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  1. The Best Deals Today: Final Fantasy VII Rebirth, Hello Kitty Island Adventure, Borderlands 4, and More

    Sun, 16 Nov 2025 21:28:54 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/16/ff7-tifa-1763328486963.png"/><section data-transform="mobile-ad-break"></section><p>We&#39;ve rounded up the best deals for Sunday, November 16, below, so don&#39;t miss out on these limited-time offers.</p><h2>Final Fantasy VII Rebirth for $30</h2><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230578"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230578" data-show-pricing="true" data-highlighted="false"></section><p>GameStop has Final Fantasy VII Rebirth available for $30. The second chapter of the Final Fantasy VII remake project brings Cloud Strife and the iconic cast into the world of Gaia for the first time, as they step out of Midgar following an eventful escape. Many new characters join the party, including Yuffie Kisaragi, Cait Sith, and more. With the third entry in the project currently in development, now is the perfect time to catch up and prepare.</p><h2>Dragon Quest III HD-2D Remake for $34.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230574"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230574" data-show-pricing="true" data-highlighted="false"></section><p><a href="https://www.ign.com/articles/dragon-quest-3-hd-2d-remake-review">Dragon Quest III HD-2D Remake</a> was one of the most enjoyable RPGs of 2024, featuring a gorgeous remade HD-2D world and voice acting. If you haven&#39;t had the chance to check this one out yet, Amazon has copies available for only $34.99. With Dragon Quest I &amp; II HD-2D Remake available now, it&#39;s the perfect time to dive into one of the most important games in the genre. </p><h2>Borderlands 4 (Switch 2) for $54.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230575"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230575" data-show-pricing="true" data-highlighted="false"></section><p>While the release of Borderlands 4 for Nintendo Switch 2 was delayed indefinitely, Target has discounted the Key Card this weekend. Instead of paying the full $70, you can secure a copy of the Nintendo Switch 2 version for $54.99. <a href="https://www.ign.com/articles/borderlands-4-review">In our 8/10 review</a>, we wrote, &quot;Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove.&quot;</p><h2>Ninja Gaiden: Ragebound for $32.48</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230541"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230541" data-show-pricing="true" data-highlighted="false"></section><p>Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise&#39;s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. <a href="https://www.ign.com/articles/ninja-gaiden-ragebound-review">In our 9/10 review</a>, we wrote, &quot;Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it&#39;s hard to put down.&quot;</p><h2>NBA 2K26 for $29.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="96f7581b-3dc4-438d-b9ca-2ff485911287" data-id="229883"><section data-transform="catalog-item" data-catalogid="96f7581b-3dc4-438d-b9ca-2ff485911287" data-id="229883" data-show-pricing="true" data-highlighted="false"></section><p>NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we&#39;ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. <a href="https://www.ign.com/articles/nba-2k26-review">In our 8/10 review</a>, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.&quot;</p><h2> Glorious GMMK PRO 75% Keyboard for $99.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230540"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230540" data-show-pricing="true" data-highlighted="false"></section><p>Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you&#39;ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.</p><h2>Apple AirPods 4 for $84.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230247"><section data-transform="catalog-item" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230247" data-show-pricing="true" data-highlighted="false"></section><p>Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won&#39;t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.</p><h2>Beats Solo Buds for $39</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230539"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230539" data-show-pricing="true" data-highlighted="false"></section><p>The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it&#39;s hard to find another pair of earbuds better than this ahead of <a href="https://www.ign.com/articles/black-friday-2025-predictions-and-latest-news">Black Friday</a>.</p><h2>Gurren Lagann Complete Box Set Blu-ray for $109.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230243"><section data-transform="catalog-item" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230243" data-show-pricing="true" data-highlighted="false"></section><p>Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.</p><h2>LEGO Star Wars Tantive IV Set for $51.19</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230538"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230538" data-show-pricing="true" data-highlighted="false"></section><p>Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.</p><h2>Hello Kitty Island Adventure for $24.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230577"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230577" data-show-pricing="true" data-highlighted="false"></section><p>Hello Kitty Island Adventure officially came to Nintendo Switch, PC, and PlayStation 5 this year, and it&#39;s a great time if you&#39;re a fan of cozy games. A massive island is yours to explore, with a story that slowly unfolds as you build relationships with Hello Kitty and friends.</p></section></section>
  2. The Best Deals Today: Ninja Gaiden: Ragebound, NBA 2K26, Apple AirPods 4, and More

    Sat, 15 Nov 2025 19:02:20 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/07/29/ng-ragebound-blogroll-1753832699564.jpg"/><section data-transform="mobile-ad-break"></section><p>We&#39;ve rounded up the best deals for Saturday, November 15, below, so don&#39;t miss out on these limited-time offers.</p><h2>Ninja Gaiden: Ragebound for $32.48</h2><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230541"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230541" data-show-pricing="true" data-highlighted="false"></section><p>Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise&#39;s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. <a href="https://www.ign.com/articles/ninja-gaiden-ragebound-review">In our 9/10 review</a>, we wrote, &quot;Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it&#39;s hard to put down.&quot;</p><h2>NBA 2K26 for $29.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="96f7581b-3dc4-438d-b9ca-2ff485911287" data-id="229883"><section data-transform="catalog-item" data-catalogid="96f7581b-3dc4-438d-b9ca-2ff485911287" data-id="229883" data-show-pricing="true" data-highlighted="false"></section><p>NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we&#39;ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. <a href="https://www.ign.com/articles/nba-2k26-review">In our 8/10 review</a>, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.&quot;</p><h2> Glorious GMMK PRO 75% Keyboard for $99.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230540"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230540" data-show-pricing="true" data-highlighted="false"></section><p>Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you&#39;ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.</p><h2>Apple AirPods 4 for $84.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230247"><section data-transform="catalog-item" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230247" data-show-pricing="true" data-highlighted="false"></section><p>Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won&#39;t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.</p><h2>Beats Solo Buds for $39</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230539"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230539" data-show-pricing="true" data-highlighted="false"></section><p>The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it&#39;s hard to find another pair of earbuds better than this ahead of <a href="https://www.ign.com/articles/black-friday-2025-predictions-and-latest-news">Black Friday</a>.</p><h2>Gurren Lagann Complete Box Set Blu-ray for $109.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230243"><section data-transform="catalog-item" data-catalogid="c3940a6c-cd34-491e-bd46-65e84584cb08" data-id="230243" data-show-pricing="true" data-highlighted="false"></section><p>Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.</p><h2>LEGO Star Wars Tantive IV Set for $51.19</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230538"><section data-transform="catalog-item" data-catalogid="181fa527-29cd-480e-ae8d-f7cd99211281" data-id="230538" data-show-pricing="true" data-highlighted="false"></section><p>Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.</p></section></section>
  3. Dress to Impress Codes (November 2025)

    Sat, 15 Nov 2025 10:00:00 -0000

    Use these working and active Dress to Impress codes to claim free rewards in DTI, including clothes, shoes, and accessories.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/29/dti-seashells-summer-update-1751231967248.jpg"/><aside><section data-transform="mobile-ad-break"></section><p><strong>Last updated on November 15, 2025</strong>: Added two new Dress to Impress codes!</p></aside><p>If you&#39;re looking for DTI codes, IGN&#39;s got you covered! In this article, you&#39;ll find a list of all the active and working Dress to Impress codes in November 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.</p><a href="https://assets-prd.ignimgs.com/2025/06/29/dti-old-mermaid-tail-1751232066802.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/29/dti-old-mermaid-tail-1751232066802.jpg" class="article-image-full-size" title="A screenshot of a mermaid laying in a pool ring in the pool in Dress to Impress in Roblox."/></a><aside><p><strong>All the DTI codes below have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time.</strong></p></aside><h2>Active Dress to Impress Codes (November 2025)</h2><p>Here are all the active Dress to Impress codes in November 2025 and the free rewards you get for redeeming them:</p><p><strong></strong></p><ul><li><strong>2YEARS</strong> - Dress <strong>(NEW!)</strong></li><li><strong>2GETHER</strong> - Classic DTI Doll <strong>(NEW!)</strong></li><li><strong>RDC2025</strong> - Lanyard and belt accessory</li><li><strong>VANILLAMACE</strong> - Headscarf</li><li><strong>PIXIIUWU</strong> - Dress</li><li><strong>ANGELT4NKED</strong> - Helmet </li><li><strong>3NCHANTEDD1ZZY </strong>- Wand<strong> </strong></li><li><strong>ELLA</strong> - Skirt</li><li><strong>1CON1CF4TMA</strong> - Sweater dress </li><li><strong>MEGANPLAYSBOOTS </strong>- Boots </li><li><strong>CH00P1E_1S_B4CK</strong>: Streetwear outfit set</li><li><strong>S3M_0W3N_Y4Y</strong>: Axe </li><li><strong>KREEK</strong>: Bear hat</li><li><strong>LANA</strong>: White shorts, shirt, and legwarmers</li><li><strong>LANABOW</strong>:<strong> </strong>White bow</li><li><strong>BELALASLAY</strong>: Black jacket with pink halter top</li><li><strong>LANATUTU</strong>: White dress</li><li><strong>IBELLASLAY</strong>: Red, green, and blonde hairstyle</li><li><strong>M3RM4ID</strong>: Orange mermaid set</li><li><strong>TEKKYOOZ</strong>: White handbag</li><li><strong>LABOOTS</strong>: Black boots</li><li><strong>ITSJUSTNICHOLAS</strong>: Black jacket</li><li><strong>ASHLEYBUNNI</strong>: Bunny slippers</li><li><strong>LEAHASHE</strong>: Sweatshirt and sweatpants</li><li><strong>KITTYUUHH</strong>: Black cat</li><li><strong>C4LLMEHH4LEY</strong>: Puffy dress and bear headband</li><li><strong>SUBM15CY</strong>: Necklace and eyelashes</li><li><strong>D1ORST4R</strong>: Bag and bow</li></ul><p></p><aside><p><strong>If you&#39;re looking for the Lana Doll, it is not a code item. Instead, you must unlock it via a mini quest. Head to </strong><a href="https://www.ign.com/wikis/dress-to-impress/How_to_Get_the_Lana_Doll_-_All_Three_Item_Locations"><strong>our How to Get the Lana Doll - All Three Item Locations guide</strong></a><strong> for a full walkthrough.</strong></p></aside><h2>All Expired Dress to Impress Codes</h2><p>Below, you&#39;ll find a list of expired DTI codes that no longer work and can&#39;t be redeemed as of November 2025:</p><p></p><ul><li>GLINDA</li><li>ELPHABA</li><li>B3APL4YS_D0L1E</li><li>Your unique Twitch Cyberpunk Wings code</li><li>LNY2025</li><li>HAPPYNEWYEAR</li><li>Your <a href="https://www.ign.com/wikis/dress-to-impress/How_to_Find_Your_Easter_Code_(Easter_Bunny_Set_Guide)">unique Easter 2025 Easter Bunny Set code</a></li><li>UMOYAE</li><li>FASHION</li><li>BADDIE4LIFE</li><li>Your unique <a href="https://www.ign.com/wikis/dress-to-impress/How_to_Find_Your_Flamethrower_Code_(April_Fools'_2025)">April Fools&#39; Day 2025 Flamethrower code</a></li><li>M0T0PRINCESSWAV</li><li>CUPIDSCLOUD</li><li>SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)</li><li>YEAROFTHESNAKE </li><li>NY2025 </li><li>WINTERUPDATE<strong> </strong>(was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)</li><li>4BILLION</li><li>CHOOPIE10K</li><li>THEGAMES</li><li>EYELASHES</li><li>REWARD4CLASS1C</li></ul><h2>How to Redeem Dress to Impress Codes</h2><p>Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:</p><p></p><ol><li>Open the Dress to Impress Roblox Experience.</li><li>Click on the handbag icon on the left-hand side to open the DTI Codes menu.</li><li>Enter your code in the &quot;Type here...&quot; field.</li><li>Check for any spelling mistakes or errors.</li><li>Click the checkmark icon to redeem the code.</li></ol><h2>Why Isn&#39;t My Dress to Impress Code Working?</h2><p>If the code you&#39;re trying to redeem in DTI isn&#39;t working, it&#39;s likely because of one of two reasons:</p><p></p><ul><li>The Dress to Impress code is expired</li><li>There&#39;s a spelling mistake in the code</li></ul><p></p><p>When inputting a DTI code in Roblox, make sure it&#39;s spelled correctly (for example, a capital I isn&#39;t a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We&#39;d recommend copying and pasting codes straight from our article to ensure they&#39;re correct as we&#39;ve tested and verified that the codes on this page are working ourselves.</p><p></p><p>If your DTI code still isn&#39;t working after checking for typos, it&#39;s more than likely expired and can no longer be redeemed in Dress to Impress.</p><h2>How to Get More DTI Codes</h2><p>To get more Dress to Impress codes, the best way is to join <a href="https://discord.com/invite/dresstoimpress">the official DTI Discord server</a>. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience&#39;s official Discord server where updates are posted in real time. </p><p>You can also check the <a href="https://x.com/_dress2impress">Dress to Impress X account</a> and the <a href="https://www.roblox.com/groups/17264167/Dress-To-Impress-Group#!/about">official DTI Roblox Group page</a>.</p><h2>Are There Any Upcoming DTI Codes?</h2><p>We currently don&#39;t know of any upcoming DTI codes now that the two-year anniversary codes have been released. We&#39;ll update this article once we find out more information on new Dress to Impress codes.</p><h2>What is Dress to Impress in Roblox?</h2><p>Dress to Impress is a popular dress-up <a href="https://www.ign.com/wikis/roblox/Roblox_Experiences">Roblox Experience</a> available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you&#39;re truly dressed to impress! Also, for toy lovers and collectors, you can now <a href="https://zdcs.link/Qd7gk1">pre-order a mystery pack of 2 Dress to Impress minifigures</a> right now for $30 at Walmart.</p><p></p><section data-transform="catalog-item-wrapper" data-catalogid="20c05840-bb85-473e-80aa-4e908692671a" data-id="228234"><section data-transform="catalog-item" data-catalogid="20c05840-bb85-473e-80aa-4e908692671a" data-id="228234" data-show-pricing="false" data-highlighted="false"></section><p></p><section data-transform="divider"></section><p><em>Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she&#39;s not working, you can find her playing an RPG or making miniatures.</em></p></section></section>
  4. Dispatch Review

    Sat, 15 Nov 2025 04:00:59 -0000

    A true spiritual successor to the Telltale Games of the 2010s.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/15/dispatch-review-blogroll-1763179450415.jpg"/><section data-transform="mobile-ad-break"></section><p>We’ve seen stories built around redemption arcs plenty of times before, and if I’m being honest, I’m a total sucker for them. A sarcastic baddie who, despite their disdain for the law, gains enough empathy to save the day – what’s not to like? After eight episodes full of cliffhangers, surprising plot twists, and patience-testing puzzles, Dispatch has finished its own rumination on the topic, allowing me to take a more active role in determining who amongst its strong cast of charming superheroes deserves a second chance. It’s fitting, then, that developer AdHoc Studio has similarly revived a style of video game I worried was fading into the background, confidently injecting the interactive narrative genre with exciting new life. </p><p>Dispatch takes place in a captivating bizarro Los Angeles where superpowered beings, aliens, demons, and all manner of extraordinary humanoids coexist with regular people. As you can imagine, not every gifted being is benevolent, and many choose (or are forced into) a life of villainy. To help manage the onslaught of supers roaming the streets, an organisation called the SDN has stepped in, launching an insurance-type racket that allows citizens to pay for the privilege of a powerful watchdog. One of the aforementioned good guys is our discerning protagonist, Robert Robertson — otherwise known as Mecha Man — whose heroic aspirations are dashed when a rogue explosive renders his suit useless, leaving him to take on the role of a call centre worker at a small branch of the SDN.</p><section data-transform="slideshow" data-slug="dispatch-episode-1-2-gameplay-screenshots" data-value="dispatch-episode-1-2-gameplay-screenshots" data-type="slug" data-caption=""></section><p>That’s not all, though, as due to his lack of tenure, Robert is tasked with managing a group of barely reformed villains, lovingly called the Z-team, whose snarky attitudes and violent tendencies leave a lot to be desired. Across Dispatch’s approximately eight-hour runtime, it’s compelling to watch Robert grow in the wake of this sudden downgrade, experiencing the peaks and valleys of shift work. I found myself invested from start to finish thanks to Dispatch’s grounded, witty writing and the heartfelt performances delivered by its sizable cast.</p><p>Your time with Dispatch is split into two distinct parts: most of the time, you’ll be chatting through beautifully animated cutscenes, picking between amusing dialogue options and completing quick-time events like those seen in <a href="https://www.ign.com/articles/2013/10/15/the-wolf-among-us-review"><u>The Wolf Among Us</u></a> or the <a href="https://www.ign.com/articles/life-is-strange-double-exposure-review"><u>Life is Strange</u></a> series. Certain decisions trigger a heart-pounding ‘X Person remembered that’ notification at the top of the screen, which feels like a refreshing jolt of nostalgia in 2025. Not every decision is as impactful as you might expect, and more often than not, my choices led to unique jokes or funny animations rather than game-shifting consequences. Crucially, though, when the credits finally rolled — avoiding any spoilers — the ending I received still felt true to my version of Robert. It says something that I’m keen to jump in again, to see how the other narrative branches pan out. </p><section data-transform="quoteBox">It says something that I’m keen to jump in again after rolling credits.</section><p>The rest of your time is spent working at the SDN as a Dispatcher, assigning superheroes to a variety of jobs. Using your mouse and your wits, you’ll monitor a city map where hazard notifications periodically pop up with a timer, alerting you to various jobs the SDN needs to handle efficiently. Each hero under your command has a stat matrix, similar to that seen in <a href="https://planetpokemon.com/"><u>Pokémon</u></a>. You’ll receive a verbal description as a job appears, with your own task being to match your best hero, or in some cases heroes, based on their stats and personalities. You&#39;ll be told very soon after whether you’ve passed or failed, with success earning you experience points that lead to a permanent stat boost for each hero. Failure, on the other hand, can lead to your heroes getting hurt or, worse, being taken out of commission for the shift. Managing their individual skill sets as multiple clocks tick down in front of you is a surprisingly stressful task that compelled me to lock in.</p><p>On top of stat boosts, the Z-team can also earn special skills that impact how efficiently you operate. The superstar-turned-superhero Prism can use her powers of duplication to extend the timer on jobs, carving out precious moments to find a resolution. Elsewhere, Invisigal can utilize her lone wolf status to increase her speed if sent solo. All these moving parts compound over time and meld together well, creating a satisfying feedback loop that complements the complexity of the surrounding story without overwhelming you.</p><section data-transform="poll" data-id="8f8f4d66-4d05-4a50-af48-406641fd64dc"></section><p>Aspects like team morale, along with how you impact poignant story beats, shape how effectively the Z-Team will perform, too. During one shift early in the series, the heroes are fighting against one another, hoping to avoid being cut from the team. This argumentative overtone bled into the dispatching minigame, with each member acting on their own accord rather than on my explicit orders.<strong> </strong>While I was frustrated by this at first, hoping to overcome the challenge with my wits, these moments of disobedience did well to integrate the interactive segments into the overarching story, with AdHoc effectively conveying Robert&#39;s irritability by ensuring you feel it firsthand. It’s one thing to write an emotive character for me to play as, it’s another to actually make me want to quit a job I don’t really have in the exact way they do. </p><p>A secondary hacking minigame is also part of your day-to-day activities, as Robert flexes the only superpower he has left: his mind. Here, you’ll roll a 3D object through a cybernetic maze as the clock ticks down, using directional inputs to forge a path towards the end goal. On top of the clock, you’ll also need to evade undulating anti-virus orbs and transfer power sources between light blocks to unlock new paths. It can be overwhelming at times as the difficulty scales over the course of Dispatch’s eight episodes, and muscling through these puzzles sticks out as some of the least compelling moments in a game that is otherwise full of them, which is a shame.</p><section data-transform="quoteBox">A steady mix of dark humor and sincere interactions kept me on my toes.</section><p>Still, despite all the roadblocks I faced at the hands of the Z-Team, I found myself defending them at every point, like a parent going to bat for their misbehaving children. The concept of ethically murky superhumans has been explored across film and TV before, but Dispatch often subverts expectations through a steady mix of dark humor and sincere interactions that kept me on my toes. </p><p>For example, while celebrating a win at one point, Robert and his team visit a villain bar, but the Thing-like Golem is forced to sit outside due to their humongous size. At this point, I’d taken quite a dislike to them and their attitude, and yet watching them slumped on the gutter with their earbuds in made them appear more human than rock monster. Just like that, a switch had flipped inside my head, and I was putty in the palm of AdHoc’s hands.</p><section data-transform="user-list" data-id="171500" data-slug="sarahs-favourite-superhero-games" data-nickname="sarahathwaites"></section><p>What makes Dispatch’s redemption story so effective is how it portrays its villains as emotionally complicated souls who may have lost their way rather than one-dimensional brutes. This empathetic lens makes it enticing to peel back the layers of the group, no matter how horrible they’re being or how petulant they seem. That’s not to say every character is worth forgiving, but instead, if you’re willing to make a risky dialogue choice, you may be rewarded with precious lore that could sway how you react in future situations, or what kind of ending you will receive. </p><p>All this drama is delivered through incredible vocal performances that bring Dispatch’s most profound moments to life with finesse, from the main cast of heroes to the background characters as well. Laura Bailey’s Invisigal masterfully dances between bratty and sincere, often encouraging me to break the rules with her flirty, if not threatening, style. Erin Yvette, on the other hand, subtly switches between Blonde Blazers&#39; heroic prose and dorky banter with sharp precision. Notably, Aaron Paul’s Robert is more than just Hollywood stunt casting – he’s a standout here, delivering a nuanced performance as a man struggling to hold onto his optimism while reconciling with who he is outside of his giant mech suit.</p></section>
  5. Call of Duty: Black Ops 7 Zombies Review in Progress

    Sat, 15 Nov 2025 00:40:36 -0000

    The hunt for undead Easter eggs begins again.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/15/cod-blops-7-zombies-blogroll-1763165960410.jpg"/><section data-transform="mobile-ad-break"></section><p><em>Note: This review specifically covers the Zombies mode in Call of Duty: Black Ops 7. For our thoughts on the other modes, see our </em><a href="https://www.ign.com/articles/call-of-duty-black-ops-7-campaign-review"><em>campaign review</em></a><em> or our </em><a href="https://www.ign.com/articles/call-of-duty-black-ops-7-multiplayer-review"><em>multiplayer review</em></a><em>.</em></p><section data-transform="divider"></section><p>Despite playing a new one every year, I never know what to make of modern Call of Duty – a first-person shooter so big, so successful that it is no longer a standalone game but a platform with file sizes so large it asks you to choose the other two things you’d like to have installed on your PC or console. This year’s PC release comes with a <a href="https://www.ign.com/wikis/call-of-duty-black-ops-7/How_to_Enable_Secure_Boot_on_PC_for_BO7"><u>frustrating new anti-cheat</u></a> that seemingly caused my CPU fan to choose death instead, so while I would normally base my playtime on that version, as God intended, I am initially slumming it on PlayStation 5 to bring you some early impressions of this year’s Zombies mode. I still have tons left to see as the community collectively hunts for Easter eggs and solves mysteries, but so far I’m interested in digging into what’s here, even if it may take a bit to get to the vital organs underneath these bones.</p><p>Zombies is my favorite part of Call of Duty, simultaneously the stupidest, silliest side thing the series has ever done and probably big enough to be a small video game in its own right. I remarked on a similar feeling in last year&#39;s review, but remember when this was a serious game series about war, and you were storming the beaches of Normandy, machine gun fire spraying sand in your face? When you died, you used to get quotes about how terrible war was from men who had lived it. Now, I play roulette on a big mystery box covered with skulls for weapons, the best of which is a ray gun, so I can shoot zombies in the face while a disembodied voice who calls himself the Warden taunts me from afar; my character quips about how said voice reminds him of his high school gym teacher. Zombies has been doing this for a while now, but I still don’t know whether to laugh or weep.</p><aside><h2><u>What I said about Call of Duty: Black Ops 6&#39;s Zombies mode</u></h2><section data-transform="ignvideo" data-slug="call-of-duty-black-ops-6-zombies-video-review" data-loop=""></section><p>I can sum up Black Ops 6’s Zombies mode with a quote from one of the guys I was playing with: “I don’t think I have the right sniper rifle, because enemies aren’t exploding.” He wasn’t being figurative; there’s a sniper rifle that, when upgraded, literally shoots grenades. There are spider monsters that explode from the corpses of dead zombies and hordes so big that, if you’re not careful, they will kill your whole team before one of you can say “please revive me, I have a raygun.” It is absurd and campy and amazing and goofy in all the right ways, and when you clear a map for the first time, that monumental task will have you feeling equal parts exhausted and triumphant. I’m so happy round-based gameplay is back after our brief detour last year, and I love that we have two interesting maps to choose from. There are some annoyances here in terms of bugs, but that hasn’t made me want to stop playing. In fact, I think I’ll hop back into Terminus tonight. There are a couple more Easter Eggs I wanna track down. And who knows? Maybe, eventually, I’ll play the rest of Black Ops 6. But right now, I’ve got zombies to kill. - <em>Will Borger, October 31, 2024</em></p><h2>Score: 8</h2><p>Read my full <a href="https://www.ign.com/articles/call-of-duty-black-ops-6-zombies-review">Call of Duty: Black Ops 6 Zombies review.</a></p></aside><p>There is allegedly a story here – Raul Menendez, who apparently has been alive and drinking beer on his porch for the last decade, is back and threatening to cause chaos the world over, there’s a shady security company somehow involved, and massive, violent zombie death, of course. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it cocaine, chuckle a little, and get on with it. I suppose I answered my own question there, huh?</p><p>This year’s Zombies is hard to get a handle on so far because so much of what Zombies does will come down to the community working out the new maps in the coming days and perhaps weeks. Right now, we’re all kind of bumbling about, figuring out what’s what, which is simultaneously fun and frustrating. Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it?</p><section data-transform="quoteBox">I still love sliding at a group of zombies and firing a shotgun until they’re paste.</section><p>Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man. </p><p>The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. I’ve played both maps in their round-based modes, Ashes of the Damned and Vandorn Farm (the latter seems to be a part of the former, but I haven’t reached it in the standard mode yet), and so far I prefer the farm. Ashes of the Damned seems to be home to what will be the more traditional “find the secrets to finish the map” fare, while Vandorn Farm is more of a “you’re locked in here with the undead, kid, so try not to die too much” deal.</p><section data-transform="ignvideo" data-slug="call-of-duty-black-ops-7-zombies-15-minutes-of-ashes-of-the-damned-gameplay" data-loop=""></section><p>Our run on the former ended when one of my teammates, who didn’t communicate with the rest of us, grabbed a truck and started driving it to the next objective… before he decided it might be more fun to smash into the zombies until it exploded. The rest of us spent most of the map either trying to catch up to the truck or waiting in vain to be revived after we all died. It went about as well as you’d think. I’m interested in seeing what Ashes of the Damned has to offer with a more talkative crew; right now, if you’d told me I’d hallucinated the whole thing, I’d believe you.</p><p>The farm is more old-school. Zombies hang from the rafters in the big barn, the smaller one houses the Mystery Box where each of my teammates made offerings in the fleeting hope of a Ray Gun, and there was a house with a skeleton family sitting at the dinner table and a roof in desperate need of, well, more roof. It was a much more interesting map than Ashes of the Damned, and I enjoyed navigating its twists and turns, learning where everything was, and spending the in-between time killing the misbegotten horrors that were formerly people.</p><section data-transform="quoteBox">As is usually the case, success will largely depend on how the maps shake out.</section><p>The problem, once again, was that we couldn’t figure out what to do yet. There was some mysterious infection growing on one of the machines that seemed to power the farm, but after we destroyed it, our objective told us to wait for it to come back. So we did, killing zombies and upping the round count. The issue is the infection never did reappear. Normally, this is a good thing. The antibiotics worked and the patient is recovering well, thank you. In this case, it meant we got to round eight, nothing happened, the four of us spent several minutes looking for any zombies we somehow missed or a way to progress, and then all three of my teammates left the game after we couldn’t figure out what came next. Hard to blame them. The farm’s cool, but I&#39;d prefer something with some warmer colors and fewer rotting corpses, you know?</p><p>Like I said, I’m never sure what to make of Call of Duty, and that extends to this year’s Zombies. It certainly plays well and you can see the absurd amount of money spent to develop it on-screen – but the ooey, gooey, juicy parts of the mode haven’t revealed themselves to me quite yet. As is usually the case, its success will largely depend on how the maps shake out. I’ll need a bonesaw and a ribspreader to get to the still-beating heart of this thing, but that’s fine. I can’t say I’m not interested in seeing what’s in there. I just hope I don’t get anything on me in the process.</p><section data-transform="poll" data-id="c891fb4e-ef59-456a-b7a9-b62f8fbc5158"></section><p></p></section>
  6. Best Buy Just Dropped the Best Meta Quest 3S VR Headset Deals for Black Friday

    Sat, 15 Nov 2025 00:20:00 -0000

    Up to $100 off in savings, plus get two free games.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/metaquest3s-1763141471346.jpg"/><section data-transform="mobile-ad-break"></section><p>As part of its early Black Friday Doorbuster Sale, Best Buy just dropped the best deals we may see this entire month on the <a href="https://zdcs.link/zEJ1yo">Meta Quest 3S VR headset</a>. Not only do you get $50-$70 off in instant discounts ($249 for the 128GB model and $329 for the 256GB model), you also get a bonus $50 Best Buy gift card with your purchase. That&#39;s basically getting a Quest for as low as $199. This is the best deal I&#39;ve seen this year on a Quest 3S headset with warranty. Recently we&#39;ve seen deals on refurbished models, but in this case the advantage of buying new is that you also get a couple of free games.</p><p><strong>Note: </strong>The 128GB model includes two games, <a href="https://www.ign.com/articles/batman-arkham-shadow-review-meta-quest-3">Batman: Arkham Shadow</a> and <a href="https://www.ign.com/articles/the-walking-dead-saints-and-sinners-review">The Walking Dead: Saints and Sinners</a>. The 256GB model includes one game, Batman: Arkham Shadow.</p><h2>Meta Quest 3S Starting at $249 Plus $50 Best Buy Gift Card</h2><section data-transform="catalog-item-wrapper" data-catalogid="46006467-4f90-4d47-ad0b-ab15ae567c6a" data-id="207786"><section data-transform="catalog-item" data-catalogid="46006467-4f90-4d47-ad0b-ab15ae567c6a" data-id="207786" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="46006467-4f90-4d47-ad0b-ab15ae567c6a" data-id="222595"><section data-transform="catalog-item" data-catalogid="46006467-4f90-4d47-ad0b-ab15ae567c6a" data-id="222595" data-show-pricing="true" data-highlighted="false"></section><p>The Meta Quest 3S is the <a href="https://www.ign.com/articles/best-vr-headset">best standalone consumer-oriented VR headset under $300</a>. It costs 40% less than the Quest 3 and yet retains most of its hardware and functionality, including the Snapdragon XR2 Gen 2 processor, Touch Plus controllers with inside-out tracking, and mixed reality passthrough. However, whereas the Quest 3 has been updated with a new pancake lens design, the Quest 3S retains the Fresnel optics of the Quest 2. Although obviously not as good as the Quest 3, the Quest 3S still very much offers an immersive visual experience that is sure to impress. I myself logged in hundreds of hours on the Quest 2 before I moved on to the Quest 3. For newcomers who want to try out VR gaming without investing tons of money, of for people who want to give this as a gift to someone who&#39;s never tried VR, I would recommend the Quest 3S over the Quest, especially at this price.</p><p><strong>TL;DR Quest 3S vs Quest 3:</strong></p><ul><li><strong>Same </strong>Snapdragon XR2 Gen 2 processor</li><li><strong>Same </strong>Touch Plus controllers</li><li><strong>Same </strong>120Hz refresh rate</li><li><strong>Same </strong>Mixed reality passthrough functionality</li><li><strong>Same</strong> tetherless and tethered functionality</li><li>Quest 3 has <strong>sharper </strong>resolution (2064x2208 vs 1832x1920)</li><li>Quest 3 has <strong>better </strong>lens array (pancake vs fresnel)</li><li>Quest 3 has <strong>lower </strong>FOV (104°/96° vs 96°/90°)</li><li>Quest 3 has <strong>higher </strong>storage capacity (512GB vs 128GB)</li></ul><section data-transform="ignvideo" data-slug="meta-quest-3s-review" data-loop=""></section><aside><h3>How to Follow IGN Deals Recommendations</h3><p><p><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Deals on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Deals on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Deals on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a><em></em></li></ul></li></ul></p></p></aside><section data-transform="divider"></section><p><p><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></p></p></section></section>
  7. Activision Responds to Complaints of AI-Generated Assets in Call of Duty: Black Ops 7

    Fri, 14 Nov 2025 23:01:53 -0000

    Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: Black Ops 7.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/cod-blops-7-multiplayer-blogroll-1763094560551.jpg"/><section data-transform="mobile-ad-break"></section><p>Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: Black Ops 7.</p><p>Players have been taking to social media today to complain about images they believe to be AI-generated across the game, primarily focusing on calling card images that they claim appear to use Studio Ghibli styling, following <a href="https://www.ign.com/articles/studio-ghibli-ai-trend-sparks-chatgpt-backlash-resurfaces-old-comments-from-hayao-miyazaki-and-even-zelda-williams-has-waded-in">a trend of AI-Ghibli images from earlier this year</a>.</p><p></p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="713"><a href="https://www.reddit.com/r/CODBlackOps7/comments/1owqr38/so_these_calling_cards_are_definitely_ai/">So these calling cards are DEFINITELY AI generated right?</a><br> by<a href="https://www.reddit.com/user/Zardknight/">u/Zardknight</a> in<a href="https://www.reddit.com/r/CODBlackOps7/">CODBlackOps7</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p></p><p></p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they&#39;re using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle <a href="https://t.co/5qmEXhoQkJ">pic.twitter.com/5qmEXhoQkJ</a></p>&mdash; Kume (@Kumesicles) <a href="https://twitter.com/Kumesicles/status/1989327996126126344?ref_src=twsrc%5Etfw">November 14, 2025</a></blockquote> <p>In response to this outcry, Activision has issued a statement to a number of outlets, <a href="https://www.pcgamer.com/games/call-of-duty/call-of-duty-black-ops-7-under-fire-for-using-what-sure-looks-like-ai-generated-studio-ghibli-style-calling-card-art/">including PC Gamer</a>, that acknowledges the issue...sort of: &quot;Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios.&quot;</p><p>It&#39;s worth pointing out that the Call of Duty: Black Ops 7 Steam page also includes the following disclaimer: &quot;Our team uses generative AI tools to help develop some in game assets.&quot; Not exactly descriptive!</p><p>This isn&#39;t the first time Call of Duty has come under fire for this, either. This <a href="https://www.ign.com/articles/activision-finally-admits-it-uses-generative-ai-for-some-call-of-duty-black-ops-6-assets-after-backlash-following-ai-slop-zombie-santa-loading-screen">exact scenario played out back in February</a>, when Activision admitted that it had used generative AI in the development of Black Ops 6, including in a zombie Santa loading screen that angry fans referred to as &quot;AI slop.&quot;</p><p>Then, <a href="https://www.ign.com/articles/call-of-duty-black-ops-7-dev-responds-to-generative-ai-backlash-not-replace-but-streamline">just this past August</a>, Black Ops 7 associate creative director Miles Leslie clarified the team&#39;s stance on the technology further:</p><blockquote>“We live in a world now, where there are AI tools. I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game.</blockquote><blockquote>&quot;And then you&#39;re going to say, ‘Yeah, but it has.&#39; I&#39;ll say it has by accident. And that was never the intention. We&#39;ve come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game.</blockquote><blockquote>“So everything you play: human-created and touched. AI tools in the world we live in: it&#39;s how do we streamline it? That&#39;s really the goal. Not replace, but streamline.”</blockquote><p>In response, IGN asked why the zombie Santa and other generative AI images hadn&#39;t been removed from the game yet, to which Leslie said that was not his department, and that &quot;the team is actively looking at that stuff.&quot; It is unclear if, why, or how Activision&#39;s stance on this has changed over time.</p><p>Call of Duty: Black Ops 7 is out now. We&#39;ve given the campaign a try and aren&#39;t totally crazy about it, <a href="https://www.ign.com/articles/call-of-duty-black-ops-7-campaign-review">with our reviewer saying</a> it&#39;s &quot; a wild one thanks to the scope of its ambition, but the big swings it takes don&#39;t always land, leaving it an uneven step down from last year.&quot;</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>
  8. The Latest Super Mario Galaxy Movie Poster Has Big Super Mario Odyssey Vibes

    Fri, 14 Nov 2025 22:41:22 -0000

    We've just gotten a look at a brand new poster for The Super Mario Galaxy Movie, and it's giving off big...Super Mario Odyssey vibes?
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/the-super-mario-galaxy-movie-official-trailer-1-39-screenshot-1763159637296.png"/><section data-transform="mobile-ad-break"></section><p>We&#39;ve just gotten a look at a brand new poster for The Super Mario Galaxy Movie, and it&#39;s giving off big...Super Mario Odyssey vibes?</p><a href="https://assets-prd.ignimgs.com/2025/11/14/mog-tsrsheet4-pyramid-rgb-1-1763159409909.jpg"><img src="https://assets-prd.ignimgs.com/2025/11/14/mog-tsrsheet4-pyramid-rgb-1-1763159409909.jpg" class="article-image-full-size" title="undefined"/></a><p>The new poster, released today, shows Mario and Luigi standing in what is unmistakably Super Mario Odyssey&#39;s Sand Kingdom, complete with the Inverted Pyramid, the buildings of Tostarena, and the Day of the Dead-inspired Tostarenans.</p><p>We did know that the Sand Kingdom would feature in The Super Mario Galaxy Movie in some way, as we saw it briefly in the trailer revealed earlier this week. In a brief shot, we saw Mario and Luigi riding motorcycles across the desert in the outfits they&#39;re wearing above, before shooting off a sand dune and revealing the same Inverted Pyramid in a valley below.</p><p>However, at the time, that just seemed like one piece of a larger montage of areas the brothers might visit during their adventures across the galaxy. Dedicating an entire poster to it prompts questions as to whether or not The Super Mario Galaxy Movie might significantly feature components of Super Mario Odyssey&#39;s story. Will we see more kingdoms? Perhaps Cappy?</p><section data-transform="ignvideo" data-slug="the-super-mario-galaxy-movie-official-trailer" data-loop=""></section><p>That said, both The Super Mario Bros. Movie and what we know of this new sequel do play fast and loose with what Mario games they borrow from. The Super Mario Bros. Movie was full of references and didn&#39;t really follow the loose plot (such as they are) of any game in particular, and we already know The Super Mario Galaxy Movie will feature Bowser Jr. as a prominent villain, complete with his Super Mario Sunshine paintbrush. We even <a href="https://www.ign.com/articles/everything-we-spotted-in-the-super-mario-galaxy-movie-trailer">suspect he&#39;s using Wonder abilities from Super Mario Bros. Wonder</a>!</p><p>The <a href="https://www.ign.com/articles/the-super-mario-galaxy-movies-rosalina-will-be-voiced-by-brie-larson">latest trailer for The Super Mario Galaxy Movie</a> gave us a ton of new info on the film, including two new actors joining the cast: Brie Larson as Rosalina, and Benny Safdie as Bowser Jr. Still <a href="https://www.ign.com/articles/latest-super-mario-galaxy-leak-comes-from-pillsbury-cookies-offers-our-best-look-yet-at-yoshi-and-all-but-confirms-two-more-fan-favorite-characters">waiting to get a look at Yoshi in action</a>, though.</p><p>The Super Mario Galaxy Movie hits theaters on April 3, 2026 in the U.S.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>
  9. XDefiant Reportedly Began as a New Splinter Cell Game by the Dispatch Developers

    Fri, 14 Nov 2025 21:23:13 -0000

    Ubisoft was, at one point not too long ago, working on a brand new Splinter Cell game. But it morphed over time to become XDefiant, according to a new report.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2021/12/15/splinter-cell-remake-1639588067789.jpg"/><section data-transform="mobile-ad-break"></section><p>Ubisoft was, at one point not too long ago, working on a brand new Splinter Cell game. But it morphed over time to become XDefiant, according to a new report.</p><p>This comes from a <a href="https://www.bloomberg.com/news/newsletters/2025-11-14/the-turbulent-seven-year-saga-behind-hit-game-dispatch?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2MzE0MzM2NiwiZXhwIjoxNzYzNzQ4MTY2LCJhcnRpY2xlSWQiOiJUNVFBMDdHUEZIUlYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fNOncm0D1BfbWI9RAgwCB6j8SI8mW9RhRD76EEz1TYo&leadSource=uverify%20wall">Bloomberg story about AdHoc Studio</a>, the developers of workplace superhero comedy game Dispatch, which describes their journey from Telltale Games to Ubisoft to their own independent studio. The leadership of AdHoc began working together at Telltale Games, working on Tales from the Borderlands, before Nick Herma, Dennis Lenart, and Pierre Shorette departed for Ubisoft in 2017. There, the trio worked on a new entry in the Splinter Cell franchise.</p><section data-transform="ignvideo" data-slug="dispatch-official-launch-trailer" data-loop=""></section><p>“I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while,” Herman told Bloomberg. “And we thought we could tell a great story and do something the fans would love.”</p><p>However, they explain that Ubisoft was beginning to push games as a service hard across its portfolio, and Splinter Cell didn&#39;t quite fit that mould. Over time, the Splinter Cell project transformed into what would become xDefiant, a free-to-play first-person shooter that launched to <a href="https://www.ign.com/articles/xdefiant-review">middling reviews</a> last year and <a href="https://www.ign.com/articles/ubisoft-is-discontinuing-xdefiant-in-2025-new-purchases-disabled">shut down just this past June, taking two entire studios with it</a>.</p><p>The trio eventually reunited with Michael Choung, another former colleague from Telltale, to start AdHoc Studio in 2018. While working on a version of what would eventually become Dispatch, they also took on a scriptwriting co-dev gig on The Wolf Among Us 2, only to pull out of the project after writing an 800-page script due to frustrations with a lack of creative control. That project, <a href="https://www.ign.com/articles/telltale-games-has-allegedly-laid-off-most-of-its-workers">last we heard of it</a>, seemed similarly ill-fated.</p><section data-transform="ignvideo" data-slug="splinter-cell-is-cursed-unlocked-clips" data-loop=""></section><p>Eventually, though, the group was able to pull together the final version of Dispatch with the support of both a publisher and a number of well-known actors thanks to casting director Linda Lamontagne. A last-minute deal with Critical Role for another game helped get them across the finish line.</p><p>As for Splinter Cell, fans remain bereft of a new game, with the last new Splinter Cell title being Blacklist from way, way back in 2013. There&#39;s <a href="https://www.ign.com/articles/ubisoft-shares-very-early-look-at-splinter-cell-remake">allegedly a remake of the original 2002 game in the works</a>, but Ubisoft has been so quiet about it since 2022 that it&#39;s hard to say whether or not it will ever fully emerge.</p><p>Dispatch, meanwhile, is excellent. We&#39;re <a href="https://www.ign.com/articles/dispatch-review">working on a review in progress</a> as each episode comes out, but you can read our thoughts on the first two episodes here for now, where our reviewer says they&#39;re &quot;totally enthralled in this world, and I’m keen to get tangled up in Robert’s fractured personal life.&quot;</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>
  10. Magic: The Gathering's Next Big Secret Lair Drop Is Monster Hunter

    Fri, 14 Nov 2025 20:00:29 -0000

    Magic: The Gathering is getting yet another big Secret Lair collab with a major video game series, and this time it's Monster Hunter.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/26/monster-hunter-wilds-1750977227036.png"/><section data-transform="mobile-ad-break"></section><p>Magic: The Gathering is getting yet another big Secret Lair collab with a major video game series, and this time it&#39;s Monster Hunter.</p><p><a href="https://www.mynewsdesk.com/uk/bastion-uk/pressreleases/wizards-of-the-coast-and-capcom-r-announce-magic-the-gathering-r-secret-lair-x-monster-hunter-superdrop-3416433">Announced today</a> in a very odd press release, the Monster Hunter Secret Lair Superdrop will be available from December 1 at 9am PT to December 22 at 11:59pm PT, but only while supplies last, and these things tend to sell out pretty quick.</p><p>The collaboration includes four separate drops, each priced at $29.99, with a foil edition for $39.99. All cards involved are reprints of existing cards with Monster Hunter themes, nothing mechanically unique or new. The press release includes some basic information about each of the drops, titled respectively The Hunt, The Hunters, The Monsters, and The Monsters II, but no card images as of yet.</p><p><strong>The Hunt</strong> focuses on non-creature spells, themed around &quot;the terrifying attacks that monsters across the Monster Hunter franchise can unleash.&quot; There is one spell of each color:</p><ul><li>1x Blind Obedience: Malzeno from <em>Monster Hunter Rise: Sunbreak</em></li><li>1x Snap: Kushala Daora from <em>Monster Hunter 2</em></li><li>1x Village Rites: Magnamalo and Tobi-Kadachi from <em>Monster Hunter Rise</em></li><li>1x Mizzium Mortars: Yian Garuga from <em>Monster Hunter Generations</em> and <em>Monster Hunter 2</em></li><li>1x Tooth and Nail: Azure Rathalos and Seregios from <em>Monster Hunter 4</em></li></ul><p><strong>The Hunters</strong> is, as it sounds, about the hunters themselves, with each card depicting a different set of armor and weapons and having the human creature subtype. As before, there&#39;s one spell of each color:</p><ul><li>1x Grand Abolisher: Tigrex Armor with Bone Scythes from Monster Hunter Generations and Monster Hunter Freedom 2</li><li>1x Archaeomancer: Velkhana Armor with Slinger and Winged Seraphyd Greatsword from Monster Hunter World: Iceborne</li><li>1x Grim Haruspex: Nargacuga Armor with a Hidden Eye Light Bowgun from Monster Hunter P2G/MHFU</li><li>1x Imperial Recruiter: Rathalos Armor with Red Tigrex Claws; Brachydios Armor with Burning Knocker; Gore Malaga Armor and Royal Rose from Monster Hunter 4G</li><li>1x Champion of Lambholt: Astalos Armor with Verdant Lightning Shield from Monster Hunter Generations.</li></ul><p><strong>The Monsters </strong>and <strong>The Monsters II</strong> are similarly self-explanatory, including the following monsters as legendary creatures. These are two different sets, but the press release is unclear exactly how these nine creatures will be split between them. IGN has reached out to Wizards of the Coast for comment on this and just generally on the confusing nature of this press release:</p><ul><li>Nezahal, Primal Tide: Lagiacrus from Monster Hunter 3</li><li>Drakuseth, Maw of Flames: Rathalos from Monster Hunter Generations</li><li>Sarulf, Realm Eater: Zinogre from Monster Hunter 3 Ultimate</li><li>Vaevictis Asmadi, the Dire: Nergigante from Monster Hunter World</li><li>Ziatora, the Incinerator: Fatalis from Monster Hunter World: Iceborne</li><li>Razaketh, the Foulblooded: The Gore Malaga from Monster Hunter 4</li><li>Amareth, the Lustrous: Velkhana from Monster Hunter World: Iceborne</li><li>Wasitora, Nekorus Queen: Nargacuga from Monster Hunter Portable 2nd Generation/Monster Hunter Freedom Unite</li><li>Kalamax, the Stormsire: Brachydios from Monster Hunter 3 Generations</li></ul><section data-transform="slideshow" data-slug="every-card-in-the-avatar-the-last-airbender-beginner-box-magic-the-gathering" data-value="every-card-in-the-avatar-the-last-airbender-beginner-box-magic-the-gathering" data-type="slug" data-caption=""></section><p>It&#39;s been a busy year for both Secret Lair and third-party Magic collabs in general, with <a href="https://www.ign.com/articles/secret-lair-release-full-release-schedule-2025">some incredible Secret Lair card drops</a> including Sonic, Final Fantasy, Deadpool, SpongeBob, The Office and more. <a href="https://www.ign.com/articles/magic-the-gathering-full-release-schedule-2025">We&#39;re currently eagerly awaiting</a> the release of the Avatar: The Last Airbender Universes Beyond set, following close on the heels of Marvel&#39;s Spider-Man. <a href="https://www.ign.com/articles/magic-the-gathering-full-release-schedule-2026">Next year is looking equally stacked</a>, with planned Universes Beyond sets featuring TMNT, The Hobbit, Marvel, and Star Trek. It&#39;s too many cards. Please, slow down.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>
  11. How to Watch IGN’s Call of Duty: Black Ops 7 Launch Day Livestream

    Fri, 14 Nov 2025 17:00:00 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/11/bo7-live-thumb-1762887499158.png"/><section data-transform="mobile-ad-break"></section><p>Call of Duty: Black Ops 7 launches on November 14, and we’re hosting a launch day livestream to celebrate. The latest entry in the long-running FPS franchise is set in 2035, 44 years after the events of Black Ops 6. Omnimovement is back, but there are added movement options and new game modes in both multiplayer and Zombies.</p><p>The livestream is presented by Xfinity, where you can get reliable Wi-Fi at a reliable price for five years. And with Unlimited Data, you won’t miss a moment of action. It’s powerful and secure with fast downloads. Gaming is better with Xfinity. </p><p></p><h3><strong>Call of Duty: Black Ops 7 Livestream Date, Time, and Where to Watch</strong></h3><p>The livestream will start on Friday, November 14 at 5 p.m. Pacific / 7 p.m. Central / 8 p.m. Eastern. It will stream across IGN’s channels, and you’ll be able to watch it at any of these places:</p><p></p><p><a href="https://ign.com"><u>IGN.com</u></a></p><p><a href="https://www.facebook.com/ign/"><u>IGN’s Facebook</u></a></p><p><a href="https://x.com/ign"><u>IGN’s Twitter</u></a></p><p><a href="https://www.twitch.tv/ign"><u>IGN’s Twitch</u></a></p><p><a href="https://www.youtube.com/channel/UCKy1dAqELo0zrOtPkf0eTMw"><u>IGN’s YouTube</u></a></p><p>If you’re not able to watch it live, that’s alright. You can still watch it in its entirety on our YouTube page after it’s over.</p><p></p><h3><strong>What to Expect in the Call of Duty: Black Ops 7 Livestream</strong></h3><p>The stream will run for an extended period, but we don&#39;t have a specific amount of time in mind. We’ll feature as much as we can during the stream. You’ll see extended gameplay, get a look at what’s new in Black Ops 7, and different game modes to get a sense of everything on offer. See you there!</p></section>
  12. Pokémon Pokopia for Switch 2 Is Now Available to Preorder – Out March 5

    Fri, 14 Nov 2025 16:42:09 -0000

    Pokémon Pokopia for Switch 2 is now available to preorder for $69.99. It's set to be released next year on March 5.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/pokemon-pokopia-preorder-1763130961437.jpg"/><section data-transform="mobile-ad-break"></section><p>The adorable Animal Crossing-like Pokémon game, <a href="https://www.ign.com/games/pokemon-pokopia">Pokémon Pokopia</a>, is now available for Switch 2 owners to preorder. It&#39;s currently live at various retailers - including <a href="https://zdcs.link/QxxM0D" data-aps-asin="B0G1VH7HZ1">Amazon</a>, <a href="https://zdcs.link/9210vL">Best Buy</a>, <a href="https://zdcs.link/Q4DWqG">GameStop</a>, and the <a href="https://zdcs.link/a01Rkp">Nintendo eShop</a> - with a price tag of $69.99 and is set to be released next year on March 5, 2026. </p><p>If you simply can&#39;t wait to jump into this new release as a Ditto who has taken on a human form, head to the links below to secure a copy. Keep in mind that the physical edition comes as a game-key card, so will not have the full game loaded on to the cartridge.</p><h2>Preorder Pokémon Pokopia</h2><section data-transform="catalog-item-wrapper" data-catalogid="0863daa9-336f-4587-ba03-dc7effafc4af" data-id="230516"><section data-transform="catalog-item" data-catalogid="0863daa9-336f-4587-ba03-dc7effafc4af" data-id="230516" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/QxxM0D" data-aps-asin="B0G1VH7HZ1">Also at Amazon</a> - $69.99</li><li><a href="https://zdcs.link/9210vL">Also at Best Buy</a> - $69.99</li><li><a href="https://zdcs.link/Q4DWqG">Also at GameStop</a> - $69.99</li><li><a href="https://zdcs.link/a01Rkp">Also at Nintendo eShop</a> - $69.99</li></ul><h2>Pokémon Pokopia Early Purchase Bonus</h2><a href="https://assets-prd.ignimgs.com/2025/11/14/pokemon-pokopia-early-purchase-bonus-1763131623143.jpg"><img src="https://assets-prd.ignimgs.com/2025/11/14/pokemon-pokopia-early-purchase-bonus-1763131623143.jpg" class="article-image-full-size" title="undefined"/></a><p>For those who purchase the game early - whether it&#39;s the game-key card or digital version - you&#39;ll get a Ditto rug that you can use as a decoration in the houses you build in-game, which you can see above. You&#39;ll have until January 31, 2027 to claim it.</p><h2>What Is Pokémon Pokopia?</h2><section data-transform="ignvideo" data-slug="pokopia-official-reveal-trailer-nintendo-direct" data-loop=""></section><p>Pokémon Pokopia was announced back in <a href="https://www.ign.com/articles/nintendo-direct-september-2025-live-updates-everything-announced">September during that month&#39;s Nintendo Direct</a>. You play as a Ditto that&#39;s taken on the form of a human with goals of <a href="https://www.ign.com/articles/pokmon-pokopia-is-a-brand-new-spin-off-that-looks-a-lot-like-animal-crossing">building a cozy new life for yourself and the Pokémon you meet</a>. As you progress in the game, you&#39;ll meet new Pokémon who can teach you different moves to aid in your quest to build-up the world around you, allowing you to create homes for the Pokémon you befriend, grow crops, and more.</p><h2>Other Preorder Guides</h2><p>In the realm of upcoming games, there&#39;s plenty more worth keeping on your radar right now alongside Pokémon Pokopia. Below you can see a full list of even more games that are available to preorder at the moment, from <a href="https://www.ign.com/articles/007-first-light-heres-what-comes-in-each-edition">007 First Light</a> to <a href="https://www.ign.com/articles/metroid-prime-4-beyond-where-to-buy">Metroid Prime 4: Beyond</a> and many more.</p><p><section data-transform="commerce-deal" data-slug="other-preorder-guides" data-type="list"></section></p><p></p><section data-transform="divider"></section><p><em>Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.</em></p></section></section>
  13. Pixel Quest Codes (November 2025)

    Fri, 14 Nov 2025 16:00:00 -0000

    Make the most of these bonus items with our list of working Pixel Quest codes.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/10/24/pixelquestpromo-1761305667227.png"/><aside><section data-transform="mobile-ad-break"></section><p><strong>Last updated November 6th, 2025 </strong>- Added new Pixel Quest codes!</p></aside><p>Pixel Quest is a brand new 2D bullet hell RPG, where you&#39;ll face an onslaught of foes across biomes that range from the beach to the desert. The Third Dimension has been destroyed by 1x1x1x1, and now the Robloxians will need to work together to protect the pixelated 2D land of Robloxia. There are over 70 quests to complete, and legendary loot to obtain that will make it far easier to eviscerate hordes of enemies. With so much to do, you&#39;ll want some codes to make use of.</p><h2>Working Pixel Quest Codes</h2><p>Here are all the currently active Pixel Quest codes. Be sure to redeem them before they expire!</p><ul><li><strong>PQ </strong>- Rewards<strong> (NEW)</strong></li></ul><h2>How to Use Pixel Quest Codes</h2><p>Redeeming Pixel Quest codes is a straightforward process. Launch the experience and complete the tutorial if you haven&#39;t already done so. When you&#39;re in the main hub, here are the steps you need to follow:</p><p></p><ol><li>Locate the chat box on the bottom left of the screen. It says &quot;To chat click here or press / key&quot;.</li><li>Click or press the / key and then press / again. This will bring up a list of commands.</li><li>Type code, so it now says /code in your text box.</li><li>Copy and paste the code from the article and enter it into the box, <strong>e.g. /code PQDISCORD2025</strong></li><li>Hit enter.</li><li>You&#39;ll then see a message in the chat that tells you if the code has been redeemed successfully, and what the reward is.</li></ol><h2>How to Claim Gifts from You Gift Box</h2><p>Some codes will give you rewards that you need to claim from your Giftbox. On the righthand side of the screen, you&#39;ll see a yellow and red gift box. Click on this and you&#39;ll be automatically transported to the southeast corner of the main hub. The Gift Box menu will also automatically open, so you can drag them into your inventory.</p><h2>How to Find Skins</h2><p>If you receive a skin via a code, then you&#39;ll want to find the icon on the left side of the screen that shows a person and says Wardrobe. When you open the Wardrobe, you&#39;ll see three sub-menus: Skins, Badges, and Titles. You can then scroll through and see any Skins, you&#39;ve unlocked.</p><h2>Expired Pixel Quest Codes</h2><ul><li><strong>DUPEGANG </strong></li><li><strong>DESERTREE</strong></li><li><strong>LUCKYDAY</strong> </li><li><strong>PQDISCORD2025</strong> </li></ul><h2>Why Isn&#39;t My Pixel Quest Code Working?</h2><p>Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you&#39;ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they&#39;re working. Just double-check that you haven&#39;t copied over an extra space!</p><h2>When Is the Next Pixel Quest Update?</h2><p>Pixel Quest is currently in Alpha release, but that doesn&#39;t mean that the Pixel Quest! group isn&#39;t already working hard to bring new content to the RPG. The next update is planned for Sunday, 26th October. This mini update will introduce a new dungeon and new Legendary items. </p><section data-transform="divider"></section><p><em>Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.</em></p></section>
  14. As Metroid Prime 4: Beyond's 'Annoying' Initial Sidekick is Revealed, A Fresh Trailer Confirms Other NPCs Will Join Samus Throughout The Game

    Fri, 14 Nov 2025 15:27:11 -0000

    Hands-on impressions of Metroid Prime 4: Beyond have hit the internet, bringing stinging criticism of an early human sidekick. And now, a new trailer published by Nintendo shows Samus will also interact with a wider cast of human characters throughout the game.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/metroid-prime-4-beyond-nintendo-switch-2-edition-overview-trailer-00-05-59-1763133801288.png"/><section data-transform="mobile-ad-break"></section><p>Hands-on impressions of <a href="https://www.ign.com/games/metroid-prime-4-beyond">Metroid Prime 4: Beyond</a> have hit the internet, bringing stinging criticism of an early human sidekick. And now, a new trailer published by Nintendo shows Samus will also interact with a wider cast of human characters throughout the game.</p><p>In IGN&#39;s just-published <a href="https://www.ign.com/articles/metroid-prime-4-beyond-the-final-preview">Metroid Prime 4: Beyond hands-on preview</a>, we described Galactic Federation trooper Myles MacKenzie — who Samus gets lumbered with for a lengthy chunk of the game&#39;s opening area — as &quot;mildly annoying to downright infuriating&quot; with &quot;cringey&quot; dialogue and contstant chattering through gameplay.</p><p>Alongside Myles, three other human troopers are highlighted in Nintendo&#39;s new 7-minute Overview Trailer (which feels as close as we&#39;re going to get to a dedicated Direct) seemingly from later sections in the game. </p><section data-transform="ignvideo" data-slug="nintendo-releases-a-metroid-prime-4-beyond-gameplay-overview-check-it-out" data-loop=""></section><p>Beyond is structured with four major areas accessible via its desert hub (a forest area where you meet Myles, then an electrical power plant, frozen research center, and firey volcano area). The suggestion is that Samus will meet more of the main quartet in each.</p><p>&quot;Like Samus, some Galactic Federation troopers were also transported to Viewros,&quot; the trailer states. &quot;Follow distress signals to help the troopers, and occasionally battle alongside them. They can provide useful upgrades. Teamwork is key if any of you hope to escape the planet alive.&quot;</p><p>A montage then shows the other troopers in action, chatting away about getting back to their families, donning a mech suit to smash a wall for Samus, and even prising open a door. Huh — couldn&#39;t Samus have just done that with a new suit upgrade?</p><section data-transform="poll" data-id="f878be76-b4db-4aee-9df6-c5f5dffd4426"></section><p>Of course, Metroid games have featured other human characters before — even while Samus is typically a silent protagonist. But the real concern here, beyond it interrupting the core solitary exploration of most Metroid adventures, is that the human characters on offer in Beyond are simply too distracting, and too unlikable.</p><p>As we discovered in our hands-on preview, gameplay with Myles features escort-style sections and moments where you need to defend the hapless trooper while he hides behind the rock. Allow him to perish in a firefight and you&#39;re given the chance to revive him using Samus&#39; psychic powers. Fail to do so (or try and refuse) and you get a Game Over screen. </p><p>&quot;Of all the things Metroid Prime 4 could’ve been, I never would’ve guessed it would include outdated escort missions with a companion that never stops talking,&quot; we wrote. For much more on the impact of playing alongside the game&#39;s NPC characters, check out <a href="https://www.ign.com/articles/metroid-prime-4-beyond-the-final-preview">Metroid Prime 4: Beyond hands-on preview</a> now.</p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  15. 99 Nights in the Forest Codes (November 2025)

    Fri, 14 Nov 2025 14:54:24 -0000

    See our up-to-date list of working 99 Nights in the Forest codes.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/09/04/99nightspromo-1756991030137.png"/><aside><section data-transform="mobile-ad-break"></section><p>Last checked for 99 Nights in the Forest codes: 13 November, 2025. </p></aside><p>99 Nights in the Forest is a survival horror Roblox experience that will see you scavenging for supplies by day and protecting your camp at night. While the main aim is to explore the forest and rescue four missing children, it&#39;s not quite as simple as it seems. Entities will stalk you at night, and there&#39;s the addition of cultists that will periodically visit your camp and attack.</p><p>Updates often bring new enemies to contend with and new ways to enhance your base. One of the earliest updates that the popular experience launched was the Classes Update. There are now over <a href="https://www.ign.com/wikis/99-nights-in-the-forest/All_Classes">20 classes in 99 Nights</a>, all with their own perks. To buy new classes, you need Diamonds, and that&#39;s where the <strong>99 Nights in the Forest codes</strong> come in handy!</p><h2>Working 99 Nights in the Forest Codes (November 2025)</h2><p>These are the currently working codes for 99 Nights in the Forest:</p><ul><li><strong>afterparty</strong> - 15x Gems</li></ul><h2>Expired 99 Nights in the Forest Codes (November 2025)</h2><p>Here are the currently expired codes for 99 Nights in the Forest that will no longer work. Since they&#39;re expired, you won&#39;t be able to get rewards from attempting to redeem them anymore.</p><ul><li>happyhalloween</li></ul><h2>How to Redeem 99 Nights in the Forest Codes</h2><p>When you launch into 99 Nights in the Forest, these are the code redemption steps you need to follow:</p><p></p><ol><li>Locate the <strong>Diamond icon</strong> next to the green plus in the bottom left corner</li><li>When the Diamond menu opens up, find the<strong> blue codes button</strong> on the right</li><li>Click codes</li><li>Copy and paste the code from this article</li><li>Hit submit</li></ol><h2>Why Isn&#39;t My 99 Nights in the Forest Code Working?</h2><p>Code not working? Here&#39;s our advice. Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you&#39;ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they&#39;re working. Just double check that you haven&#39;t copied over an extra space!</p><h2>When is the Next 99 Nights in the Forest Update?</h2><p>The next update is scheduled for November 15, with a teaser on the Roblox page that says the deer is hurt and may need help. The previous one added Daily Quests as a new way to get Diamonds.</p><aside><p>If you&#39;re looking for the most recent Halloween content from 99 Nights in the Forest, check out our <a href="https://www.ign.com/wikis/99-nights-in-the-forest">guide pages</a> on the <a href="https://www.ign.com/wikis/99-nights-in-the-forest/Trick_or_Treat_Halloween_Update">Trick or Treat Halloween Update </a>and <a href="https://www.ign.com/wikis/99-nights-in-the-forest/How_to_Get_a_Candle">How to Get a Candle</a>.</p></aside><section data-transform="divider"></section><p><em>Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.</em></p></section>
  16. Uma Racing Codes (November 2025)

    Fri, 14 Nov 2025 14:51:07 -0000

    Our list of working Uma Racing codes will give you extra cash.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/umaracingcodes-1763131822616.png"/><aside><section data-transform="mobile-ad-break"></section><p><strong>Last Updated November 11, 2025</strong> - Added new Uma Racing codes.</p></aside><p>Uma Racing is based on the popular anime and game franchise, Umamusume: Pretty Derby. In this Roblox experience, you&#39;ll play as an uma rather than a trainer – hopefully to victory. You&#39;ll start with just one uma, so use these Uma Racing codes to give you a big cash bonus. In doing so, you&#39;ll be able to purchase new uma to strengthen your team, MVPs, and intros. You never know, you might get lucky with your pick and get a Legendary uma.</p><h2>Working Uma Racing Codes (November 2025)</h2><p>The following codes are all active and working and can be redeemed for cash.</p><p></p><ul><li><strong>RELEASECUH </strong>- 1,500 cash</li><li><strong>MBFORANOTHERDELAYBRO</strong> -<strong> </strong>2,500 cash</li><li><strong>UFFUEWANTTOMATO </strong>- 1,000 cash</li><li><strong>FIRSTBUGFIX -</strong>1,500 cash</li><li><strong>THANKFORSUPPORTIN -</strong> 4,500 cash</li><li><strong>FIFTYTHOUSANDLIKES -</strong>3,000 cash</li><li><strong>IOOKMEMBERS -</strong> 3,000 cash</li></ul><h2>How to Use Uma Racing Codes</h2><a href="https://assets-prd.ignimgs.com/2025/11/14/umacodeshowto-1763132013556.png"><img src="https://assets-prd.ignimgs.com/2025/11/14/umacodeshowto-1763132013556.png" class="article-image-full-size" title="null"/></a><p>Ready to redeem the active Uma Racing codes listed above? Here are the steps you need to take:</p><p></p><ol><li>First, you&#39;ll need to join the group <a href="https://www.roblox.com/communities/376874468/uma-racing-Community#!/about">Uma Racing Community</a></li><li>Then, launch Uma Racing on Roblox</li><li>Click the Menu button at the bottom of the screen</li><li>Press Codes (it&#39;s the fifth option on the Menu, next to Settings)</li><li>Copy the code from this article and press redeem</li></ol><h2>Expired Uma Racing Codes (November 2025)</h2><p>These codes no longer work. We test all of our codes on a regular basis, so, as soon as a code is expired, we&#39;ll move it into this section:</p><p></p><ul><li>CINDERELLAGRAY </li><li>PLAYTEST</li><li>DELAYMBBRO</li><li>SORRYFORBUG</li></ul><h2>Why Isn&#39;t My Uma Racing Code Working?</h2><p>Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you&#39;ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they&#39;re working. Just double-check that you haven&#39;t copied over an extra space!</p><section data-transform="divider"></section><p><em>Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.</em></p></section>
  17. Metroid Prime 4: Beyond – The Final Preview

    Fri, 14 Nov 2025 14:00:00 -0000

    Classic Metroid Prime exploration and combat, an intriguing setup, gorgeous art direction, and great technical performance on Switch 2 are coming together to create an adventure that likely won’t redefine Metroid in any meaningful way, but one that could serve as a great return for a subseries that hasn’t seen a new mainline entry in 18 years, as long as annoying sidekicks don’t keep getting in Samus’ way.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/13/2ltpbgnfd2nccs-nifg7cy5fffea777fqnmjjxzen34-1763077205642.jpg"/><section data-transform="mobile-ad-break"></section><p>After eight years of waiting, Metroid Prime 4: Beyond is just three weeks away, and honestly, writing that still doesn’t feel real. Maybe that’s partly because Nintendo has kept a pretty tight lid on specifics surrounding Samus Aran’s next adventure – we’ve only seen a small handful of trailers, and much of Prime 4 has remained a total mystery. That’s caused a lot of fans to think that they must be preserving some special surprise, right? Well, while playing over an hour of Metroid Prime 4: Beyond on Nintendo Switch 2, I discovered a seemingly major component that’s been completely absent from any footage we’ve seen so far: an extraordinarily talkative companion who’s constantly spewing unwanted hints, quippy jokes, and cries for help, breaking the isolated, atmospheric themes Metroid is known for.</p><p>His name is Myles MacKenzie, a specialist from the Galactic Federation stranded with Samus on the planet Viewros. Myles tagged along for a significant chunk of my play session, and the way Retro Studios has implemented this NPC companion is far and away my biggest concern about Prime 4 after my time with it. But we’ll get to him a bit later.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/11/13/myles-1763077634183.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/11/13/myles-1763077634183.jpg" data-caption="Meet%20Myles.%20You%26%2339%3Bre%20going%20to%20be%20hearing%20a%20lot%20from%20him." /></section><p>Because everything else was pretty encouraging: classic Metroid Prime exploration and combat, an intriguing setup, gorgeous art direction, and great technical performance on Switch 2 are coming together to create an adventure that likely won’t redefine Metroid in any meaningful way – or live up to the unrealistic hype built by nearly a decade of waiting – but one that could serve as a great return for a subseries that hasn’t seen a new mainline entry in 18 years, as long as annoying sidekicks don’t keep getting in Samus’ way.</p><h2><strong>Behind the Visor</strong></h2><p>Before we get too far, a word about spoilers. Everything I played takes place during the first 90 minutes or so of the adventure, so you really don’t have to worry that you’re going to see too much. It’s also worth pointing out this was all on Switch 2, no one outside of Nintendo knows how Prime 4 will perform on Switch 1 just yet.</p><section data-transform="faceoff" data-id="deed51ce-4748-4a65-9d92-57a3d60a2c72"></section><p>But on Switch 2, it’s looking fantastic so far. I started my preview in handheld mode, where I replayed the same introduction sequence we got to play at the <a href="https://www.ign.com/articles/we-played-metroid-prime-4-beyond-first-hands-on-preview"><u>Nintendo Switch 2 Premiere event back in April</u></a>. This was the final build of Prime 4’s opening, and it’s still an explosive introduction that sets the stage for the conflict between Samus and the Metroid-breeding bounty hunter, Sylux, as our hero is warped away to the mysterious planet Viewros. The biggest takeaway here is that Prime 4 looked fantastic on the Switch 2 screen, specifically at 120 fps in Performance Mode.</p><p>Once I was set up on the TV – playing in Quality mode at a crisp 4K 60 fps – things got started with a very familiar, nostalgic chain of events: the camera snaps behind Samus’ visor and I’m left alone to explore a lush forest region, so I – almost reflexively – start scanning everything in sight to add it to my logbook. Gameplay-wise, Prime 4 doesn’t seem to be reinventing the Morph Ball: this still looks and plays like Metroid Prime, and I really enjoyed falling back into its investigative flow: examining the local flora and fauna, locking onto floating gaseous spores or roots that leap out of the water and blasting them away with my arm cannon, scanning lore tablets to learn about the ancient race called the Lamorn, seeing Samus’ reflection in the visor as I open the blue and orange wireframe map all Prime fans will recognize… I felt like Retro Studios was picking up right where it left off, retaining the core DNA of the series in this first major area.</p><section data-transform="quoteBox">This still looks and plays like Metroid Prime, and I really enjoyed falling back into its investigative flow.</section><p>The forest is called Fury Green, and after making my way through several linear hallways I was formally introduced to it with a sweeping wideshot that showed how great Retro’s art direction still is. You can tell Prime 4 was built as a Switch 1 game in a couple ways – some background elements look a bit flat – but handing the added power of the Switch 2 to a studio with an artistic track record like Retro has resulted in what’s shaping up to be a really beautiful game. </p><p>At least in this self-contained area – my preview didn’t cover the open desert <em>or </em>Samus’ motorcycle we’ve seen in the last couple of trailers. It’s important to note that Nintendo specifically chose <em>not </em>to include that content at this preview event. Make of that what you will, but it leaves those two key components as our biggest unanswered questions that will have to wait for our final review.</p><section data-transform="user-list" data-id="7504" data-slug="the-complete-metroid-playlist" data-nickname="igneditorial"></section><p>But back to what I did actually see: in classic Metroid fashion, I soon ran into the first door I couldn’t pass, so I morph-balled over to a new area and unlocked one of Prime 4’s main new powers: the Psychic Glove. This gives Samus telekinetic control of psychic objects. I returned to the blocked door and used the glove to grab a psychic energy “mote” from a nearby statue and redirect it into the lock, allowing me to proceed. All examples of this were pretty simple so far, but this is the first major area, so it’s probably fair to expect they’ll get more complex as Samus progresses.</p><p>I’m hoping the same for the other uses of the Psychic Glove, which involve slowly tracing basic shapes to unlock an energy tank, or painstakingly pulling a lever to open the way to a Save Room. The animations felt sluggish and the actions were completely mindless – another thing I’m expecting to ramp up as we go.</p><section data-transform="quoteBox">Retro’s art direction is still great, and Prime 4 is shaping up to be a really beautiful game.</section><p>My map beeped, alerting me of a distress beacon from the Galactic Federation a few rooms away. On the way there, I passed some hardened tree resin I couldn’t yet destroy, and scanning it indicated that a missile would take the wall down. I appreciate that Prime 4’s blockades aren’t all the same familiar doors, and that in this case, it was naturally woven into the environment. We’d be back here later, but with a friend in tow....</p><h2><strong>Beyond Chatty</strong></h2><p>After tiptoeing through an eerie, condensed part of Fury Green, I came across a crash-landed Galactic Federation ship, where I was immediately taken aback by the tonal whiplash. My way here was filled with hauntingly beautiful choral melodies and isolated exploration – it was vintage Metroid Prime. But now, it’s finally time to get to know specialist Myles MacKenzie, who introduced himself with this honestly cringey monologue (and if you don&#39;t believe me, watch it in the video version of this preview at the top of the page):</p><p><em>“Oh wow! Wow, wow, wow, wow, wow. What a mess. You’re alone, on a planet, with no hope of survival. But, you’re also not sitting next to Phil anymore in that cubicle… So… Win?”</em></p><p>He didn’t leave a great first impression, but I was still intrigued to see where it went. Samus and Myles got swarmed by some jungle monsters, and it became my job to protect Myles from them. After a close-quarters firefight that concluded with shooting the vines holding up Myles’ ship, he awarded me with the missile upgrade for being his savior. “This is fine,” I thought. I prefer isolation in Metroid, but I don’t mind running into a character here and there to flesh out the story with some voice acting and cutscenes. But then…</p><p><em>“If it&#39;s OK with you, I’m gonna tag along. So, where to? It might be a good idea to check the map and get our bearings.”</em></p><p>I started to get a sinking feeling. In one turn, Samus not only gained an unwanted companion, that companion also instantly started chiming in on what I should be doing, like Atreus to Kratos in God of War, or Aloy to… Aloy in Horizon. The next 20 minutes of my demo ranged from mildly annoying to downright infuriating, as Myles constantly bombarded me with either awkward attempts at quippy humor…</p><p><em>“It’s about to get reeeeal nerdy in here!”</em></p><p>Unwelcome hints that directly defy Metroid’s spirit of exploration and discovery:</p><p><em>“Missiles are effective against a creature with a hard shell, you know.&quot;</em></p><p>He would scold me for not stopping to save my game:</p><p><em>“Samus, there&#39;s something interesting over there. Are you sure we don’t need to use that?”</em></p><p>Comment on everything I scanned:</p><p><em>“Can you read that? Does that say anything about this place? They really don’t want anyone in here. Must be a sacred space.”</em></p><p>State the obvious:</p><p><em>“I can see the door, Samus! Let&#39;s get out of here.”</em></p><section data-transform="poll" data-id="f878be76-b4db-4aee-9df6-c5f5dffd4426"></section><p>And he’d scream whenever an enemy popped out of the ground suddenly. I promise I’m not cherrypicking here – I was in complete disbelief at how Myles was <em>constantly </em>talking during gameplay, to the point where I dug around the settings menu to see if I could tone it down. The only option I found was to mute voice acting entirely, but I don’t see myself doing that when there are plenty of actual cutscenes I’d still like to see play out normally.</p><p>I don’t have a problem with Metroid focusing more on story or introducing important new characters. But that story and those characters still need to be good, and Myles was so annoying and overbearing that I honestly found it hard to focus on what I was doing. Metroid Prime 3: Corruption features other bounty hunters that Samus occasionally crosses paths with, but it’s <em>never </em>been this much of a focus. And, throw in as many cutscenes as you want, but I can’t help but feel a sacred line has been crossed when I’m playing Metroid and an annoying engineer tells me how to open my map, how to defeat an enemy, or reminds me to save without me asking for any of it. There are far smarter, more nuanced ways to onboard new players and push a franchise forward while still respecting the reasons people love it in the first place. And, the way Retro weaved Myles in caused a lot of dissonance that shattered the immaculate vibes the introduction set up. How am I supposed to soak in these gorgeous vistas, and this epic, serious music when this guy is asking me if that “strange smell” is “sweet or stinky?”</p><p>I’d had enough, and I tried to ditch Myles during a fight on a (very cool) bridge. I heard Myles yelling to not leave him behind, but before I knew it, he went down and my visor prompted me to use Samus’ psychic powers to revive him. When I failed to do so, Myles died, and I got a game over for letting a federation trooper fall in battle. Of all the things Metroid Prime 4 could’ve been, I never would’ve guessed it would include outdated escort missions with a companion that never stops talking. Samus doesn’t respond at all – which if you’re going to pick between Samus talking a lot or not at all, silence is the right choice in a vacuum, even if I think a few words here and there would work better than awkward silence – but there are three words I really wanted to hear her say: <em>“Please shut up.”</em></p><section data-transform="quoteBox">I never would’ve guessed Prime 4 would include outdated escort missions with a companion that never stops talking.</section><p>Thankfully, this didn’t last forever. After earning the new Control Beam ability that lets Samus direct her charge shots to hit multiple targets, (to which Myles said: <em>“You found something for your suit, didn’t you?”) </em>we arrived in a Lamorn temple, where Myles decided to stay behind to work on fixing up some tech. Finally, some peace and quiet! I controlled a charge shot to open a blocked door from the other side, which reminded me of using Zelda: Skyward Sword’s Beetle ability – both in its close-up camera angle and use of optional Wii-era motion controls – and pressed forward on my own. </p><p>After enjoying the silence while working through a few more simplistic rooms, Samus was face-to-face with Carvex, Fury Green’s plant-based boss. I blasted its tail, opening its belly up for a serving of missiles. It entered its next phase with two tails, and I found that by the time I destroyed the second, the first one had grown back. So, in classic Metroid fashion where your most recent upgrade is often key to beating a boss, I had to use the Control Beam to destroy both its tails with one bullet. This was neat, and really felt like more vintage Metroid Prime game design shining through.</p><section data-transform="slideshow" data-slug="metroid-prime-4-beyond-switch-2-edition-screenshots" data-value="metroid-prime-4-beyond-switch-2-edition-screenshots" data-type="slug" data-caption=""></section><p>Defeating Carvex netted Samus the Power Bombs, which have received a psychic buff this time around. You can place standard bombs to blow up suspicious spots as usual, but placing one infused with psychic power essentially turns it into a mote Samus can telekinetically move. I grabbed the first of five Master Teleporter Keys Samus is collecting to escape Viewros, and…</p><p><em>“Booyah! Long-reange comms are back online!”</em></p><p>Myles was back, this time in my visor. But he didn’t stick around for long, just asking Samus to return to base camp to talk about what to do next. Once I returned, Myles shared that Viewros isn’t on any known star charts, saying we could be anywhere, or we could be nowhere, setting up an interesting story that – paired with Samus’ other main objective of preserving the history of the Lamorn civilization before it’s lost to time – I can’t wait to see play out.</p><section data-transform="ignvideo" data-slug="we-played-metroid-prime-4-beyond-and-left-feeling-conflicted-nvc-clips" data-loop=""></section><p>With that, Myles and Samus agreed to be partners, sharing data with each other now that the comms are working, and Myles stayed behind as Samus returned to the desert area we still know so little about, bringing my time to an end before I could take a single step. </p><p>So, how big of a role will chatty companions play in the full adventure? It’s hard to say. The game over screen telling me a “Federation Trooper” was killed in battle rather than that “Myles” was killed in battle, coupled with the fact that the Federation page of the logbook had several blank entries to fill out after I scanned Myles, tells me that each major area of Prime 4 will likely have a companion to find. <em>(Editor&#39;s note: the same time previews published at embargo, Nintendo released a Metroid Prime 4: Beyond overview trailer, confirming that Galactic Federation members will </em>&quot;<em>occassionally</em>&quot; <em>fight alongside Samus, confirming our theory.)</em> If that fear turns out to be true, I can only hope that they aren’t all as overbearing as Myles, that his section felt particularly frustrating because it was the opening area, and that Prime 4 won’t be afraid to let me explore and figure things out on my own, which is a strength of all the best Metroid games. Because other than that major exception, I really enjoyed my first big look at Prime 4, and I’m beyond curious to see how it all – finally – comes together on December 4th.</p><section data-transform="divider"></section><p><em>Logan Plant is the host of Nintendo Voice Chat and IGN&#39;s Database Manager &amp; Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.</em></p></section>
  18. Beloved Baldur's Gate 3 Companion Gets a Happier Canon Ending in New D&D Lore Book

    Fri, 14 Nov 2025 13:17:54 -0000

    A new Dungeons & Dragons lore book has provided fresh details on the fate of everyone's favorite Baldur's Gate 3 barbarian tiefling — and officially confirmed a happier canon ending than the game itself provides.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/14/backstory-karlach-1763125717892.jpg"/><section data-transform="mobile-ad-break"></section><p>A new Dungeons &amp; Dragons lore book has provided fresh details on the fate of everyone&#39;s favorite <a href="https://www.ign.com/games/baldurs-gate-iii">Baldur&#39;s Gate 3</a> barbarian tiefling — and officially confirmed a happier canon ending than the game itself provides. </p><p><em><strong>Warning!</strong></em><em> Baldur&#39;s Gate 3 spoilers follow...</em></p><section data-transform="divider"></section><p>Within Baldur&#39;s Gate 3 itself, a range of possible finales are possible for Karlach, your companion whose mechanical heart always seems on the brink of shutting down. </p><p>Indeed, without intervention, players can watch Karlach tragically burn up as her infernal engine finally combusts, or alternatively sacrifice herself and become a Mind Flayer. Another option, meanwhile, sees the player convincing Karlach to depart Faerûn to live in Avernus and hope for a more permanent cure — leaving the character&#39;s ultimate survival open to debate.</p><section data-transform="ignvideo" data-slug="why-larian-said-goodbye-to-baldurs-gate-3" data-loop=""></section><p>Now, fans think they finally have an answer for what happens next if Karlach does go back to Avernus, thanks to the canon Astarion&#39;s Book of Hungers D&amp;D Expansion. This book confirms that a pair of other D&amp;D installments that feature Karlach are set post-Baldur&#39;s Gate 3. Therefore, canonically, Karlach survived for several years after the game&#39;s epilogue, and is back in Faerûn.</p><p>&quot;Progressing the year to 1501 and having Karlach in the city again implies she gets her engine fixed in canon,&quot; social media user RenMasaoAnkoku wrote, as spotted by <a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-doesnt-give-karlach-the-ending-she-deserves-but-new-d-and-d-lore-unintentionally-confirms-a-much-more-favorable-canon-for-the-beloved-tiefling/">GamesRadar+</a>. </p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Them progressing the year to 1501 and having Karlach in the city again implies she gets her engine fixed in canon <a href="https://t.co/A8akZTyUzQ">https://t.co/A8akZTyUzQ</a></p>&mdash; Ren Masao Ankoku (@RenMasaoAnkoku) <a href="https://twitter.com/RenMasaoAnkoku/status/1988633021474353634?ref_src=twsrc%5Etfw">November 12, 2025</a></blockquote> <p>The post shares an official timeline of fellow companion Astarion&#39;s life that places &quot;the events of Baldur&#39;s Gate 3&quot; in 1492, by Dalereckoning (DR). Meanwhile, the events of Forgotten Realms: Heroes of Faerûn and Forgotten Realms: Adventures in Faerûn — in which Karlach appears — take place three years later, in 1501 DR.</p><p>This fits with what we already know of Karlach&#39;s possible future should she be convinced back to Avernus. In the game&#39;s epilogue, set six months later, Karlach mentions a recent adventure where she obtained a set of blueprints offering a possible solution for her infernal engine. Seemingly, then, these worked — for another few years, at least — to allow her back to Faerûn and hopefully another reunion with your party.</p><p>Baldur&#39;s Gate 3 developer Larian may be done with major updates, but it&#39;s <a href="https://www.ign.com/articles/baldurs-gate-3-hotfix-34-adds-native-steam-deck-build-reduces-framerate-spikes-in-busy-areas-such-as-the-lower-city-in-act-3-across-all-platforms">still releasing occasional hotfixes</a>. The bulk of the studio is meanwhile working on what&#39;s next for the company — though <a href="https://www.ign.com/articles/larian-started-work-on-baldurs-gate-3-dlc-then-canceled-it-the-studio-was-elated">it won&#39;t be Baldur&#39;s Gate 4</a>. Still, it&#39;s expected that <a href="https://www.ign.com/articles/well-hear-more-about-baldurs-gates-future-in-pretty-short-order-hasbro-svp-of-games-says">another studio will eventually make a sequel</a> to the hugely-successful role-playing game. Here&#39;s hoping Karlach once again pops up in that.</p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  19. Road-Side Shawarma Codes (November 2025)

    Fri, 14 Nov 2025 13:16:44 -0000

    Use this Road-Side Shawarma code for a free revive and survive for another night!
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/04/image-29-1762262198484.png"/><aside><section data-transform="mobile-ad-break"></section><p><strong>Last Updated November 4, 2025</strong> - Added new Road-Side Shawarma codes</p></aside><p>Road-Side Shawarma has released its first code, giving you a <strong>free revive</strong> just in case you ignored the rules for surviving each night. </p><p>This horror Roblox experience sees you join the kitchen at a popular shawarma spot, where you&#39;ll work through three night shifts. If you follow the rules set by the mysterious stranger on the phone, keep your serving station restocked, and fulfill each customer&#39;s order, you should survive until the end. But if you do get tempted to look up when the ceiling starts leaking, then this Road-Side Shawarma code for a free revive will help you out.</p><h2>Working Road-Side Shawarma Codes</h2><p>The following codes have been tested and can be redeemed:</p><p><strong></strong></p><ul><li><strong>SHAWARMATHEBEST </strong>- 1x Revive</li></ul><h2>How to Use Road-Side Shawarma Codes</h2><p>Launch Road-Side Shawarma on Roblox and then follow these steps to redeem codes:</p><a href="https://assets-prd.ignimgs.com/2025/11/04/screenshot-2025-11-04-13-17-35-copy-1762262374664.png"><img src="https://assets-prd.ignimgs.com/2025/11/04/screenshot-2025-11-04-13-17-35-copy-1762262374664.png" class="article-image-full-size" title="null"/></a><p></p><ol><li>In the waiting lobby, click on the icon that <strong>looks like a bird</strong> on the left of the screen</li><li>Copy the code from this article</li><li>Press <strong>Redeem</strong> and brave your shift!</li></ol><h2>Expired Road-Side Shawarma Codes</h2><p>Road-Side Shawarma has just launched codes, so there are currently <strong>no expired codes</strong>. Make the most of the ones available and redeem them before they disappear.</p><h2>Why Isn&#39;t My Road-Side Shawarma Code Working?</h2><p>Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you&#39;ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they&#39;re working. Just double-check that you haven&#39;t copied over an extra space!</p><h2>When Is the Next Road-Side Shawarma Update? </h2><p>Road-Side Shawarma has just extended their previous update, which was the <a href="https://www.roblox.com/events/4135483447596286561">Halloween event</a>. This will run until <strong>November 9th, 2025</strong>, and has introduced new monsters you can encounter while serving up shawarma. You&#39;ve got until November 9th to participate and earn yourself a special badge. </p><section data-transform="divider"></section><p><em>Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.</em></p></section>
  20. Call of Duty: Black Ops 7 Campaign is Online-Only With No Checkpoints or Pausing, And Will Kick You If You're Idle For Too Long

    Fri, 14 Nov 2025 11:37:20 -0000

    The story campaign in Call of Duty: Black Ops 7 has numerous restrictions tied to its always-online nature, with no method of pausing levels. You'll also be booted from your game if you're idle for too long.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/11/04/blackops7thumb-1762276682204.png"/><section data-transform="mobile-ad-break"></section><p>The story campaign in <a href="https://www.ign.com/games/call-of-duty-black-ops-7">Call of Duty: Black Ops 7</a> has numerous restrictions tied to its always-online nature, with no method of pausing levels. You&#39;ll also be booted from your game if you&#39;re idle for too long. </p><p>As detailed in IGN&#39;s just-published <a href="https://www.ign.com/articles/call-of-duty-black-ops-7-campaign-review">Call of Duty: Black Ops 7 campaign review</a> (which rates the offering as a 6/10), the story experience — traditionally offered as a solo affair — is really more geared to being played via online co-op, which it supports for up to four people. </p><p>The downsides of that, however, are that the game offers no AI companions to fill in if you have missing spots on your four-person squad, no checkpoints, no difficulty options, and the need to repeat tasks clearly designed for completion by multiple players if you are playing solo. </p><section data-transform="ignvideo" data-slug="call-of-duty-black-ops-7-18-minutes-of-solo-campaign-gameplay" data-loop=""></section><p>&quot;Playing solo is borderline tedious due to having to repeat multiple objectives, such as placing C4 on a building yourself four times rather than splitting them up as is intended,&quot; our review notes as one example of this. </p><p>Set in 2035, Black Ops 7&#39;s campaign features a starry cast that includes Gilmore Girls and This is Us star Milo Ventimiglia as the returning David Mason, alongside Guardians of the Galaxy hero Michael Rooker and Sabrina the Teenage Witch actress Kiernan Shipka. </p><p>Long-term Call of Duty fans may raise their eyebrows at some of the more fantastical sequences presented in the mode, with trippy visuals and towering bosses more often seen in something like Activision&#39;s former stablemate Destiny. But it&#39;s here that the offering also provides some variety. </p><section data-transform="slideshow" data-slug="all-weapons-in-call-of-duty-black-ops-7" data-value="all-weapons-in-call-of-duty-black-ops-7" data-type="slug" data-caption=""></section><p>&quot;Dodging giant falling machetes like you’ve stumbled into a Looney Tunes cartoon is a one-off joy, as is taking control of a lavish luxury boat and ramming into the side of a building,&quot; our review continues. &quot;Moments like this feel pinched right out of Christopher Nolan&#39;s back pocket and sit perfectly in the Call of Duty mold.&quot;</p><p>Call of Duty: Black Ops 7 arrives just 12 months on from last year&#39;s Black Ops 6 — the first time that the veteran shooter franchise has gone back to the same well of the Black Ops sub-brand for a second year running. The tight turnaround comes just as EA&#39;s rival Battlefield franchise makes its own big return, <a href="https://www.ign.com/articles/call-of-duty-black-ops-7-vs-battlefield-6-which-one-is-best-for-you">amping up the pressure on Activision&#39;s new shooter installment</a>. </p><p>IGN&#39;s <a href="https://www.ign.com/articles/call-of-duty-black-ops-7-multiplayer-review">Call of Duty: Black Ops 7 multiplayer review so far</a> is still in-progress though, initially at least, sounds more positive. </p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  21. Rockstar staff demand the company reverse alleged union-busting, reinstate fired workers

    Fri, 14 Nov 2025 21:41:35 -0000

    Over 200 Rockstar staffers signed letters to management demanding the 31 employees fired on November 2 be reinstated.
  22. Valve unveils a 'Gabe Cube,' Halo Infinite becomes finite, and did the Game Awards use devs as 'props?' – Patch Notes #30

    Fri, 14 Nov 2025 14:00:00 -0000

    Plus, more fallout from Rockstar's alleged union busting, Destiny 2's underperformance, and a look at Obsidian's narrative tools.
  23. Creating the card-based RPG Battle Suit Aces - Game Developer Podcast Ep. 59

    Thu, 13 Nov 2025 18:07:20 -0000

    Trinket Studios’ Tom Eastman and Ben Perez describe the process of making a card game RPG and racing to save the rights to their previous game.
  24. Krafton initiates voluntary resignation program after 'record high' quarterly revenue

    Thu, 13 Nov 2025 16:44:26 -0000

    The company is also freezing hiring in areas outside AI and organizations developing original IP.
  25. Dispatch's episodic format - alongside sharp storytelling - is key to its success

    Thu, 13 Nov 2025 16:40:30 -0000

    AdHoc Studio reflects on Dispatch's episodic format as the last episodes debut
  26. Death Stranding anime series coming to Disney+

    Thu, 13 Nov 2025 16:12:22 -0000

    Death Stranding Isolations joins animated movie Mosquito and A24's live-action movie based on Kojima Productions' IP.
  27. Sony's Horizon MMORPG won't launch on PlayStation 5

    Thu, 13 Nov 2025 14:44:15 -0000

    Horizon Steel Frontiers, which is being developed and published by NCSoft, is targeting mobile and PC only.
  28. Slot machine roguelite CloverPit tops 1 million sales

    Thu, 13 Nov 2025 14:12:02 -0000

    Developer Panik Arcade has reached the milestone in less than two months since launch.
  29. Nexon CEO: It's important to assume that every game company is now using AI

    Thu, 13 Nov 2025 13:42:01 -0000

    The remark comes amidst widespread criticism of Arc Raiders, published by Nexon, for its use of procedural and AI-based tools in content creation.
  30. Valve will soon support Android games on Steam

    Wed, 12 Nov 2025 19:47:18 -0000

    This move lets VR developers quickly bring Android-based VR games to Steam.
  31. Valve goes all-in on hardware with Steam Machine, Controller, and new VR device

    Wed, 12 Nov 2025 19:18:14 -0000

    Valve is releasing a new Steam Controller, a console-like Steam PC, and a new VR headset.
  32. Rockstar hit with legal claims by IWGB over firing of unionizing workers

    Wed, 12 Nov 2025 15:51:46 -0000

    The IWGB is taking Rockstar to court for 'victimization and collective dismissal linked to trade union activity.'
  33. Federal Judge casts doubt on Epic v. Google settlement terms

    Wed, 12 Nov 2025 15:25:00 -0000

    The companies proposed the settlement last week, which saw Google agreeing to implement a tiered fee system and expand access to alternative app stores.
  34. Sony unveils Japanese-language-only PlayStation 5 at $350

    Wed, 12 Nov 2025 14:21:56 -0000

    The suggested retail price for the Japanese PS5 digital edition is 55,000 yen, including tax.
  35. 2K, Riot, Epic execs found marketing network Games Growth Guild

    Tue, 11 Nov 2025 16:21:04 -0000

    'Game developers have solved incredible technical challenges, but marketing and distribution remain the hardest problems.'
  36. Sketchfab to require mandatory AI disclosure, Epic Games accounts for users

    Tue, 11 Nov 2025 14:35:59 -0000

    Starting December 11, every AI-generated model will require the "CreatedWithAI" label.
  37. Digiphile is a new charitable discovery platform from a group of Humble Bundle veterans

    Tue, 11 Nov 2025 14:16:05 -0000

    The platform is being pitched as an intentionally curated storefront 'driven by people, not algorithms.'
  38. Lumines Arise developer Enhance is forever chasing God

    Tue, 11 Nov 2025 14:03:47 -0000

    The Japanese studio breaks down its unerringly human creative process.
  39. Ghost of Yotei has topped 3.3 million sales

    Tue, 11 Nov 2025 13:44:06 -0000

    The latest from Sucker Punch achieved the sales figure in its first month.
  40. Sony says Destiny 2 has underperformed since it acquired Bungie

    Tue, 11 Nov 2025 11:27:48 -0000

    Bungie was purchased by Sony for $3.6 billion in 2022 but it seems that bet has yet to pay off.
  41. Halo Infinite to receive final major update after four years

    Mon, 10 Nov 2025 11:38:14 -0000

    Halo Studios is now focused on crafting new titles including Halo: Campaign Evolved.
  42. Roblox Corp sued by State of Texas for allegedly platforming pedophiles

    Fri, 07 Nov 2025 15:04:20 -0000

    Texas attorney general Ken Paxton claims the immensely popular platform has become a 'breeding ground' for predators.
  43. Square Enix confirms 'fundamental restructuring' of overseas business will result in layoffs

    Fri, 07 Nov 2025 14:09:21 -0000

    The Japanese publisher said cuts across North America and Europe will strengthen its development and publishing structures.
  44. Take-Two boss says GTA VI delay is a result of Rockstar 'pushing hard to seek perfection'

    Fri, 07 Nov 2025 11:21:15 -0000

    Strauss Zelnick also praised the culture at Rockstar just days after the studio was accused of union busting.
  45. Rockstar accused of union busting, EA attempts to ease ownership concerns, and the Switch 2 tops 10 million sales - Patch Notes #29

    Fri, 07 Nov 2025 10:25:57 -0000

    Plus: Square Enix thinks generative AI will become a QA workhorse and Dispatch shifts 1 million copies in 10 days.
  46. Grand Theft Auto VI delayed (again) to November 2026

    Thu, 06 Nov 2025 21:35:53 -0000

    Do you hear that? It's the sound of a thousand game publishers rushing to change their release dates.
  47. The Game Awards' Future Class program remains on ice

    Thu, 06 Nov 2025 17:26:17 -0000

    Has Geoff Keighley made Future Class a thing of the past?
  48. Book Excerpt: The Game Needs to Change: Towards Sustainable Game Design

    Thu, 06 Nov 2025 16:07:23 -0000

    'This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability.'
  49. Square Enix wants to use gen AI to 'automate 70 percent of QA and debugging' by late 2027

    Thu, 06 Nov 2025 15:48:00 -0000

    The company is initiating a joint research with the Matsuo Laboratory at the University of Tokyo to improve the efficiency of game development processes 'through AI technologies.'
  50. Former Wizards of the Coast exec resurrects canceled game at new studio

    Thu, 06 Nov 2025 14:30:29 -0000

    Former Wizards of the Coast vice president of creative Leah Hoyer is restarting development of a canceled game at her new studio Level Headed Games.
  51. Discord rolls out new teen safety and moderation tools for guardians

    Thu, 06 Nov 2025 13:59:34 -0000

    Amidst lawsuits over alleged grooming and teen sexual exploitation, guardians will now be able to manage sensitive media censors, track activity, filter direct messages, and more.
  52. NetEase subsidiary Bad Brain Game Studios is shutting down

    Thu, 06 Nov 2025 12:49:59 -0000

    The Canadian studio was formed by NetEase in 2023 but has now been cut loose.
  53. Rockstar accused of deflecting after claiming fired union workers leaked information

    Thu, 06 Nov 2025 11:31:18 -0000

    Rockstar claims its former employees had been "distributing and discussing confidential information in a public forum," but UK union IWGB claims the studio is simply deflecting from the truth.
  54. Google to reduce Play Store fees after settlement with Epic Games

    Wed, 05 Nov 2025 20:01:18 -0000

    Google has agreed to implement a tiered fee system and expand access to alternative app stores in a settlement with Epic Games.
  55. Unity CEO: AI-driven tools will improve game discoverability

    Wed, 05 Nov 2025 19:01:11 -0000

    Unity continues to laud its in-house AI tools as a way of making game development 'ever more accessible,' as well as providing help in discovery in a competitive market.
  56. 'Collect the data and share the data:' How can game companies support women with leadership ambitions?

    Wed, 05 Nov 2025 18:19:43 -0000

    Former Sony Santa Monica director of product development, Meghan Morgan Juinio, and Gearbox Montreal executive producer, Fleur Marty, attempt to answer that question.
  57. Sumo Group-owned outsourcing studio Atomhawk closes Canadian branch

    Wed, 05 Nov 2025 13:53:39 -0000

    The Canadian studio operated for eight years and spearheaded multiple research and development initiatives.
  58. How poor leadership slows down game development

    Tue, 04 Nov 2025 17:30:04 -0000

    No tool - AI or otherwise - can speed up game development if leaders don't rise to the occasion.
  59. The Persona 5 series has sold over 13 million copies

    Tue, 04 Nov 2025 16:04:44 -0000

    Sega plans to expand its transmedia strategy to Like a Dragon and Persona, while continuing to focus on Games as a Service titles.
  60. Subnautica owner Krafton outlines plans to transform into an 'AI First' company

    Tue, 04 Nov 2025 15:56:33 -0000

    The South Korean publisher believes the pivot will drive 'large-scale creative experimentation and organizational transformation.'
  61. Former Atari board member appointed chief operating officer

    Tue, 04 Nov 2025 15:25:44 -0000

    Kelly Bianucci will report to Atari chairman and CEO Wade Rosen in new company role.
  62. EA says it will retain 'creative control' under new private owners

    Tue, 04 Nov 2025 15:04:35 -0000

    The U.S. publisher is being purchased by a group of private investors that includes the Saudi sovereign wealth fund, PIF.
  63. Dispatch has sold 1 million copies in under two weeks

    Tue, 04 Nov 2025 12:42:38 -0000

    The episodic superhero comedy features big-name actors like Aaron Paul and Jeffrey Wright.
  64. Nintendo upgrades hardware forecast after Switch 2 tops 10 million sales

    Tue, 04 Nov 2025 10:53:25 -0000

    The company now expects the console to sell 19 million units during the current fiscal year.
  65. Update: Fantastic Pixel Castle is shutting down

    Mon, 03 Nov 2025 17:20:31 -0000

    The studio was formed by NetEase in 2023 but has been kicked to the curb by its parent company.
  66. Japanese game studios tell OpenAI to stop pilfering their work

    Mon, 03 Nov 2025 12:49:31 -0000

    An anti-piracy organization representing major studios like Square Enix and Bandai Namco isn't thrilled with how OpenAI appears to have trained its video model, Sora 2.
  67. Rockstar accused of firing over 30 union members in 'calculated attack on workers'

    Mon, 03 Nov 2025 11:06:25 -0000

    UK union IWGB claims the Grand Theft Auto maker has committed the 'most blatant and ruthless act of union busting in the history of the games industry.'
  68. Midwest Games CEO Ben Kvalo's vision for a more sustainable game industry - Game Developer Podcast Ep. 58

    Fri, 31 Oct 2025 14:30:24 -0000

    Midwest Games CEO Ben Kvalo breaks down his vision for the future of the game industry.
  69. Fall Guys veterans establish new studio Panic Stations

    Fri, 31 Oct 2025 12:52:19 -0000

    Panic Stations is part of a new studio collective called Skeleton Crew.
  70. The White House defiles Halo, Amazon cutting 14,000 jobs, and what's in a winning pitch deck? - Patch Notes #28

    Fri, 31 Oct 2025 10:36:03 -0000

    Plus: Don't Nod is building a new narrative game for Netflix and what do developers think of the GDC rebrand?
  71. Years later, Arkane’s Dishonored is still a modern stealth classic

    Fri, 14 Nov 2025 16:22:33 -0000

    Steam punk magical-realist world-building at its finest.
    <p>Back in 2012, <em>Dishonored</em> <a href="https://arstechnica.com/gaming/2012/12/ars-technicas-2012-games-of-the-year/">earned the first Game of the Year honor</a> of my tenure at Ars Technica. Looking back on the game some 13 years later, Arkane’s well-constructed world of steam punk magical realism earns its place as a modern classic.</p> <p>The game does a great job of drawing you into that world immediately, with a memorable opening sequence that sees you framed for the on-screen murder of the empress you’ve been sworn to protect. The scene does a great job establishing the emotional stakes of the coming missions while also throwing you into the deep end of the political infighting that has consumed a besieged, plague-beset kingdom.</p> <img width="1920" height="1080" src="https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6.jpg" class="fullwidth full" alt="" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6.jpg 1920w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-640x360.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-1024x576.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-768x432.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-1536x864.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-384x216.jpg 384w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-1152x648.jpg 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-980x551.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/dishonored6-1440x810.jpg 1440w" sizes="auto, (max-width: 1920px) 100vw, 1920px"> A Victorian steam punk world you can lose yourself in. Credit: Arkane Studios <p>Those stakes, and a battle against a real feeling of injustice, drive the plot through some admittedly predictable beats as <em>Dishonored</em> continues through a set of sneak-and-assassinate missions. But it’s hard to care about that predictability when even minor side characters on both sides of the conflict quickly develop from stereotypes to engaging, fleshed-out characters.</p><p><a href="https://arstechnica.com/gaming/2025/11/years-later-arkanes-dishonored-is-still-a-modern-stealth-classic/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/years-later-arkanes-dishonored-is-still-a-modern-stealth-classic/#comments">Comments</a></p>
  72. Are you ready for a $1,000 Steam Machine? Some analysts think you should be.

    Thu, 13 Nov 2025 21:57:52 -0000

    Tariffs, component volatility, and Valve's tolerance for losses all lead to uncertainty.
    <p>If you ask random gamers what price they think Valve will charge for its <a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/">newly announced Steam Machine hardware</a>, you’ll get <a href="https://bsky.app/profile/kyleor.land/post/3m5hg7cmz422g">a wide range of guesses</a>. But if you ask the analysts who follow the game industry for a living the same question… well, you’ll actually get the same wide range of (somewhat better-informed) guesses.</p> <p>At the high end of those guesses are analysts like <a href="https://www.fsquared.biz/about-fsquared/">F-Squared</a>‘s Michael Futter, who expects a starting price of $799 to $899 for the entry-level 512GB Steam Machine and a whopping $1,000 to $1,100 for the 2TB version. With <a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/">internal specs</a> that Futter says “will rival a PS5 and maybe even hit PS5 Pro performance,” we can expect a “hefty price tag” from Valve’s new console-like effort. At the same time, since Valve is “positioning this as a dedicated, powerful gaming PC… I suspect that the price will be below a similarly capable traditional desktop,” Futter said.</p> <p><a href="https://www.dfcint.com/">DFC Intelligence</a> analyst David Cole similarly expects the Steam Machine to start at a price “around $800” and go up to “around $1,000” for the 2TB model. Cole said he expects Valve will seek “very low margins” or even break-even pricing on the hardware itself, which he said would probably lead to pricing “below a gaming PC but slightly above a high-end console.”</p><p><a href="https://arstechnica.com/gaming/2025/11/are-you-ready-for-a-1000-steam-machine-some-analysts-think-you-should-be/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/are-you-ready-for-a-1000-steam-machine-some-analysts-think-you-should-be/#comments">Comments</a></p>
  73. Valve says it’s still waiting for better chips to power Steam Deck 2

    Thu, 13 Nov 2025 16:30:28 -0000

    Even a 50 percent performance-per-watt improvement wouldn't be enough, engineer says.
    <p>Yesterday’s announcement of <a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/">new living room</a> and <a href="https://arstechnica.com/gaming/2025/11/valve-rejoins-the-vr-hardware-wars-with-standalone-steam-frame/">VR hardware</a> from Valve obviously has many gamers clamoring for any news of a more powerful version of the nearly 4-year-old Steam Deck. In <a href="https://www.ign.com/articles/valve-says-it-has-a-pretty-good-idea-of-what-steam-deck-2-is-going-to-be-explains-why-its-holding-off-for-now">a new interview with IGN</a>, though, Valve Software Engineer Pierre-Loup Griffais says that portable gaming silicon still hasn’t advanced enough to justify brand-new benchmark hardware.</p> <p>“The thing we’re making sure of is that it’s a worthwhile enough performance upgrade [for a Steam Deck 2] to make sense as a standalone product,” Griffais told IGN. “We’re not interested in getting to a point where it’s 20 or 30 or even 50 percent more performance at the same battery life. We want something a little bit more demarcated than that.”</p> <p>“So we’ve been working back from silicon advancements and architectural improvements, and I think we have a pretty good idea of what the next version of Steam Deck is going to be, but right now there’s no offerings in that landscape, in the SoC [System on a Chip] landscape, that we think would truly be a next-gen performance Steam Deck,” Griffais continued.</p><p><a href="https://arstechnica.com/gaming/2025/11/valve-says-its-still-waiting-for-better-chips-to-power-steam-deck-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/valve-says-its-still-waiting-for-better-chips-to-power-steam-deck-2/#comments">Comments</a></p>
  74. Valve rejoins the VR hardware wars with standalone Steam Frame

    Wed, 12 Nov 2025 18:00:43 -0000

    SteamOS-powered headset sports semi-modular design, wireless "low-latency" PC streaming.
    <p>Six years ago, Valve made <a href="https://arstechnica.com/gaming/2015/06/steamvr-the-room-scale-vr-world-that-feels-like-an-imax-in-your-house/">its second</a> big virtual reality push, launching <a href="https://arstechnica.com/gaming/2019/05/one-week-with-the-valve-index-a-vr-game-changer-with-a-few-question-marks/">the Valve Index headset</a> alongside <a href="https://arstechnica.com/gaming/2020/03/half-life-alyx-review-the-greatest-vr-adventure-game-yet-and-then-some/">VR blockbuster <em>Half-Life Alyx</em></a>. Since then, the company seems to have lost interest in virtual reality gaming, letting competitors like Meta release <a href="https://arstechnica.com/gaming/2023/10/meta-quest-3-review-mixed-reality-version-0-5/">regular standalone hardware updates</a> as the PC-tethered Index continued to age.</p> <p>Now, after <a href="https://arstechnica.com/gaming/2021/09/a-new-standalone-valve-vr-headset-teased-by-deep-steamvr-file-dive/">years of rumors</a>, Valve is finally ready to officially rejoin the VR hardware race. The Steam Frame, set to launch in early 2026, will run both VR and traditional Steam games locally through SteamOS or stream them wirelessly from a local PC.</p> <p>Powered by a Snapdragon 8 Gen 3 processor with 16 GB of RAM, the Steam Frame sports a 2160 x 2160 resolution display per eye at an “up to 110 degrees” field-of-view and up to 144 Hz. That’s all roughly in line with 2023’s Meta Quest 3, which runs on the slightly less performant Snapdragon XR2 Gen 2 processor. Valve’s new headset will be available in models sporting 256GB and 1TB or internal storage, both with the option for expansion via a microSD card slot. Pricing details have not yet been revealed publicly.</p><p><a href="https://arstechnica.com/gaming/2025/11/valve-rejoins-the-vr-hardware-wars-with-standalone-steam-frame/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/valve-rejoins-the-vr-hardware-wars-with-standalone-steam-frame/#comments">Comments</a></p>
  75. Steam Deck minus the screen: Valve announces new Steam Machine, Controller hardware

    Wed, 12 Nov 2025 18:00:37 -0000

    SteamOS-powered cube for your TV targets early 2026 launch, no pricing details.
    <p>Nearly four years after the Steam Deck <a href="https://arstechnica.com/gaming/2022/02/steam-deck-the-comprehensive-ars-technica-review/">changed the world of portable gaming</a>, Valve is getting ready to release SteamOS-powered hardware designed for the living room TV, or even as a desktop PC gaming replacement. The simply named Steam Machine and Steam Controller, both planned to ship in early 2026, are “optimized for gaming on Steam and designed for players to get even more out of their Steam Library,” Valve said in a press release.</p> <p>A Steam Machine spec sheet shared by Valve lists a “semi-custom” six-core AMD Zen 4 CPU clocked at up to 4.8 Ghz alongside an AMD RDNA3 GPU with 28 compute units. The motherboard will include 16GB of DDR5 RAM and an additional 8GB of dedicated DDR6 VRAM for the GPU. The new hardware will come in two configurations with 512GB or 2TB of unspecified “SSD storage,” though Valve isn’t sharing pricing for either just yet.</p> <figure> <img decoding="async" width="1024" height="621" src="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-1024x621.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2126813" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-1024x621.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-640x388.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-768x466.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-1536x932.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-2048x1243.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-980x595.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_front_b-1440x874.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> If you squint, you can make out a few ports on this unmarked black square. <span class="caption-credit mt-2 text-xs"> Credit: Valve </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="621" src="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-1024x621.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2126812" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-1024x621.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-640x388.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-768x466.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-1536x932.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-2048x1243.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-980x595.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_ledStrip-1440x874.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> A strip of LEDs adds a touch of color to the front face of the Steam Machine. </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="621" src="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-1024x621.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2126811" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-1024x621.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-640x388.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-768x466.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-1536x932.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-2048x1243.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-980x595.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/11/SM_back_a-1440x874.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> I'm a fan of the big fan. <span class="caption-credit mt-2 text-xs"> Credit: Valve </span> </div> </div> </figcaption> </figure> <p>Those chips and numbers suggest the Steam Machine will have roughly the same horsepower as a mid-range desktop gaming PC from a few years back. But Valve says its “Machine”—which it ranks as “over 6x more powerful than the Steam Deck”—is powerful enough to support ray-tracing and/or 4K, 60 fps gaming <a href="https://arstechnica.com/gadgets/2025/02/amds-fsr-4-upscaling-is-exclusive-to-90-series-radeon-gpus-wont-work-on-other-cards/">using FSR upscaling</a>.</p><p><a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/steam-deck-minus-the-screen-valve-announces-new-steam-machine-controller-hardware/#comments">Comments</a></p>
  76. Review: New Framework Laptop 16 takes a fresh stab at the upgradeable laptop GPU

    Wed, 12 Nov 2025 16:00:39 -0000

    New components make it more useful and powerful but no less odd.
    <p>The <a href="https://arstechnica.com/gadgets/2024/01/review-frameworks-laptop-16-is-unique-laudable-fascinating-and-flawed/">original Framework Laptop 16</a> was trying to crack a problem that laptop makers have wrestled with on and off for years: Can you deliver a reasonably powerful, portable workstation and gaming laptop that supports graphics card upgrades just like a desktop PC?</p> <div class="table-wrapper"><table class="specifications right" width="300"> <tbody> <tr> <th colspan="2">Specs at a glance: Framework Laptop 16 (2025)</th> </tr> <tr> <th>OS</th> <td>Windows 11 25H2</td> </tr> <tr> <th>CPU</th> <td>AMD Ryzen AI 7 350 (4 Zen 5 cores, 4 Zen 5c cores)</td> </tr> <tr> <th>RAM</th> <td>32GB DDR5-5600 (upgradeable)</td> </tr> <tr> <th>GPU</th> <td>AMD Radeon 860M (integrated)/Nvidia GeForce RTX 5070 Mobile (dedicated)</td> </tr> <tr> <th>SSD</th> <td>1TB Western Digital Black SN770</td> </tr> <tr> <th>Battery</th> <td>85 WHr</td> </tr> <tr> <th>Display</th> <td>16-inch 2560×1600 165 Hz matte non-touchscreen</td> </tr> <tr> <th>Connectivity</th> <td>6x recessed USB-C ports (2x USB 4, 4x USB 3.2) with customizable “Expansion Card” dongles</td> </tr> <tr> <th>Weight</th> <td>4.63 pounds (2.1 kg) without GPU, 5.29 pounds (2.4 kg) with GPU</td> </tr> <tr> <th>Price as tested</th> <td>Roughly <a href="https://frame.work/products/laptop16-diy-amd-ai300/configuration/new">$2,649</a> for pre-built edition; <a href="https://frame.work/products/laptop16-amd-ai300/configuration/new">$2,517</a> for DIY edition with no OS</td> </tr> </tbody> </table></div> <p>Even in these days of mostly incremental, not-too-exciting GPU upgrades, the graphics card in a gaming PC or graphics-centric workstation will still feel its age faster than your CPU will. And the chance to upgrade that one component for hundreds of dollars instead of spending thousands replacing the entire machine is an appealing proposition.</p> <p>Upgradeable, swappable GPUs would also make your laptop more flexible—you can pick and choose from various GPUs from multiple vendors based on what you want and need, whether that’s raw performance, power efficiency, Linux support, or CUDA capabilities.</p><p><a href="https://arstechnica.com/gadgets/2025/11/review-new-framework-laptop-16-takes-a-fresh-stab-at-the-upgradeable-laptop-gpu/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/11/review-new-framework-laptop-16-takes-a-fresh-stab-at-the-upgradeable-laptop-gpu/#comments">Comments</a></p>
  77. New project brings strong Linux compatibility to more classic Windows games

    Mon, 10 Nov 2025 18:09:28 -0000

    But author warns that Direct3D 7 "is a land of highly cursed API inter-operability."
    <p><a href="https://arstechnica.com/gaming/2018/08/valves-steam-play-uses-vulkan-to-bring-more-windows-games-to-linux/">For years now</a>, Valve has been slowly <a href="https://arstechnica.com/gaming/2023/04/proton-update-gets-18-more-windows-games-running-on-linux-including-chex-quest-hd/">improving the capabilities</a> of the Proton compatibility layer that <a href="https://arstechnica.com/gaming/2021/10/valves-deck-verified-badge-will-show-which-games-run-well-on-steam-deck/">lets thousands of Windows games work seamlessly on the Linux-based SteamOS</a>. But Valve’s Windows-to-Linux compatibility layer generally only extends back to games written for Direct3D 8, the proprietary Windows graphics API Microsoft released in late 2000.</p> <p>Now, a new open source project is seeking to extend Linux interoperability further back into PC gaming history. The <a href="https://github.com/WinterSnowfall/d7vk">d7vk project</a> describes itself as “a Vulkan-based translation layer for Direct3D 7 [D3D7], which allows running 3D applications on Linux using Wine.”</p> <h2>More options are always welcome</h2> <p>The new project <a href="https://emulation.gametechwiki.com/index.php/Wrappers">isn’t the first attempt</a> to get Direct3D 7 games running on Linux. <a href="https://www.winehq.org/">Wine</a>‘s own built-in WineD3D compatibility layer has supported D3D7 in some form or another <a href="https://list.winehq.org/mailman3/hyperkitty/list/wine-devel@winehq.org/thread/ZZF36RVFBXKZJRX5RW4ZYWRUPR4LB5PS/?sort=date">for at least two decades now</a>. But the new d7vk project instead branches off <a href="https://github.com/doitsujin/dxvk">the existing dxvk compatibility layer</a>, which is <a href="https://github.com/ValveSoftware/dxvk">already used by Valve’s Proton</a> for SteamOS and which <a href="https://www.reddit.com/r/linux_gaming/comments/1dcctnd/on_technical_level_why_dxvk_has_better/">reportedly offers better performance than WineD3D</a> on many games.</p><p><a href="https://arstechnica.com/gaming/2025/11/new-project-brings-strong-linux-compatibility-to-more-classic-windows-games/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/new-project-brings-strong-linux-compatibility-to-more-classic-windows-games/#comments">Comments</a></p>
  78. With Skigill, the classic RPG skill tree becomes a crowded battlefield

    Fri, 07 Nov 2025 16:19:43 -0000

    Vampire Survivors-esque battler sets itself apart with great weapons, unique graphics.
    <p>If you’ve played any number of RPGs, you probably know the <a href="https://gdkeys.com/keys-to-meaningful-skill-trees/">skill tree</a> as a break from the game’s core action. It’s a place to pause, take a breather, and scroll through a massive visual menu of upgrade options, considering which path of stat and ability tweaks best fits your character and your play style.</p> <p>With <em>Skigill</em>, indie developer Achromi has taken that break-time menu and transformed it into the playing field for an intriguing <em>Vampire Survivors</em>-style roguelike. And while the Early Access game currently lacks the kind of deep content that will keep players coming back for a long time, it’s still a clever and engaging take on the genre that I haven’t been able to put down for long.</p> <h2>Clear the way, I need +5 armor!</h2> <p>Like <em>Vampire Survivors</em> and its many imitators, <em>Skigill</em> is all about navigating through waves of enemies that converge somewhat mindlessly on your position. The game automatically aims and deploys weapons to carve some safe space through what can be screens full of hazardous enemies, which leave behind coins as they explode in puffs of yellow smoke.</p><p><a href="https://arstechnica.com/gaming/2025/11/with-skigill-the-classic-rpg-skill-tree-becomes-a-crowded-battlefield/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/11/with-skigill-the-classic-rpg-skill-tree-becomes-a-crowded-battlefield/#comments">Comments</a></p>
  79. After confusing driver release, AMD says old GPUs are still actively supported

    Mon, 03 Nov 2025 20:21:36 -0000

    Re-using old silicon means that dropping "old" GPUs can affect "new" products.
    <p>Last week, AMD released <a href="https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-25-10-2.html">version 25.10.2</a> of its Adrenalin driver package for Radeon GPUs. It seemed like a relatively routine driver release with a typical list of bug fixes and game performance improvements, except for one accompanying announcement: AMD said at the time that it would be moving support for Radeon RX 5000-series and 6000-series GPUs (and their RDNA 1 and RDNA 2 architectures) to “maintenance mode.” That meant that a bunch of GPUs, including some dedicated graphics cards launched as recently as 2022, would no longer get fresh fixes and performance optimizations for newly launched games.</p> <p>As <a href="https://www.tomshardware.com/pc-components/gpu-drivers/new-amd-driver-snubs-radeon-rx-5000-6000-gpus-with-latest-updates-also-disables-usb-c-functionality-on-rx-7900-series">reported by Tom’s Hardware</a>, AMD released several clarifying statements to address the ensuing backlash, saying that these older GPUs would still get “new features, bug fixes, and game optimizations” based on “market needs.” That must not have quieted the complaints, because AMD then made an entirely separate post to confirm that the 25.10.2 driver release “is not the end of support for RDNA 1 and RDNA 2,” and that integrated and dedicated GPUs based on these architectures would continue to receive “game support for new releases,” “stability and game optimizations,” and “security and bug fixes.”</p> <p>AMD confirmed that these older GPU architectures had been moved to a separate driver path, but the company says this is meant to keep fixes and features intended for newer RDNA 3 and RDNA 4-based GPUs from inadvertently breaking things for RDNA 1 and RDNA 2 GPUs.</p><p><a href="https://arstechnica.com/gadgets/2025/11/amd-says-that-its-not-pulling-driver-support-for-older-radeon-gpus-afterall/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/11/amd-says-that-its-not-pulling-driver-support-for-older-radeon-gpus-afterall/#comments">Comments</a></p>
  80. CS2 item market loses nearly $2B in value overnight due to “trade up” update

    Thu, 23 Oct 2025 16:40:22 -0000

    Once rare $14K knife now sells for $7K, some common guns jump from $10 to over $100.
    <p>From the outside, <em>Counter-Strike 2</em> looks a lot like a game that’s <a href="https://arstechnica.com/gaming/2023/10/is-counter-strike-2s-new-match-abandonment-penalty-too-harsh/">primarily about shooting people</a>. For millions of players, though, the game is more about collecting and/or buying rare in-game loot and flipping it for <a href="https://arstechnica.com/gaming/2023/04/ultra-rare-csgo-gun-reportedly-sells-for-over-400000/">what can be very significant sums on the Steam Marketplace</a>.</p> <p>Wednesday night, Valve sent that multi-billion-dollar market into turmoil as part of <a href="https://store.steampowered.com/news/app/730/view/516350567072662004?l=english">a so-called “small update.”</a> Now, players can use the game’s “Trade Up contracts” to exchange five common, “Covert” items (also known as “reds”) for the kinds of knives and gloves that have until now been much harder to obtain.</p> <p>That “small update” has unsurprisingly had an immediate and sharp impact on the Marketplace price for those items. One rare knife that sold for over $14,000 less than 24 hours ago <a href="https://pricempire.com/cs2-items/skin/karambit-doppler-ruby">has seen its minimum price plummet over 50 percent</a> as of this writing, according to the trackers at Pricempire. Meanwhile, the median sale price for a common P90 Asimov gun on the Steam Marketplace shot up from $10 on Wednesday to <a href="https://steamcommunity.com/market/listings/730/P90%20%7C%20Asiimov%20%28Field-Tested%29">well over $100 as of this writing</a>.</p><p><a href="https://arstechnica.com/gaming/2025/10/valve-upends-the-cs2-item-marketplace-with-new-trade-up-update/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/valve-upends-the-cs2-item-marketplace-with-new-trade-up-update/#comments">Comments</a></p>
  81. Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

    Sat, 18 Oct 2025 12:15:59 -0000

    What if point-and-click games weren't about the puzzles?
    <p>Even in my youth, I always loved the idea of point-and-click adventure games more than I did the reality. I appreciated how they transported me to other worlds, each with its own rules, histories, and interesting characters. However, like many people, I often ran up against the harsh reality of solving bizarre and obtuse puzzles in a time before Internet walkthroughs.</p> <p>I almost never actually finished point-and-click adventure games for that reason—but there is one major exception: I completed Roberta Williams’ <a href="https://www.kqzyfj.com/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Fthe_colonels_bequest"><em>The Colonel’s Bequest</em></a> several times.</p> <p>One of the last Sierra adventure games to still use a text parser, <em>The Colonel’s Bequest</em> follows a young woman named Laura Bow as she visits a mansion in the Southern US belonging to her college friend’s grandfather, Colonel Henri Dijon. While she’s there, a dispute breaks out over the colonel’s will, and it becomes clear a murderer is on the loose.</p><p><a href="https://arstechnica.com/gaming/2025/10/roberta-williams-the-colonels-bequest-was-a-different-type-of-adventure-game/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/roberta-williams-the-colonels-bequest-was-a-different-type-of-adventure-game/#comments">Comments</a></p>
  82. Open source GZDoom community splinters after creator inserts AI-generated code

    Thu, 16 Oct 2025 16:48:00 -0000

    UZDoom fork promises to fix other top-down leadership problems with the decades-old mod.
    <p>If you’ve even idly checked in on the robust world of <em>Doom</em> fan development in recent years, you’ve probably encountered one of the hundreds of <a href="https://forum.zdoom.org/viewforum.php?f=43">gameplay mods</a>, <a href="https://doomwiki.org/wiki/Category:GZDoom_WADs">WAD files</a>, or <a href="https://www.doomworld.com/forum/topic/136771-every-gzdoom-game-on-steam/">entire commercial games</a> based on <em>GZDoom</em>. The <a href="https://github.com/ZDoom/gzdoom">open source <em>Doom</em> port</a>—which can trace its lineage back to the <a href="https://zdoom.org/wiki/ZDoom_version_history/1.x#1.11_(March_6_1998)">original launch of <em>ZDoom</em> back in 1998</a>—adds modern graphics rendering, quality-of-life additions, and incredibly deep modding features to <a href="https://github.com/id-Software/DOOM">the original <em>Doom</em> source code</a> that John Carmack released in 1997.</p> <p>Now, though, the community behind <em>GZDoom</em> is publicly fracturing, with a large contingent of developers uniting behind a new fork <a href="https://github.com/UZDoom/UZDoom">called UZDoom</a>. The move is in apparent protest of the leadership of <em>GZDoom</em> creator and maintainer <a href="https://doomwiki.org/wiki/Christoph_Oelckers_(Graf_Zahl)">Cristoph Oelckers (aka Graf Zahl)</a>, who recently admitted to inserting untested AI-generated code into the <em>GZDoom</em> codebase.</p> <p>“Due to some disagreements—some recent; some tolerated for close to 2 decades—with how collaboration should work, we’ve decided that the best course of action was to fork the project,” developer Nash Muhandes <a href="https://www.doomworld.com/forum/topic/155567-uzdoom/">wrote on the DoomWorld forums Wednesday</a>. “I don’t want to see the <em>GZDoom</em> legacy die, as do most all of us, hence why I think the best thing to do is to continue development through a fork, while introducing a different development model that highly favors transparent collaboration between multiple people.”</p><p><a href="https://arstechnica.com/gaming/2025/10/civil-war-gzdoom-fan-developers-split-off-over-use-of-chatgpt-generated-code/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/civil-war-gzdoom-fan-developers-split-off-over-use-of-chatgpt-generated-code/#comments">Comments</a></p>
  83. ROG Xbox Ally X: The Ars Technica review

    Wed, 15 Oct 2025 13:00:23 -0000

    The first portable “Xbox” fails to unify a messy world of competing PC gaming platforms.
    <p>Here at Ars, we have been <a href="https://arstechnica.com/gaming/2024/02/microsoft-sure-seems-to-be-thinking-about-some-sort-of-portable-xbox/">writing</a> about <a href="https://arstechnica.com/uncategorized/2006/05/6951-2/">rumors</a> of a portable Xbox <a href="https://arstechnica.com/uncategorized/2006/03/6415-2/">for literal decades now</a>. With the ROG Xbox Ally, Microsoft has finally made those rumors a reality in the weirdest, most Microsoft way possible.</p> <p>Yes, the $600 ROG Xbox Ally—and its souped-up cousin, the $1,000, ridiculous-mouthful-of-a-name ROG Xbox Ally X, which we tested—are the first official handheld hardware to sport the Xbox brand name. But Microsoft isn’t taking the <a href="https://arstechnica.com/gaming/2024/02/do-xbox-owners-have-a-right-to-expect-console-exclusives/">exclusive-heavy</a>, <a href="https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple-and-google-it-ignores-the-same-problems-on-consoles/">walled garden</a> software approach that it has been committed to for nearly 25 years of Xbox home consoles. Instead, the ROG Xbox Ally is, at its base, simply a new version of <a href="https://arstechnica.com/gaming/2024/08/asus-rog-ally-x-review-better-performance-and-feel-in-a-pricey-package/">Asus’ Windows-based ROG Ally line</a> with an Xbox-flavored coat of paint.</p> <p>That coat of paint—what Microsoft is calling the Xbox Full-screen Experience (FSE)—represents the company’s belated attempt to streamline the Windows gaming experience to be a bit more console-like in terms of user interface and overall simplicity. While that’s a worthy vision, the execution in these early days is so spotty and riddled with annoyances that it’s hard to recommend over the SteamOS-based competition.</p><p><a href="https://arstechnica.com/gaming/2025/10/rog-xbox-ally-x-the-ars-technica-review/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/rog-xbox-ally-x-the-ars-technica-review/#comments">Comments</a></p>
  84. AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline

    Fri, 10 Oct 2025 16:45:49 -0000

    Project Amethyst focuses on efficient machine learning, new compression techniques.
    <p>It feels like it was just yesterday that Sony hardware architect Mark Cerny was <a href="https://arstechnica.com/gaming/2019/04/sonys-ps4-successor-sports-3d-audio-tech-faster-ssd-storage/">first teasing Sony’s “PS4 successor”</a> and its “enhanced ray-tracing capabilities” powered by new AMD chips. Now that we’re <a href="https://arstechnica.com/gaming/2020/11/playstation-5-review-more-of-a-generational-hop-than-a-leap/">nearly five full years into the PS5 era</a>, it’s time for Sony and AMD to start teasing the new chips that will power what Cerny calls “a future console in a few years’ time.”</p> <p>In <a href="https://www.youtube.com/watch?v=1LCMzw-_dMw">a quick nine-minute video posted Thursday</a>, Cerny sat down with Jack Huynh, the senior VP and general manager of AMD’s Computing and Graphics Group, to talk about “Project Amethyst,” a co-engineering effort between both companies that was <a href="https://x.com/JackMHuynh/status/1940049247920943136">also teased back in July</a>. And while that Project Amethyst hardware currently only exists in the form of a simulation, Cerny said that the “results are quite promising” for a project that’s still in the “early days.”</p> <h2>Mo’ ML, fewer problems?</h2> <p>Project Amethyst is focused on going beyond traditional rasterization techniques that don’t scale well when you try to “brute force that with raw power alone,” Huynh said in the video. Instead, the new architecture is focused on more efficient running of the kinds of machine-learning-based neural networks behind <a href="https://arstechnica.com/gadgets/2025/02/amds-fsr-4-upscaling-is-exclusive-to-90-series-radeon-gpus-wont-work-on-other-cards/">AMD’s FSR upscaling technology</a> and <a href="https://arstechnica.com/gaming/2024/09/sony-announces-ps5-pro-a-700-graphics-workhorse-available-nov-7/">Sony’s similar PSSR system</a>.</p><p><a href="https://arstechnica.com/gaming/2025/10/amd-and-sony-tease-new-chip-architecture-ahead-of-playstation-6/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/amd-and-sony-tease-new-chip-architecture-ahead-of-playstation-6/#comments">Comments</a></p>
  85. It’s time for game developers to bring back the cheat code

    Thu, 09 Oct 2025 19:43:50 -0000

    Arcane hidden options can offer accessibility without confusing the "core" game experience.
    <p>For gamers of a certain age, gibberish character sequences like <a href="https://www.doomworld.com/pageofdoom/cheat.html">idkfa</a>, <a href="https://www.gamespot.com/games/simcity-2000/cheats/">torg</a>, <a href="https://gamefaqs.gamespot.com/genesis/563332-mortal-kombat/cheats">ABACABB</a>, and <a href="https://konami.fandom.com/wiki/Konami_Code">UUDDLRLRBA</a> are akin to long-lost magical incantations. They evoke an era where game developers frequently and routinely let players use cheat codes to customize their gameplay experience with everything from infinite health and instant level selection to <a href="https://tcrf.net/Help:Contents/Terminology/Debug_Mode">full debug menus</a> or <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/BigHeadMode">gigantic anime-style giant-headed avatars</a>. There were even <a href="https://arstechnica.com/gaming/2012/07/how-the-new-game-genie-lets-you-hack-your-ps3-saves/">external cheat devices</a> that let players hack console games with cheat codes the developers never intended.</p> <p>While the cheat code’s heyday is long in the past, the idea of letting players manipulate their gameplay experiences in similar ways is coming back into fashion for some developers. Last month, Square Enix <a href="https://x.com/finalfantasyvii/status/1966521540130009578">announced</a> that upcoming Switch 2 and Xbox ports of <em>Final Fantasy VII Remake Intergrade</em> would include new “streamlined progression” features. As the name implies, the <a href="https://www.reddit.com/r/FFVIIRemake/comments/1nlcmn8/streamlined_progression/">new options menu</a> will give players the opportunity to blaze through the game with infinite health, magic, and money, quicker leveling, maximum damage attacks, and more.</p> <img width="1242" height="735" src="https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options.jpeg" class="fullwidth full" alt="" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options.jpeg 1242w, https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options-640x379.jpeg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options-1024x606.jpeg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options-768x454.jpeg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/10/ff7options-980x580.jpeg 980w" sizes="auto, (max-width: 1242px) 100vw, 1242px"> &amp;#8220;Constant Max HP&amp;#8221; is a funny way to spell and pronounce &amp;#8220;god mode.&amp;#8221; Credit: <a href="https://www.reddit.com/r/FFVIIRemake/comments/1nlcmn8/streamlined_progression/" target="_blank">Reddit / Square Enix</a> <p>While some responded negatively to what they derisively called a “cheat mode,” director Naoki Hamaguchi defended the new options <a href="https://automaton-media.com/en/interviews/final-fantasy-7-remakes-progression-boosts-and-sped-up-cutscenes-can-reduce-playtime-to-under-10-hours-director-hamaguchi-tells-us-why/">in a recent interview with Automaton</a>. “Personally, I like to try many different games just to keep myself up to date, but I don’t really have the time, so I only get so far,” he said. “I personally believe that, with digital entertainment today, the player should have the choice in how they interact with content. That’s why I pushed for it.”</p><p><a href="https://arstechnica.com/gaming/2025/10/why-the-humble-video-game-cheat-code-is-overdue-for-a-comeback/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/why-the-humble-video-game-cheat-code-is-overdue-for-a-comeback/#comments">Comments</a></p>
  86. Rubik’s Cube gets a $299 update, complete with IPS screens and its own apps

    Thu, 09 Oct 2025 18:10:18 -0000

    The Rubik's WOWCube is a 2×2 cube with modern twists.
    <p>The Rubik’s Cube has been reinvented with more games and many more screens for much more money.</p> <p>What has long been cherished as a simple toy yet complex puzzle requiring nothing but a healthy amount of twisting, turning, and patience has been rebooted for the 21st century. Naturally, that calls for a few dashes of technology.</p> <p>Differing from the original Rubik’s Cube, which has six faces that each contain a 3×3 grid, the Rubik’s WOWCube, made available for preorder today, as spotted by<a href="https://www.theverge.com/news/797601/spin-master-rubiks-cube-wowcube-puzzle-app-store-mobile-games"> The Verge</a>, has six faces with 2×2 grids.</p><p><a href="https://arstechnica.com/culture/2025/10/rubiks-cube-reimagined-as-a-multi-game-multi-screened-gadget-for-299/">Read full article</a></p> <p><a href="https://arstechnica.com/culture/2025/10/rubiks-cube-reimagined-as-a-multi-game-multi-screened-gadget-for-299/#comments">Comments</a></p>
  87. Rally Arcade Classics is a fun ’90s-throwback racing game

    Fri, 03 Oct 2025 15:18:12 -0000

    If you like games that handle like Project Gotham Racing, you might love this.
    <p>Over the years, racing sims <a href="https://arstechnica.com/gaming/2016/01/assetto-corsa-are-ps4-and-xbox-one-ready-for-a-true-driving-simulator/">have come a long way</a>. Gaming PCs and consoles have become more powerful, physics and tire models have become more accurate, and after COVID, it seems like nearly everyone has a sim rig setup at home. Sim racing has even become an accepted route into the world of real-life motorsport.</p> <p>But what if you aren’t looking to become the next Max Verstappen? What if you miss the more carefree days of old, where the fidelity wasn’t quite so high, nor were the stakes? <em>Rally Arcade Classics </em>is worth a look.</p> <p>Developed by NET2KGAMES, you might think of <em>RAC</em> as a spiritual successor to legendary titles like Sega Rally and Colin McRae Rally. Forget about the Nürburgring or even street circuits laid out in famous cities you might have visited; instead, this game is about point-to-point racing against the clock—mostly—across landscapes that long-time World Rally Championship fans will remember.</p><p><a href="https://arstechnica.com/gaming/2025/10/rally-arcade-classics-is-a-fun-90s-throwback-racing-game/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/rally-arcade-classics-is-a-fun-90s-throwback-racing-game/#comments">Comments</a></p>
  88. Hands-on with Fallout 76’s next expansion: Yep, it has Walton Goggins

    Wed, 01 Oct 2025 14:00:47 -0000

    TV tie-ins aside, it's the combat tweaks over the past year that really matter.
    <p>Like anybody, I have a few controversial gaming opinions and tastes. One of the most controversial is that<em> Fallout 76</em> —the multiplayer take on Bethesda’s rethink of a beloved ’90s open-world computer roleplaying game—has been my <a href="https://arstechnica.com/gaming/2024/04/theres-never-been-a-better-time-to-get-into-fallout-76/">favorite online multiplayer game since its launch</a>.</p> <p>As much as I like the game, I’ve been surprised that it has actually grown over the past seven years. I’m not saying it’s seen a full, <em>No Man’s Sky</em>-like redemption story, though. It’s still not for everyone, and in some ways, it has fallen behind the times since 2018.</p> <p>Nevertheless, the success of the streaming TV show based on the game franchise has <a href="https://arstechnica.com/gaming/2024/04/fallout-games-continue-seeing-big-player-jumps-after-the-tv-series-success/">attracted new players</a> and given the developers a chance to seize the moment and attempt to complete a partial redemption story. To help make that happen, the game’s developers will soon release an expansion fully capitalizing on that TV series for the first time, and I got to spend a few hours playing that update to see if it’s any fun.</p><p><a href="https://arstechnica.com/gaming/2025/10/hands-on-with-fallout-76s-next-expansion-yep-it-has-walton-goggins/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/10/hands-on-with-fallout-76s-next-expansion-yep-it-has-walton-goggins/#comments">Comments</a></p>
  89. EA will be a very different company under private ownership

    Mon, 29 Sep 2025 21:07:11 -0000

    Analysts see trouble for studios like BioWare, potential for Saudi meddling.
    <p>This morning’s announcement that EA <a href="https://arstechnica.com/gaming/2025/09/its-official-ea-is-selling-to-private-equity-in-55-billion-deal/">plans to sell itself to a consortium of private equity firms</a> is one of the biggest business stories of the year. The $55 billion deal is the largest leveraged buyout in history and will send ripples through the world of high finance, both within and outside the gaming sector.</p> <p>But even players who have no interest in the business side of the game industry should be paying attention to the news. Analysts who spoke to Ars Technica said that the privately owned version of Electronic Arts will likely be very different from the old public company in ways that could directly affect the kinds of games the mega-publisher produces.</p> <h2>A $20 billion hole to fill</h2> <p>One of the biggest differences between a publicly owned EA and a privately owned version is that the latter will be saddled with roughly $20 billion of fresh debt provided by JP MorganChase, which is being used to help finance the leveraged buyout. Wedbush Morgan analyst Michael Pachter estimates the firm will be on the hook for roughly $1 billion a year in service payments on that debt after the deal closes.</p><p><a href="https://arstechnica.com/gaming/2025/09/how-private-ownership-will-change-electronic-arts/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/09/how-private-ownership-will-change-electronic-arts/#comments">Comments</a></p>
  90. Fortnite disables Peacemaker emote that might resemble a swastika

    Mon, 29 Sep 2025 15:55:59 -0000

    Epic will "inquire into our partner's creative intentions" before making a final decision.
    <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/6JKoz9TFDlg?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> If you watch this for a full hour, leave a comment to receive absolutely no prize. </div> </div> </div> <p>Epic Games has disabled a <em>Fortnite</em> emote based on the HBO show <em>Peacemaker</em> after the latest episode cast the dancing animation in a potentially different light.</p> <p><em>The remainder of this post contains spoilers for Season 2 of Peacemaker.</em></p> <p>The “Peaceful Hips” emote, which was first introduced to the game on September 15, mirrors the dance motions that John Cena’s character Christopher Smith makes <a href="https://www.youtube.com/watch?v=xS11-GIemXY">during the opening credits sequence</a> for the show’s second season. In the dance and the emote (which can be applied to any character in-game), the dancer briefly flails their arms at opposing right angles before shaking their hips seductively.</p><p><a href="https://arstechnica.com/gaming/2025/09/fortnite-disables-peacemaker-emote-that-might-resemble-a-swastika/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/09/fortnite-disables-peacemaker-emote-that-might-resemble-a-swastika/#comments">Comments</a></p>
  91. Red Dead Redemption 2 Enhanced Version Is Still Coming, Insider Claims

    Sun, 16 Nov 2025 20:05:27 -0000

    Release timelines have seemingly changed following the delay of Grand Theft Auto 6, but Rockstar also "does whatever they want."
    <p>As if <a href="https://gamingbolt.com/grand-theft-auto-6-delayed-again-now-launching-on-november-14th-2026" data-type="post" data-id="631354">another delay to <em>Grand Theft Auto 6</em></a> wasn&#8217;t enough, Rockstar Games courted controversy yet again by <a href="https://gamingbolt.com/red-dead-redemption-launches-on-december-2nd-for-xbox-series-x-s-ps5-switch-2-and-mobile-devices">announcing<em> Red Dead Redemption</em> for current-gen consoles and Switch 2</a>. Though available as a free upgrade if you already own the game, there was some backlash from fans of the sequel, who have been waiting years for a current-gen update.</p> <p>Recent rumors have also been circulating about the same, which didn&#8217;t help matters. However, interestingly, it seems that an &#8220;enhanced&#8221; version of <em>Red Dead Redemption 2</em> is still in development, according to NateTheHate. Regarding the announcement of<em> RDR1</em>, the insider responded to a Twitter user with, &#8220;This doesn&#8217;t negate RDR2 happening.&#8221;</p> <p>What about when <a href="https://gamingbolt.com/red-dead-redemption-2-coming-to-switch-2-ps5-and-xbox-series-x-s-late-summer-early-fall-rumour">he specifically said it would arrive later this year</a>? &#8220;I said I was told it would come a few months after Switch 2 launch &#8211; which is info from the start of 2025.&#8221; He then pointed out that since then, <em>Grand Theft Auto 6</em> has been delayed, and Rockstar &#8220;does whatever they want. Release timelines can change.&#8221;</p> <p>It&#8217;s hard to argue with that. Who could have predicted that <em>GTA6</em> would see not one but two big delays before 2025 was even up? Whether <em>Red Dead Redemption 2</em> is coming to Xbox Series X/S, PS5, and Switch 2 or not, it&#8217;s ultimately up to Rockstar to confirm the same.</p> <p>In the meantime, <em>Red Dead Redemption</em> will be available on December 2nd for the same platforms. It will also be available on iOS and Android for Netflix subscribers.</p> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">This doesn&#39;t negate RDR2 happening.</p>&mdash; NateTheHate2 (@NateTheHate2) <a href="https://twitter.com/NateTheHate2/status/1989053149097976264?ref_src=twsrc%5Etfw">November 13, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I said I was told it would come a few months after SW2 launch &#8212; which is info from the start of 2025. GTA6 has since been delayed and R* does whatever they want. Release timelines can change.</p>&mdash; NateTheHate2 (@NateTheHate2) <a href="https://twitter.com/NateTheHate2/status/1989059314351501560?ref_src=twsrc%5Etfw">November 13, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure>
  92. Former XDefiant Producer Denies the Failed Arena Shooter Started as a Splinter Cell Title

    Sun, 16 Nov 2025 18:08:04 -0000

    "At no time when I was at Ubisoft was the San Francisco team working on Splinter Cell and that project was not canceled to make XDefiant."
    <p>Ubisoft&#8217;s <em>XDefiant</em> may not be the first thing to come to mind when considering the company&#8217;s live-service cancellations, but it&#8217;s <a href="https://gamingbolt.com/xdefiant-is-shutting-down-ubisoft-confirms">certainly the most recent</a>. Despite <a href="https://gamingbolt.com/xdefiant-has-crossed-11-million-players">a relatively strong launch</a>, the free-to-play shooter shut down last June, and executive producer Mark Rubin <a href="https://gamingbolt.com/xdefiant-producer-industry-veteran-mark-rubin-announces-retirement-from-gaming-industry">announced his retirement</a> from the industry.</p> <p>While it&#8217;s obvious that the publisher wanted to compete with <em>Call of Duty</em>, a report from <a href="https://www.bloomberg.com/news/newsletters/2025-11-14/the-turbulent-seven-year-saga-behind-hit-game-dispatch" target="_blank" rel="noreferrer noopener">Bloomberg&#8217;s Jason Schreier</a> alleges that it arose after the cancellation of a<em> Splinter Cel</em>l title. The project allegedly faced several changes, with the team, headed by Nick Herman (who left to co-found AdHoc Studio and work on <em><a href="https://gamingbolt.com/dispatch-adhoc-studio-confirms-over-1-million-copies-sold-in-10-days" data-type="post" data-id="631095">Dispatch</a></em>), attempting to adapt to a games-as-a-service model. Ultimately, it didn&#8217;t work out, and <em>XDefiant</em> happened instead.</p> <p>However, Rubin refutes the rumor. &#8220;I can say that is not true. When I got to Ubisoft, they had been working on a game for a year that was very ambitious but was struggling to find the fun. And it was NOT a <em>Splinter Cell</em> game. I then canceled that one and let the team pitch any game ideas they wanted.&#8221;</p> <p>Despite some &#8220;cool ones,&#8221; the team went with an arena shooter and &#8220;We found the fun quickly. So, no, we didn&#8217;t pivot off <em>Splinter Cell</em> to make <em>XDefiant</em>. Now, maybe they were thinking about working on <em>Splinter Cell</em> before I got there, but it was never a thing while I was there. My experience with Ubisoft was that they are very open to whatever the studio wants to do, which is great, but I do wish we could have used external engines.&#8221;</p> <p>While acknowledging Schreier stating that the alleged <em>Splinter Cell</em> project started in 2017, while Rubin joined in 2019, the latter clarified that, &#8220;At no time when I was at Ubisoft was the San Francisco team working on<em> Splinter Cell </em>and that project was not canceled to make <em>XDefiant</em>. My beef with the article is that there was an implied action of canceling<em> Splinter Cell</em> to make <em>XDefiant,</em> and that is untrue. Maybe that wasn&#8217;t intentional, which is fine. Just trying to convey the real truth.&#8221;</p> <p>Is it possible that a <em>Splinter Cell</em> title was in the works and cancelled for different reasons, while <em>XDefiant</em> started up separately and gained more resources? Perhaps. Even if there were traces of the former in the latter, it&#8217;s all moot since the title is no more.</p> <p>Ubisoft has <a href="https://gamingbolt.com/what-is-going-with-the-splinter-cell-remake" data-type="post" data-id="572019">a remake of the first <em>Splinter Cell</em></a> in development, but it hasn&#8217;t offered a release date or showcased any gameplay.</p> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Saw the rumor from Bloomberg that we were working on Splinter Cell game before switching to Xdefiant. I can say that is not true. When I got to Ubisoft they had been working on a game for a year that was very ambitious but was struggling to find the fun. And it was NOT a Splinter…</p>&mdash; Mark Rubin (@PixelsofMark) <a href="https://twitter.com/PixelsofMark/status/1989545807247487122?ref_src=twsrc%5Etfw">November 15, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Just to be clear, because <a href="https://twitter.com/jasonschreier?ref_src=twsrc%5Etfw">@jasonschreier</a> reached out to tell me the article said that SC was in development in 2017 and I got there in 2019 and that is correct. What my message was trying to convey was that at no time when I was at Ubisoft was the SF team working on SC and that…</p>&mdash; Mark Rubin (@PixelsofMark) <a href="https://twitter.com/PixelsofMark/status/1989736591401914407?ref_src=twsrc%5Etfw">November 15, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure>
  93. Escape from Tarkov – PS5 And Xbox Port ‘Under Consideration’ as Devs Tackle Controller Support Challenge

    Sun, 16 Nov 2025 17:29:09 -0000

    "It's a very serious and interesting game design challenge to create comfortable controls," says director Nikita Buyanov.
    <p>With <em><a href="https://gamingbolt.com/escape-from-tarkov-what-you-should-know-before-jumping-in">Escape from Tarkov</a></em> finally out of closed beta, developer Battlestate Games is now looking towards post-launch support. While game director Nikita Buyanov announced plans for five years of post-launch support, including DLC that expands on the Scav faction, the team is also looking at console ports.</p> <p>Speaking to <a href="https://wccftech.com/escape-from-tarkov-developer-considering-console-port-controller-support-is-a-very-interesting-design-challenge/" target="_blank" rel="noreferrer noopener">WCCF Tech</a>, Buyanov said, &#8220;Yes, we are considering the possibility of porting the game to consoles. I think when we start working on it, we will implement full controller support. It&#8217;s a very serious and interesting game design challenge – to create comfortable controls while accounting for all of <em>Tarkov&#8217;s </em>unique mechanics.&#8221;</p> <p><em>Tarkov </em>doesn&#8217;t currently offer native controller support on PC. If Battlestate were to develop the same for consoles, it remains to be seen if it would implement it for PC players. Considering the high system requirements with a whopping 64 GB of RAM recommended to play the extraction shooter, it also has quite a road ahead when it comes to optimization.</p> <p><em>Escape from Tarkov</em> launched yesterday on Steam and already has a &#8220;Mostly Negative&#8221; rating. Out of the currently 15,954 user reviews, only 29 percent recommend the title. Login issues have been one of the biggest issues, and <a href="https://steamcommunity.com/id/GHOSTS46/recommended/3932890/" target="_blank" rel="noreferrer noopener">some have pointed out</a> that the third-party launcher counts towards playtime, reducing the window for refund.</p>
  94. Metroid Prime 4: Beyond Gameplay Highlights Early Exploration and the Annoying Myles MacKenzie

    Fri, 14 Nov 2025 17:13:47 -0000

    The first of several AI companions in Retro Studios' upcoming adventure is revealed, and the results leave something to be desired.
    <p>Nintendo dropped a <a href="https://gamingbolt.com/metroid-prime-4-beyond-trailer-details-viewros-psychic-abilities-and-surprise-ai-companions">pretty impressive overview trailer</a> for <em>Metroid Prime 4: Beyond</em> today, showcasing the various sights and sounds of Viewros and what new abilities Samus would rock. However, it also revealed Galactic Federation soldiers who can assist the player. AI companions, if you would.</p> <p>Thanks to various hands-on previews and gameplay, we get a little more up-close and personal with one of them &#8211; Myles MacKenzie. An engineer who&#8217;s more than a little starstruck by Samus (understandably so), he proceeds to accompany her in the first hour of the game.</p> <p>The results can be seen in VGC&#8217;s gameplay below, as Myles advises opening the map, screeches in terror when wild beasts appear, and more. While the sweeping vistas of Viewros and its mysterious architecture look pretty nice, the tension of monsters ambushing you on the bridge is lowered when Myles shouts out instructions.</p> <p>Samus eventually leaves Myles behind at a terminal, but not before he reveals that it&#8217;s &#8220;about to get real nerdy in here.&#8221; While the other companions don&#8217;t appear to be as annoying, the writing doesn&#8217;t exactly inspire much confidence right now.</p> <p><em>Metroid Prime 4: Beyond</em> launches on December 4th. It will be available for Nintendo Switch 1 and 2, with the latter <a href="https://gamingbolt.com/metroid-prime-4-beyond-gameplay-showcases-quality-mode-boss-battle-and-mouse-controls-on-switch-2" data-type="post" data-id="616019">supporting mouse controls and HDR</a>.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Metroid Prime 4: Beyond exclusive gameplay" width="500" height="281" src="https://www.youtube.com/embed/192PgwSmU6A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  95. Pragmata and Romeo is a Dead Man Rated in South Korea, Release Dates Possibly Imminent

    Fri, 14 Nov 2025 16:32:22 -0000

    Two potential "World Premiere" announcements at The Game Awards in December? It's certainly possible since it's the only major event.
    <p>With The Game Awards set for December 11th, two potential announcements may have already been confirmed, courtesy of South Korea&#8217;s GRAC. As spotted by Gematsu, Capcom&#8217;s <em><a href="https://www.grac.or.kr/Statistics/Popup/Pop_ReasonInfo.aspx?c7b8077c36ff1119491eb25bd5560ffba6c813a6a053e8e5ec12581d53453bb0" target="_blank" rel="noreferrer noopener">Pragmata</a></em> and Grasshopper Manufacture&#8217;s <em><a href="https://www.grac.or.kr/Statistics/Popup/Pop_ReasonInfo.aspx?f0d05826089a46822d078e3eb6681337a6c813a6a053e8e5ec12581d53453bb0" target="_blank" rel="noreferrer noopener">Romeo is a Dead Man</a></em> have been rated by the committee.</p> <p>Usually, such ratings indicate they&#8217;re that much closer to launch, but they&#8217;re much better at denoting release date announcements. With the lack of other major events remaining for the year, they could be dated at The Game Awards.</p> <p>While <em>Romeo is a Dead Man</em> could easily launch anywhere in the first half of 2026, Pragmata is a bit trickier due to <em><a href="https://gamingbolt.com/resident-evil-requiem-announced-launches-on-february-27th-2026" data-type="post" data-id="621355">Resident Evil Requiem</a></em>, which launches on February 27th. Capcom would ideally like to avoid releasing them too close together, especially given their importance. However, it may also opt to launch them both before the end of the fiscal year.</p> <p>Both <em>Pragmata</em> and <em>Romeo is a Dead Man</em> are coming to Xbox Series X/S, PS5, and PC next year. Check out <a href="https://gamingbolt.com/pragmata-trailer-showcases-new-weapons-complex-hacking-and-the-shelter">the Shelter</a> from the former and <a href="https://gamingbolt.com/romeo-is-a-dead-man-trailer-showcases-bloody-combat-and-weapon-variety">various new weapons</a> from the latter until then.</p> <figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper"> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:f6jharuhwg5szxe22rfijybf/app.bsky.feed.post/3m5l5wetmus2z" data-bluesky-cid="bafyreidttmuba3cunwfvbzh574vlmss65avawy3pgq2epnwyahk7hbcvzi"><p lang="en">New game ratings in South Korea:PRAGMATAwww.grac.or.kr/Statistics/P&#8230;www.grac.or.kr/Statistics/P&#8230;ROMEO IS A DEAD MANwww.grac.or.kr/Statistics/P&#8230;Gematsu pages:www.gematsu.com/games/pragmatawww.gematsu.com/games/romeo-&#8230;</p>&mdash; <a href="https://bsky.app/profile/did:plc:f6jharuhwg5szxe22rfijybf?ref_src=embed">Gematsu (@gematsu.com)</a> <a href="https://bsky.app/profile/did:plc:f6jharuhwg5szxe22rfijybf/post/3m5l5wetmus2z?ref_src=embed">2025-11-14T07:30:26.930Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script> </div></figure>
  96. Horizon Steel Frontiers Developers “Worked Closely” With Guerrilla Games to Move From Decima Engine

    Fri, 14 Nov 2025 16:14:39 -0000

    Executive producer Sunggo Lee spoke about the technical prowess of the Decima Engine and the challenges in moving to Unreal Engine 5.
    <p>While the unveiling of <em>Horizon Steel Frontiers</em> was far from a surprise, the fact that it was being developed using Unreal Engine 5 rather than Guerrilla Games’ own Decima Engine was a curious detail. The game’s executive producer, Sunggu Lee, spoke about this decision to use a separate engine for development in an <a href="https://www.ign.com/articles/horizon-steel-frontiers-interview-with-ncsoft-is-aloy-in-the-game-how-will-it-work-on-pc-and-what-about-those-stylized-characters" target="_blank" rel="noopener">interview with IGN</a>.</p> <p>When asked about the differences between Decima Engine and Unreal Engine 5, Lee praised Guerrilla Games’ technical expertise, especially when it comes to Decima’s ability to deliver “stunning graphics and amazing asset quality”. He also noted that bringing over those high quality assets to work with Unreal Engine 5 posed its own set of challenges.</p> <p>“<em>Horizon Steel Frontiers</em> is being developed using Unreal Engine 5,” said Lee. “The original Decima engine is incredible — it delivered stunning graphics and amazing asset quality that made <em>Horizon</em> so iconic. Bringing those high-quality resources over to Unreal Engine 5 was no small challenge.”</p> <p>As for the development of the title. Lee also spoke about collaborating with Guerrilla Games to make sure that the artistic vision of the <em>Horizon</em> franchise would be captured perfectly with <em>Horizon Steel Frontiers</em>. He also spoke about the impressive capabilities of Unreal Engine 5 to accomplish this vision.</p> <p>“We worked closely with Guerrilla to make sure we preserved the visual fidelity of the original, while creating gameplay that feels unique to Steel Frontiers,” he said. “Leveraging Unreal Engine 5’s powerful graphics capabilities, we’re able to deliver breathtaking visuals and smooth multiplayer experiences across both mobile and PC (PURPLE).”</p> <p><em>Horizon Steel Frontiers</em> was <a href="https://gamingbolt.com/horizon-steel-frontiers-mmo-announced-for-pc-and-mobiles-monster-hunter-esque-gameplay-revealed">unveiled earlier this week</a>, and will be coming to PC, iOS and Android. The title is set to feature many of the more iconic aspects of Guerrilla Games’ <em>Horizon</em> series, including the ability to use certain Machines as mounts to explore the world. However, along with this, it is also slated to feature plenty of its own unique gameplay features. Lee had spoken about these features during the title’s announcement.</p> <p>“We’ve added unique, original gameplay elements to the process of taking down giant machines,” he said. “For example, after destroying a specific part of a machine, you can quickly approach and climb onto it using a Pullcaster, set traps on the damaged part, and inflict status effects.”</p> <p>The MMO will focus around players gathering in the Deadlands alongside thousands of other hunters in order to take on the threat posed by the Machines. It was announced with a pair of trailers, one of which showcased the gameplay that made it quite easy to draw comparisons with Capcom’s <em>Monster Hunter</em> franchise.</p> <p>NCSoft has also noted that <em>Horizon Steel Frontiers</em> is being developed by making <a href="https://gamingbolt.com/horizon-steel-frontiers-development-made-extensive-use-of-ai-from-coding-to-art">extensive use of AI tools</a> across its development pipeline, from programming to the creation of art. The company also noted that other studios are also using these tools, and that we will get to see more titles use the technology in similar ways moving forward.</p> <p>Along with this, Guerrilla Games is also reportedly working on its own multiplayer game based on the <em>Horizon</em> universe. For more details, <a href="https://gamingbolt.com/horizon-steel-frontiers-is-different-from-a-multiplayer-project-in-the-works-at-guerrilla-games-rumour">check out our coverage</a>.</p>
  97. Nintendo Switch 2’s Software Update Has Seemingly Broken Compatibility With Third-Party Docks

    Fri, 14 Nov 2025 15:37:11 -0000

    The update, released earlier this week, made no mention of breaking compatibility with third-party Switch 2 docks in its patch notes.
    <p>Since Nintendo’s recent release of a <a href="https://gamingbolt.com/nintendo-switch-switch-2-get-system-updates-with-ui-refinements-gamechat-improvements">system update for the Switch 2</a>, users of the console have been reporting that they have been facing issues in connecting it with a third-party dock. As caught by <a href="https://kotaku.com/nintendo-just-blocked-third-party-switch-2-docks-and-it-sucks-2000644081" target="_blank" rel="noopener">Kotaku</a>, several Switch 2 users have taken to online forums like Reddit and <a href="https://gamefaqs.gamespot.com/boards/507478-nintendo-switch-2/81068963" target="_blank" rel="noopener">GameFAQs</a> to discuss these newfound issues with their third-party docks.</p> <p>“A friend bought a cheap dock for his Switch 2 that stopped working after the latest update,” <a href="https://www.reddit.com/r/NintendoSwitch/comments/1ouoalk/some_third_party_switch_2_docks_stopped_working/" target="_blank" rel="noopener">wrote one user</a> on the Nintendo Switch subreddit. “The new update doesn&#8217;t update the official Switch 2 dock, so I don&#8217;t think Nintendo intentionally changed the protocol because the official dock would have updated.”</p> <p>“Can confirm my 2nd (3rd party) dock in our living room just stopped working as well right after today’s update,” posted another Reddit user. “A full power cycle did not fix it for me.”</p> <p>Reports of third-party docks have been further corroborated by YouTuber AustinJohnPlays, who posted a video testing out different third-party Nintendo Switch 2 dock dongles. In the video, which you can check out below, the YouTuber noted that the docks failed to work properly after the console was updated to its latest firmware. Nintendo itself is yet to make any comment on the matter.</p> <p>Interestingly, much like the original Switch, the Nintendo Switch 2 also uses a more restrictive form of the USB-C port than would be standard. For the original Switch, this had led to similar issues with third-party docks, and with the Switch 2, it looks like history is repeating itself.</p> <p>It is worth noting that the system update released by Nintendo for the Switch 2 did not make any mention of breaking compatibility with third-party docks in its patch notes. Rather, the update revolved more around UI refinements, bug fixes and stability improvements.</p> <p>The update brought with it new quality-of-life features, like ensuring that a game doesn’t automatically go into sleep mode while you’re using GameChat for online communications. There are also other new features for GameChat, like giving players the ability to disable the Chat Audio Panning feature. You can check out more details about the update in our coverage.</p> <p>However, Nintendo is known for being quite restrictive when it comes to you its devices. While the company has co-operated with third-party accessory makers in the past to license out its technology in order to develop things like docks and controllers that would be officially supported, it has also been swift in shutting down support of unofficial accessories.</p> <p>While third-party accessories might be facing some problems, the Nintendo Switch 2 has continued to be an incredibly popular console. Nintendo president Shuntaro Furukawa recently revealed that the Switch 2 is selling <a href="https://gamingbolt.com/nintendo-switch-2-is-selling-faster-than-any-other-platform-in-nintendos-history-says-president">faster than any other platform in the company’s history</a>. He revealed that 84 percent of Switch 2 owners had transitioned over from the original Switch.</p> <p>“This high percentage shows that many consumers who enjoyed Nintendo Switch are smoothly transitioning to Nintendo Switch 2, allowing us to maintain our relationships with them across platform generations.” said Furukawa.</p> <p>For more details about the Nintendo Switch 2, <a href="https://gamingbolt.com/nintendo-switch-2-console-review-a-bigger-bolder-and-smarter-evolution-of-the-switch">check out our review</a>.</p> <p><iframe title="Nintendo Switch Update BREAKS Some Docks!" width="500" height="281" src="https://www.youtube.com/embed/QrBCQTmb9SU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
  98. Metroid Prime 4: Beyond Trailer Details Viewros, Psychic Abilities, and Surprise AI Companions

    Fri, 14 Nov 2025 15:17:07 -0000

    Samus will traverse the mysterious planet with new powers, but she'll also occasionally fight alongside Galactic Federation soldiers.
    <p>As the countdown to <em><a href="https://gamingbolt.com/metroid-prime-4-beyond-trailer-packs-beasts-hazardous-levels-and-yes-even-the-akira-slide">Metroid Prime 4: Beyond&#8217;s</a></em> launch continues, it&#8217;s looking even less likely that Nintendo will host a dedicated Direct. Thankfully, it&#8217;s not oblivious to the need for more details, as a new overview trailer is out, detailing much of what you need to know for Samus&#8217;s new adventure.</p> <p>The action unfolds on Viewros, where Samus mysteriously arrives after an encounter with rival Sylux. Little is known about the planet, besides that it was home to the Lamorn, and you&#8217;ll need to scan and investigate to find a way off of it. Four regions are detailed, each with &#8220;maze-like layouts,&#8221; and Samus can rely on new Psychic Abilities, whether it&#8217;s manually controlled shots or Morph Balling in mid-air, to traverse them.</p> <p>Of course, there&#8217;s also the open desert, which is where the bike, Vi-O-La, comes in. Along with shooting down enemies and sliding into them, <em>Akira</em>-style, it can also destroy resource nodes for energy. You can even summon Vi-O-La in other areas, though how extensive this will be remains to be seen (and hopefully, it&#8217;s not too prominent like <em>Batman: Arkham Knight&#8217;s</em> Batmobile).</p> <p>Perhaps the most surprising part, however, is the AI companions that Samus can encounter throughout Viewros. These are Galactic Federation soldiers who were also dragged into this mess. Rescuing them can net upgrades and even allow them to fight alongside you. They&#8217;re an interesting addition, but it&#8217;s a big shift from the usual isolationist nature of <em>Metroid&#8217;s</em> gameplay.</p> <p><em>Metroid Prime 4: Beyond</em> launches on December 4th for Nintendo Switch and Nintendo Switch 2. Check out some more extensive gameplay <a href="https://gamingbolt.com/metroid-prime-4-beyond-gameplay-showcases-quality-mode-boss-battle-and-mouse-controls-on-switch-2">here</a>.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Metroid Prime 4: Beyond – Nintendo Switch 2 Edition — Overview Trailer" width="500" height="281" src="https://www.youtube.com/embed/7mBR0H1F5hs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  99. Horizon Steel Frontiers is Different From a Multiplayer Project in the Works at Guerrilla Games – Rumour

    Fri, 14 Nov 2025 15:04:16 -0000

    While Guerrilla Games has been working on single-player games for a while, it also has extensive multiplayer experience with Killzone.
    <p>While NCSoft has <a href="https://gamingbolt.com/horizon-steel-frontiers-mmo-announced-for-pc-and-mobiles-monster-hunter-esque-gameplay-revealed">unveiled its MMO project based on Guerrilla Games’ <em>Horizon</em> franchise</a>, it looks like another multiplayer project based on the series is also in the works. According to Bloomberg’s Jason Schreier, the other multiplayer project is currently in the works at Guerrilla Games itself, and is slated to be the studio’s next major project.</p> <p>“Just to clear up some confusion I&#8217;ve seen, the newly announced NCSoft <em>Horizon</em> MMO is different from the multiplayer <em>Horizon</em> game that&#8217;s in development at Guerrilla Games,” wrote Schreier on social media. “That one is Guerrilla&#8217;s next big project.”</p> <p>Whether this multiplayer game in development at Guerrilla Games will be a full-fledged sequel or a smaller project similar to Ghost of Tsushima’s Legends mode is currently unknown. However, with Schreier noting that the scale of the project is “big”, it is likely going to be a much more in-depth multiplayer experience rather than just being a spin-off.</p> <p>While Guerrilla Games has been known for its work on the single-player-only <em>Horizon Zero Dawn</em> and<em> Horizon Forbidden West</em>, the studio is far from a stranger to multiplayer titles. Guerrilla Games first started coming to prominence in the PS3 era thanks to its work on the <em>Killzone</em> franchise, which featured single-player campaigns as well as elaborate multiplayer competitive modes that showcased their FPS gameplay.</p> <p>However, <a href="https://gamingbolt.com/killzone-shadow-fall-review"><em>Killzone: Shadow Fall</em></a> was the last title the studio had worked on in the franchise before eventually moving on to the <em>Horizon</em> series.</p> <p><em>Horizon Steel Frontiers</em> was officially unveiled earlier this month by NCSoft. The title doesn’t yet have a release date. However, the company has confirmed that it will be coming to PC, iOS and Android. NCSoft has described the multiplayer title as tapping into quite a few of the things that are iconic to the <em>Horizon</em> franchise while also featuring unique gameplay elements of its own.</p> <p>“We’ve added unique, original gameplay elements to the process of taking down giant machines,” said executive producer Sung-Gu Lee during the announcement. “For example, after destroying a specific part of a machine, you can quickly approach and climb onto it using a Pullcaster, set traps on the damaged part, and inflict status effects.”</p> <p>The title will also have quite a bit of emphasis on giving players plenty of customisation options, ranging from body type to hair and makeup and even the choice of tribe from between the Nora, the Tenakth, the Utaru and the Oseram.</p> <p>“In <em>Horizon Steel Frontiers</em>, every player is a hero,” said Lee. “We’ve put great care into customization, allowing you to fully express your individuality—even down to the smallest details. During character creation, we’ve incorporated the tribes from the original <em>Horizon</em> world.”</p> <p>Interestingly, NCSoft has also noted that it is making <a href="https://gamingbolt.com/horizon-steel-frontiers-development-made-extensive-use-of-ai-from-coding-to-art">extensive use of AI</a> for the development of <em>Horizon Steel Frontiers</em>. Among the things for which AI is being used include coding as well as art. The company also noted that other game development companies are also using similar tools, and that we will see it becoming a lot more common in the coming years.</p> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3m5jd6otif22v" data-bluesky-cid="bafyreid2ffedfyyxbkyaioeoliud7w63bahaabdvzm3xi3v3vkih7curuu"> <p lang="en">Just to clear up some confusion I&#39;ve seen, the newly announced NCSoft Horizon MMO is different from the multiplayer Horizon game that&#39;s in development at Guerrilla Games. That one is Guerrilla&#39;s next big project</p> <p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3m5jd6otif22v?ref_src=embed">2025-11-13T13:59:15.100Z</a></p></blockquote> <p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
  100. Hi-Fi Rush Publishing and Support Duties Officially Taken Over by Krafton From Bethesda

    Fri, 14 Nov 2025 14:36:57 -0000

    While nothing will change for players directly, there will be an update in December that changes logos and other things in the game.
    <p>Over a year after Krafton had <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">announced its acquisition</a> of developer Tango Gameworks as well as the IP for rhythm-based action game <em>Hi-Fi Rush</em>, the company has now <a href="https://support.krafton.com/hc/en-us/articles/52410315858201--Notice-Change-in-Service-Operator-for-Hi-Fi-RUSH" target="_blank" rel="noopener">announced</a> that it has fully taken over the publishing and support duties for the title. While this doesn’t mean much for the game itself, players will find the name of the publisher across various online storefronts to mention Krafton as the publisher rather than Bethesda.</p> <p>In its announcement, Krafton has noted that <em>Hi-Fi Rush</em> will get updates to reflect this change in the game itself, likely replacing Bethesda’s logo at the beginning with Krafton’s. This update is slated to happen on December 4, and the company has said that it will bring no other changes to the core gameplay of <em>Hi-Fi Rush</em>.</p> <p>Along with this, the Bethesda.net connection feature of <em>Hi-Fi Rush</em> will also be disabled from now until the release of the update. This means that players might encounter strange error messages when they try to play the title. However, players don’t have to worry about anything affecting their save data, game progress, achievements, or any other player information.</p> <p>“Other unexpected issues may also occur during this period,” explained the company in its announcement. “We kindly ask for your understanding, and if you encounter any problems, please contact Krafton Customer Support for prompt assistance.”</p> <p>Krafton had announced its acquisition of the <em>Hi-Fi Rush</em> IP along with its developer back in August 2024. The announcement came in light of <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Microsoft officially shutting the studio down</a> as part of a larger set of lay-offs and studio closures, which also affected Arkane Austin, Alpha Dog Studios and Roundhouse Games.</p> <p>“As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the <em>Hi-Fi Rush</em> IP and explore future projects,” said Krafton when it first announced the acquisition. “Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans.”</p> <p>Shortly after this announcement, Krafton also confirmed that other Tango Gameworks-developed IPs like <em>Ghostwire: Tokyo</em> and<em> The Evil Within</em> were <a href="https://gamingbolt.com/krafton-confirms-its-acquisition-of-tango-gameworks-doesnt-include-the-evil-within-and-ghostwire-tokyo">not part of the acquisition</a>. Rather, the rights to both titles remain under the ownership of Microsoft.</p> <p>In the meantime, there have also been rumours about a potential sequel to <em>Hi-Fi Rush</em>. Krafton’s head of corporate development Maria Park had already confirmed that this <a href="https://gamingbolt.com/hi-fi-rush-2-will-be-a-more-open-world-type-of-experience-krafton">sequel was in the works</a>. She also noted that the sequel would offer “more dynamic” environments that give players more freedom thanks to “a more open world type of experience.”</p> <p>Earlier this year, Tango Gameworks had also announced that it had <a href="https://gamingbolt.com/tango-gameworks-opens-its-new-office-starts-recruiting-for-new-unannounced-action-game">opened up its new offices</a>, as well as the fact that it was actively hiring more developers to work on a brand new game. While no details about this game were revealed, the developer confirmed that it was an “unannounced action game”. The new incarnation of the studio has has quite a few of the developers associated with it before Microsoft shut it down, including Jon Johanas, Masaaki Yamada, Kazuaki Egashira and Yosuke Ishikawa.</p>