"jr" <cre### [at] gmailcom> wrote: > hi, > > "And" <49341109@ntnu.edu.tw> wrote: > > ... > > Now I know it does not finish yet. > > do you always do "blocks", or have you put the texture to use yet? (thinking, > eg, the distribution 'woodbox.pov' scene, or such) > > > regards, jr. "Now I know it does not finish yet." with this sentence I mean that I cannot adjust the texture easily. The program outputs the texture result(only shape distortion detail) --> color apply...to what I want, is semi-automatic. I did not apply it to 3D models yet. But I know it certainly can apply. I have tried mesh camera of POV-Ray. This image is what I want to attach the material. I have made several models, and I want to sell them on TurboSquid to rescue my poor situation: never accomplish important things, no income for a long time, ... I will share the program here in the form of freeware(Not open source), this is because the program is the first usable one which I develop (To myself mainly), and it highly dependent on POV-Ray, I know I do not on the step developing commercial program yet, I need some feedback so.
First experiment to apply knot distortion to the base shape. Very experimental trying. potentiality...?
hi, "And" <49341109@ntnu.edu.tw> wrote: > ... > Now I know it does not finish yet. do you always do "blocks", or have you put the texture to use yet? (thinking, eg, the distribution 'woodbox.pov' scene, or such) regards, jr.
hi, MichaelJF <fri### [at] t-onlinede> wrote: > ... So, > I thought a sphere would look better than a box as container. it is beautiful, thanks. regards, jr.
Op 24/05/2022 om 18:56 schreef MichaelJF: > Simply, I could not resist;) > > isosurface { > Â Â function { f_result2(x,y) } > Â Â contained_by { sphere { <0,0,0>,5 } } > Â Â threshold 0.75 > Â Â max_gradient 1000 > Â Â pigment { color Cyan } > > Â Â rotate <60,0,0> > Â Â scale 5 > } > > > Since the functions given by And are constant in direction z, with an > isosurface the container will limit the functions in this direction. So, > I thought a sphere would look better than a box as container. > LOL! Yes, even better! -- Thomas
MichaelJF <fri### [at] t-onlinede> wrote: > Since the functions given by And are constant in direction z, with an > isosurface the container will limit the functions in this direction. So, > I thought a sphere would look better than a box as container. Now that's pretty cool - it almost looks like one of those sci-fi "city-planets" kinda like "Dark City" or something like that.
Simply, I could not resist;) isosurface { function { f_result2(x,y) } contained_by { sphere { <0,0,0>,5 } } threshold 0.75 max_gradient 1000 pigment { color Cyan } rotate <60,0,0> scale 5 } Since the functions given by And are constant in direction z, with an isosurface the container will limit the functions in this direction. So, I thought a sphere would look better than a box as container. Best regards Michael