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  1. The Best Deals Today: Indiana Jones and the Great Circle, Nintendo Switch OLED, and More

    Sun, 15 Jun 2025 19:56:26 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/08/23/indiana-jones-great-circle-gamescom-2024-1724419390929.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/best-fathers-day-gift-ideas-2025">Father&#39;s Day</a> is almost here, and now is the time to score some last-minute gifts, as well as catch some popular item restocks. We&#39;ve rounded up the best deals for Saturday, June 14, below, so don&#39;t miss out on these limited-time offers.</p><p></p><section data-transform="catalog-item-wrapper" data-catalogid="46793e9b-346e-43ae-a76b-fa815e1d601e" data-id="222937"><section data-transform="catalog-item" data-catalogid="46793e9b-346e-43ae-a76b-fa815e1d601e" data-id="222937" data-show-pricing="true" data-highlighted="false"></section><h2>Save $20 Off Indiana Jones and the Great Circle Premium Edition</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222947"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222947" data-show-pricing="true" data-highlighted="false"></section><p>Today, you can save $20 off Indiana Jones and the Great Circle Premium Edition, which is normally priced at $99.99. This edition of the game includes both the base game and the upcoming Order of Giants DLC expansion, set to release on September 4. If you&#39;ve yet to pick up one of the biggest games of 2024, now is the perfect time!</p><p></p><h2>Magic: The Gathering - Final Fantasy Cards Available at Amazon</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222944"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222944" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222945"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222945" data-show-pricing="true" data-highlighted="false"></section><p>Magic: The Gathering finally released its Final Fantasy collaboration this week, and this has been a hugely popular set amongst longtime and new fans. If you&#39;ve never played Magic: The Gathering before, the Final Fantasy collaboration is the perfect time to jump in. The Starter Kit includes everything a beginner needs, and the Play Booster Box is perfect if you&#39;re aiming to pull some rare cards.</p><h2>Nintendo Switch OLED for $249.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222948"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222948" data-show-pricing="true" data-highlighted="false"></section><p>With <a href="https://www.ign.com/tech/nintendo-switch-2">Nintendo Switch 2</a> very hard to find, it&#39;s no surprise that Nintendo Switch consoles are starting to pop up on sale. Woot this weekend has the Switch OLED - White Edition available for $249.99, which is seriously a great deal. This is the best Nintendo Switch model available, featuring a gorgeous OLED display that captures colors signficantly better than Nintendo Switch. Nintendo has already confirmed multiple Switch games set to release later this year and in 2026, so you can count on new releases to keep your console active. </p><h2>Dan Da Dan Season 1 Blu-ray for $24.49</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218215"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218215" data-show-pricing="true" data-highlighted="false"></section><p><a href="https://www.ign.com/articles/dan-da-dan-episodes-1-3-review">Dan Da Dan</a> was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more. </p><h2>Apple AirPods Pro for $169</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="acabe714-9dd0-4379-8dd1-849381419322" data-id="207680"><section data-transform="catalog-item" data-catalogid="acabe714-9dd0-4379-8dd1-849381419322" data-id="207680" data-show-pricing="true" data-highlighted="false"></section><p>Apple&#39;s newest AirPods are all on sale and would make a <a href="https://www.ign.com/articles/best-fathers-day-gift-ideas-2025">great gift idea for Father&#39;s Day</a>, which lands on June 15. Starting with the highest end model, the second generation <a href="https://zdcs.link/z7b3jy" data-aps-asin="B0D1XD1ZV3">Apple AirPods Pro</a> wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the <a href="https://zdcs.link/Qx7mlO" data-aps-asin="B0DGJ7HYG1">Apple AirPods 4 with ANC</a> (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed <a href="https://zdcs.link/QGVXmq" data-aps-asin="B0DGHMNQ5Z">AirPods 4 without ANC</a> drops to $99.99 (normally $129).</p><h2>LEGO Star Wars Ahsoka Tano’s Duel on Peridea Set for $43.99</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222949"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222949" data-show-pricing="true" data-highlighted="false"></section><p>This LEGO set takes inspiration from one of the most memorable scenes of Ahsoka, and you can save 20% off this weekend. 382 pieces are included in this set, as are five total minifigures: Ahsoka, Ezra, Thrawn, Morgan, and Night Trooper.</p><h2>Pre-Order Trails in the Sky 1st Chapter</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218218"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218218" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218219"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218219" data-show-pricing="true" data-highlighted="false"></section><p>Trails in the Sky 1st Chapter has officially opened pre-orders at Amazon, with both PS5 and Nintendo Switch copies available for $59.99. If you&#39;re unfamiliar with the Trails series, this is a remake of the very first Trails game, making 2025 the perfect time to jump into the series for the very first time. NIS America is set to bring the latest game in the series, The Legend of Heroes: Trails Beyond the Horizon, to North America and Europe later this year, which is the first time ever the series will be caught up worldwide.</p><h2>Donkey Kong Bananza Now Available to Pre-Order at Amazon</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222943"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222943" data-show-pricing="true" data-highlighted="false"></section><p>For quite a while, Nintendo&#39;s first-party games have not been available for purchase at Amazon. That changed yesterday, though, as upcoming Nintendo Switch 2 games like Donkey Kong Bananza finally went live for pre-order. If you&#39;ve been holding out on pre-ordering one of the biggest Switch 2 games revealed so far, now you have yet another option for retailer. </p><h2>Darkest Dungeon II for $20.75</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222946"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222946" data-show-pricing="true" data-highlighted="false"></section><p>Darkest Dungeon II for PlayStation 5 is just $20.75 at Amazon right now. One of the biggest features and upgrades of this game from its predocessor is the token system, which opens up your gameplay in entirely new ways. This game generally retails for $29.99, so this weekend is a great time to pick it up.</p><p></p></section></section>
  2. Dying Light: The Beast – Chimeras Explained | IGN First

    Sun, 15 Jun 2025 16:00:00 -0000

    Our latest exclusive on Dying Light: The Beast during our all-June-long IGN First "cover story" coverage is a video from Dying Light franchise director Tymon Smektala explaining what the Chimeras – aka the twisted, skinless, gigantic boss creatures you'll encounter – are all about.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/ign-first-dyinglightthebeast-chimeras-blogroll-1749853795392.jpg"/><section data-transform="mobile-ad-break"></section><p>Our latest exclusive on Dying Light: The Beast during our all-June-long IGN First &quot;cover story&quot; coverage is a video from Dying Light franchise director Tymon Smektala explaining what the Chimeras – aka the twisted, skinless, gigantic boss creatures you&#39;ll encounter – are all about.</p><p>If you missed our other two exclusives so far this month, we had an exclusive <a href="https://www.ign.com/articles/dying-light-the-beast-the-first-preview">hands-on preview</a> (that included a fight with one of the Chimeras), and we kicked off June with a whopping 30 minutes of gameplay. Take a look at that video below.</p><section data-transform="ignvideo" data-slug="dying-light-the-beast-extended-30-minute-gameplay-trailer-ign-first" data-loop=""></section><p>Dying Light: The Beast will be released on August 22 for PC, PS5, and Xbox Series X|S. Stay tuned to IGN all June long for more exclusive coverage.</p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of both IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, as well as our monthly(-ish) interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever">IGN Unfiltered</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>
  3. Xbox’s Next Generation of RPGs Unlock the Absurd Character Choices of Our Dreams

    Sun, 15 Jun 2025 14:00:00 -0000

    Clockwork Revolution and The Outer Worlds 2 are both set in absurd worlds, but their OTT nature is opening up more expansive ways to role-play.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/clockwork-revolution-blogroll-1749832088051.jpg"/><section data-transform="mobile-ad-break"></section><p>Once BioShock Infinite’s protagonist Booker DeWitt arrives in the floating city of Columbia, the local police set about getting a description of the False Prophet they’ve anticipated for so long. Only trouble is, they’ve spent years whipping the populace into a frenzy of xenophobic fear. And when they speak to eyewitnesses, bigoted terror is all they’re getting back.</p><p>We hear on the radio that Booker is either a mixed-race dwarf, or a French man with a missing left eye - no more than four foot and nine inches. And when DeWitt stumbles across a sketch artist putting together a facial composite, the overheard conversation is farcical.</p><p>“He was taller than that… slimmer. His eyes were further apart. Bigger than that. Squinty. His hair was… hmm, red and curly? He looked Irish to me. Yes, like that. Oh, he was certainly an anarchist. You can spot them anywhere, you know.”</p><p>It’s silly, but it’s one of BioShock Infinite’s subtlest touches - a way for developer Irrational Games to demonstrate how a backward society is undone by its own narrow belief system. And it sprung to mind during this summer’s Xbox Showcase, where <a href="https://www.ign.com/games/clockwork-revolution">Clockwork Revolution</a> finally got an extensive reveal.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/06/13/clockwork-revolution-1749831208949.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/06/13/clockwork-revolution-1749831208949.jpg" data-caption="Clockwork%20Revolution%26%2339%3Bs%20steampunk%20world%20is%20rife%20with%20absurd%20role-playing%20opportunity.%20%7C%20Image%20credit%3A%20InXile" /></section><p>BioShock Infinite was the immediate and obvious reference point for a first-person action game dealing in turn-of-the-century Victoriana and time-twisting mechanics. While we’ll be “playing in the mud”, not up in the skies, InXile’s new game depicts a society where power imbalance has led to a powder keg atmosphere. Here, shootouts are fought with old-timey rifles and temporal magic on factory floors. With a flick of your wrist, you can turn a pile of rubble back into a wall, then take cover behind it. It’s all very consistent with our memories of Irrational’s swansong.</p><p>There’s even an early scene in which an aristocrat, fizzing with outrage in the lobby of a police station, offers an eyewitness description of a burglary suspect. “Tall… built rather slim,” the lord mutters to a mechanical constable. “Well, muscular. Was very quick, agile. With a moustache. No, larger!”</p><p>This time, though, the takeaway is very different. It’s not bigotry that InXile is highlighting, but the flexibility of its character creation tools. Because at its core, Clockwork Revolution isn’t a first-person shooter, but a western RPG in the tradition of Wasteland, The Bard’s Tale and Planescape: Torment - all the games the studio has delivered successors to in the past. </p><p>At the outset of a campaign, you can define your background as a Gearsmith who scavenged their way through life, or a Bookwarden who was saved from the orphanage by a wealthy sociologist. You’ll pick from traits with names like Street Stalker and Steam Whisperer, and distribute attribute points to determine your resistance to chemicals or flair for conversation. Your journeys back to the past will send ripples into the future, changing the nature of the city around you - a tantalising prospect for fans of RPG reactivity.</p><section data-transform="quoteBox">The over-the-top tone actually helps support the RPG systems. It creates room for character decisions that don’t just conform to the greatest hits of the genre.</section><p>In fact, despite initial appearances, Clockwork Revolution has less in common with Ken Levine’s opus than it does with <a href="https://www.ign.com/games/the-outer-worlds-2">The Outer Worlds 2</a>. Obsidian’s upcoming sequel, also featured in this year’s Xbox Games Showcase, is similarly focused on reactive worldbuilding and the many little custom quirks that make up a truly unique player character. As game director Brandon Adler explained during The Outer Worlds 2’s Direct, you’re cast in the role of an Earth Directorate agent - basically a sky marshal. But the game doesn’t lock down your character’s background or personality. You might have joined the Directorate to escape outstanding warrants for crimes you’ve committed. Or you may be a fraud, coasting on a deadly reputation you earned through an accidental killing. You can’t be a Gearsmith, but you can be a Roustabout who fails upwards.</p><p>Both games also share a Wizard-of-Oz quality to their art direction, with slightly garish palettes and over-ornate armour designs that look as if they could have been picked out by Jon M. Chu. They don’t scream to be taken terribly seriously - particularly not when, in Clockwork Revolution, a mechanical doll is screaming to “keep your filthy pickers off me”. In each case, that over-the-top tone actually helps support the granular RPG systems. It creates room for character decisions that don’t just conform to the greatest hits of the genre.</p><p>For a tangible example of that last point, take a look at Flaws in The Outer Worlds 2. If you take Bad Knees, you’ll move faster throughout the game - but your joints will pop every time you stand up from a crouch, signalling your position to nearby enemies. And if you’re a Kleptomaniac, your character will sometimes nab an item you’re looking at in a shop without warning - leaving you with the task of explaining yourself to the guards. Is that tradeoff worth the better prices you’ll get when selling loot? Only you can decide.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/06/13/the-outer-worlds-2-1749831262661.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/06/13/the-outer-worlds-2-1749831262661.jpg" data-caption="Far%20from%20a%20grounded%20RPG%20party%2C%20The%20Outer%20Worlds%202%26%2339%3Bs%20rag-tag%20crew%20will%20permit%20all%20sorts%20of%20oddball%20approaches.%20%7C%20Image%20credit%3A%20Obsidian%20Entertainment" /></section><p>In an unconventional power fantasy, you can choose to be Dumb in Obsidian’s RPG - allowing you not only to embarrass yourself in conversation, but to fix a computer by shoving a tin of hot dogs into the fuse box. This scope for wilfully idiotic decision-making is definitely reflected in Clockwork Revolution, too - as when, in the trailer, the protagonist repeatedly ignores an intimidating shopkeep named Uncle Alfie to talk to his underling Errol instead. A couple of unwise dialogue choices later, poor Errol is splattered across the floor, his head bashed in with a candlestick by his agitated employer. “Brains,” chuckles Alfie. “If I hadn’t seen it with my own eyes, I wouldn’t have believed it.”</p><p>Scenarios like these are laugh-out-loud surprising - rare in an RPG genre where character and conversation choices are often overfamiliar. More to the point, they simply wouldn’t belong in the more serious universes of Obsidian’s Avowed, or InXile’s Torment: Tides of Numenera. In other words, the absurdity of these settings is helping to keep the genre varied and fresh - and can perhaps even push it forward.</p><section data-transform="poll" data-id="f4c67620-bb70-487d-9b6c-198d108e64da"></section><p>Of course, zaniness is an acquired taste, and there’s a chance these games may overstep into tonal territory that becomes grating rather than gratifying. But the nature of choice-driven RPGs is that their most extreme aspects are optional. Nobody’s forcing you to wield the Spectrum Dance sabre, a musical sword in The Outer Worlds 2 that rewards you with damage bonuses if you can strike enemies on the beat. It’s your choice, and the tone of your experience can be tuned to your tastes.</p><p>For now, I’m looking forward to building up a composite of my very own cockney criminal in Clockwork Revolution - with the help of a robot constable who gets suspicious as I pump points into Social skills. “Why do you think they’re so charismatic?” he asks, warily. “Are you sure this wasn’t a jilted lover?”</p><section data-transform="divider"></section><p><em>Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs. You can follow him on Twitter </em><a href="https://twitter.com/jeremy_peel"><em>@jeremy_peel</em></a><em>.</em> </p></section>
  4. Nintendo UK's Pokémon Legends: Z-A Preorders Are Now Live, and Include an Exclusive Mega Evolution Bundle and More

    Sun, 15 Jun 2025 12:16:28 -0000

    My Nintendo Store UK has launched a Pokemon Legends: Z-A preorder selection of exclusive bundles, starting from £56.99.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/pokemon-nintendo-switch-2-preorders-exclusive-uk-1749814527129.png"/><section data-transform="mobile-ad-break"></section><p>My Nintendo Store UK has finally dropped its preorders for <a href="https://www.ign.com/games/pokemon-legends-z-a">Pokémon Legends: Z-A</a>, and it’s by far the biggest selection of preorder bonuses we’ve seen for the upcoming Switch 1 &amp; <a href="https://www.ign.com/tech/nintendo-switch-2">Switch 2</a> RPG so far. </p><p>Any version of the game you buy also comes with a Pokémon Legends: Z-A Partner Figurine, with Tepig, Chikorita, and Totodile in one collective pose, as a bonus item. </p><section data-transform="catalog-carousel" data-catalogid="0a8f7c39-9323-4c11-846f-5d8362819757" data-items="[222864,222861]" data-show-pricing="true" data-highlighted-item="null"></section><p>Other retailers had already put their preorders up with their own incentives. <a href="https://www.ign.com/articles/pokemon-legends-z-a-switch-2-edition-preorder-uk">Amazon UK’s at £52.95</a> is still among the cheapest for the Switch 2 version, and the Pokémon Center UK is bundling starter Pokémon plushies with copies of the game. The UK Nintendo store, however, is offering three separate bundles, each offering various new Pokémon merchandise, ranging from £56.99 to £78.99. </p><p>Our favourite but far is the very good-looking <a href="https://zdcs.link/QP88XD">Pokémon Legends: Z-A Mega Evolution Bundle</a>. Each variation contains both a Z-A starter Pokémon pin set, enclosed in a snazzy case, and a figurine each of Mega Charizard X (8 x 10 m) and Mega Charizard Y ( 8 x 8cm). </p><section data-transform="catalog-carousel" data-catalogid="9bd0cdbe-8333-4864-9b4b-bb5e90e62d84" data-items="[222857,222858,222859,222860]" data-show-pricing="true" data-highlighted-item="null"></section><p>The <a href="https://zdcs.link/9Z11og">physical version on Switch 2 is selling for £58.99</a>, but you can buy it digitally for £57.99 through the <a href="https://zdcs.link/Qmnnb6">Nintendo Switch 2 Edition upgrade pack</a>. If you buy the Switch 1 version physically, you can also buy the <a href="https://zdcs.link/aMJJq0">Switch 2 upgrade pack</a> for higher frame rates and resolutions, for £7.99.</p><p>That’s along with the standard editions of the game. For instance, the Switch 1 version of Pokémon Legends Z-A is selling for <a href="https://zdcs.link/QWYYo7">£49.99 both physically and digitally</a>. </p><section data-transform="catalog-carousel" data-catalogid="29aceb68-94de-466d-b581-51e94c61b22f" data-items="[222865,222866,222867,222868]" data-show-pricing="true" data-highlighted-item="null"></section><p>As far as the promo images go by, they seem like decent figurines considering the added price and included pins. On the other hand, if Pokémon swag is more your thing, then the <a href="https://zdcs.link/91jjGx">Legends: Z-A Trainer Bundle</a> is more for you. </p><p>For an extra £13/14 from the standard editions, £62.99 for the Switch 1 version &amp; £71.99 for the Switch 2 version, you’ll also get a Mega Evolution-themed umbrella, cap, and mug featuring Tepig, Chikorita, and Totodile. </p><section data-transform="catalog-carousel" data-catalogid="b5397e79-94fa-4d84-8619-51c0481f4d38" data-items="[222876,222877,222878,222879]" data-show-pricing="true" data-highlighted-item="null"></section><p>The huge <a href="https://zdcs.link/zjppPe">Champion’s Choice Bundle</a>, for an added £20, though, gives you the entire lot from the Mega Evolution and Trainer Bundles. With the bonus figurine included as well, the Champion&#39;s Choice Bundle by far gives you the best value. </p><p>If you&#39;re as excited for Pokemon Legends: Z-A as Nintendo could hope following the <a href="https://www.ign.com/articles/pokemon-scarlet-and-violets-switch-2-upgrade-is-massive-and-it-bodes-well-for-legends-z-a">boosted performance of Scarlet &amp; Violet on the Switch 2</a>, the biggest set wil grant you the largest bang for your buck. </p><section data-transform="divider"></section><p><strong>Ben Williams</strong> – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X <a href="https://x.com/BenLevelTen">@BenLevelTen</a>.</p></section>
  5. The Best Deals Today: Magic: The Gathering - Final Fantasy Cards, Apple AirPods Pro 2, Clair Obscur: Expedition 33, and More

    Sat, 14 Jun 2025 18:55:29 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/10/clairthumb-1749561181090.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/best-fathers-day-gift-ideas-2025">Father&#39;s Day</a> is almost here, and now is the time to score some last-minute gifts, as well as catch some popular item restocks. We&#39;ve rounded up the best deals for Saturday, June 14, below, so don&#39;t miss out on these limited-time offers.</p><p></p><section data-transform="catalog-item-wrapper" data-catalogid="46793e9b-346e-43ae-a76b-fa815e1d601e" data-id="222937"><section data-transform="catalog-item" data-catalogid="46793e9b-346e-43ae-a76b-fa815e1d601e" data-id="222937" data-show-pricing="true" data-highlighted="false"></section><p></p><h2>Magic: The Gathering - Final Fantasy Cards Available at Amazon</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222944"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222944" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222945"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222945" data-show-pricing="true" data-highlighted="false"></section><p>Magic: The Gathering finally released its Final Fantasy collaboration this week, and this has been a hugely popular set amongst longtime and new fans. If you&#39;ve never played Magic: The Gathering before, the Final Fantasy collaboration is the perfect time to jump in. The Starter Kit includes everything a beginner needs, and the Play Booster Box is perfect if you&#39;re aiming to pull some rare cards.</p><p></p><h2>Dan Da Dan Season 1 Blu-ray for $24.49</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218215"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218215" data-show-pricing="true" data-highlighted="false"></section><p><a href="https://www.ign.com/articles/dan-da-dan-episodes-1-3-review">Dan Da Dan</a> was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more. </p><h2>Donkey Kong Bananza Now Available to Pre-Order at Amazon</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222943"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222943" data-show-pricing="true" data-highlighted="false"></section><p>For quite a while, Nintendo&#39;s first-party games have not been available for purchase at Amazon. That changed yesterday, though, as upcoming Nintendo Switch 2 games like Donkey Kong Bananza finally went live for pre-order. If you&#39;ve been holding out on pre-ordering one of the biggest Switch 2 games revealed so far, now you have yet another option for retailer. </p><h2>Apple AirPods Pro for $169</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="acabe714-9dd0-4379-8dd1-849381419322" data-id="207680"><section data-transform="catalog-item" data-catalogid="acabe714-9dd0-4379-8dd1-849381419322" data-id="207680" data-show-pricing="true" data-highlighted="false"></section><p>Apple&#39;s newest AirPods are all on sale and would make a <a href="https://www.ign.com/articles/best-fathers-day-gift-ideas-2025">great gift idea for Father&#39;s Day</a>, which lands on June 15. Starting with the highest end model, the second generation <a href="https://zdcs.link/z7b3jy" data-aps-asin="B0D1XD1ZV3">Apple AirPods Pro</a> wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the <a href="https://zdcs.link/Qx7mlO" data-aps-asin="B0DGJ7HYG1">Apple AirPods 4 with ANC</a> (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed <a href="https://zdcs.link/QGVXmq" data-aps-asin="B0DGHMNQ5Z">AirPods 4 without ANC</a> drops to $99.99 (normally $129).</p><h2>Pre-Order Trails in the Sky 1st Chapter</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218218"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218218" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218219"><section data-transform="catalog-item" data-catalogid="2878ac8a-c311-4b06-b554-6cab5ef86d9e" data-id="218219" data-show-pricing="true" data-highlighted="false"></section><p>Trails in the Sky 1st Chapter has officially opened pre-orders at Amazon, with both PS5 and Nintendo Switch copies available for $59.99. If you&#39;re unfamiliar with the Trails series, this is a remake of the very first Trails game, making 2025 the perfect time to jump into the series for the very first time. NIS America is set to bring the latest game in the series, The Legend of Heroes: Trails Beyond the Horizon, to North America and Europe later this year, which is the first time ever the series will be caught up worldwide.</p><h2>Clair Obscur: Expedition 33 for PS5 Is In-Stock</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222942"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222942" data-show-pricing="true" data-highlighted="false"></section><p>As one of the most popular games of the year, Clair Obscur: Expedition 33 has been very hard to find at retailers, especially for PS5 copies. Today, Amazon has put the PS5 copy of the game in-stock, and you can still score a copy at this time. This is the perfect opportunity to pick up a physical copy if you loved the game, and it&#39;s also a great time to enter the world of Clair Obscur if you haven&#39;t already.</p><h2>Darkest Dungeon II for $20.75</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222946"><section data-transform="catalog-item" data-catalogid="3cd545c5-1d5f-4eb7-be84-a6f92ed62e6d" data-id="222946" data-show-pricing="true" data-highlighted="false"></section><p>Darkest Dungeon II for PlayStation 5 is just $20.75 at Amazon right now. One of the biggest features and upgrades of this game from its predocessor is the token system, which opens up your gameplay in entirely new ways. This game generally retails for $29.99, so this weekend is a great time to pick it up.</p><p></p></section></section>
  6. Alex Garland’s Elden Ring Movie Should Feel Like Fantasy Warfare

    Sat, 14 Jun 2025 14:00:00 -0000

    Alex Garland may seem an odd choice to direct the Elden Ring movie, but his nail-biting film Warfare showcases how he could nail the right tone and atmosphere.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/11/elden-ring-alex-garland-1749649577964.jpeg"/><section data-transform="mobile-ad-break"></section><p>If you could hire any director to make an Elden Ring movie, who would you pick? </p><p>You might settle for fantasy heavyweights like Peter Jackson or Guillermo del Toro, or maybe you’d tap Miguel Sapochnik, the man who brought you many of Game of Thrones’ biggest battles, including Hardhome and Battle of the Bastards. If you’re looking for something a little more avant-garde, you could even pick Robert Eggers (Nosferatu), Yorgos Lanthimos (Poor Things), or Bong Joon Ho (Mickey 17) – filmmakers who, like Elden Ring developer FromSoftware, relish in the surreal, cryptic, and uncanny. </p><p>Chances are, you wouldn’t pick Alex Garland. The British writer and director is known for the grounded, slow-burning science fiction dramas Ex Machina and Annihilation, as well as the inventively named war films Civil War and Warfare – none of which resemble FromSoftware’s work in any notable way. However, <a href="https://www.ign.com/articles/live-action-elden-ring-movie-on-the-way-from-a24-and-director-alex-garland">Garland is precisely who film studio A24 has selected to adapt Hidetaka Miyazaki’s magnum opus</a> for the big screen. Considering Garland – who, in addition to directing, is also set to write the screenplay – isn’t one to take his multi-digit checks and phone it in, you have to wonder how he’ll try to make this work. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/06/11/elden-ring-dragon-1749649681736.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/06/11/elden-ring-dragon-1749649681736.jpg" data-caption="A24%26%2339%3Bs%20Elden%20Ring%20could%20focus%20on%20the%20moment-to-moment%20journey%20of%20a%20single%20Tarnished%2C%20rather%20than%20the%20sprawling%20saga%20of%20the%20land%26%2339%3Bs%20lore.%20%7C%20Image%20credit%3A%20FromSoftware" /></section><p>At a glance, Garland and Elden Ring do indeed seem like an odd match. Despite his considerable experience with sci-fi, Garland has yet to try his hand at hardcore fantasy – a tricky genre in its own right, and even trickier when dealing with video game adaptations. On top of this, his style doesn’t have a lot in common with FromSoftware’s. The narratives of Ex Machina and Annihilation are rooted in plot, dialogue, and characterization, while games like Dark Souls, Bloodborne, and Elden Ring tell their stories largely indirectly, through item descriptions and environmental design. (Civil War, set in tomorrow’s United States, was widely criticized for its lack of deep backstory). </p><p>But just because Garland has never made a fantasy film, doesn’t mean he can’t. He’s reinvented himself and ventured out into new frontiers before – Civil War and Warfare are radically different from Ex Machina and Annihilation, which are themselves unlike the films he wrote before making his directorial debut – so who’s to say he won’t do so again?</p><p>Actually, making an Elden Ring movie wouldn’t entirely constitute uncharted territory for Garland. Many people – including his own fans – don’t know this, but he’s actually an avid gamer. His experience playing the Resident Evil games apparently inspired his script for the 2002 horror 28 Days Later, and the 2000 film The Beach – based on one of his novels – features a game-inspired scene which <a href="https://www.polygon.com/opinion/601104/elden-ring-alex-garland-dredd-video-game-movies">Polygon’s Matt Patches described as “the closest thing we will ever get” to a Banjo-Kazooie movie</a> starring Leonardo DiCaprio.</p><section data-transform="quoteBox">Warfare evokes surprisingly similar feelings to those experienced while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes). </section><p>While many filmmakers seemingly feign interest in the material they’re hired to adapt in order to placate said material’s existing fanbase (to this day I refuse to believe M. Night Shyamalan watched even a single episode of Avatar: The Last Airbender), Garland’s love for The Last of Us, BioShock, and – most importantly – Dark Souls seems to be sincere. He appears to have a decent grasp of what makes the series unique and special compared to other games. <a href="https://youtu.be/TMdasaWiYD8?t=855">Talking to Gamespot</a> back in 2020, Garland said, “The Dark Souls games seem to have this kind of embedded poetry in them. You’ll have some weird bit of dialogue with some sort of broken soul sat outside some doorway and it feels like you’ve drifted into this existential dream.”</p><p>Sticking to this image of an “existential dream,” Garland could take his Elden Ring adaptation in the direction of <a href="https://www.ign.com/articles/2018/03/13/annihilation-review">Annihilation</a>, which upon release was praised for its psychedelic visuals. This would work, but it is not the only path forward. Another less obvious but arguably more effective plan of action would be to adapt Elden Ring in the mold of <a href="https://www.ign.com/articles/warfare-review-alex-garland-will-poulter-noah-centineo">Warfare</a>, Garland’s nail-biting thriller about Navy SEALs fighting in Iraq. I say this not because there is something fantastical about this film – on the contrary, it’s been marketed as the one of the most realistic war films ever made – but because watching it evokes surprisingly similar feelings to those you experience while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes). </p><p>Swap the war-torn Iraqi town of Ramadi for the ruins of Limgrave, alleyways of Leyndell, or badlands of Caelid, and what you’re left with is a film that adapts not the game’s encyclopedic, overarching backstory – the backstabbing saga of Marika, Godrick, Radagon, and the Demigods – but the minute, moment-to-moment experiences of the player’s Tarnished character wading through the Lands Between, so caught up in reaching the nearest Site of Grace in one piece that they have completely lost sight of their larger quest to become Elden Lord, whatever the hell that means. </p><section data-transform="poll" data-id="2990bc02-9447-4748-a5dc-8c62442a7b34"></section><p>Given that Garland is <a href="https://www.ign.com/articles/elden-ring-movie-director-eyeing-warfares-kit-connor-for-upcoming-adaptation">reportedly looking to cast one of the actors from Warfare</a> – Kit Connor – in the lead, it’s possible that his Elden Ring adaptation will end up adopting a similarly suspenseful tone, not to mention retread those themes of fear, despair, and senseless violence that Connor has already proven himself capable of conveying. Using Warfare as a blueprint for Elden Ring would not only take advantage of Garland’s strengths as a filmmaker who explores psychology through graphic, carefully choreographed action, but also follow the example set by the – fight me – only solid video game adaptation out there, <a href="https://www.ign.com/articles/the-last-of-us-season-1-review">season one of HBO’s The Last of Us</a>, whose quality is in large part derived from the fact that its creators understood what made the original great as a game.</p><p>Elden Ring, like FromSoftware’s other games, is not a power fantasy where heroes with supernatural abilities beat up giant monsters through flashy cutscenes and epic quick time events. It’s an anti-power fantasy that reduces players to nameless warriors who become well-acquainted with death and bang their head against the fog wall until they finally succeed. For Garland’s adaptation to reach the heights of his previous films, he’d do well to capture that bittersweet sentiment. And through his work on Warfare, we can catch a glimpse of what could be when Elden Ring finally arrives in cinemas. </p><section data-transform="divider"></section><p><em>Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.</em></p></section>
  7. Sonic Racing CrossWorlds Is a Kart Racing Spectacle That Celebrates Sega’s History

    Sat, 14 Jun 2025 00:23:43 -0000

    There's room for another kart racer in 2025 with Sonic Racing: CrossWorlds, which we played for a hands-on preview.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/14/miku-1749860587726.jpg"/><section data-transform="mobile-ad-break"></section><p>There’s something about Sonic games where I kind of let my guard down and just enjoy them for what they are. And I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds, which I played an hour of during Summer Game Fest. It’s a kart racer that, in my short time with, nails the core tenets of a good kart racer – fast and intense races, powerups that turn the tide and leave you salty, and a good vibe that celebrates the characters from its source material. I can’t really ask for much more than that, yet there’s still more to chew on that we haven’t seen in previous Sonic racing games.</p><p>Let’s start with the CrossWorld mechanic, which varies up each race – the first lap starts on the selected track, then whoever’s in first place in the moment chooses where the entire race warps to for the second lap. This can range from an icy world with aurora borealis in the skybox, to a storming sea among a ship’s wreckage, or a volcanic zone with laser grids as obstacles. And then the third lap returns to the normal track. It’s a novelty that you may get used to over time, but it does provide some level of dynamism from race to race and adds a bit of unpredictability to keep things fresh.</p><section data-transform="slideshow" data-slug="sonic-racing-crossworlds-preview-screenshots" data-value="sonic-racing-crossworlds-preview-screenshots" data-type="slug" data-caption=""></section><p>In those crossing worlds, you’ll be flying, hovering, and surfing depending on where you warp to, and so there’s a great sense of variety to your vehicles since you’re not just on the ground drifting with your karts. I quite like the flying sections since your aircraft controls well and brings a certain verticality that’s surprising for a kart racer. If anything, Sonic Racing: CrossWorlds is blasting your eyeballs with chaos happening on screen, and maybe <em>overdoing </em>it. Not that it’s a major complaint I hold against it, but this is a very visually busy game to the point where it’s sometimes hard to tell what’s really going on – and I think these moments are more in service of the spectacle rather than being a serious competitive racer.</p><section data-transform="quoteBox">I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds.</section><p>However, it does have that competitive edge with how you outfit your kart. You can customize parts like the body, tires, and boosters to tweak stats such as top speed, acceleration, and handling. What’s more is that you can attach perks to your kart as if it’s a loadout. You get six slots for attachments, and some attachments take up more than one slot – for example, I used a three-slot acceleration booster and a two-slot perk that improved my recovery time after getting hit by an item. And these things actually affected my performance in a meaningful way. I got hit with a rocket in lap three alongside another racer, but was able to pull ahead of them significantly after getting hit because of both of those perks I equipped. So, if you’re really serious about kart racing, I think there’s room for being a real sicko about it.</p><p>I only had access to the Grand Prix modes, which pits you in a series of four races, awarding points for your position and determining a winner by the end of the series. It’s pretty standard stuff with a few quirks along the way. I’m not sure if this is embedded in Sonic lore, but one racer will be declared a rival mid-Grand Prix and will act more aggressive toward you and stay more competitive throughout the series. The fourth and final race will also reward more points for first place, so you can turn the tide at the last minute if you’re a few points behind. However, I’m curious about how the other game modes in Sonic Racing: CrossWorlds will play out, because as fun and dynamic as normal races are, longevity will rely on Sonic Team being able to capitalize on its potential in other creative ways.</p><section data-transform="ignvideo" data-slug="sonic-racing-crossworlds-is-the-big-crossover-kart-racer-you-need-to-play-ign-live-2025" data-loop=""></section><p>Perhaps some of that will come from its crossover characters – not only is this about Sonic as a whole, it’s a celebration of Sega’s recent history as well. During Summer Game Fest, Sega revealed that characters like my precious boy Kasuga Ichiban from Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will all be part of the roster. Seeing Ichiban relive his days of Dragon Kart from the 2020 RPG is adorable and a welcome extension of his character, while seeing Miku on a hovering board racing through Sonic worlds is enough to get me bought in (and we should have Miku in more games, to be honest, shout out to Fortnite). It’s not like crossover characters are a new thing for a Sonic racing game – I mean, look at <a href="https://www.ign.com/wikis/sonic-and-allstars-racing-transformed/Characters"><u>the </u><u><em>wild </em></u><u>lineup for Sonic and Sega All-Stars Racing</u></a>. But Sega’s catalog has grown a lot since then, so perhaps this new era of characters can spice things up in a way that makes more sense.</p><p>Sonic Racing: CrossWorlds doesn’t have to revolutionize the kart racing genre, and I think it’s staking its claim on being a fun and carefree racer that celebrates Sonic and the larger Sega pantheon. It’s a vibe, and one that I’ve enjoyed and will look forward to drifting through when it launches on September 25 of this year on the last two PlayStation, Xbox, and Nintendo consoles, as well as PC.</p></section>
  8. Pragmata Shows Capcom Trying New and Fun Ideas, and It Seems to Be Paying Off

    Sat, 14 Jun 2025 00:04:13 -0000

    An all-new third-person shooter might be the most exciting thing in Capcom’s lineup, and it's coming in 2026.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/pragmata7-1749858619160.jpg"/><section data-transform="mobile-ad-break"></section><p>Capcom has been firing on all cylinders with its marquee franchises – <a href="https://www.ign.com/articles/assassins-creed-shadows-was-the-best-selling-game-in-the-us-for-march">Monster Hunter is seeing increasing success</a>, the <a href="https://www.ign.com/articles/resident-evil-9-requiem-hands-on-preview">Resident Evil train is continuing to roll,</a> and <a href="https://www.ign.com/articles/nintendo-switch-2-launch-helps-street-fighter-6-hit-5-million-sales-2-years-after-launch">Street Fighter continues to be a staple in the fighting game community</a>. It has a <a href="https://www.ign.com/articles/onimusha-way-of-the-sword-gets-new-summer-game-fest-trailer-showing-more-slashy-combat">new Onimusha on the way</a>, and the last time we saw <a href="https://www.ign.com/articles/2019/03/06/devil-may-cry-5-review">Devil May Cry was on a high note</a>. But every now and then, Capcom experiments with something new, to varying degrees of success. And that latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me at Summer Game Fest 2025 – even after just a brief 15-minute hands-on demo.</p><p>Another sci-fi third-person shooter may not sound too enticing on the surface, but Pragmata is an example of how a single idea can go a long way in distinguishing a game from the rest of the pack. Here’s the thing – in Pragmata you don’t just damage your enemies by shooting them, you have to hack them to open up their weaknesses. The way this works is by aiming down sights and engaging in a hacking minigame where you navigate a five-by-five grid using the face buttons to draw a path that connects specific nodes together. And you have to do this in real-time. Along that path, you can hit additional nodes to inflict status effects or open up weak spots, which can be risky when you’re locked in a room of multiple menacing robots chasing you down.</p><section data-transform="slideshow" data-slug="pragmata-preview-screenshots" data-value="pragmata-preview-screenshots" data-type="slug" data-caption=""></section><p>If you’re nimble enough with your rocket-boosted dodge and smart with your positioning, you can pull this off unscathed, and it is so damn satisfying when it all comes together. When you’re mostly fighting in tight spaces, creating space to hack and shoot can be challenging. Pragmata isn’t exactly a fast-paced game in the same way as Vanquish or Returnal, and it moves more like a Dead Space or Gears of War, and I enjoy that chunky, heavy feel. You’re also not outfitted with a ton of weapons – while you have a six-shot pistol with unlimited magazines, you pick up disposable weapons like a slow, powerful heavy rifle and a Bola gun to temporarily immobilize enemies. These effective, limited-use weapons push you to be more resourceful and make combat more interesting.</p><p>Since you’re not blasting through waves of robots and drones, the combat encounters feel more deliberate – and I think that’s important for not overdoing it with the hacking minigame. My worry for now is that the novelty of the hacking minigame will wear off the deeper you get into Pragmata, but that’ll be determined by how the gameplay mechanics evolve and the way further combat encounters present new challenges. I’m actually bummed that the demo ends right when you approached a huge mech for what appeared to be a boss fight because it could’ve been an opportunity to showcase more of Pragmata’s potential.</p><section data-transform="quoteBox">[Capcom&#39;s] latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me...</section><p>Hacking is also integrated in environmental puzzles and exploration, presenting you with different styles of sequential button prompts to deactivate security locks or access terminals. Little things like this to break up the pace are important in a fairly linear game where you’re chomping at the bit for the next big fight. You need that variety to balance out even the best parts of a campaign, and I at least enjoy the fact that engaging with levels still revolves around the hacking premise in some form.</p><p>Whether it be in combat or in exploration, I find a lot of fun in games that give you a more active element to engage with in its core gameplay. Although completely different genres, the timing-based mechanics of Clair Obscur: Expedition 33 made its turn-based RPG combat feel fresh, and even the gesture-based inputs for abilities in Scarlet Nexus were a fun way to distinguish itself from other action-RPGs, which I still praise to this day. If Pragmata can build on its best ideas in smart ways, it might be able to wedge itself into this conversation.</p><section data-transform="poll" data-id="2c6cfa1e-ce27-4faf-a750-89b52e61743b"></section><p>The demo didn’t have much in terms of story (and I’m glad it focused on its enticing gameplay hook instead), but it does leave me curious as to what the hell is going on in Pragmata. The basic premise is that you’re stuck on a high-tech space station on the moon, and you control a man named Hugh who dons a mech suit and uses a small arsenal of high-powered firearms, all while a mysterious little girl named Diana, who’s the hacking genius, sits on your shoulders to hack enemies. But even if the story is simply a vehicle to take you through its uniquely thrilling combat scenarios, I’m inclined to believe that’s all it has to be.</p><p>I had no idea what Pragmata was when it was <a href="https://www.ign.com/articles/ps5-pragmata-capcom-release-date-2022">first revealed in 2020</a>, and after years of silence and delays, we know that it&#39;s real and on its way in 2026. I’m not expecting it to be the next greatest game or become a pillar of Capcom’s catalog, necessarily, but I’m all for new and well-executed ideas – especially at a time when AAA releases sometimes blend with each other.</p></section>
  9. Mouse: PI for Hire Might Fill the Animated Void Cuphead Left Behind

    Fri, 13 Jun 2025 23:12:34 -0000

    Fully handcrafted art is about the only thing Mouse: P.I. for Hire has got in common with Cuphead. Mouse is its own, equally gorgeous game, and after getting a look at a hands-off demo of the first-person shooter, I'm just as interested in it as I was when I first saw Cuphead. Which is to say, I’m very interested.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/mousepi-preview-blogroll-1749856347950.jpg"/><section data-transform="mobile-ad-break"></section><p>Cuphead did something in 2017 that we&#39;d arguably never seen before in a video game, or at least nowhere near the degree Cuphead went to: it built an entire game around completely hand-drawn art and animation a la a 1930&#39;s cartoon. We haven&#39;t seen it since probably since doing all of that painstaking visual work by hand is incredibly difficult, time-intensive, and laborious. But now, a new hand-drawn and hand-animated project is getting ready to grace our PCs and consoles. It&#39;s called Mouse: P.I. for Hire, and fully handcrafted art is about the only thing it&#39;s got in common with Cuphead. Mouse is its own, equally gorgeous game, and after getting a look at a hands-off demo, I&#39;m just as interested in it as I was when I first saw Cuphead. Which is to say, I’m very interested.</p><p>As you can obviously see, Mouse is in black and white. It&#39;s reminiscent of the Steamboat Willy era of early animation, complete with guns that are always wobbling even when they aren&#39;t in use, as if they&#39;re made of rubber. (More on the guns in a bit.) As you can also plainly see, Mouse is a first-person shooter. In it, you play as Jack Pepper, who in-demand video game voice actor Troy Baker plays with a stereotypical-on-purpose New York accent. He&#39;s an early-20th-century gumshoe, after all, see? He&#39;s got to sound like one. </p><section data-transform="slideshow" data-slug="mouse-screenshots" data-value="mouse-screenshots" data-type="slug" data-caption=""></section><p>What I really liked about the demo I saw of Mouse was that it wasn&#39;t just a mindless run-and-gun first-person shooter (not that there&#39;s anything wrong with that). Instead, the mission I saw part of was set at an opera house, where Pepper had to find and question the stage designer. We started at the back door, where we spoke to a waiter and asked about Roland, the aforementioned stage designer. He hasn’t seen him, so in we go to investigate for ourselves.</p><section data-transform="quoteBox">What I really liked about the demo I saw of Mouse was that it wasn&#39;t just a mindless run-and-gun first-person shooter.</section><p>Inside, the kitchen gives you a better look at the visual aesthetic at play here. Notice how the characters are 2D within the 3D space, not unlike the monsters in the original Doom. A peek through the porthole window of the kitchen door shows off one of Mouse’s detective-y features: reconnaissance, as Jack takes a photo and sees some members of the Big Mouse Party – aka not guys we want anything to do with.</p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-is-super-impressive-in-person" data-loop=""></section><p>Moving to the back of the kitchen, we meet up with a slick waiter who’s happy to help sneak us upstairs to where we need to go quietly – for $30. We decline the bribe and instead find a vent we can sneak through. A bonus stash of cash hiding in the vent is appreciated, but the bottom falling out of the vent, crash-landing us back outside where we started, is very much not appreciated.</p><p>Attempt number two takes us back through the kitchen and into the same vent, carefully crawling around the newly made hole in the floor and taking us to the dressing room, where a Thompson machine gun and some ammo await. You’re not supposed to be in here, of course, and the Big Mouse Party members don’t take kindly to your presence. It’s here that we get our first look at the first-person shooter combat, including one of the gorgeous reload animations.</p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-official-june-2025-trailer-summer-game-fest-2025" data-loop=""></section><p>We hear a muffled voice that might be Roland, but first a safe gives us a chance to see the lockpicking minigame in action, along with what the safe was hiding: a cup of coffee? Then things get really loud, as the wall in front of us blows up and we have to snuff out the bad guy that emerges from the smoke before using TNT ourselves to make a hole in the floor so we can make our way down into the bowels of the opera house.</p><p>Finally, we’ve found Roland. He’s been beaten up by the extras, who Jack deduces aren’t extras at all, and learns the Big Mouse Party’s real plan: to assassinate mayoral candidate Stilton, who’s sitting in the balcony for that evening’s show, during intermission, using the cannon on stage that is both full of live ammo and pointed directly at him. </p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-official-experimental-weapons-reveal-trailer" data-loop=""></section><p>Fast-forward to more combat, including the shotgun, which looks like it packs a nice wallop – and also has a pretty awesome reload animation of its own. Plus a look at explosive barrels that leave the bad guys burning in the most cartoonish way possible. There’s even an ice barrel – liquid nitrogen, perhaps? – that freezes nearby foes when detonated, allowing you to kick them so they shatter into a thousand pieces, Terminator 2-style. Moments later we also got a look at the third weapon featured in the demo: the turpentine gun, which melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit? </p><section data-transform="quoteBox">The turpentine gun melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit?</section><p>After a bit of platforming and fighting a new helicopter-tailed enemy type, we found our way back upstairs…only to have a trap door below our feet open up, dumping us back into the basement. It’s here we meet the Old Rat Stuntman, who teaches Jack the double-jump maneuver. After testing it out and discovering a secret – a baseball trading card of “Brie” Ruth (get it, because they’re mice and love cheese?) – we find our way back on stage to sabotage the cannon and save Stilton, which triggers a boss battle with a raging opera performer. The turpentine gun finishes him off, and we get a look at its reload animation, which if you ask me is even cooler than the others we’ve already seen.</p><section data-transform="ignvideo" data-slug="mouse-pi-for-hire-official-console-announcement-trailer-xbox-partner-preview-2024" data-loop=""></section><p>The fire from the stage has spread to the rest of the opera house, and we’ve gotta get out of here. But we’re going to have to shoot our way out using every weapon at our disposal. No problem for Jack Pepper. Let’s watch some combat now, uninterrupted.</p><p>Finally escaping the building, we meet up with the stage designer, who coughs up what he knows about the performer who’s vanished. Something about a secret lab underneath his mansion? No, that doesn’t sound suspicious at all… And with that, we exit the level and the demo ends.</p><p>And so, though I haven’t yet played it myself, from what I’ve seen of Mouse – and you just saw most of what I saw – I’m really eager to give it a try. It seems like it’s got the right lighthearted, somewhat comedic tone while also being self-aware but offering a solid first-person shooter at the core of it. After all, as gorgeous and admirable as its hand-drawn art and animation are, if the gameplay can’t back it up and also maintain my interest in it over the course of its campaign, then it won’t really matter how pretty it is. But at this point, I’m extremely optimistic.</p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of both IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, as well as our monthly(-ish) interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever">IGN Unfiltered</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>
  10. Mixtape Hands-on Preview: That Old, Familiar Song

    Fri, 13 Jun 2025 22:02:55 -0000

    Mixtape follows three teens: Rockford, Slater, and Cassandra, though it's told from the perspective of Rockford and their final mixtape of the summer: a collection of musical hits to encapsulate their last night together with their best friends.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/ss-cda60b1a687e1385a79312d8aa42dd37dd2ff881-1920x1080-1749840943381.jpg"/><section data-transform="mobile-ad-break"></section><p>I remember the first time a boy made me a mixtape (okay, mix CD, same diff). It wasn&#39;t even a romantic gesture - he made them for all our friends. Mine had a now-embarassing mix of Morrowind music, Naruto OPs, Queen and Kansas (inexplicably), and uh, <a href="https://www.newgrounds.com/portal/view/58184">this song</a>. It was a wild mix of nerd stuff and absolute bangers that made no sense together at all. </p><p>So I can appreciate a really, really <em>good</em> mixtape, one that makes you feel big feelings and think big thoughts. Sure, I make my own Spotify playlists now for myself, but there&#39;s something tangibly retro about someone handing you a physical item of songs, perfectly selected and ordered, that they curated for a person, a moment, a space and time. </p><section data-transform="ignvideo" data-slug="mixtape-official-gameplay-trailer-summer-game-fest-2025" data-loop=""></section><p>So what if that, in video game form? That&#39;s the entire premise of the aptly named game Mixtape that I previewed at Play Days last week. Mixtape follows three teens: Rockford, Slater, and Cassandra, though it&#39;s told from the perspective of Rockford and their final mixtape of the summer: a collection of musical hits to encapsulate their last night together with their best friends. See, Rockford has big dreams, and is headed to New York in the morning to take a huge, ridiculous swing on a future career that&#39;s incredibly, appropriately teenager of them and unlikely to pay off (though Rockford&#39;s plenty confident). So Rockford has assembled a pretentious lineup of perfect songs, each backing a different vignette from the crew&#39;s final night of mischief (and, occasionally interrupted by a flashback or a song they didn&#39;t necessarily intend to include).</p><section data-transform="quoteBox">Mixtape manages to effectively capture a very specific flavor of reminisence for one&#39;s youth.</section><p>Look, even if Rockford&#39;s whole schtick is being a music elitist, they&#39;re right about one thing: they <em>do</em> compile an excellent mixtape. The whole game opens on &quot;That&#39;s Good&quot; by Devo, and the segment I played proceeds through Jesus and Mary Chain, Alice Coltrain...I don&#39;t want to spoil it too much, because the songs themselves <em>are</em> such a fundamental part of each moment and do a lot of heavy lifting to play into Mixtape&#39;s overall aura of nostalgia.</p><p>In fact, I think one thing I appreciate most about Mixtape is that <em>aside</em> from the music, this isn&#39;t a game jam-packed with specific pop culture references like so many other nostalgia plays love to do. The songs have got it covered. I&#39;m not stopping every few seconds, pointing at an artifact or a joke and going, &quot;I recognize that!&quot; And yet, Mixtape manages to effectively capture a very specific flavor of reminisence for one&#39;s youth, and that feeling is injected into everything from Rockford&#39;s room decor to how the characters speak to the gentle, golden, almost-autumnal light permeating everything in the opening. </p><section data-transform="slideshow" data-slug="mixtape-screenshots" data-value="mixtape-screenshots" data-type="slug" data-caption=""></section><p>Here&#39;s another thing that struck me: the three main characters are, frankly, pretty annoying! And I love it! They&#39;re such <em>teens.</em> Older teens, sure, on the cusp of adulthood, but teens! I&#39;m 34! I can&#39;t take them remotely seriously, and I&#39;m not supposed to. The trio, while distinct in their personalities, all carry a slightly exaggerated self-obsession, that feeling I remember well from being 17, 18, 19, and thinking my concerns were at the center of the universe. Obnoxious quirks and all, I&#39;ll be happy to spend a full evening with all three in the full game.</p><p>The actual meanest thing I can say about Mixtape is that at least in the snippet I played, you&#39;re not <em>doing</em> very much. There&#39;s some skateboarding, and a sequence where you careen through the town on a shopping cart, and in both situations you steer, but I&#39;m not sure there&#39;s really any consequences for doing either activity well or poorly, or any reason to try very hard. You can headbang to music played loud in a car. Mostly, from what I saw, you walk around a room and look at things while talking to your friends. The most interesting gameplay was an extended section where you simulate two awkward teenage tongues making out in a simultaneously hilarious and disgusting interchange. I get the sense that the wider game will likely play out more as a series of minigame vignettes that one specific flavor of video game, but as it stands I&#39;m hard-pressed to explain to you what it is you&#39;re going to be doing, mostly, throughout the rest of Mixtape.</p><section data-transform="ignvideo" data-slug="mixtape-official-reveal-trailer-xbox-showcase-2024" data-loop=""></section><p>The thing is, whether the rest of the game turns out to be action-packed or not, I&#39;m not really sure it matters for what Mixtape is going for. This is a <em>vibes</em> game through-and-through, and Mixtape&#39;s vibes are impeccable. I&#39;m happy to let Rockford take me along on whatever journey they and their friends are about to head out on, one song at a time.</p><section data-transform="divider"></section><p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.</em></p></section>
  11. Rainbow Six Siege X Review in Progress

    Fri, 13 Jun 2025 20:53:32 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/rainbow-six-siege-x-blogroll-1749846637490.jpg"/><section data-transform="mobile-ad-break"></section><p>I play a lot of competitive shooters – and I mean <em>a lot</em> of competitive shooters. Whether it’s being an unfortunate son in <a href="https://www.ign.com/articles/gray-zone-warfare-early-access-review"><u>Grey Zone Warfare</u></a>, flipping cards in <a href="https://www.ign.com/articles/fragpunk-review"><u>FragPunk</u></a>, or smashing and grabbing in <a href="https://www.ign.com/articles/the-finals-review"><u>The Finals</u></a>, this has been my default “gaming night with the friends” genre since I was in school many, many (many) years ago. And even after many thousands of hours spread across Destiny, Call of Duty, Halo Infinite, and Valorant, there is something about the action on the Rainbow Six series that stands out and just feels right. Now that Rainbow Six Siege is celebrating its tenth year with a massive new update in the form of Rainbow Six Siege X, it seems like a perfect time to reevaluate how this popular tactical shooter stands among its peers after a decade of tweaks, updates, and additions. </p><p></p><p>The fundamentals of Siege are as strong as ever, which is great to see. Bomb is the headliner mode: Two teams take turns on offense and defense trying to either fortify position and protect a bomb, or battle their way in to defuse it. That setup has been around for decades (and is also the core mode of games like Counter-Strike) but Siege’s distinctive entrenchment and destruction mechanics make its version stand out, and both sides of that coin are extremely fun. I love throwing down a bunch of temporary walls, setting up razor wire or other boobie traps, and getting ready to ambush attackers. And it’s just as satisfying on offense, knowing the other team has set up similar defenses, and blowing a wall open with some thermite to bypass all of it and get the drop on the enemy. The fast time-to-kill rewards position over twitch skill, and I appreciate the way the relatively slow aim-down-sites animation forces you to decide before a fight how you want to engage. This is a thinking man’s shooter, through and through. </p><section data-transform="ignvideo" data-slug="rainbow-six-siege-x-official-launch-trailer" data-loop=""></section><p>The cast of playable characters is an impressive 75 Operators. Each has a different loadout and slightly unique playstyle, with half reserved for Attackers and the other playable only when you are on Defense. They do a great job catering to different playstyles, whether you want to smash through walls with your big hammer as Sledge, or dash around at high speed as Oryx. It is surprising that the Siege X update didn’t add anyone new to the roster, though we did get Rauora just a few months ago. </p><section data-transform="quoteBox">Dual Front mode hasn’t yet grown on me in the time I’ve spent with it so far.</section><p>In addition to Bomb, Siege X adds a new 6v6 mode called Dual Front, but that one hasn’t yet grown on me in the time I’ve spent with it so far. Here, both teams have an area to attack and another to defend simultaneously. There are no restrictions on what type of character you can use, though only 37 of the 75 operators are eligible selections. The single available map is enormous, which, combined with the fast time-to-kill of Siege, means you tend to spend just a very small fraction of the match duration involved in actual action. Unlike in Bomb you can respawn after you die, which seems like it would make this a good mode for onboarding new players, but so far I feel like it really just takes away the pulse-pounding stakes that make Siege what it is. </p><section data-transform="tier-list" data-id="ce851210-140b-4a2e-beb5-62a67b8cfced"></section><aside><h2>What We Said About Rainbow Six Siege in 2018</h2><section data-transform="ignvideo" data-slug="rainbow-six-siege-review-2018" data-loop=""></section><p></p><p>Rainbow Six Siege’s focus on teamwork and strategy over just aiming prowess sets it apart in exciting ways, and the constant stream of new maps and operators have made it a wonderfully varied FPS. All that new content has made it harder for new players to catch up, and I wish more work had been done to address this, but smart play and good communication will still win you more games than having the newest operator. It’s got some growing pains to sort out, but the future continues to look bright for Siege. <em>– Tom Marks, January 18, 2018</em></p><p><strong>Score: 8.5</strong></p><p>Read the full <a href="https://www.ign.com/articles/2018/01/18/rainbow-six-siege-review-3">Rainbow Six Siege 2018 Review</a></p></aside><p>Siege X is built around a limited free-to-play model. I say limited because, while you can absolutely play Siege X for free, it locks some key modes, like Ranked and Siege Cup, behind a paywall. You’ll need to spend around $20 USD if you want access to those. That seems like an odd choice for something that already has a robust shop and battle pass system for generating money, particularly when other popular games, like Marvel Rivals, don’t do any such segmentation between paid and unpaid players. The community has long been a bit weary of how slow progression and a protracted Operator unlock pace push people towards the paid battle pass, but with the revamps in Siege X I still need to spend more time unlocking things to get a feel for how much better or worse that has gotten. </p><section data-transform="quoteBox">One of the hallmarks of Siege has always been the way you can punch through walls.</section><p>One of the hallmarks of Siege has always been the way you can punch through walls, breach barriers, or come crashing down through the ceiling into your assault, but that feels like it could’ve used an update for this relaunch. For all the walls you can Kool-Aid Man through, there are still a surprising amount of invincible barriers, like thick walls, certain window coverings, and any sort of furniture that make its destruction system less flexible than a more modern game might be. This is especially true on rooftop maps, which limit your options for a vertical breach to the small number of predetermined access points. Those limitations really stand out when other games that’ve come along since Siege first paved the way let you smash through almost anything. I’m not saying Siege needs to let you literally bring down the house, but the fact that I can’t throw some thermite under the bomb and drop it through the floor like I can with the bank in The Finals really sticks out. </p><section data-transform="poll" data-id="cae3f556-b676-4aa9-aede-8f3510610cdb"></section><p>A decent audio system, especially headphones, has always been an advantage in Siege thanks to its outstanding sound design, and Siege X has noticeably improved it. Explosions and gunfire sound as great as ever, but it’s the ability to locate the general direction of sounds really impresses me. It’s always been handy for finding enemies trying to get the drop on you, but the revamped soundscape now feeds a lot more detail into it. The most significant difference I’ve heard is in footsteps above and below you – once you learn to recognize the difference between the boomy noise above versus the more hollowed-out sounds below you can start to close your eyes and pinpoint exactly where threats will come from, which is such a cool gameplay-based reward for paying attention to the details. </p><section data-transform="user-list" data-id="97164" data-slug="justins-favorite-multiplayer-shooters" data-nickname="koreis"></section><p>There are a few other extremely situational upgrades I quite like. Rappelling is one of the most fun offensive options in Siege X: Hanging upside down like a tactical Spider-Man and getting the drop on enemies watching stairways and doors is supremely satisfying, though until now the actual usefulness in combat has always been somewhat limited. That’s because the rope has tended to leave you a sitting duck – or a pinata – if the enemy sees you. But new options to sprint along the wall or jump around corners means getting spotted isn’t instant death, and I’ve found myself using it a lot more as a result. On top of that, new destructible objects like gas pipes and fire extinguishers can be shot to create jets of flame or smoke. It’s extremely rare for that to matter in a fight, but it does have a very cool cinematic flair with just a touch of area control that I really appreciate. </p><p>All that said, I’m still early enough in my return to Siege that I’m not quite ready to render a final verdict on its new iteration. I can certainly say that Siege X is a lot of fun to play, and mastering every Operator will be enough to keep me busy for the long haul. I’m a big fan of most of the new additions like the improved sound design, more mobile rappelling, and destructible elements, though at this point I don’t know if Dual Front will be a destination mode – I need to give it more time to gel before I write it off. Overall, I think this a solid step forward that I’m eager to keep playing and evaluating, so stay tuned for the full review next week.</p></section>
  12. Splitgate 2 Review in Progress

    Fri, 13 Jun 2025 20:23:53 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/03/splitgate2thumb-1748960977753.png"/><section data-transform="mobile-ad-break"></section><p>The 2021 relaunch of Splitgate solidified that Valve-style portals and old-school arena shooters are two great tastes that taste great together. Splitgate 2 carries that same great melding of run-and-gun action and tactical trickery that helped the original plant its flag in the genre, so it’s starting from a good place. However, even though the addition of character classes and a wider range of weapons help bring Splitgate 2 through a new threshold of promise, some of the other shots it takes through the looking glass come back to bite it and have made me a bit less optimistic about the time I’ve spent with this free-to-play followup so far.</p><p>Visually, quite a bit has changed relative to the original. Gone is the muted, more industrial look of the battle venues, replaced by lots of vibrant colors and brighter lighting, making it look less distinctive and more like the many games trying to catch the eye of Fortnite players. In the trade up from the grubby metal walls to the cleaner, sleeker surfaces, Splitgate 2 is also absent of the more interesting features that made the original’s maps interesting and memorable. Features like deserts and trees that would be smack-dab in the middle of a map (like in one of my favorites, Oasis) are now relegated to background decorations, and every surface you’ll actually run and gun across feels samey across the 15 map options. </p><section data-transform="ignvideo" data-slug="splitgate-2-official-something-to-fight-for-launch-release-date-trailer" data-loop=""></section><p>The returning map creator mode, now called The Lab, is powerful enough that it’s already filled with dozens and dozens of fan-made recreations of famous PvP maps from bigger games, alongside some more interesting and original user creations that serve as great side shows to the main action. But they are often too gimmicky to be considered good replacements for the developer-made maps as far as having consistent and competitive rounds of the standard modes (to the extent that&#39;s possible considering there’s no ranked mode currently available). I had a pretty hard time getting strangers to queue for some of the wackier-looking options, often sitting in lobbies alone for long periods of time in hopes some other curious Splitgaters would stumble in. I was often disappointed.</p><p>Splitgate 2’s biggest win, though, is in gameplay tweaks that have a huge impact on pacing from match to match. The signature portals are still the X-factor, allowing you to create paths between two points on the map on the fly. They are the perfect tools for setting up ambushes, tricky getaways, and even manipulating physics to slingshot you across the map. I mostly use them here like I did in 2021, pulling off one-man flanks on jerks attempting to take my team&#39;s objectives. This time, though, it only takes one button to create both ends of your personal wormhole when shot in succession, making them much more convenient to use. It comes at a slight cost, in that opening one of your portals on top of an enemy’s is the only way to close theirs, and that can force you to close off your own routes. But after logging 10 hours this week, I much prefer this minor drawback over the anti-portal grenades of yesteryear.</p><section data-transform="quoteBox">It only takes one button to create both ends of your portal, making them much more convenient to use.</section><aside><h2>What We Said About Splitgate: Arena Warfare</h2><section data-transform="ignvideo" data-slug="splitgate-arena-warfare-review" data-loop=""></section><p>Splitgate: Arena Warfare’s portal guns turn what would’ve been a forgettable arena shooter into one of the smartest I’ve played in years. Placing portals gives you endless chances to outthink and outmanoeuvre your opponents, which means you can climb the rankings even if you don’t have the best aim. It’s let down by its drab maps that repeat too often in the first hours, and its current lack of players can make it hard to find an evenly matched game if you haven’t brought your own teams. But it’s fun, free, and it proves that portals can work in a competitive shooter. It deserves at least a few hours of your time – which would help with the player population, incidentally. – <em>Samuel Horti, June 7, 2019</em> </p><p><strong>Score: 7.1</strong></p><p>Read the full <a href="https://www.ign.com/articles/2019/06/07/splitgate-arena-warfare-review">Splitgate: Arena Warfare review</a></p></aside><p>Movement always felt smooth, quick, and controlled in Splitgate thanks to its fast (but not too fast) sprinting and the limited jetpacks. In Splitgate 2, both of these things combine with a new slide mechanic to make getting around the maps feel like I remember my best rounds of Titanfall. The jetpack seems more powerful, with more lift before cooldown than the original’s version. Being able to stay aloft for longer means firefights more often begin or end in the air, adding a level of dynamism that makes every skirmish a challenge at every angle.</p><p>The arsenal isn’t much different than the original, though, which is a shame because it’s not very imaginative. Most weapons have slick futuristic curves and color schemes but function exactly like the assault rifles, SMGs, and carbines you’ve wielded in other games, and I wasn’t motivated to do much exploration of the options or customization of loadout presets because of it. They really just make me want to sprint to grab power weapons, which spawn with some fanfare on neutral points during matches, as soon as possible. These returning super guns have gotten a couple of notable additions to their lineup, including my favorite: a pair of machine pistols that can be combined to form a longer machine gun when aiming down the sights. These are all awesome, game-changing weapons that are worth the effort to secure every time they’re available.</p><section data-transform="poll" data-id="336cc096-9324-4d24-b0e8-82fe39e9afd8"></section><p>Mechanically, the biggest change to the way Splitgate 2 plays is the addition of three character classes, avatars of competing corporate entities who settle their differences in this futuristic sport of gun-toting portal slipping. Sabrask, Meridian, and Aeros all have their own unique active abilities, like Sabrask’s Smart Wall, which plops a one-way bullet shield that protects anyone standing behind it while being free to shoot through it at the enemy (much like non-portable version of Reinhardt’s shield in Overwatch). They each also have passive effects that they can grant their whole team simply by being present, incentivizing teams to have at least one of each in play. That means actives are more obviously impactful than the passives, largely because I’ve yet to play a game where every team involved wasn’t receiving boosted health regen from Meridian and faster ability and equipment recharges from Aeros and Sabrask, respectively. Is it really a “boost” if it’s basically the standard?</p><p>I think there’s an argument to be made that the choice to forgo class-based, hero shooter-y design was a keystone of the monument to the past’s simpler shooters that the original Splitgate was building. It meant every player started from the same base capabilities and had to earn every advantage during a match. I am sympathetic to this old-school Halo-style mentality, but I&#39;ve come to prefer the diversity of these three new classes, which add just enough tactical expression to give old people like me a chance against fast-twitch no-scoping youth so long as I can out-think them.</p><section data-transform="quoteBox">It’s a bummer that these new modes rely on isolatingly large spaces.</section><p>Matches, regardless of which of the suite of returning modes you’re playing, are almost always more fun on smaller maps, which may not be as interesting as they were in Splitgate but at least are built to take the most advantage of portaling in a way that ensures you’re never too far from the action. Larger maps, like the ones found in the new three team, 24-player Onslaught game types that supersize Team Deathmatch and Hotzone, can feel almost lonely because you have to run a fair distance to find some other players exchanging fire before plotting your portal game. It’s a bummer then that all of these new modes rely on increasingly isolatingly large play spaces.</p><section data-transform="slideshow" data-slug="splitgate-2-game-awards-trailer-screenshots" data-value="splitgate-2-game-awards-trailer-screenshots" data-type="slug" data-caption=""></section><p>Across the board, it strikes me as odd that maps seem to deemphasize the advantage that using portals would have – so many objectives sit in places completely hidden from a portal wall, and it felt much more difficult to use portals for aggressive pushes. Fortunately for me, someone who mostly uses portals to set traps and for escapes, and I felt like Splitgate 2’s layouts firmly establish that my more passive approach is the right way to play. Firstly, thank you so much 1047 Games, but secondly, this means that offensive strikes on objectives, especially the ones you have to hunker down on like in Firecracker or Domination, happen with the kinds of jetpack assaults and high-energy flanks that you could do anywhere else. Even modes that require lots of movement or rotating objectives, like Splitball and Hotzone, don’t afford many more opportunities to use the feature in a way that couldn’t be done without it. The most damning realization of this came when I was playing one of the No Portals limited-time playlist maps and realizing my games didn’t feel all that different without them.</p><p>Finally, the big new marquee feature of Splitgate 2 is the battle royale mode, which at the time of this writing, I haven’t spent too much time with (hence why this review is still in progress). But from what I have played, it operates mostly as expected: many teams of four drop into a semi-random zone on the map and fight each other to be the last squad standing. The wrinkle it adds to the genre (besides portals) is that the greater map is made up of four smaller maps connected to one another by jump paths and tunnels. Splitgate 2’s version of the storm closing in around you is shutting down one of these regions, forcing all surviving squads toward each other in a shrinking set of rooms. These maps are styled as different environments – there&#39;s a snowy zone and a lava zone, for instance – so it’s easy to communicate which one you’re talking about when planning with your team. I haven’t noticed if these zones have too many differences from one another outside of how they look, though. Does the lava burn you? Does the ice make you slide uncontrollably? I’ll report back when I wrap up this review next week.</p><p></p></section>
  13. Path of Exile: Check out Maxroll’s New PoEPlanner Tool, New & Updated League Starters, and 3.26 Content Update Overview

    Fri, 13 Jun 2025 19:58:23 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-0-feature-image-1749843715834.jpg"/><section data-transform="mobile-ad-break"></section><p>On June 13th, the new Mercenaries of Trarthus league launches alongside the Secrets of the Atlas Expansion. To help you tackle the new content, Maxroll has released a major update including their new PoEPlanner tool, new and updated league starters, PoB import/export, and much more!</p><h2><strong>Mercenaries of Trarthus</strong></h2><p>In the Mercenaries of Trathus Challenge League, players encounter one special Mercenary per zone, each with their own personalities, different skills, items, and builds. You may also find &quot;Infamous&quot; Mercenaries, which are far less common but carry far better items. Mercenaries have a lot of interesting buildcraft implications that we look forward to exploring more after the league launches.</p><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-1-mercenary-example-1749843792715.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-1-mercenary-example-1749843792715.jpg" class="article-image-full-size" title="undefined"/></a><p>Defeat Mercenaries to gain different rewards based on which option you picked before the duel:</p><ul><li><strong>Hire</strong><ul><li>Players pay an upfront gold cost before the duel begins</li><li>Upon defeat, the Mercenary joins the player in combat</li><li>Freely change their items once they join your team or dismiss them</li><li>Only one Mercenary can accompany you at a time, with up to 2 more waiting in Town to swap between them</li><li>Their level is locked to the area level you find them in so frequently upgrading them is recommended</li><li>Revive fallen Mercenaries in Town for a Gold fee<ul><li>They do not lose items upon death</li></ul></li></ul></li><li><strong>Take Item</strong><ul><li>Select one of the Mercenary’s items to drop on death, including currency items they&#39;re holding</li><li>Mercenaries can spawn with special &quot;Of Trathus&quot; versions of Skill Gems, which are similar to Transfigured Gems<ul><li>These can be selected as a reward</li></ul></li><li>&quot;Infamous&quot; Mercenaries may wear special Rares with the &quot;Infamous&quot; item modifier, granting brand new exclusive effects</li></ul></li><li><strong>Exile</strong><ul><li>An exiled Mercenaries archetype is blocked from appearing for the next ten encounters</li><li>Up to two Mercenary attribute types (STR/INT/DEX) can be exiled at once</li></ul></li></ul><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-2-secrets-of-the-atlas-1749843832153.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-2-secrets-of-the-atlas-1749843832153.jpg" class="article-image-full-size" title="undefined"/></a><p>Learn more about Mercenaries of Trarthus and Secrets of the Atlas with <a href="https://maxroll.gg/poe/news/3-26-secrets-of-the-atlas-reveal">Maxroll’s <u>reveal overview post</u></a>! Or take a deeper dive by reading the <a href="https://maxroll.gg/poe/news/3-26-secrets-of-the-atlas-patch-notes">PoE <u>3.26 patch notes</u></a>.</p><h2><strong>Build Guides</strong></h2><p>Here are all of the new and updated league starters for the 3.26 Mercenaries of Trarthus and Secrets of the Atlas update, straight from the experts at Maxroll.</p><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-3-builds-splash-1749843851584.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-3-builds-splash-1749843851584.jpg" class="article-image-full-size" title="undefined"/></a><h3><strong>New League Starters</strong></h3><p>Volcanic Fissure of Snaking is shaping up to be one of the most popular league starter picks for Mercenaries of Trarthus. Maxroll has 2 guides for this: a <a href="https://maxroll.gg/poe/build-guides/volcanic-fissure-of-snaking-berserker"><u>Berserker setup</u></a> from Crouching_Tuna which is focused on speed and damage, plus the <a href="https://maxroll.gg/poe/build-guides/volcanic-fissure-of-snaking-slayer-league-starter"><u>Slayer version</u></a> from Carn that has continuous leech effects.</p><p>Zizaran’s new <a href="https://maxroll.gg/poe/build-guides/earthquake-gladiator-league-starter"><u>Earthquake Gladiator</u></a> is a big bonk bleed build. Earthquake’s Aftershocks hit hard, making them perfect for inflicting a large bleed on tankier enemies. Gladiator provides explosions thanks to Gratuitous Violence, and easy defenses through Block scaling nodes like More than Skill.</p><p>The new <a href="https://maxroll.gg/poe/build-guides/rolling-magma-mines-saboteur-league-starter"><u>Rolling Magma Mine Saboteur</u></a> from Goratha is a hot league starter that unleashes bouncing balls of fiery destruction. This build takes advantage of the new Shrapnel Specialist node from Saboteur to push Rolling Magma and your GPU to the max!</p><p>The <a href="https://maxroll.gg/poe/build-guides/glacial-cascade-elementalist-league-starter"><u>Glacial Cascade Elementalist</u></a> from Aer0 takes advantage of all the golemancer buffs to bring a personal support squad to any fight. When you position correctly, Glacial Cascade deals immense damage with its final burst.</p><p>The <a href="https://maxroll.gg/poe/build-guides/tornado-of-elemental-turbulence-inquisitor"><u>Tornado of Elemental Turbulence Inquisitor</u></a> from Velyna fills the screen with deadly vortexes that sweep across the battlefield. Thanks to the Inquisitor ascendancy, this build leverages both life and energy shield for a comfortable mapping experience.</p><h3>Updated League Starters</h3><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-4-updated-builds-1749843890652.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-4-updated-builds-1749843890652.jpg" class="article-image-full-size" title="undefined"/></a><p>Explosive Arrow Ballista Ignite has long been a league start staple in Path of Exile. You can play it as a <a href="https://maxroll.gg/poe/build-guides/explosive-arrow-ballista-champion-league-starter"><u>tanky Champion</u></a> from Zizaran, which excels in both Hardcore and Solo Self Found, or take advantage of the Elementalist buffs to play a <a href="https://maxroll.gg/poe/build-guides/explosive-arrow-ballista-elementalist"><u>higher damage version of the build</u></a> from Palsteron.</p><p>Another ignite setup (more focused on the SSF experience) that benefits from the Elementalist buffs is Zizaran’s <a href="https://maxroll.gg/poe/build-guides/wave-of-conviction-elementalist-league-starter"><u>Wave of Conviction Ignite Elementalist</u></a>.</p><p>Next up, Goratha’s <a href="https://maxroll.gg/poe/build-guides/eviscerate-bleed-gladiator-league-starter"><u>Eviscerate Bleed Gladiator</u></a> turns the entire screen into explosions of blood and monster guts. This mapping-focused build is all about going fast and clearing screens.</p><p>Maxroll’s Necromancer-in-Chief HelmBreaker has updated all 3 of his minion guides. The classic <a href="https://maxroll.gg/poe/build-guides/poison-srs-necromancer-league-starter"><u>Poison Summon Raging Spirits</u></a> is still a great choice in 3.26. Alternatively, if you want to go all in on the minion fantasy, use the <a href="https://maxroll.gg/poe/build-guides/chaos-minion-army-necromancer-league-starter"><u>Chaos Minion Army Necromancer</u></a> to roleplay as a battlefield commander while your mindless dead kill everything for you. Last up, if you’re feeling a bit more experimental, check out the <a href="https://maxroll.gg/poe/build-guides/poison-ranged-animate-weapons-league-starter"><u>Poison Ranged Animate Weapons Necromancer</u></a> build.</p><p><a href="https://maxroll.gg/poe/build-guides/lightning-arrow-deadeye-league-starter"><u>Lightning Arrow Deadeye</u></a> is an incredibly consistent league start choice for players who enjoy bow builds. This setup from Crouching_Tuna gets you off to a strong start and can later be converted into Elemental Hit of the Spectrum.</p><p>If melee is more of your style, check out Carn’s <a href="https://maxroll.gg/poe/build-guides/ground-slam-of-earthshaking-slayer-league-starter"><u>Ground Slam of Earthshaking Slayer</u></a>, a titanic build designed to shatter foes with ease. </p><p>Aer0’s <a href="https://maxroll.gg/poe/build-guides/ice-trap-trickster-league-starter"><u>Ice Trap Trickster</u></a> creates icy doughnuts of destruction, trapping monsters within an icy grave. While a bit less tanky than some of the above builds, Ice Trap is easy to get off the ground and frozen enemies can’t fight back.</p><p>If you prefer mines to Traps Aer0’s <a href="https://maxroll.gg/poe/build-guides/ice-shot-of-penetration-miner-deadeye-league-starter"><u>Ice Shot of Penetration Deadeye</u></a> is a glass cannon screen-clearing machine. Fire a barrage of icy arrows that explode into smaller projectiles, covering your screen in icy explosions.</p><p>Another miner on offer is the <a href="https://maxroll.gg/poe/build-guides/exsanguinate-miner-trickster-league-starter"><u>Exsanguinate Miner Trickster</u></a> from CptnGarbage. This build leverages all of Trickster&#39;s “don’t get hit” energy and combines it with Exsanguinate, a spell that chains through the entire screen in an instant.</p><h2><strong>Maxroll&#39;s PoE </strong>Leveling Builds</h2><p>Breeze through the campaign with leveling guides set up by the Path of Exile racing legend, Havoc616, to get you to maps quickly and easily.</p><ul><li><a href="https://maxroll.gg/poe/build-guides/templar-leveling-build-guide"><u>Templar</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/ranger-leveling-build-guide"><u>Ranger</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/witch-leveling-build-guide"><u>Witch</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/shadow-leveling-build-guide"><u>Shadow</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/marauder-leveling-build-guide"><u>Marauder</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/duelist-leveling-build-guide"><u>Duelist</u></a></li><li><a href="https://maxroll.gg/poe/build-guides/scion-leveling-build-guide"><u>Scion</u></a></li></ul><h2><strong>Maxroll Currency Guide Revamp</strong></h2><p>In addition to the build guide updates, Maxroll is revamping their currency strategies to cut out the fluff and present more of the meta farming options. Check out the<a href="https://maxroll.gg/poe/category/currency"> <u>Maxroll Currency section</u></a>, and keep an eye out for more updates to the currency guides in the future.</p><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-5-harvest-1749843992691.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-5-harvest-1749843992691.jpg" class="article-image-full-size" title="undefined"/></a><p>For example, <a href="https://maxroll.gg/poe/currency/alch-and-go-harvest-currency-strategy"><u>Crop Rotation Harvest</u></a> is a strategy for the Harvest League Mechanic where you play a mini-game of buffing your crops to get the most juice out of a single plot!</p><h2><strong>Maxroll&#39;s PoEPlanner</strong></h2><p><a href="https://maxroll.gg/poe/planner">Maxroll’s new <u>PoEPlanner</u> tool</a> is fresh off the presses for 3.26. This tool works very similarly to their popular <a href="https://maxroll.gg/poe2/planner"><u>PoE2Planner</u></a> tool, allowing Path of Exile players to theorycraft and share builds with ease while also providing a public build database to browse other people&#39;s creations.</p><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-6-planner-import-1749844055337.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-6-planner-import-1749844055337.jpg" class="article-image-full-size" title="undefined"/></a><p>Getting started is straightforward; you can either select your ascendancy on the left to begin making a planner from scratch or link your Path of Exile account to import a character directly using the large blue button on the right. The gear on the right side is also where you go to save a profile.</p><a href="https://assets-prd.ignimgs.com/2025/06/13/poe1-7-planner-export-with-legend-1749844069090.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/13/poe1-7-planner-export-with-legend-1749844069090.jpg" class="article-image-full-size" title="undefined"/></a><p>The <a href="https://maxroll.gg/poe/planner">Maxroll <u>PoEPlanner</u></a> supports a lot of modules, but you don&#39;t need to use all of them. If you leave a section blank, it won&#39;t be visible when people browse the build. The exception here is required sections like passives, skills, or gear; don&#39;t leave these blank!</p><ol><li>This is your passive tree; you can set your ascendancy nodes and even create variants. Add Jewels to your tree by left-clicking on the socket.<ul><li>Click the box in the top right to expand.</li></ul></li><li>Give the build a rating: red = bad, green = good.</li><li>Write notes about your build. You can use this section to give people tips or explain the nuances of gearing and playing the build.</li><li>What is the build good at? Where does it struggle?</li><li>Include all of the skills and supports you are using. If you want to show build progression, you can do so by creating additional steps.</li><li>Explain the order in which people should use their skills for optimal DPS.</li><li>Select a major and minor Pantheon.</li><li>Select equipment set(s) here. The PoEPlanner supports multiple equipment sets (created via the edit button on the top right) and stat weights for each set.</li><li>What bandit should players use, or is the plan to kill them all?</li><li>Link a Lootfilter, or if you want to go above and beyond, link multiple Loot Filters.</li><li>Like with the Passive Tree, the Atlas Passive Tree supports multiple variants,</li><li>The build&#39;s author (hey, that&#39;s you!)</li><li>Link a build Showcase on Youtube, best practices include clear explanations of the mechanics and showing gameplay.</li><li>If there&#39;s a related build, link the relevant planner here.</li><li>Changed the build? Update everyone with a changelog entry.</li></ol><p>Want even more builds? Then check out <a href="https://maxroll.gg/poe/planner/maxroll-builds">more builds from the <u>Maxroll Path of Exile team</u></a>, or browse the <a href="https://maxroll.gg/poe/planner/community-builds"><u>Community Builds</u></a> section to see what other Exiles are cooking up.</p><h3>Example Builds</h3><p>Here are a few planners from the Maxroll Path of Exile Team:</p><ul><li><a href="https://maxroll.gg/poe/planner/nv5hh04q"><u>Rolling Mines Saboteur</u></a> and <a href="https://maxroll.gg/poe/planner/gk6a704s"><u>Eviscerate Bleed Gladiator</u></a> by Goratha</li><li><a href="https://maxroll.gg/poe/planner/am67w04x"><u>Dual Strike of Ambidexterity Berserker</u></a> by Zen_M</li><li><a href="https://maxroll.gg/poe/planner/rk8n10sk"><u>Exsanguinate / Reap Mine Trickster</u></a> by CptnGarbage</li><li><a href="https://maxroll.gg/poe/planner/sv53904j"><u>Volcanic Fissure of Snaking Berserker</u></a> and <a href="https://maxroll.gg/poe/planner/m35ka04w"><u>Lightning Arrow Deadeye</u></a> by Crouching_Tuna</li><li><a href="https://maxroll.gg/poe/planner/c08gg0sn"><u>Glacial Cascade Golementalist</u></a> by Aer0</li><li><a href="https://maxroll.gg/poe/planner/v055l04r"><u>Poison SRS Necromancer</u></a>, <a href="https://maxroll.gg/poe/planner/5386x0su"><u>Chaos &amp; Poison Ranged Animate Weapons</u></a>, and <a href="https://maxroll.gg/poe/planner/hj87g0s6"><u>Chaos Poison Zoomancer</u></a> by HelmBreaker</li></ul><h2>More Path of Exile News</h2><h3>PoB Import / Export</h3><p>In addition to the new tool, Maxroll partnered with the Path of Building team to support importing and exporting directly from this popular community tool. You can see build information, including configuration settings at a glance. You can find this on <a href="https://maxroll.gg/poe/pob"><u>Maxroll’s PoB page</u></a>.</p><h3>PoExchange</h3><p>C3ntrax has updated the <a href="https://poexchange.maxroll.gg/poe1"><u>PoExchange tool</u></a>. The most prominent feature is direct integration to the Maxroll website. This means getting notifications for sales even when you’re browsing build guides or using the planner and seamless switching between PoExchange and the rest of Maxroll. </p><section data-transform="divider"></section><p><em>Written by IGN Staff with the help of the Maxroll Path of Exile Team.</em></p></section>
  14. Amazon Is Having a MTG Sale on 2025 Booster Boxes and Bundles Today

    Fri, 13 Jun 2025 17:44:26 -0000

    Get Aetherdrift cards at new low prices.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/01/24/untitled-design-66-1737715610751.png"/><section data-transform="mobile-ad-break"></section><p>Tons of Magic: The Gathering sealed products are on sale at Amazon right now. From commander decks and bundles to booster boxes and prerelease kits, if you&#39;re a MTG player you should definitely check out this sale. Aetherdrift, one of the latest expansions from 2025, is one of the main focuses of the sale, but you can pick up some other sets like the Tarkir: Dragonstorm Jeskai Striker Commander deck. </p><p>Be sure to also check out our <a href="https://www.ign.com/articles/magic-the-gathering-gift-ideas-fathers-day-2025">MTG Father&#39;s Day gift guide</a> for the best gifts and accessories for that special Magic player in your life. </p><h2>Magic: The Gathering Sealed Product Is On Sale</h2><section data-transform="catalog-carousel" data-catalogid="1b6c82fd-48af-4538-843b-93ce105d6dbc" data-items="[222919,222920,222921,222922,222923]" data-show-pricing="true" data-highlighted-item="null"></section><p>Here&#39;s how these products break down, like what&#39;s included and how much they cost:</p><h3>Aetherdrift Collector Booster Box $174.99 (42% off)</h3><p>Booster boxes are the perfect way to start and bolster your collection. The contents of a single collector booster pack vary by set, but here you can find exclusive foils, Japan Showcase cards, or a special serialized card. The booster box comes with 12 packs each with 15 cards inside and two foil box toppers (special art foil cards).</p><h3>Aetherdrift Bundle $29.99 (44% off)</h3><p>Bundles are a more affordabale way to jumpstart your collection. These typically include nine booster packs, a promotional or alternate art card, 40 extra basic land cards (20 foil, 20 regular), and a spindown life counter die. You can also use this as a card storage box. </p><h3>Aetherdrift Finish Line Bundle $62.50 (22% off)</h3><p>Aetherdrift&#39;s Finish Line bundle is similar to the regular bundle but is a bit more premium. It includes six booster packs, three extended art cards, two foil box toppers, 20 foil basic lands, and special spindown life counter die. </p><h3>Aetherdrift Prerelease Kit $22.95 (23% off)</h3><p>Prerelease kits are usually sold the week before a set&#39;s wide release and contain a certain color or archetype that ties into the set&#39;s mechanic. There are often leftover kits for you to purchase after a prerelease event which contains a spindown life counter die, six booster packs, a foil premium stamped card, and one special promo card. </p><h3>Aetherdrift Commander Deck - Living Energy $28.99 (36% off)</h3><p>Commander is easily the most popular casual format among both new and old players. Whenever a new set is released, commander decks (100 card single-copy format) are released alongside it. The Living Energy Commander deck is one of these, which includes the full 100-card deck, two foil borderless Commander creatures, and a deck box. </p><h2>Magic: The Gathering - Final Fantasy Cards Are Also Available</h2><section data-transform="catalog-carousel" data-catalogid="68e93635-0241-4f31-a015-1855f7eb6ae6" data-items="[220770,220748,220749,220750]" data-show-pricing="true" data-highlighted-item="null"></section><p>The next main set will be the <a href="https://www.ign.com/articles/magic-the-gathering-final-fantasy-cards-where-to-buy-in-stock">Final Fantasy collaboration</a>. Easily one of the most popular Universe Beyond set, <a href="https://www.ign.com/articles/final-fantasy-magic-the-gathering-best-cards-to-chase-and-buy-today">Final Fantasy is bringing newer players on in droves</a>. This set releases in full June 27th. You can pick up a starter kit to learn the game, one of four commander decks, play booster boxes and bundles, or single booster packs. Good luck - these <a href="https://ign.com/articles/magic-the-gathering-final-fantasy-cards-where-to-buy-in-stock">go out of stock <em>fast</em></a>. </p><section data-transform="divider"></section><p><em>Myles Obenza is a freelance writer for IGN. Follow him on Bluesky </em><a href="https://bsky.app/profile/mylesobenza.bsky.social"><em>@mylesobenza.bsky.social</em></a><em>.</em></p></section>
  15. Elden Ring Nightreign Players All Seem Terrified of the Bell Bearing Hunter — Here's Why

    Fri, 13 Jun 2025 17:19:09 -0000

    There are many terrifying foes in Elden Ring Nightreign, from standard enemies all the way up to the imposing Nightlords. But one in particular seems to give many Nightfarers pause, or even cause them to turn and flee. It's the Bell Bearing Hunter.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/ssbbearing1-1749834989101.jpg"/><section data-transform="mobile-ad-break"></section><p>There are many terrifying foes in <a href="https://www.ign.com/games/elden-ring-nightreign">Elden Ring Nightreign</a>, from standard enemies all the way up to the imposing Nightlords. But one in particular seems to give many Nightfarers pause, or even cause them to turn and flee. It&#39;s the <a href="https://www.ign.com/wikis/elden-ring-nightreign/Bell_Bearing_Hunter_Boss_Guide">Bell Bearing Hunter</a>.</p><p>Now, if you&#39;ve only started Elden Ring Nightreign, this could be confusing. The standard boss version of the Bell Bearing Hunter is someone you can potentially fight early on, at the conclusion of the first night while hunting the Nightlord Tricephalos. He&#39;s also a returning fight from Elden Ring proper, so you&#39;d assume returning players would have him figured out.</p><p>But in Elden Ring Nightreign, bosses can spawn both at night&#39;s end and in the field, and pack more punch than they previously did in Elden Ring. And this version of Bell Bearing Hunter <a href="https://www.reddit.com/r/Nightreign/comments/1la7vlp/i_really_thought_yall_were_joking_on_bell_bearing/">seems to be doing some real damage</a>.</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="546"><a href="https://www.reddit.com/r/Nightreign/comments/1la7vlp/i_really_thought_yall_were_joking_on_bell_bearing/">I really thought yall were joking on Bell Bearing Hunter 😭</a><br> by<a href="https://www.reddit.com/user/Hotfrogs77/">u/Hotfrogs77</a> in<a href="https://www.reddit.com/r/Nightreign/">Nightreign</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>Players have been putting in hundreds upon hundreds of runs since Elden Ring Nightreign came out, and while there&#39;s certainly been discussion over which bosses are the best or most difficult, the Bell Bearing Hunter comes up pretty often. Specifically, when he&#39;s in the castle. As one post notes, he seems <a href="https://www.reddit.com/r/Nightreign/comments/1la7vlp/comment/mxj22h0/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button">more powerful when he has a roof over his head</a>? Maybe he got a good night&#39;s rest.</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="740"><a href="https://www.reddit.com/r/Eldenring/comments/1lafwgj/why_tf_is_the_bell_bearing_hunter_so_strong/">Why tf is the bell bearing hunter so strong</a><br> by<a href="https://www.reddit.com/user/Ayanelixer/">u/Ayanelixer</a> in<a href="https://www.reddit.com/r/Eldenring/">Eldenring</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>Different variants can also cause problems, and the Bell Bearing Hunter can also sometimes appear in other locations, too. The boss is already fairly intimidating, with a sword that he can swing in close range or wield, seemingly telekinetically, at long ranges. <a href="https://www.reddit.com/r/Nightreign/comments/1l3z42v/what_seeing_bell_bearing_hunter_in_the_castle/">But in the castle</a>? He&#39;s got some aura.</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="608"><a href="https://www.reddit.com/r/Nightreign/comments/1l3z42v/what_seeing_bell_bearing_hunter_in_the_castle/">What seeing Bell Bearing Hunter in the castle feels like</a><br> by<a href="https://www.reddit.com/user/TheBigMungis/">u/TheBigMungis</a> in<a href="https://www.reddit.com/r/Nightreign/">Nightreign</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>Not all hope is lost, though. One Redditor has discovered some new tech that most have probably never thought to try, that could thwart the Bell Bearing Hunter in his tracks. Or at least keep him walking in place long enough to wail on him. This user seems to have put the Bell Bearing Hunter into a permanent walk cycle by just, uh, walking at him and guarding. So taunting him into defeat, with some ranged help, might actually work?</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="546"><a href="https://www.reddit.com/r/Nightreign/comments/1l85upd/insane_new_bell_bearing_hunter_strat/">Insane new Bell Bearing Hunter strat</a><br> by<a href="https://www.reddit.com/user/oopskeedoop/">u/oopskeedoop</a> in<a href="https://www.reddit.com/r/Nightreign/">Nightreign</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>We’ve got plenty of <a href="https://www.ign.com/wikis/elden-ring-nightreign/Essential_Tips_and_Tricks"><u>Nightreign tips and tricks</u></a> to help you take down <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightlord_Boss_Guides"><u>all the eight Nightlord Bosses</u></a>, and if you’re wondering how to unlock the two locked <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightfarers_-_List_of_Character_Classes"><u>Nightfarer Classes</u></a>, check out <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Revenant"><u>How to Unlock the Revenant</u></a> and <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Duchess"><u>How to Unlock the Duchess</u></a>, plus <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Change_Characters"><u>How to Change Characters</u></a>.</p><section data-transform="divider"></section><p><em>Eric is a freelance writer for IGN.</em></p></section>
  16. Final Fantasy MTG: Best Cards to Chase and Buy Today

    Fri, 13 Jun 2025 17:00:00 -0000

    Final Fantasy x Magic: The Gathering crossover is finally now available, so here's the best cards to chase when ripping open your boosters this weekend.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/15/final-fantasy-mtg-best-chase-cards-this-weekend-after-release-2-1749989908558.png"/><section data-transform="mobile-ad-break"></section><p>Magic: The Gathering&#39;s Final Fantasy Universes Beyond set finally arrives today, and it does so atop a wave of hype. It’s already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s <a href="https://www.ign.com/articles/final-fantasy-games-in-order">long-running RPG franchise</a>, but not all cards are created equal.</p><p>Some cards are already seeing <a href="https://www.ign.com/articles/best-selling-magic-the-gathering-final-fantasy-cards">astronomical prices from pre-release</a>, but we imagine they’ll settle down at least a little bit in the coming days and weeks. </p><section data-transform="catalog-carousel" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-items="[222836,222837,222838,222839,222840,222841,222842,222843,222844,222845]" data-show-pricing="true" data-highlighted-item="null"></section><p>Still, with some chase cards currently worth well over a thousand dollars each, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.</p><p>Thanks to the <a href="https://www.tcgplayer.com/content/article/The-16-Cards-Everybody-Wants-from-MTG%E2%80%94FINAL-FANTASY/3572aa48-a271-40d6-9264-c05125216ec7/"><u>lovely folks at TCGPlayer</u></a>, we’ve got a pretty good idea, ranging from protagonists to baddies, to those adorable chocobos. </p><section data-transform="ignvideo" data-slug="the-final-fantasy-card-they-had-to-leave-out-of-the-magic-the-gathering-crossover-ign-live-2025" data-loop=""></section><p>Here are the big chase cards for Magic: The Gathering x Final Fantasy on launch day, with prices provided by TCGPlayer. While eBay is also an option (and also owns TCGPlayer), I’ve found TCGPlayer to be the most reliable way to buy single cards, with more knowledgeable (and careful) vendors when it comes to purchasing via a third-party.</p><h2>The Biggest Chase Cards in Magic: The Gathering x Final Fantasy</h2><h3><strong>10 - Lightning, Army of One</strong></h3><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222836"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222836" data-show-pricing="false" data-highlighted="false"></section><p>Final Fantasy 13’s protagonist is all about the Stagger mechanic, teeing your foes up for double damage while also offering lifelink, first strike, and trample in a three-cost card.</p><p>She’s already up for around $44.13 for the Borderless version at the time of writing.</p><h3><strong>9 - Summon: Bahamut</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222837"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222837" data-show-pricing="false" data-highlighted="false"></section><p>I love a big ol’ dragon in my Magic collection, and Bahamut certainly fits that bill. Not only does this Summon create a 9/9, but it can remove permanents, trigger card draw, and use Mega Flare to essentially finish a game of Commander. All yours for $52.61 in the borderless variant.</p><h3><strong>8 - Stay With Me (Rhystic Study)</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222838"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222838" data-show-pricing="false" data-highlighted="false"></section><p>Rhystic Study is infamous for being a wonderful card that taxes your opponents or gives you card draw, and this new art from Final Fantasy X is plucked right from one of the game’s most heartfelt moments. It’s going to cost you, though, since it’s currently up for around $112.</p><h3><strong>7 - Dragon of Mount Gulg (Ancient Copper Dragon)</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222839"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222839" data-show-pricing="false" data-highlighted="false"></section><p>The showcase version of this big ol’ beast is going for around $72.25, and is one of three fantastic Yoshitaka Amano pieces likely to be a big draw for collectors. Creating up to 20 Treasure tokens in a single turn? Yes please.</p><h3><strong>6 - Cloud, Midgar Mercenary</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222840"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222840" data-show-pricing="false" data-highlighted="false"></section><p>Low mana cost and double equipment triggers make Cloud very close to Stoneforge Mystic, but with some striking new anime art from Kazto Furuya. The extended art version is just shy of $50 at the time of writing.</p><h3><strong>5 - Buster Sword</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222841"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222841" data-show-pricing="false" data-highlighted="false"></section><p>What is Cloud without his iconic weapon? Thankfully, the Buster Sword has a borderless version worthy of such a hero. It’ll set you back a whopping $128, though!</p><h3><strong>4 - Vivi Ornitier</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222842"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222842" data-show-pricing="false" data-highlighted="false"></section><p>This borderless version of Final Fantasy 9 spellcaster Vivi by Toshiyuki Itahana (character designer on the game) is the definition of a collector’s item. As a result, it costs around $100, although it’s a great Commander for an aggro burn deck.</p><h3><strong>3 - Sephiroth, Fabled SOLDIER</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222843"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222843" data-show-pricing="false" data-highlighted="false"></section><p>An antagonist just as iconic as his protagonist counterpart, Sephiroth’s card art by the legendary Tetsuya Nomura is likely to make him incredibly popular. He’s currently going for just over $100, and I&#39;d be very surprised if he’s not very, very popular in Commander decks to come.</p><h3><strong>2 - Y’Shtola Night’s Blessed - Surge Foil</strong></h3></section><section data-transform="catalog-item-wrapper" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222844"><section data-transform="catalog-item" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-id="222844" data-show-pricing="false" data-highlighted="false"></section><p>Sure, Y’Shtola comes in the Final Fantasy 14 Commander deck, but the surge foil one is fetching a very, very high price already. TCGPlayer has it pegged at around $474 right now.</p><h3>Honorable Mentions: Borderless <strong>Surge Foil Varients</strong></h3><section data-transform="catalog-carousel" data-catalogid="a6fade76-c943-477d-9d48-70ca7b2f5073" data-items="[220935,220936,220953,220973,220974,220984,222893,222894,222895,222896]" data-show-pricing="true" data-highlighted-item="null"></section><p>But how about some honorable mentions before we get to number one? As while the top nine features the absolute best cards you should be on the look out for, there&#39;s a few more pricey options to check in with as well, most of which are surge foil borderless variants as well!</p><h3><strong>1 - Traveling Chocobo</strong></h3><section data-transform="catalog-carousel" data-catalogid="a6fade76-c943-477d-9d48-70ca7b2f5073" data-items="[220947,220946,220944,220943,220942,220945,220948]" data-show-pricing="true" data-highlighted-item="null"></section><p>The chase card of all chase cards, there are just 77 gold foil Traveling Chocobos out there, available. There are other versions, including <a href="https://zdcs.link/z622ER">Neon Ink versions going for well over $1000</a>, but if you manage to find the gold foil, it is <em><strong>the one</strong></em> you’ll want to find when you’re cracking open <a href="https://zdcs.link/Q477Xd">Collector Boosters</a>.</p><section data-transform="ignvideo" data-slug="final-fantasy-x-magic-the-gathering-official-limited-gold-chocobo-teaser" data-loop=""></section><h2>Where to Buy Final Fantasy MTG Sealed Boosters and Sets</h2><p>I&#39;m going to give it to you straight right from the off. It&#39;s painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing. </p><p>I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing <em>anything </em>will be via the <a href="https://zdcs.link/a033mN">most trusted third-party resellers like TCGPlayer</a>.</p><section data-transform="catalog-carousel" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-items="[215428,215429,215431,220806,215434,215433,215435,215436,215437,215438,215430,215432]" data-show-pricing="true" data-highlighted-item="null"></section><p>Or perhaps, collectors will instead be most interested in the <a href="https://www.ign.com/articles/where-to-buy-magic-the-gathering-final-fantasy-secret-lair"><u>new Final Fantasy x Secret Lair drops</u></a>, instead. It’s been a busy year for <a href="https://www.ign.com/articles/secret-lair-release-full-release-schedule-2025">Wizards of the Coast’s limited-time mini-sets</a>, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can <a href="https://zdcs.link/aRn3lV?object_uuid=738eea7d-6fe7-4596-8353-e70edf3b1167&t=article">still get them via third-party sellers</a>... if you&#39;re willing to pay the inflated costs, that is.</p><p>There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well. </p><section data-transform="catalog-carousel" data-catalogid="9a631d20-47f8-4de0-9544-66334f74eceb" data-items="[222791,222792,222793,222794,222783,222784,222785,222786,222787,222788,222789,222790]" data-show-pricing="true" data-highlighted-item="null"></section><p>But, since they&#39;ve sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (<strong>standard $30 nonfoil, $40 rainbow foil</strong>), with most being listed anywhere between <a href="https://zdcs.link/aRn3lV"><strong>$80-$150 or above</strong></a>. </p><p>This is a huge markup, so if you&#39;re looking to buy, be sure you&#39;re 100% informed of what you&#39;re paying for. You can buy them from eBay, but we’ve always found <a href="https://zdcs.link/aRn3lV">TCGPlayer</a>, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.</p><section data-transform="divider"></section><p>Lloyd Coombes is Gaming Editor @ Daily Star. He&#39;s a big fan of Magic: The Gathering and other collectible card games, much to his wife&#39;s dismay. He&#39;s also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.</p></section></section>
  17. Dave Bautista Is Making a New Franchise Called Cat Assassin With the Writer of Stray — and There's Even a Video Game in the Works Inspired by Assassin's Creed

    Fri, 13 Jun 2025 16:38:46 -0000

    Dave Bautista and his production company Dogbone Entertainment are set to develop Steve Lerner’s new story Cat Assassin for a new franchise that will include animated series, video games, and steps into the publishing space.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/13/titan1studios-cat-assassin-hugh-reveal-2-1749832523211.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/george-rr-martin-adaptation-starring-dave-bautista-in-the-lost-lands-gets-official-trailer">Dave Bautista</a> and his production company Dogbone Entertainment are set to develop Steve Lerner’s new story Cat Assassin for a new franchise that will include animated series, video games, and steps into the publishing space.</p><p>Lerner is the writer behind the beloved Annapurna Interactive game <a href="https://www.ign.com/games/stray">Stray</a>. Bautista, who has enjoyed enormous post-WWE success with the likes of Guardians of the Galaxy, Dune, and Blade Runner 2049, will have creative input on the franchise, which will be developed alongside Titan1Studios.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/06/13/titan1studios-cat-assassin-hugh-reveal-2-1749832195353.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/06/13/titan1studios-cat-assassin-hugh-reveal-2-1749832195353.png" data-caption="Dave%20Bautista%20is%20working%20on%20the%20Cat%20Assassin%20franchise." /></section><p>Here&#39;s the official blurb on Cat Assassin:</p><blockquote>Set in a gritty neo-noir world inhabited by anthropomorphized cats of all types, Cat Assassin centers on Hugh, a highly skilled assassin caught between various cartels and power brokers in a dark and twisted city. The franchise promises a unique blend of humor, action, and stealth.</blockquote><p>“It’s been a pleasure collaborating with Titan1Studios on Cat Assassin,” Bautista said in a statement. “Their ability to build worlds through animation has been so impressive and they’ve created a truly unique world in this game that I can’t wait to share with players.”</p><section data-transform="ignvideo" data-slug="dune-dave-bautista-as-beast-rabban" data-loop=""></section><p>Titan1Studios is currently working on a stealth action game for the franchise, said to be inspired by “the immersive gameplay of <a href="https://www.ign.com/games/assassins-creed">Assassin’s Creed</a>, the tactical espionage of <a href="https://www.ign.com/games/tom-clancys-splinter-cell">Splinter Cell</a>, the immersive feline agility of Stray, and the fluid combat of <a href="https://www.ign.com/games/sifu">Sifu</a>” and “set the tone for the expansive universe that will soon follow.”</p><section data-transform="divider"></section><p><em>Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.</em></p></section>
  18. Every Mario Kart Game, Ranked

    Fri, 13 Jun 2025 16:15:00 -0000

    From its earliest days on the SNES to its new open world outing on Switch 2, here's every Mario Kart game, ranked worst to best.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/06/11/mariokartranked-blogroll-1749657075855.jpeg"/><section data-transform="mobile-ad-break"></section><p>If you know anything about gaming, you probably know the name ‘Mario Kart.’ Since 1992, the series has been a pillar of Nintendo’s output and a quintessential example of the company’s “easy to pick up, difficult to master” philosophy. The series has now become so popular that it’s arguably eclipsed the Mario platformers as the principal arena from which people know the red-capped Italian plumber. </p><p>The series began back on the SNES with Super Mario Kart, which introduced a formula that fans fawn over to this day. But while the core of that first game has remained intact over the years, many of the components have been completely reinvented with the series’ latest title, Mario Kart World for the Switch 2. With that new game now out in the wild, it&#39;s a great time to look back on each game in the series to see how they iterate on the formula, how they reflect the state of Nintendo at the time of their release, and whether or not they hold up to this day. Here’s every Mario Kart game, ranked.</p><h2>11. Mario Kart: Super Circuit</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-ss-1749656994112.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-ss-1749656994112.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Intelligent Systems | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Game Boy Advance | <strong>Release date: </strong>August 27, 2001 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2001/08/29/mario-kart-super-circuit">Mario Kart: Super Circuit review</a></p></aside><p>Despite being one of the handheld’s best-selling games, Super Circuit goes down as one of the least replayable Game Boy Advance titles. Considering the series had gone 3D five years earlier with Mario Kart 64, Super Circuit feels like a significant step backward. The character models and backgrounds have a bit more depth than what’s showcased in the original SNES Mario Kart game, but the courses themselves are tarnished by flat, ugly textures that fall short of the handsome results the GBA proved itself capable of elsewhere. </p><p>What Super Circuit <em>did</em> have going for it at the time was being the first handheld game in the series. Its bare-bones approach to character selection and game modes reflects its jump-in/jump-out philosophy, which trades expansiveness for approachability – something that came in clutch when an hour needed to be killed on a car ride. Super Circuit had its place back in 2001 and was never supposed to be in significant competition with the console versions, but that means there’s no real reason to return to it today. </p><h2>10. Mario Kart Tour</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mkt-1749656798915.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mkt-1749656798915.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EPD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Android, iOS | <strong>Release date: </strong>September 25, 2019 | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2019/10/01/mario-kart-tour-review">Mario Kart Tour review</a></p></aside><p>It’s easy to discredit Mario Kart Tour for being a mobile game, but this micro version of the classic formula has genuine merits. Chief amongst them is the visual flare the game boasts, with some simply gorgeous course designs. Being so close to the screen allows you to fully appreciate the details on each unlockable kart, character, and race track, which makes even the slow 50cc races that bit more engaging. </p><p>Additionally, the return of character-specific items is very welcome and something fans had been wanting to see in the console games since the days of the GameCube. What Tour misses out on is the <em>feel</em> of the console Mario Kart games. Sliding your finger across the screen is nowhere near as satisfying as pressing physical buttons, even if Mario Kart is just pressing A, R and L most of the time. </p><h2>9. Super Mario Kart</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/smk-1749656737323.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/smk-1749656737323.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>SNES | <strong>Release date: </strong>September 1, 1992 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2009/11/24/super-mario-kart-review">Super Mario Kart review</a></p></aside><p>It&#39;s hard not to appreciate what a winning formula 1992’s Super Mario Kart introduced. Over 33 years later, the core of the game remains intact. Grand Prix and Battle Mode aren’t in every subsequent Kart entry for the sake of tradition – they just never stopped being entertaining. The fact that this game not only launched the franchise but also an entire genre of games is nothing to be sniffed at. </p><p>However, most of the praise you can heap on Super Mario Kart is because of its legacy rather than its ability to hold up in the modern age. Looking back, it&#39;s difficult to get over the simplistic graphics and lack of mechanical depth, even if you can appreciate how cutting edge it was at the time. Still, it provided a platform for one of the biggest brands in gaming, and who knows what Nintendo would look like today without it. </p><h2>8. Mario Kart 64</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-64-1749656660240.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-64-1749656660240.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo 64 | <strong>Release date: </strong>February 10, 1997 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/1997/02/21/mario-kart-64">Mario Kart 64 review</a></p></aside><p>The second game in the Mario Kart franchise feels instantly more dynamic than its predecessor. The 3D graphics allow for more interesting course design, shifting camera angles, and an enhanced sense of speed, especially thanks to the boost you can get from drifting. The extra detail in the character animation also goes a long way to immersing you in these races, which feel more like grand and intense sporting events than simple video game laps. </p><p>In the modern day, Mario Kart 64 suffers from issues similar to what Super Circuit and Super Mario Kart do; this same thing has simply been done better by subsequent games, and there aren’t enough unique qualities about this one to routinely go back to it (which is perhaps the key issue with a series that remains so faithful to its core – the new one with its minor improvements is so frequently the best). Still, MK 64’s transition to 3D and its capacity for 4-player co-op means it’s cemented in the hearts of many fans, and often nostalgia is worth more than technical progress. </p><h2>7. Mario Kart 7</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-7-1749656576710.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-7-1749656576710.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo 3DS | <strong>Release date: </strong>December 4, 2011 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2011/11/29/mario-kart-7-review">Mario Kart 7 review</a></p></aside><p>Coming in at number seven is — you guessed it — Mario Kart 7. While it may not hold up as a standout today, it did introduce elements that are now difficult to imagine the series without. Hang gliders feel so core to the flow of MK8, as does the ability to drive underwater and customise your kart, but those features all arrived on the 3DS first with Mario Kart 7. The underwater sequences, in particular, are a visual treat that really hammer home the generational gap between the DS and 3DS. Meanwhile, kart customisation adds a level of strategy to a series that revels in chaos, perhaps in response to the outrageous unpredictability of Mario Kart Wii. </p><p>However, going back to the game in a post-MK8 Deluxe world makes all these elements less impressive. When a handheld game with better graphics, many of the same gameplay mechanics, and 64 more courses is readily available, the reasons to play Mario Kart 7 in 2025 are few. It’s a vital part of any 3DS library, though, even if it does lose points for not having Waluigi in the game. What was Nintendo thinking?? </p><h2>6. Mario Kart Wii</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-wii-1749654095343.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-wii-1749654095343.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo Wii | <strong>Release date: </strong>April 27, 2008 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2008/04/20/mario-kart-wii-review">Mario Kart Wii review</a></p></aside><p>Mario Kart Wii cemented this franchise as a household name. The Wii, of course, vastly expanded the gaming population and Mario Kart had one of the lowest barriers to entry, coming with the Wii Wheel to further accommodate the new motion-controlled gameplay. Though not the preferred way of driving in subsequent entries for a lot of players, there’s a reason why tilt controls are still an option in Mario Kart 8 Deluxe and MK World – so many players had their first Nintendo karting experience this way. </p><p>Mario Kart Wii has always stood out for being more loose and chaotic than other games in the series, gaining a reputation for rampant blue shells taking out players seconds away from finishing first. But MK Wii has other unique flavours; it includes the series’ first truly robust online play system, improving on MK DS’s slim first iteration, and adds bikes to the list of vehicles. The latter has less concrete impact than the former but does add to the iconic status of the game. It’s impossible to imagine Princess Peach using anything else now.</p><h2>5. Mario Kart 8</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-8-1749653502474.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-8-1749653502474.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo Wii U | <strong>Release date: </strong>May 30, 2014 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2014/05/15/mario-kart-8-review">Mario Kart 8 review</a></p></aside><p>Nintendo’s philosophy during the Wii U era was wrought with overwhelming tones of vanilla, and the company’s most successful franchise was a victim of it. Mario Kart transitioned to HD well, with MK8’s graphics being absolutely gorgeous, and the series’ core gameplay held intact, making for a game that you could never call bad. </p><p>But the original version of Mario Kart 8 is, dare we say it, dull. It is too safe. The best Mario Karts put a unique spin on the formula, but MK8’s introduction of anti-gravity is barely noticeable. Instead, the big hitters are the hang gliding and underwater sections, which means it all feels a bit too much like Mario Kart 7, but in HD. </p><p>Additionally, Battle Mode is stripped down to almost nothing, which robs gamers of a beloved way to play. All this meant that MK8 didn’t really have its own identity until the improved Deluxe version hit the Switch three years later in 2017. But that Deluxe package would be nothing without a truly solid foundation, and that&#39;s what you get in Mario Kart 8. </p><h2>4. Mario Kart DS</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-ds-1749653925888.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-ds-1749653925888.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo DS | <strong>Release date: </strong>November 14, 2005 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2005/11/12/mario-kart-ds">Mario Kart DS review</a></p></aside><p>The Mario Kart formula has existed for 33 years, so any game that alters it in any significant way is going to stand out. Mario Kart DS may offer the classic Kart gameplay in Grand Prix Mode, but it experiments wildly in the unique and brilliant Mission Mode. These objective-based activities range from simple time trials to genuine boss battles, and each asks you to master a whole new set of skills beyond just flying through courses and understanding shortcuts. As a result, Mario Kart DS is more enduring than many of its peers as a purely single-player experience. </p><p>Mission Mode is just one of the things that helped Mario Kart DS achieve its iconic status, though. Its integration with DS Download Play introduced a social element unseen on a handheld prior, allowing multiple DS consoles to join a race using just one copy of the game. And in addition to introducing original courses like Waluigi Pinball and Peach Gardens, MK DS is the first in the series to feature retro tracks, an idea now at the core of what people look forward to with any new Mario Kart. It was a triumph back in 2005 and Mission Mode makes it a unique and highly replayable entry in the series to this day. </p><h2>3. Mario Kart World</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-world-1749653484789.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-world-1749653484789.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EPD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo Switch 2 | <strong>Release date: </strong>June 5, 2025 | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/mario-kart-world-review">Mario Kart World review</a></p></aside><p>Despite being the newest entry on this list—like, it’s a week old—Mario Kart World successfully covers a lot of new terrain for a franchise that’s over thirty years old. First off, it is undeniably the best-looking game in the series and an immediate contender for the most graphically impressive game Nintendo has ever developed. Playing on handheld and taking in every detail of MK World’s vast, interconnected courses is a dream. It’s a magical experience when you’re driving along and can spot the outline of a familiar track out in the distance. </p><p>But it&#39;s what World introduces mechanically that sees it rise so high on our list. The ability to drive on walls and grind on rails feel like what MK8’s anti-gravity should have been: new skills that take a lot of practice to be fully mastered. It’s something that you cannot say for new mechanics introduced in almost any previous entry. These skills add great texture to the new modes, such as Free Roam and Knockout Tour, which are great additions that will hopefully remain important cornerstones of future games. The last-one-standing Knockout Tour ramps up the chaos that we’ve always loved from Mario Kart games, while Free Roam’s open world adds a completely new exploration flavour to the series. There’s also some of MK DS’ Mission Mode to be found in the snackable (and often fiendishly difficult) P-Switch challenges. Throw in all the familiar modes we know and love, as well as an instant classic of a soundtrack, and you have one of the ultimate Mario Kart experiences. </p><h2>2. Mario Kart: Double Dash!!</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-dd-1749653717352.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-dd-1749653717352.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo Switch 2 | <strong>Release date: </strong>November 17, 2003 (NA) | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2">Mario Kart: Double Dash!! review</a></p></aside><p>Mario Kart: Double Dash!! is packed full of personality in a way the majority of the games in the series are not. Having not one, but two exclamation marks in the title makes that clear. The principle feature of having two racers per kart is a stroke of genius, and it&#39;s sort of unbelievable that it’s not been a mode in every Mario Kart since. The double driver system, and the unique items each driver is assigned, allows for so many new styles of play and strategy that prove far more interesting than customising the vehicle you’re using – for example, Mario’s special items provide a speed boost that helps balance out the heavier characters who have more destructive items unique to them. The imagery of it all is also so goofy and fun… maybe a little <em>too </em>much fun for Nintendo to have fully committed to it in the games since. </p><p>Even with different characters, Mario Kart gameplay can eventually feel a little too similar after several hours of play, and so having Bowser’s giant shells rampage across the tracks definitely helps with that. Mario Kart needs more risk takers and rule benders like Double Dash!! – let&#39;s hope the formula-breaking Mario Kart World is a sign of things to come. </p><h2>1. Mario Kart 8 Deluxe</h2><a href="https://assets-prd.ignimgs.com/2025/06/11/mk-8-deluxe-1749653466241.jpg"><img src="https://assets-prd.ignimgs.com/2025/06/11/mk-8-deluxe-1749653466241.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>Developer: </strong>Nintendo EAD/EPD | <strong>Publisher:</strong> Nintendo | <strong>Platform: </strong>Nintendo Switch | <strong>Release date: </strong>April 28, 2017 | <strong>Review:</strong> Read IGN&#39;s <a href="https://www.ign.com/articles/2017/04/20/mario-kart-8-deluxe-review">Mario Kart 8 Deluxe review</a></p></aside><p>Mario Kart 8 Deluxe showcases Nintendo’s ability to take a decent game and turn it into a cultural juggernaut. Fixing the original version’s anaemic Battle Mode and allowing players to hold an extra item were easy wins, but nobody could have expected just how much the game’s scope would increase. When launched alongside the Switch in 2017, there were fun additions to the character roster like King Boo, Bowser Jr. and the Inklings from Splatoon, but it was the Booster Course DLC that would really cement MK8 Deluxe’s superiority amongst other games in the series. </p><p>Now boasting 42 characters and an eye-watering 96 courses, MK8 Deluxe has become a fan favourite through sheer variety. If there was a course you loved from Mario Kart past, chances are it&#39;s been given a new lease on life in HD. Not every course is a winner, and the mechanics don’t reinvent the wheel in any significant way (again, this is essentially a bigger and better MK7), but 68 million copies sold more than shows the fan appreciation for this brilliant iteration.</p><section data-transform="poll" data-id="d75ff6c7-0f59-47a2-bd1a-a242b4b68373"></section><section data-transform="divider"></section><p><em>Ryan Gaur is a freelance writer who has worked with the likes of RollingStone, Empire, Polygon, IndieWire, Skwigly, CartoonBrew, OkayPlayer, Animation Mag and more.</em></p></section>
  19. Magic: The Gathering x Final Fantasy Cards: Where to Buy In Stock

    Fri, 13 Jun 2025 16:08:21 -0000

    Everything you need to know to buy Magic: The Gathering's huge Final Fantasy expansion, including what SKUs are available, where you can get them, how much they cost, and more.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/05/14/where-to-buy-magic-the-gathering-in-2025-1747224813524.png"/><section data-transform="mobile-ad-break"></section><p>The long-awaited <a href="https://www.ign.com/articles/magic-the-gathering-full-release-schedule-2025">Magic: The Gathering Universes Beyond crossover with Final Fantasy</a> is finally out, blending one of the most iconic RPG franchises with the most legendary trading card game in the world.</p><p>Whether you&#39;re here for FF6’s Terra, FF7’s Cloud, FF10’s Tidus, or FF14’s Warrior of Light, this set is stacked with heroes and villains from across the series. And that’s just the Commander Decks, the full release runs deep.</p><p>If you managed to lock in a preorder before they vanished, congrats. For everyone else, here’s where you can still buy the Final Fantasy MTG cards now that the set has officially launched, such as the highly popular <a href="https://zdcs.link/9l33DN">Commander Deck Bundle</a>, which Amazon recently restocked.</p><h2>Where to Buy Magic: The Gathering - Final Fantasy Cards</h2><section data-transform="catalog-carousel" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-items="[215433,215428,215429,215431,220806,215434,215435,215436,215437,215438,215430,215432,222911,222912,222913,222914,222915,222916]" data-show-pricing="true" data-highlighted-item="null"></section><p>I&#39;m going to give it to you straight right from the off. It&#39;s painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing. </p><p>I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing <em>anything </em>will be via the <a href="https://zdcs.link/a033mN">most trusted third-party resellers like TCGPlayer</a>.</p><h2>Starter Kit</h2><section data-transform="catalog-item-wrapper" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215428"><section data-transform="catalog-item" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215428" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/aN45NG" data-aps-asin="B0DTMVS4NM">See at Amazon</a></li><li><a href="https://zdcs.link/9gOmJG">See at Walmart</a></li></ul><p>The Starter Kit contains 2 ready-to-play 60-card decks, 2 deck boxes to store them in, 1 Magic play guide booklet, 4 double-sided tokens (2 with each deck), 2 double-sided reference cards to aid you as you play (Turn Order/Attacking &amp; Blocking), and two Magic: The Gathering Arena code cards to unlock both decks for two people to play online. Account registration required. Code expires September 1, 2030. This product does not contain a serialized card (available in English-language Collector Boosters only). </p><h2>Play Booster Box (30 Packs)</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215431"><section data-transform="catalog-item" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215431" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/avXAEP" data-aps-asin="B0DTMQBLSY">See at Amazon</a></li><li><a href="https://zdcs.link/aBp2oB">See at Walmart</a></li></ul><p>Each of the 30 Play Boosters in this box contain 14 Magic: The Gathering cards and 1 Token/Ad card or Art card. (A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) Every pack Includes 1–4 cards of rarity Rare or higher and 3–6 Uncommon, 6–9 Common, and 1 Land cards. One card of any rarity is Traditional Foil. The Land card is also Traditional Foil in 20% of boosters. This product does not contain a serialized card (available in English-language Collector Boosters only). </p><h2>Bundle</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215429"><section data-transform="catalog-item" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215429" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/9Z56lY">See at Amazon</a></li><li><a href="https://zdcs.link/QV73J3">See at Walmart</a></li></ul><p>This Bundle includes 9 Magic: The Gathering - Final Fantasy Play Boosters (each containing 14 cards), 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 Final Fantasy card storage box, and 2 reference cards. This product does not contain a serialized card (available in English-language Collector Boosters only). </p><h2>Commander Decks</h2><section data-transform="catalog-carousel" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-items="[215434,215433,215435,215436,215437,215438,222913,222914,222915,222916]" data-show-pricing="true" data-highlighted-item="null"></section><ul><li><a href="https://zdcs.link/QbxJwx">See at Amazon</a></li><li><a href="https://zdcs.link/9YOGJn">See at Walmart</a></li></ul><p>Each Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Legendary cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards, with at least 1 Traditional Foil), 10 double-sided token cards, 1 deck box (can hold 100 sleeved cards), 1 strategy insert, and 1 reference card. This product does not contain a serialized card (available in English-language Collector Boosters only).</p><h2>Collector Booster Box (12 Packs)</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215432"><section data-transform="catalog-item" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215432" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/QV7JnO">See at Amazon</a></li></ul><p>Each of the 12 Collector Boosters in this box contain 15 Magic: The Gathering cards and 1 Traditional Foil double-sided token, including 5–6 cards of rarity Rare or higher and 3–6 Uncommon, 3–5 Common, and 1 Full-Art Land cards, with a total of 8–12 Traditional Foil cards and 0–3 cards with a special foil treatment. Serialized card in &lt;0.1% of English-language Collector Boosters only. </p><h2>Gift Bundle</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215430"><section data-transform="catalog-item" data-catalogid="ef23d812-2f63-404f-ae6a-ad790e721c40" data-id="215430" data-show-pricing="true" data-highlighted="false"></section><ul><li><a href="https://zdcs.link/QPpK1y">See at Amazon</a></li></ul><p>This bundle contains 1 Collector Booster, 9 Play Boosters, 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 special foil Final Fantasy card storage box, and 2 reference cards. A serialized card may be found in &lt;0.1% of English-language Collector Boosters only. </p><h2>Best Cards to Chase and Buy Today</h2><a href="https://assets-prd.ignimgs.com/2025/06/13/final-fantasy-mtg-best-chase-cards-this-weekend-after-release-1749816836757.png"><img src="https://assets-prd.ignimgs.com/2025/06/13/final-fantasy-mtg-best-chase-cards-this-weekend-after-release-1749816836757.png" class="article-image-full-size" title="undefined"/></a><p>With the brand new set already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s long-running RPG franchise, but not all cards are created equal. Some cards are already seeing <a href="https://www.ign.com/articles/best-selling-magic-the-gathering-final-fantasy-cards">astronomical prices from pre-release</a>, but we imagine they’ll settle down at least a little bit in the coming days and weeks. </p><p>Still, with some <a href="https://www.ign.com/articles/final-fantasy-magic-the-gathering-best-cards-to-chase-and-buy-today">chase cards currently worth well over a thousand dollars each</a>, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.</p><section data-transform="catalog-carousel" data-catalogid="881547f3-8fe8-4c05-b2d5-0656c1f4c94c" data-items="[222836,222837,222838,222839,222840,222841,222842,222843,222844,222845]" data-show-pricing="true" data-highlighted-item="null"></section><p>Or perhaps, collectors will instead be most interested in the <a href="https://www.ign.com/articles/where-to-buy-magic-the-gathering-final-fantasy-secret-lair"><u>new Final Fantasy x Secret Lair drops</u></a>, instead. It’s been a busy year for <a href="https://www.ign.com/articles/secret-lair-release-full-release-schedule-2025">Wizards of the Coast’s limited-time mini-sets</a>, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can <a href="https://zdcs.link/aRn3lV?object_uuid=738eea7d-6fe7-4596-8353-e70edf3b1167&t=article">still get them via third-party sellers</a>... if you&#39;re willing to pay the inflated costs, that is.</p><p>There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well. </p><section data-transform="catalog-carousel" data-catalogid="9a631d20-47f8-4de0-9544-66334f74eceb" data-items="[222791,222792,222793,222794,222783,222784,222785,222786,222787,222788,222789,222790]" data-show-pricing="true" data-highlighted-item="null"></section><p>But, since they&#39;ve sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (<strong>standard $30 nonfoil, $40 rainbow foil</strong>), with most being listed anywhere between <a href="https://zdcs.link/aRn3lV"><strong>$80-$150 or above</strong></a>. </p><p>This is a huge markup, so if you&#39;re looking to buy, be sure you&#39;re 100% informed of what you&#39;re paying for. You can buy them from eBay, but we’ve always found <a href="https://zdcs.link/aRn3lV">TCGPlayer</a>, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.</p><section data-transform="divider"></section><p>Robert Anderson is a deals expert and Senior Commerce Editor, for IGN. You can follow him <a href="https://twitter.com/robertliam21">@robertliam21 on Twitter/X</a> or <a href="https://bsky.app/profile/robertliam21.bsky.social">Bluesky</a>.</p></section></section>
  20. A New Elden Ring Nightreign Mod Gives an Early Glimpse at Its Enhanced Bosses

    Fri, 13 Jun 2025 15:04:17 -0000

    FromSoftware has cryptically teased "enhanced fights" against the big bosses of Elden Ring Nightreign, due to arrive sometime this month. But one modder has found some already real building blocks for the new fights, and made their fights playable in the process.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/05/31/ss-0b9594934db8a1457c915e200f9d0d9b447a3df4-1920x1080-1748718222228.jpg"/><section data-transform="mobile-ad-break"></section><p>FromSoftware has cryptically teased &quot;enhanced fights&quot; against the big bosses of <a href="https://www.ign.com/games/elden-ring-nightreign">Elden Ring Nightreign</a>, due to arrive sometime this month. But one modder has found some already real building blocks for the new fights, and made their fights playable in the process.</p><p>On June 3, the <a href="https://x.com/ELDENRING/status/1929780349380223096">official Elden Ring account</a> confirmed that, alongside Nightreign&#39;s DLC (arriving later this year) and the upcoming Duo Expeditions option, Nightreign would be getting &quot;enhanced fights against existing Nightlords&quot; starting this month. No more details were shared, but it clearly acted as a Bat-signal for people to start digging.</p><section data-transform="ignvideo" data-slug="elden-ring-nightreign-pro-speedrunner-shows-you-how-to-play-solo" data-loop=""></section><p>Modder TerraMag (as spotted by <a href="https://www.pcgamer.com/games/rpg/fromsoftware-left-hints-for-elden-ring-nightreigns-enhanced-bosses-update-in-the-files-and-modders-have-already-dug-them-up/">PC Gamer</a>) managed to find the boss content currently in the game, and <a href="https://www.nexusmods.com/eldenringnightreign/mods/92">built a mod</a> to make it accessible. Importantly, these are unfinished versions based off the enhanced sets already found in the files.</p><p>Notably, what TerraMag found (<a href="https://www.youtube.com/watch?v=OY_1VCfCjWg&t=10s">and documented so far in YouTube videos</a>) seems to be third phases for a number of the Nightlords, including those like Adel, Libra, and Caligo. These can introduce new moves, new models for the bosses, and any number of new ways to annihilate Nightfarers.</p><p>Of course, these are unfinished and not officially implemented, so it&#39;s only a glimpse at what <em>could </em>be when the enhanced fights arrive sometime this month. For those already getting weary of the existing boss runs, though, this might make for a decent challenge, and a reason to dive back into some more runs in the ever-shifting Lands.</p><p>We’ve got plenty of <a href="https://www.ign.com/wikis/elden-ring-nightreign/Essential_Tips_and_Tricks"><u>Nightreign tips and tricks</u></a> to help you take down <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightlord_Boss_Guides"><u>all the eight Nightlord Bosses</u></a>, and if you’re wondering how to unlock the two locked <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightfarers_-_List_of_Character_Classes"><u>Nightfarer Classes</u></a>, check out <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Revenant"><u>How to Unlock the Revenant</u></a> and <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Duchess"><u>How to Unlock the Duchess</u></a>, plus <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Change_Characters"><u>How to Change Characters</u></a>.</p><section data-transform="divider"></section><p><em>Eric is a freelance writer for IGN.</em></p></section>
  21. PlayStation Studios boss confident Marathon won't repeat the mistakes of Concord

    Fri, 13 Jun 2025 11:25:34 -0000

    During a recent fireside chat, Hermen Hulst said live service titles remain a 'great opportunity' for PlayStation.
  22. SAG-AFTRA proposed AI protections will let performers send their digital replicas on strike

    Fri, 13 Jun 2025 09:36:27 -0000

    A tentative agreement proposed by the union will also require game studios to secure informed consent from performers when using AI.
  23. Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk

    Fri, 13 Jun 2025 08:53:59 -0000

    After years of teasing, Xbox is finally on the move, but Microsoft's long-awaited handheld announcement was merely the beginning of a hectic week.
  24. Roughly half of Capcom’s dev staff is focused on character animation and visual effects

    Thu, 12 Jun 2025 18:00:52 -0000

    The company has shared a glimpse at the current development staff structure, including subsidiaries and outsourcing.
  25. Microsoft shares best practices for devs looking to support ROG Xbox Ally handheld

    Thu, 12 Jun 2025 10:46:27 -0000

    The Xbox maker has published a Handheld Development Resource Hub to help developers support its new hardware range.
  26. Update: SAG-AFTRA suspends strike and instructs union members to return to work

    Thu, 12 Jun 2025 09:54:55 -0000

    The performer union had been on strike for almost a year in a bid to secure better working conditions and AI protections for members plying their trade in the video game industry.
  27. Report: Veilguard's late pivot from live service spelled doom for Dragon Age sequel sales

    Wed, 11 Jun 2025 18:30:18 -0000

    Pivoting a single-player game to live-service multiplayer and back again led to 9 years of development on Dragon Age: The Veilguard.
  28. Report: RuneScape studio Jagex criticized internally for Pride event pivot

    Wed, 11 Jun 2025 15:41:41 -0000

    'Our job is not to use the game as an outlet for our own views.'
  29. Lethal learnings from Hitman prepared IOI for making 007: First Light

    Wed, 11 Jun 2025 14:46:44 -0000

    IOI's chief technical officer explains why Bond goes further than Hitman with the agency fantasy.
  30. Sony is making layoffs at Days Gone developer Bend Studio

    Wed, 11 Jun 2025 14:13:30 -0000

    It has been reported that 40 workers have lost their jobs at the first-party studio, and while Sony hasn't confirmed those numbers, it has confirmed the cuts.
  31. Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launch

    Wed, 11 Jun 2025 08:53:39 -0000

    The successor to Nintendo's massively popular console appears to have bolted out of the gate.
  32. Embracer CEO Lars Wingefors to become executive chair and focus on M&A

    Tue, 10 Jun 2025 13:56:07 -0000

    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
  33. A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Today

    Tue, 10 Jun 2025 13:08:16 -0000

    You've gotta be squidding me.
  34. 'A new way to get discovered:' Apple pitches its new game app to developers

    Tue, 10 Jun 2025 11:07:39 -0000

    Apple Games is a unified hub that will let players engage with and discover titles across iPhone, iPad, and Mac.
  35. Skybound spins up new fighting game studio Quarter Up

    Mon, 09 Jun 2025 15:00:00 -0000

    Look at what Skybound needs to mimic a fraction of the game industry's power.
  36. 'I was afraid of him:' French court hears harassment allegations against former Ubisoft execs

    Mon, 09 Jun 2025 14:04:59 -0000

    Three former Ubisoft executives are standing trial in France after being accused of sexually harassing and bullying their co-workers.
  37. The first Xbox handhelds have finally arrived

    Mon, 09 Jun 2025 10:21:17 -0000

    The ROG Xbox Ally range has been developed by Microsoft in collaboration with Asus.
  38. Reports of Switch 2 screen punctures raise questions over hardware packaging

    Thu, 05 Jun 2025 14:03:55 -0000

    A number of Switch 2 owners claim their console was damaged after a receipt was stapled to the box of their device.
  39. Subway Surfers Blast developer Outplay Entertainment has laid off 21 workers

    Thu, 05 Jun 2025 13:12:22 -0000

    'This step was taken to align our operations with current business.'
  40. Patch Notes #8: Tim Sweeney starts peddling AI, Nintendo leaves journalists in the lurch, and Epic teases The Witcher 4

    Thu, 05 Jun 2025 09:45:56 -0000

    The Switch 2 has finally arrived (assuming you snagged a pre-order) but there's plenty of other news to chew on this week.
  41. RuneScape studio Jagex lays off an undisclosed number of 'non-player facing' staff

    Wed, 04 Jun 2025 16:12:47 -0000

    The studio says its roadmap 'won't change because of these job reductions.'
  42. Build A Rocket Boy execs depart one week before MindsEye launches

    Wed, 04 Jun 2025 13:57:59 -0000

    'A heartfelt thank you will have to do.'
  43. Tencent sinks more cash into Playground Games founder's new studio

    Wed, 04 Jun 2025 13:41:23 -0000

    Lighthouse Games was established by Gavin Raeburn in 2022 and is currently working on a racing franchise.
  44. The Witcher 4 tech demo highlights the open world credentials of Unreal Engine 5.6

    Wed, 04 Jun 2025 12:40:03 -0000

    The latest version of the popular engine also includes powerful new animation and rigging features.
  45. Phasmophobia is being turned in to a movie after topping 23 million sales

    Wed, 04 Jun 2025 09:44:13 -0000

    'We never could've imagined the incredible heights this game would reach when it launched five years ago.'
  46. Wizards of the Coast teams with Giant Skull on 'epic' single-player Dungeons & Dragons game

    Tue, 03 Jun 2025 17:36:34 -0000

    The news comes a year after WOTC and Larian Studios parted ways after a successful stint with Baldur's Gate 3, and comes as Wizards continues to expand on the success of Larian's RPG and the TTRPG space as a whole.
  47. The Video Game History Foundation preserves the history of Myst in impressive archival feat

    Tue, 03 Jun 2025 16:06:05 -0000

    The archive, which extends to over a hundred hours of footage, is a historical treasure trove about developing games in the ‛90s.
  48. GOG lays out the business case for robust game preservation

    Tue, 03 Jun 2025 14:00:00 -0000

    Game preservation is now at the heart of GOG's business model with the GOG Preservation Program.
  49. Zynga shutters Torchlight III developer Echtra Games

    Tue, 03 Jun 2025 13:02:31 -0000

    The studio was acquired by Zynga in 2021 and had been working on an RPG with cross-platform capabilities.
  50. People Can Fly blames Square Enix for latest layoffs and project cancelations

    Tue, 03 Jun 2025 12:00:53 -0000

    The Polish studio claims Square Enix's failure to deliver a content rider caused 'significant uncertainty' and destabilized its business.
  51. Is generative AI really 'just a tool'?

    Fri, 30 May 2025 18:53:56 -0000

    Some generative AI advocates say AI is inevitable and should be thought of as a tool that can be used for better or worse, but the design of tools has as much to do with their impact as does user intent.
  52. ZeniMax QA union signs tentative bargaining agreement with Microsoft

    Fri, 30 May 2025 17:37:33 -0000

    'We're the ones who make these games, and we'll be the ones to set new standards for fair treatment.'
  53. The Witcher 3 has earned almost $650 million after a decade on shelves

    Thu, 29 May 2025 14:13:57 -0000

    The Polish company also confirmed Cyberpunk 2 has entered pre-production.
  54. Report: EA obliterates Black Panther developer Cliffhanger Games in studio closure

    Wed, 28 May 2025 19:49:59 -0000

    EA has reportedly cancelled a game based on the Marvel superhero Black Panther (and laid off its developers) in order to 'put [its] creative energy behind the most significant growth opportunities.'
  55. Behind the Scenes: Check out Keita Takahashi's adorable To a T storyboard sketches

    Wed, 28 May 2025 18:00:14 -0000

    Keita Takahashi sent over a bunch of adorable To a T storyboard sketches following our chat at GDC 2025. Take a look at a handful of formative sketches from the Wattam and Katamari creator.
  56. What I learned during a marvelous meeting with To a T creator Keita Takahashi

    Wed, 28 May 2025 13:53:40 -0000

    'What is a game? I don't know.'
  57. Shuhei Yoshida warns subscription services could become 'dangerous' for developers

    Wed, 28 May 2025 11:25:33 -0000

    'If the big companies dictate what games can be created, I don't think that will advance the industry.'
  58. Apple has its first-ever internal studio after acquiring Sneaky Sasquatch dev RAC7

    Wed, 28 May 2025 10:37:22 -0000

    The two-person team will now develop video games under the Apple banner.
  59. Cult Flash game revived after programmer rescues source code from kid's laptop

    Tue, 27 May 2025 19:21:02 -0000

    How an 18-year old fan led a commendable preservation effort for Dungeon Rampage.
  60. Update: Gamescom Latam organizers respond to mismanagement allegations

    Tue, 27 May 2025 17:52:22 -0000

    Event organizers have responded after over 250 developers from Brazil accused Gamescom Latam of failing to provide adequate support during the high-profile showcase.
  61. Discord's rumored IPO has us digging into its revenue strategy

    Tue, 27 May 2025 17:09:54 -0000

    How will the free communications app deliver ROI for future investors without alienating users?
  62. Niantic spin-off continues layoffs with 'small number' of additional cuts

    Tue, 27 May 2025 11:11:26 -0000

    Niantic Spatial, the new-look company that emerged following the sale of Niantic's game business, has laid off another five employees.
  63. FTC concedes defeat in appeal over Microsoft merger with Activision Blizzard

    Fri, 23 May 2025 11:00:20 -0000

    'The public interest is best served by dismissing the administrative litigation in this case.'
  64. Elden Ring movie in development in collaboration with A24 and Alex Garland

    Fri, 23 May 2025 09:31:12 -0000

    Garland is the writer-director behind projects such as Ex Machina and Warfare.
  65. Former Lego Group child safety expert joins Roblox as head of parental advocacy

    Fri, 23 May 2025 08:36:58 -0000

    'It is my personal mission to give parents the confidence and skills to raise children who thrive online.'
  66. Candy Crush boss Todd Green appointed president of mobile powerhouse King

    Thu, 22 May 2025 17:30:01 -0000

    Green will replace outgoing King president Tjodolf Sommestad, who is departing to 'take some time out of the industry.'
  67. nDreams CEO Patrick O'Luanaigh is stepping down after two decades

    Thu, 22 May 2025 15:14:16 -0000

    'It has been an amazing, challenging and incredibly rewarding journey.'
  68. Embracer is spinning off Coffee Stain Group and rebranding its remaining business

    Thu, 22 May 2025 09:51:28 -0000

    The move comes after the Swedish conglomerate explained it would be splitting its business into three standalone entities.
  69. Former Xbox console exclusive Senua‛s Saga: Hellblade II is heading to PS5

    Wed, 21 May 2025 14:29:39 -0000

    The news comes a month after Indiana Jones and the Great Circle also jumped to the rival platform.
  70. Avowed game director joins Netflix Games developer Night School Studio

    Wed, 21 May 2025 10:55:42 -0000

    Carrie Patel has departed Obsidian Entertainment after over a decade to join the streaming giant.
  71. Engineer creates first custom motherboard for 1990s PlayStation console

    Thu, 12 Jun 2025 18:51:04 -0000

    New "nsOne" board can save a dying 1990s PlayStation 1 by transplanting original chips.
    <p>Last week, electronics engineer Lorentio Brodesco <a href="https://www.reddit.com/r/psx/comments/1l47s0o/for_the_first_time_ever_a_ps1_motherboard_not/">announced</a> the completion of a mock-up for <a href="https://www.kickstarter.com/projects/brodesco/nsone-playstation-1-custom-motherboard">nsOne</a>, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994.</p> <p>Brodesco's motherboard isn't an emulator or FPGA-based re-creation—it's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of <a href="https://x.com/LBrodesco44460/status/1769683646150008938">reverse-engineering work</a> that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.</p> <p>"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips."</p><p><a href="https://arstechnica.com/gaming/2025/06/engineer-creates-first-custom-motherboard-for-1990s-playstation-console/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/engineer-creates-first-custom-motherboard-for-1990s-playstation-console/#comments">Comments</a></p>
  72. Mario Kart World review: Getting there is half the game

    Tue, 10 Jun 2025 20:48:15 -0000

    Free Roam mode shines, but long, chaotic straightaways get a bit grating.
    <p>It would have been exceptionally easy for Nintendo to stick with an established formula for <em>Mario Kart World</em>. While the series has added a few crucial new features here and there since its Super NES debut, it has settled into an extremely comfortable groove since <a href="https://arstechnica.com/gaming/2014/05/mario-kart-8-review-one-step-forward-one-step-back/">the 2014 release of <em>Mario Kart 8</em></a> on the ill-fated Wii U. Since then, we've seen the franchise lean on <a href="https://arstechnica.com/gaming/2014/11/mario-kart-8s-first-dlc-pack-is-a-love-letter-to-nostalgic-nintendo-fans/">nostalgia-rich DLC</a> as it introduced a <a href="https://arstechnica.com/gaming/2017/04/mario-kart-8-is-still-great-in-its-deluxe-switch-edition/">barely differentiated Switch port</a> and a <a href="https://arstechnica.com/gaming/2022/03/mario-kart-8-deluxes-new-expansion-is-good-so-far-but-is-it-worth-25/">series of course-packed expansions</a> rather than another distinct sequel. Save for the expert-level, ultra-fast 200cc racing mode, the broad strokes of a Mario Kart game have gone from staid to practically frozen in amber in recent years.</p> <p><em>Mario Kart World</em> doesn't completely abandon the basic structure of those previous Mario Kart games; there are still twisty, turny, shortcut-filled courses loaded with items and opportunities to power slide. But it builds on that skeleton more than any Mario Kart game ever has, adding new modes, new driving techniques, and a new focus on the vast swathes of land between the intricately designed race courses. The result can feel a little inconsistent but also like a necessary shot of new ideas into a series that has been growing stale.</p> <h2>Too many karts</h2> <p>The first thing you're liable to notice loading up a race in <em>Mario Kart World</em> is just how crowded things have gotten. The expansion to 24 racers on each track (from 12 in <em>Mario Kart 8</em> and eight in previous franchise titles) serves as a good way to show off the added processing power of the Switch 2. It also provides a good excuse to greatly expand the number of selectable characters and outfits available in the game, which dredge up options from some of the deeper depths of the Mario catalog (your day has finally arrived, <a href="https://www.mariowiki.com/Sidestepper">Sidestepper</a> fans).</p><p><a href="https://arstechnica.com/gaming/2025/06/mario-kart-world-review-getting-there-is-half-the-game/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/mario-kart-world-review-getting-there-is-half-the-game/#comments">Comments</a></p>
  73. Apple consolidates iOS gaming features in new Games app

    Mon, 09 Jun 2025 18:01:56 -0000

    New Challenges feature allows for high score competitions with friends.
    <p>At its Worldwide Developer Conference today, Apple unveiled a new iOS Games App that Apple Senior Director of Marketplace Platforms and Technologies Ann Thai promoted as "a new destination to help you get more out of your games."</p> <p>The most relevant new social feature in the app comes in the "Play Together" tab, which provides a quick look at what your friends are playing on iOS. That tab will also integrate a new Challenges feature, which game developers can use to turn single-player games into score-based competitions between friends. These interpersonal Challenges come on top of the standard game leaderboards already common through iOS's Game Center, allowing for a new way to compete socially.</p> <p>Other than that, the new Games app seems to consolidate several features that were previously split between <a href="https://arstechnica.com/gadgets/2020/06/gaming-on-apple-platforms-is-set-for-some-big-changes-here-are-a-few/">Game Center</a> and the App Store. On the Home tab, the Games app will let you see games with new update, time-sensitive in-game events, and recommendations for new games to try. A Library tab will show every iOS game you've ever downloaded in a single place, while the Apple Arcade tab shows subscribers what's available to download. The Games app will work in both portrait and landscape mode and be navigable via controller.</p><p><a href="https://arstechnica.com/gaming/2025/06/apple-consolidates-ios-gaming-features-in-new-games-app/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/apple-consolidates-ios-gaming-features-in-new-games-app/#comments">Comments</a></p>
  74. Full-screen Xbox handheld UI is coming to all Windows PCs “starting next year”

    Mon, 09 Jun 2025 15:20:12 -0000

    Microsoft has been experimenting with "handheld mode" for Windows 11 since 2022.
    <p>One weakness of Valve's Steam Deck gaming handheld and SteamOS is that, by default, they will only run Windows games from Steam that are supported by the platform's Proton compatibility layer (plus the subset of games that run natively on Linux). It's possible to install alternative game stores, and Proton's compatibility is generally impressive, but SteamOS still isn't a true drop-in replacement for Windows.</p> <p>Microsoft and Asus' <a href="https://arstechnica.com/gaming/2025/06/microsoft-dives-into-the-handheld-gaming-pc-wars-with-the-asus-rog-xbox-ally/">co-developed ROG Xbox Ally</a> is trying to offer PC gamers a more comprehensive compatibility solution that also preserves a SteamOS-like handheld UI by putting a new Xbox-branded user interface on top of traditional Windows. And while this interface will roll out to the ROG Xbox Ally first, Microsoft <a href="https://www.theverge.com/news/682011/microsoft-windows-xbox-pc-combination-features-rog-xbox-ally-devices">told The Verge</a> that the interface would come to other Ally handhelds next and that something "similar" would be "rolling out to other Windows handhelds starting next year."</p> <p>Bringing a Steam Deck-style handheld-optimized user interface to Windows is something Microsoft has been experimenting with internally since at least 2022, when employees at an internal hackathon identified most of Windows' handheld deficiencies in a slide deck about a proposed "<a href="https://arstechnica.com/gadgets/2023/04/handheld-mode-for-windows-could-make-it-work-better-on-steam-deck-style-pcs/">Windows Handheld Mode</a>."</p><p><a href="https://arstechnica.com/gaming/2025/06/full-screen-xbox-handheld-ui-is-coming-to-all-windows-pcs-starting-next-year/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/full-screen-xbox-handheld-ui-is-coming-to-all-windows-pcs-starting-next-year/#comments">Comments</a></p>
  75. Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally

    Sun, 08 Jun 2025 20:52:48 -0000

    Bespoke handheld interface hides the desktop while offering access to "all Windows games."
    <p>Back in March, we <a href="https://arstechnica.com/gaming/2025/03/six-ways-microsofts-portable-xbox-could-be-a-steam-deck-killer/">outlined six features we wanted to see</a> on what was then just a rumored Xbox-branded, Windows-powered handheld gaming device. Today, Microsoft's <a href="https://news.xbox.com/en-us/2025/06/08/xbox-handheld-rog-ally-x-games-showcase/">announcement of the Asus ROG Xbox Ally hardware line</a> looks like it fulfills almost all of our wishes for Microsoft's biggest foray into portable gaming yet.</p> <p>The Windows-11-powered Xbox Ally devices promise access to "all of the games available on Windows," including "games from Xbox, Game Pass, Battle.net, and other leading PC storefronts [read: Steam, Epic Games Store, Ubisoft Connect, etc]." But instead of having to install and boot up those games through the stock Windows interface, as you often do on handhelds like <a href="https://arstechnica.com/gadgets/2023/05/the-asus-rog-ally-runs-windows-eats-battery-and-needs-time-to-cook/">the original ROG Ally line</a>, all these games will be available through what Microsoft is calling an "aggregated gaming library."</p> <figure> <img decoding="async" width="1024" height="576" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-1024x576.png" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2099647" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-1024x576.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-640x360.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-768x432.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-1536x864.png 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-2048x1152.png 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-384x216.png 384w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-1152x648.png 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-980x551.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Library-UI-ROG-Xbox-Ally-Reveal-1440x810.png 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> Microsoft promises an "integrated library" can be used to access Windows games across a variety of launchers. <span class="caption-credit mt-2 text-xs"> Credit: Microsoft </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="576" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-1024x576.png" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2099644" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-1024x576.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-640x360.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-768x432.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-1536x864.png 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-2048x1152.png 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-384x216.png 384w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-1152x648.png 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-980x551.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/Game-Bar-UI-ASUS-widget-ROG-Xbox-Ally-Reveal-1440x810.png 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> A tap of the Xbox button brings up the Game Bar for quick access to many functions and settings. <span class="caption-credit mt-2 text-xs"> Credit: Microsoft </span> </div> </div> </figcaption> </figure> <p>Asus and Microsoft are stressing how that integrated experience can be used with games across multiple different Windows-based launchers, promising "access to games you can't get elsewhere." That could be seen as a subtle dig at SteamOS-powered devices like the Steam Deck, which <a href="https://arstechnica.com/gaming/2022/03/why-the-steam-deck-might-be-too-open-for-fortnite-and-destiny-2/">can have significant trouble with certain titles</a> that don't play well with Steam and/or Linux for one reason or another. Microsoft also highlights how support apps like Discord, Twitch, and downloadable game mods will also be directly available via the Xbox Ally's Windows backbone.</p><p><a href="https://arstechnica.com/gaming/2025/06/microsoft-dives-into-the-handheld-gaming-pc-wars-with-the-asus-rog-xbox-ally/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/microsoft-dives-into-the-handheld-gaming-pc-wars-with-the-asus-rog-xbox-ally/#comments">Comments</a></p>
  76. Nintendo Switch 2’s faster chip can dramatically improve original Switch games

    Fri, 06 Jun 2025 20:32:02 -0000

    Differences range from "nonexistent" to "subtle" to "night and day."
    <p>The Nintendo Switch 2 is launching with a handful of new games, but for many of the people getting one this week, the main thing to play on it is software made for the original Switch.</p> <p>We’ve <a href="https://arstechnica.com/gaming/2024/11/nintendo-confirms-switch-2-will-play-original-switch-games/">known for months</a> that the Switch 2 would maintain backward compatibility with the vast majority of Switch games, but one major question was whether the Switch 2’s improved hardware would benefit older Switch games in some way. Especially in recent years, first- and third-party Switch games have struggled with the original system’s aging Nvidia chipset, which was already a bit dated when the system came out in 2017.</p> <p>After a day or so of testing various Switch games on the Switch 2, we can report firsthand that Switch games <em>can</em> look dramatically better on the new system. For games that Nintendo has taken the trouble to update—those with Switch 2 upgrade packs and those with free updates—players can expect higher resolutions, better frame rates, less texture and character pop-in, and smoother animations all around. Even games that haven’t been updated for the Switch 2 can run a bit more consistently on the new systems, though games without Switch 2-specific updates don’t improve as much as games with updates.</p><p><a href="https://arstechnica.com/gaming/2025/06/nintendo-switch-2-can-make-your-old-switch-games-feel-brand-new-again/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/nintendo-switch-2-can-make-your-old-switch-games-feel-brand-new-again/#comments">Comments</a></p>
  77. Our first impressions after 48 hours with the Switch 2

    Fri, 06 Jun 2025 18:10:47 -0000

    Some review-in-progress thoughts on GameChat, mouse mode, Welcome Tour, and more.
    <p>As consumers around the world have <a href="https://arstechnica.com/gaming/2025/06/its-here-unboxing-and-setting-up-our-switch-2-review-unit/">gotten their hands on the Switch 2</a> in the last day or so, we're still working hard to fully test the system here at the Ars Orbiting HQ. As we do, we thought we'd share some initial impressions after having Nintendo's new console in hand for 48 hours or so. Consider these first thoughts an extended version of our notes from a review in progress and a starting point for discussion of the first completely new Nintendo platform in over eight years.</p> <h2>The Switch 2 Joy-Cons feel great</h2> <p>There's something incredibly satisfying about the magnetic "snap" when you plug the new Joy-Cons into the Switch 2 horizontally, and the handy release lever makes it much easier to disconnect the controllers from the tablet with one hand. Even without a physical rail holding the Joy-Cons to the system (as on the Switch), the magnetic connection feels remarkably sturdy in portable mode.</p> <img width="3024" height="4032" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2.jpg" class="fullwidth full" alt="" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2.jpg 3024w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-640x853.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-1024x1365.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-768x1024.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-1152x1536.jpg 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-1536x2048.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-980x1307.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/switch2-2-1440x1920.jpg 1440w" sizes="auto, (max-width: 3024px) 100vw, 3024px"> The Switch 2 Joy-Con (left) and a right-side original Switch Joy-Con. <p>Though the Switch 2's expanded Joy-Cons generally feel more comfortable for adult hands, I have noticed that the analog stick encroaches a little more on the space for the face buttons on the right Joy-Con. I've found myself accidentally nudging that analog stick with the bottom of my thumb when pressing the lower "B" button on the Joy-Con, a problem I never recall encountering on the original Switch.</p><p><a href="https://arstechnica.com/gaming/2025/06/our-first-impressions-after-48-hours-with-the-switch-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/our-first-impressions-after-48-hours-with-the-switch-2/#comments">Comments</a></p>
  78. Nvidia RTX 5060/5060 Ti review: You can have “affordable” or “future-proof.” Pick one.

    Thu, 05 Jun 2025 18:28:36 -0000

    An OK, but uninspiring, end to the 50-series rollout for mid-range gaming PCs.
    <p>When it comes to Nvidia's GeForce RTX 5060 graphics card, the GPU itself is less interesting than the storm Nvidia stirred up by trying to earn it better reviews. If you don’t follow the twists and turns of graphics card launch metanarratives, allow me to recap the company's behavior for you.</p> <p>Though the RTX 5060 launched on May 19, Nvidia and its partners were uncharacteristically slow to ship graphics cards to reviewers. For outlets that received pre-launch hardware, Nvidia didn’t provide the pre-launch drivers that it usually sends out so that reviewers could run their own tests on the cards, informing reviewers on a call that drivers would be available to them and the public on the 19th.</p> <p>Except! Nvidia <em>did</em> offer advance drivers to a handful of publications on the condition that they run a few benchmarks that had been pre-selected by Nvidia and that they only report numbers from tests performed with the 50-series new DLSS Multi-Frame Generation (MFG) setting enabled.</p><p><a href="https://arstechnica.com/gadgets/2025/06/nvidia-geforce-rtx-5060-ti-and-5060-review-putting-the-mid-in-mid-range/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/06/nvidia-geforce-rtx-5060-ti-and-5060-review-putting-the-mid-in-mid-range/#comments">Comments</a></p>
  79. Nintendo warns Switch 2 GameChat users: “Your chat is recorded”

    Thu, 05 Jun 2025 17:08:23 -0000

    Temporary local copies can be shared with Nintendo through manual user reporting.
    <p>Last month, ahead of the launch of the Switch 2 and <a href="https://arstechnica.com/gaming/2025/04/nintendo-offers-new-details-on-switch-2-hardware-software/">its GameChat communication features</a>, Nintendo <a href="https://www.nintendo.com/us/privacy-policy/whats-changed/">updated</a> its <a href="https://www.nintendo.com/us/privacy-policy/">privacy policy</a> to note that the company "may also monitor and record your video and audio interactions with other users." Now that the Switch 2 has officially launched, we have a clearer understanding of how the console handles audio and video recorded during GameChat sessions, as well as when that footage may be sent to Nintendo or shared with partners, including law enforcement.</p> <p>Before using GameChat on Switch 2 for the first time, you must consent to a set of GameChat Terms displayed on the system itself. These terms warn that chat content is "recorded and stored temporarily" both on your system and the system of those you chat with. But those stored recordings are only shared with Nintendo if a user reports a violation of <a href="https://www.nintendo.com/us/community-guidelines/?srsltid=AfmBOoq-mAHbzdcIN7q8kBPONxq-dm5WM2_fFDG_ec16SRZc0dWkz-Xr">Nintendo's Community Guidelines</a>, the company writes.</p> <p>That reporting feature lets a user "review a recording of the last three minutes of the latest three GameChat sessions" to highlight a particular section for review, suggesting that chat sessions are not being captured and stored in full. The terms also lay out that "these recordings are available only if the report is submitted within 24 hours," suggesting that recordings are deleted from local storage after a full day.</p><p><a href="https://arstechnica.com/gaming/2025/06/nintendo-warns-switch-2-gamechat-users-your-chat-is-recorded/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/nintendo-warns-switch-2-gamechat-users-your-chat-is-recorded/#comments">Comments</a></p>
  80. It’s here: Unboxing and setting up our Switch 2 review unit

    Wed, 04 Jun 2025 19:14:45 -0000

    Our Switch got here 14 hours early—here's what early adopters will see.
    <p>As we've <a href="https://arstechnica.com/gaming/2025/06/11-things-you-probably-didnt-know-the-switch-2-can-do/">mentioned previously</a>, Nintendo did not see fit to provide press with early review hardware for the Switch 2. Today, though, with the June 5 launch of the Switch 2 having already arrived in regions like Japan and Australia, the ever-efficient UPS driver delivered final retail hardware straight from Nintendo of America to the Ars Orbiting HQ.</p> <figure> <img decoding="async" width="1024" height="1365" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-1024x1365.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2098691" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-1024x1365.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-640x853.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-768x1024.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-1152x1536.jpg 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-1536x2048.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-980x1307.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-1-1440x1920.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> The hardware and software Nintendo sent us. <span class="caption-credit mt-2 text-xs"> Credit: Kyle Orland </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="768" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-1024x768.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2098690" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-1024x768.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-640x480.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-768x576.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-1536x1152.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-2048x1536.jpg 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-980x735.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-2-1440x1080.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> A quick setup guide, as seen on the inside flap of the hardware box. <span class="caption-credit mt-2 text-xs"> Credit: Kyle Orland </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="1365" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-1024x1365.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2098683" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-1024x1365.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-640x853.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-768x1024.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-1152x1536.jpg 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-1536x2048.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-980x1307.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-10-1440x1920.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> A side view of the box, highlighting tabletop mode. <span class="caption-credit mt-2 text-xs"> Credit: Kyle Orland </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="1365" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-1024x1365.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2098684" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-1024x1365.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-640x853.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-768x1024.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-1152x1536.jpg 1152w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-1536x2048.jpg 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-980x1307.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-8-1440x1920.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> The first thing you see upon opening the Switch 2 box. <span class="caption-credit mt-2 text-xs"> Credit: Kyle Orland </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="1070" src="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-1024x1070.jpg" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2098685" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-1024x1070.jpg 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-640x669.jpg 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-768x803.jpg 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-1469x1536.jpg 1469w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-1959x2048.jpg 1959w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-980x1024.jpg 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/06/s2box-7-1440x1505.jpg 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> Everything included in the box. <span class="caption-credit mt-2 text-xs"> Credit: Kyle Orland </span> </div> </div> </figcaption> </figure> <p>The 14-hour lead time between our receipt of the hardware and the midnight launch of the Switch 2 on the US East Coast isn't close to enough time to put together a comprehensive review. For now, though, we thought we'd take you through a pictorial journey of our unboxing and initial setup process, ahead of much more coverage to come.</p> <p>And while you peruse the images, we recommend listening to the absolute bop that is the Switch 2 setup music, which we've embedded below:</p><p><a href="https://arstechnica.com/gaming/2025/06/its-here-unboxing-and-setting-up-our-switch-2-review-unit/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/its-here-unboxing-and-setting-up-our-switch-2-review-unit/#comments">Comments</a></p>
  81. Review: At $349, AMD’s 16GB Radeon RX 9060 XT is the new midrange GPU to beat

    Wed, 04 Jun 2025 17:42:55 -0000

    If that $349 price is real then it's a great deal; if it's not real, it depends.
    <p>Now that most of Nvidia's GeForce RTX 50-series graphics cards have been released, it's clear that they give AMD and Intel their best opportunity this decade to claw back some market share and make the dedicated graphics card business a little less lopsided.</p> <p>It's not that the 50-series GPUs have been <em>bad</em> cards, but a focus on sometimes-useful, sometimes-not AI-generated frames and a lack of major manufacturing advancements relative to the 40-series have eroded Nvidia's usual lead in performance and power efficiency.</p> <p>That's the advantage AMD is trying to press with <a href="https://arstechnica.com/gadgets/2025/05/amds-299-radeon-rx-9060-xt-brings-8gb-or-16gb-of-ram-to-fight-the-rtx-5060/">the new Radeon RX 9060 XT graphics cards</a>, which at $299 and $349 for 8GB and 16GB are both priced and configured to comprehensively undercut Nvidia's RTX 5060 and 5060 Ti. As with the <a href="https://arstechnica.com/gadgets/2025/03/amd-radeon-rx-9070-and-9070-xt-review-rdna-4-fixes-a-lot-of-amds-problems/">RX 9070 series</a> earlier this year, the RDNA 4 architecture goes a long way toward addressing the RX 6000 and RX 7000-series' lackluster ray-tracing performance and mediocre power efficiency, and a relatively affordable 16GB version will help insulate buyers from the RAM limitations that are slowly but surely becoming more of a problem for 8GB cards.</p><p><a href="https://arstechnica.com/gadgets/2025/06/review-at-349-amds-16gb-radeon-rx-9060-xt-is-the-new-midrange-gpu-to-beat/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/06/review-at-349-amds-16gb-radeon-rx-9060-xt-is-the-new-midrange-gpu-to-beat/#comments">Comments</a></p>
  82. 11 things you probably didn’t know the Switch 2 can do

    Tue, 03 Jun 2025 14:48:37 -0000

    Our first quick dive into the system-level settings and the new GameChat multiplayer.
    <p>Eight years ago, just before the release of the Nintendo Switch, we <a href="https://arstechnica.com/gaming/2017/03/nintendo-switch-review/">provided an in-depth review of the hardware</a> thanks to early production units provided by Nintendo. This year, Nintendo has opted not to provide such unrestricted early press access to the Switch 2 hardware, citing a "day-one update" to the system software and some launch games that would supposedly make pre-release evaluation more difficult.</p> <p>As such, we won't be able to provide our full thoughts on the Switch 2 until well after the system is in players' hands. While that's not an ideal situation for readers looking to make an early purchase decision, we'll do our best to give you our hands-on impressions as soon as possible after launch day.</p> <p>In lieu of review access, though, we were able to get some extended hands-on time with the final Switch 2 hardware at a daylong preview event held by Nintendo last week. This event provided our first look at the console's system-level menu and settings, as well as features like GameChat (which was hard to fully evaluate in an extremely controlled environment).</p><p><a href="https://arstechnica.com/gaming/2025/06/11-things-you-probably-didnt-know-the-switch-2-can-do/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/11-things-you-probably-didnt-know-the-switch-2-can-do/#comments">Comments</a></p>
  83. “Free Roam” mode is Mario Kart World’s killer app

    Tue, 03 Jun 2025 14:00:28 -0000

    Equal parts Forza Horizon, Diddy Kong Racing, and Tony Hawk's Pro Skater.
    <p>When Ars tried out <em>Mario Kart World</em> <a href="https://arstechnica.com/gaming/2025/04/hands-on-with-the-switch-2-its-the-switch-too/">at April's Switch 2 premiere hands-on event</a>, the short demos focused on more-or-less standard races in the game's Grand Prix and Knockout modes. So when Nintendo invited us back for more time previewing the near-final version of the game before the Switch 2's release, we decided to focus most of our time on the game's mysterious (and <a href="https://arstechnica.com/gaming/2025/04/what-do-you-actually-do-in-mario-kart-worlds-vast-open-world/">previously teased</a>) "Free Roam" mode.</p> <p>We're glad we did, because the mode feels like the hidden gem of <em>Mario Kart World</em> and maybe of the Switch 2 launch as a whole. Combining elements of games like <em>Diddy Kong Racing</em>, <em>Forza Horizon</em>, and even the <em>Tony Hawk's Pro Skater</em> series, Free Roam provides a unique mixture of racing challenges, exploration, and collectibles that should keep new Switch 2 owners busy for a while.</p> <h2>Switch hunt</h2> <p>Surprisingly, Free Roam mode isn't listed as one of the main options when you launch a new game of <em>Mario Kart World</em>. Instead, a tiny note in the corner of the screen tells you to hit the plus button to get dropped into a completely untimed and free-wheeling version of the vast <em>Mario Kart World</em> map.</p><p><a href="https://arstechnica.com/gaming/2025/06/free-roam-mode-is-mario-kart-worlds-killer-app/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/06/free-roam-mode-is-mario-kart-worlds-killer-app/#comments">Comments</a></p>
  84. Video apps like Hulu “cannot be used on Nintendo Switch 2,” says support page

    Thu, 29 May 2025 17:40:04 -0000

    Nintendo is still testing the 15,000+ game Switch library with the Switch 2.
    <p>Nintendo's Switch 2 has a small handful of new releases in its launch lineup, but for the first few months after its release, the main thing you'll be able to play on it will be your existing library of Switch games. And while Nintendo has promised reasonably comprehensive backward compatibility, the company is still working through the process of testing over 15,000 third-party Switch games with the new console.</p> <p>With a week to go until launch, Nintendo has updated its compatibility support page with the results of nearly two months of extra testing. Of the "over 15,000" third-party Switch games, Nintendo says roughly two-thirds of them either have "no issues" or have problems that will be resolved quickly at or after launch. On the original version of this support page, Nintendo had only performed its basic compatibility testing on roughly 20 percent of all third-party Switch games.</p> <p>Nintendo says that nearly all of the roughly 5,000 remaining Switch games will launch just fine on the Switch 2 but that "further tests" are "in progress." The support page doesn't say when Nintendo will provide its next update.</p><p><a href="https://arstechnica.com/gaming/2025/05/with-thousands-still-to-test-nintendo-says-no-issues-for-most-switch-games-on-switch-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/05/with-thousands-still-to-test-nintendo-says-no-issues-for-most-switch-games-on-switch-2/#comments">Comments</a></p>
  85. Elden Ring: Nightreign is an epic RPG squeezed into delicious bite-size capsules

    Wed, 28 May 2025 14:00:22 -0000

    Fast-paced multiplayer action fits surprisingly well with the old Elden Ring formula.
    <p>At this point, <em>Elden Ring</em> is well-known for its epic sense of scale, offering players dozens of hours of meticulous exploration, gradual character progression, and <a href="https://arstechnica.com/gaming/2022/03/is-elden-ring-really-that-hard-well-it-depends-what-you-mean-by-hard/">unforgiving enemy encounters</a> that require deliberate care and strategy. On its face, this doesn't seem like the best basis for a semi-randomized multiplayer action game spin-off with strict time limits and an ever-encroaching physical border in a tightly constrained map.</p> <p>Somehow, though, <em>Elden Ring: Nightreign</em> makes the combination work. The game condenses all the essential parts of <em>Elden Ring</em> down to their barest essence, tweaking things just enough to distill the flavor of a full-fledged <em>Elden Ring</em> playthrough into zippy runs of less than an hour each. The result is a fast-paced, quick-hit shot of adventuring that is well suited to repeated play with friends.</p> <h2>Fort-elden Ring-nite</h2> <p>The initial moments of each <em>Nightreign</em> run draw an almost comical comparison to <em>Fortnite</em>, with each player dropping into the game's singular map by hanging off the talons of a great spectral eagle. Once on the ground, players have to stay inside a circular "safe zone" that will slowly contract throughout each of two quick in-game days, forcing your party toward an eventual encounter with a mini-boss at the end of each day. If you survive both days, you take on one of the several extremely punishing Nightlords you chose to face at the beginning of that run.</p><p><a href="https://arstechnica.com/gaming/2025/05/elden-ring-nightreign-is-an-epic-rpg-squeezed-into-delicious-bite-size-capsules/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/05/elden-ring-nightreign-is-an-epic-rpg-squeezed-into-delicious-bite-size-capsules/#comments">Comments</a></p>
  86. Desktop Survivors 98 is more than just a retro Windows nostalgia trip

    Fri, 23 May 2025 16:48:40 -0000

    Tight mouse controls and inventive weapons build on a loving old-school computing homage.
    <p>Is it weird to have nostalgia for an operating system? I don't mean missing a particular feature that's been removed from modern versions or a specific productivity setting that's no longer supported. I mean a sense of longing for the vibes of the computer interface you grew up with, an ache for the aesthetics of user interfaces past.</p> <p>I would have thought I was immune to this particular brand of nostalgia. Then I happened upon <em>Desktop Survivors 98</em>, a new <a href="https://arstechnica.com/gaming/2022/10/vampire-survivors-a-cheap-minimalistic-indie-game-is-my-game-of-the-year/"><em>Vampire Survivors</em></a>-style "bullet heaven" autoshooter that leans hard into the aesthetics of the late '90s Windows machines I grew up with. And while that low-res, 256-color presentation is what drew me in, it was the intriguing mouse-controlled gameplay underneath that has kept me coming back for more retro-styled action all week.</p> <h2>Start me up</h2> <p>When it comes to capturing the feel of the '90s computer environment, <em>Desktop Survivors 98</em> gets everything just right. This is in large part due to rampant theft of familiar old-school icons; items like My Computer, Calculator, <em>Minesweeper</em>, Search, and more look like they were taken directly from a classic Microsoft tile set. The game's low-res desktop backgrounds and Windows also look like they came out of a years-old Microsoft style book.</p><p><a href="https://arstechnica.com/gaming/2025/05/desktop-survivors-98-is-more-than-just-a-retro-windows-nostalgia-trip/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/05/desktop-survivors-98-is-more-than-just-a-retro-windows-nostalgia-trip/#comments">Comments</a></p>
  87. SteamOS 3.7 brings Valve’s gaming OS to other handhelds and generic AMD PCs

    Fri, 23 May 2025 15:28:43 -0000

    Focus is currently on AMD-based PCs with hardware similar to the Steam Deck.
    <p>Valve is releasing <a href="https://store.steampowered.com/news/app/1675200/view/820329049655084700">version 3.7 of SteamOS to the general public</a>, and among the routine updates and changes is a big one: This is the SteamOS release that finally adds official support for some kinds of PC hardware other than Valve's Steam Deck.</p> <p>Valve mentions certain specific handhelds as having either "official" or "improved support," including the Asus ROG Ally, the Lenovo Legion Go, and the Lenovo Legion Go S. It also includes directions for configuring the original Legion Go and ROG Ally for SteamOS installation. But Valve says that only the Steam Deck and Legion Go S have fully baked SteamOS support.</p> <p>The release claims to run on "other AMD powered handhelds" more broadly, implying that most third-party handheld PCs with Ryzen Z1 or Z2-series processors ought to support at least some basic functionality. Other all-AMD desktops and laptops have a decent shot at being supported, too.</p><p><a href="https://arstechnica.com/gadgets/2025/05/steamos-3-7-brings-valves-gaming-os-to-other-handhelds-and-generic-amd-pcs/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/05/steamos-3-7-brings-valves-gaming-os-to-other-handhelds-and-generic-amd-pcs/#comments">Comments</a></p>
  88. Why console makers can legally brick your game console

    Thu, 22 May 2025 22:09:04 -0000

    "If the ability [to brick a console] is there, someone will want to 'see how it goes.'"
    <p>Earlier this month, Nintendo <a href="https://arstechnica.com/gaming/2025/05/nintendo-threatens-to-brick-switch-consoles-for-hacking-piracy/">received a lot of negative attention for an end-user license agreement </a>(EULA) update granting the company the claimed right to render Switch consoles "permanently unusable in whole or in part" for violations such as suspected hacking or piracy. As it turns out, though, Nintendo isn't the only console manufacturer that threatens to remotely brick systems in response to rule violations. And attorneys tell Ars Technica that they're probably well within their legal rights to do so.</p> <p>Sony's <a href="https://www.playstation.com/en-us/legal/ps5-ssla/">System Software License Agreement on the PS5</a>, for instance, contains the following paragraph of "remedies" it can take for "violations" such as use of modified hardware or pirated software (emphasis added).</p> <blockquote><p>If SIE Inc determines that you have violated this Agreement's terms, SIE Inc may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, <em>disabling use of this PS5 system online or offline</em>, termination of your access to PlayStation Network, denial of any warranty, repair or other services provided for your PS5 system, implementation of automatic or mandatory updates or devices <em>intended to discontinue unauthorized use</em>, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software.</p></blockquote> <p>The same exact clause appears in <a href="https://doc.dl.playstation.net/doc/ps4-eula/ps4_eula_en.html">the PlayStation 4 EULA</a> as well. The <a href="https://www.playstation.com/en-us/legal/ps3-system-software-license-agreement/">PlayStation 3 EULA</a> was missing the "disabling use... online or offline" clause, but it does still warn that Sony can take steps to "discontinue unauthorized use" or "prevent the use of a modified PS3 system, or any pirated material or equipment."</p><p><a href="https://arstechnica.com/gaming/2025/05/why-console-makers-can-legally-brick-your-game-console/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/05/why-console-makers-can-legally-brick-your-game-console/#comments">Comments</a></p>
  89. AMD’s $299 Radeon RX 9060 XT brings 8GB or 16GB of RAM to fight the RTX 5060

    Wed, 21 May 2025 03:00:43 -0000

    New midrange RDNA 4 GPUs launch starting on June 5, just weeks after RTX 5060.
    <p><a href="https://arstechnica.com/gadgets/2025/03/amd-radeon-rx-9070-and-9070-xt-review-rdna-4-fixes-a-lot-of-amds-problems/">AMD's Radeon RX 9070 XT and RX 9070</a> were fairly well received when they were released in March, ably competing with Nvidia's <a href="https://arstechnica.com/gadgets/2025/03/nvidia-geforce-rtx-5070-review-no-its-not-4090-performance-at-549/">RTX 5070</a> and <a href="https://arstechnica.com/gadgets/2025/02/nvidia-geforce-rtx-5070-ti-review-an-rtx-4080-for-749-at-least-in-theory/">RTX 5070 Ti</a> for the same or a little less money. We were impressed by the cards' performance and power efficiency, even if they still have some of the same caveats as older Radeon cards (lack of DLSS upscaling and lower relative ray-tracing performance being two).</p> <p>Today AMD is formally expanding its family of RDNA 4 graphics cards with the Radeon RX 9060 XT, a GPU that will go up against Nvidia's RTX 5060 and RTX 5060 Ti GPUs. These GPUs have just half the compute units of the RX 9070 XT, but at $299 and $349 for 8GB and 16GB configurations, they ought to be decent options for 1080p or entry-level 1440p gaming PCs (with the eternal "if you can find them" caveat that comes with buying a GPU in 2025).</p> <p>AMD says the new GPUs will be available starting on June 5th from the typical range of partners—AMD released renders of a reference GPU design, but sometimes these are starting points that manufacturers can take or leave, rather than products AMD intends to manufacture and sell itself.</p><p><a href="https://arstechnica.com/gadgets/2025/05/amds-299-radeon-rx-9060-xt-brings-8gb-or-16gb-of-ram-to-fight-the-rtx-5060/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/05/amds-299-radeon-rx-9060-xt-brings-8gb-or-16gb-of-ram-to-fight-the-rtx-5060/#comments">Comments</a></p>
  90. Labor dispute erupts over AI-voiced Darth Vader in Fortnite

    Mon, 19 May 2025 20:50:47 -0000

    SAG-AFTRA claims Epic didn't negotiate video game AI voice replacement terms.
    <p>On Monday, SAG-AFTRA <a href="https://www.sagaftra.org/sag-aftra-statement-fortnites-use-ai-darth-vader-voice-and-ulp-filing">filed</a> an unfair labor practice charge with the National Labor Relations Board against Epic subsidiary Llama Productions for <a href="https://arstechnica.com/information-technology/2025/05/the-empire-strikes-back-with-f-bombs-ai-darth-vader-goes-rogue-with-profanity-slurs/">implementing</a> an AI-generated Darth Vader voice in <em>Fortnite</em> on Friday without first notifying or bargaining with the union, as their contract requires.</p> <p>Llama Productions is the official signatory to SAG-AFTRA's collective bargaining agreement for <em>Fortnite</em>, making it legally responsible for adhering to the union's terms regarding the employment of voice actors and other performers.</p> <p>"We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies," SAG-AFTRA <a href="https://www.sagaftra.org/sag-aftra-statement-fortnites-use-ai-darth-vader-voice-and-ulp-filing">stated</a> in a news release. "However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader's iconic rhythm and tone in video games."</p><p><a href="https://arstechnica.com/ai/2025/05/fortnites-ai-darth-vader-spawns-unfair-labor-practice-charge-from-voice-union/">Read full article</a></p> <p><a href="https://arstechnica.com/ai/2025/05/fortnites-ai-darth-vader-spawns-unfair-labor-practice-charge-from-voice-union/#comments">Comments</a></p>
  91. The Witcher 4 Team is Tapping Into the “Good Creative Chaos” From The Witcher 3’s Development

    Sun, 15 Jun 2025 22:22:55 -0000

    Narrative director Philipp Weber says there are "new questions we want to answer because this is supposed to feel like a true sequel."
    <p>CD Projekt RED has been the subject of much discussion lately, and that&#8217;s before<em> </em><a href="https://gamingbolt.com/the-witcher-4-officially-unveiled-ciri-stars-as-protagonist" data-type="post" data-id="606410"><em>The Witcher 4&#8217;s </em>announcement</a>. <em>Cyberpunk 2077&#8217;s</em> redemption saw the studio making extensive changes to its development methods, minimizing crunch as much as possible. However, Ciri&#8217;s debut as a protagonist is tapping into the “scrappy energy&#8221; used to make <em>The Witcher 3: Wild Hunt</em>, per narrative director Philipp Weber.</p> <p>He described the atmosphere at the time as a &#8220;good creative chaos&#8221; to <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-is-coming-together-with-the-same-scrappy-energy-cdpr-used-to-get-the-witcher-3-over-the-line-get-it-done-do-it-dirty/" target="_blank" rel="noreferrer noopener">GamesRadar</a>, which involved tasks that were &#8220;a little bit vibe-based.&#8221; &#8220;Sometimes I like to say &#8216;Get it done. Do it dirty. Do it the way we used to do it!</p> <p>&#8220;The way we want to do justice to [<em>The Witcher 3&#8217;s</em>] legacy is to take the philosophy we had during <em>The Witcher 3</em> – how to make a game, how to really care about these things, how to tell stories – and keep that.” However, the developer also has “new questions we want to answer because this is supposed to feel like a true sequel, not just redoing what we did before. And I think it&#8217;s really [about] trying to have that healthy mix of moving forward and also trying out some new things.&#8221;</p> <p>There&#8217;s apparently no shortage of such – each designer seemingly offered “ten times as many ideas” than what actually ended up in-game. Thankfully, the philosophy of not having fetch quests has carried over from <em>The Witcher 3</em>.</p> <p><em>The Witcher 4</em> <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">won&#8217;t launch until 2027 at the earliest</a>, but CD Projekt RED has big plans for its visuals. It recently discussed <a href="https://gamingbolt.com/the-witcher-4-is-opting-for-console-first-development-to-ensure-60-fps-says-vp-of-tech">a console-first development mentality</a> for 60 frames per second with ray-traced global illumination on the base PS5. It&#8217;s easier said than done (Xbox Series S performance is something that will require work), but considering <a href="https://gamingbolt.com/the-witcher-4-tech-showcase-highlights-nanite-foliage-metahuman-and-more-running-on-ps5">the recent impressive tech demo</a>, it should be interesting to witness.</p>
  92. The Witcher 4 is Opting for “Console-First Development” to Ensure 60 FPS, Says VP of Tech

    Sun, 15 Jun 2025 22:14:28 -0000

    However, CD Projekt RED's Charles Tremblay says 60 frames per second will be "extremely challenging" on the Xbox Series S.
    <p>Though <em>The Witcher 4&#8217;s</em> <a href="https://gamingbolt.com/the-witcher-4-tech-showcase-highlights-nanite-foliage-metahuman-and-more-running-on-ps5">tech demo at the recent State of Unreal</a> didn&#8217;t reflect the actual state of gameplay, it still drew attention for all the right reasons. Running at 60 frames per second with ray tracing on a base PS5 is ambitious, but it also represents a shift for the studio always demoing its titles on PC.</p> <p>Speaking to Digital Foundry, Charles Tremblay, CD Projekt RED&#8217;s VP of technology, explained that the studio encountered various problems in the past when developing for PC and then scaling down. This was most evident with <em>Cyberpunk 2077</em> on PS4 and Xbox One. “This time around, we really want to be more of a console-first development. Then, we worked with Unreal and saw the challenge. To realize the ambition to make what we want &#8211; 60 FPS on PS5 – there would be work.</p> <p>“And this is why we started to talk to figure out what needs to be done with the technology. We also decided we need to have all those things that need to be developed. Where we go from there, it&#8217;s hard to say, but right now, we really want to focus on what it means to make this ambition on a console, and we have the project at 60 FPS. We really wanted to also aim for 60 FPS once again and not go back to 30 FPS or something like that.”</p> <p>Such a task will be challenging on the Xbox Series S, which isn&#8217;t as powerful as either the Series X or PS5. Tremblay responded that it&#8217;s “next on our radar,” but that 60 FPS would be “extremely challenging” on Series S. “Let&#8217;s just say that this is something that we need to figure out.”</p> <p>CD Projekt RED hasn&#8217;t confirmed the platforms for <em>The Witcher 4</em>. Even the release window remains unknown due to the early stage of development, but <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">it won&#8217;t launch in 2026</a>. On the bright side, you <a href="https://gamingbolt.com/the-witcher-4-wont-have-fetch-quests-assures-narrative-director">won&#8217;t have to worry about fetch quests</a>, similar to <em>The Witcher 3: Wild Hunt</em>. Stay tuned for more updates in the meantime.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview" width="500" height="281" src="https://www.youtube.com/embed/OplYN2MMI4Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  93. Red Dead Redemption Voice Actor Teases “Exciting News” for This Week

    Sun, 15 Jun 2025 19:48:17 -0000

    Actor Rob Wiethoff teases an announcement, potentially the rumored release of Red Dead Redemption 2 on Xbox Series X/S, PS5 and PC.
    <p>While Rockstar Games focuses on <em>Grand Theft Auto 6</em>, rumors have circulated about <a href="https://gamingbolt.com/red-dead-redemption-2-coming-to-switch-2-ps5-and-xbox-series-x-s-late-summer-early-fall-rumour"><em>Red Dead Redemption 2</em> receiving a current-gen update</a> and a Switch 2 release. The news could be announced as soon as this week, judging from voice actor Rob Wiethoff&#8217;s <a href="https://www.twitch.tv/videos/2485938525" target="_blank" rel="noreferrer noopener">latest Twitch stream</a>.</p> <p>Wiethoff, known for portraying John Marston in both games, said that he had &#8220;such exciting news,&#8221; which he unfortunately couldn&#8217;t share &#8220;right now.&#8221; However, it will be announced &#8220;definitely before Friday&#8221; of this week, and Wiethoff &#8220;cannot wait&#8221; for fans to know. If this seems out of nowhere, Wiethoff said it&#8217;s the &#8220;only thing I can think about right now,&#8221; especially since he was playing <em>Red Dead Redemption 1</em>.</p> <p>These versions are reportedly launching in late Summer or early Fall, and based on Wiethoff&#8217;s estimate of the announcement date, it could be the former. Perhaps there&#8217;s more to look forward to alongside the current-gen update and Switch 2 version? We&#8217;ll have to wait and see.</p> <p><em>Red Dead Redemption 2</em> is available for PS4, PC, and Xbox One. It was launched in 2018 and is considered one of the best video games ever made, <a href="https://gamingbolt.com/grand-theft-auto-5-sells-over-215-million-units-red-dead-redemption-2-crosses-74-million">having sold over 74 million units to date</a>.</p>
  94. The Witcher 4 Won’t Have Fetch Quests, Assures Narrative Director

    Sun, 15 Jun 2025 18:22:23 -0000

    CD Projekt RED's Philipp Weber also said that every designer contributed "ten times as many ideas as those that landed in the game."
    <p>CD Projekt RED&#8217;s <em>The Witcher 4</em> <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">won&#8217;t be launching anytime soon</a> but has received more than its share of attention, especially after <a href="https://gamingbolt.com/the-witcher-4-tech-showcase-highlights-nanite-foliage-metahuman-and-more-running-on-ps5">the State of Unreal presentation</a>. While the development team <a href="https://gamingbolt.com/the-witcher-4-aims-to-be-the-most-immersive-and-ambitious-open-world-witcher-game-says-cdpr">aims to create the</a> &#8220;most immersive and ambitious open-world <em>Witcher</em> game,&#8221; it hasn&#8217;t divulged much on the actual quests. Fortunately, narrative director Philipp Weber confirmed there won&#8217;t be fetch quests.</p> <p>In an interview with <a href="https://www.gamesradar.com/games/the-witcher/everyone-in-the-industry-said-its-not-possible-the-witcher-3-at-10-diving-into-the-legendary-rpgs-creation-legacy-and-secret-sauce-that-makes-cdprs-quests-so-special/" target="_blank" rel="noreferrer noopener">GamesRadar</a>, Weber said, &#8220;We don&#8217;t do fetch quests&#8221; was some of his first feedback for <em>The Witcher 3: Wild Hunt</em> and that this rule is still in place for the sequel. He also revealed that each designer on the project provided &#8220;ten times as many ideas as those that landed in the game.&#8221;</p> <p>The studio has been known for tackling heavy themes with its quests (the iconic Bloody Baron storyline is one example), but Weber says they&#8217;re not preaching &#8220;easy answers.&#8221; &#8220;We don&#8217;t just do it to be showy. We do it because there&#8217;s an interesting question to delve into – not necessarily a question we want to answer, but a question we want to explore and think is worth it. I would say that if you never have those discussions, you&#8217;re probably not making art.</p> <p>&#8220;&#8216;Maybe we have to be brave? Dive deeper? Maybe this is something that could touch people the wrong way. Are we ready to do that?&#8217; Those are discussions that we have to this day, but it&#8217;s important to have them because otherwise, you&#8217;re never able to do something like this.&#8221;</p> <p>Based on <a href="https://gamingbolt.com/the-witcher-4-tech-demo-doesnt-represent-the-witcher-4-itself-clarifies-cd-projekt-red">the State of Unreal demo</a>, <em>The Witcher 4</em> will have some familiar elements, as seen with <a href="https://gamingbolt.com/the-witcher-4-showcases-monstrous-manticore-in-new-cinematic-trailer">Ciri picking up the trail of a Manticore to slay it</a>. Tough choices also await, and CD Projekt RED is <a href="https://gamingbolt.com/the-witcher-4-will-present-players-with-tough-choices-player-agency-is-a-priority">prioritizing player agency</a>. As of now, however, we don&#8217;t know the central story of Ciri or what her main drive is beyond being a Witcher.</p> <p><em>The Witcher 4</em> doesn&#8217;t have a release date or platforms, though it&#8217;s most assuredly coming to PC. Stay tuned for more updates on it in the coming months.</p>
  95. Resident Evil Requiem Had First and Third-Person Perspectives Early in Development – Rumor

    Sun, 15 Jun 2025 18:05:48 -0000

    Leaker Aesthetic Gamer says players will "certainly have a chance to try it out," perhaps hinting at an upcoming demo for the title.
    <p>In a series first, Capcom&#8217;s <em>Resident Evil Requiem</em> will feature <a href="https://gamingbolt.com/resident-evil-requiem-features-first-and-third-person-modes-new-details-revealed" data-type="post" data-id="621916">both first and third-person perspectives</a>. Players can seamlessly switch between them, but there may be some concern over the implementation (despite positive hands-on impressions).</p> <p>After all, the <a href="https://gamingbolt.com/resident-evil-village-winters-expansion-trailer-reveals-new-details-for-shadows-of-rose-third-person-mode" data-type="post" data-id="533493">post-launch third-person mode in <em>Resident Evil Village</em></a> is inferior to its first-person perspective. However, leaker Aesthetic Gamer, also known as Dusk Golem, reports that <em>Requiem</em> decided on both perspectives early in development. They also note the game is &#8220;really ambitious,&#8221; and &#8220;one part of that ambition was, in fact, making sure that the game felt up to the standard and beyond what the series has already done.&#8221;</p> <p>As a result, each perspective has unique animation and mechanical differences. Interestingly, they hint that players will &#8220;certainly have a chance to try it out&#8221; before launch, indicating a potential demo. Capcom has only confirmed the title&#8217;s playability at Gamescom in August, but considering its history of demos for major titles (<em><a href="https://gamingbolt.com/monster-hunter-wilds-open-beta-2-announced-for-february" data-type="post" data-id="608120">Monster Hunter Wilds</a></em> is the most recent), it seems inevitable.</p> <p><em>Resident Evil Requiem</em> launches on February 27th, 2026, for PS5, Xbox Series X/S, and PC. Head <a href="https://gamingbolt.com/resident-evil-requiem-sees-players-uncovering-the-hidden-truth-of-raccoon-citys-outbreak">here</a> for the latest story information, which indicates a &#8220;hidden truth&#8221; that players will discover regarding the infamous Raccoon City outbreak.</p> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">(1/3) I see a lot of people concerned a bit about RE9 having both first-person &amp; third-person options, how it&#39;ll take a hit or be similar to how RE8 handled it.<br><br>But RE9 dedicated to this choice early in dev. RE8 experimented with it, but was a first-person game designed for that <a href="https://t.co/bTWnHTt3HG">pic.twitter.com/bTWnHTt3HG</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1932859569807761420?ref_src=twsrc%5Etfw">June 11, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">(2/3) which then added third-person after the game was already finished.<br><br>Capcom have experimented further here since then, like RE:4 has a first-person VR mode for example.<br><br>Resident Evil Requiem is a really ambitious game, one part of that ambition was in fact making sure that</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1932860125917950336?ref_src=twsrc%5Etfw">June 11, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper"> <div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">(3/3) the game felt up to the standard &amp; beyond what the series has already done, which yes, meant making animation/mechanical differences to the experience based on the camera you&#39;re playing with.<br><br>People will certainly have a chance to try it out before the game releases anyway</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://twitter.com/AestheticGamer1/status/1932860626747211826?ref_src=twsrc%5Etfw">June 11, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div> </div></figure>
  96. Marathon – Sony Wants to Give it the “Optimal Chance” to Succeed

    Sun, 15 Jun 2025 16:39:19 -0000

    PlayStation Studios head Hermen Hulst acknowledges "varied" feedback from closed alpha but "that's why you do this testing."
    <p>After controversy regarding <a href="https://gamingbolt.com/marathon-uses-decals-and-visual-style-stolen-from-independent-artist-confirms-bungie">the unauthorized use of an independent artist&#8217;s assets</a>, Bungie has been relatively quiet about <em>Marathon</em>. A new trailer was allegedly for June alongside pre-orders opening, but marketing plans were seemingly shelved. While a delay is possible, Sony remains excited about the game, doom and gloom aside.</p> <p>In the <a href="https://www.irwebmeeting.com/sony/vod/20250613/x8R5srwN/bsm_01_ja/1_GNS/fireside_chat/index.html" data-type="link" data-id="https://www.irwebmeeting.com/sony/vod/20250613/x8R5srwN/bsm_01_ja/1_GNS/fireside_chat/index.html" target="_blank" rel="noreferrer noopener">latest Fireside Chat</a>, PlayStation Studios head Hermen Hulst commented on feedback from the closed alpha, calling it “varied.” However, the company wants to give it the “optimal chance&#8221; at success when the launch rolls around.</p> <p>“For <em>Marathon</em>, it&#8217;s our goal to release a very bold, very innovative and deeply engaging title. It&#8217;s going to be the first new Bungie title in over a decade, so we are really excited for that release,” said Hulst. “Going through the test cycle, we&#8217;re monitoring the Closed Alpha that the team have just gone through. We&#8217;re taking all the lessons learned, and we&#8217;re using the capabilities we&#8217;ve built to understand how audiences are engaging with the title.</p> <p>“Some of that feedback, frankly, has been varied. But that&#8217;s super useful; that&#8217;s why you do this testing. When launch comes, we&#8217;re going to give the title the optimal chance at success. This cycle of test, iterate, test again, it&#8217;s such a key component of the live service success, both leading up to launch but also throughout the life of the game.”</p> <p>Of course, when the next beta could occur is anyone&#8217;s guess. Bungie is <a href="https://gamingbolt.com/marathons-marketing-strategy-overhauled-public-playtest-roadmap-in-the-works-rumor">reportedly working on a public test roadmap</a>, but there are still several unknowns (including the price). At the very least, it could open pre-orders at Gamescom in August, especially with the extraction shooter launching the month after. How much of a chance it will receive remains to be seen, especially with success allegedly hinging on a spot among <a href="https://gamingbolt.com/marathon-must-rank-in-the-npds-top-5-best-selling-games-of-2025-to-prove-successful-rumor">the top five best-selling games of 2025 for the United States</a>.</p> <p><em>Marathon</em> launches on September 23<sup>rd</sup> for Xbox Series X/S, PS5, and PC.</p>
  97. Nintendo Switch 2 Sets New All-Time Launch Week Sales Record in the US, Dethrones PS4

    Sun, 15 Jun 2025 16:27:35 -0000

    Mario Kart World topped physical software sales for the week, followed by Cyberpunk 2077 and The Legend of Zelda: Tears of the Kingdom.
    <p>The Nintendo Switch 2 has <a href="https://gamingbolt.com/nintendo-switch-2-sells-over-3-5-million-in-four-days" data-type="post" data-id="621863">sold over 3.5 million units within its first four days of launch</a>. It <a href="https://gamingbolt.com/switch-2-uk-launch-is-reportedly-nintendos-biggest-in-history-beating-the-3ds" data-type="post" data-id="621804">reportedly had a strong launch</a> in the UK, unseating the Nintendo 3DS for best Nintendo hardware launch week in the region, and the United States is no different.</p> <p>Circana&#8217;s Mat Piscatella revealed the Switch 2 set a “new all-time launch week unit sales record for video game hardware in the US,” selling over 1.1 million units for the week ending June 7th. It&#8217;s beaten the PlayStation 4&#8217;s record, and this doesn&#8217;t even include My Nintendo Store sales. Unsurprisingly, the best-selling title for the week was <em>Mario Kart World</em>. Whether it&#8217;s a physical copy or the $499.99 limited-time Switch 2 bundle, 79 percent of consumers have taken to the karting life.</p> <p>The next two best-selling physical Switch 2 titles for the week were <em>Cyberpunk 2077: Ultimate Edition</em> and <em>The Legend of Zelda: Tears of the Kingdom &#8211; Nintendo Switch 2 Edition</em>. The latter is interesting since Switch 1 owners can upgrade to the Switch 2 version for $10 (or <a href="https://gamingbolt.com/the-legend-of-zelda-breath-of-the-wild-and-tears-of-the-kingdom-upgrades-included-in-nso-expansion-pack">by subscribing to Nintendo Switch Online + Expansion Pack</a>). It could mean a hefty number of new players, but we&#8217;ll have to wait for official numbers.</p> <p>The Nintendo Switch 2 is available for $449.99. <em><a href="https://gamingbolt.com/cyberpunk-2077-ultimate-edition-switch-2-review-a-stunning-handheld-triumph" data-type="post" data-id="621995">Cyberpunk 2077: Ultimate Edition</a></em> costs $69.99, while <em><a href="https://gamingbolt.com/mario-kart-world-review-the-switch-2s-first-must-play-game" data-type="post" data-id="621786">Mario Kart World</a> </em>and<em> <a href="https://gamingbolt.com/the-legend-of-zelda-tears-of-the-kingdom-switch-2-review-the-upgrade-that-nails-it">The Legend of Zelda: Tears of the Kingdom &#8211; Nintendo Switch 2 Edition</a> </em>retails for $79.99.</p> <figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper"> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3lrj7u74vi22v" data-bluesky-cid="bafyreidncl5gd3rgpimbn6jscajgiynpyiqf23vaul7tgwyzehqtlmcp6u"><p lang="en">Nintendo Switch 2 set a new all-time launch week unit sales record for video game hardware in the US, with over 1.1 million units sold during the week ending June 7, 2025 (excludes sales from the My Nintendo Store). The record was previously held by PlayStation 4.</p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3lrj7u74vi22v?ref_src=embed">2025-06-13T19:57:22.329Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper"> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3lrj7uoyll22v" data-bluesky-cid="bafyreignumlpe5rryttl3czxls2dr2bpfd4talmtjnsozyhblljjnbw32y"><p lang="en">79% of US Nintendo Switch 2 buyers also purchased Mario Kart World either physically, or as part of the Mario Kart World Switch 2 hardware bundle.</p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3lrj7uoyll22v?ref_src=embed">2025-06-13T19:57:38.445Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper"> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3lrj7vafzhk2v" data-bluesky-cid="bafyreicfgy6im5wmuf3iq2u56q6aezsmmt5o2bhpwfsn75kbynfwszxxw4"><p lang="en">The top 3 best-selling Switch 2 physical video games sold in the week were (units):1 &#8211; Mario Kart World2 &#8211; Cyberpunk 20773 &#8211; The Legend of Zelda: Tears of the Kingdom &#8211; Nintendo Switch 2 Edition</p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3lrj7vafzhk2v?ref_src=embed">2025-06-13T19:57:56.454Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script> </div></figure>
  98. Helldivers 2 is Available to Purchase Again in 169 Countries

    Sun, 15 Jun 2025 16:18:05 -0000

    Sony has seemingly backtracked on restricting purchases in several countries after its PSN account linking controversy from last year.
    <p>Arrowhead Game Studios&#8217; <em>Helldivers 2</em> generated extensive controversy last year when Sony <a href="https://gamingbolt.com/helldivers-2-suffers-backlash-as-sony-shoots-itself-in-the-foot-with-mandatory-psn-linking" data-type="post" data-id="586402">announced mandatory PlayStation Network account linking</a> for PC players. It was also <a href="https://gamingbolt.com/helldivers-2-has-been-delisted-on-steam-in-over-170-countries">delisted from Steam in 177 different countries</a> that couldn&#8217;t access PSN, leading to further backlash.</p> <p>It eventually backtracked on the account linking but continued to restrict purchases in those countries. That is, until recently. <a href="https://steamdb.info/sub/137730/info/" target="_blank" rel="noreferrer noopener">SteamDB</a> indicates that only eight countries are unable to purchase or activate the title, including North Korea, Russia, Cuba and Japan. Sony hasn&#8217;t issued an official statement on the same, but it&#8217;s good news for other countries that want to join on the hype train, especially with <a href="https://gamingbolt.com/helldivers-2-takes-the-fight-to-super-earth-in-new-heart-of-democracy-update" data-type="post" data-id="619795">the Heart of Democracy update</a>.</p> <p><em>Helldivers 2</em> is available for PS5 and PC. You can check out <a href="https://gamingbolt.com/helldivers-2-ps5-review-welcome-to-the-roughnecks" data-type="post" data-id="578566">our launch review</a>, but the co-op shooter has undergone several changes since February 2024, including new weapons, enemy types, a new hostile race in the Illuminate, and even Super Earth as a battleground.</p>
  99. MindsEye Hotfix Fixes Memory Leak Issue, Reduces CPR Mini-Game Difficulty

    Sun, 15 Jun 2025 16:09:34 -0000

    Following its controversial launch, the action-adventure title receives bug fixes and improvements to performance and stability.
    <p>Build A Rocket Boy&#8217;s <em>MindsEye</em> has received its <a href="https://www.reddit.com/r/MindsEyeGame/comments/1lad6n0/hotfix_1_deployment/" target="_blank" rel="noreferrer noopener">first post-launch hotfix</a> to address several issues across all platforms. It packs memory optimization (including a fix for a memory leak issue causing crashes) alongside improvements to CPU and GPU performance. The CPR mini-game has also seen its difficulty reduced.</p> <p>You can now modify Depth of Field or turn it off entirely, and the controls for MineHunter and Run Dungeon min-games are no longer missing. PC players with CPUs that may crash should also receive warnings. The same will appear for those who have Hardware Accelerated GPU Scheduling turned off.</p> <p>The <a href="https://gamingbolt.com/mindseye-developer-is-heartbroken-over-launch-state-outlines-further-patches">next major hotfix</a> includes additional performance and stability improvements &#8211; look out for it to be released later this week. Update 3 will launch by the end of June and improve the AI, rebalance the difficulty of Hard mode, and more. Stay tuned for more details.</p> <p><em>MindsEye</em> is available for Xbox Series X/S, PS5, and PC. Check out our review <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">here</a> – we gave it a five out of ten.</p>
  100. Resident Evil Requiem Sees Players “Uncovering the Hidden Truth” of Raccoon City’s Outbreak

    Sun, 15 Jun 2025 14:38:56 -0000

    “Will this be the requiem that finally lays the memories of that abhorrent disaster to rest?” Capcom teases on its official website.
    <p>Hands-on impressions for <em>Resident Evil Requiem</em>, or at least a 30-minute demo, are now available, offering more information on its gameplay and features. It focuses on Grace Ashcroft, who frees herself from the gurney in the reveal trailer and explores an abandoned ward, evading <a href="https://gamingbolt.com/resident-evil-requiem-impressions-reveal-new-stalker-is-unkillable-intelligent-and-hungry">a horrifying new monster</a> all the while.</p> <p>The ward is in the Wrenwood Hotel in Raccoon City, as Grace investigates the “victim of an unidentifiable disease.” However, as revealed on the <a href="https://www.residentevil.com/requiem/en-us/" target="_blank" rel="noreferrer noopener">updated official website</a>, the case “leads to uncovering the hidden truth behind the outbreak in Raccoon City, the biological disaster that shook the world.” Could this be what her mother, Alyssa Ashcroft, was investigating before her mysterious death?</p> <p>Then, this line: “Will this be the requiem that finally lays the memories of that abhorrent disaster to rest?” According to rumors,<em> Resident Evil Requiem</em> may be <a href="https://gamingbolt.com/resident-evil-9-might-be-the-last-numbered-entry-in-the-series-rumour">the final numbered title in the series</a>, with the next game serving as a soft reboot. Perhaps this indicates that Capcom is moving on past the current established history.</p> <p><em>Resident Evil Requiem</em> <a href="https://gamingbolt.com/resident-evil-requiem-announced-launches-on-february-27th-2026">launches on February 27th, 2026</a>, for Xbox Series X/S, PlayStation 5, and PC. It features <a href="https://gamingbolt.com/resident-evil-requiem-features-first-and-third-person-modes-new-details-revealed">first and third-person perspectives</a> that players can swap between at any time. A playable version will be available at Gamescom in August, so stay tuned for more details.</p>