Pipes Feed Preview: Kagi News - Gaming & Kagi News - Technology

  1. Unknown Worlds outlines Subnautica 2 early-access roadmap

    Sun, 17 May 2026 13:50:17 -0000

    <p>Unknown Worlds released an early-access roadmap for Subnautica 2, outlining what players should expect in the early-to-mid period of the underwater survival sequel’s development. The update follows the game’s early-access launch, not a full release. Other outlets have covered player reception, gameplay changes and early-access guides for the sequel.</p><h3>Highlights:</h3><ul><li>Cloud access: Google News listed NVIDIA Blog coverage saying Subnautica 2 early access is available through GeForce NOW.</li><li>New-player guides: Google News surfaced IGN’s “Things To Do First in Subnautica 2,” an onboarding guide for early-access players.</li></ul><h3>Perspectives:</h3><ul><li>ComputerBase: The site described the sequel as a major early-access success, citing strong player turnout and positive reception while the game remains in development. (<a href='https://www.computerbase.de/news/gaming/subnautica-2-und-roadmap-in-der-tiefsee-liegt-fuer-millionen-spieler-ein-schatz.97388/'>ComputerBase</a>)</li><li>ARY News: The site focused on practical gameplay changes, especially how early access alters leviathan combat and ocean survival. (<a href='https://arynews.tv/how-subnautica-2-early-access-changes-leviathan-combat-and-ocean-survival'>ARY News</a>)</li></ul><h3>Sources:</h3><ul><li><a href='https://news.google.com/rss/articles/CBMid0FVX3lxTE9Ybmc1bWJ1Z1lPMnlGN2FiV2VmRkJkRDJtNnVvSTJmeXZxZ2pjVURjZHVMNmNqbC1rNGQyZ3I3TmhqXzBrOU5OaGRlczdFR0Jfc1RPdGp5eThndEtCek9VVk5lNjlaYng5MFNUaFFTdUpUU2NPUk9R'>Subnautica 2&#x27;s early access roadmap is here - Eurogamer</a> - google.com</li><li><a href='https://www.eurogamer.net/subnautica-2s-early-access-roadmap-is-here'>Subnautica 2&#x27;s early access roadmap is here</a> - eurogamer.net</li><li><a href='https://www.computerbase.de/news/gaming/subnautica-2-und-roadmap-in-der-tiefsee-liegt-fuer-millionen-spieler-ein-schatz.97388/'>Subnautica 2 &amp; Roadmap: In der Tiefsee liegt für Millionen Spieler ein Schatz</a> - computerbase.de</li><li><a href='https://arynews.tv/how-subnautica-2-early-access-changes-leviathan-combat-and-ocean-survival'>How Subnautica 2 Early Access changes leviathan combat and ocean survival</a> - arynews.tv</li></ul>
  2. Hamster targets hundreds of Console Archives releases

    Sun, 17 May 2026 08:00:00 -0000

    <p>Hamster Corporation aims to build its Console Archives line into a large retro-game series, with CEO and founder Satoshi Hamada telling Famitsu that the Arcade Archives target of 800 releases should be only a milestone for the newer console-focused project. Hamster launched Console Archives for Switch 2 earlier in 2026 as a new retro series following Arcade Archives. Nintendo Everything reported that Hamada described a broader planning-stage goal: “to reproduce every home console and every game ever”. The reports do not list specific upcoming titles, release dates or licensing partners beyond the stated ambition to release hundreds of Console Archives games.</p><h3>Highlights:</h3><ul><li>Retro track record: My Nintendo News described Arcade Archives as a series that has faithfully reproduced classic arcade game masterpieces.</li></ul><blockquote>We feel like 800 titles should just be a point we pass - Satoshi Hamada</blockquote><h3>Sources:</h3><ul><li><a href='https://www.nintendolife.com/news/2026/05/hamster-wants-to-release-hundreds-of-games-for-its-console-archives-series'>Hamster Wants To Release Hundreds Of Games For Its Console Archives Series</a> - nintendolife.com</li><li><a href='https://mynintendonews.com/2026/05/17/hamster-planning-an-exceedingly-large-amount-of-console-archives-series-games/'>Hamster planning an exceedingly large amount of Console Archives series games</a> - mynintendonews.com</li><li><a href='https://news.google.com/rss/articles/CBMitwFBVV95cUxQNExVUnRhamhPanMtRWJYdlltVmpaUVM0T1V0YXBEOXNOMV81NmplQTlPb3U5YkhtcU1XMGMtbHFtNFlQZ21XeWI1MFoyeFgyTUR1LWkzYjlnaXpZWUlwQlhFRzdnR2lGcmRzREFxRUJYdnFHVUZXOV83dlZPTDR6ZHpwTW9sazkzSkdrQUluc0lfdkdpZUJhZi1iYmwyVkhaNTNiQWtIQ2hvd0JHaW9lQzZTWV9UT1U'>Hamster Wants To Release Hundreds Of Games For Its Console Archives Series - Nintendo Life</a> - google.com</li><li><a href='https://nintendoeverything.com/console-archives-dev-talks-release-plans-and-goals-wants-to-release-over-800-games/'>Console Archives dev talks release plans and goals, wants to release over 800 games</a> - nintendoeverything.com</li></ul>
  3. Mixtape reviews focus on teen drama and backlash

    Sun, 17 May 2026 13:00:20 -0000

    <p>New commentary and preview coverage describe Mixtape as a short, music-driven teen drama about a friend group preparing for life after high school, with its appeal tied to adolescent memory and emotional tone. Coverage cited in the source set includes praise for the game’s heart, criticism of its execution and articles about backlash in the online debate around it.</p><img src='https://kagiproxy.com/img/tmDFeIITS977_Rur6CqV5nl5OpIRXa8xra9QswxiCQ2QaFZ2x8-S915qA-a0zbTDDkwnGo6f97ypDDgl8OsuhoZcAZtLTjRsSeYYXPBStHHdNTNWOGFiYpK_TL9a51suCCzzC5ilyFAqJUfCQqDL4HsZR_P5h9QxZsODtA' alt='Screenshot from Mixtape, a teen drama game built around music and memory.' /><br /><h3>Highlights:</h3><ul><li>Format: Siliconera describes Mixtape as short and story-focused, with limited gameplay and aimless mini-games, so players should expect brief interludes rather than deep mechanical systems.</li><li>Soundtrack execution: Siliconera says the soundtrack is decent but can feel blunt in how the game applies it.</li><li>Character detail: Siliconera says Stacey Rockford is reckless and cocky with contagious passion and reads as neurodivergent, while Slater initially appears as a stoner-bro but sometimes shows sensitivity.</li></ul><h3>Perspectives:</h3><ul><li>TheGamer: The writer says they do not personally like Mixtape, but rejects the idea that people should be angry at it and says they are still glad others enjoy the game. (<a href='https://www.thegamer.com/hot-take-enjoy-mixtape-why/'>TheGamer</a>)</li><li>Siliconera: The preview calls the game predictable and kitschy in parts, but says its heart, teen emotions and simple joy kept the previewer engaged. (<a href='https://www.siliconera.com/preview-mixtape-lives-briefly-in-the-moment/'>Siliconera</a>)</li><li>Polygon: A headline featured by Google News frames Mixtape as a game that had entered game-of-the-year conversation before online discussion around it turned toxic. (<a href='https://news.google.com/rss/articles/CBMiZEFVX3lxTFBiTURYLThUaktJNWZtbDV1WUZtSnhDMFhwenQ4eHFoVFp1Mnl0NFlncm95b3pFazV6SEl5aWdVZDNFT21YSGtza2tvVkh2UHR1N0YyUkM1WmN6RDNaRzdFd09ZMHg'>Google News</a>)</li></ul><h3>Sources:</h3><ul><li><a href='https://news.google.com/rss/articles/CBMiZEFVX3lxTFBiTURYLThUaktJNWZtbDV1WUZtSnhDMFhwenQ4eHFoVFp1Mnl0NFlncm95b3pFazV6SEl5aWdVZDNFT21YSGtza2tvVkh2UHR1N0YyUkM1WmN6RDNaRzdFd09ZMHg'>Mixtape was a legit GOTY contender. Then it became too toxic - Polygon.com</a> - google.com</li><li><a href='https://www.thegamer.com/hot-take-enjoy-mixtape-why/'>Mixtape Isn’t Even Woke, What Are We Doing Here?</a> - thegamer.com</li><li><a href='https://www.siliconera.com/preview-mixtape-lives-briefly-in-the-moment/'>Preview: Mixtape Lives (Briefly) in the Moment</a> - siliconera.com</li></ul>
  4. L.A. Noire retrospectives mark 15 years since launch

    Sun, 17 May 2026 17:00:00 -0000

    <p>Gaming writers marked L.A. Noire’s launch anniversary with retrospectives from GamesRadar, TheGamer and Push Square. A separate r/gaming post shows the date also prompted community discussion. The articles revisited the detective game rather than reporting new release news.</p><h3>Highlights:</h3><ul><li>Personal anticipation: TheGamer says its writer was a “starry-eyed child” who needed the game immediately after reading early coverage.</li><li>Setting: TheGamer describes the detective drama as taking place in the changing streets of post-war Los Angeles.</li><li>Meme legacy: GamesRadar describes Cole Phelps as a “meme king” in the game’s cultural footprint.</li><li>Submission detail: Reddit’s listing names /u/TurtleGEE360 as the user who submitted the r/gaming anniversary post.</li></ul><h3>Perspectives:</h3><ul><li>GamesRadar: GamesRadar says the enduring appeal lies partly in what did not happen next, calling L.A. Noire “the best Rockstar series that never was.” (<a href='https://www.gamesradar.com/games/action/15-years-since-la-noires-revolutionary-facial-animations-its-still-the-best-rockstar-series-that-never-was/'>GamesRadar</a>)</li><li>TheGamer: TheGamer’s retrospective calls the game a “flawed yet captivating detective adventure” and describes it as “Rockstar’s most underrated gem.” (<a href='https://www.thegamer.com/la-noire-anniversary-retrospective-rockstar/'>TheGamer</a>)</li><li>Push Square: Push Square focuses on the game’s PlayStation history, identifying Team Bondi as the Australian studio behind a project Sony had first announced as a PS3 exclusive before Rockstar published it. (<a href='https://www.pushsquare.com/features/15-years-ago-today-we-all-pushed-square-to-doubt'>Push Square</a>)</li><li>Reddit gaming community: The r/gaming post frames the anniversary through a player claim that L.A. Noire is “still one of a kind.” (<a href='https://www.reddit.com/r/gaming/comments/1tfqf0c/la_noire_first_released_on_this_day_15_years_ago/'>Reddit</a>)</li></ul><h3>Sources:</h3><ul><li><a href='https://www.gamesradar.com/games/action/15-years-since-la-noires-revolutionary-facial-animations-its-still-the-best-rockstar-series-that-never-was/'>15 years since LA Noire&#x27;s &quot;revolutionary&quot; facial animations, it&#x27;s still the best Rockstar series that never was</a> - gamesradar.com</li><li><a href='https://www.thegamer.com/la-noire-anniversary-retrospective-rockstar/'>It&#x27;s Been 15 Years Since LA Noire First Terrified Us With Its Facial Animations</a> - thegamer.com</li><li><a href='https://www.pushsquare.com/features/15-years-ago-today-we-all-pushed-square-to-doubt'>Feature: 15 Years Ago Today, We All Pushed Square to Doubt</a> - pushsquare.com</li><li><a href='https://www.reddit.com/r/gaming/comments/1tfqf0c/la_noire_first_released_on_this_day_15_years_ago/'>L.A. Noire first released on this day 15 years ago. 15 Years later and it&#x27;s still one of a kind</a> - reddit.com</li></ul>
  5. Terraria developer vows more updates after 70 million sales

    Sun, 17 May 2026 11:21:30 -0000

    <p>Re-Logic said on Terraria’s anniversary that the 2D sandbox game has sold more than 70 million copies and that updates will “continue beyond 1.4.6”. GamesRadar said the statement marks a shift from Re-Logic’s past practice of calling major patches the game’s “final” update.</p><img src='https://kagiproxy.com/img/jKpLdhYlA71N26WVbzLcIRM9opVTyNjLg0NksRsX4s2Zwwcyp2INQ6VbNsLV4NgYvHeA-E9Q-MHKLc1FVMH2UgzsyIZuM7EKruetE3tDL_VWBjbEBgnHcxpCFJ7OTpyJ' alt='A character in Terraria dressed in armour and holding a torch' /><br /><h3>Highlights:</h3><ul><li>Player engagement: PC Gamer reported that Terraria players on PC now average more than 100 hours of playtime, a separate measure of staying power beyond the sales announcement.</li><li>Ranking context: Google News’ roundup cited Polygon’s report that the sales milestone puts Terraria among the best-selling games of all time.</li></ul><h3>Perspectives:</h3><ul><li>Re-Logic: The developer said it is committed to ensuring “the world of Terraria remains and will remain vibrant” and said updates will continue beyond version 1.4.6. (<a href='https://www.eurogamer.net/terraria-70m-sales-15-anniversary'>Eurogamer</a>)</li><li>PCGamesN: The outlet focused on player activity and Re-Logic’s anniversary teases, not sales alone. (<a href='https://www.pcgamesn.com/terraria/15-years-crossplay-more-updates'>PCGamesN</a>)</li><li>GamesRadar: GamesRadar highlighted Re-Logic’s claim that it can keep supporting Terraria without relying on price increases or microtransactions. (<a href='https://www.gamesradar.com/games/simulation/as-terraria-sells-over-70-million-copies-devs-are-done-with-promising-final-updates-and-say-theyll-continue-beyond-1-4-6/'>GamesRadar</a>)</li></ul><h3>Sources:</h3><ul><li><a href='https://www.gamesradar.com/games/simulation/as-terraria-sells-over-70-million-copies-devs-are-done-with-promising-final-updates-and-say-theyll-continue-beyond-1-4-6/'>As Terraria sells over 70 million copies, devs are done with promising final updates and say they&#x27;ll &quot;continue beyond 1.4.6&quot;</a> - gamesradar.com</li><li><a href='https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/'>Terraria devs reveal the game&#x27;s average playtime on PC is over 100 hours as it passes 70 million copies sold</a> - pcgamer.com</li><li><a href='https://news.google.com/rss/articles/CBMia0FVX3lxTFBxNVNpd21zMElUek1tREtlaUtkMnlDY0txZmlLa2F0Y3pNU0MyY1Jac1lJYXYxTXA4endpYWtZZFo0RHdKNkJiRklDUTZTVUZab2xLTWlXcU5WTDZnSFN0WjkzODZwclRnaEZz'>Terraria marks 70 million sales and 15th anniversary with a promise to &quot;continue beyond&quot; its next big update - Eurogamer</a> - google.com</li><li><a href='https://www.eurogamer.net/terraria-70m-sales-15-anniversary'>Terraria marks 70 million sales and 15th anniversary with a promise to &quot;continue beyond&quot; its next big update</a> - eurogamer.net</li><li><a href='https://www.pcgamesn.com/terraria/15-years-crossplay-more-updates'>As Terraria turns 15, Re-Logic confirms crossplay is &quot;soon&quot; and that &quot;updates will continue beyond 1.4.6&quot;</a> - pcgamesn.com</li><li><a href='https://gonintendo.com/contents/60882-terraria-sells-over-70-million-devs-reconfirm-crossplay-and-pledge-more-updates-to'>Terraria sells over 70 million, devs reconfirm crossplay and pledge more updates to come</a> - gonintendo.com</li><li><a href='https://www.engadget.com/2174984/terraria-developer-confirms-cross-play-is-coming-and-teases-15th-anniversary-collector-items/'>Terraria developer confirms cross-play is coming and teases 15th anniversary collector&#x27;s items</a> - engadget.com</li><li><a href='https://dtf.ru/gameindustry/5067555-prodazhi-terraria-prevysili-70-millionov-kopiy'>Продажи Terraria достигли 70 миллионов копий</a> - dtf.ru</li></ul>
  6. Mixtape publisher says soundtrack rights are perpetual

    Sun, 17 May 2026 12:33:19 -0000

    <p>Mixtape publisher Annapurna Interactive and developer Beethoven and Dinosaur said the game will not be removed from sale because of expiring music licenses, saying the team paid extra to secure soundtrack rights in perpetuity. The clarification followed concern over the coming-of-age game’s extensive use of licensed music. The reports described the statements as an explanation of licensing terms, not a notice of any current storefront change.</p><img src='https://kagiproxy.com/img/1zfAZutn-L3nbxEgSnomB6HdeWtEXd7juf1fvTUBIKlqsuFsDSimML78UGsFtCoUquc6b4cmRjL07dyePAjYan16oRw-WD_lqvaRsEQPCKmL0BDi4gUkdh9fWayMQd4' alt='Mixtape promotional image used with IGN&#x27;s report on the game&#x27;s soundtrack licensing clarification.' /><br /><h3>Highlights:</h3><ul><li>Story integration: Rock Paper Shotgun noted that Mixtape’s songs are embedded in the story, a reason the site said a future license problem could affect the game’s original form.</li><li>Clarification chain: IGN said creative director Johnny Galvatron addressed the issue in a Kotaku interview before Annapurna reinforced the point with its own X/Twitter post.</li><li>Community attention: The licensing clarification also reached console players through a PS5 subreddit post linking to the claim that Mixtape would not be delisted over its soundtrack.</li></ul><blockquote>We heard some people say MIXTAPE would be delisted due to music licenses expiring. That was a lie. - Annapurna Interactive</blockquote><h3>Perspectives:</h3><ul><li>Annapurna Interactive: After Galvatron’s interview, the publisher used its official X/Twitter account to point readers back to the clarification and dispute the delisting claim. (<a href='https://www.ign.com/articles/mixtape-publisher-refutes-claim-that-expired-music-licenses-will-cause-the-game-to-be-delisted'>IGN</a>)</li><li>Beethoven and Dinosaur: The developer said the team paid extra for the music licenses up front, rather than planning a later workaround. (<a href='https://www.gamesradar.com/games/adventure/after-becoming-one-of-the-years-best-rated-games-mixtape-devs-say-it-wont-ever-be-removed-from-sale-due-to-expiring-music-licenses-that-was-a-lie/'>GamesRadar+</a>)</li><li>Rock Paper Shotgun: The site said concern stemmed from how prominently Mixtape uses songs in its story, while noting there had been no announced delisting. (<a href='https://www.rockpapershotgun.com/mixtape-will-be-safe-from-a-music-licensing-related-delisting-ensured-by-its-developer-paying-extra-for-the-privilege'>Rock Paper Shotgun</a>)</li></ul><h3>Sources:</h3><ul><li><a href='https://www.gamesradar.com/games/adventure/after-becoming-one-of-the-years-best-rated-games-mixtape-devs-say-it-wont-ever-be-removed-from-sale-due-to-expiring-music-licenses-that-was-a-lie/'>After becoming one of the year&#x27;s best-rated games, Mixtape devs say it won&#x27;t ever be removed from sale due to expiring music licenses: &quot;That was a lie&quot;</a> - gamesradar.com</li><li><a href='https://www.rockpapershotgun.com/mixtape-will-be-safe-from-a-music-licensing-related-delisting-ensured-by-its-developer-paying-extra-for-the-privilege'>Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege</a> - rockpapershotgun.com</li><li><a href='https://www.reddit.com/r/PS5/comments/1tfji99/mixtape_developer_claims_the_game_wont_be/'>Mixtape developer claims the game won’t be delisted due to its licensed music</a> - reddit.com</li><li><a href='https://www.eurogamer.net/mixtape-music-license-delisted'>No, Mixtape will not be delisted &quot;due to music licenses expiring&quot;</a> - eurogamer.net</li><li><a href='https://www.ign.com/articles/mixtape-publisher-refutes-claim-that-expired-music-licenses-will-cause-the-game-to-be-delisted'>Mixtape Publisher Refutes Claim That Expired Music Licenses Will Cause the Game to Be Delisted</a> - ign.com</li><li><a href='https://insider-gaming.com/mixtape-developers-secured-music-licenses-in-perpetuity/'>Mixtape Developers Secured Music Licenses In Perpetuity</a> - insider-gaming.com</li><li><a href='https://dtf.ru/games/5067340-mixtape-zaplatili-za-bessrochnye-litsenzii-na-muzyku'>Создатели Mixtape заплатили за бессрочные лицензии на музыку в игре</a> - dtf.ru</li></ul>
  7. Open-source layer targets GPU latency on Linux

    Sun, 17 May 2026 12:00:00 -0000

    <p>An open-source project called low_latency_layer aims to bring latency-reduction features associated with AMD Anti-Lag 2 and NVIDIA Reflex to Linux through an implicit Vulkan layer. Phoronix described the project as hardware-agnostic and said it could let AMD and Intel graphics cards use Reflex or Anti-Lag 2-style functionality outside the usual vendor-specific implementations. Google News and a Reddit submission also picked up the story, with the same focus on AMD and Intel GPU support under Linux. The available source material does not include benchmark data, supported game lists or release-version details.</p><h3>Sources:</h3><ul><li><a href='https://news.google.com/rss/articles/CBMiW0FVX3lxTE5VNUZsVHF5aHl5NV9NaUVCNEU2ZEsxUENHNVAxaHA4TUtmaWRCSkNCMzQ1c3lZS1poRUtmemJJUlc1VUdnR1VteUNieExOZFdIaUNfdmNiZFN4SzQ'>Open-Source &quot;low_latency_layer&quot; Brings Reflex &amp; Anti-Lag 2 To AMD &amp; Intel GPUs On Linux - Phoronix</a> - google.com</li><li><a href='https://www.phoronix.com/news/Low-Latency-Layer'>Open-Source &quot;low_latency_layer&quot; Brings Reflex &amp; Anti-Lag 2 To AMD &amp; Intel GPUs On Linux</a> - phoronix.com</li><li><a href='https://www.reddit.com/r/linux_gaming/comments/1tfo731/opensource_low_latency_layer_brings_reflex/'>Open-Source &quot;low_latency_layer&quot; Brings Reflex &amp; Anti-Lag 2 To AMD &amp; Intel GPUs on Linux</a> - reddit.com</li></ul>