunner technology.</p> <p>With side-by-side screenshots of the titular ring from <em>Combat Evolved</em> and <em>Campaign Evolved</em> as shown in both titles’ main menus, Lehto noted that the one from the remake “looks like it was built a few years ago” despite being an ancient structure that has “seen hundreds of millennia of conflict.”</p> <p>“While Forerunner tech was metal (not stone), it was also ancient, vast, alive, and a tomb to the horrors that lurked within. It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago.” In a further post, he called the ring from the <em>Campaign Evolved</em> main menu “the most offensive thing we see every time we boot up the game.”</p> <p>“It should feel massive, dark, mysterious, sinister, but also full of wonder. This new ring looks like a shiny new toy – out of scale, no mystery, damn ugly.” Going further, he also mentioned how space, as shown in the background of the image, is quite empty in the remake. “For the lore, the ring in [<em>Combat Evolved</em>] resides far out on the fringe of the Milky Way galaxy, which we see in the background.”</p> <p>Not all of the art direction in <em>Halo: Campaign Evolved</em> has been subject to this criticism, however. In another post, Lehto acknowledged that the team had done a “wonderful” job with the aesthetics of the Covenant and the Flood.</p> <p>Previously, Lehto had spoken about <a href="https://gamingbolt.com/halo-co-creator-says-issues-with-campaign-evolved-are-taking-a-back-seat-to-the-fun">having fun with the game</a>, and how all of the strange complaints that had been making their way online were overblown. “Been slowly playing through <em>Campaign Evolved</em> on Heroic (the difficulty we designed the game for 25 years ago). Overall, I really love the upgrades – movement, cinematics, visuals – damn, the lighting is brilliant. Do I have gripes? A few, but they are taking a back seat to the fun.”</p> <p>He blamed the nature of social media for being able to signal boost hatred expressed by posters. “This platform fosters that hate. Get us all in a room – in f*****g person – and I bet we would all eventually have a pretty damn good time playing the game together.”</p> <p><em>Halo: Campaign Evolved</em> was released on PC, PS5, and Xbox Series X/S just last month. According to Alinea Analytics’ Rhys Elliot, the title has sold <a href="https://gamingbolt.com/halo-campaign-evolved-sold-1-2-million-copies-performed-worst-on-steam-rumor">1.2 million copies across all platforms</a>, bringing in an estimated $67 million in revenue. Xbox – which includes PC and console – seems to have made up around 42 percent of players, with 41 percent being on PlayStation. Game Pass has seemingly contributed to 2.1 percent of the player base.</p> <p>For more details, check out <a href="https://gamingbolt.com/halo-campaign-evolved-review-the-legend-lives-on">our review of <em>Halo: Campaign Evolved</em></a>, where we gave it a score of 9 out of 10.</p> <figure class="wp-block-embed"><div class="wp-block-embed__wrapper"> https://x.com/game_fabricator/status/2087734769111142644 </div></figure> <figure class="wp-block-embed"><div class="wp-block-embed__wrapper"> https://x.com/game_fabricator/status/2087763983990481072 </div></figure> <figure class="wp-block-embed"><div class="wp-block-embed__wrapper"> https://x.com/game_fabricator/status/2087745414179205357 </div></figure>