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  1. [Bald Eagle] Herschel Enneahedron [6 hours and 9 minutes ago]

    Fri, 11 Jul 2025 00:40:00 -0000

    Saw a video, read an article or two, decided we needed one.  ;)
    
    - BE
    
  2. [jr] Re: Serializing a dictionary [12 hours and 14 minutes ago]

    Thu, 10 Jul 2025 18:35:00 -0000

    hi,
    
    kurtz le pirate <kur### [at] freefr> wrote:
    > On 09/07/2025 09:25, jr wrote:
    > > ...
    > > way more ambitious though, line numbers ! :-). ...
    > ...
    > more ambitious : yes, lines numbers, list of vars and where vars are
    > used. but it's a wip...
    
    agree, a list of the variables and so on is very useful to have, in particular
    when "playing" with unfamiliar (someone else's :-)) code.
    
    I don't know MacOS, do you have/use the 'less' and 'vim' programs ?  both can
    use  "tags" files created by 'ctags'.  that program, patched[*], can give you
    variables, and usage; for instance below the first few lines output based on one
    of your scenes (Oct 31st 2023):
    
    $ ectags --sdl-kinds=v -ux pursuitcurve.pov
    displayAxis      variable     33 pursuitcurve.pov #declare displayAxis = false;
    displayPlane     variable     34 pursuitcurve.pov #declare displayPlane = false;
    AxisLen          variable     37 pursuitcurve.pov #declare AxisLen = 16;
    Scale            variable     39 pursuitcurve.pov #declare Scale =
    AxisLen/image_width;
    C                variable    115 pursuitcurve.pov #local C =
    _Brightness*_Saturation;
    X                variable    116 pursuitcurve.pov #local X = C - (1 -
    abs(mod(_Hue/60,2) - 1));
    m                variable    117 pursuitcurve.pov #local m = _Brightness-C;
    ....
    
    only requesting variables, the '-ux' selects an unsorted cross-reference format
    to console/terminal; when invoked without options, it'll write a "tags" file.
    
    [*] <drive.google.com/file/d/10ikrIHkMopedFPlq6V4YhnnNn3sY59hC/view?usp=sharing>
    
    
    regards, jr.
    
  3. [kurtz le pirate] Re: Serializing a dictionary [16 hours and 4 minutes ago]

    Thu, 10 Jul 2025 14:45:04 -0000

    On 09/07/2025 09:25, jr wrote:
    > hi,
    > 
    > kurtz le pirate <kur### [at] freefr> wrote:
    >> ...
    >> A long time ago, I started doing the same thing (but in Perl). ...
    > 
    > way more ambitious though, line numbers ! :-).  I don't "speak" perl, and ran
    > into trouble when i tried the script (for which thanks) on a Debian VM; attached
    > a screenshot.
    > 
    > 
    > regards, jr.
    
    
    
    A yes, the script uses the "File::Basename" module, which is not present 
    in your system. I use cpan to install/manage modules. More infos here : 
    <https://wiki.debian.org/PerlFAQ> :.
    
    cpan
    install File::Basename
    
    
    
    
    more ambitious : yes, lines numbers, list of vars and where vars are 
    used. but it's a wip...
    
    
    
    -- 
    kurtz le pirate
    compagnie de la banquise
    
  4. [jr] Re: Serializing a dictionary [1 day 19 hours and 54 minutes ago]

    Wed, 09 Jul 2025 10:55:00 -0000

    "jr" <cre### [at] gmailcom> wrote:
    > kurtz le pirate <kur### [at] freefr> wrote:
    > > ...
    > > A long time ago, I started doing the same thing (but in Perl). ...
    >
    > way more ambitious though, line numbers ! :-).  I don't "speak" perl, and ran
    > into trouble when i tried the script (for which thanks) on a Debian VM; attached
    > a screenshot.
    
    ignore.  the trouble was the 1st line, all good w/out that comment line.
    
    
    regards, jr.
    
  5. [jr] Re: Serializing a dictionary [1 day 23 hours and 9 minutes ago]

    Wed, 09 Jul 2025 07:40:00 -0000

    hi,
    
    Josh English <Jos### [at] joshuarenglishcom> wrote:
    > On 7/7/2025 8:40 AM, jr wrote:
    > > ... 'vim' makes jumping ... a single (shifted) key press.
    >
    > I have tried to use vim, but I have fallen into the convenience of the
    > Run button in the Windows UI. I have a Linux Mint machine but haven't
    > found a nice workflow with POV-Ray and Vim.
    
    looked but cannot, of course, now find the reference. :-)  LeForgeron (I think)
    posted an image / chart depicting his setup.  I use the below in my '~/.vimrc',
    which is based on / derived from that "tip".  my "workflow" when writing scene
    code is to occasionally do a ":make" to confirm there are no typos etc, ie am at
    that point only interested in the parsing; for that I have a dedicated
    "one-liner" shell script, "povparse", also below.  workflows are v individual,
    but LeForgeron's "method" works for me.
    
    
    regards, jr.
    
    -----<snip>-----
    "
    au Filetype pov setlocal makeprg=povparse\ +i%
    au Filetype povini setlocal makeprg=povparse\ %
    au BufRead,BufNewFile, *.ini set filetype=povini
    
    -----<snip>-----
    #!/bin/sh
    /usr/bin/nice -n 19 /usr/local/bin/povray-3.8.0-beta.2 +w32 +h32 -d -f -p -gr
    -gs $*
    
  6. [jr] Re: Serializing a dictionary [1 day 23 hours and 19 minutes ago]

    Wed, 09 Jul 2025 07:30:00 -0000

    hi,
    
    kurtz le pirate <kur### [at] freefr> wrote:
    > ...
    > A long time ago, I started doing the same thing (but in Perl). ...
    
    way more ambitious though, line numbers ! :-).  I don't "speak" perl, and ran
    into trouble when i tried the script (for which thanks) on a Debian VM; attached
    a screenshot.
    
    
    regards, jr.
    
  7. [Josh English] Re: Wave Function Collapse Animation [2 days 2 hours ago]

    Wed, 09 Jul 2025 04:49:26 -0000

    On 7/8/2025 10:25 AM, Bald Eagle wrote:
    
    > 
    > https://github.com/mxgmn/WaveFunctionCollapse
    > 
    > https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
    > 
    > https://github.com/CodingTrain/Wave-Function-Collapse
    > 
    > Plus lots more links.
    
    Thank you. I spent some time refactoring the code to get the macros in 
    sections in the main include file so I could sort of trace what is going 
    on in the whole process.
    
    > 
    > This is definitely something to develop for general use!
    
    I'm probably committing the sin of overgeneralizing the code right now 
    because I want to also try this with hexagons and eventually cubes.
    
    > 
    > Glad you're still at it Josh - from the days of the POVcyclopedia to now.  :)
    > 
    > - BW
    > 
    
    I'm surprised anyone remembers that project. I found the original html 
    and it still had the webring links in.
    
    All that's left is on my homepage: https://joshuarenglish.com/povray/
    
    Uncle Josh