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  1. Reanimal Review

    Sat, 14 Feb 2026 00:01:48 -0000

    The creator of Little Nightmares returns with more of the dark puzzle platforming it has honed over the last decade.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/reanimal-review-blogroll-1771026837979.jpg"/><section data-transform="mobile-ad-break"></section><p><em>“Hell is not other people. Hell is yourself.” - Ludwig Wittgenstein</em></p><p>It begins with a group of children looking down a hole. A boy in a hood, the remains of a hangman’s noose around his neck, pilots a boat adrift at sea. I do not know where he has come from or where he is going or if he was one of the ones staring into that well’s abyss. I only know the way forward. Red lights peak through the dark and fog. They are my compass, and I follow them. Buoys. Where they guide me, I do not know, but there is no other path. The ocean is so vast, and my boat is so small. For a time, I am alone. At the fourth buoy, the boy stops the boat and pulls aboard a girl. When he reaches for the hare mask covering her face, she pins him to the small outboard’s wooden bottom, her hands ripping at his mask until he kicks her away. They stare at each other from opposite ends of the boat. It might as well be a chasm. “I thought you were dead,” the boy offers. “Where are the others?” the girl asks. The boy doesn’t know. She takes a lantern and stands at our boat’s bow. The buoys are still our guide, but the girl lights the way forward. </p><p>By the time I reach the end of Reanimal, the latest horror puzzle platformer from <a href="https://www.ign.com/articles/2017/04/26/little-nightmares-review">Little Nightmares</a> developer Tarsier, I have forgotten all of this, and lost track of what parts of this opening are most important. I am too busy trying to make meaning from what I have seen, too focused on trying to connect the pieces of Reanimal’s puzzle, to understand how we got here. But stories, at least the good ones, the ones that know what they’re doing, tell you what they’re about from the beginning. And Reanimal is a very good story. Remember this, it tells you. Remember <em>all of this</em>. </p><section data-transform="ignvideo" data-slug="reanimal-official-launch-trailer" data-loop=""></section><p>Together – I play the boy, my co-op partner plays the girl. There is no way to select who plays who; it simply works out this way – we sail through jagged cliffs, past mines larger than our boat, bisect a forest of jagged, barren trees. Then the banks of the river we have followed fade, and a large industrial building looms out of the fog ahead of us. It is a remarkable image in a game of remarkable images. Reanimal certainly knows how to set a scene. </p><p>There is very little overt explanation.The boy and the girl are brother and sister, but this fact is never told to you. You learn it through the way they help each other up, comfort each other when things go wrong. Their relationship is something you experience, the questions largely left for you to answer. Why does she attack him after he fishes her out of the sea? What happened to them before they were in the boat? Reanimal unspools its story slowly, and asks you to fill in the gaps yourself. To remember what you’ve seen, to put together the imagery, the symbols, notice patterns in the shapes throughout its world. I’m unsure of what they’re after until we find another child separated from us by steel bars blocking a drain pipe. “You came back,” he whispers. “I knew you would. You should leave… while you still can.” But we don’t. The girl’s earlier question is the answer to mine. We are here to save the others. Our friends.</p><section data-transform="quoteBox">Reanimal can be played alone, but it&#39;s more meaningful to take the journey with someone else.</section><p>We navigate broken buildings, push through dark forests, leap across gaps, crouch into places only a child can fit. Often, we need to work together. The world is so big, and we are so small. It takes two of us to lift a metal trapdoor. I hold a lever to still a rotating metal shaft so my partner can pilot the girl across. On the other side, she knocks down a piece of wood so I can cross a gap. Reanimal is simple, elegant. You walk, run, jump, interact with and carry objects, boost one another to ledges neither of you can reach alone, and occasionally fight off foes in the clumsy way a child might. Little distinguishes the boy from the girl, save that she can attach her lantern to her hip while carrying something else. The boy’s lighter, on the other hand, is only usable if his hands are free. It’s a subtle distinction, but an important one, and my partner and I often made significant choices about who would do what based on how much light it would cost us, and whether we felt we could sacrifice it. </p><p>Reanimal can be played alone, but I found it more meaningful to take the journey with someone else, to coordinate and work together, to congratulate ourselves on our success and discuss our failures before trying again. Like the boy and the girl on screen, we are experiencing this together. Like them, we are not alone. That subtle distinction – of working with a living, breathing person – made it much better than it would have been had I spent the whole experience with a computer-controlled girl who always did exactly what she was supposed to. That’s not what this story is about, and I am deeply grateful that, in an era which has largely abandoned local co-op, Reanimal offers it.</p><section data-transform="slideshow" data-slug="reanimal-switch-2-screenshots" data-value="reanimal-switch-2-screenshots" data-type="slug" data-caption=""></section><p>Both Reanimal’s gameplay and the choices it offers are satisfying, but simple. It is less a game you play and more a world you move through and experience without the obvious artifice of a video game. There is no HUD, no meters, no minimap. The camera is often fixed to show you exactly what Tasier wants you to see, and the sense of visual composition here is remarkable. Even horror can be beautiful when framed the right way. Often, the answers to the gameplay questions Reanimal presents are obvious – though not less satisfying for it – and the only way forward, though occasionally we get lost. What carries us ahead are not the puzzles themselves, but the desire to see what’s next. If you are expecting great leaps from the studio’s work on the first two Little Nightmares, you will not find it here, and I’m not bothered by that. You don’t return to your favorite restaurant angry the menu hasn’t changed, and here the chef is a master of his craft.</p><p>The environment is not our only obstacle. We start to notice the horrors as we search for the missing wheels to a handcar. A body leans against a wall, its belly a gaping hole left by something that forced its way out – or in. A plunger applied to a clogged toilet reveals a key and the deformed, deflated skin of what was once, perhaps, a man; his features are off, deformed, his face caught between that of a person and a pig.</p><p>What we’re up against isn’t obvious until we come across the second of the wheels we need for the handcart, and the man/animal skins around us come to life, slithering after us like snakes. We do the only thing we can do: we run. It gets worse from there; the first living human we encounter is impossibly tall, his face a Halloween mask of sagging skin, empty eye sockets, a maw that is always open. He skitters after us like a spider, biting our heads off if he catches us. He is not the worst of it; not even close. We spend most of Reanimal running from something. I don’t want to say more. These are terrors you really should see for yourself. </p><section data-transform="user-list" data-id="92565" data-slug="wills-favorite-puzzle-games" data-nickname="edgarallanbro"></section><p>But I can say this: the place the boy and girl have returned to is wrong. There is a theory that hell is the worst moments of your life, replayed over and over again, without ceasing, simultaneously something you recognize and fresh at the same time. What does it say that the boy and girl have seemingly returned here by choice after having escaped? “I told you to leave,” the boy we encountered tells us later. Or are they all trapped here, together, in a hell we can’t leave? Only one thing is certain: we are off the edge of the map. Here be dragons.</p><p>As we continue, the world opens up to us. We navigate dark forests, the flooded ruins of cities, active warzones, and until the end, whatever shattered this place is only partially clear. Our journey is only partially linear. Returning to the boat allows us to explore, to explore this flooded place and find what lies off the beaten path. It is here that Reanimal is most obviously a video game, rewarding the curious with new masks, collectible concept art, and so on, but it never feels out of place or forced, and doesn’t detract from the atmosphere. Nor does the occasional replay of a chase sequence because you don’t initially know what to do or where to go, which is enough to spell your end. Reanimal’s atmosphere, its art, its sense of place and character and mystery carry the day at every turn, through the odd confusion, annoyance, or visual bug. It compelled us to see it through to the end, to understand the tale it was trying to tell in its roughly six-hour journey through hell. I think I understand. But I know there is much we missed, and I want to return to see it through, and see what, if anything, changes as a result.</p><p></p></section>
  2. Konami Confirms Metal Gear Solid: Master Collection Vol. 2 Won't Have MGS4's Metal Gear Online, But Peace Walker Multiplayer Will Return

    Fri, 13 Feb 2026 22:20:03 -0000

    Metal Gear Solid: Master Collection Vol. 2 will not include the version of Metal Gear Online featured with the original release of Metal Gear Solid 4: Guns of the Patriots.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/metal-gear-solid-4-rat-patrol-mgo-1771012269860.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/metal-gear-solid-master-collection-vol-2"><u>Metal Gear Solid: Master Collection Vol. 2</u></a> will not include the version of <a href="https://www.ign.com/games/metal-gear-online-2008">Metal Gear Online</a> featured with the original release of Metal Gear Solid 4: Guns of the Patriots.</p><p>Konami confirmed the omission, as well as many other details about its <a href="https://www.ign.com/articles/metal-gear-solid-master-collection-vol-2-finally-frees-mgs4-from-the-ps3-with-august-release-date-sony-state-of-play"><u>recently announced collection of ports</u></a>, on <a href="https://www.konami.com/mg/mc2/us/en/">its official website</a>. Buried beneath information about both MGS4 and Metal Gear Solid: Peace Walker is a single line confirming the multiplayer offering will not return when the former finally sneaks onto more platforms this August.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-120832-1771012392399.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-120832-1771012392399.png" data-caption="Screenshot%20from%20the%20Metal%20Gear%20Solid%3A%20Master%20Collection%20Vol.%202%20website.%20Image%20captured%20by%20IGN." /></section><p>This iteration of Metal Gear Online launched with MGS4 as a bundled-in multiplayer experience in June 2008. Featuring a variety of game modes that ranged from standard team deathmatch to a unique encounter that saw one player assume the role of Old Snake – the offshoot tied together elements from the fourth mainline Metal Gear Solid game for players to enjoy in an online setting. It received several post-launch expansions through the years before Konami <a href="https://www.ign.com/articles/2012/02/15/metal-gear-online-ending"><u>shut down the servers</u></a> in 2012.</p><p>Bringing back MGS4 multiplayer for Master Collection Vol. 2 seems to be too tall an order for the publisher, but the second installment in its series of collections won’t be completely without an online component. Konami’s website also confirms that, unlike the first half of the bundle, its Peace Walker port will support online multiplayer.</p><p>Details on its returning Co-Ops mode promise classic team gameplay for the Big Boss era of the series, allowing two-to-four players to complete missions together. Versus Ops is for the more competitive-minded fans and features matches for up to six players. Local wireless play is also included, but only for the Nintendo Switch and Nintendo Switch 2 versions.</p><section data-transform="ignvideo" data-slug="metal-gear-solid-master-collection-vol-2-official-reveal-trailer-state-of-play-2026" data-loop=""></section><p>Although the lack of Metal Gear Online support for MGS4 may come as a sad surprise for fans of the original PlayStation 3 release, other tweaks coming to the base experience may pique their interest. As described in a <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/"><u>PlayStation.Blog</u></a> post, Konami said the new version of MGS4 will feature improved internal resolution, a maximum framerate increase, and customizable controls. It’s unclear if Peace Walker will also benefit from visual adjustments, but it will at least come with custom controls. Ghost Babel, a bonus Game Boy Color entry from 2000, will not see the return of its two-player Vs. Battle mode, but it will come with screen filters, pixel-perfect screen settings, a rewind function, and custom controls.</p><p>Metal Gear Solid: Master Collection Vol. 2 has an August 27, 2026, release date for PC via Steam, Switch, Switch 2, PlayStation 5, and Xbox Series X | S. Those who pre-order their copy will gain access to the Cardboard Camouflage for MGS4 and the Love Box unfirom for Peace Walker. If you also happen to have save data from <a href="https://www.ign.com/games/metal-gear-solid-master-collection-vol-1">Vol. 1</a>, you&#39;ll earn the Gold Camouflage and Gold uniform.</p><p>For more, you can read about what Konami is doing to make sure it <a href="https://www.ign.com/articles/metal-gear-solid-master-collection-had-a-pretty-rough-launch-so-konami-says-its-being-more-careful-with-vol-2"><u>doesn’t suffer the same launch problems</u></a> as Vol. 1. You can also see how the publisher <a href="https://www.ign.com/articles/metal-gear-solid-delta-snake-eater-online-multiplayer-mode-fox-hunt-has-a-release-date-fresh-update-out-now">revamped the multiplayer experience for Metal Gear Solid Delta: Snake Eater</a> with its Fox Hunt mode last year.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  3. Magic Market Watch: Lorwyn Eclipsed Has Caused Elemental Cards to Rapidly Spike in Value

    Fri, 13 Feb 2026 21:00:00 -0000

    Looking for the biggest movers and shakers in Magic: The Gathering now that Lorwyn Eclipsed is here? We've got the highlights right here.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/12/mtg-crashers-and-climbers-ign-feb-13-1770905942119.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/magic-the-gathering-trading-card-game"><u>Magic: The Gathering</u></a> launched its first set of 2026, <a href="https://www.ign.com/articles/magic-the-gathering-lorwyn-eclipsed-where-to-buy-updated-2026"><u>Lorwyn Eclipsed</u></a>, and early signs are it’s a great return to in-universe cards.</p><p>As we do regularly, we’re looking at how the latest set has affected pricing across the cardboard game we love so much, leaning on data from our friends at <a href="https://www.tcgplayer.com/content/article/The-Biggest-Price-Spikes-in-Magic-The-Gathering-This-Week-01-24-2026/94235908-d3d2-4a36-931c-f99edfc5e342/"><u>TCGplayer</u></a>. Spoiler alert: Black and Blue cards are in vogue this season, it seems.</p><h2>Climbers</h2><section data-transform="catalog-carousel" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-items="[235168,235169,235170,235171,235172]" data-show-pricing="false" data-highlighted-item="null"></section><p>Kicking off with an Elemental that makes for a nifty inclusion for upgrading the Dance of the Elementals precon, <a href="https://zdcs.link/QxeJVx"><u>Sunderflock</u></a> is a nine-cost card that gets cheaper the more Elementals you have in play.</p><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235168"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235168" data-show-pricing="false" data-highlighted="false"></section><p>It also puts non-Elementals back in their owners’ hands, and is a 5/5 with Flying for good measure. It’s selling for around $10, having gone for (according to TCGplayer data) a single cent in recent months.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235169"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235169" data-show-pricing="false" data-highlighted="false"></section><p>Next up, <a href="https://zdcs.link/z7R6AG"><u>Eddymurk Crab</u></a>. Another Elemental (Crab), this one has Flash and costs less to cast for instants and sorceries in your graveyard. It also taps target creatures and is a 5/5 in its own right. It’s sitting at under a dollar right now, but has spiked from being worth next to nothing not long ago.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235170"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235170" data-show-pricing="false" data-highlighted="false"></section><p>Moving from Blue to Black, and Elementals to something a little more demonic, <a href="https://zdcs.link/9wBVbb"><u>Doomsday Excruciator</u></a> is a card that’s “spiked” to around two dollars. Not a lot, sure, but this six-cost, 6/6 with Flying was half of that last week. It exiles all but six of everyone’s cards, and dares you to finish a match more quickly by giving you an extra draw.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235171"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235171" data-show-pricing="false" data-highlighted="false"></section><p>Pairing nicely with that is <a href="https://zdcs.link/922XOE"><u>Insatiable Avarice</u></a>, which forces a player to lose life and draw three cards. This one is up to around $15 at the time of writing, but was $2 just a couple of weeks ago.</p><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235172"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235172" data-show-pricing="false" data-highlighted="false"></section><p><a href="https://zdcs.link/QOjMpn"><u>Harvester of Misery</u></a> jumped from $3 to around $18 (with some sellers shipping it for much more). This 5/4 with Menace dishes out -2/-2 to other creatures, and that might be enough to trigger a big with the Blight Curse precon.</p><h2>Crashers</h2><section data-transform="catalog-carousel" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-items="[235173,235174,235175,235176,235177]" data-show-pricing="false" data-highlighted-item="null"></section><p>Now that Lorwyn has been released, we’ve got a few Crashers from the latest set that are worth a pickup.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235173"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235173" data-show-pricing="false" data-highlighted="false"></section><p>Everyone went mad for <a href="https://zdcs.link/aA8rNw"><u>Hexing Squelcher</u></a>, with the Goblin Sorcerer preventing counters and dishing out Ward. It’s not around $18, down from $50 before launch.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235174"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235174" data-show-pricing="false" data-highlighted="false"></section><p>We’re big fans of <a href="https://zdcs.link/QrJ0bE"><u>Mirrorform</u></a> in these parts, but the Mythic has dropped to just around $5. Grab it, and <a href="https://www.ign.com/articles/magic-the-gathering-lorwyn-eclipsed-here-are-the-most-fun-cards-to-use-with-mirrorform"><u>then check out our list of crazy combos</u></a>.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235175"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235175" data-show-pricing="false" data-highlighted="false"></section><p>Another big drop is the 6/6 dragon, <a href="https://zdcs.link/aN3yq2"><u>Spinerock Tyrant</u></a>. It deals damage as -1/-1 (making it a Blighter’s dream), and doubles up spells. Now, it’s under $3, having been close to $30 at pre-launch prices.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235176"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235176" data-show-pricing="false" data-highlighted="false"></section><p>Sticking with big numbers, <a href="https://zdcs.link/aD80NW"><u>Curious Colossus</u></a> is a 7/7 that makes everyone else’s creature a 1/1. If you can pair that with a Massacre Wurm or something similar, you can board wipe an entire table in the late game. It’s now under $3.</p></section><section data-transform="catalog-item-wrapper" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235177"><section data-transform="catalog-item" data-catalogid="50f756e0-e9e8-4a5c-ae6e-a87e1411e799" data-id="235177" data-show-pricing="false" data-highlighted="false"></section><p>Finally, <a href="https://zdcs.link/av8bkE"><u>Ashling, Rekindled</u></a> is a 1/3 that transforms into Ashling, Rimebound to generate more mana. It’s a cheap card in terms of mana cost, but it’s now just $2 - down from $15.</p><p>For more on Magic: The Gathering, check out all we know about the Commander precons for <a href="https://www.ign.com/articles/magics-secrets-of-strixhaven-set-has-five-commander-decks-heres-what-we-know-about-them"><u>Secrets of Strixhaven</u></a> and <a href="https://www.ign.com/articles/magic-the-gathering-marvel-set-includes-four-new-commander-decks-everything-you-need-to-know"><u>Marvel Super Heroes</u></a>.</p><section data-transform="divider"></section><p>Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He&#39;s a big fan of Magic: The Gathering and other collectible card games, much to his wife&#39;s dismay.<br /> </p></section></section>
  4. Metal Gear Solid: Master Collection Vol. 2 - Here’s What Comes in Each Edition

    Fri, 13 Feb 2026 20:50:21 -0000

    Konami has finally announced Metal Gear Solid Master Collection Vol. 2, here's what it includes and where you can preorder it.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/untitled-design-2-1771014621001.png"/><section data-transform="mobile-ad-break"></section><p>Kojima fans, the day has arrived. Konami has finally <a href="https://www.ign.com/articles/metal-gear-solid-master-collection-vol-2-finally-frees-mgs4-from-the-ps3-with-august-release-date-sony-state-of-play">announced</a> Metal Gear Solid Master Collection Vol. 2; it’s coming to PS5, Nintendo Switch, Switch 2, Xbox, and PC on August 27. It collects Metal Gear Solid 4, Metal Gear Solid: Peace Walker, and Metal Gear: Ghost Babel. It’s available to preorder now on all platforms (<a href="https://zdcs.link/z64YJq">see it at Amazon</a>). Let’s take a look at where you can find it, how much it costs, and what to expect from the collection.</p><h2 data-toc-title="Where to preorder">Preorder Metal Gear Solid: Master Collection Vol. 2</h2><section data-transform="catalog-item-wrapper" data-catalogid="d25627b8-fc07-48f6-b3ea-270a9f5f7c41" data-id="235550"><section data-transform="catalog-item" data-catalogid="d25627b8-fc07-48f6-b3ea-270a9f5f7c41" data-id="235550" data-show-pricing="true" data-highlighted="false"></section><p></p><p><strong>Physical</strong></p><ul><li><strong>Amazon</strong> - <a href="https://zdcs.link/z64YJq">PS5</a> | <a href="https://zdcs.link/Qxe3nm">Switch 2</a> | <a href="https://zdcs.link/z3OvEq">Switch</a> | <a href="https://zdcs.link/QG81LY">Xbox</a></li><li><strong>Best Buy</strong> - <a href="https://zdcs.link/a07evw">PS5</a> | <a href="https://zdcs.link/QW6qL7">Switch 2</a> | <a href="https://zdcs.link/Qm83A6">Switch</a> | <a href="https://zdcs.link/aN3xLE">Xbox</a></li><li><strong>Walmart</strong> - <a href="https://zdcs.link/Q45EYD">PS5</a> | <a href="https://zdcs.link/z7RXPL">Switch 2</a> | <a href="https://zdcs.link/a56q8Y">Switch</a> | <a href="https://zdcs.link/922mqe">Xbox</a></li></ul><p><strong>Digital</strong></p><ul><li><a href="https://zdcs.link/9gXPVD">PlayStation Store</a></li><li><a href="https://zdcs.link/znBjpy">Xbox Store</a></li><li><a href="https://zdcs.link/z7RXm7">Nintendo eShop</a></li><li><a href="https://zdcs.link/ak1p40">Steam</a></li></ul><p>Metal Gear Solid: Master Collection Vol. 2 has an MSRP of $49.99.</p></section><h2 data-toc-title="Game list">Metal Gear Solid: Master Collection Vol. 2 Game List</h2><a href="https://assets-prd.ignimgs.com/2026/02/13/mgs-mc2-1771013654432.jpg"><img src="https://assets-prd.ignimgs.com/2026/02/13/mgs-mc2-1771013654432.jpg" class="article-image-full-size" title="undefined"/></a><p>For those who enjoy looking at contents in list form, here’s what games are included in the collection:</p><ul><li>Metal Gear Solid 4: Guns of the Patriots</li><li>Metal Gear Solid: Peace Walker (HD Collection version)</li><li>Metal Gear: Ghost Babel</li><li>(Versions for other regions of Metal Gear Solid 4: Guns of the Patriots can be downloaded separately from the store.)</li></ul><h2 data-toc-title="Included extras">Metal Gear Solid: Master Collection Vol. 2 Included Extras</h2><a href="https://assets-prd.ignimgs.com/2026/02/13/mgs-mc2-bonus-1771014677717.png"><img src="https://assets-prd.ignimgs.com/2026/02/13/mgs-mc2-bonus-1771014677717.png" class="article-image-full-size" title="undefined"/></a><p>Along with the games in the collection, you also get the following digital bonus items:</p><p><strong>Preorder/Early Purchase Bonus</strong></p><ul><li>Cardboard Camouflage - (in Metal Gear Solid 4: Guns of the Patriots)</li><li>LOVE BOX Uniform - (in Metal Gear Solid: Peace Walker)</li></ul><p><strong>Digital Contents</strong></p><ul><li>Metal Gear Solid 4 Database</li><li>Metal Gear Solid 4: Screenplay Book</li><li>Metal Gear Solid 4: Master Book</li><li>Metal Gear Solid: Peace Walker Screenplay Book</li><li>Metal Gear Solid: Peace Walker Master Book</li><li>Metal Gear Solid: Digital Soundtrack Vol.2</li><li>MGS: Master Collection Vol. 1 Save Data Bonus - If you have save data for any title in the first collection, you’ll get the following digital bonus items: Gold Camouflage in MGS4, and Gold Uniform in MGS: PW.</li></ul><h2 data-toc-title="What is the collection?">What Is Metal Gear Solid: Master Collection Vol. 2?</h2><section data-transform="ignvideo" data-slug="metal-gear-solid-master-collection-vol-2-official-reveal-trailer-state-of-play-2026" data-loop=""></section><p>Metal Gear Solid Master Collection Vol. 2 is a collection of the previously PS3-exclusive 2008 game <a href="https://www.ign.com/games/metal-gear-solid-4-guns-of-the-patriots">Metal Gear Solid 4: Guns of the Patriots</a>, as well as the HD Collection version of the 2010 PSP game <a href="https://www.ign.com/games/metal-gear-solid-peace-walker">Metal Gear Solid: Peace Walker</a>. And for good measure, it also contains the non-canon 2000 Game Boy game Metal Gear: Ghost Babel. </p><p>This collection represents the first time MGS 4 has been available on any platform other than PlayStation 3. With Konami’s thin release schedule over the past decade or so, many fans wondered if the series’ fourth main assignment would <em>ever</em> be released from its PS3 prison. I, for one, am extremely glad to see that happen, because my PS3 is in some box somewhere in my basement.</p><p>And just like with Vol. 1, you don’t have to buy the whole collection if you only want one game. You can buy each of the included games individually on all the platforms’ digital storefronts.</p><h2 data-toc-title="More preorder guides">More Preorder Guides</h2><p><section data-transform="commerce-deal" data-slug="other-preorder-guides" data-type="list"></section></p><p></p><section data-transform="divider"></section><p><em>Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN&#39;s board game and LEGO coverage. You can follow him on </em><a href="https://bsky.app/profile/chrislreed.com"><em>Bluesky</em></a><em>.</em></p></section>
  5. Girls Frontline 2: Exilium Announces Strong New Dolls and Free Rewards Coming in Next Patch

    Fri, 13 Feb 2026 18:30:00 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/12/patch-kv-1770925356606.png"/><section data-transform="mobile-ad-break"></section><p>Girls Frontline 2: Exilium recently revealed the new content that’s coming in its next patch on February 19, and there’s a lot. The headliners are two new T-Dolls, Alva and Voymastina, the latter of which is the strongest Doll in the game. Alva will arrive on February 19, and Voymastina will arrive on March 12. On top of that, there’s new story content, limited-time outfits and events, and lots of free rewards.</p><h3><strong>New T-Dolls Join the Fray</strong></h3><p>Alva, the dependable leader of Task Force DEFY, is the first new Doll to join the roster. Though reserved in demeanor, she is fiercely protective of her squad. She’s a Support-class Doll and excels at providing powerful shields and enhancing team survivability, making her a natural fit for shield-focused teams. With her signature weapon, 6P33, she increases the critical damage of Freeze-based allies and further amplifies the damage of shielded units, turning defense into offense. She synergizes particularly well with Robella, creating a 1+1&gt;2 effect, and her arrival marks the full realization of shield-centric Freeze teams.</p><a href="https://assets-prd.ignimgs.com/2026/02/12/alva-kv-update-1770923971757.png"><img src="https://assets-prd.ignimgs.com/2026/02/12/alva-kv-update-1770923971757.png" class="article-image-full-size" title="undefined"/></a><p>The new story content, called Corposant, will be released in three parts on February 19, February 26, and March 12. It features CG animations and delivers an experience comparable to a visual novel, with more than 100,000 English words. When the final chapter launches on March 12, it will also introduce the highly anticipated new Doll Voymastina, who is officially recognized as the strongest second-generation Doll in the game. </p><p>Codenamed “White Mastiff,” Voymastina is a physical-team core damage dealer who specializes in defense-ignoring capabilities, delivering massive physical damage through both active and support attacks. Her exclusive effect, Predator’s Principle, boosts burst damage, while Eye of the White Mastiff enables sustained offensive pressure. Debuting alongside her is the Elite assault rifle 6P71 (Medium Ammo), Voymastina’s imprinted signature weapon, designed to complete her combat profile and reinforce her role as a top-tier damage dealer. </p><a href="https://assets-prd.ignimgs.com/2026/02/12/voymastina-kv-available-on-12-march-1770924024983.png"><img src="https://assets-prd.ignimgs.com/2026/02/12/voymastina-kv-available-on-12-march-1770924024983.png" class="article-image-full-size" title="null"/></a><h3><strong>Free Goodies on the Way</strong></h3><p>The patch will add lots of new free rewards, led by the ability to earn 55+ pulls, 11,000+ Collapse Pieces, an Elite Doll (Balthilde), and a Commander outfit during the themed Corposant event that launches February 19.</p><p>Plus, there are multiple upcoming log-in events that can score you additional goodies. Starting February 19, you can log in to receive 10 Targeted Access Permissions (which are used to pull for characters) and sign in to receive another 10. And another event starts March 12, where you can get an additional 10. Also starting February 19, you can get one reward mail every week, each containing one Access Permission, 100 Collapse Pieces (which can be used to get more Targeted Access Permissions), and 100 Next-Gen Memory Sticks (which can be used to increase your affinity with individual Dolls).</p><p>From February 19 to April 1, the limited-time Splash Bash event introduces a PK-style gameplay mode featuring interactive matchups between Dolls and players. There’s streamlined gameplay guidance and stage-clearing tips, making the mode a light but competitive change of pace. And you can unlock the exclusive Commander outfit Leisurely Heat by participating.</p><a href="https://assets-prd.ignimgs.com/2026/02/12/splash-bash-gameplay-1770924061482.png"><img src="https://assets-prd.ignimgs.com/2026/02/12/splash-bash-gameplay-1770924061482.png" class="article-image-full-size" title="undefined"/></a><p>On top of all this, the upcoming patch will also add limited-time discounts on three new outfits: Alva - Antje, Lenna - Flying Phantom, and Nikketa - Night on the Silver Bay. And there will be a new permanent gameplay mode called Ashen Tales in Artifact Recovery.</p><p>As always, Girls Frontline 2: Exilium will continue to release more new content in the future. In the next six months, you can expect extensive story updates, new gameplay modes, new Dolls and outfits, and collaborations with other major IPs. If you want to stay up to date on those details and announcements, you can visit<a href="https://gf2exilium.sunborngame.com/main"> <u>the official website</u></a> or join the community on<a href="https://x.com/GFL2EXILIUM_EN"> <u>Twitter</u></a>,<a href="https://www.youtube.com/@GFL2EXILIUM"> <u>YouTube</u></a>, or<a href="https://discord.com/invite/gfl2"> <u>Discord</u></a>.</p></section>
  6. Vote for the Best Cover Athlete in FIFA/EA FC History

    Fri, 13 Feb 2026 18:00:00 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/05/eafc-bracket-1770326563574.png"/><section data-transform="mobile-ad-break"></section><p>The FIFA/EAFC game franchise has been going strong for more than 30 years, and in that time it’s featured some of the most iconic players in history on the cover. But only one can be crowned the true GOAT, and now is your chance to tell us who that should be.</p><p>We’ve created a tournament presented by McDonald’s and their limited-time Hot Honey sauce. Just as these cover athletes elevated the FIFA/EAFC franchise, the Hot Honey sauce elevates your faves to a new level. The tournament will have 32 cover athletes organized into a bracket that you’ll vote on, and they cover just about the entire run of the series, from Erik Thorstvedt (FIFA Soccer 95) to Jude Bellingham and Jamal Musiala (EA FC 26).</p><p>Players will face off in 1v1 matchups, with the one who gets the most votes moving on to the next round. All the matchups in each round will be done at the same time, and voting will be conducted through polls on the bottom of the page you’re currently on as well as <a href="https://www.instagram.com/stories/igndotcom/"><u>IGN’s Instagram stories</u></a>. If you come back to this page on the dates listed below, the polls will be updated to the latest round and you can vote again.</p><p></p><h1><strong>🗓️ Voting Dates</strong></h1><p><strong>First Round</strong>: Feb. 13</p><p><strong>Sweet 16</strong>: Feb. 17</p><p><strong>Elite 8</strong>: Feb. 19</p><p><strong>Final 4</strong>: Feb. 23</p><p><strong>Championshi</strong>p: Feb. 25</p><p><strong>Winner Announced</strong>: Feb. 27</p><p></p><section data-transform="poll" data-id="b43a4b67-3c42-49ba-bd8c-86cbd7089a07"></section><section data-transform="poll" data-id="d557d150-716a-4811-b357-102e4bd22372"></section><section data-transform="poll" data-id="f3ff1538-b3b0-4d6a-b37f-92a7ded6822c"></section><section data-transform="poll" data-id="a0d2c0af-6161-4510-aa53-91de90c975d8"></section><section data-transform="poll" data-id="799c2bc7-9677-49f6-abdf-dfd1ab21f0db"></section><section data-transform="poll" data-id="8e7c84b5-4a5a-4eab-991e-6a152d28e037"></section><section data-transform="poll" data-id="2a3b6d97-8fc3-4300-bf50-f19bcfad3a1c"></section><section data-transform="poll" data-id="be3ed449-4d31-4dd8-95d2-a1f3cbefcb5f"></section><section data-transform="poll" data-id="0ae08790-ce5b-4c4d-ab15-00016d44b677"></section><section data-transform="poll" data-id="92d51294-b16b-47b1-9730-9f7e7508aeab"></section><section data-transform="poll" data-id="24965fdf-25c0-4c4c-afeb-efc380b29d70"></section><section data-transform="poll" data-id="29aa0b63-f6ae-4335-bd6a-290bd1081ea5"></section><section data-transform="poll" data-id="2556e955-7631-4f0f-a8a0-d590335abfdd"></section><section data-transform="poll" data-id="9b64e573-28bf-4832-a028-c9795750b869"></section><section data-transform="poll" data-id="c452d266-4fa0-4057-83fb-d56343b96070"></section><section data-transform="poll" data-id="aa9733f5-df66-4d94-b518-a1d6479d0773"></section><p></p></section>
  7. The Secretlab Presidents Day Sale Is Your Chance to Score a Great Deal on the Ultimate Gaming Chair

    Fri, 13 Feb 2026 17:55:00 -0000

    Genshin Impact chairs are also on sale to celebrate the in-game Lantern Rite event and Lunar New Year.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/11/secretlabningguang-1770837900228.jpg"/><section data-transform="mobile-ad-break"></section><p>The <a href="https://zdcs.link/QqJ72D">Secretlab Presidents Sale</a> has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab&#39;s lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab&#39;s highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.</p><p>In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.</p><ul><li>Extra $40 off Chair orders of $850+ with code &quot;<strong>SLEV-MINCPRES26</strong>&quot;</li><li>Extra $50 off Desk orders of $1,489+ with code: &quot;<strong>SLEV-MINDPRES26</strong>&quot;</li><li>$100 off all orders of $1,999+ with code: &quot;<strong>SLEV-MINSWPRES26</strong>&quot;</li></ul><p>Finally, Secretlab&#39;s Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that&#39;s going on right now in-game.</p><h2>Save $50 off Secretlab Titan Evo gaming chairs</h2><section data-transform="catalog-carousel" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-items="[206777,235403,235404,235406,235407,235412,235408,235405,235410,235411,220862,235413,235409]" data-show-pricing="true" data-highlighted-item="null"></section><p>The Titan Evo is Secretlab&#39;s most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It&#39;s available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.</p><p>Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own <a href="https://www.ign.com/articles/secretlab-titan-evo-2022-review">glowing Titan Evo review</a>.</p><h2>Genshin Impact themed chairs see their first discount ever</h2><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235414"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235414" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235415"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235415" data-show-pricing="true" data-highlighted="false"></section><p>Genshin Impact&#39;s annual <a href="https://www.hoyoverse.com/en-us/news/162178">Lantern Rite in-game event</a> is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she&#39;s basically a royal). This is the first time a Genshin chair has gone on sale, so if you&#39;re a Hoyoverse superfan, don&#39;t miss it.</p><h2>Secretlab&#39;s flagship Titan Evo Nanogen is also on sale</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210628"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210628" data-show-pricing="true" data-highlighted="false"></section><p>The <a href="https://zdcs.link/zjGqGP">Titan Evo Nanogen Edition</a> is Secretlab&#39;s highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is <a href="https://www.ign.com/articles/the-best-gaming-chairs">the best gaming chair</a>. In our recent <a href="https://www.ign.com/articles/secretlab-titan-evo-nanogen-edition-review">Titan Evo Nanogen Edition review</a>, Chris Coke wrote that &quot;the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given... The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used.&quot;</p><h2>Sadly, Titan Evo Pokemon Edition preorders aren&#39;t discounted</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234674"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234674" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234675"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234675" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234676"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="234676" data-show-pricing="true" data-highlighted="false"></section><p>Secretlab&#39;s recently announced <a href="https://www.ign.com/articles/now-you-can-show-off-your-favorite-pokmon-on-a-secretlab-titan-evo-gaming-chair">lineup of Pokémon gaming chairs</a> is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they&#39;re worth a mention. These chairs showcase one of three iconic Pokémon - Gengar, Pikachu, and Eevee - with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee&#39;s myriad evolutions; it also seems to be the top seller, since it&#39;s already on its third wave of preorders.</p><p>Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn&#39;t stick to your sweaty skin on hot days.</p><h2>Save $30 off the Titan Evo recliner add-on (it&#39;s worth it)</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210629"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210629" data-show-pricing="true" data-highlighted="false"></section><p>Also on sale for the first time, Secretlab&#39;s <a href="https://zdcs.link/QGVkVV">new recliner add-on</a> is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our <a href="https://www.ign.com/articles/secretlab-ergonomic-recliner-add-on-review">recliner add-on review</a>, Chris Coke wrote that &quot;while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point.&quot;</p><h2>Secretlab Magnus deals are also on sale, including Genshin</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210619"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="210619" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="206780"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="206780" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235416"><section data-transform="catalog-item" data-catalogid="7196fbb4-3551-41fa-8be4-62f761270db7" data-id="235416" data-show-pricing="true" data-highlighted="false"></section><p>Not only are the <a href="https://zdcs.link/Qbnqnr">Magnus</a> and <a href="https://zdcs.link/9yw7w2">Magnus Pro</a> discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our <a href="https://www.ign.com/articles/secretlab-magnus-pro-standing-desk-review">Magnus Pr0 review</a> review for hands-on impressions.</p><h2>Secretlab has the best &quot;racing-style&quot; gaming chairs</h2><p>It&#39;s no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our <a href="https://www.ign.com/articles/the-best-gaming-chairs">best gaming chair</a> roundup are Secretlab models. Of all the gaming chairs we covered in our &quot;<a href="https://www.ign.com/videos/the-best-gaming-chairs-early-2023-budget-to-best">Budget to Best</a>&quot; roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.</p><p><p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Deals on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Deals on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Deals on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a></li></ul></li></ul></aside><section data-transform="divider"></section><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></p></p></section></section>
  8. New Pokémon Pinball Machine Lets You Catch, Battle, and Complete a Pokédex

    Fri, 13 Feb 2026 16:59:23 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/poke73-1770998086640.jpg"/><section data-transform="mobile-ad-break"></section><p>Stern Pinball Inc. has teamed up with The Pokémon Company to create the first Pokémon-themed pinball machine ever. While Pokémon has appeared in pinball form on the Game Boy Color and Game Boy Advance in the past, this is the first attempt at an arcade-ready machine. But this isn’t a throwback; Pokémon Pinball by Stern has tons of crazy high-tech bells and whistles, like the ability to collect Pokémon while playing the machine and save your progress on a Pokédex on your phone, several interactive toys like an animatronic Pikachu, and an HD screen with tons of anime footage. While Stern has only just announced Pokémon, it’s out really soon (in the coming months). We travelled to Stern’s factory to check it out. And after playing a bunch of games we can confirm: It’s awesome. </p><p></p><section data-transform="slideshow" data-slug="pokemon-by-stern-pinball" data-value="pokemon-by-stern-pinball" data-type="slug" data-caption=""></section><h2>In Good Company </h2><p></p><p>The Pokémon Company worked with Stern extremely closely on making sure Pokémon was represented perfectly; we heard a lot about that partnership during our visit to Stern’s factory, and it’s obvious from playing the Pokémon machine that Stern really <em>gets</em> Pokémon. Lead Programmer Tanio Klyce explained, “A lot of work went into marrying the necessary pinball design with Pokémon,” and it is clear that they used the license to make a game about battling, catching, and living in the world of Pokémon.</p><p></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/pokepremleft-1770998077040.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/pokepremleft-1770998077040.jpg" data-caption="The%20Premium%20version%20of%20Pok%C3%A9mon%20by%20Stern%20Pinball%20Inc.%20%20Photo%3A%20Stern." /></section><p></p><p>The art package is focused on Kanto Region Pokémon – the first 151 Gen 1 Pokémon introduced in Pokémon Red and Blue – and you start the game with Gen 1 starters available for battles, which we will get to in a bit. The toys and art are clearly a result of careful collaboration. Klyce says, “We didn’t draw anything, we essentially composited [The Pokémon Company’s] stuff … They are very particular. Line weights, colors, relative scales of characters went under tremendous scrutiny.” While that may sound intense, it actually ended up lending the project a sense of legitimacy, according to longtime Stern pinball designer and one of Pokémon’s co-leads, George Gomez.</p><p></p><section data-transform="ignvideo" data-slug="pokemon-pinball-official-trailer" data-loop=""></section><p></p><p>Beyond the art on the cabinet, there’s plenty more Pokémon crammed into this machine. The monitor in the back glass works in anime clips from Seasons 10-25. For example, if you hit the right ramp a few times you can start a Pikachu vs. Raichu mode in which battle scenes from the anime are shown on screen while you play a multiball mode. The speakers blast the Pokémon theme song, and Meowth’s taunts from the anime are piped in – the voice actor for Giovani even recorded custom shoutouts for certain modes (deeper in the game there are Regional Rivals and even Gym Battles and an ultimate Master Battle against Giovanni. We didn’t get to those… yet!).</p><p></p><h2>Catch ‘Em (Pinb)All</h2><p></p><p>While Gen 1 and Kanto region is the focus of the side art, backglass, and playfield art, Klyce adds, “We have Pokémon in the game from all the Generations … At launch we have 182 that you can discover and catch.” He also says “more are coming” which is a nod at the online nature of Stern Machines these days: Updates can be pushed in the background to add content or limited time events, which, of course, is a perfect match for Pokémon. Here’s how this could work: As you approach a Stern pinball machine, you can log in with a QR code on the Stern Insider Connected app on your phone. Once you do this, you can track your scores, unlock Achievements, and, in Pokémon, add to your Pokédex. </p><p></p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/poke112-1770998086640.jpg" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/poke112-1770998086640.jpg" data-caption="A%20view%20of%20the%20Pok%C3%A9mon%20playfield%20and%20toys.%20Photo%3A%20Stern." /></section><p></p><p>As you discover new Pokémon, a special Pokedex section of the Insider Connected app will get filled out. Stern may then push an update adding to the Pokémon available in the machine and thus expand the Pokédex. It’s not going to be easy! Catching Pokémon is kinda hard in pinball: First, you can basically hit any target or shot to fill a meter – the pop bumpers are “tall grass” that fills the catch meter fast. After this, a random Pokémon will appear. These are based on the biome you are in, which you play in order: Forest, Lake, Mountain, Desert (in the Forest, we ran into a Kakuna, a Bewear, and a Venomoth). At this point you have to shoot a lit purple flashing shot to reveal the Pokémon in the Pokédex. Then you have to shoot the Pokéball toy to capture the Pokémon. This not only adds the Pokémon to your ‘dex, but also unlocks a Battle…</p><p></p><h2>Battle Ready</h2><p></p><p>Despite Ash’s favorite catch phrase, you don’t choose your starters. When start a game, you have a team of four: Squirtle, Pikachu, Charmander, and Bulbasaur. Once you start a Battle by shooting the scoop on the right, you must aim for shots that are lit up to guide you through the battle, with each lamp sending you up a ramp or around a loop or at a target. The first Pokémon automatically deployed in battle is Bulbasaur, and purple shots for poison attacks and green shots for grass attacks are lit up. If you dawdle, the adversary will attack you. In one battle vs. Scyther, we weren’t making good progress with Bulbasaur’s plant attacks, but after a few shots, we lit a shot in a scoop on playfield that let us switch to Charmander and then properly torched Scyther. It was actually kind of sad! The score went way up. Limiting your squad may seem odd, but it’s also super effective: Successfully nailing shots in pinball is a lot harder than selecting your next move in turn-based combat. It’s kind of like playing on a Game Boy while also juggling it! But it does feel like Pokémon, and catching, collecting, and battling Pokémon just feels totally cool and new when done with pinball flippers.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/pokepremiumtop-1770998364620.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/pokepremiumtop-1770998364620.jpg" data-caption="The%20full%20Premium%20version%20Pok%C3%A9mon%20playfield.%20Photo%3A%20Stern." /></section><p></p><h2>Version Differences</h2><p>While they don’t come in Red, Blue, and Yellow versions, there are diffent versions of Pokémon available: The Premium and Limited Edition (LE) versions ship with an animatronic Pikachu toy that wobbles about, an interactive Pokéball toy that snatches the pinball and hides it from view, and a magnet that flings the pinball around under the Meowth Balloon toy. These versions also have metal ramps and a more complicated left whirlpool ramp. The LE version (a limited run of 750 machines) has additional lighting, colored “armor” (the metal lining and legs on the cabinet), and its own custom art scheme. The Pro version is stripped down a bit with a non-interactive Pikachu and Pokéball toy and no magnet, but it closely resembles the other models outwardly and also features the pretty cool Meowth Balloon that swoops across the playfield for an easy target (and easy multiball). Other Stern machines have much more striking differences across their models; the most we noticed about the Pro was that the lack of the metal parts and lighting made it look a bit cheaper – which it is. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/pokeleleft-020326-1770998278785.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/pokeleleft-020326-1770998278785.jpg" data-caption="The%20Limited%20Edition%20cabinet%20for%20Pok%C3%A9mon%20Pinball%20by%20Stern." /></section><p>We can’t wait to play more Pokémon from Stern – the idea of filling out a Pokédex in a whole new way across multiple machines, arcades, bars, and game rooms is super cool and like nothing that’s been done before. And while the innovation is clear in features like the Pokédex, battles, and DLC potential, the basic layout of Pokémon feels approachable and classic like Attack from Mars (central bash shot) or Monster Bash (obvious shots tied to characters). That makes sense because Pokemon Pinball is the product of both one of Stern’s newest designers, Jack Danger, and George Gomez, who worked on classics like The Lord of the Rings and the aforementioned Monster Bash. The shots were easy to hit and flow felt good, but we drained a lot – there’s nothing kiddie about the gameplay on this machine, despite its appearance. And that’s what both Pokémon and pinball have in common: Anyone can play, but few can become a master. We should hear more about Pokémon Pinball from Stern in the coming weeks; the MSRP of the Pro model is set at $6,999, with the Premium at $9,699 and the LE at $12,999 and all <a href="https://sternpinball.com/game/pokemon/">models are available for pre-order now</a>.</p><p></p></section>
  9. Yes, You Can Use the Virtual Boy Accessory to Play Smash Bros., Mario Odyssey and Zelda: Breath of the Wild in VR

    Fri, 13 Feb 2026 15:49:06 -0000

    Nintendo's upcoming Virtual Boy accessory can be used to play Super Smash Bros. Ultimate, Super Mario Odyssey, Captain Toad: Treasure Tracker and The Legend of Zelda: Breath of the Wild, it's been reported.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-154829-1770997731537.png"/><section data-transform="mobile-ad-break"></section><p>Nintendo&#39;s upcoming Virtual Boy accessory can be used to play Super Smash Bros. Ultimate, Super Mario Odyssey, Captain Toad: Treasure Tracker and The Legend of Zelda: Breath of the Wild, it&#39;s been reported. </p><p><a href="https://www.videogameschronicle.com/news/confirmed-switchs-virtual-boy-headset-can-play-vr-supported-switch-games-including-breath-of-the-wild-and-mario-odyssey/">VGC</a> has tested the new Virtual Boy headset (and its cheaper cardboard alternative) with the four games, which previously received VR modes to become compatible with Nintendo Labo VR following its launch back in 2019.</p><p>As VGC reports, the new Virtual Boy accessory works in an identical manner to Nintendo Labo VR, essentially acting as a shell with a pair of lenses for your Switch screen. (And yes, you can remove those red Virtual Boy lenses.)</p><section data-transform="ignvideo" data-slug="virtual-boy-nintendo-classics-official-trailer-nintendo-direct" data-loop=""></section><p>Viewing the four classic Switch games in their VR modes, players are treated to a VR effect, and can look around naturally by moving their head — which is tracked by the console&#39;s motion sensors.</p><p>Does Nintendo intend for you to use your new Virtual Boy accessory this way? It&#39;s debatable. On the one hand, using the actual Virtual Boy accessory for this is a little difficult, since it is designed to sit on a flat surface, removing your ability to look around easily. On the other, VGC notes that Breath of the Wild&#39;s Switch 2 upgrade retains its VR mode option, so perhaps this was the plan all along. </p><p>Nintendo will officially launch its Virtual Boy Nintendo Classics collection next week on February 17, which you&#39;ll need a Nintendo Switch Online + Expansion Pack subscription on either Switch or Switch 2 to access. You&#39;ll also need a Virtual Boy ($99.99) or cardboard Virtual Boy ($24.99) accessory, sold via the My Nintendo Store. </p><section data-transform="slideshow" data-slug="virtual-boy-for-nintendo-switch" data-value="virtual-boy-for-nintendo-switch" data-type="slug" data-caption=""></section><p>As of next week, the Virtual Boy library will arrive with the following games:</p><ul><li>Galactic Pinball</li><li>Teleroboxer</li><li>RED ALARM</li><li>Virtual Boy Wario Land</li><li>3-D Tetris</li><li>Golf</li><li>The Mansion of Innsmouth </li></ul><p>Over time, Nintendo will then slowly launch more, including two games that previously never saw the light of day. </p><p></p><ul><li>Mario Clash</li><li>Mario&#39;s Tennis</li><li>Jack Bros.</li><li>Space Invaders Virtual Collection</li><li>Virtual Bowling</li><li>Vertical Force</li><li>V-Tetris</li><li>Zero Racers (previously unreleased)</li><li>D-Hopper (previously unreleased)</li></ul><p></p><p>&quot;Would I recommend the average Nintendo fan drops $100 or even $25 to play these games? No, probably not,&quot; IGN wrote after <a href="https://www.ign.com/articles/virtual-boy-on-switch-2-discovering-nintendos-greatest-failure">going face-on with the Virtual Boy accessories recently</a>. &quot;There are only seven of them to play at launch, and they are more enjoyable from a historical perspective than an entertainment one. You could buy seven superior indie games for 100 bucks that come in more than just one color. But if you love exploring wacky bygones from past eras and want a really cool accessory to display in your game room, you’ll probably really like the new Virtual Boy like I did.&quot;</p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  10. There's Confusion Over God of War Sons of Sparta Having Co-Op, Based on Its PlayStation Store Description

    Fri, 13 Feb 2026 14:42:07 -0000

    God of War Sons of Sparta is a side-scrolling spin-off listed as having 1-2 player support. The only problem? Fans can't find its two-player option.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-143236-1770993202798.png"/><section data-transform="mobile-ad-break"></section><p><strong>UPDATE:</strong> God of War developer Sony Santa Monica has been forced to clarify God of War Sons of Sparta&#39;s two-player offering following widespread confusion. </p><p>In a <a href="https://x.com/sonysantamonica/status/2022393739986244098">post</a> on X/Twitter today, almost 24 hours after the game&#39;s announcement, the studio has now explained that the game&#39;s advertised two-player capabilities are in fact limited to &quot;a challenge mode that can be played solo or with local 2-player couch co-op&quot; unlocked only &quot;after completing Sons of Sparta&#39;s main story.&quot; </p><p>This explains why players who have just bought the game aren&#39;t seeing any two-player offering. </p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">❗PSA: God of War Sons of Sparta 2-Player Mode<br><br>After completing Sons of Sparta&#39;s main story, you will unlock a challenge mode that can be played solo or with local 2-player couch co-op.</p>&mdash; Santa Monica Studio – God of War Sons of Sparta (@SonySantaMonica) <a href="https://twitter.com/SonySantaMonica/status/2022393739986244098?ref_src=twsrc%5Etfw">February 13, 2026</a></blockquote> <p>As IGN reported earlier today, many fans have said they were lured in by the promise of a two-player mode for the full game, and purchased Sons of Sparta having seen gameplay clips featuring both Kratos and his brother, assuming it would be two-player all the way through — only to realize this was not the case. </p><section data-transform="divider"></section><p><strong>ORIGINAL STORY: </strong>Last night&#39;s Sony State of Play broadcast ended with an announcement and shadow drop for <a href="https://www.ign.com/games/god-of-war-sons-of-sparta">God of War Sons of Sparta</a>, a side-scrolling spin-off listed as having 1-2 player support via the PlayStation Store. The only problem? Fans can&#39;t find its two-player option.</p><p>Early reports from those who&#39;ve paid the game&#39;s $29.99 asking price and revisited Kratos&#39; origins say that his sibling Deimos only appears at certain points, there&#39;s no two-player option in the game&#39;s menus, and plugging in a second PS5 controller doesn&#39;t provide extra options. </p><p>It&#39;s an odd situation that&#39;s led some to suspect the PlayStation Store <a href="https://store.playstation.com/en-us/concept/10012744">listing</a> is simply incorrect — as it appears to be the only firm evidence a two-player mode exists — and seek help from others online also searching for its multiplayer.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-130432-1770993202798.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/02/13/screenshot-2026-02-13-130432-1770993202798.png" data-caption="God%20of%20War%20Sons%20of%20Sparta%2C%20listed%20for%201-2%20players.%20Image%20credit%3A%20PlayStation%2FIGN" /></section><p>Writing on reddit and social media, fans say the store&#39;s listing didn&#39;t initially seem odd — since the game&#39;s title is &quot;Sons of Sparta&quot; plural, in-game footage shows the two brothers killing bosses together, and its cover artwork focuses on them fighting side-by-side. </p><p>The game&#39;s store description could also be ready ambiguously, referencing the exploits of both brothers: </p><p>&quot;Experience an untold chapter in Kratos&#39; journey set during the harsh years of Spartan training alongside his brother Deimos,&quot; Sons of Sparta&#39;s official blurb reads. &quot;Through endless trials, their minds, bodies, and hearts have been molded to become Spartan soldiers for whom duty and honor mean everything. After a fellow cadet goes missing, Kratos and Deimos vow to find him and embark on an adventure that will put their training and Spartan spirit to the test.&quot;</p><section data-transform="ignvideo" data-slug="the-first-18-minutes-of-god-of-war-sons-of-sparta" data-loop=""></section><p>&quot;Just got it installed and running,&quot; wrote God of War fan Mephistocheles on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1r38od8/god_of_war_sons_of_sparta_metroidvania_announced/">reddit</a>, in a lengthy thread with much discussion on the game&#39;s lack of co-op play. &quot;So far it&#39;s not allowing drop in play on 2nd controller and there were no two-player options on start menu. Will update if I find it does allow co-op, but it doesn&#39;t look like it.&quot;</p><p>&quot;I’m so sad,&quot; wrote bob_th4_build3r. &quot;I bought it instantly because i thought it would be co-op… maybe they will add it in the future?&quot;</p><p>Other comments say they are now escalating the matter to PlayStation&#39;s customer support, while several fans say they have tried to request refunds. IGN has contacted PlayStation and Sons of Sparta developer Mega Cat Studios for clarification on the game&#39;s two-player capabilities, or lack thereof.</p><p>Sony&#39;s State of Play show also included the <a href="https://www.ign.com/articles/god-of-war-sons-of-sparta-side-scrolling-spin-off-out-today-and-god-of-war-trilogy-remake-announced-sony-state-of-play">surprise announcement of a God of War Trilogy Remake</a>, though work on the project at Sony Santa Monica is still in its early stages. For much more, catch up with <a href="https://www.ign.com/articles/sony-playstation-state-of-play-february-2026-everything-announced">everything announced during Sony&#39;s State of Play broadcast</a> right here.</p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  11. Zero Parades Writer Hopes ZA/UM ‘Never Becomes a AAA Studio’

    Fri, 13 Feb 2026 14:30:00 -0000

    One ZA/UM developer hopes that the studio will never grow into a AAA company, "even if Zero Parades sells four billion copies."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/10/zero-parades-indie-blogroll-1770725961714.jpg"/><section data-transform="mobile-ad-break"></section><p>Developer ZA/UM may have had a significant hit with 2019’s Disco Elysium, but it remains a reasonably small studio. And, at least as far as writer and VO director Jim Ashilevi is concerned, that’s how things should remain. </p><p>“I hope we&#39;ll never become a triple-A studio,” he said during a recent interview with IGN. </p><p>ZA/UM currently employs just under 100 members of staff, many of whom work remotely from different places across the world. Its has offices in Tallinn, Estonia; London, UK; and Porto, Portugal, and the company remains independently owned. While this is admittedly a bigger outfit than many indie developers enjoy, it’s still small-scale. And that’s how Ashilevi likes it. </p><p>“I think we&#39;re always deeply encouraged and inspired by the indie scene because that&#39;s where the fresh ideas come from,” he said. “The avant-garde stuff always happens on the fringes, and I hope we&#39;ll never become a triple-A studio. Honestly, even if Zero Parades sells four billion copies, I hope we are wise enough to stay true to our core sensibilities and values as artists and storytellers.” </p><p>As part of that conversation, Ashilevi offered his assessment of the gaming landscape. “I think it&#39;s grim out there,” he said. “I think the industry is in a really rough place. We all know that. But I don&#39;t think the industry is in a rough place creatively. I think, in a way, it&#39;s better than ever. It&#39;s better than ever before because anyone can make a game that touches the hearts of hundreds of millions of people.”</p><section data-transform="ignvideo" data-slug="zero-parades-official-steam-next-fest-announcement" data-loop=""></section><p>The comment came in reference to the success of Clair Obscur: Expedition 33, which, while developed on a much higher budget than any of ZA/UM’s projects, was 2025’s demonstration that there’s an enormous appetite for single-player, story-led games produced outside of the mega-publishers’ circles. </p><p>“I think the industry has become less gatekeep-y in a way,” he said. “But that also presents another problem, which is how do you even begin to promote your game, or make sure that it actually finds its audience? I think really the only thing you can control is whether you&#39;re staying true to your own vision and your own voice.”</p><p>As we explored earlier this week, <a href="https://www.ign.com/articles/power-comic-books-and-zero-parades-for-dead-spies-how-zaum-found-its-disco-elysium-successor"><u>that vision has been ZA/UM’s “North Star” when it comes to Zero Parades</u></a>. “For that reason, I&#39;m already really proud and happy with what we&#39;ve done,” says Ashilevi. “It&#39;s like the response coming from the players – which will hopefully be positive, mostly positive – is almost just a bonus at this point. The real value I got out of it as a storyteller was just getting to know my friends and colleagues a little better and getting to know more about what goes on in their hearts and minds and souls.”</p><p>For more from ZA/UM, check out <a href="https://www.ign.com/articles/zero-parades-and-disco-elysium-developer-zaum-on-ai-we-dont-use-it">the studio’s stance on using AI</a>, and <a href="https://www.ign.com/articles/zaums-new-rpg-is-similar-to-disco-elysium-because-were-still-the-same-people">why its new RPG resembles Disco Elysium so closely</a>. And if you&#39;re interested in playing Zero Parades, <a href="https://www.ign.com/articles/zero-parades-demo-steam-next-fest">a free demo will be available as part of Steam Next Fest. </a></p><section data-transform="divider"></section><p><em>Matt Purslow is IGN&#39;s Executive Editor of Features. </em></p></section>
  12. League of Legends Riftbound: Spiritforged Expansion – First Hands-On Impressions of the New TCG Set

    Fri, 13 Feb 2026 14:00:00 -0000

    Get an early look at League of Legends Riftbound's upcoming Spiritforged expansion.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/11/lolspirtf-1770775265850.jpg"/><section data-transform="mobile-ad-break"></section><p>Riot’s latest venture into the trading card game space with League of Legends’ Riftbound continues to grow with its second set, Spiritforged. The young TCG is holding its own with the likes of <a href="https://www.ign.com/articles/disney-lorcana-winterspell-expansion-first-hands-on-with-darkwing-duck-pocohontas-and-more">Disney Lorcana</a>, <a href="https://www.ign.com/articles/magic-the-gathering-full-release-schedule-updated-2026">Magic: The Gathering</a>, the <a href="https://www.ign.com/articles/gundam-card-game-first-hands-on-ready-to-engage-pilot">Gundam Card Game</a>, and many other TCGs competing for the attention of gamers. In the latest Riftbound set, players are introduced to new gameplay mechanics like equipment, which is featured heavily in one of the new champion decks releasing alongside the set. Although global release timings haven’t synced up yet with this expansion, there’s still room for the meta to see some interesting changes when more regions get to play around with the new cards and brew some decks. </p><p>So far in Riftbound, pre-constructed champion decks have been the easiest way for new players to jump into games right out of the box. Like starter decks in other TCGs, champion decks have everything you need to play a match. One of the League of Legends’ champions being highlighted in a big way in this set is Fiora. This deck, as well as Fiora’s cards, focus on the keyword Mighty. A unit is Mighty when it has 5+ might, whether that’s printed on the card or gained through a buff. Might in Riftbound represents both a unit’s health and damage output, so decks that tend to have the Mighty keyword are usually big tanky units or have spells to buff. The Fiora champion deck in particular consists of the orange and yellow colors or Body and Order domains, respectively. Orange (Body) cards have big units or have cards to buff units to Mighty status, where yellow (Order) tends to go wide with opportunities to play many token units. With the new Equipment type for gear, this means easily buffing smaller units such as tokens to become Mighty, and that’s where Fiora’s champion decks shine. </p><a href="https://assets-prd.ignimgs.com/2026/02/11/riftspirit-fiora-1770775300774.jpg"><img src="https://assets-prd.ignimgs.com/2026/02/11/riftspirit-fiora-1770775300774.jpg" class="article-image-full-size" title="undefined"/></a><p>Alongside equipment, Riftbound is also introducing the keyword Weaponmaster, which allows the player to equip an available equipment for one less rune or mana to the Weaponmaster unit when played. Imagine a token Sand Soldier unit equipped with Doran’s Blade giving +2 might, and Lucian Merciless enters the field with Weaponmaster. Lucian with his ability can receive the blade from Sand Soldier, making his total might 5 and thus becoming Mighty. Equipment is just another classification of gear, so equipment will need to be played onto the field before paying the extra cost to equip to a unit. In addition to gear giving might, they can also have an ability like Sacred Shears that gives the equipped unit a card draw when they die. Since Equipment doesn’t leave the field when the carrier dies, other surviving units can potentially take up the arms and continue the aggro. The new equipment and Weaponmaster keyword really capitalizes on this color and domain combination in the Fiora deck. It was very easy to play out units and buff to hold locations throughout the game. I’d personally favor this deck since I enjoyed my time with Volibear early on, but the other champion deck led by the Rumble is quite fun as well. </p><section data-transform="quoteBox">Since Equipment doesn’t leave the field when the carrier dies, other surviving units can potentially take up the arms and continue the aggro.</section><p>Instead of focusing on new mechanics like equipment or Weaponmaster in the Fiora deck, the Rumble deck is just good ol’ unit synergy. The Rumble deck is a mech deck where it’s beneficial to have many mechs in play. For instance, the passive ability from the legend Rumble gives all your mechs Shield, which is +1 to might when defending a location. So a duo of 2 might mechs easily become 6 total might instead of 4. There’s also the champion unit, Rumble Hotheaded, that gives your mechs Assault or +1 might when attacking. So whether it’s attacking or defending a location, the mechs get harder and harder to defeat if they are left to multiply. </p><p>The Rumble deck showcases other new mechanics introduced in Sprirtforged, even though it’s not the highlight of the deck. The first one being Repeat, which allows a player to pay an additional cost to repeat an effect. For example, the Frigid Touch spell gives a unit -2 might. If I pay an additional 2 runes or mana to the 2 I paid already, I can give another -2 might to a unit. This mechanic tends to be in spells, which fits this deck’s color combination of red (Fury) and blue (Mind) that are typically associated with removal. Another mechanic in this deck is Quick Draw, which allows an equipment to be played any time like other cards that have the Reaction keyword. Like units, gear, or equipment is usually played on your turn. With Quick Draw, players can buff their units on their opponents’ turn to use defensively just like spells. It’s a nice way to buff at a climactic moment, and also keep a permanent equipment on the field for later use. Another new addition is the Gold token that acts as extra runes or mana. Although these mechanics are few and far between in the Rumble deck, the mech synergy makes up for it in many ways. </p><a href="https://assets-prd.ignimgs.com/2026/02/11/riftspirit-spinaxe-1770775329399.jpg"><img src="https://assets-prd.ignimgs.com/2026/02/11/riftspirit-spinaxe-1770775329399.jpg" class="article-image-full-size" title="undefined"/></a><p>Since the global release timing is later than China’s, we’re starting to see what the meta looks like before it gets in the hands of players in other regions. This usually means that players will try to capitalize on what’s doing well overseas rather than trying to brew some spicy new decks. With that said, that’s not stopping folks from experimenting. Plus different regions tend to favor different playstyles or deck combinations anyway, so some players may also play based on their locals’ meta vs the popular meta. At the tailend of the Origins meta in one of the last big regionals last year, top cut players favored red (Fury) and purple (Chaos) decks like Annie Dark Child or orange (Body) and green (Calm) decks like Master Yi Wuju Bladesman. With the Spiritforged meta officially kicking off in December with the China release, it’s been a good chunk of weeks leading up to the next big regionals. </p><p>Red and purple continue to be popular in the top cut, which is usually because high-level players are still comfortable with those colors so soon after the last meta. Instead of Annie Dark Child, though, Draven Glorious Executioner from the new Spiritforged set is a good replacement that allows for more card draw if the player wins a combat. The new Spinning Axe card, which is a fairly low cost but powerful equipment, fits perfectly in this deck that tries to conquer battlefields quickly. There’s also the new Switcheroo spell card that swaps the might of two units in the same battlefield. These are easy ways to activate Draven’s card draw ability. Even though purple (Chaos) is still popular, new legends like Jax Grandmasters at Arms utilize equipment to its full potential. By paying the cost, the legend Jax can move equipment freely between all their units. For example, the new Guardian Angel equipment can be moved to protect a unit from dying from a game-changing point, especially if the player’s resources are maxed out to re-equip. In addition, the new Jax Unmatched card gives all your equipment in hand Quick Draw to be played at any time. Between that ability and his Deflect that makes it more difficult to target, Jax Unmatched is a sticky unit to deal with in a deck with green (Calm) cards. Even in this fresh meta, yellow (Order) cards seem to be the least used. Maybe over time, new yellow cards like Azir Sovereign will boost token decks with its ability to amass units on attack whether or not the tokens are ready or exhausted. </p><section data-transform="slideshow" data-slug="riftbound-the-league-of-legends-tcg-spiritforged-full-card-list" data-value="riftbound-the-league-of-legends-tcg-spiritforged-full-card-list" data-type="slug" data-caption=""></section><p>With any new set, the new cards will be fun to play around with as the meta shakes things out. The Fiora and Rumble champion decks are a good jumping-off point if folks missed out on the premiere set, Origins, and new players won’t have to overcome a high learning curve since the game is still young. We’re also getting a good chunk of new mechanics that’s not typical when a new set is introduced. And probably the most exciting news is the soon-to-be-synced-up global release later this year with Riot’s fourth set, Riftbound: Vendetta. League of Legends Riftbound’s player base is very active, and they’re getting all these meaty updates and news so early in the game. It’s not too late for both new and old fans of the MOBA, to try out League in tabletop form. For more on Riftbound, check out our <a href="https://www.ign.com/articles/riftbound-is-an-impressive-league-of-legends-trading-card-game">hands-on impressions of the base set, Origins</a>.</p></section>
  13. Where to Buy Pokémon TCG's 30th Anniversary TCG Collection

    Fri, 13 Feb 2026 14:00:00 -0000

    February 27 is a special day in the Pokémon calendar, commemorating the release of the very first Pokémon games in Japan. Known to fans around the world as ‘Pokémon Day’, 2026 will be a special 30th anniversary celebration!  To celebrate, The Pokémon Company has recently dropped a 30th Anniversary Pokémon Day TCG Collection, featuring a specially stamped foil Pikachu promo card, a metallic coin featuring the 30th anniversary logo, and three booster packs from Phantasmal Flames and Mega Evolution.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/01/23/pokemon-tcg-pokemon-day-30th-anniversary-collection-set-where-to-buy-best-deal-cheap-ign-1769163034387.png"/><section data-transform="mobile-ad-break"></section><p>February 27 is a special day in the Pokémon calendar, commemorating the release of the very first Pokémon games in Japan. Known to fans around the world as ‘Pokémon Day’, 2026 will be a special 30th anniversary celebration! </p><p>To celebrate, The Pokémon Company has recently dropped a 30th Anniversary Pokémon Day TCG Collection, featuring a specially stamped foil Pikachu promo card, a metallic coin featuring the 30th anniversary logo, and three booster packs from Phantasmal Flames and Mega Evolution.</p><section data-transform="catalog-item-wrapper" data-catalogid="238deb15-7d4d-435d-a489-b8ec745927ff" data-id="234519"><section data-transform="catalog-item" data-catalogid="238deb15-7d4d-435d-a489-b8ec745927ff" data-id="234519" data-show-pricing="true" data-highlighted="false"></section><p>Proving a popular set, Pokémon TCG&#39;s 30th Anniversary TCG Collection is stocked at all major retailers. However, navigating the market requires a bit of strategy; prices are fluctuating from its original $49.99 launch price. </p><p>In the week following its release, <a href="https://zdcs.link/a07ekA"><u>TCGplayer</u></a> reported a low sale price of $18.79. That’s a decent drop from the launch price, though it’s back up to around $26.98 market price at the time of writing. Still, that&#39;s a significant 58.87% drop in resale value in just a month, making this all the more affordable for fans to pick up right now.</p><p>If you’re looking for the lowest &quot;in-stock&quot; price right now, direct from a major retailer, <a href="https://www.amazon.com/Pok%C3%A9mon-TCG-Day-2026-Collection/dp/B0G2FVLXVL/ref=sr_1_1?crid=36VQRZIV3UEAJ&dib=eyJ2IjoiMSJ9.fpJDom5qEWmKC0FcSlN6VIskxWDbsXrw_vz63nbDXOnPWWrJIH7xP97VRCaDCHQoaTT0Ax7GTdN5nAlTKd8v0h9qirbSbiiEWD7eKZwOhLB-lNHalc47TcMFdCpXSBpPCg-DQ0-aLHK6CIw_iviZoheXuUpnyGVWClbf0bjytHgyS6KktRc0tr9vVcWTSni_lAL_vwiFH5wcas89RIfpjBp9RReM80I2BPu6NENeqB5DzDIyrVlAZKqGB5VFaoUy2icu9opjnW-xVdPVcgpB8oJ8vCyIA96S2gcHIWaaKbg.dCTp1x9Nb8Laf8Ks31TMSiKjSHnlOi-hH0k2yZJu17s&dib_tag=se&keywords=pokemon+pokemon+day+collection&qid=1768584789&sprefix=pokemon+pokemon+day+collection%2Caps%2C210&sr=8-1&tag=tcg-ign-20&ascsubtag=06U9e7yJctIoHdAg4l1vnCG"><u>Amazon</u></a> leads the pack at $34.45 (a 31% discount from MSRP). That being said, we’ve seen them dip <a href="https://www.ign.com/articles/pokemon-day-2026-tcg-collection-is-back-in-stock-with-a-major-new-discount-at-amazon"><u>as low as $26.99</u></a> here before, so it’s up to you if you want to hold for that or opt for TCGplayer instead.</p><section data-transform="ignvideo" data-slug="pokemon-official-whats-your-favorite-30th-anniversary-super-bowl-trailer" data-loop=""></section><p><a href="https://zdcs.link/Q45Eq4"><u>Best Buy</u></a> is holding firm at $49.99, while <a href="https://zdcs.link/aR72pE"><u>Target</u></a> has already been cleaned out of their $17.99 stock - a price so low you can’t be surprised!</p><p>If you’re hunting for a sub-$20 pull, it’s best to keep an eye on local inventory or set up an alert for online restocks from <a href="https://www.ign.com/articles/where-to-buy-pokemon-tcg"><u>reputable resellers</u></a>. Just remember - these figures are based on US retailers, so international collectors should factor in global shipping costs.</p><p>If you’re looking to resell yourself, I’d recommend you keep looking. Given the lack of exclusive anniversary packs inside, it’s not likely the Pokémon TCG&#39;s 30th Anniversary TCG Collection will turn over a huge profit. </p><p>That being said, while the stamped foil promo card of Pikachu isn’t a unique illustration, its status as the first official 30th-anniversary product might be worth something to completionists in a few years. I’d recommend picking up two at or near MSRP if you’ve got the space - one to hold onto as an investment, one to rip.</p><p>There’s <a href="https://www.ign.com/articles/pokemon-tcg-full-release-schedule-2026"><u>one more Pokémon TCG set</u></a> to be released in the first quarter of the year - Perfect Order. You can put in your <a href="https://www.tcgplayer.com/search/all/me03-perfect-order?q=Pok%C3%A9mon+TCG+Perfect+Order&view=grid&page=1&ProductTypeName=Sealed+Products&setName=me03-perfect-order&irclickid=W1qwWG0DQxyZUhR2aFwLM2YOUkux38T1nx5A1U0&sharedid=&irpid=1442478&irgwc=1&afsrc=1&utm_source=impact&utm_medium=affiliate&utm_campaign=IGN%E2%80%8A"><u>preorders here</u></a> via TCGplayer for current market price.</p><section data-transform="catalog-carousel" data-catalogid="149df3ac-b448-44c0-8568-8a9364098d26" data-items="[234721,234723,234722,234724,234725,234726,234729,234728,234727]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><section data-transform="divider"></section><p><em>Sara Heritage is a freelance contributor to IGN.</em></p></section></section>
  14. Mewgenics Co-Creator Responds to Cameo Complaints: 'I Understand We Live in a Time Where a Meow From Someone Who Has Different Beliefs as You Is Scary and Frustrating, Confusing and Controversial'

    Fri, 13 Feb 2026 13:35:39 -0000

    Mewgenics co-creator Edmund McMillen has addressed the inclusion of voice cameos from personalities deemed by some to hold controversial views, and said he "understands we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/09/mewgenics-vcms-1770602531134.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/mewgenics">Mewgenics</a> co-creator Edmund McMillen has discussed how he drew up the list of the personalities approached to provide the game&#39;s numerous cameos, saying that while he &quot;understands we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial... it felt interesting, so I decided to explore it.&quot;</p><p>In an interview with <a href="https://www.rockpapershotgun.com/edmund-mcmillen-on-assembling-mewgenics-meow-cameo-list-the-inclusion-of-people-with-clashing-ideologies-felt-appropriate"><u>RPS</u></a>, following criticisms that the <a href="https://www.resetera.com/threads/mewgenics-has-some-problematic-meows-ethan-klein-hila-klein.1431916/"><u>cameo cast included individuals perceived by some to have controversial views</u></a>, McMillen said the game&#39;s meow roster represented people from across the ideological spectrum, including people — such as Ethan Klein — who had not <a href="https://www.youtube.com/watch?v=JFznOHunD_c"><u>publicly commented</u></a> on his views of the Gaza conflicts at the time he was asked to contribute. &quot;When we added most of the people on the list it was ages ago, like, Ethan was included a good four years back,&quot; McMillen explained.</p><p>&quot;I wanted the game to feature a huge array of iconic voices I’ve been hearing echoing across the internet for most of my time making games. As some probably noticed, I was all over the place when it came to cameos and did my best to include and keep ones that clashed or kinda counterbalanced each other. The inclusion of Ethan and Hila [Klein] was counter balanced by iDubbbz and Anisa,&quot; he added, referring to two creators who have publicly supported Palestine. </p><section data-transform="ignvideo" data-slug="the-first-28-minutes-of-mewgenics" data-loop=""></section><p>&quot;I made sure to contact both to make sure they were okay with the others&#39; involvement so it didn’t feel like a weird gotcha on release,&quot; McMillen explained. &quot;They were both very adult about it and said they had no issue with the other being added, and I really respected that, since I know they have been publicly feuding for a while now. It’s hard to explain without revealing aspects of the game people haven’t really experienced yet, but the inclusion of people with clashing ideologies felt appropriate.&quot;</p><p>McMillen concluded: &quot;I understand we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial… but it felt interesting, so I decided to explore it. Also, I should probably point out that I don’t share the same opinions as, well, probably any of the people we included. </p><p>&quot;If I only included people who share the same exact opinions as me, I’d be the only one meowing in the game. I included Chris, but also liquid Chris (those who know, know)... I didn’t [realize] Matan [Evan, an Israeli-American YouTuber] was controversial, I mean a lot of these people are characters doing bits.&quot;</p><p>Other notable inclusions on the list of vocal performers include Stranger Things star David Harbour and Supernatural&#39;s Felicia Day.</p><p>IGN thought Mewgenics was &#39;Amazing.&#39; <a href="https://www.ign.com/articles/mewgenics-review"><u>It returned 9/10 in our review</u></a>, in which we wrote: &quot;Mewgenics is a fantastic tactical RPG that&#39;s good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it&#39;ll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too.&quot;</p><p>And we&#39;re not the only ones having a good time with it; <a href="https://www.ign.com/articles/mewgenics-sells-over-150k-copies-in-first-6-hours-this-is-beating-expectations-by-quite-a-lot"><u>Mewgenics recouped all of its seven-year development costs within three hours of its launch on February 10</u></a>. &quot;So far this is beating expectations by quite a lot,&quot; co-creator Tyler Glaiel told IGN. &quot;It&#39;s a bigger launch than any of the Isaac expansions already, and it&#39;s only been a few hours.&quot;</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>
  15. Sega Writes Off $200 Million Following Angry Birds Maker Acquisition

    Fri, 13 Feb 2026 11:43:15 -0000

    Sega has written off $200 million of its $776 million acquisition of Angry Birds maker, Rovio, stating the "profitability of [the mobile] business had fallen below the initial forecast" — corporate speak for, 'this hasn't made us as much money as we thought it would.' 
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2023/08/18/rovio-x-sega-1692384678364.png"/><section data-transform="mobile-ad-break"></section><p>Sega has written off $200 million of its $776 million acquisition of Angry Birds maker, Rovio, stating the &quot;profitability of [the mobile] business had fallen below the initial forecast&quot; — corporate speak for, &#39;this hasn&#39;t made us as much money as we thought it would.&#39; </p><p>Sega confirmed back in April 2023 plans to purchase Angry Birds developer Rovio for $776 million, with Rovio&#39;s mobile game expertise intended to help boost Sega&#39;s own position in the mobile market. <a href="https://www.ign.com/articles/sega-is-reportedly-close-to-acquiring-angry-birds-developer-rovio-for-1-billion"><u>The acquisition completed in September that same year</u></a>.</p><p>Now, in its most recent financial <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260213_forecast_e.pdf"><u>report</u></a>, Sega Sammy said that while Rovio was &quot;a company with strong development and operational capabilities in the mobile game area, a sector with major growth potential,&quot; the &quot;business environment in the global mobile game market [has] rapidly changed, with multiple major titles emerging within a short period, and competition for customer acquisition [is] intensifying.&quot; Which is why it&#39;s now alerting shareholders of &quot;extraordinarily losses and revision of operating results forecast.&quot;</p><section data-transform="ignvideo" data-slug="sonic-x-angry-birds-official-collaboration-event-trailer" data-loop=""></section><p>&quot;Rovio found it difficult to advance its initially planned business development, and the profitability of this business has fallen below the initial forecast,&quot; Sega admitted. </p><p>Because the &quot;recoverable amount&quot; related to the buyout fell &quot;significantly&quot; short, the company has written off $198 million (¥30.4 billion), essentially downgrading the value of Rovio to around $578 million — $200m less than it paid for it.</p><p>Rovio is just one of the companies Sega owns. It is also home to Company of Heroes developer Relic Entertainment, Two Point Campus developer Two Point Studios, and perhaps most notably, Persona developer Atlus.</p><p>And on the plus side, Sega&#39;s tentpole Sonic series continues to impress. <a href="https://www.ign.com/games/sonic-racing-crossworlds"><u>IGN&#39;s Sonic Racing: CrossWorlds review</u></a> returned an Amazing 9/10 when it released in September 2025. &quot;Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster, excellent courses, and lengthy list of customization options,&quot; we wrote at the time.</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>
  16. Former Highguard Developer Reflects on Disastrous Announcement and Launch: 'We Were Turned Into a Joke From Minute 1'

    Fri, 13 Feb 2026 10:31:19 -0000

    A developer who worked on Highguard has discussed the "hate" he received after the free-to-play shooter debuted at December's The Game Awards, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/01/30/ss-c441bff8b21e97cd5f241128b494ec5e38114369-1920x1080-1769806551679.jpg"/><section data-transform="mobile-ad-break"></section><p>A developer who worked on <a href="https://www.ign.com/games/highguard"><u>Highguard</u></a> has discussed the &quot;hate&quot; he received after the free-to-play shooter debuted at December&#39;s The Game Awards, saying the game, and by extension its team, &quot;turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement.&quot;</p><p>Just two weeks after the free-to-play game&#39;s January 26 launch, yesterday <a href="https://www.ign.com/articles/highguard-studio-wildlight-hit-with-layoffs"><u>Wildlight let go all but a &quot;core group of developers&quot;</u></a> despite the newly unveiled <a href="https://www.ign.com/articles/highguard-episode-2-is-here-with-a-new-warden-map-ranked-mode-and-more"><u>Episode 2</u></a>, and despite debuting in the top 10 in weekly active users on US Steam, and the top 20 on both US PlayStation and Xbox. </p><p>Now, in a candid <a href="https://x.com/Joshiepoo25/article/2022003361059631301"><u>statement</u></a> posted to X/Twitter, tech artist and rigger Josh Sobel — who was one of those let go — talked about the impact of the launch on himself and the wellbeing of the entire team.</p><section data-transform="ignvideo" data-slug="highguard-video-review" data-loop=""></section><p>&quot;The day leading to The Game Awards 2025 was amongst the most exciting of my life. After 2.5yrs of passionately working on Highguard, we were ready to reveal it to the world. The future seemed bright. Everyone I knew who had any connection to the team or project had the same [positive] sentiments,&quot; he wrote, adding that &quot;unbiased&quot; internal pre-reveal feedback was &quot;quite positive,&quot; and when it was negative, &quot;it was constructive, and often actionable.&quot;</p><p>&quot;But then the trailer came out, and it was all downhill from there,&quot; Sobel added. &quot;Content creators love to point out the bias in folks who give positive previews after being flown out for an event, but ignore the fact that when their negative-leaning content gets 10x the engagement of the positive, they’ve got just as much incentive to lean into a disingenuous direction, whether consciously or not.</p><p>&quot;The hate started immediately. In addition to dogpiling on the trailer, I personally came under fire due to my naïveté on Twitter, which almost all of my now-former coworkers had learned to avoid during their previous game launches,&quot; he explained. &quot;After setting my Twitter account to private to protect my sanity, many content creators made videos and posts about me and my cowardice, amassing millions of views and inadvertently sending hundreds of angry gamers into my replies. They laughed at me for being proud of the game, told me to get out the McDonald’s applications, and mocked me for listing having autism in my bio, which they seemed to think was evidence the game would be &#39;woke trash.&#39; All of this was very emotionally taxing.&quot;</p><p>Sobel acknowledged that there&#39;s &quot;much constructive criticism&quot; about Highguard&#39;s trailer, marketing, and launch, but also isn&#39;t sure if things would&#39;ve been any better had the game not been announced at The Game Awards.</p><p>&quot;We were turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement, which even prominent journalists soon began to state as fact,&quot; Sobel said. &quot;Within minutes, it was decided: this game was dead on arrival, and creators now had free ragebait content for a month. Every one of our videos on social media got downvoted to hell. Comments sections were flooded with copy/paste meme phrases such as &#39;Concord 2&#39; and &#39;Titanfall 3 died for this.&#39; At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn&#39;t even finish the required tutorial.</p><p>&quot;In discussions online about Highguard, [<a href="https://www.ign.com/games/concord"><u>Sony&#39;s troubled live-service shooter] Concord</u></a>, <a href="https://www.ign.com/articles/riot-games-lays-off-dozens-from-2xkos-development-team-less-than-a-month-after-launch"><u>[Riot&#39;s recently launched] 2XKO</u></a>, and such, it is often pointed out by gamers that devs like to blame gamers for their failures, and that that’s silly. As if gamers have no power. But they do. A lot of it. I’m not saying our failure is purely the fault of gamer culture and that the game would have thrived without the negative discourse, but it absolutely played a role. All products are at the whims of the consumers, and the consumers put absurd amounts of effort into slandering Highguard. And it worked.&quot;</p><p>As a consequence of this, Sobel said many of Highguard&#39;s hitherto independent team will &quot;now be forced&quot; to return to the corporate industry &quot;many gamers accused Wildlight of being a part of.&quot;</p><p>&quot;If this pattern continues, all that will be left are corporations, at least in the multiplayer space. Innovation is on life support,&quot; he added. &quot;Even if Highguard had a rocky launch, our independent, self-published, dev-led studio full of passionate people just trying to make a fun game, with zero AI, and zero corporate oversight…deserved better than this. We deserved the bare minimum of not having our downfall be gleefully manifested.&quot;</p><p>Sobel finished on wishing the colleagues that remain at Wildlight &quot;the best of luck,&quot; and thanked a slew of &quot;incredibly supportive journalists and creators&quot; for their &quot;empathy, intuition, and integrity.&quot; </p><p>&quot;Some of the best times of my life were spent with [the techart team],&quot; he concluded. </p><p>A number of <a href="https://www.ign.com/articles/when-did-it-become-trendy-to-hate-on-a-new-game-as-highguard-struggles-to-win-over-the-internet-video-game-developers-come-to-its-defense"><u>high-profile video game developers defended Highguard following the online backlash during the game’s launch</u></a>. Developers from the likes of Baldur’s Gate 3 studio Larian, as well as Fortnite maker Epic, have hit out at the discourse surrounding Highguard, and the internet’s capacity to “hate” on video games at launch. Developers like Cliff Bleszinski of Gears of War fame, Epic executive Mark Rein, and Larian boss Swen Vincke spoke up against, in particular, negativity from critics.</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>
  17. Here's Where You Can Buy Spiritforged Cards, Riftbound's Latest Expansion

    Fri, 13 Feb 2026 10:09:00 -0000

    Getting your hands on Riftbound's second expansion, Spiritforged, is proving difficult for fans. But, here's where you can still pick it up online, if you don't mind the cost.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/01/23/where-to-buy-riftbound-tcg-league-of-legends-spiritforged-1769180246227.png"/><section data-transform="mobile-ad-break"></section><p>Riftbound, the <a href="https://www.ign.com/articles/new-league-of-legends-tcg-riftbound-has-posted-explosive-early-growth-since-launch-with-searches-surging-over-300">League of Legends trading card game</a>, has just launched its latest expansion, Spiritforged, in the West. Like Origins before it, there are a handful of different products you can buy to crack packs and build out your collection. </p><p>But also like Origins, getting your hands on sealed product was tough, with stores and even Riot&#39;s own merch store selling out fast. With Spiritforged, you can pre-purchase these products on <a href="https://www.tcgplayer.com/">TCGplayer,</a> although at significant markups, so just keep that in mind.</p><h2>Riftbound: Spiritforged - Where to Buy</h2><section data-transform="catalog-carousel" data-catalogid="035fdd8d-8b0d-492a-8f13-aa446a5516d8" data-items="[234677,234679,234678,234680,234681]" data-show-pricing="true" data-highlighted-item="null"></section><p><a href="https://merch.riotgames.com/en-us/category/riftbound/?page=1&sort=dateDesc">Riot&#39;s online merch storefront</a> still has each item at MSRP, and will likely resupply their preorder stock soon, even if it&#39;s currently sold out, so be sure to check back often and sign up for a Riot account. </p><p>Otherwise, as always, one of the best ways to buy any TCG product is through your <strong>local game store</strong>, and Riftbound is no different. Be sure to utilize the <a href="https://locator.riftbound.uvsgames.com/stores/search">official store locator</a> to find shops in your area and support local businesses. </p><section data-transform="poll" data-id="45c20e9e-34e5-4b32-830f-6d7bb67da605"></section><p><a href="https://www.ign.com/articles/riot-games-reveals-new-riftbound-spiritforged-cards-and-details-at-pax-unplugged">Spiritforged</a> has four main products with its upcoming launch, with a total of 221 new cards to play with. You can get individual booster packs, each containing 14 cards to bolster your collection; you&#39;ll receive seven commons, three uncommons, one rare, one foil of any rarity, another random foil or rare, and either one token or Rune card. </p><p>One booster pack is currently going for $14.75 on TCGplayer. Then you can pick up a booster box, which is a sealed box of 24 booster box. With boxes, drop rates aren&#39;t entirely random. One in three boxes will contain an alternate art Overnumbered edition, while one in 30 will contain an ultra rare signed version. From here, you can purchase a booster display case, which is a collection of six booster boxes, if you can stomach the price. </p><p>For newer players, you can two preconstructed Spiritforged Champion decks. Fiora and Rumble are the Champion decks this time around, featuring a 56-card prebuilt decks focused on their respective mechanics. You&#39;ll receive their Legend card, their corresponding Chosen Champion cards, their Signature Spells, three Battlefields, and a Spiritforged booster pack. </p><h2>Riftbound: Origins - Where to Buy</h2><p>Still enjoying cracking Origins packs? If you&#39;re able to find them in stock, there are a handful of different product to get your hands on before Spiritforged drops. </p><section data-transform="catalog-carousel" data-catalogid="457110ee-431e-4b93-a9eb-6f45289a2929" data-items="[230079,230076,230077,230078,230080,230075,230082,230081]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><section data-transform="divider"></section><p><em>Myles Obenza is a freelance writer for IGN. Follow him on Bluesky </em><a href="https://bsky.app/profile/mylesobenza.bsky.social"><em>@mylesobenza.bsky.social</em></a><em>.</em></p></section>
  18. DICE Awards 2026 Winners: The Full List

    Fri, 13 Feb 2026 07:30:00 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/03/13/clairthumb-1741875039872.png"/><section data-transform="mobile-ad-break"></section><p>At the Academy of Interactive Arts &amp; Sciences in Las Vegas tonight <a href="https://www.ign.com/games/clair-obscur-expedition-33">Clair Obscur: Expedition 33</a> took home an impressive five of the awards across 23 categories, including Game of the Year. </p><p></p><p>The Sandfall Interactive game has been a critical hit and a stand out at award shows since it was released in April 2025, and the development team was even <a href="https://www.ign.com/articles/from-expeditioners-to-knights-clair-obscur-expedition-33-developer-receives-french-cultural-honor">given the status of Knight</a> under the French Order of Arts and Letters in recognition of its work. </p><p></p><p>Ghost of Yotei took home three awards, including Outstanding Achievement in Character, while Arc Raiders won Online Game of the Year. Naughty Dog&#39;s Evan Wells, former president and co-founder at the studio, was inducted into the AIAS Hall of Fame.</p><section data-transform="slideshow" data-slug="clair-obscur-expedition-33-screenshots" data-value="clair-obscur-expedition-33-screenshots" data-type="slug" data-caption=""></section><p></p><p>&quot;The games recognized at this year’s D.I.C.E. Awards showcase the extraordinary range of talent and creativity that define our industry,&quot; said Meggan Scavio, President of the Academy of Interactive Arts &amp; Sciences. </p><p></p><p>&quot;It’s inspiring to see how these developers continue to elevate interactive entertainment through innovation, storytelling, and meaningful player experiences.&quot;</p><p></p><p><a href="https://www.ign.com/articles/i-hope-people-will-look-to-vince-as-a-model-and-aim-high-hideo-kojima-phil-spencer-todd-howard-other-industry-luminaries-honor-vince-zampella-at-dice-2026">This year the DICE Summit also marked the passing of Vince Zampella,</a> the co-creator of the Call of Duty franchise, co-founder of Infinity Ward, and co-founder of Respawn Entertainment, who passed in December 2025. Hideo Kojima, Phil Spencer, Todd Howard and others from across the industry spoke about how his work had impacted both the world of video games, and them as people. </p><p></p><h2>DICE Awards 2026 Winners</h2><ul><li><strong>Outstanding Achievement in Animation - </strong>South of Midnight</li><li><strong>Outstanding Achievement in Art Direction - </strong>Clair Obscur: Expedition 33</li><li><strong>Outstanding Achievement in Character - </strong>Ghost of Yōtei – Atsu</li><li><strong>Outstanding Achievement in Original Music Composition - </strong>Ghost of Yōtei</li><li><strong>Outstanding Achievement in Audio Design - </strong>Death Stranding 2: On the Beach</li><li><strong>Outstanding Achievement in Story - </strong>Clair Obscur: Expedition 33</li><li><strong>Outstanding Technical Achievement - </strong>Death Stranding 2: On the Beach</li><li><strong>Action Game of the Year - </strong>Hades II</li><li><strong>Adventure Game of the Year - </strong>Ghost of Yōtei</li><li><strong>Family Game of the Year - </strong>LEGO® Party!</li><li><strong>Fighting Game of the Year - </strong>Mortal Kombat: Legacy Kollection</li><li><strong>Racing Game of the Year - </strong>Mario Kart World</li><li><strong>Role-Playing Game of the Year - </strong>Clair Obscur: Expedition 33</li><li><strong>Sports Game of the Year - </strong>Rematch</li><li><strong>Strategy/Simulation Game of the Year - </strong>The Alters</li><li><strong>Online Game of the Year - </strong>Arc Raiders</li><li><strong>Immersive Reality Technical Achievement - </strong>Hotel Infinity</li><li><strong>Immersive Reality Game of the Year - </strong>Ghost Town</li><li><strong>Outstanding Achievement for an Independent Game - </strong>Blue Prince</li><li><strong>Mobile Game of the Year - </strong>Persona5: The Phantom X</li><li><strong>Outstanding Achievement in Game Design - </strong>Blue Prince</li><li><strong>Outstanding Achievement in Game Direction - </strong>Clair Obscur: Expedition 33</li><li><strong>Game of the Year - </strong>Clair Obscur: Expedition 33</li></ul><p></p><p></p><section data-transform="divider"></section><p><em>Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She&#39;s been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends. </em></p></section>
  19. Fatal Frame 2 Remake Makes a Camera the Scariest Weapon in Gaming | IGN Preview

    Fri, 13 Feb 2026 01:00:00 -0000

    After roughly four hours with the first four chapters on PC, Fatal Frame 2: Crimson Butterfly Remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what's trying to kill you that much harder to endure.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/12/fatalframe2-crimsonbutterflyremake-preview-blogroll-1770923758874.jpg"/><section data-transform="mobile-ad-break"></section><p>Fatal Frame 2: Crimson Butterfly Remake<em> </em>doesn&#39;t open with a jump scare; it opens in a trance. As Mio, you watch helplessly as a crimson butterfly lures your twin sister, Mayu, into a fog-covered forest. There, the Lost Village swallows her whole. For over twenty-two years, this scene has haunted fans, myself included. Seeing the village emerge from the mist, modern lighting draping every rooftop and tree branch in dense volumetric fog, I knew immediately: this isn&#39;t a low-budget remaster. The dread in Fatal Frame 2 stems not only from the individually named wraiths stalking you through its haunted Japanese village – a place trapped in a festival of death – but also from the way Mayu grips your hand, dragging you toward dangers you&#39;re unprepared for. After roughly four hours with the first four chapters on PC, this remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what&#39;s trying to kill you that much harder to endure.</p><p>Fatal Frame 2&#39;s central mechanic remains one of the cleverest in survival horror. Your primary weapon is the Camera Obscura — a modified camera that damages wraiths by photographing them. That&#39;s it. No shotguns, no grenades stashed in a locker. You point a camera at something terrifying, and you take its picture. The series has been doing this since 2001, and it&#39;s still unlike anything else in the genre.</p><section data-transform="ignvideo" data-slug="fatal-frame-2-crimson-butterfly-remake-official-overview-trailer-tgs-2025" data-loop=""></section><p>The Camera Obscura uses focal points: crosshairs that identify a wraith&#39;s weak spots. Aligning more of these points when you take a photo increases the damage dealt. You can upgrade these focal points with prayer beads found throughout the environment, making each shot more lethal and rewarding exploration in classic survival horror style. But your camera can also deliver special shots that require willpower, and the effect varies depending on the equipped filter. While auto-focus helps you lock onto targets, manual focus rewards precision with more serious damage. And, despite Fatal Frame 2&#39;s penalties for proximity, keeping the viewfinder pulled back and standing dangerously close to a spirit was often the better strategy for dealing more damage and taking control of a fight.</p><p>However, willpower is a limited and valuable resource. If you get too close, a wraith will drain your willpower, leaving you vulnerable to a leering attack that flashes your screen and momentarily steals control, or allows the wraith to strike you more easily than it would at range.</p><section data-transform="ignvideo" data-slug="fatal-frame-2-crimson-butterfly-official-announcement-trailer-nintendo-direct" data-loop=""></section><p>Film types serve as your ammunition and create their own layer of resource tension. The basic Type-07 film is infinite but reloads slowly and hits weakly, while stronger film like the Type-61 deals significantly more damage but caps at eight shots and must be scavenged, as you can&#39;t buy more when you run out. Interchangeable filters add further complexity: the Standard Filter stuns enemies, the Paraceptual Filter blinds them at range and can eventually be upgraded to see through walls, and the Exposure Filter can unlock secret items and areas by reconstructing certain scenes with the Phantom Exposé mode. Each filter has its own upgrade path covering range, reload speed, and special shot duration, and since special shots cost willpower, you&#39;re also incentivized to invest your limited prayer beads into upgrading willpower recovery at the expense of raw damage. There&#39;s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.</p><section data-transform="quoteBox">There&#39;s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.</section><p>This excellent combat loop revolves around timing. You enter camera mode by holding the left trigger, frame the wraith with the right thumbstick, and slam the right trigger to activate the shutter. But your shots will typically be weaker unless you wait for it to telegraph an attack — you&#39;ll hear the wraith moaning while the screen flashes red — and then you hit the shutter for a Fatal Frame shot, which staggers the spirit and deals massive damage. Nail one while a wraith is already vulnerable and you trigger Fatal Time, a window for rapid-fire photos that automatically burns through your basic Type-07 film. The whole system punishes impatience and rewards the nerve to stand still while something horrible lunges at you, but it is slow. Deliberately so. Film reload times are long, enemies take a while to go down, and the rhythm of shooting, exiting camera mode, backpedaling, and re-entering is methodical by design — kinda like jousting, but with a camera instead of a lance. When the atmosphere is doing its job, which it usually is, the deliberateness feels meditative. Whether it stays that way across a full campaign is one of the bigger questions this preview can&#39;t yet answer.</p><h3>Through the Viewfinder</h3><p>Three difficulty modes are available: Story, Normal, and Hard (Battle). Each is meaningfully tuned, with harder settings increasing wraith damage while rewarding more Photo Points for skilled shots. Those points feed into an item shop where you can purchase healing items and equippable stat-boosting charms, creating a risk-reward scale that shifts rather than simply punishing the player. I played most of the preview on Normal before switching to Story after Chapter Three. Even in Story, enemies hit hard enough to maintain tension — meaning these difficulty modes preserve the horror rather than trivialize it.</p><section data-transform="ignvideo" data-slug="fatal-frame-ii-crimson-butterfly-remake-official-release-date-trailer-state-of-play" data-loop=""></section><p>Speaking of customizing the experience, I previewed Fatal Frame 2: Crimson Butterfly Remake on a machine equipped with a Ryzen 3900X, RTX 4070 Ti, and 32GB of RAM at 3440x1440p ultrawide with max settings. In typical PC gamer fashion, my first adventure was the options menu itself, which deserves mention for its satisfying granularity. You can adjust vibration intensity separately for damage feedback, item searching, and even how hard Mio’s heart races during cutscenes. You can fine-tune camera behavior down to obstacle avoidance and rotation inertia; customize your graphical settings with precision; and even change the Camera Obscura&#39;s viewfinder style between a classic and modern look. If you can imagine a setting, this remake probably has it. It also ships with both English and Japanese audio, which is a welcome touch for a series with such deep roots in Japanese horror.</p><section data-transform="poll" data-id="f23e0632-4f63-4647-985d-f762edc89a0c"></section><p>PC players expecting an unlocked frame rate should note that it is capped at 60fps. Considering the attention to detail in areas like viewfinder styles and vibration settings, Fatal Frame 2&#39;s lack of broader accessibility features stands out. It already offers a deep UI and subtitle scaling, customizable text colors, named character labels, and text backgrounds — a solid foundation. However, the absence of screen reading or colorblind modes is particularly striking for a game built around photographing ghosts, where visual feedback like crosshair lock-ons, screen flashes, and color inversions drive the core loop. Screen reader support for the extensive menus, item descriptions, and collectible documents seems a natural extension of the text customization already in place. Games like The Last of Us Part 2 have shown that colorblind accessibility can be addressed through audiovisual indicators that don&#39;t rely on color alone, an approach that could work here without undermining the atmosphere.</p><h3>Spirited Away</h3><p>Fatal Frame 2’s engrossing story centers on twin sisters Mio and Mayu, who stumble into Minakami Village — a place that vanished from a mountainside on the night of a failed ritual. The village was built over a gate to the underworld called the Hellish Abyss, and its residents performed a gruesome twin sacrifice to keep it sealed. When the ritual failed, the village was consumed by mist, and now it&#39;s full of restless spirits who want to reenact the whole thing using you.</p><section data-transform="ignvideo" data-slug="fatal-frame-ii-crimson-butterfly-remake-official-overview-trailer" data-loop=""></section><p>The story setup hooked me immediately. Every room feels handcrafted to maximize unease — items clattering off shelves in adjacent hallways, rain pattering against rooftops while ghosts stalk corridors, the distant wail of a wraith telling you exactly where it is and exactly why you shouldn&#39;t be there. The sound design is relentless. Everything is precisely mixed, which makes the jump scares land harder because the baseline atmosphere is already ratcheted tight. Reach out to pick up an item, and a wraith may grab your hand instead, draining your willpower until you frantically mash the A button to shake it off. It&#39;s a small touch, but it means even looting feels dangerous.</p><p>Each ghost has a name and backstory you can piece together through collectible documents and a spirit list that catalogs every encounter: the drowned woman on the bridge, the woman sealed in a box, the spirit in the Osaka house still searching for her lost boyfriend Masumi. It goes deep into the lore as well: by digging into the richly detailed village for scraps of lost journals and other items left behind, I uncovered that Masumi was a folklorist&#39;s assistant who vanished while surveying a forest slated for a dam, only for his girlfriend Miyako to follow him into the mist and meet the same fate.</p><section data-transform="slideshow" data-slug="fatal-frame-2-crimson-butterfly-remake-screenshots" data-value="fatal-frame-2-crimson-butterfly-remake-screenshots" data-type="slug" data-caption=""></section><p>She&#39;s the spirit I fought in the Osaka house, and I loved playing through an entire 30-minute side quest dedicated to demystifying her background. Throughout the campaign, you photograph the former residents’ spectral remnants and slowly build a picture of the tragedy that consumed Minakami Village, giving Fatal Frame 2 a level of world-building that rewards curiosity without requiring it and gives every encounter a layer of melancholy underneath the fear.</p><section data-transform="quoteBox">Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that&#39;s a specific comparison.</section><p>The preview build also featured the Kusabi, a massive, unkillable entity that patrols certain areas. When it shows up, you can&#39;t fight it; you hide. It drains your willpower on contact, forces your screen into black and white, and disables the Camera Obscura entirely. One extended sequence in the Kurosawa mansion strips you of your flashlight while the Kusabi hunts you through dark hallways, and it&#39;s the most effective horror set piece in the preview. It&#39;s the kind of sequence that makes you realize how much the Camera Obscura normally functions as a security blanket.</p><h3>What in the Junji Ito?</h3><p>Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that&#39;s a specific comparison. Players navigate interconnected rooms, find keys, solve puzzles to unlock new areas, and occasionally discover that previously safe rooms now contain threats. Save points can be blocked by enemies. The structure creates a loop of dread, relief, and fresh dread that survival horror fans will immediately recognize.</p><a href="https://assets-prd.ignimgs.com/2026/02/12/07-focus-point-1770924212486.png"><img src="https://assets-prd.ignimgs.com/2026/02/12/07-focus-point-1770924212486.png" class="article-image-full-size" title="undefined"/></a><p>Puzzles are straightforward — one has you arranging dolls on a temple altar based on clues from a photograph — but they&#39;re woven into the environmental storytelling in ways that keep them from feeling like arbitrary roadblocks. Hidden collectibles include pairs of twin dolls that unlock items at the Photo Point exchange shop when photographed together. The previously mentioned Phantom Exposé system lets you recreate old photographs found in the environment to reveal hidden items. You match the framing of an old photo to uncover something that had vanished, giving genuine reason to revisit earlier areas with fresh eyes and a charged filter.</p><section data-transform="faceoff" data-id="0d6e0864-fc6f-419a-b443-14c6144b38ee"></section><p>Additionally, your flashlight helps spot items but makes it easier for enemies to detect you, adding a stealth element that feeds directly into the tension. Some areas are better to sneak through if you can’t afford to fight a wraith head-on, and running away from a fight to the nearest save point is usually an option. It’s great that you heal automatically at save points, and while holding Mayu&#39;s hand also regenerates health, she was separated from Mio for two full chapters during the preview, leaving me reliant on rare healing items and careful play. Equippable charms provide small stat boosts — the Moonstone extends your dodge window, while Mayu’s Charm increases health recovery when holding hands. They&#39;re small build decisions that add texture without overcomplicating things.</p><a href="https://assets-prd.ignimgs.com/2026/02/12/04-spirit-sae-kurosawa-02-1770924238762.png"><img src="https://assets-prd.ignimgs.com/2026/02/12/04-spirit-sae-kurosawa-02-1770924238762.png" class="article-image-full-size" title="undefined"/></a><p>Finally, Fatal Frame 2 Remake’s controls feel deliberately stiff — you dodge on A, crouch on B, and open your inventory on X. There’s also some inertia when entering and exiting the Camera Obscura’s viewfinder with the left trigger. This layout makes sense after a while, but during the first two chapters, I often fumbled for the right input with a wraith bearing down on me. Depending on your tolerance, that&#39;s either a control issue or a horror feature.</p><h3>Point and Shoot</h3><p>It took roughly four hours to clear the first four chapters, partly due to combat difficulty and partly because the world rewards exploration, with plenty of nooks and crannies to dip into while scavenging for critical items and uncovering the elaborate depth of Minakami Village itself. The graphics and UI translate well to ultrawide, and fans will find the rebuilt classic scenes rich with detail. But some questions do remain about how well the rest of the campaign fares. The 60fps cap is an annoying albeit forgivable ceiling; the deliberate combat pacing could grow tiresome over a full campaign. It’s also too early to tell how faithfully the remake handles the original&#39;s multiple endings, although Fatal Frame 2&#39;s history and the deft handling of its campaign so far suggests greater narrative complexity ahead.</p><p>The Camera Obscura system remains unique in survival horror, the atmosphere is thick enough to feel physical, and the storytelling rewards the slow, careful attention this genre demands. If you loved the original, this is shaping up to be a worthy reintroduction. If you&#39;ve never played Fatal Frame, this is the place to start — the entries are largely standalone, and this one was already considered the best back in 2003. Fatal Frame 2: Crimson Butterfly Remake launches for PC, PS5, Switch 2, and Xbox Series on March 12, 2026.</p></section>
  20. First-Person Silent Hill: Townfall Transports the Series' Survival Horror to Scotland

    Fri, 13 Feb 2026 00:57:52 -0000

    Tonight has brought our best look yet at Silent Hill: Townfall, the next installment in Konami's classic survival horror series that's set and developed in Scotland.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/13/c5bdd22ebe2144bab7f834e1823250b84bbe6e93-1770944097652.jpg"/><section data-transform="mobile-ad-break"></section><p>Tonight has brought our best look yet at <a href="https://www.ign.com/games/silent-hill-townfall">Silent Hill: Townfall</a>, the next installment in Konami&#39;s classic survival horror series that&#39;s set and developed in Scotland. </p><p>In an initial trailer shown during Sony&#39;s State of Play broadcast, and then Konami&#39;s own dedicated Silent Hill Transmission show, fans got to see the suitably foggy setting of St. Amelia and the game&#39;s protagonist Simon Ordell, all in Townfall&#39;s first-person perspective. </p><p>Made by Scottish development team Screen Burn (of Stories Untold and Observation fame) and published by Annapurna Interactive, the game looks set to offer a unique take on the Silent Hill formula, while still retaining some core elements.</p><section data-transform="ignvideo" data-slug="silent-hill-townfall-official-reveal-trailer-silent-hill-transmission-2026" data-loop=""></section><p>So, yes, you can defend yourself from horrible-headed enemies with planks of wood, pipes and a pistol. But you can also use stealth to sneak and hide — equipped with a portable &quot;CRTV&quot; device.</p><p>The analog-looking CRTV handheld is a tool to deliver narrative (and you&#39;ll need to tune it during gameplay) but also a clever way to show the outlines of enemies while you&#39;re ducked behind cover. The outlines of said enemies show up in its static, which is a clever touch. </p><p>Townfall&#39;s story is designed to be something of a mystery, with Ordell repeatedly waking up in St. Amelia. One moment in the Silent Hill Transmission highlighted the fact he was wearing a hospital tag on his wrist. Could it all be a dream, or hallucination from within a coma? </p><section data-transform="slideshow" data-slug="the-best-silent-hill-games" data-value="the-best-silent-hill-games" data-type="slug" data-caption=""></section><p>Tonight&#39;s look at the game concluded without any further word on when we&#39;ll get to play Townfall ourselves. (Several references to 8-19 in the trailer had me thinking it was set for an August 19 date, but alas this was not confirmed.) It is, however, now available to wishlist on PlayStation, and on PC via Steam and the Epic Game Store.</p><p>For much more, catch up with <a href="https://www.ign.com/articles/sony-playstation-state-of-play-february-2026-everything-announced">everything announced during Sony&#39;s State of Play broadcast</a> right here. </p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  21. Clair Obscur: Expedition 33 rides high at 2026 DICE Awards

    Fri, 13 Feb 2026 21:05:46 -0000

    Tomorrow comes (and so do the awards).
  22. Can co-development save the game industry? - Game Developer Podcast Ep. 64

    Fri, 13 Feb 2026 15:30:00 -0000

    As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games?
  23. Magical mayhem simulator Yapyap hits 500,000 sales

    Fri, 13 Feb 2026 15:05:54 -0000

    The indie title launched on February 3.
  24. Ubisoft says Creative House leadership will include 'respected' external hires

    Fri, 13 Feb 2026 14:00:14 -0000

    The company's first Creative House leadership appointment included Charlie Guillemot, the son of Ubisoft boss Yves Guillemot.
  25. Big changes at Remedy, Arc Raiders achieves 'blockbuster' status, and Mewgenics recoups dev costs in three hours - Patch Notes #40

    Fri, 13 Feb 2026 11:02:50 -0000

    Plus: Ubisoft workers on strike and a madcap quest to obtain a Switch 2 by pedalling around New York.
  26. Update: 10 Chambers co-founders laid off amid 'significant restructuring'

    Fri, 13 Feb 2026 10:28:27 -0000

    The GTFO developer said it is reorganizing to ensure upcoming shooter Den of Wolves is primed for success.
  27. Kingdom Come: Deliverance II surpasses 5 million sales within first year

    Thu, 12 Feb 2026 15:13:21 -0000

    Embracer, which owns publisher Deep Silver, shared the sales figure in its latest interim report for Q3.
  28. 10 Chambers co-founder departs after a decade

    Thu, 12 Feb 2026 13:44:27 -0000

    Hjalmar Vikstrom parted ways with the Den of Wolves studio to go independent.
  29. Arc Raiders branded 'blockbuster' franchise after hitting 14 million sales

    Thu, 12 Feb 2026 12:46:44 -0000

    The extraction shooter peaked at 960,000 concurrent users in January.
  30. Hinterland confirms layoffs after delaying The Long Dark sequel

    Thu, 12 Feb 2026 11:30:13 -0000

    Studio leadership said the cuts were needed to order to preserve financial resources.
  31. Analysts on Ubisoft cost-cutting and the myth of 'sustainable growth'

    Thu, 12 Feb 2026 10:02:51 -0000

    'The economy is in shambles and these companies are still talking about sustaining growth instead of sustaining their business.'
  32. Update: Wildlight Entertainment confirms layoffs two weeks after Highguard launch

    Thu, 12 Feb 2026 09:42:19 -0000

    The studio said all but a 'core team' of developers have been laid off.
  33. Blizzard agrees to redesign Overwatch hero's appearance after backlash

    Wed, 11 Feb 2026 16:17:39 -0000

    The voice actor behind Anran expressed disappointment over changes to the character's design between promotional materials and her launch in-game.
  34. Mattel acquires control of mobile studio Mattel163 from NetEase

    Wed, 11 Feb 2026 14:00:59 -0000

    NetEase received $159 million for its stake in the California studio.
  35. Unity appoints Zynga veteran Bernard Kim to its board of directors

    Wed, 11 Feb 2026 13:55:07 -0000

    Meanwhile, Unity co-founder David Helgason has departed the board.
  36. Pacific Drive developer Ironwood Studios raises $4 million in seed funding

    Wed, 11 Feb 2026 10:29:41 -0000

    The vehicular survival title has sold over 1.5 million copies worldwide.
  37. Krafton delivers record annual revenue (and says its AI tech could birth humanoid robots)

    Tue, 10 Feb 2026 15:28:14 -0000

    The PUBG and Subnautica publisher believes it might be able to transfer 'game-validated AI capabilities' to the real world.
  38. Control has topped 5 million sales and attracted 20 million players

    Tue, 10 Feb 2026 14:26:47 -0000

    Meanwhile, multiplayer shooter FBC: Firebreak is limping along with player counts 'stable but low.'
  39. Cairn's prickly protagonist serves a powerful purpose - Narrative Notebook #1

    Tue, 10 Feb 2026 14:00:00 -0000

    Selfish protagonists come in all shapes and sizes.
  40. Report: Mindseye dev installed surveillance software without employees' knowledge

    Tue, 10 Feb 2026 13:51:32 -0000

    The surveillance software is &quot;directly linked to Mindseye's success,&quot; co-CEO Mark Gerhard reportedly told employees.
  41. Update: Ashes of Creation developer Intrepid Studios shuts down

    Tue, 10 Feb 2026 12:47:40 -0000

    A statement from co-founder Steven Sharif indicates the closure is the result of an internal feud.
  42. Control Resonant won't use generative AI, but there is 'varied interest' in the tech within Remedy

    Tue, 10 Feb 2026 11:02:40 -0000

    Interim CEO Markus Maki said the upcoming sequel has not been shaped by the controversial tech.
  43. No ICE in Minnesota bundle launches on itch.io

    Mon, 09 Feb 2026 21:05:29 -0000

    The bundle currently features 1,439 items, including tabletop and video games, with proceeds to support Immigrant Law Center of Minnesota.
  44. Riot Games lays off roughly 80 employees from 2XKO team

    Mon, 09 Feb 2026 19:58:54 -0000

    'Overall momentum hasn’t reached the level needed to support a team of this size long term.'
  45. Control developer Remedy names former EA exec as new CEO

    Mon, 09 Feb 2026 16:42:46 -0000

    Jean-Charles Gaudechon spent over 15 years at Electronic Arts across two separate spells.
  46. Discord will soon require age verification for full access

    Mon, 09 Feb 2026 15:45:58 -0000

    Face scans or government IDs will be used to verify the age of users.
  47. The biggest Roblox creators earned an average of $1.3 million in 2025

    Mon, 09 Feb 2026 15:04:28 -0000

    Roblox Corp also revealed it's working on AI tools capable of supporting 'large scale, photo-realistic' multiplayer experiences.
  48. 'This is untenable:' Australian minister questions Roblox's PG rating over child grooming concerns

    Mon, 09 Feb 2026 12:39:45 -0000

    The platform has been accused of failing to protect children from predators who 'actively seek to exploit their curiosity and innocence.'
  49. Nintendo president says a long-term memory shortage 'may put pressure on profitability'

    Fri, 06 Feb 2026 16:35:11 -0000

    'If the situation deteriorates significantly, we will carefully assess market trends and respond.'
  50. Ustwo Games makes layoffs to facilitate 'PC-first' pivot

    Fri, 06 Feb 2026 14:41:55 -0000

    The UK studio has made four people redundant.
  51. Scopely confirms it used generative AI to advertise Star Trek Fleet Command

    Fri, 06 Feb 2026 11:52:07 -0000

    Set phasers to stunned.
  52. Blizzard workers ratify union contract, Ghost of Yotei soars, and has Yves Guillemot outstayed his welcome at Ubisoft? - Patch Notes #39

    Fri, 06 Feb 2026 10:26:47 -0000

    Plus: Sumo Digital is cutting more jobs and Games for Change is heading to London.
  53. Four tips for pitching your game to investors and publishers

    Thu, 05 Feb 2026 21:32:47 -0000

    Funding advisor and GDC Pitch host Jason Della Rocca shares what game developers need to know to successfully get their game in front of investors.
  54. Report: ProbablyMonsters lays off devs while unveiling Nazi hunting game

    Thu, 05 Feb 2026 21:18:44 -0000

    ProbablyMonsters appears to have laid off several developers shortly before unveiling its third game.
  55. Deep Dive: Rethinking VR interaction design through hand tracking in Dimensional Double Shift

    Thu, 05 Feb 2026 17:50:26 -0000

    How removing controllers and embracing hands reshaped interaction, accessibility, and immersion at Owlchemy Labs.
  56. 38 percent of game industry leaders are feeling the impact of U.S. tariffs

    Thu, 05 Feb 2026 15:22:59 -0000

    Tariffs are impacting expenses, revenue, and financial decisions inside and outside the United States.
  57. Ghost of Yotei outperforms Ghost of Tsushima to bolster Sony financials

    Thu, 05 Feb 2026 14:55:27 -0000

    On the hardware front, the PlayStation 5 has now sold-in over 92 million units worldwide.
  58. Roblox announces AI-powered object and scene creation model

    Thu, 05 Feb 2026 13:56:39 -0000

    The company claims the tech will eventually allow creators to generate assets, environments, code, and animations.
  59. Tencent subsidiary Sumo Digital is making layoffs

    Thu, 05 Feb 2026 13:42:09 -0000

    The co-development studio said it must adapt to 'ongoing instability.'
  60. Steam Machine pricing and shipping details delayed due to RAM shortage

    Thu, 05 Feb 2026 10:19:19 -0000

    Other hardware such as the Steam Frame and Steam Controller may also be impacted.
  61. Mobile studio Ares Interactive secures $70 million investment

    Wed, 04 Feb 2026 16:13:04 -0000

    The privately-held company has launched two live titles since it was established in 2024.
  62. Indie publisher Pixel Doors launches with a 'developer-first' mindset

    Wed, 04 Feb 2026 15:05:41 -0000

    Industry veterans are pushing for &quot;ethical publishing,&quot; where devs will be paid before the publisher.
  63. AMD boss indicates next-gen Xbox could land in 2027

    Wed, 04 Feb 2026 13:45:23 -0000

    Last week, Microsoft reported a 32 percent year-on-year decrease in Xbox hardware revenue.
  64. 'Genie is not a game engine:' Take-Two president says Google's world model cannot replace creative process

    Wed, 04 Feb 2026 11:58:57 -0000

    The U.S. publisher, however, said it remains committed to integrating generative AI tools into its pipelines.
  65. Take-Two Interactive delivers 'outstanding' quarter after GTA beats forecasts

    Wed, 04 Feb 2026 10:22:13 -0000

    GTA V has now sold over 225 million units worldwide.
  66. Epic Games announces Fortnite collab program to bolster store sales

    Tue, 03 Feb 2026 15:40:56 -0000

    The likes of Capcom and miHoYo will be leveraged by the &quot;marketing power&quot; of Fortnite.
  67. Xbox veteran Larry Hryb joins consulting agency Fractional after Unity layoff

    Tue, 03 Feb 2026 15:35:49 -0000

    The nascent collective has broken cover after operating in stealth mode since October 2025.
  68. 36 percent of game workers use generative AI, but half think it's bad for the industry

    Tue, 03 Feb 2026 14:48:08 -0000

    AI is most commonly used for research or brainstorming, with daily tasks, code assistance, and prototyping lower on the list.
  69. UK retailer Game closing remaining standalone stores

    Tue, 03 Feb 2026 13:51:05 -0000

    Stores within Sports Direct and House of Fraser will remain open.
  70. The Nintendo Switch 2 has topped 17 million sales worldwide

    Tue, 03 Feb 2026 11:21:32 -0000

    Meanwhile, the original Nintendo Switch has become the best-selling console in Nintendo history.
  71. Party like it's 2001: Diablo II gets a new expansion, new playable class

    Thu, 12 Feb 2026 15:36:18 -0000

    Alongside new endgame content, Blizzard says the Warlock is coming to other Diablo games soon.
    <p>It's not every day that a classic PC game gets a new content expansion 25 years after its last major update. But that's what happened last night, as Blizzard suddenly <a href="https://news.blizzard.com/en-us/article/24243863/rain-annihilation-in-reign-of-the-warlock">released new "Reign of the Warlock" DLC</a> that adds a new class, new end-game challenges, and new inventory-management options to the classic <em>Diablo II</em>.</p> <p>To be clear, the new DLC is technically not for the original 2000 release of <em>Diablo II</em> (which was <a href="https://arstechnica.com/gaming/2016/03/16-years-later-blizzard-is-still-patching-diablo-ii/">still getting patches as of 2016</a>) but for <a href="https://arstechnica.com/gaming/2021/09/diablo-ii-resurrected-impressions-an-uneasy-walk-through-old-remade-dungeons/">the game's 2021 <em>Resurrected</em> remaster</a>. Still, that remastered version has gameplay and animations that are extremely faithful to the original, making yesterday's surprise update the kind of content drop that players have been waiting for since <a href="https://us.shop.battle.net/en-us/product/diablo-ii-lord-of-destruction">2001's "Lord of Destruction" expansion</a>.</p> <p>The "Reign of the Warlock" DLC lets you "command forbidden power" as a new class that "wields forbidden arts, bridles hellfire and shadow, and dominates demons," according to the in-game class selection screen description. By way of backstory, Blizzard <a href="https://news.blizzard.com/en-us/article/24243863/rain-annihilation-in-reign-of-the-warlock">writes</a> that most Warlocks "have the means to lead a lavish lifestyle but find the pursuit of luxury and ease stale. Instead, they leverage their elevated status in Sanctuary to hunt down lost knowledge that would enable them to continue the legacy of Horazon."</p><p><a href="https://arstechnica.com/gaming/2026/02/diablo-ii-gets-its-first-new-playable-class-in-over-25-years/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/diablo-ii-gets-its-first-new-playable-class-in-over-25-years/#comments">Comments</a></p>
  72. Just look at Ayaneo's absolute unit of a Windows gaming "handheld"

    Mon, 09 Feb 2026 22:51:16 -0000

    The Ayaneo Next II pushes past 3 pounds, is 13 inches wide, and costs up to $4,300.
    <p>In 2023, we marveled at the sheer mass of <a href="https://arstechnica.com/gaming/2023/09/lenovo-legion-go-suggests-gaming-portables-arent-big-enough-need-a-mouse/">Lenovo's Legion Go</a>, a 1.88-pound, 11.8-inch-wide monstrosity of a Windows gaming handheld. In 2026, though, Ayaneo <a href="https://ayaneo.com/product/AYANEO-NEXT-%E2%85%A1">unveiled details of its Next II handheld</a>, which puts Lenovo's big boy to shame while also offering heftier specs and a higher price than most other Windows gaming handhelds.</p> <p>Let's focus on the bulk first. The Ayaneo Next II weighs in at a truly wrist-straining 3.14 pounds, making it more than twice as heavy in the hands as the Steam Deck OLED (not to mention <a href="https://ayaneo.com/product/ayaneo-next.html">2022's original Ayaneo Next</a>, which weighed a much more reasonable 1.58 pounds). The absolute unit also measures 13.45 inches wide and 10.3 inches tall, according to <a href="https://ayaneo.com/product/AYANEO-NEXT-%E2%85%A1">Ayaneo's spec sheet</a>, giving it a footprint approximately 60 percent larger than the Switch 2 (with Joy-Cons attached).</p> <p>Ayaneo packs some seriously powerful portable PC performance into all that bulk, though. The high-end version of the system sports a Ryzen AI Max+ 395 chipset, with 16 Zen5 cores alongside a Radeon 8060S with 40 RDNA3.5 compute units. That should give this massive portable performance comparable to a desktop with an RTX 4060 or a gaming laptop like <a href="https://arstechnica.com/gadgets/2025/02/review-asus-rog-flow-z13-tablet-takes-the-asterisk-off-integrated-gpus/">last year's high-end ROG Flow Z13</a>.</p><p><a href="https://arstechnica.com/gaming/2026/02/just-look-at-ayaneos-absolute-unit-of-a-windows-gaming-handheld/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/just-look-at-ayaneos-absolute-unit-of-a-windows-gaming-handheld/#comments">Comments</a></p>
  73. No humans allowed: This new space-based MMO is designed exclusively for AI agents

    Mon, 09 Feb 2026 21:09:42 -0000

    <em>SpaceMolt</em> envisions a world where AI plays with itself and the humans just watch.
    <p>For a couple of weeks now, AI agents (and <a href="https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/">some humans impersonating AI agents</a>) have been hanging out and <a href="https://arstechnica.com/ai/2026/02/the-rise-of-moltbook-suggests-viral-ai-prompts-may-be-the-next-big-security-threat/">doing weird stuff</a> on <a href="https://arstechnica.com/information-technology/2026/01/ai-agents-now-have-their-own-reddit-style-social-network-and-its-getting-weird-fast/">Moltbook's Reddit-style social network</a>. Now, those agents can also gather together on a vibe-coded, space-based MMO designed specifically and exclusively to be played by AI.</p> <p><em><a href="https://www.spacemolt.com/">SpaceMolt</a></em> describes itself as "a living universe where AI agents compete, cooperate, and create emergent stories" in "a distant future where spacefaring humans and AI coexist." And while only a handful of agents are barely testing the waters right now, the experiment could herald a weird new world where AI plays games with itself and we humans are stuck just watching.</p> <h2>"You decide. You act. They watch."</h2> <p>Getting an AI agent into <em>SpaceMolt</em> is as simple as connecting it to the game server either via <a href="https://arstechnica.com/information-technology/2025/04/mcp-the-new-usb-c-for-ai-thats-bringing-fierce-rivals-together/">MCP</a>, WebSocket, or an HTTP API. Once a connection is established, a <a href="https://www.spacemolt.com/skill.md">detailed agentic skill description</a> instructs the agent to ask their creators which Empire they should pick to best represent their playstyle: mining/trading; exploring; piracy/combat; stealth/infiltration; or building/crafting.</p><p><a href="https://arstechnica.com/ai/2026/02/after-moltbook-ai-agents-can-now-hang-out-in-their-own-space-faring-mmo/">Read full article</a></p> <p><a href="https://arstechnica.com/ai/2026/02/after-moltbook-ai-agents-can-now-hang-out-in-their-own-space-faring-mmo/#comments">Comments</a></p>
  74. Why $700 could be a "death sentence" for the Steam Machine

    Fri, 06 Feb 2026 21:53:05 -0000

    Analysts expect Valve might be hit particularly hard by soaring RAM, storage prices.
    <p>After writing <a href="https://arstechnica.com/gaming/2025/11/are-you-ready-for-a-1000-steam-machine-some-analysts-think-you-should-be/">two</a> November <a href="https://arstechnica.com/gaming/2025/11/valves-steam-machine-looks-like-a-console-but-dont-expect-it-to-be-priced-like-one/">stories</a> analyzing price expectations for Valve's upcoming Steam Machine, I really didn't think we'd be offering more informed speculation before the official price was revealed. Then Valve <a href="https://arstechnica.com/gadgets/2026/02/ram-shortage-delays-valves-steam-machine-desktop-and-steam-frame-headset/">wrote a blog post this week</a> noting that the "growing price of... critical components" like RAM and storage meant that "we must revisit our exact shipping schedule and pricing" for the living room-focused PC gaming box.</p> <p>We don't know exactly what form that "revisiting" will take at the moment. Analysts who spoke to Ars were somewhat divided on how much of its <a href="https://arstechnica.com/gadgets/2026/01/high-ram-prices-mean-record-setting-profits-for-samsung-and-other-memory-makers/">quickly increasing component costs</a> Valve would be willing (or forced) to pass on to consumers.</p> <p>"We knew the component issue was bad," DFC Intelligence analyst David Cole told Ars. "It has just gotten worse. "</p><p><a href="https://arstechnica.com/gaming/2026/02/why-a-bump-to-700-could-be-a-death-sentence-for-the-steam-machine/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/why-a-bump-to-700-could-be-a-death-sentence-for-the-steam-machine/#comments">Comments</a></p>
  75. The Switch 2 is getting a new Virtual Console (kind of)

    Thu, 05 Feb 2026 22:14:34 -0000

    Hamster Corp.'s new "Console Archives" does what Nintendon't.
    <p>In 2018, we <a href="https://arstechnica.com/gaming/2018/05/sorry-the-switch-isnt-getting-wii-style-virtual-console-downloads/">lamented</a> as Nintendo officially replaced the Virtual Console—its <a href="https://arstechnica.com/gaming/2006/11/8124/">long-running line</a> of downloadable classic games on the Wii and Wii U—with time-limited access to a set of games <a href="https://arstechnica.com/gaming/2018/09/welcome-to-nes-flix-testing-nintendo-onlines-new-8-bit-library-on-switch/">through a paid Nintendo Switch Online subscription</a>. Now, Hamster Corporation is doing what Nintendo no longer will by offering downloadable versions of retro console games for direct individual purchase on the Switch 2.</p> <p>As part of <a href="https://www.youtube.com/watch?v=88Ym9SCKFpc">today's Nintendo Direct Partner Showcase</a>, Hamster <a href="https://www.youtube.com/watch?v=5DOKyJJV8rQ">announced a new Console Archives line</a> of emulated classics available for download starting today on the Switch 2 and next week on the PlayStation 5 (sorry, Xbox and OG Switch fans). So far that lineup only includes the original PlayStation snowboarding title <a href="https://www.nintendo.com/us/store/products/console-archives-cool-boarders-switch-2/"><em>Cool Boarders</em> for $12</a> and the NES action platformer <a href="https://www.nintendo.com/us/store/products/console-archives-ninja-gaiden-ii-the-dark-sword-of-chaos-switch-2/"><em>Ninja Gaiden II: The Dark Sword of Chaos</em> for $8</a>, but Hamster promises more obscure games, including <em>Doraemon</em> and <em>Sonic Wings Special</em>, will be available in the future.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/5DOKyJJV8rQ?start=0&amp;wmode=transparent"></div></div> <p>If the name Hamster Corporation sounds familiar, it's because the company is behind <a href="https://www.arcadearchives.com/en/">the Arcade Archive series</a>, which has repackaged individual arcade games for purchase and emulated play on modern consoles since 2014. That effort, which <a href="https://x.com/HAMSTER_Corp/status/2004228644785607017">celebrated its 500th release in December</a>, even <a href="https://www.arcadearchives.com/en/title/?s=nintendo">includes some of Nintendo's classic arcade titles</a>, which the Switch-maker never officially released on the original Virtual Console.</p><p><a href="https://arstechnica.com/gaming/2026/02/the-virtual-console-is-sort-of-back-on-the-switch-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/the-virtual-console-is-sort-of-back-on-the-switch-2/#comments">Comments</a></p>
  76. Steam Machine and Steam Frame delays are the latest product of the RAM crisis

    Thu, 05 Feb 2026 14:22:41 -0000

    Valve says it still hopes to ship both devices "in the first half of the year."
    <p>When Valve announced <a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/">its Steam Machine desktop PC</a> and <a href="https://arstechnica.com/gaming/2025/11/valve-rejoins-the-vr-hardware-wars-with-standalone-steam-frame/">Steam Frame VR headset</a> in mid-November of last year, it declined to announce pricing or availability information for either device. That was partly because RAM and storage prices <a href="https://arstechnica.com/gadgets/2025/11/spiking-memory-prices-mean-that-it-is-once-again-a-horrible-time-to-build-a-pc/">had already begun to climb</a> due to shortages caused by the AI industry's <a href="https://arstechnica.com/gadgets/2026/01/high-ram-prices-mean-record-setting-profits-for-samsung-and-other-memory-makers/">insatiable need for memory</a>. Those price spikes have only gotten worse since then, and they're beginning to trickle down to <a href="https://arstechnica.com/gadgets/2026/01/ram-shortage-chaos-expands-to-gpus-high-capacity-ssds-and-even-hard-drives/">GPUs</a> and <a href="https://arstechnica.com/gadgets/2026/02/ongoing-ram-crisis-prompts-raspberry-pis-second-price-hike-in-two-months/">other devices that use memory chips.</a></p> <p>This week, Valve has officially <a href="https://store.steampowered.com/news/group/45479024?emclan=103582791475000432&amp;emgid=625565405086220583">announced</a> that it's still not ready to make an official announcement about when the Machine or Frame will be available or what they'll cost.</p> <p>Valve says it still plans to launch both devices (as well as the new Steam Controller) "in the first half of the year," but that uncertainty around RAM and storage prices mean that Valve "[has] work to do to land on concrete pricing and launch dates we can confidently announce, being mindful of how quickly the circumstances around both of these things can change."</p><p><a href="https://arstechnica.com/gadgets/2026/02/ram-shortage-delays-valves-steam-machine-desktop-and-steam-frame-headset/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/02/ram-shortage-delays-valves-steam-machine-desktop-and-steam-frame-headset/#comments">Comments</a></p>
  77. Nintendo Switch is the second-bestselling game console ever, behind only the PS2

    Tue, 03 Feb 2026 18:56:20 -0000

    Switch 2 has already beaten the Wii U and is on its way to overtaking GameCube.
    <p>Although it was finally replaced last year by the new Switch 2, the orginal switch isn't done just yet. Many recent Switch games (and a handful of major updates, like the one for <em>Animal Crossing</em>) have been released in both Switch and Switch 2 editions, and Nintendo continues to sell all editions of the original console as entry-level systems for those who can't pay $450 for a Switch 2.</p> <p>The 9-year-old Switch's continued availability has helped it clear a milestone, according to the company's third-quarter financial results (<a href="https://www.nintendo.co.jp/ir/pdf/2026/260203_2e.pdf">PDF</a>). As of December 31, 2025, Nintendo says the Switch "has reached the highest sales volume of any Nintendo hardware" with a total of 155.37 million units sold, surpassing the original DS's lifetime total of 154.02 million units. The console has sold 3.25 million units in Nintendo's fiscal 2026 so far, including 1.36 million units over the holidays. Those consoles have sold despite price hikes that Nintendo <a href="https://arstechnica.com/gadgets/2025/08/citing-market-conditions-nintendo-hikes-prices-for-original-switch-consoles/">introduced in August of 2025</a>, citing "market conditions."</p> <p>That makes the Switch the second-bestselling game console of all time, just three years after it became <a href="https://arstechnica.com/gaming/2023/02/nintendos-switch-becomes-the-third-bestselling-console-ever/">the third-bestselling game console of all time</a>. The only frontier left for the Switch to conquer is Sony's PlayStation 2, which Sony says sold "over 160 million units" over its long life. At its current sales rate (Nintendo predicts it will sell roughly 750,000 Switches in the next quarter), it would take the Switch another couple of years to cross that line, but those numbers are likely to taper off as we get deeper into the Switch 2 era.</p><p><a href="https://arstechnica.com/gadgets/2026/02/original-nintendo-switch-passes-the-ds-to-become-nintendos-bestselling-console/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/02/original-nintendo-switch-passes-the-ds-to-become-nintendos-bestselling-console/#comments">Comments</a></p>
  78. Wing Commander III: "Isn't that the guy from Star Wars?"

    Tue, 03 Feb 2026 17:29:16 -0000

    C:\ArsGames looks at a vanguard of the multimedia FMV future that never quite came to pass.
    <p>It's Christmas of 1994, and I am 16 years old. Sitting on the table in our family room next to a pile of <a href="https://www.techspot.com/article/2087-gateway-2000/">cow-spotted boxes</a> is the most incredible thing in the world: a brand-new Gateway 66MHz Pentium tower, with a 540MB hard disk drive, 8MB of RAM, and, most importantly, a CD-ROM drive. I am agog, practically trembling with barely suppressed joy, my bored Gen-X teenager mask threatening to slip and let actual feelings out. My life was about to change—at least where games were concerned.</p> <p>I'd been working for several months at <a href="https://arstechnica.com/gadgets/2013/01/how-i-launched-3-consoles-and-found-true-love-at-babbages-store-no-9/">Babbage's store No. 9</a>, near Baybrook Mall in southeast suburban Houston. Although the Gateway PC's arrival on Christmas morning was utterly unexpected, the choice of what game to buy required no planning at all. I'd already decided a few weeks earlier, when Chris Roberts' latest opus had been drop-shipped to our shelves, just in time for the holiday season. The choice made itself, really.</p> <img width="3408" height="1750" src="https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang.jpg" class="fullwidth full" alt="Screenshot of John Rhys-Davies and Mark Hamill in the WC3 intro" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang.jpg 3408w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-640x329.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-1024x526.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-768x394.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-1536x789.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-2048x1052.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-980x503.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2026/02/wc3_the_gang-1440x739.jpg 1440w" sizes="auto, (max-width: 3408px) 100vw, 3408px"> Gimli and Luke, together at last! Credit: Origin Systems / Electronic Arts <p>The moment Babbage's opened its doors on December 26—a day I had off, fortunately—I was there, checkbook in hand. One entire paycheck's worth of capitalism later, I was sprinting out to my creaky 280-Z, sweatily clutching two boxes—one an impulse buy, <em>The Star Trek: The Next Generation Interactive Technical Manual</em>, and the other a game I felt sure would be the best thing I'd ever played or ever would play: Origin's <em><a href="https://www.dpbolvw.net/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Fwing_commander_3_heart_of_the_tiger">Wing Commander III: The Heart of the Tiger</a></em>. On the backs of <em>Wing Commander I</em> and <em>Wing Commander II</em>, how could it not be?!</p><p><a href="https://arstechnica.com/gaming/2026/02/wing-commander-iii-the-game-kind-of-sucked-but-the-experience-blew-me-away/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/wing-commander-iii-the-game-kind-of-sucked-but-the-experience-blew-me-away/#comments">Comments</a></p>
  79. Looking back at Catacomb 3D, the game that led to Wolfenstein 3D

    Mon, 02 Feb 2026 22:57:56 -0000

    Romero, Carmack, and colleagues discuss an oft-forgotten piece of PC gaming history.
    <p>If you know anything about the history of id Software, you know how 1992's <a href="https://www.mobygames.com/game/306/wolfenstein-3d/"><em>Wolfenstein 3D</em></a> helped establish the company's leadership in the burgeoning first-person shooter genre, leading directly to subsequent hits like <em>Doom</em> and <em>Quake</em>. But only the serious id Software nerds remember <em>Catacomb 3D</em>, id's first-person adventure game that directly preceded and inspired work on <em>Wolfenstein 3D</em>.</p> <p>Now, nearly 35 years after <em>Catacomb 3D</em>'s initial release, id co-founder John Romero brought the company's founding members together for <a href="https://www.youtube.com/watch?v=ZcUqwMf01pI">an informative retrospective video</a> on the creation of the oft-forgotten game. But the pioneering game—which included mouse support, color-coded keys, and shooting walls to find secrets—almost ended up being a gimmicky dead end for the company.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/ZcUqwMf01pI?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> id Software's founders look back at an oft-forgotten piece of gaming history. </div> </div> </div> <h2>Texture maps and "undo" animation</h2> <p><em>Catacomb 3D</em> was a follow-up to <a href="https://www.mobygames.com/game/16300/catacomb/">id's earlier <em>Catacomb</em></a>, which was a simplified clone of the popular arcade hit <a href="https://www.mobygames.com/game/1837/gauntlet/"><em>Gauntlet</em></a>. As such, the 3D game still has some of that "quarter eater" mentality that was not very fashionable in PC gaming at the time, as John Carmack remembered.</p><p><a href="https://arstechnica.com/gaming/2026/02/looking-back-at-catacomb-3d-the-game-that-led-to-wolfenstein-3d/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/looking-back-at-catacomb-3d-the-game-that-led-to-wolfenstein-3d/#comments">Comments</a></p>
  80. Why Civilization VII is the way it is, and how its devs plan to win critics back

    Mon, 02 Feb 2026 17:00:49 -0000

    Firaxis' Ed Beach and Dennis Shirk talk major overhauls in "Test of Time" update.
    <p>It has been difficult at times for new mainline releases in the Civilization series of games to win over new players right out of the gate. For <em>Civilization VII</em>—which launched <a href="https://arstechnica.com/gaming/2025/02/civilization-vii-review-a-major-overhaul-solves-civs-oldest-problems/">just shy of one year ago</a>—the struggles seemed to go deeper, with some players saying it <a href="https://arstechnica.com/gaming/2025/03/civilization-vii-one-month-later-the-community-and-developers-chime-in/">didn't feel</a> like a Civilization game.</p> <p><em>Civ VII’</em>s developer, Firaxis Games, announced today it is planning an update this spring called "Test of Time" that rethinks a few unpopular changes, in some cases replacing key mechanics from the original release.</p> <p>I spoke with Ed Beach, the Civilization franchise's creative director, as well as Dennis Shirk, its executive producer, about what's changing, the team's interpretation of the player backlash to the choices in the initial release, and Firaxis and 2K's plans for the future of the Civilization model.</p><p><a href="https://arstechnica.com/gaming/2026/02/interview-civilization-viis-devs-on-the-big-update-meant-to-win-critics-back/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/interview-civilization-viis-devs-on-the-big-update-meant-to-win-critics-back/#comments">Comments</a></p>
  81. Here's what Cities: Skylines 2’s new developer is updating first

    Mon, 02 Feb 2026 16:32:52 -0000

    Visual upgrades include new UI, realistic snow cover, better lighting.
    <p>Back in November, <em>Cities: Skylines 2</em> publisher Paradox <a href="https://arstechnica.com/gaming/2025/11/cities-skylines-upheaval-developer-and-publisher-announce-mutual-breakup/">made the surprising announcement</a> that longtime series developer Colossal Order would be ceasing work on the series as part of a "mutual" breakup. Now, we're getting our first glimpse into the kinds of patches and upgrades new developer Iceflake (<em>Surviving the Aftermath</em>) is prioritizing for the popular city-builder going forward.</p> <p>In <a href="https://store.steampowered.com/news/app/949230/view/502848649741467986?l=english">a City Corner Developer Diary</a> posted late last week, Iceflake focuses mainly on the visual improvements it's planning for its first major <em>Cities: Skylines 2</em> patch. Chief among these is improvements to the game's user interface that Iceflake admits can "sometimes be a bit confusing when it comes to communicating things."</p> <p>The new patch will include a "streamlined" onboarding process for new cities, more expressive and context-aware icons, and toolbars with clearer colors and visual style. A new in-game Encyclopedia will also let players search through information about different gameplay topics, though that feature likely won't be ready for Iceflake's first patch.</p><p><a href="https://arstechnica.com/gaming/2026/02/heres-what-cities-skylines-2s-new-developer-is-updating-first/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/02/heres-what-cities-skylines-2s-new-developer-is-updating-first/#comments">Comments</a></p>
  82. Why reviving the shuttered Anthem is turning out tougher than expected

    Wed, 28 Jan 2026 18:48:26 -0000

    Despite proof-of-concept video, EA's Frostbite Engine servers are difficult to pick apart.
    <p>On January 12, EA <a href="https://arstechnica.com/gaming/2026/01/biowares-anthem-will-soon-be-completely-unplayable/">shut down the official servers for <em>Anthem</em></a>, making Bioware's multiplayer sci-fi adventure completely unplayable for the first time since <a href="https://arstechnica.com/gaming/2019/02/anthem-game-review-honestly-its-not-finished/">its troubled 2019 launch</a>. Last week, though, the <em>Anthem</em> community woke up to <a href="https://www.youtube.com/watch?v=TPx5SJHFvGM">a new video</a> showing the game at least partially loading on what appears to be a simulated background server.</p> <p>The people behind that video—and the <em>Anthem</em> revival project that made it possible—told Ars they were optimistic about their efforts to coerce EA's temperamental Frostbite engine into running the game without access to EA's servers. That said, the team also wants to temper expectations that may have risen a bit too high in the wake of what is just a proof-of-concept video.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/TPx5SJHFvGM?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> Andersson799's early proof-of-concept video showing <em>Anthem</em> partially loading on emulated local servers. </div> </div> </div> <p>"People are getting excited [about the video], and naturally people are going to get their hopes up," project administrator Laurie told Ars. "I don't want to be the person that's going to have to deal with the aftermath if it turns out that we can't actually get anywhere."</p><p><a href="https://arstechnica.com/gaming/2026/01/why-reviving-the-shuttered-anthem-is-turning-out-tougher-than-expected/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/why-reviving-the-shuttered-anthem-is-turning-out-tougher-than-expected/#comments">Comments</a></p>
  83. Ryzen 9850X3D review: AMD's bragging-rights gaming CPU gets more to brag about

    Wed, 28 Jan 2026 16:41:40 -0000

    The tradeoffs in the $499 9850X3D make it hard to get excited about.
    <p>AMD has released three distinct generations of its 3D V-Cache technology, which initially appeared in the <a href="https://arstechnica.com/gadgets/2022/04/review-ryzen-7-5800x3d-is-an-interesting-tech-demo-thats-hard-to-recommend/">Ryzen 7 5800X3D</a> in 2022. The kernel of the idea has remained the same throughout AMD's efforts: take an existing desktop processor design and graft 64MB of additional L3 cache onto it.</p> <p>This approach disproportionately helps apps that benefit from more cache, particularly games, and the size of the boost that 3D V-Cache gives to game performance has always been enough to offset any downsides these chips have come with. In the four years since the 5800X3D was released, AMD also has steadily chipped away at those disadvantages, adding more CPU cores, improving power consumption and temperatures, and re-adding the typical Ryzen range of overclocking controls.</p> <p>AMD's new Ryzen 7 9850X3D, which launches for $499 starting tomorrow, is the very definition of a mild upgrade. It's the year-old Ryzen 7 9800X3D but with an extra 400 MHz of turbo boost speed. That's it. That's the chip.</p><p><a href="https://arstechnica.com/gadgets/2026/01/review-amds-ryzen-7-9850x3d-is-a-little-faster-and-a-lot-more-power-hungry/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/01/review-amds-ryzen-7-9850x3d-is-a-little-faster-and-a-lot-more-power-hungry/#comments">Comments</a></p>
  84. How to get Doom running on a pair of earbuds

    Mon, 26 Jan 2026 16:13:22 -0000

    No display? No problem for the UART-to-web-server "Doombuds" project.
    <p>Over the years, hackers and modders at large have <a href="https://canitrundoom.org/">made it their mission</a> to port classic first-person shooter <em>Doom</em> to <a href="https://arstechnica.com/gaming/2025/01/someone-made-a-captcha-where-you-play-doom-on-nightmare-difficulty/">practically</a> <a href="https://arstechnica.com/gaming/2024/01/can-it-run-doom-gut-bacteria-edition/">anything</a> with <a href="https://arstechnica.com/gaming/2024/01/can-it-run-doom-gut-bacteria-edition/">a display</a>. Recently, though, coder <a href="https://www.linkedin.com/in/arin-sarkisian/">Arin Sarkisan</a> has taken the "Can it Run <em>Doom</em>?" idea in an unlikely direction: wireless earbuds that aren't designed to output graphics at all.</p> <p>To be clear, this hack doesn't apply to any generic set of earbuds. <a href="https://doombuds.com/">The "Doombuds" project</a> is designed specifically for the <a href="https://pine64.com/product/pinebuds-pro-open-firmware-capable-anc-wireless-earbuds/">PineBuds Pro</a>, which are unique in featuring <a href="https://github.com/pine64/OpenPineBuds">completely open source firmware</a> and <a href="https://pine64.org/documentation/PineBuds_Pro/Software/">a community-maintained SDK</a>.</p> <p>That means Sarkisan was able to <a href="https://github.com/arin-s/DOOMBUDS-JS">code up a JavaScript interface</a> that uses the earbuds' <a href="https://en.wikipedia.org/wiki/Universal_asynchronous_receiver-transmitter">UART contact pads</a> to send <a href="https://www.adobe.com/creativecloud/file-types/video/codec/mjpeg.html">a heavily compressed MJPEG video stream</a> to a web server (via a serial server). The 2.4 MB/s data stream from the UART connection can put out about 22 to 27 frames per second in this format, which is more than enough for a CPU that can only run the game at a maximum of 18 fps anyway.</p><p><a href="https://arstechnica.com/gaming/2026/01/how-to-get-doom-running-on-a-pair-of-earbuds/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/how-to-get-doom-running-on-a-pair-of-earbuds/#comments">Comments</a></p>
  85. TR-49 is interactive fiction for fans of deep research rabbit holes

    Fri, 23 Jan 2026 21:52:24 -0000

    Dense narrative deduction game tells a compellingly academia-tinged sci-fi tale.
    <p>If you've ever fallen down <a href="https://www.reddit.com/r/wikipedia/comments/fokmsp/stuck_in_quarantine_heres_a_list_of_wikipedia/">a Wikipedia rabbit hole</a> or spent a pleasant evening digging through college library stacks, you know the joy of a good research puzzle. Every new source and cross-reference you find unlocks an incremental understanding of a previously unknown world, forming a piecemeal tapestry of knowledge that you can eventually look back at as a cohesive and well-known whole.</p> <p><em>TR-49</em> takes this research process and operationalizes it into an engrossing and novel piece of heavily non-linear interactive fiction. Researching the myriad sources contained in the game's mysterious computer slowly reveals a tale that's part mystery, part sci-fi allegory, part family drama, and all-compelling alternate academic history.</p> <h2>Steampunk Wikipedia</h2> <p>The entirety of <em>TR-49</em> takes place from a first-person perspective as you sit in front of a kind of Steampunk-infused computer terminal. An unseen narrator asks you to operate the machine but is initially cagey about how or why or what you're even looking for. There's a creepy vibe to the under-explained circumstances that brought you to this situation, but the game never descends into the jump scares or horror tropes of so many other modern titles.</p><p><a href="https://arstechnica.com/gaming/2026/01/tr-49-is-interactive-fiction-for-fans-of-deep-research-rabbit-holes/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/tr-49-is-interactive-fiction-for-fans-of-deep-research-rabbit-holes/#comments">Comments</a></p>
  86. Finally, a new controller that solves the Switch 2's "flat Joy-Con" problem

    Thu, 22 Jan 2026 16:15:08 -0000

    But Nyxi's Hyperion 3 upgrade comes with a pretty high asking price.
    <p>When I <a href="https://arstechnica.com/gaming/2025/06/nintendo-switch-2-the-ars-technica-review/">reviewed the Switch 2 back in June</a>, I noted that the lack of any sort of extended grip on the extremely thin Joy-Con 2 controllers made them relatively awkward to hold, both when connected to the system and when cradled in separate hands. At the time, I said that "my Switch 2 will probably need something like <a href="https://nyxigame.com/products/nyxi-hyperion-pro-purple-style-wireless-joy-pad-for-switch-switch-oled?sv1=affiliate&amp;sv_campaign_id=78888&amp;sscid=95943_1769092363_1038034ce8587237102389cdbd188388&amp;awc=95943_1769092363_1038034ce8587237102389cdbd188388">the Nyxi Hyperion Pro</a>, which I’ve come to rely on to make portable play on the original Switch much more comfortable."</p> <p>Over half a year later, Nyxi is once again addressing my Switch controller-related comfort concerns with the <a href="https://nyxigame.com/products/nyxi-hyperion-3-wireless-joypad-for-switch-2">Hyperion 3</a>, which was <a href="https://www.facebook.com/NYXIGameOFFICIAL/videos/25434137766281969/">made available for preorder earlier this week</a> ahead of planned March 1 shipments. Unfortunately, it looks like players will have to pay a relatively high price for a potentially more ergonomic Switch 2 experience.</p> <p>While there are <a href="https://www.powera.com/p/nintendo/nintendo-switch-2/controllers/wireless/advantage-wireless-controller-for-nintendo-switch-2-black-nsgp0545-01/?utm_source=google&amp;utm_medium=pmax&amp;utm_campaign=gpmax-2025_Jun_6_gpmax-nsw2_smart_paid_sales_all_product&amp;gad_source=1">plenty</a> of <a href="https://www.bestbuy.com/product/next-wireless-rechargeable-pro-controller-for-switch-2-switch-midnight/J3R4V77RLK/sku/6601305?utm_source=feed&amp;extStoreId=1129&amp;ref=212&amp;loc=20510845600&amp;gclsrc=aw.ds&amp;gad_source=1&amp;gad_campaignid=20510847514">third-party controllers</a> for the Switch 2, none of the current options mimic the official Joy-Cons' ability to connect magnetically to the console tablet itself (controllers designed to slide into the grooves on the original Switch tablet also can't hook to the successor console). The Hyperion 3 is the first Switch 2 controller to offer this magnetic connection, making it uniquely suited for handheld play on the system.</p><p><a href="https://arstechnica.com/gaming/2026/01/finally-a-new-controller-that-solves-the-switch-2s-flat-joy-con-problem/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/finally-a-new-controller-that-solves-the-switch-2s-flat-joy-con-problem/#comments">Comments</a></p>
  87. Why adding modern controls to 1996's Tomb Raider simply doesn't work

    Wed, 21 Jan 2026 21:03:02 -0000

    For our C:\ArsGames series, we look at the controls conundrum of early 3D.
    <p>For a lot of the games I've written about in the <a href="https://arstechnica.com/tag/carsgames/">C:\ArsGames</a> series, I've come to the conclusion that the games hold up pretty well, despite their age—<em>Master of Orion II</em>, <em>Jill of the Jungle</em>, and <em>Wing Commander Privateer</em>, for example. Each of those have flaws that show now more than ever, but I still had a blast revisiting each of them.</p> <p>This time I'd like to write about one that I think doesn't hold up quite as well for me: For the first time in almost 30 years, I revisited the original<em> Tomb Raider</em> via 2024's <a href="https://www.kqzyfj.com/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Ftomb_raider_i_to_iii_remastered"><em>Tomb Raider I-III Remastered</em></a> collection.</p> <p>You might be thinking this is going to be a dunk on the work done on the remaster, but that's not the case, because the core issue with playing 1996's <em>Tomb Raider</em> in 2026 is actually unsolvable, no matter how much care is put into a remaster.</p><p><a href="https://arstechnica.com/gaming/2026/01/the-problem-with-revisiting-tomb-raider-reacclimating-to-tank-controls/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/the-problem-with-revisiting-tomb-raider-reacclimating-to-tank-controls/#comments">Comments</a></p>
  88. The first new Marathon game in decades will launch on March 5

    Mon, 19 Jan 2026 21:07:55 -0000

    Development hasn't exactly been smooth since the extraction shooter's 2023 announcement.
    <p>It has been nearly three years now since <em>Destiny</em> maker (and <a href="https://arstechnica.com/gaming/2022/01/sony-to-acquire-bungie-destiny-series-for-3-6-billion/">Sony subsidiary</a>) Bungie <a href="https://arstechnica.com/gaming/2023/05/remember-marathon-bungies-pre-halo-and-destiny-shooter-its-back-kind-of/">formally announced</a> a revival of the storied <em>Marathon</em> FPS franchise. And it has been about seven months since the game's originally announced release date of September 23, 2025, was <a href="https://www.bungie.net/7/en/News/Article/marathon_update">pushed back indefinitely</a> after a reportedly poor response to the game's first Alpha test.</p> <p>But today, in <a href="https://blog.playstation.com/2023/05/24/bungie-unveils-marathon/">a post on the PlayStation Blog</a>, Bungie revealed that the new <em>Marathon</em> would finally be hitting PS5, Windows, and Xbox Series X|S on March 5, narrowing down the monthlong March release window <a href="https://www.bungie.net/7/en/News/Article/marathonvidoc">announced back in December</a>.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/UbNhSVj6WZM?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> Today's preorder trailer revealing the <em>Marathon</em> release date. </div> </div> </div> <p>Unlike <em>Destiny 2</em>, which <a href="https://arstechnica.com/gaming/2019/06/destiny-2-will-become-free-to-play-later-this-year-fully-cross-platform/">transitioned to a free-to-play model in 2019</a>, the new <em>Marathon</em> sells a Standard Edition for $40 or a $60 Deluxe Edition that includes some digital rewards and cosmetics. That mirrors the pricing of the somewhat similar <em>Arc Raiders</em>, which recently hit 12 million sales in less than 12 weeks.</p><p><a href="https://arstechnica.com/gaming/2026/01/bungies-delayed-marathon-revival-will-finally-launch-march-5/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/bungies-delayed-marathon-revival-will-finally-launch-march-5/#comments">Comments</a></p>
  89. Reports of ad-supported Xbox game streams show Microsoft's lack of imagination

    Mon, 19 Jan 2026 17:16:38 -0000

    Xbox maker needs some fresher ideas for expanding access to cloud gaming.
    <p>Currently, Microsoft's <a href="https://arstechnica.com/gaming/2019/10/project-xcloud-preview-serves-as-a-passable-portable-xbox-one/">long-running</a> Cloud Gaming service is limited to players who have a <a href="https://arstechnica.com/gaming/2024/07/microsoft-asks-many-game-pass-subscribers-to-pay-more-for-less/">Microsoft's Game Pass subscription</a>. Now, new reporting suggests Microsoft is planning to offer non-subscribers access to game streams paid for by advertising in the near future, but only in extremely limited circumstances.</p> <p>The latest wave of rumors was set off late last week when The Verge's Tom Warren <a href="https://bsky.app/profile/tomwarren.co.uk/post/3mcljqyff4k2d">shared an Xbox Cloud Gaming loading screen</a> with a message mentioning "1 hour of ad supported playtime per session." That leaked message comes after <a href="https://www.windowscentral.com/gaming/xbox/xbox-cloud-gaming-is-getting-next-gen-treatment-too">Windows Central reported last summer</a> that Microsoft has been "exploring video ads for free games for quite some time," à la <a href="https://www.nvidia.com/en-us/geforce-now/faq/#nv-accordion-f0f63b4f7a-item-28f64413e6">the two-minute sponsorships that appear before free-tier game streams on Nvidia's GeForce Now service</a>.</p> <p>Don't get your hopes up for easy, free, ad-supported access to the entire Xbox Cloud Gaming library, though. Windows Central <a href="https://www.windowscentral.com/gaming/xbox/exclusive-xbox-cloud-gaming-will-get-an-ad-supported-tier-this-year-rumors-coalesce-after-ad-support-notices-appear-prematurely">now reports</a> that Microsoft will be using ads merely to slightly expand access to <a href="https://www.xbox.com/en-us/play/gallery/buy-and-stream">its "Stream your own game" program</a>. That program currently offers subscribers to the Xbox Game Pass Essentials tier (or higher) the privilege of streaming versions of some of the Xbox games they've already purchased digitally. Windows Central's unnamed sources suggest that a "session-based ad-supported access tier" to stream those purchased games will be offered to non-subscribers as soon as "this year."</p><p><a href="https://arstechnica.com/gaming/2026/01/reports-of-ad-supported-xbox-game-streams-show-microsofts-lack-of-imagination/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/01/reports-of-ad-supported-xbox-game-streams-show-microsofts-lack-of-imagination/#comments">Comments</a></p>
  90. 10 things I learned from burning myself out with AI coding agents

    Mon, 19 Jan 2026 12:00:45 -0000

    Opinion: As software power tools, AI agents may make people busier than ever before.
    <p>If you've ever used a 3D printer, you may recall the wondrous feeling when you first printed something you could have never sculpted or built yourself. Download a model file, load some plastic filament, push a button, and almost like magic, a three-dimensional object appears. But the result isn't polished and ready for mass production, and creating a novel shape requires more skills than just pushing a button. Interestingly, today's <a href="https://arstechnica.com/information-technology/2025/12/how-do-ai-coding-agents-work-we-look-under-the-hood/">AI coding agents</a> feel much the same way.</p> <p>Since November, I have used <a href="https://arstechnica.com/ai/2025/10/claude-code-gets-a-web-version-but-its-the-new-sandboxing-that-really-matters/">Claude Code</a> and Claude Opus 4.5 through a personal Claude Max account to extensively experiment with AI-assisted software development (I have also used OpenAI's <a href="https://arstechnica.com/ai/2025/12/how-openai-is-using-gpt-5-codex-to-improve-the-ai-tool-itself/">Codex</a> in a similar way, though not as frequently). Fifty projects later, I'll be frank: I have not had this much fun with a computer since I learned BASIC on my <a href="https://www.vintagecomputing.com/index.php/archives/440/shining-a-rotten-apple">Apple II Plus</a> when I was 9 years old. This opinion comes not as an endorsement but as personal experience: I voluntarily undertook this project, and I paid out of pocket for both OpenAI and Anthropic's premium AI plans.</p> <p>Throughout my life, I have dabbled in programming as a utilitarian coder, writing small tools or scripts when needed. In my web development career, I wrote some small tools from scratch, but I primarily modified other people's code for my needs. Since 1990, I've programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot, so I have some idea of what makes a good architecture for a modular program that can be expanded over time.</p><p><a href="https://arstechnica.com/information-technology/2026/01/10-things-i-learned-from-burning-myself-out-with-ai-coding-agents/">Read full article</a></p> <p><a href="https://arstechnica.com/information-technology/2026/01/10-things-i-learned-from-burning-myself-out-with-ai-coding-agents/#comments">Comments</a></p>
  91. Sega Looking At a Busy Year Ahead, Plans to Release 4 New Games Across Major IPs by March 31, 2027

    Fri, 13 Feb 2026 22:01:10 -0000

    While it hasn't confirmed which ones, we could see Stranger Than Heaven, Virtua Fighter, Persona 4 Revival, and more in the coming year.
    <p>After the release of <em>Yakuza Kiwami 3 and Dark Ties</em>, a remake of the original game that we found <a href="https://gamingbolt.com/yakuza-kiwami-3-dark-ties-review-why-is-it-always-real-estate">quite enjoyable</a>, earlier this month, Sega is apparently gearing up to bring more of its best IPs to its players over the course of FY2026.</p> <p>The news comes from its <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260213_q3_presentation_e.pdf" target="_blank" rel="noopener">Q3 2025 financial report</a>, in which the company has outlined plans to release &#8221; four major new titles for mainstay IPs&#8221; before March 31st, 2027. Details about these new releases haven&#8217;t been disclosed yet, although it isn&#8217;t too much of a challenge to take educated guesses about what they may be.</p> <p>For starters, we cannot rule out the possibility of a new mainline <em>Sonic</em> game making its way to your screens, considering how the company is also committed to expanding its transmedia presence in the same time frame. The character&#8217;s immense popularity would make him a perfect catalyst for that expansion, after all.</p> <p>However, Sonic isn&#8217;t the only ace up Sega&#8217;s sleeve, and we already know that there are confirmed projects related to <em>Alien Isolation, Virtua Fighter, Crazy Taxi, Jet Set Radio,</em> and <em>Streets of Rage</em> already in the works. Could any of these titles fall under the &#8220;mainstay IPs&#8221;? We cannot rule out the possibility. There&#8217;s also <em>Stranger Than Heaven</em>, RGG Studio&#8217;s new IP, and <em>Persona 4 Revival</em>, Atlus&#8217;s long-awaited remake of the classic.</p> <p>Regardless, there is a lot to look forward to from Sega if its ambitions go according to plan this year.</p>
  92. Reanimal is Finally Out and the Release Trailer is As Creepy As You’d Expect

    Fri, 13 Feb 2026 21:55:41 -0000

    The long wait for the spiritual successor to Little Nightmares is finally over, and things aren't looking too good for our new protagonist duo.
    <p>Tarsier Studios is back to what it does best, and <em>Reanimal </em>is the latest psychological horror title it has added to its illustrious history in the genre. We were <a href="https://gamingbolt.com/reanimal-review-children-of-the-city">quite impressed</a> with what the new game has to offer, and its release trailer captures the essence of its chills and thrills quite succinctly.</p> <p>For those of you who haven&#8217;t been keeping tabs on this one, <em>Reanimal</em> takes you on a mysterious journey where you take control of The Boy (or The Girl if you&#8217;re in co-op), a protagonist duo who must escape after they manage to track down their lost friends. That&#8217;s easier said than done, though, and there are several horrifying enemies between them and their goals.</p> <p>Tarsier seems quite confident in the game&#8217;s success, even providing a <a href="https://gamingbolt.com/reanimals-first-dlc-chapter-is-terrifying-closer-than-you-think-drops-this-summer">Summer 2026 release window</a> for the first chapter of its <em>Expanded World</em>, a three-chapter DLC slated to build on what the base game brings to the table. It&#8217;s a great title for those who like to play with their friends, with online and couch co-op modes available right away.</p> <p>Believe us when we tell you that this is a title best enjoyed in company. But if you&#8217;re feeling brave, the option to play solo with the game&#8217;s AI controlling your second character is always there. It&#8217;s available on PS5, Xbox Series X|S, PC, and the Nintendo Switch 2 if you&#8217;re thinking about giving it a go.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Reanimal - Release Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/Zn4RDtWIbgw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  93. Metal Gear Solid: Peace Walker Retains Its Multiplayer Modes In Master Collection Vol. 2

    Fri, 13 Feb 2026 21:48:26 -0000

    Bring your buddies along to one of the more underrated titles in the Metal Gear Solid franchise, thanks to either co-op or PvP.
    <p><em>Metal Gear Solid: Master Collection Vol. 2 </em>finally got its <a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-out-on-august-27th-includes-metal-gear-solid-4-and-peace-walker">release date</a> at yesterday&#8217;s State of Play, and we jumped for joy at the chance to play <em>Metal Gear Solid 4</em> again. But there&#8217;s another excellent decision that perhaps went unnoticed by the masses waiting to get their hands on it.</p> <p>We&#8217;re talking about <em>Metal Gear Solid: Peace Walker</em> <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank" rel="noopener">retaining its online co-op modes</a>, a feature that did not receive its due back when the game first came out but remains as one of our favorite parts. You get to bring your friends along to its rather elaborate main missions complete with insane boss fights, or duke it out in deathmatches with up to six players which becomes quite challenging as you understand the mechanics.</p> <p>Taking such a crucial part of the experience might not have been well-received, and its clear that Konami felt the same way, retaining the online modes despite taking them out of <em>Metal Gear Solid 4&#8217;s</em> latest version. With the Nintendo Switch 2 being a part of its list of compatible platforms, <em>Peace Walker</em> could very well see a new lease of life as more players discover the joys of bringing a few friends along to missions that were designed around cooperative play.</p> <p>This Summer is going to be a good one for you if you&#8217;re a <em>Metal Gear Solid </em>fan with <em>Metal Gear Solid: Master Collection Vol. 2</em> out on August 27th for Xbox Series X/S, PS5, PC, Nintendo Switch, and Nintendo Switch 2.</p>
  94. Cronos: The New Dawn Adds Story-Focused Temporal Diver Difficulty and a Cool New Skin

    Fri, 13 Feb 2026 21:35:25 -0000

    Sworn off by difficulty concerns? The latest update might provide the best time to dive into the melancholic time-travelling epic.
    <p>Bloober Team certainly cooked last year with <em>Cronos: The New Dawn</em>. The game&#8217;s excellent story blended well with the moody atmosphere it created for a version of Poland in which things had gone terribly south for humanity. Stepping into the shoes of The Traveller was a <a href="https://gamingbolt.com/cronos-the-new-dawn-review-lingering-memories">challenge</a> that required steady nerves and a sound tactical mind.</p> <p>However, the studio might have cooked a little too well, and many players found the game to be too difficult for them to complete, an understandable sentiment given how scarce important resources were, and the relentless manner in which enemies pursued The Traveller. But fret not, a free update for the game has added the Temporal Diver difficulty, which is an easy mode designed to let you experience the story without worrying too much about being torn to shreds by the game&#8217;s many enemies.</p> <p>Alongside the new difficulty mode, the update also renames other difficulties to make them easier to identify and brings a cool new skin for The Traveller to equip. Know that you cannot switch the difficulty on an existing playthrough and must start the game over if you want to tackle it on the Temporal Diver difficulty. It&#8217;s well worth the effort as this is a story we&#8217;d recommend to anyone without a moment&#8217;s hesitation.</p> <p>It&#8217;s time to don your Temporal Shells and brush the dust off your weapons if you own a copy. For those of you who don&#8217;t, there&#8217;s a generous discount on the game if you&#8217;re thinking about seeing what the fuss is all about.</p>
  95. Marathon Won’t Have Aggression-Based Matchmaking, Console Players Can Turn Off Cross-Play

    Fri, 13 Feb 2026 19:22:14 -0000

    Director Joe Ziegler also confirms cross-progression, with a single shared save file for players moving between PC and consoles.
    <p><em>Marathon</em> is marching onwards to its launch next month, but there are still plenty of questions that remain unanswered, such as <a href="https://gamingbolt.com/marathon-season-1-adds-ranked-mode-2-new-maps-and-all-faction-progression-trees">the launch date for Season 1</a>. However, those walking in and expecting an <em>ARC Raiders</em>-style community that wants to cooperate and get along might want to keep one finger on the trigger.</p> <p>In a new interview with <a href="https://www.ali213.net/news/html/2026-2/998177_2.html" target="_blank" rel="noreferrer noopener">Ali213</a> (machine translated to English), director Joe Ziegler said the team didn&#8217;t implement any &#8220;specific matchmaking rules to distinguish ‘non-combat-oriented players.’</p> <p>&#8220;But we will provide tools like proximity voice chat to enable such players to meet and communicate within the game. In <em>Marathon,</em> the core survival experience hinges on the tension and suspicion stemming from the uncertainty of whether other players harbor hostile intentions—it is precisely this sense of the unknown that fuels the unpredictability of every high-speed encounter.&#8221;</p> <p>The <a href="https://gamingbolt.com/arc-raiders-more-frequently-matches-friendlier-players-together-and-vice-versa-confirms-embark">aggression-based matchmaking in <em>ARC Raiders</em></a>, which more often pairs those who don&#8217;t shoot at others (and vice versa), isn&#8217;t exactly one-to-one, and many other factors are at play. Regardless, none of those safety nets is in place with <em>Marathon</em>, especially if you decide to <a href="https://gamingbolt.com/marathons-rook-imbibes-the-tarkov-style-scavenger-fantasy-while-offering-a-player-morality-test" data-type="post" data-id="634938">run solo as a Rook</a>. If it&#8217;s any consolation, though, console players can opt out of cross-platform play.</p> <p>&#8220;We will provide cross-platform players with an account binding option, enabling a single save file shared across all platforms. Whether you play on PlayStation 5 or PC, you can continue your progress using the same account,&#8221; said Ziegler. &#8220;Regarding controller versus keyboard/mouse controls, we&#8217;ve implemented numerous optimisations to ensure smooth co-op gameplay between players using both input methods, while maintaining fairness and excitement for all. However, we will offer console players a matchmaking restriction feature, allowing them to opt out of being matched with PC players.&#8221;</p> <p>With concerns around cheating, providing those on consoles with the option is ideal. You would think that <em>Marathon</em> would have a robust anti-cheat solution, but no one is perfect. Look no further than <em>ARC Raiders</em>, which had to take a harsher stand to snuff out cheaters.</p> <p><em>Marathon</em> launches on March 5th for Xbox Series X/S, PS5, and PC. A <a href="https://gamingbolt.com/marathon-server-slam-announced-for-february-26-to-march-2-new-launch-trailer-hypes-darker-tone">Server Slam preview for all platforms</a> is scheduled from February 26th to March 2nd, offering two zones, initial Contracts for five of the six Factions, and more.</p>
  96. Silent Hill: Townfall is a “Full-Length, High-Quality Game” But Will Only Cost $50 per Best Buy

    Fri, 13 Feb 2026 18:51:23 -0000

    Previous entries such as Silent Hill 2 remake and Silent Hill f retailed for $70, though Konami has yet to confirm Townfall's pricing.
    <p>Annapurna Interactive, Konami and Screen Burn Interactive talked up <em>Silent Hill: Townfall </em>quite a bit after its State of Play reveal, but didn&#8217;t mention the price. While digital storefronts have yet to open pre-orders, <a href="https://www.bestbuy.com/product/silent-hill-townfall-playstation-5/J76T5HJ758/sku/6671900" target="_blank" rel="noreferrer noopener">Best Buy in the United States</a> has listed the PS5 version for $49.99.</p> <p>Which is interesting because Annapurna&#8217;s Leanne Loombe called it <a href="https://gamingbolt.com/silent-hill-townfall-is-among-annapurnas-biggest-games-ever-published">a &#8220;full-length, high-quality game&#8221;</a> that the team could “present with confidence, following <em>Silent Hill f</em> and <em>Silent Hill 2</em> [remake].” It&#8217;s also considered Screen Burn&#8217;s &#8220;biggest and most ambitious game yet,&#8221; according to writer and director Jon McKellan. Considering that the last two <em>Silent Hill </em>games retailed for $69.99, it&#8217;s interesting to see Konami going for a lower price point with <em>Townfall</em>.</p> <p>Perhaps it says something about the length of the experience, but it would give a bit more credence to rumors of <em>Townfall</em> being part of an anthology of games. If other indie developers joined the initiative to deliver their own titles, it wouldn&#8217;t be surprising to see Konami bundle them all into one package. Then again, it may just be because this is a new IP in the franchise without any prior connections, but it doesn&#8217;t explain <em>Silent Hill f&#8217;s </em>pricing.</p> <p>Granted, this may be a placeholder listing &#8211; even the box art is &#8220;not final&#8221; &#8211; so stay tuned for updates. <em>Silent Hill: Townfall</em> launches later this year for PS5 and PC with no word on a potential Xbox Series X/S version. It&#8217;s <a href="https://gamingbolt.com/silent-hill-townfall-is-the-first-full-length-first-person-title-in-the-series">the first full-length title in the series with a first-person perspective</a>, and that means a different approach to horror (albeit one that&#8217;s still in the spirit of <em>Silent Hill</em>).</p>
  97. Kingdom Come: Deliverance is Out Now on Xbox Series X/S and PS5 With 4K, Higher Frame Rate, and More

    Fri, 13 Feb 2026 17:57:50 -0000

    Those who purchase the Royal Edition on either platform can avail of the next-gen update, but previous-gen owners get it for free.
    <p>After <a href="https://gamingbolt.com/kingdom-come-deliverance-celebration-livestream-announced-for-later-today">a sudden livestream</a>, Warhorse Studios has finally made it official &#8211; <em>Kingdom Come: Deliverance</em> is coming to Xbox Series X/S and PS5. And it&#8217;s out now digitally, with the <em>Royal Edition</em> retailing for $39.99 on the <a href="https://www.xbox.com/en-US/games/store/kingdom-come-deliverance-royal-edition/BQJKD0DJ1Q8J/0001" target="_blank" rel="noreferrer noopener">Xbox</a> and <a href="https://store.playstation.com/en-us/product/UP2047-CUSA15610_00-KCDROYALEDITION0" target="_blank" rel="noreferrer noopener">PlayStation Stores</a>. Those who currently own the Xbox One and PS4 versions can upgrade for free.</p> <p>If you&#8217;re keen on a physical edition, that launches on May 15th. As for improvements, the next-gen update offers 4K resolution support, high-resolution textures and an &#8220;improved frame rate&#8221; (as <a href="https://gamingbolt.com/kingdom-come-deliverance-ps5-update-appears-on-ps-store-listing-includes-4k-and-improved-frame-rate">leaked last month</a>). Based on the trailer provided, there appear to be lighting changes in some places, some looking more natural than others.</p> <p>Of course, the developer specified other changes and improvements, so hardcore fans will likely learn more by going hands-on. For newcomers on consoles who only experienced <em>Kingdom Come: Deliverance 2</em>, this is now the perfect way to experience Henry&#8217;s origins.</p> <p><em>Kingdom Come: Deliverance</em> launched in 2018, and despite multiple issues, it became a commercial success, having sold over 10 million units to date. It&#8217;s also playable on PC and Nintendo Switch. As for <em>Kingdom Come: Deliverance 2</em>, Warhorse Studios recently wrapped support on the title, which has <a href="https://gamingbolt.com/kingdom-come-deliverance-2-has-sold-5-million-copies">sold five million units in its first year</a>. Check out our review for the base game <a href="https://gamingbolt.com/kingdom-come-deliverance-2-review-taking-the-crown" data-type="post" data-id="610591">here</a>.</p>
  98. Kingdom Come: Deliverance Celebration Livestream Announced for Later Today

    Fri, 13 Feb 2026 15:18:39 -0000

    The announcement has led many fans to believe that Warhorse Studio might finally unveil a current-gen upgrade for the open-world RPG.
    <p>Hot on the heels of having recently celebrated <a href="https://gamingbolt.com/kingdom-come-deliverance-2-has-sold-5-million-copies">five million sales of <em>Kingdom Come: Deliverance 2</em></a>, developer Warhorse Studio is now getting ready to celebrate the original <em>Kingdom Come: Deliverance</em>. The studio has announced a livestream to celebrate the anniversary of the original&#8217;s release. This livestream will take place on February 13th at 7:30 AM PST/4:30 PM CET, and will feature global PR manager Tobias Stolz-Zwilling, and lead designer Krokop Jirsa.</p> <p>No real details have been revealed about the core subject of the livestream, aside from it simply being a celebration of <em>Kingdom Come: Deliverance</em>. However, the announcement has led many to believe that Warhorse Studio might finally confirm that it is bringing the open-world RPG to modern consoles. A <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1r3hbov/kingdom_come_deliverance_devs_holding_a_special/" target="_blank" rel="noopener">Reddit thread</a> discussing this announcement has noted that the <a href="https://www.xbox.com/en-in/games/store/kingdom-come-deliverance/bnbwfh89fcf1" target="_blank" rel="noopener">Xbox store listing</a> for <em>Kingdom Come: Deliverance</em> already has the logo for the current-gen Xbox Series X/S. This, they believe, means that a shadow-drop of the original is happening soon.</p> <p>Rumors about <em>Kingdom Come: Deliverance</em> coming to PS5 and Xbox Series X/S have been going on for quite some time now, especially since Warhorse Studio has wrapped up all of the work on its post-launch expansions for the sequel.</p> <p>Just last month, a PlayStation Store listing for the title was spotted <a href="https://gamingbolt.com/kingdom-come-deliverance-ps5-update-appears-on-ps-store-listing-includes-4k-and-improved-frame-rate">indicating that it has been &#8220;Updated for PlayStation 5&#8221;</a>. These updates seemingly include 4K support, high-resolution textures, and smoother frame rates. Unfortunately, the listing didn&#8217;t indicate whether it would be a free upgrade for those who already own the title, or if it would be a paid one.</p> <p>For its part, Warhorse Studios has largely stayed quiet about its plans for the future. Following the release of the <em>Mysteria Ecclesiae</em> DLC for <em>Kingdom Come: Deliverance 2</em> back in November, however, Jirsa had said that the studio has been <a href="https://gamingbolt.com/kingdom-come-deliverance-2-developer-teases-something-new-on-the-horizon">working on &#8220;something new on the horizon&#8221;</a>. Unfortunately, however, he didn&#8217;t reveal any more details.</p> <p>Jirsa had also previously spoken about the development of <em>Kingdom Come: Deliverance 2</em>, and how the studio had to <a href="https://gamingbolt.com/kingdom-come-deliverance-2-developers-stood-their-ground-against-negative-playtest-feedback">stand its ground against negative feedback from playtests</a>. He noted that a major complaint was the feeling of weakness among the players, which was an intentional design decision.</p> <p>“We had playtests where some players started a game, did something wrong, immediately got arrested, and gave negative feedback,” he said. “We had the strength to say, ‘Yes, that’s what we want.’” Jirsa went on to note that players feeling weak was an intentional design decision, since it would further improve the sense of accomplishments when they got stronger. “We want the player at the beginning to feel extremely weak,” he explained, “because then the validation of gaining strength feels earned.”</p> <p><em>Kingdom Come: Deliverance 2</em> is available on PC, PS5 and Xbox Series X/S. The first game, on the other hand, is available on PC, PS4 and Xbox One. Current-gen console players can check out the older open-world RPG thanks to backwards compatibility support. However, a port to modern consoles would likely help quite a bit with smoothing out performance issues faced by the older consoles.</p> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">February is a month of celebration for <a href="https://twitter.com/hashtag/KingdomComeDeliverance?src=hash&amp;ref_src=twsrc%5Etfw">#KingdomComeDeliverance</a>!<br><br>Join <a href="https://twitter.com/SirTobi28?ref_src=twsrc%5Etfw">@SirTobi28</a> and Prokop tomorrow at 7:30am PST/4:30pm CET for a special anniversary stream &#8211; see you there: <a href="https://t.co/6jTY8MYoUW">https://t.co/6jTY8MYoUW</a> <a href="https://t.co/QLsCXnba1S">pic.twitter.com/QLsCXnba1S</a></p>&mdash; Kingdom Come: Deliverance II (@KingdomComeRPG) <a href="https://twitter.com/KingdomComeRPG/status/2021977597454745663?ref_src=twsrc%5Etfw">February 12, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure>
  99. Death Stranding 2: On the Beach is Getting More Modes and Features on PC and PS5

    Fri, 13 Feb 2026 14:58:49 -0000

    While these new additions likely won't be at the same scale as Death Stranding's Director's Cut release, more content isn't bad.
    <p>While Kojima Productions has <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-is-coming-to-pc-on-march-19th">confirmed that <em>Death Stranding 2: On the Beach</em> will be coming to PC</a> on March 19th, the studio has also revealed that it is working on new modes and features for both the PC and PS5 versions of the game. In a <a href="https://blog.playstation.com/2026/02/12/death-stranding-2-on-the-beach-launches-on-pc-march-19/" target="_blank" rel="noopener">post on the PlayStation Blog</a>, Kojima Productions’ head of publishing Jay Boor said that these modes and features will offer players brand new rewards and challenges to take on.</p> <p>“We can also confirm today that new modes and features will be coming to both PC and PS5 at launch that will offer players new challenges and rewards,” he wrote. While he didn’t go into too many details, these new modes and features are unlikely to be of the same scope as the <a href="https://gamingbolt.com/death-stranding-directors-cut-review-special-delivery"><em>Director’s Cut</em> release of the original <em>Death Stranding</em></a>, which brought with it a variety of new missions. Rather, the phrasing of “new modes and features” indicates that they might end up being separate from the base game, aside from perhaps additional difficulty options.</p> <p>Boor also went into more detail about the PC-specific features in <em>Death Stranding 2: On the Beach</em>. These include upscaler support for Nvidia, AMD and Intel GPU users, as well as the option to play with Frame Generation to take further advantage of the title’s uncapped frame rates. Ultrawide display support will also be comprehensive, with Boor confirming that it will include resolutions for 21:9 and 32:9 aspect ratios with 4K-quality visuals.</p> <p>While most mainstream controllers will be supported, DualSense users on PC will have extra treats to look forward to, including adaptive triggers and haptic feedback. The title will also include mouse and keyboard controls, as well as a variety of audio technologies to run 3D Audio, like Dolby Access, DTS Sound Unbound, and Windows Sonic for Headphones.</p> <p>Pre-orders for <em>Death Stranding 2: On the Beach</em> have already been kicked off across Steam and Epic Games Store. The title will be available in two versions—standard and Digital Deluxe. While both editions will include the custom Quokka Hologram as an early unlock, and all three levels of the Battle, Boost and Bookka Skeletons in silver pre-order bonuses, the Digital Deluxe Edition will feature a few extras.</p> <p>These are the Machine Gun [MP] (Lv.1) as an early unlock, patches 70, 71 and 72—Quokka, Chiral Cat and Why Me? Respectively—and all three levels of the gold versions of the Battle, Boost and Bokka skeletons.</p> <p>Boor capped things off by thanking players for having supported Kojima Productions for ten years since its founding. “Kojima Productions recently celebrated its 10-year anniversary, and we couldn’t have come this far without all the support from the many porters who have taken this path with us. On behalf of everyone at the studio, I want to thank each and every one of you for your continued support,” he wrote.</p> <p><em>Death Stranding 2: On the Beach</em> was released on PS5 last year. For more details about its initial version, <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-review-a-bigger-better-sequel">check out our review</a>, where we gave it a score of 10 out of 10.</p>
  100. Project Windless Does Not Make Use of Generative AI for Art or Narrative, Says Krafton

    Fri, 13 Feb 2026 14:16:13 -0000

    A Krafton spokesperson has noted that the only form of AI being used in Project Windless is machine learning for NPC behaviour.
    <p>While Krafton&#8217;s <a href="https://gamingbolt.com/project-windless-is-a-new-action-game-based-on-korean-book-series-the-bird-that-drinks-tears">showcase of <em>Project Windless</em> looked quite impressive</a>, the trailer has caused many to ask if the company is making use of generative AI for its development. Speaking to <a href="https://www.eurogamer.net/worried-about-project-windless-and-generative-ai-dont-fret-krafton-says-the-game-is-not-using-generative-ai-for-content-creation-or-narrative-elements" target="_blank" rel="noopener">Eurogamer</a>, a spokesperson for the company has confirmed that the studio is not making use of any generative AI tools for the creation of art or narrative.</p> <p>Noting that studios under the Krafton banner tend to have a high level of independence when it comes to how they want to apply their creativity, the company believes in allowing them the freedom to decide on their own tools. To that end, for <em>Project Windless</em>, the use of AI has revolved around &#8220;exploratory phases&#8221;, and that none of the player-facing features were involved.</p> <p>&#8220;Krafton&#8217;s studios operate with a high degree of creative independence, enabling each team to select the tools and methods that best suit their projects,&#8221; said the spokesperson. &#8220;For <em>Project Windless</em>, the Montreal team is taking a traditional, craftsmanship-driven approach to single-player development. The team primarily uses AI internally during exploratory phases to support iteration and efficiency rather than as a central, player-facing feature of the game.</p> <p>The AI that is being used for the game isn&#8217;t really what is commonly considered generative AI in this day and age. Rather, it describes machine learning systems that have been used in game development for decades at this point. <em>Project Windless</em> uses it for NPC behaviour systems, and for fine-tuning animations depending on their environments.</p> <p>&#8220;<em>Project Windless</em> uses traditional game AI systems to drive NPC behaviour and bring the world and its characters to life beyond combat. These systems govern how characters react, move, and behave in the environment. We are not using generative AI for content creation or narrative elements,&#8221; they said.</p> <p><em>Project Windless</em> is going to be an adaptation of the Korean fantasy book series <em>The Bird That Drinks Tears</em>. The trailer gave us a simple story setup, giving us our first glimpse at a Nhaga holding a heart, before eventually cutting to gameplay. The hack-and-slash action game seems to take quite a few cues from Koei Tecmo’s Warriors series, since players, taking on the role of a Rekon, will have to deal with hundreds of enemies in epic battlefields.</p> <p>While most regular enemies will seemingly be dealt with quite quickly, it looks like bosses will require more thought on the players’ part. Not only do they have hard-hitting, heavy attacks, the boss fights also seem to make good use of the masses of regular soldiers they have at their disposal to ensure that the player is constantly facing pressure and has to figure out their next moves under duress.</p> <p>Not many details about <em>Project Windless</em> have been revealed so far. However, the book series that it is based on has been praised quite a bit for its worldbuilding aspects, with author Lee Youngdo having gone to great lengths to establish the cultures, languages, and belief systems of the various races that inhabit the world of <em>The Bird That Drinks Tears</em>. This can only mean great news for players, since strong worldbuilding also tends to serve as strong foundations for any given story.</p>