Pipes Feed Preview: IGN Articles & gamedeveloper & Gaming - Ars Technica & News – Video Game News, Reviews, Walkthroughs And Guides | GamingBolt

  1. Street Fighter 6 Alex Marriage Patch Update

    Thu, 16 Apr 2026 16:27:12 -0000

    Street Fighter 6 added Alex to its fighter line-up last month. But what should have been the welcome return of an old character turned into controversy, as Alex’s complex family dynamics were revealed in the arcade mode ending and World Tour scenes, namely his marriage to younger step sister/distant cousin Patricia. However, the resulting April 15 patch has drawn criticism for making Alex’s convoluted family relations even vaguer.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/03/17/sf6-alex-blog-1773746977275.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/street-fighter-6">Street Fighter 6</a> added Alex to its fighter line-up last month. But what should have been the welcome return of an old character turned into controversy, as Alex’s complex family dynamics were revealed in the arcade mode ending and World Tour scenes, namely his marriage to younger step sister/distant cousin Patricia. However, the resulting April 15 patch has drawn criticism for making Alex’s convoluted family relations even vaguer.</p><p>American fighter Alex Winger debuted as the face of 1997&#39;s Street Fighter 3 New Generation, which also introduced his adoptive father and mentor figure, Tom. Alex’s relationship with Tom’s daughter Patricia was always portrayed as a sibling bond, as they grew up together. However, Street Fighter 6 turns this on its head by revealing that Alex and Patricia are now married, with a baby on the way.</p><p>This alone was icky enough for some fans, but the situation was further complicated by revelations in Street Fighter 6’s World Tour mode. Alex’s dialogue states that Tom is actually a cousin of Alex’s mother, making Alex and Patricia second cousins.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Patricia and Alex. Patricia is pregnant with a girl. Special artwork (right) was drawn by Keisuke Mizuno <a href="https://t.co/4GKHaKKFVD">https://t.co/4GKHaKKFVD</a> <a href="https://t.co/JCQc04p7V3">pic.twitter.com/JCQc04p7V3</a></p>&mdash; Women of Street Fighter (@WomenofSFseries) <a href="https://twitter.com/WomenofSFseries/status/2033769344405037466?ref_src=twsrc%5Etfw">March 17, 2026</a></blockquote> <p>The situation prompted so much backlash that <a href="https://www.ign.com/articles/capcom-apologizes-for-street-fighter-6-alex-and-patricia-incest-controversy-announces-patch-on-the-way"><u>the game’s director apologized </u></a>and announced adjustments to dialogues in a future patch. Fast forward to Street Fighter 6’s April 15 update, which adjusts some of Alex’s World Tour story text in certain localizations (including English).</p><p>So what did the patch change? Story-wise, very little. Instead of explicitly stating that Tom and his mom are cousins, Alex’s dialogue now says that Tom is “a distant relative of my mom or something, and was a sparring buddy of my dad.”</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="540"> <a href="https://www.reddit.com/r/StreetFighter/comments/1sm8aiv/the_alex_world_tour_changes_everybody/">The Alex World Tour changes, everybody</a><br> by <a href="https://www.reddit.com/user/Sensitive-Tip-8177/">u/Sensitive-Tip-8177</a> in <a href="https://www.reddit.com/r/StreetFighter/">StreetFighter</a> </blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>Alex’s line about Tom’s significance in his life also got made vaguer. The pre-patch English localization was, “He’s my trainer, my manager, my adoptive dad… No, he is my dad.” Now, Tom’s just, “basically the dad I needed.” This adjustment, however, does bring it a bit more in line with the original Japanese version, which uses the more ambiguous term ‘sodate no oya,’ which can simply mean a parent-like figure who played a role in raising someone (not necessarily a formal adoption).</p><p>Prior to the patch, Street Fighter 6 director Takayuki Nakayama posted an <a href="https://x.com/takaNakayama/status/2036971223486497258"><u>apology on X</u></a> for the “confusion” that Alex’s backstory had caused among fans. He explained that, &quot;While we have not changed the characters’ backstories, after internal review by the development team, we plan to revise certain text passages that may have been misleading.&quot; The post linked to ‘<a href="https://www.streetfighter.com/6/column/detail/shortstory"><u>A Toast between Fathers</u></a>,’ an official short story by Street Fighter 6’s scenario team that explains how Alex and Patricia’s once sibling-like relationship took a romantic turn.</p><p>Basically, Capcom’s approach to the marriage controversy so far has been to add backstory to justify how Alex and Patricia’s relationship changed over time, and to make their biological connection even vaguer.</p><p>Overall, the patch seems to have caused a mix of dissatisfaction and bemusement among fans, with many wondering why Capcom seems so determined to keep Alex and Patricia biologically related in some way. The change to Tom being a distant relative of Alex’s mother “or something” prompted many LOL reactions (“They&#39;re hoping that &quot;Or something&quot; does A LOT of heavy lifting,” <a href="https://www.reddit.com/r/StreetFighter/comments/1sm8aiv/comment/ogcx8r5/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>opined</u></a> one Redditor). If anything, the changes just make Alex sound unsure about, or even embarrassed by his complicated family.</p><section data-transform="divider"></section><p><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.</em></p></section>
  2. Street Fighter: Who's Who In the New Movie Trailer

    Thu, 16 Apr 2026 16:19:02 -0000

    From series icons like Ken, Ryu, and Chun-Li to villains like M. Bison and Akuma, let's break down all the characters who appear in the new Street Fighter movie trailer.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-movie-characters-blogroll-1776356206295.jpg"/><section data-transform="mobile-ad-break"></section><p>If you’re a fan of seeing iconic fighting game franchises on the big screen, then 2026 is truly your year. Not only is Warner Bros. releasing the second film in its rebooted Mortal Kombat series, we’re also getting a brand new Street Fighter movie courtesy of Paramount Pictures and Legendary Entertainment. Hollywood has tried and failed to adapt this colorful franchise in the past, but will the third time be the charm? Well, it can’t be any worse than 2009’s Street Fighter: The Legend of Chun-Li. </p><p>We’ve finally gotten our first good look at Street Fighter thanks to a new trailer released during CinemaCon 2026. And if there’s any one takeaway from this footage, it’s that Street Fighter looks like a whole lot of fun. It even opens with the countdown timer sound effects from the games. Could we be looking at the best fighting game movie since 1995’s Mortal Kombat? For now, let’s break down all the characters we meet in the trailer and how they fit together in this epic tale of guys and gals beating the snot out of each other.</p><section data-transform="ignvideo" data-slug="street-fighter-official-trailer" data-loop=""></section><h2>Noah Centineo’s Ken Masters</h2><p>Street Fighter may feature an ensemble cast of fighters pulled from all over the globe, but the trailer makes it pretty clear that this story will revolve heavily around Noah Centineo’s Ken Masters and Andrew Koji’s Ryu. We’re not surprised, as this Dynamic Duo tends to be the focus in most incarnations of the Street Fighter franchise. Ken and Ryu have been there from the beginning. They were the only playable characters in the original Street Fighter game from 1987, and they’ve been series mainstays ever since.</p><p>In the games, Ken and Ryu are lifelong friends who both trained under the same master, Gouken. That’s why they wear different colored variations of the same martial arts uniform. But whereas Ryu is totally dedicated to perfecting his fighting craft, Ken is a bit more freewheeling and sociable. </p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-19-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-19-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>We’ll focus more on Ryu in a bit, but for now, let’s dig in with Ken. The trailer reveals that the game is set in 1993, which seems to be an intentional nod to the original era of Street Fighter mania in the early ‘90s. We can see from this footage that Ken has become a bit of a celebrity, even hosting his own show on MTV. But that fame seems to have come at a heavy price. Ken is clearly a washed-up has-been who’d rather get drunk and belt out karaoke than hone his skills as one of the world’s best fighters. </p><p>If anything, we notice a lot of similarities between Centineo’s Ken and <a href="https://www.ign.com/articles/mortal-kombat-karl-urbans-johnny-cage-is-exactly-the-sort-of-stupid-the-movies-needed">Karl Urban’s Johnny Cage from Mortal Kombat II</a>. Both are world-class fighters-turned-celebrities who are arguably past their prime, and both will have to prove they’ve still got it when they enter the fighting ring.</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-15-screenshot-1776355702102.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-15-screenshot-1776355702102.png" class="article-image-full-size" title="undefined"/></a><p>Ken features in a couple of cool Street Fighter Easter eggs in the trailer. We see him performing several iconic fighting moves from the games, including an obligatory Shoryuken punch, a rolling back throw, a Jinrai Kick from 2023’s Street Fighter 6, and axe-kicking a character we assume is El Fuerte. In another shot, we see him kicking and punching a car, a nod to those infamous bonus levels where players try to destroy a car with their expert fighting moves. </p><h2>Andrew Koji’s Ryu</h2><p>Now let’s turn our attention to Ken’s BFF Ryu. The two characters are clearly having a bit of a relationship crisis in the movie. Even as Ken has molded himself into a drunken cable TV star, Ryu has seemingly retreated from the world and become a modern-day martial arts hermit. Ryu seems happy enough to be reunited with his old buddy, but not Ken. His first instinct when he sees Ryu is to bust out a flying kick.</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-40-screenshot-1776355702105.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-40-screenshot-1776355702105.png" class="article-image-full-size" title="undefined"/></a><p>Ryu is the closest thing the Street Fighter franchise has to a main character. Again, he’s a top-tier fighter obsessed with perfecting his craft. But though he’s a good-natured warrior who’s always eager to meet new opponents and test his skills, Ryu also harbors a secret dark side. That may explain why he’s in hiding as the movie opens. Ryu may be afraid of unleashing the true power within. </p><p>We get a taste of that power at the end of the trailer when we see Ryu summon one of his iconic fireballs and shout the word “Hadouken!!!” Street Fighter may be built around hand-to-hand combat, but many of the fighters have superhuman abilities they can bring to the battlefield.</p><h2>Callina Liang’s Chun-Li</h2><p>What would a Street Fighter movie be without the mighty Chun-Li joining Ryu and Ken? This time around, this deadly Chinese fighter is played by Callina Liang.</p><p>Chun-Li was introduced in 1991’s Street Fighter II and has appeared in most of the games since then. She’s portrayed as a skilled warrior and Interpol agent who seeks revenge against M. Bison for the murder of her father. But, as we know from Raul Julia’s infamous rant in the original Street Fighter movie, he’s killed a great many fathers over the years.</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-9-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-9-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>Here, Chun-Li appears to be the catalyst that brings Ryu, Ken, and other fighters together to partake in a high-stakes martial arts tournament. Why she’s seeking out these elite world warriors isn’t entirely clear, but it may all be part of a plot to bring down M. Bison. What we do know is that she seems rather unimpressed with both Ryu and Ken. One is hiding from the world, the other is “a sideshow,” and neither is living up to his true potential. Chun-Li aims to fix that.</p><p>The trailer drops another amusing nod to the games when Chun-Li meets Mel Jarnson’s Cammy and the latter makes a comment about Chun-Li’s thighs. One of the hallmarks of Chun-Li’s character design from the games is her extremely muscular legs, and the movie is clearly having some fun with the fact that her reputation precedes her. We also see her put those legs to good use when she busts out a Hundred Lightning Legs move.</p><h2>David Dastmalchian’s M. Bison</h2><p>David Dastmalchian is playing M. Bison, the character we’re assuming is the main villain of the film. Bison is definitely one of the most important villains in the franchise, dating back to his role as the final boss of Street Fighter II.</p><p>Bison is a tyrant with aims of world domination. He runs a criminal organization known as Shadaloo, one that manipulates world governments. He’s also the architect of the World Warrior tournament (hence why it’s a bit odd that his nemesis Chun-Li seems to be recruiting for said tournament).</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-21-screenshot-1776355702105.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-21-screenshot-1776355702105.png" class="article-image-full-size" title="undefined"/></a><p>If the movie is anything like the games, we expect to see Bison try to recruit Ryu and possibly Ken to his cause. He sees the dark power residing within these warriors, a power that can rival his own “Psycho Power.” </p><h2>Joe “Roman Reigns” Anoa’i’s Akuma</h2><p>Bison is probably the main villain of the new movie, but don’t count out Roman Reigns’ character, Akuma. Akuma is another major antagonist from the games with a deep connection to both Ryu and Ken. Akuma is the subject of much fascination for Street Fighter fans, in part because he was introduced as a secret playable character in 1994’s Super Street Fighter II Turbo. </p><p>Akuma’s name literally means “demon” or “devil” in Japanese, and he lives up to that name. He’s the younger brother of Ryu and Ken’s master Gouken, and he seeks to harness a dark power known as Satsui no Hado. Like Bison, he senses great and terrible potential in Ryu.</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-23-screenshot-1776355702105.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-23-screenshot-1776355702105.png" class="article-image-full-size" title="undefined"/></a><p>We only briefly see Reigns’ character in the trailer, but he’s shown battling Ryu and tapping into his own dark energy to charge up his Empyrean&#39;s End super move. We expect that face-off to be one of the major set pieces of the film. But will Akuma be a major player in this conflict, or is this more a taste of things to come in a possible sequel?</p><h2>Cody Rhodes’ Guile</h2><p>Street Fighter features another familiar WWE face in the form of Cody Rhodes, who plays the overconfident military man Guile. Guile was the central character in the first Street Fighter movie, but based on the trailer it looks like he serves in more of a supporting role this time around. Expect a lot of comic relief from this dude, and not just because of his ridiculous haircut.</p><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-19-screenshot-1776355702103.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-19-screenshot-1776355702103.png" class="article-image-full-size" title="undefined"/></a><p>Guile is another series mainstay introduced in 1991’s Street Fighter II, and like Chun-Li, he has a major grudge against M. Bison for the death of his partner, Charlie.</p><h2>Curtis &quot;50 Cent&quot; Jackson’s Balrog</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-42-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-42-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>One of the more intriguing casting choices in this movie is 50 Cent, who’s been tapped to play elite boxer Balrog. If the costume and makeup don’t make it obvious, Balrog is heavily modeled after real-world boxer Mike Tyson.</p><p>In the games, Balrog is a disgraced fighter who joins Bison’s Shadaloo organization. We see him battling Ken in the trailer, where it looks like he’ll be one of the first real challenges this washed-up martial artist faces on the road to victory. </p><h2>Jason Momoa’s Blanka</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-33-screenshot-1776355702105.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-33-screenshot-1776355702105.png" class="article-image-full-size" title="undefined"/></a><p>Street Fighter gained some real star power with the casting of Jason Momoa as Blanka. Another iconic character introduced in 1991’s Street Fighter II, Blanka is also one of the most colorful and unusual characters in the games. As the story goes, he was once a guy named Jimmy who mutated after a plane crash and became an oversized, green-skinned monster with the power to generate electricity. </p><h2>Eric André’s Don Sauvage</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-24-screenshot-1776355702103.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-24-screenshot-1776355702103.png" class="article-image-full-size" title="undefined"/></a><p>Any global martial arts tournament worth its salt needs a good announcer, and that’s the role being filled by Eric André’s Don Sauvage. Sauvage is a flamboyant announcer and promoter inspired by pro wrestling personality Jimmy Hart. It appears he’ll be providing play-by-play commentary for at least some of the matches in the film. </p><h2>Orville Peck’s Vega</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-22-screenshot-1776355702103.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-22-screenshot-1776355702103.png" class="article-image-full-size" title="undefined"/></a><p>It seems only fitting that the Street Fighter character known for always wearing a mask would be played by an actor infamous for rarely showing his face in public. Orville Peck is playing Vega, a graceful but very deadly fighter who wields Wolverine-like claws. Vega is known as the “Spanish ninja,” as his fighting style combines elements of ninjutsu and bullfighting.</p><h2>Olivier Richters’ Zangief</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-15-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-15-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>Street Fighter characters don’t get much bigger or more imposing than Zangief, who’s played here by Olivier Richters. In the games, Zangief is a professional wrestler from Russia who’s determined to prove his country’s superiority by piledriving all challengers into submission. </p><p>We see several larger-than-life feats of strength from Richters’ character in the trailer, including an Ultimate Atomic Crusher Ultra Technique from 2008’s Street Fighter IV, which makes it plain that the movie is opting for a more cartoonish style of violence.</p><h2>Hirooki Goto’s E. Honda </h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-16-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-2-16-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>We don’t see much of him in the trailer, but Hirooki Goto has been cast as master sumo wrestler E. Honda. Honda is another long-running Street Fighter character who dates back to 1991’s Street Fighter II.</p><h2>Vidyut Jammwal’s Dhalsim</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-54-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-54-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>Rounding out the cast of Street Fighter II legends is Vidyut Jammwal as Dhalsim. This yogi and mystic is one of the more unusual fighters in the games, as he can stretch his limbs in impossible ways. He’s also a hardcore pacifist who only participates in the tournament to raise money for his impoverished village. We see Dhalism at several points in the trailer, both fighting in the ring and being recruited by Chun-Li.</p><h2>Mel Jarnson’s Cammy</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-58-screenshot-1776355702104.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-1-58-screenshot-1776355702104.png" class="article-image-full-size" title="undefined"/></a><p>Cammy is arguably the most popular Street Fighter character to debut after that initial batch of World Warriors, so we’re not at all surprised to see her in the movie. Cammy has proven very important to the mythology of the series, as she’s been revealed to be one of M. Bison’s former assassins who loses her memory and becomes an MI6 agent. We don’t know how much the movie will get into that backstory, though, as we mainly see Cammy acting as a foil to Chun-Li.</p><h2>Andrew Schulz’s Dan Hibiki</h2><a href="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-31-screenshot-1776355702103.png"><img src="https://assets-prd.ignimgs.com/2026/04/16/street-fighter-official-trailer-2026-movie-0-31-screenshot-1776355702103.png" class="article-image-full-size" title="undefined"/></a><p>Finally, how could we forget about Dan Hibiki, probably the most divisive character in the Street Fighter franchise? Dan is played by Andrew Schulz in the movie. He, too, is a former student of Gouken, though unlike Ryu and Ken, he’s pretty much all bluster and no substance. Don’t expect him to make it very far in this tournament. Actually, it appears he may be Ken’s manager in the film, rather than an active fighter himself.</p><p>Those are the fighters you need to know before watching Street Fighter. What do you think of this upcoming video game movie? Does the trailer have you ready to bash cars with your bare fists, or is this another disaster in the making? Let us know what you think in the comments. </p><p>For more, check out <a href="https://www.ign.com/articles/upcoming-new-video-game-movies-2026-tv-shows-release-dates">every video game movie and series in development</a>.</p><section data-transform="poll" data-id="1a4f589d-592b-4f83-bc2e-fa4331cf876e"></section><section data-transform="divider"></section><p><em>Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by</em><a href="https://bsky.app/profile/jschedeen.bsky.social"><em> </em><u><em>following @jschedeen on BlueSky</em></u></a><em>.</em></p></section>
  3. Dungeons & Dragons Actual Play Show Announced

    Thu, 16 Apr 2026 16:00:07 -0000

    Dungeons & Dragons is launching an official "actual play" show, Dungeon Masters, featuring familiar voices from the Baldur's Gate 3 cast.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/dungeon-masters-cast-1776340501917.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/dungeons-dragons">Dungeons &amp; Dragons</a> is launching an official &quot;actual play&quot; show, Dungeon Masters, featuring familiar voices from the Baldur&#39;s Gate 3 cast. </p><p>Neil Newbon, better known to Baldur&#39;s Gate 3&#39;s legion of fans as Astarion, will sit around the D&amp;D table with Devora Wilde, who played Lae&#39;zel. While they won&#39;t be revisiting their old roles (here, at least), the duo will help introduce viewers to new D&amp;D material due for launch over the coming months.</p><p>The pair will be joined by DesiQuest&#39;s Jasmine Bhullar, Dispatch&#39;s Mayanna Berrin and 13 Reasons Why&#39;s Christian Navarro, as they play upcoming D&amp;D additions, beginning with Ravenloft: The Horrors Within. </p><section data-transform="ignvideo" data-slug="dungeon-masters-official-announcement-trailer" data-loop=""></section><p>Dungeon Masters is the latest initative from D&amp;D maker Wizards of the Coast that&#39;s designed to slot into <a href="https://www.ign.com/articles/dungeons-dragons-takes-inspiration-from-live-service-video-games-with-a-new-plan-for-themed-seasonal-releases">its new seasonal model</a>. Here, the first season of the show will reflect the brand&#39;s new Season of Horror, which features Ravenloft: The Horrors Within as its core release.</p><p>The show will further be tied into Ravenloft via the launch of digital Play-Along Packs, via D&amp;D Beyond, with encounters that drop alongside each weekly Dungeon Masters episode for Ravenloft pre-order customers. This week&#39;s first drop is free, however, allowing you to encounter the Zombie Clot and Swarm of Zombie Limbs without charge — weeks before Ravenloft actually arrives. </p><p>If all of that sounds like fun — or you just want to close your eyes and hear more of Newbon, Wilde and the rest of the cast and imagine it&#39;s Baldur&#39;s Gate 4 — Dungeon Masters&#39; first episode will debut online next Wednesday, April 22.</p><p>D&amp;D will continue its releases this year with its Season of Magic, beginning in July, which will include the new Arcana Unleashed sourcebook. The Season of Champions will then begin in October — though its range of themed products is yet to be revealed. As for the adventures of Astarion and company, <a href="https://www.ign.com/articles/well-hear-more-about-baldurs-gates-future-in-pretty-short-order-hasbro-svp-of-games-says">Wizards of the Coast owner Hasbro has suggested that another Baldur&#39;s Gate game will follow at some point</a>, once a studio to make it has been found. Meanwhile, <a href="https://www.ign.com/articles/baldurs-gate-tv-series-set-for-hbo-will-be-a-continuation-of-baldurs-gate-3s-story">a Baldur&#39;s Gate TV series is in the works for HBO</a>.</p><section data-transform="divider"></section><p><em>Image credit: Wizards of the Coast.</em></p><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  4. Ranking Secrets of Strixhaven's Elder Dragons, Including One Infinite Combo

    Thu, 16 Apr 2026 16:00:00 -0000

    Which of Secrets of Strixhaven's new Elder Dragon cards come out on top? Read our list and find out.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/03/31/elder-dragon-headers-1774997182302.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/articles/magic-the-gathering-secrets-of-strixhaven-tcg-where-to-buy"><u>Secrets of Strixhaven</u></a> is Magic’s next set, and it’s back to a beloved Plane from Magic’s past.</p><p>While the legendary wizarding school (no, not that one) is opening its doors again, it’s also introducing fresh Elder Dragon cards that represent each of Strixhaven’s founders. To clarify, these characters have appeared in the prior Strixhaven decks, but this time around they’re getting fresh looks and new card designs.</p><p>With the caveat that we’ve not gone hands-on with them yet or discovered some comically overpowered combos (except for one), here’s our ranking.</p><section data-transform="catalog-carousel" data-catalogid="3d2a1129-0222-4b3b-8a4b-2d343548ca1d" data-items="[234809,234810,234811,234812,234813,234814,234815,234816,234817,234818,234819,234820,236592,236593,236594,236595,236596,236597,236598,236599]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><h2>Which Elder Dragon Is Best?</h2><a href="https://assets-prd.ignimgs.com/2026/03/31/lorehold-the-historian-en-hrr-1774997284936.jpg"><img src="https://assets-prd.ignimgs.com/2026/03/31/lorehold-the-historian-en-hrr-1774997284936.jpg" class="article-image-full-size" title="undefined"/></a><p>One card has to be at the bottom of the list, and for me, it’s Lorehold, the Historian (despite it having some amazing artwork).</p><p>This Boros (Red/White) 5/5 has Flying and Haste, and gives Instant and Sorcery cards in your hand Miracle 2 so you can cast them for less when drawing them. You do get the option to discard a card and draw to manipulate your deck somewhat, but the payoff will depend on how many Instants you can pull from on opponents’ turns.</p><a href="https://assets-prd.ignimgs.com/2026/03/31/silverquill-the-disputant-en-main-1774997284936.jpg"><img src="https://assets-prd.ignimgs.com/2026/03/31/silverquill-the-disputant-en-main-1774997284936.jpg" class="article-image-full-size" title="undefined"/></a><p>The Orzhov Elder Dragon, Silverquill, the Disputant, is a 4/4 with Flying and Vigilance - always a welcome combo. It also has the Casualty keyword, meaning you can sacrifice creatures with power 1 or greater to double up an Instant or Sorcery.</p><p>Put it in a token deck, and it’ll fly (pun intended), and I think there’s scope to sneak it into an Aristocrats-style deck to get some aerial firepower, but overall I think it deserves fourth spot here.</p><a href="https://assets-prd.ignimgs.com/2026/03/31/quandrix-the-proof-en-main-1774997284936.jpg"><img src="https://assets-prd.ignimgs.com/2026/03/31/quandrix-the-proof-en-main-1774997284936.jpg" class="article-image-full-size" title="undefined"/></a><p>Quandrix, the Proof, is a 6/6 with Flying and Trample that, on another day, could slip into second on our list. For now, it’s a Simic (Green/Blue) powerhouse that dishes out Cascade to your Instant and Sorcery spells, while also having Cascade itself.</p><p>Sadly, the Instant and Sorceries for Cascade need to be played from your hand, otherwise you could Cascade Quandrix right into an Instant or Sorcery and so on.</p><a href="https://assets-prd.ignimgs.com/2026/03/31/prismari-the-inspiration-en-main-1774997284935.jpg"><img src="https://assets-prd.ignimgs.com/2026/03/31/prismari-the-inspiration-en-main-1774997284935.jpg" class="article-image-full-size" title="undefined"/></a><p>Prismari, the Inspiration, takes second spot in our list. This 7/7 Flying creature has a Ward cost of 5 life, which should deter foes from targeting it in the late game, and gives Instant and Sorcery spells the Storm keyword.</p><p>That means you can double up spells, and given Prismari is in Izzet (Red and Blue), there’s an awful lot of cheap spells to use to tee up bigger ones. The sheer size of it as a 7/7 makes it the biggest Elder Dragon on this list, too.</p><a href="https://assets-prd.ignimgs.com/2026/03/31/witherbloom-the-balancer-en-main-1774997284936.jpg"><img src="https://assets-prd.ignimgs.com/2026/03/31/witherbloom-the-balancer-en-main-1774997284936.jpg" class="article-image-full-size" title="undefined"/></a><p>Top of the pile is Witherbloom, the Balancer. This Elder Dragon is a Golgari (Green/Black) 5/5 with Flying and Deathtouch, which is pretty great on its own, but it’s the ‘Affinity for Creatures’ keyword that puts it in a league of its own.</p><p>Because it reduces the colorless mana cost of Instant and Sorcery spells, you can use it to create an infinite number of Saproling creature tokens with Sprout Swarm. Play Sprout Swarm, pay its Buyback cost (three mana, which can be reduced to zero with the Affinity ability of Witherbloom), create a 1/1 green Saproling, rinse and repeat.</p><section data-transform="catalog-carousel" data-catalogid="4d19e059-2d6a-4b1a-be95-8732986ac456" data-items="[234874,234875,234876,234877,234878,234879,234880,234881,234882,234883,234884,234885]" data-show-pricing="true" data-highlighted-item="null"></section><p></p><p>Will the other Elder Dragons see similar combos pop up? We’ll wait and see, but for now, Witherbloom, the Balancer is the apex predator of this quintet.</p><p>For more on Commander, be sure to check out some of the <a href="https://www.ign.com/articles/magic-the-gatherings-top-12-most-powerful-commander-precons-of-all-time"><u>most powerful precon decks</u></a> in the format so far, <a href="https://www.ign.com/articles/magic-the-gathering-commander-decks-on-sale-at-amazon-spring-sale"><u>as well as a look at some currently on sale</u></a>.</p><section data-transform="divider"></section><p>Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He&#39;s a big fan of Magic: The Gathering and other collectible card games, much to his wife&#39;s dismay.<br /> </p></section>
  5. Disney Lorcana Wilds Unknown Preorders: Where to Buy the First Pixar and Toy Story Cards

    Thu, 16 Apr 2026 15:39:27 -0000

    Preorders for Disney Lorcana: Wilds Unknown are officially live! Pixar and Toy Story join the game for the first time with a "chaotic" new set, here is where to buy.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/lorcana-wilds-unknown-preorders-ign-1776353928011.png"/><section data-transform="mobile-ad-break"></section><p>Pixar is finally stepping into <a href="https://www.ign.com/games/disney-lorcana">Disney Lorcana</a>, and, unsurprisingly, the new set is already up for grabs. Preorders for the upcoming Wilds Unknown expansion have just gone live on Amazon, giving fans an early shot at what’s shaping up to be one of the game’s biggest releases yet.</p><p>It’s a pretty big moment for Ravensburger’s breakout TCG. <a href="https://www.ign.com/articles/exclusive-wilds-unknowns-sid-phillips-alien-and-the-claw-are-some-of-the-first-ever-toy-story-and-pixar-disney-lorcana-cards">Wilds Unknown brings in glimmers from Toy Story, The Incredibles, and Brave</a> for the first time, which feels like a long-overdue crossover given how much of Disney’s modern identity is tied to Pixar.</p><h3><strong>Where to Preorder Disney Lorcana: Wilds Unknown</strong></h3><section data-transform="catalog-carousel" data-catalogid="f4dd5009-f3f8-4150-a8f0-cab9782f5013" data-items="[237764,237765,237766,237767,237768]" data-show-pricing="true" data-highlighted-item="null"></section><p>The set lands at local game stores on May 8, 2026, before rolling out more widely, including Amazon, between May 15 and May 18. If past Lorcana launches are anything to go by, stock won’t hang around for long, so if you’re even slightly interested, it’s worth locking in a preorder now.</p><p>If you’re deciding where to start, the Wilds Unknown Booster Pack Display (24 Packs) is the big one at $146.99, packing in 24 individual boosters. With 12 cards in each pack, it’s easily the best shot at pulling Enchanted, Epic, or even the new Iconic rarity cards if you’re chasing something special.</p><p>For something a bit more balanced, the Wilds Unknown Illumineer’s Trove sits at $49.99 and doubles as both a starter bundle and a storage solution, including eight booster packs alongside a storage box, dividers, dice, and a lore counter.</p><p>And if you’re coming in fresh or just want a ready-to-play option, the Wilds Unknown 2-Player Starter Deck (Amber-Emerald) is $29.99 and includes two 60-card decks with foil cards, plus all the tokens, trackers, and rules you need to jump straight in.</p><h3><strong>What to Expect in Wilds Unknown: Toys, Chaos, and New Rarity</strong></h3><p>To my surprise, Wilds Unknown is actually shaking up how Lorcana plays. </p><p>Led by the new Toy classification, <a href="https://www.ign.com/articles/exclusive-wilds-unknowns-sid-phillips-alien-and-the-claw-are-some-of-the-first-ever-toy-story-and-pixar-disney-lorcana-cards">according to Levi Dodd</a> (Senior Game Designer at Ravensburger for Disney Lorcana) these cards are built to chain together in ways Lorcana hasn’t really leaned into before. </p><p>“Cards with the Toy classification get better the more toys you have out, and many of the toy cards have tricks to help you play themselves or even other cards for cheaper,” he explained.</p><section data-transform="slideshow" data-slug="disney-lorcana-tcg-wilds-unknown-cards" data-value="disney-lorcana-tcg-wilds-unknown-cards" data-type="slug" data-caption=""></section><p>In practice, that means swarming the board quickly, then snowballing value as everything starts feeding off each other. Pair them with low-cost glimmers and songs, and things can get out of hand fast. </p><p>For example, Sid Phillips shows up as a Ruby glimmer alongside his mutant creations, bringing a deliberately chaotic playstyle. His whole deal revolves around blowing up his own characters to gain lore, then “recycling” those destroyed toys back into your deck, which sounds equal parts risky and annoying to deal with if it gets going.</p><a href="https://assets-prd.ignimgs.com/2026/04/14/mixcollage-14-apr-2026-03-07-pm-4008-1776193630186.jpg"><img src="https://assets-prd.ignimgs.com/2026/04/14/mixcollage-14-apr-2026-03-07-pm-4008-1776193630186.jpg" class="article-image-full-size" title="undefined"/></a><p>Collectors aren’t being left out either. Wilds Unknown is introducing a striking new Art Nouveau-inspired look for Enchanted cards, officially dubbed &quot;Lore Nouveau,&quot; and, based on early reveals, they’re easily some of the best-looking cards Lorcana has put out so far.</p><p>On top of that, there are two ultra-rare Iconic cards expected to drive most of the chase: Merida - Formidable Archer (which can also be purchased as a playmat) and Buzz Lightyear - Jungle Ranger.</p><p>With Monsters, Inc., Coco, and Onward already confirmed for future sets later this year and into 2027, Pixar’s presence in Disney Lorcana is about to ramp up in a big way.</p><section data-transform="divider"></section><p>Robert Anderson is IGN&#39;s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him <a href="https://bsky.app/profile/robertliam21.bsky.social">@robertliam21 on Bluesky</a>.</p></section>
  6. James Bond 007: First Light Title Track by Lana Del Rey

    Thu, 16 Apr 2026 15:02:26 -0000

    James Bond video game 007: First Light will feature a main title theme by Lana Del Rey, publisher IO Interactive has announced.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/gettyimages-2260960131-1776350130769.jpg"/><section data-transform="mobile-ad-break"></section><p>James Bond video game <a href="https://www.ign.com/games/007-first-light">007: First Light</a> will feature a main title theme sung by Lana Del Rey, publisher IO Interactive has announced. </p><p>Bond fans have long suspected Del Rey is behind 007: First Light&#39;s title track — ever since she registered a fresh song titled &quot;First Light&quot; to the ASCAP (American Society of Composers, Authors and Publishers) database late last year. Del Rey had used her real name, Elizabeth Grant, for the registration — <a href="https://www.ign.com/articles/after-previous-james-bond-movie-snub-fans-think-lana-del-rey-has-recorded-the-theme-song-for-007-first-light">but internet sleuths quickly connected the dots</a>.</p><p>Now, the track is live on Del Rey&#39;s <a href="https://www.youtube.com/watch?v=fA82c4YkAZ4">YouTube</a> channel — and it sounds a fitting Bond song, while also playfully referencing the fact First Light is a video game (and perhaps also Del Rey&#39;s own iconic tune, Video Games). Veteran Bond composer David Arnold (who scored five Bond films, from Tomorrow Never Dies to Quantum of Solace) is behind its score.</p><p>&quot;Can&#39;t say I&#39;m surprised to see you running toward the sun,&quot; Del Rey sings. &quot;It&#39;s the first light of day... Ah, you&#39;re ready? All the fates just watch you, dying just to know whether you&#39;ll play your life like a game.&quot; </p><p>The track is a fitting addition to the franchise for Del Rey — who previously recorded her 2005 track &quot;24&quot; to feature in Daniel Craig movie Spectre, the franchise&#39;s 24th film, only for Sam Smith&#39;s &quot;Writing&#39;s On the Wall&quot; to ultimately be chosen in its place instead.</p><p>007: First Light has suffered a string of leaks over the past few months, and perhaps most notably this week, when <a href="https://www.ign.com/articles/james-bond-game-007-first-light-story-spoilers-leak-following-ratings-board-snafu">the game&#39;s ending was accidentally made available publicly due to a major slip-up by the Indonesian ratings board</a>. With just six weeks still to go until the game&#39;s launch, IO has been keen to keep much about the game under wraps to avoid spoiling narrative surprises. </p><p>The long-awaited next game from the developer of Hitman, 007: First Light features a starry cast and big ambitions to kickstart a fresh James Bond game trilogy. While its story remains largely secret, we know it&#39;ll feature <a href="https://www.ign.com/articles/007-first-light-officially-casts-its-james-bond-and-its-exactly-who-you-thought-it-was">a fresh-faced incarnation of Bond played by Dexter: Original Sin star Patrick Gibson</a>, in a new origin story that features The Eternals&#39; Gemma Chan, The Walking Dead&#39;s Lennie James, and <a href="https://www.ign.com/articles/007-first-light-leak-reveals-music-star-will-play-new-james-bond-villain-and-youll-never-guess-who-it-is">The Hunger Games&#39; Lenny Kravitz</a>.</p><p>Following an earlier delay, 007: First Light is now set to launch on PC, PlayStation 5 and Xbox Series X/S on May 27. A <a href="https://www.ign.com/articles/james-bond-game-007-first-light-delayed-on-nintendo-switch-until-later-this-summer">Switch 2 version is also set to follow</a> — though not until &quot;later this summer.&quot;</p><p>Of course, Del Rey isn&#39;t the only music mogul involved with the project. Singer and actor <a href="https://www.ign.com/articles/007-first-light-leak-reveals-music-star-will-play-new-james-bond-villain-and-youll-never-guess-who-it-is">Lenny Kravitz will star in the game as Bawma</a>, a villain who at one point hangs poor Bond upside down and threatens to feed him to a pair of waiting crocodiles.</p><section data-transform="divider"></section><p><em>Image credit: Theo Wargo/Getty Images</em></p><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  7. Battlefield 6 2026 Roadmap Confirmed

    Thu, 16 Apr 2026 15:00:30 -0000

    Bigger maps and naval warfare are just two of the additions coming to Battlefield 6 in 2026, as its developers have promised to finally, directly address community feedback with a series of major updates.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/battlefield-6-tsuru-reef-1776326505218.png"/><section data-transform="mobile-ad-break"></section><p>Bigger maps, naval warfare, and persistent servers are just a few of the additions coming to <a href="https://www.ign.com/games/battlefield-6">Battlefield 6</a>, as its developers have promised to finally, directly address community feedback with a series of major updates throughout 2026.</p><p>After months of outcry for more content and <a href="https://www.ign.com/articles/losing-steam-3-months-after-launch-its-time-for-a-check-in-with-battlefield-6-and-its-community"><u>reports of declining interest from players</u></a>, the four-studio group that makes up Battlefield Studios is going to great lengths to win back fans. IGN was invited for a Q&amp;A session with the team to learn more about what is coming in Season 3, 4, and even 5, and while it’s unclear if it will be enough to reach the heights of launch, one thing is certain: they are listening.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/16/battlefield-6-redsec-2026-roadmap-3840x2160-1776324474766.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/16/battlefield-6-redsec-2026-roadmap-3840x2160-1776324474766.jpg" data-caption="Battlefield%206%202026%20Roadmap.%20Image%20courtesy%20of%20EA." /></section><h2>Season 3</h2><p>EA and BF Studios are, at last, implementing their plans to finally let Battlefield 6 soar, and Season 3 is the runway – but what took so long?</p><p>“We want to make sure we are making and moving as quickly as we possibly can to really address the concerns that players are having but also making sure they are having the experiences that they want to have,” Ripple Effect executive producer Ryan McArthur said. “That being said, the most important thing for the team is to make sure we get it right. Things like maps and game modes, and things that really take some time and some balancing, we want to make sure we’ve got the time to put the effort in to make sure the experience the players want is the experience we get.”</p><p>Getting it right starts with the previously announced plan to launch a remake of Golmud Railway with Season 3 this May. This version of a classic Battlefield 4 map, now called Railway to Golmud, is set in Tajikistan and comes with updated visuals, reworked play areas, and updated audio design. It also happens to be approximately four times the size of the already quite large Mirak Valley, giving players a taste of how BF Studios will address <a href="https://www.ign.com/articles/battlefield-6-map-debate-reaches-new-level-as-players-meticulously-measure-70-maps-from-bf3-bf2042-and-more"><u>long-standing calls for larger multiplayer maps</u></a>.</p><section data-transform="ignvideo" data-slug="battlefield-6-official-2026-roadmap-overview-video" data-loop=""></section><p>The second map of the season is another returning location: Grand Bazaar. Now called Cairo Bazaar, this smaller Battlefield 3 map has been reworked to somehow feature even more intense encounters. Motive executive producer Philippe Ducharme added that players will have access to vehicles in the smaller version of the map, explaining only that it’s “not the full roster” like what will be seen in Railway to Golmud.</p><p>Ranked play is also coming to Battlefield REDSEC in Season 3, with BF Studios promising battle royale quads fans that they’ll be able to earn exclusive rewards, with more competitive-leaning content planned to arrive in Battlefield 6 at a later date. A solo battle royale matchmaking option is also set to launch this season.</p><h2>Season 4</h2><section data-transform="slideshow" data-slug="battlefield-redsec-fort-lyndon-screenshots" data-value="battlefield-redsec-fort-lyndon-screenshots" data-type="slug" data-caption=""></section><p>Season 4 looks like it could be a make-or-break moment for Battlefield 6 when it launches in July, but players should be happy to hear that the developers are looking to make a splash with the resurfacing of naval warfare. Aircraft carriers, a dynamic wave system that affects player aim, naval-based vehicles, and even naval challenges and rewards are just the tip of the iceberg, with the first water-based Battlefield 6 map set to be yet another reimagining of Wake Island.</p><p>“For me, what is really interesting and good of Battlefield is the years and years of history with what I think are, personally, the best maps in FPS ever.” Motive senior creative director Roman Campos-Oriola said when asked how Battlefield 6 will balance the release of new and remade maps. “There are a lot of those in Battlefield. There’s definitely a willingness from the team to revisit some of that experience, but we also want to add and bring new maps, new layouts, new unique level design experience for Battlefield 6.”</p><p>BF Studios is more than just dipping its toes back into naval combat with Season 4, as the second map of the season will introduce more water warfare with Tsuru Reef. It’s said to have more room to fight than even Railway to Golmud and will stand as the largest map in Battlefield 6 upon its debut.</p><p> So, yes, just as fans have hoped, bigger maps are coming to Battlefield 6 for at least the next two seasons. Those who love “meat grinder” maps like Season 2’s Hagental Base won’t be completely left behind, though, as the team says it’s hoping to strike a nice balance after finally delivering targeted feedback.</p><section data-transform="ignvideo" data-slug="battlefield-6-official-operation-augur-overview-trailer" data-loop=""></section><p>“Earlier in BF6, in the first seasons, we were slightly over-indexing in the smaller or medium-scale type of map,” Campos-Oriola said. “Now, for Season 3, Season 4, we want to deliver more broader, bigger experiences to have that all-out warfare and more larger-scale vehicle combat. In the future, for Season 5 and onward, we’ll continue to look at that balanced approach. We will continue to release smaller or medium-sized maps – and also much larger maps.”</p><h2>Season 5</h2><p>Where BF Studios has previously waited until the days leading up to a major update to pull back the curtain, it took today’s grand reveal as an opportunity to be a bit more forthcoming with fans about what is coming to Battlefield 6 in 2026. That said, the team isn’t quite ready to totally spill the beans on Season 5 yet, though when it launches this fall, it will come with another highly requested (but temporary) change: three new maps in one season.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/16/battlefield-6-season-5-map-teaser-1776325065972.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/16/battlefield-6-season-5-map-teaser-1776325065972.png" data-caption="Battlefield%206%20Season%205%20Teaser.%20Image%20courtesy%20of%20EA." /></section><p>There’s no confirmation on what these maps will be, with BF Studios only sharing a teaser image featuring some oily water. The team also notes that it’s viewing Season 5, it’s final season of the year, as a &quot;holiday treat,&quot; so don’t expect to see three maps per season often or even again at all.</p><p>&quot;We still plan to stay with the current strategy we have, which is adapting our season and our seasonal structure to meet the experiences that we want our players to play,&quot; McArthur clarified.</p><h2>More Features Throughout 2026</h2><p>Each seasonal update for 2026 comes with highlights players have begged to see since Battlefield 6 launched for PC, PlayStation 5, and Xbox Series X | S in October 2025, but BF Studios is still working to deliver comparatively smaller adjustments, too. While that, of course, means balance tweaks are planned to roll out through the year, players can also expect to see major features, such as a proper server browser with persistent servers, launch before 2026 ends.</p><p>Leaderboards, spectator mode, platoons, and proximity chat are also in development. Meanwhile, two existing maps players have deemed especially problematic – New Sobek City and Blackwell Fields – are getting reworks. BF Studios isn’t yet ready to commit to a release date for these aforementioned, smaller changes.</p><section data-transform="slideshow" data-slug="the-year-ahead-for-battlefield-6-2026-roadmap-screenshots" data-value="the-year-ahead-for-battlefield-6-2026-roadmap-screenshots" data-type="slug" data-caption=""></section><p>&quot;Battlefield 6 is the most engaging Battlefield, I think, we’ve ever created,&quot; McArthur said when asked if the team is concerned about reports of player numbers dropping. &quot;I think we’re really happy with the game we’ve got, but the most important thing for the team day over day is to constantly make the game better, too. As Roman and Phil have said repeatedly, it’s working with Battlefield Labs, constantly pushing the game for more, constantly giving the players what they need, addressing their feedback.&quot;</p><p>Following <a href="https://www.ign.com/articles/nintendo-switch-2-was-the-best-selling-console-of-2025-in-the-us-and-is-still-outpacing-the-nintendo-switch"><u>a strong start last fall</u></a>, Battlefield 6 faced a rough start to the year. Season 1 ended with <a href="https://www.ign.com/articles/battlefield-6-devs-lay-out-game-plan-after-winter-offensive-update-introduces-widespread-issues-across-pc-and-consoles"><u>a whimper in the eyes of many</u></a> when BF Studios announced it would be extending its content run while <a href="https://www.ign.com/articles/battlefield-6-season-2-delayed-to-february-as-ea-tackles-community-feedback-with-an-extended-season-1"><u>delaying Season 2</u></a> to mid-February. EA then <a href="https://www.ign.com/articles/ea-lays-off-staff-across-all-battlefield-studios-following-record-breaking-battlefield-6-launch"><u>hit the team with layoffs</u></a> in March.</p><p>Although <a href="https://www.ign.com/articles/battlefield-6-season-2-gets-roadmap-and-first-gameplay-trailer-following-delay"><u>the Contaminated and Hagental Base maps</u></a> certainly had their fair share of fans, the Battlefield community has wondered if future seasons can repair the damage. For more, you can read <a href="https://www.ign.com/articles/anything-can-change-battlefield-6-dev-says-it-plans-to-listen-to-community-feedback-for-a-very-long-time"><u>what studio design director Justin Wiebe had to say about the team’s approach to fan feedback</u></a>.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  8. Hytale Dev Addresses Copycat

    Thu, 16 Apr 2026 12:10:29 -0000

    Hytale developer Hypixel Studios is taking legal action against a copycat game that popped up on the Nintendo eShop last week.
    <section class="article-page"><img src="https://assets1.ignimgs.com/2020/04/17/5e7ba01a50cbcd001176c5f5-25---collection-time-1587138963521.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/hytale"><u>Hytale</u></a> developer Hypixel Studios is taking legal action against a copycat game that popped up on the Nintendo eShop last week.</p><p>Hytale, the sandbox RPG, is taking action against <a href="https://www.nintendo.com/us/store/products/hytale-sandbox-rpg-switch/"><u>Hytale: Sandbox RPG</u></a>, a recently released Switch game with striking similarities that go far beyond just its name, including a suspiciously similar art style and promotional images.</p><p>Asked if he was aware of the possibly copyright-infringing game, Hypixel Studios founder Simon Collins-Laflamme <a href="https://x.com/Simon_Hypixel/status/2043698510952857769"><u>confirmed</u></a> he had, writing on X/Twitter: &quot;Yeah, it&#39;s being handled by the legal team&quot; (thanks, <a href="https://automaton-media.com/en/news/misleading-hytale-sandbox-rpg-copycat-game-launches-on-nintendo-store-original-developers-taking-legal-measures/">Automaton</a>).</p><p>The clone seems to have been developed by the same team behind Coin Pit, a &quot;scam knock-off of Clover Pit,&quot; as one player accurately <a href="https://www.reddit.com/r/Games/comments/1smupw9/comment/oggzdr6/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>surmised</u></a>. </p><p>&quot;This is just the tip of the iceberg on the Switch eShop,&quot; <a href="https://www.reddit.com/r/Games/comments/1smupw9/comment/oggxthi/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>wrote</u></a> another Hytale fan on Reddit. &quot;It&#39;s littered with knock-off games still despite Nintendo saying they are cracking down on them.&quot; Another admitted they were nearly misled into buying it, <a href="https://www.reddit.com/r/Games/comments/1smupw9/comment/oghw4bc/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>writing</u></a>: &quot;Recently bought a Switch 2 and saw this in the eShop. My first thought was, &#39;Why was Hytale released on Switch before Steam?&#39; Insane how Nintendo does zero vetting for products on their platform.&quot;</p><p>Unfortunately, Hytale is not the only victim of these prolific copycats. Many hit games spawn low-effort clones as unscrupulous developers hope to fool players into believing their copycat game is the real deal. For instance, this time last year, <a href="https://www.ign.com/articles/makers-of-very-blatant-pokmon-copycat-video-game-forced-to-make-very-public-apology-the-pokmon-company-wins-substantial-damages"><u>The Pokémon Company was awarded &quot;substantial&quot; damages for Chinese copycat mobile game</u></a>, Pocket Monster: Remake. The game featured seemingly unaltered Pikachu artwork from the Pokémon Yellow box as the app icon, while other branding for the game featured what appeared to be Ash Ketchum, Pikachu, Tepig, and Oshawott, again unaltered.</p><p>The real Hytale is currently available via early access on PC and can only be purchased on its official <a href="https://store.hytale.com/"><u>website</u></a>. It blends the freedom of a sandbox with the momentum of an RPG, letting players explore a procedurally generated world full of dungeons, secrets, and a variety of creatures, then shape it block by block. <a href="https://www.ign.com/articles/hytale-review-early-access"><u>Our early access Hytale review returned a 7/10</u></a>. &quot;Hytale&#39;s Early Access launch already offers an enjoyable take on Minecraft with some thoughtful additions and lots of room to grow,&quot; we wrote.</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>
  9. Pragmata PC Settings Guide

    Thu, 16 Apr 2026 12:00:00 -0000

    Some light tweaking can go a long way.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/03/05/pragmata-blogroll-1765502807821-1772736161246.jpg"/><section data-transform="mobile-ad-break"></section><p>Pragmata is Capcom’s second RE Engine-based game in just a few months, and while the gameplay feels like it was ripped straight out of the Xbox 360 era, the game looks <em>much</em> better. And, because it’s a relatively small game built on the engine Capcom built for Resident Evil, it runs extremely well across a wide range of hardware. Hell, it even looks pretty good on the <a href="https://www.ign.com/tech/nintendo-switch-2">Nintendo Switch 2</a>. </p><p>Most <a href="https://www.ign.com/articles/best-gaming-pc">gaming PCs</a> should be able to run <a href="https://www.ign.com/articles/pragmata-review">Pragmata</a> with little issue, but just like with any PC game, the trick is finding that perfect middle ground between image quality and performance. For anyone with a high-end machine packing something like an RTX 5080, this will just mean cranking up all the settings, turning path tracing and frame generation on and just going wild, but for most people, some light tweaking can go a long way here. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/15/rainless-raindrops-1776287194568.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/15/rainless-raindrops-1776287194568.png" data-caption="RT%20off%20%2F%20RT%20on.%20Note%20the%20noise%20in%20the%20tiles%20in%20the%20RT%20on%20side" /></section><h2>The Ray Tracing Problem</h2><p>Pragmata largely takes place on a giant space station on the moon or something – I don’t know, I didn’t really pay much attention to the story. Because of this setting, there are a ton of reflective surfaces and cool lighting effects that really lend themselves to ray tracing. And, well, yeah, ray tracing does make the game look <em>much </em>better, but only if you’re lucky enough to have a <a href="https://www.ign.com/articles/best-nvidia-graphics-cards">high-end Nvidia card</a>. </p><p>There are basically two types of ray tracing effects on offer in Pragmata, a ‘ray tracing’ toggle which will enable RT Global Illumination and Reflections, and Path Tracing, which completely replaces the rasterized lighting engine with ray tracing. You’d think that in a game with so many shiny surfaces, the regular ray traced reflections would go a long way to enhancing the look of the game, but in some places it actually makes the game worse. </p><p>This is very apparent in the Hideout, the Firelink Shrine in space that you return to whenever you die or have to make some upgrades. The metallic floors have a dark gray reflective sheen to them, which looks awesome when combined with the path traced lighting. But on the lower ray traced settings, the reflections from the indirect lighting are incredibly noisy. </p><p>There’s one hallway I found a couple hours into the game where this setting makes it look like there are raindrops falling on the floor, even though we’re indoors… in space. Curiously, this type of floor looks better with no ray tracing at all, which is excellent news for anyone that wants to maximise performance anyway. </p><p>It’s a shame, though, because when you’re in an environment with a lot of more transparent reflective surfaces, the ray tracing genuinely looks fantastic. Unfortunately, I don’t think that’s worth the trade off of noisy, static-y floors. A solution for this, at least for Nvidia graphics cards, would be the DLSS Ray Reconstruction setting, but that’s conveniently grayed out unless you’re using path tracing. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/15/rt-does-look-better-sometimes-1776287257385.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/15/rt-does-look-better-sometimes-1776287257385.png" data-caption="RT%20off%20%2F%20RT%20on" /></section><p>That’s likely because it does come with a performance cost, but it would go a long way to making the baseline ray tracing look better, especially when combined with upscaling. </p><p>However, if you have a mid-to-high-end Nvidia graphics card, I’d recommend at least trying the path tracing, because it looks incredible. Unfortunately, you can’t even turn it on with an <a href="https://www.ign.com/articles/best-amd-graphics-cards">AMD graphics card</a>, even with FSR. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/15/rec-settings-are-better-1776287284199.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/15/rec-settings-are-better-1776287284199.png" data-caption="Recommended%20settings%20%2F%20Balanced%20preset" /></section><h2>Pragmata Recommended Graphics Settings</h2><p>With how easy it is to run Pragmata, most people are going to be able to run the game at high settings, even with modest graphics cards. For instance, with the <a href="https://www.ign.com/articles/nvidia-geforce-rtx-3060-ti-founders-edition-review">RTX 3060 Ti</a> at 1080p, you can get a good 97 fps with ray tracing enabled, and with no DLSS upscaling. It does struggle a bit when you try to turn on path tracing, with the frame rate dropping down to 44 fps, especially since that card is a bit too old to support frame generation. </p><p>Instead, the question comes down to what your performance goals for pragmata actually are. If you’re good with 60 fps, most people will be able to reach that by just turning the preset to “Quality” or “Balanced” and calling it a day. But PC gaming is, at its core, all about tweaking things to get it running <em>just right</em>, and you can tune Pragmata to give you close to the &quot;Balanced&quot; preset when it comes to performance, while looking extremely similar to the “Quality Preset.” </p><p>In the interest of time, it’s best to start with the “Balanced” preset and tweak it from there. Luckily, the settings menu has a little preview image that shows you roughly what each setting is changing, along with the impact to your VRAM and the GPU itself. My goal here is to keep image quality as good as possible, particularly in combat, while maximising the frame rate. </p><section data-transform="poll" data-id="8995cd36-86db-4016-9107-fa3f825026ef"></section><p><strong>Global Illumination Quality: Medium</strong></p><p>In most modern games, lighting is one of the biggest drags on GPU performance. There are three different settings, and the Balanced preset sets the global illumination quality to high. However, while this does make a big difference to atmospheric lighting and really enhances reflections, it is quite heavy on your performance. </p><p>By my measurements, moving from the high setting to medium will save you a solid 11% performance. That will give you a bit of a hit to image quality, to be sure, but with the <a href="https://www.ign.com/articles/nvidia-geforce-rtx-5080-review">RTX 5080</a> it took me from 101 fps with max lighting to 113 fps at 4K. That’s worth it. </p><p><strong>Hair Quality: Medium </strong>For some reason, modern developers keep trying to work some version of fancy hair technology into games, and every time it comes with a huge cost to performance. The same is true here, too. The worst part is that there’s only really hair on one character, so it feels completely unnecessary. </p><p>My gut tells me that most people should turn this setting down to low, but it genuinely looks bad when turned all the way down. I’d pick the middle ground here, and set it to medium. Or, if you just care about maximising frame rate, and especially if you’re on a handheld, just turn this all the way down. </p><p><strong>Texture Quality: It Depends</strong></p><p>When you select the “Balanced” preset, it’s going to default to the “High: 2GB” setting for textures. That’s fine if you have a low-end card, but my advice would be to crank this setting all the way up and only lower it if your game starts stuttering. Texture Quality only affects game performance if you’re running out of VRAM, so the right setting really depends on what kind of GPU you’re using. </p><p>If you have at least 8GB of VRAM, just leave it maxed out, unless you’re playing at 4K. And, really, if you’re playing at 4K, you should have a GPU with more than 8GB anyway. </p><p><strong>Texture Filtering: It Also Depends </strong>Just like with Texture Quality, Texture Filtering only really affects your performance if you’re running out of VRAM. Turn it all the way up if you have the VRAM budget for it, and only turn it down if you start stuttering. </p><p><strong>Mesh Quality: Max</strong></p><p>Mesh Quality is another VRAM budget question. It changes how 3D models are rendered, and I prefer to keep character models looking as high-end as possible. Especially with all the weird robots that you’ll be going against in Pragmata. Max out mesh quality, and then turn it down to “High” if you’re over your VRAM budget. </p><p><strong>Shadow Quality: High</strong></p><p>Ok, hear me out. The Balanced preset sets shadow quality to medium, which does save quite a bit of performance. But with the way that the lighting is set up in this game, there are shadows all over the place, and moving it up to high just goes that extra little way to making it look better, especially since we turned down Global Illumination earlier. </p><p>Bumping up the shadows like this hardly touches the actual processing load of the game, and only slightly increases the VRAM demand. So, if you’re right up against your VRAM limit, absolutely keep shadows at medium. For everyone else though, you probably won’t notice the performance hit of High Shadows. </p><p><strong>Shadow Cache: On </strong>The shadow cache is simply a toggle that lets the game store shadow information in your VRAM. If you have the spare VRAM, this will greatly improve performance, because the game has less to dig for whenever it’s drawing a scene. For most people that aren’t VRAM-limited, turning this off will basically just shave 10% off of your fps. Nobody wants that. Leave this on unless you’ve already turned everything else off and you still need VRAM. </p><p><strong>Contact Shadows: On</strong></p><p>This is another toggle, and it changes the way shadows are cast on 3D objects. Turning it off makes basically no impact on your performance, so I’d just leave it on. The game looks a tiny bit better with them enabled, and unless you’re really scraping by with low-end hardware, it’s going to run fine. </p><p><strong>Effects Quality: Max</strong><br />This is largely why I turned down the global illumination earlier. Listen, after you fight basically any enemy, it explodes into a mass of fire, metal and some kind of blue goo. It looks really freaking cool. You can save a bit of performance by lowering the effects quality, but you’d really be missing out. </p><p>This is definitely one of those things that come down to personal preference, though. So, if you care more about environmental lighting than explosions, then turn up Global Illumination instead. I, for one, wouldn’t trade these robot explosions for the world. </p><p><strong>Video Quality: It Depends on What Resolution You’re Playing At</strong></p><p>There are only two options for Video Quality, and it only affects cutscenes. If you’re playing at 1080p, keep the video quality at 1080p. And, then, if you’re playing at 4K, turn it up, it’s that simple. </p><p>Of course, turning up the cutscene quality will lower your frame rate in cutscenes a bit, but it’s a cutscene, it doesn’t need to be running at 120 fps. I said it. </p><p><strong>Anti-Aliasing: FXAA+TAA</strong></p><p>The right setting for anti-aliasing is going to depend entirely on whether or not you’re using upscaling. If you’re turning on DLSS or FSR, then you don’t really need the game’s built-in Anti-Aliasing. However, if you’re intent on playing the game at native resolution, just enable FXAA+TAA or turn Anti-Aliasing off if you’re really struggling with performance. </p><p><strong>Ambient Occlusion - SSAO </strong></p><p>Ambient Occlusion is one of the most obvious places to cut in order to save performance. By turning it off, you’ll get around 5% more frames, but the game will lose a lot of subtle detail in various objects. I prefer to keep it on, but this is one of the first things you should turn off if you’re having trouble hitting 60 fps. </p><p><strong>Bloom: Personal Preference</strong></p><p>Bloom doesn’t really affect your performance, so keep it on or turn it off depending on how much you like the effect. </p><p><strong>Screen Space Reflections: On</strong></p><p>Because of the sheer amount of reflective surfaces in Pragmata, Screen Space Reflections make a huge impact on how the game looks. There are so many glass panels and shiny floors that look <em>really</em> cool with this enabled. That said, turning it off will probably improve your frame rate by 10%, so it makes a lot of sense to disable it if you’re trying to maximise frame rate at all costs. </p><p><strong>Subsurface Scattering: Off</strong></p><p>Subsurface Scattering changes the way that light interacts with skin, making it look much more realistic. This was a huge deal in something like Resident Evil: Requiem, because everything was human or human-adjacent. In Pragmata, though? It really only affects Diana, and you’ll be spending most of the time looking at the back of her head as she rides on your shoulder hacking robots. It doesn’t affect performance <em>that </em>much, but it’s still not really worth the performance cost. </p><p><strong>Motion Blur, Lens Flare, Lens Distortion and Depth of Field </strong>All of these are post-processing effects that hardly impact game performance. They do change the overall presentation, but it’s really down to your personal taste here. I despise motion blur, so I turn that off in every game that’ll let me, but really it’s up to you. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/15/the-system-works-1776287329172.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/15/the-system-works-1776287329172.png" data-caption="Balanced%20preset%20%2F%20Recommended%20settings%20%2F%20Quality%20preset" /></section><h2>How Do These Settings Affect Performance?</h2><p>To test my settings for Pragmata, I found a section relatively early on, with a bunch of lasers and glass surfaces, along with a little combat encounter at the end to give me a good idea how well it would perform. </p><p>I then tested the game at three separate resolutions, with three different graphics cards to get a rough idea of how the game would perform. I ran the game with an RTX 3060 Ti at 1080p, an AMD Radeon RX 9070 at 1440p and an RTX 5080 at 4K. </p><p>I was most surprised by how well the RTX 3060 Ti held up. That graphics card is getting quite old at this point, but with my tweaked settings, it was able to get around 100 to 110 fps in this section. The GPU was even able to stretch up to 1440p, getting around 60-70 fps at that resolution. </p><p>Then, the Radeon RX 9070 absolutely soars at 1440p, able to get between 130 and 140 fps with my recommended settings.This GPU was also able to stretch up to 4K, getting around 70 to 80 fps. </p><p>At 4K, the RTX 5080 is able to swing between 100 and 110 fps with the recommended settings, with plenty of space left over for ray or path tracing if you really want to make the game look better. Though, with the latter, I’d suggest setting DLSS to the Performance setting. </p><p>To test each of the presets themselves, though, I tossed in an RTX 5090 and set the resolution to 4K to see how much of an impact each change would have on the massive second boss battle. This is a scene with a lot of complicated effects and lighting, so the differences are really going to show themselves. It’s important to keep in mind though, that every time I did this boss fight was <em>slightly</em> different, so there’s some wiggle room in these results. </p><p>The minimum preset is what you’d be playing on a handheld, and it’s no surprise that the RTX 5090 was able to get a solid 195 fps, but the game looks incredibly flat and lifeless. That’s kind of fitting for a game about 3D printed robots, though. </p><p>The balanced preset brings the average frame rate down to around 126 fps, but it already looks much better. The reflections in the little puddles around Times Square make the game pop, and the boss’s attack effects actually have some meat to them. </p><p>What’s interesting, though, is that my recommended settings, even though I turned up effects settings and shadows, the frame rate actually goes up to an average of 129 fps. That’s not a huge difference by any means, but it does make all the little explosions look much better, without having too much of an impact on the ambient details of the scene. </p><p>Then, of course as we start turning up the settings the frame rate starts to drop. Bringing it to the Quality preset enables ray tracing, and the frame rate drops all the way down to 115 fps. That’s still a very solid frame rate, and you can always enable DLSS to bring the performance up a bit higher. </p><p>Finally, maxing out every setting with path tracing comes with a pretty massive performance hit. However, the game won’t actually let you turn on path tracing without DLSS, so that softens the blow a little bit. But, even with DLSS set to balanced and without frame generation, the RTX 5090 only gets an average of 59 fps here. So, you should really only turn this setting on if you’re going to set DLSS to performance, and even then you might need to turn on frame generation to fully saturate your monitor. </p><p>At the end of the day, Pragmata runs extremely well no matter what hardware you’re running it on. Even on the RTX 3060 Ti, which is almost six years old at this point, you’re able to get nearly 120 fps at 1080p, which is going to be more than enough for most people. </p><p>But even though the game is extremely accessible for lower-end hardware, it still has plenty of room to scale up, so that even the most high-end gaming rigs can stretch their legs a bit. Tuning Pragmata really does come down to what you want out of the game, I’m just glad that it’s scalable enough to actually let people make meaningful choices about its performance. </p><section data-transform="divider"></section><p><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her </em><a href="https://twitter.com/jackiecobra"><em>@Jackiecobra</em></a></p></section>
  10. Tomodachi Life: Living the Dream Nintendo HQ Recreation

    Thu, 16 Apr 2026 11:58:04 -0000

    Tomodachi Life: Living the Dream releases today on the Nintendo Switch, and as an example of the scope and depth of what players can make in the latest installment of Nintendo’s life sim, the devs recreated Nintendo’s Kyoto HQ in-game for their Mii avatars.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/nintendo-1776340505701.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/tomodachi-life-living-the-dream">Tomodachi Life: Living the Dream</a> releases today on the Nintendo Switch, and as an example of the scope and depth of what players can make in the latest installment of Nintendo’s life sim, the devs recreated Nintendo’s Kyoto HQ in-game for their Mii avatars.</p><p>Nintendo’s Ask the Developer series recently <a href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-2/?srsltid=AfmBOoohO6K_v2_unLPY-mTQ1379eUGeGD28WpT3jCMXWgd8WxN_ExYp"><u>interviewed</u></a> five Tomodachi Life devs about the game’s new features. In Tomodachi Life: Living the Dream, players not only get to customize their Mii sims even more than before, but also have free reign to customize and build on the island where they live. To show off this build mode, the devs recreated the desk-filled office interiors of Nintendo’s HQ in Kyoto, Japan.</p><p>&quot;This is an island called Development HQ Island that one of our staff members created,” said the game’s director, Ryutaro Takahashi. “Everything you see here uses the Island Builder feature to recreate the development team&#39;s office, which is inhabited by Mii characters of the development staff.&quot;</p><p>Both Japanese and English speaking users on social media greeted this demo with a mixture of amusement and surprise. “Just imagining the dev staffs’ Miis working hard on development within the game is hilariously surreal and absolutely peak,” one user <a href="https://x.com/seolegi88/status/2044212064768668041?s=20"><u>reacted</u></a>. It also prompted <a href="https://x.com/KaihatsuYT/status/2044361009083891989?s=20"><u>discussion on X </u></a>about how plain and hospital-white the in-game interiors of the House of Mario’s headquarters look (in contrast to the bold and colorful worlds of the majority of Nintendo’s games).</p><p>However, this does seem to be the reality of what is behind the square-windowed, cube-shaped building that is Nintendo HQ. As can be seen in photos from previous Nintendo annual reports (collected in this <a href="https://medium.com/super-jump/inside-nintendo-e7f85d33e0b3"><u>Medium article</u></a>), it appears to have open plan, minimalist work spaces divided into individual cubicles. </p><p>But it’s not all work and no play, certainly not in the virtual spin on Nintendo’s offices in Tomodachi Life: Living the Dream. “Actually, each desk is a Mii character’s home. Everyone&#39;s talking or lounging around instead of going to their desks,” laughed Takahashi. The game lets you create pets, with the devs opting for Pikmin pets. “Our Mii characters were taking them for walks,” revealed Takahashi (which is a pretty cute image). The devs also created a bunch of custom items including a ‘Ryutaro Takahashi security card,’ and ‘pay check’ items that can be used as gifts.</p><p>In the game, Miis will ask you questions and the answers to these will later pop up in gossip sessions between your creations (for example, Takahashi told his Mii that he could talk about getting over his shoulder issues for hours. Much later, when he eavesdropped on a Mii conversation, the game told him, “They are passionately talking about frozen shoulders being cured.” These convos and the custom items you can create leave room for some funny moments and inside jokes with your friends. “We thought that if we developers got a laugh out of it, players will have just as much fun coming up with their own inside jokes,” noted dev Takaomi Ueno.</p><p>Although Tomodachi Life: Living the Dream gives players more creative freedom than before and can lead to some absurdly hilarious moments (Mii versions of Samus Aran and Reggie Fils-Aimé having a huge argument over the reality show Survivor, anyone?), <a href="https://www.ign.com/articles/tomodachi-life-living-the-dream-review"><u>our reviewer</u></a> also found that the game is currently hampered by sharing restrictions that make it difficult to fully enjoy the social aspect of the game. Hopefully these will get fixed later.</p><section data-transform="divider"></section><p><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.</em></p></section>
  11. Ashes of Creation Director Responds

    Thu, 16 Apr 2026 10:56:44 -0000

    Ashes of Creation director Steven Sharif has hit out at alleged "coordinated attacks" against him and his studio, Intrepid Studios, insisting recent claims about the company's finances were "completely false and already faltering under judicial review," and calling the drama "one of the craziest stories gaming has ever seen."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/ashes-1776337047772.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/ashes-of-creation"><u>Ashes of Creation</u></a> director Steven Sharif has hit out at alleged &quot;coordinated attacks&quot; against him and his studio, Intrepid Studios, insisting recent claims about the company&#39;s finances were &quot;completely false and already faltering under judicial review,&quot; and calling the drama &quot;one of the craziest stories gaming has ever seen.&quot;</p><p>Earlier this week, the public fallout of ill-fated MMO Ashes of Creation continued, this time <a href="https://www.ign.com/articles/intrepid-ceo-disputes-fresh-ashes-of-creation-allegations-including-claims-that-funds-were-spent-on-everything-from-magic-the-gathering-cards-to-a-personal-chef"><u>with an alleged full breakdown of Intrepid Studios&#39; expenses</u></a>. It painted &quot;a troubling picture of a company that was on the threshold of financial death at multiple points in its history,&quot; and revealed millions of dollars allegedly spent on dubious purchases. Sharif has disputed the claims.</p><p>YouTuber NefasQS <a href="https://www.ign.com/articles/intrepid-ceo-disputes-fresh-ashes-of-creation-allegations-including-claims-that-funds-were-spent-on-everything-from-magic-the-gathering-cards-to-a-personal-chef"><u>claimed to have &quot;obtained and processed the entire Intrepid Studios general ledger from 2015 to 2026,&quot;</u></a> and to have corroborated documents and records that &quot;help us finally finish most of what remains of the mystery surrounding Ashes of Creation and the implosion of Intrepid Studios.&quot; He published the <a href="https://docs.google.com/spreadsheets/d/1ivYAjjAInMyW3bthU2sulGrVysZoXh6QtzhFhChkGqU/edit?gid=336740725#gid=336740725"><u>full ledger online</u></a> and uploaded a <a href="https://www.youtube.com/watch?v=h8xSWtwUl1o"><u>video</u></a> discussing some of the details, including &quot;the interesting numbers ranging from mysterious withdrawals by John Moore (former Intrepid CEO Steven Sharif&#39;s husband) to the costs of game development, especially when it comes to outsourcing.&quot;</p><p>NefasQS&#39;s claims were damning. The video alleged his team had uncovered evidence of a &quot;lavish lifestyle,&quot; with $220,066.46 spent on DoorDash, $48,568 on antiques, $21,000 for a personal chef, $8717.15 on plants, $15,981.70 on movie theater tickets, $595,098.83 on Amazon orders, $21,346 on Magic the Gathering cards, and $2,200 on hotdogs. $81,166 was reportedly also provided to Gore Oil, the company that appears to own Sharif and Moore&#39;s $4.9 million San Diego mansion, which they bought in 2020.</p><p>How did we get here? Well, back in February, <a href="https://www.ign.com/articles/steam-quietly-withdraws-under-fire-mmo-ashes-of-creation-from-sale-as-fans-wonder-whos-left-to-maintain-the-servers"><u>Valve quietly withdrew Ashes of Creation from sale</u></a> after its director and leadership team quit just weeks after it launched as a $50 <a href="https://store.steampowered.com/app/4124950/Ashes_of_Creation/"><u>Early Access game on Steam</u></a>. At the time, Sharif said &quot;much of&quot; the senior dev team had quit &quot;in protest,&quot; claiming the management board had asked him to do things he &quot;could not ethically support.&quot; We then learned the &quot;entire&quot; development team was <a href="https://www.ign.com/articles/ashes-of-creation-crisis-continues-as-devs-are-reportedly-denied-final-paycheck-and-disgruntled-players-ask-valve-for-steam-refunds"><u>laid off without notice or their January paychecks</u></a>, and, last month, a court in San Diego issued a temporary restraining order in Sharif&#39;s favor against Intrepid&#39;s Board of Directors, led by Chair Rob Dawson, and their affiliated entity, TFE Games Holdings LLC. </p><p>Since then, however, the court <a href="https://drive.google.com/file/d/1gFYX56Qc_E80U2aquxe0dB9vvyyaX42t/view"><u>found no cause for a preliminary injunction</u></a>, and the temporary restraining order expired, given &quot;the trade secrets are returned to Intrepid and there [were] no longer serious questions going to the merits on the appropriation of trade secrets claims.&quot;</p><p>Now, in a statement and an <a href="https://drive.google.com/file/d/19YUIdrnYZBNJkeIGVd6e-i6DmKodYd5U/view"><u>11-page document</u></a> posted to Discord, Sharif blasted the &quot;flood of speculation, misinformation, and coordinated attacks surrounding me, Intrepid Studios, and Ashes of Creation,&quot; and called for fans to dismiss &quot;these lies&quot; that he insisted were &quot;completely false and already faltering under judicial review.&quot;</p><p>&quot;I know the public discourse around me, Intrepid, and Ashes of Creation has been flooded with knives-out narratives driven by a coordinated defamation campaign orchestrated by the opposing parties in my lawsuit,&quot; Sharif <a href="https://drive.google.com/file/d/19YUIdrnYZBNJkeIGVd6e-i6DmKodYd5U/view"><u>wrote</u></a>. &quot;That campaign has been amplified through content creators, including those serving as a mouthpiece for [one of the game&#39;s investors], a known violent individual with multiple prior arrests.</p><p>&quot;Do not mistake noise for truth. If you genuinely care about what happened to Ashes of Creation and Intrepid Studios, and this is not directed at the casual observer, I ask that you take a moment to read today’s court filings. In them, I have included more than 45 exhibits consisting of texts, emails, internal communications, and witness testimony from six individuals with firsthand knowledge of the events as they unfolded. I understand that creators can be easier to consume and more entertaining to watch, but some are chasing headlines and clicks, not accuracy, context, or the truth which can only be found reliably in court.&quot;</p><p>In the 11-page report, Sharif appended snippets of filings, exhibits, and witness statements, writing &quot;they will shock you, but they are a true and accurate record of what occurred to Intrepid and why.&quot;</p><p>&quot;As alleged in our federal complaint, and further supported by the sworn declarations and documentary evidence now filed with the Court, the Board defendants, led by Chairman Rob Dawson, engineered a plan to seize control of Intrepid’s assets for their own benefit through threats, coercion, deception, and unlawful self-dealing with zero regard for the company they destroyed and the human lives damaged by their illegal conduct,&quot; Sharif alleged. </p><p>&quot;That plan involved starving a viable company of cash to manufacture a default, using fear and leverage to force signatures and concessions, terminating more than 200 people while stripping them of wages, benefits, and accrued obligations, leaving vendors and creditors high and dry, and then using the crisis they created to justify a foreclosure designed to transfer Intrepid’s assets and intellectual property into an entity controlled by Robert Dawson.&quot;</p><p>Sharif claimed that the only reason the injunction relief was not granted was because &quot;the defendants abruptly reversed course and attempted to undo their own foreclosure.&quot; &quot;They tried to put the assets back after the theft was exposed,&quot; he alleged.</p><p>&quot;I have the receipts. I have the texts. I have the emails. I have the internal documents,&quot; he added. &quot;And the people who were present and aware of exactly what these individuals were doing while they lied publicly about it, just spoke up in today’s filings.&quot;</p><p>Sharif said he &quot;tried to keep the peace&quot; for the sake of his team and their families, and &quot;for the millions of players waiting for Ashes.&quot; &quot;I did so at the expense of my own health, my own safety, and my own peace of mind. But there is a line. And that line was crossed when their conduct showed complete disregard for the human beings under my leadership.&quot;</p><p>&quot;As founder of Intrepid, and the original creator of Ashes of Creation, I also personally want to say that I am sorry,&quot; he added. &quot;I took on people who represented that they wanted to help build Ashes and support its future. I did not know they would ultimately try to destroy it and seize it for themselves. But hear me clearly: I will not let that be the ending of this story.&quot;</p><p>He closed by appending a Q&amp;A document, answering questions such as, &quot;For the last 10 years, you claimed there was no board to answer to. When did that change? Was there always a board? Were you lying?&quot; (&quot;No&quot;), &quot;Why didn&#39;t you inform the community when that change happened,&quot; (because doing so &quot;would have triggered immediate consequences&quot;), and, &quot;Why did you approve the Steam early access launch, and why did you say the company wasn&#39;t out of money?&quot; (Because &quot;based on the information I was given at the time, the company was not out of money.&quot;)</p><p>Sharif closed his statement with: &quot;They did not expect that I would challenge their actions as aggressively, and successfully, as I have. <strong>They were wrong</strong>. I hope this post and the documents below help to provide some answers for those interested in knowing and seeing the truth.&quot;</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>
  12. Resident Evil Adult Mod Video Takedown

    Thu, 16 Apr 2026 10:19:56 -0000

    Capcom has forced a YouTuber to remove more than 1,000 "adult-orientated" mod videos showing Resident Evil Requiem characters in skimpy clothing.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/03/03/puzzle-site-1772543174828.png"/><section data-transform="mobile-ad-break"></section><p>Capcom has forced a YouTuber to remove more than 1,000 &quot;adult-orientated&quot; mod videos showing <a href="https://www.ign.com/games/resident-evil-requiem">Resident Evil Requiem</a> characters in skimpy clothing.</p><p>British streamer <a href="https://www.youtube.com/@GrizzoUK">GrizzoUK</a> reported being contacted by Resident Evil publisher Capcom&#39;s legal division, and told to pull down his videos or face further action.</p><p>&quot;It has come to our attention that these assets have been used to produce adult-orientated MODs, and that related videos have been created and published on YouTube,&quot; the company wrote in an email to GrizzoUK that he subsequently shared on a stream. </p><p>Capcom stated that the mod videos were &quot;inconsistent&quot; with the company&#39;s Terms of Service, &quot;as well as relevant copyright and intellectual property laws.&quot; In response, GrizzoUK questioned why his channel was being targeted specifically (as similar clothing mods are shown on numerous other YouTube channels), though he did ultimately remove the long list of videos.</p><p>&quot;I&#39;ve gotta figure out what I&#39;ve gotta do with my channel,&quot; GrizzoUK said via a lengthy <a href="https://www.youtube.com/watch?v=p0hx2yRFL6E">stream</a> that discussed Capcom&#39;s action. &quot;Obviously I can&#39;t do costume mods no more, but I&#39;m sure I can do weapon mods as I&#39;ve seen many weapon mods be done and not removed. But this seems like the beginning of the end for costume mods.&quot;</p><p>At the time of writing, GrizzoUK&#39;s channel is still active and full of videos, including dozens of other clips showing lingerie mods for different games, such as The Elder Scrolls IV: Oblivion Remastered and Stellar Blade, where female characters are shown running or emoting in bikinis and underwear.</p><p>The channel also still features a few Resident Evil Requiem videos that include modded gameplay — such as mods that allow you to play through the game&#39;s campaign as Hunk or Sherry. Both of these characters are shown with just their default in-game models, however, revealing no more skin than normal. </p><p>Back in 2023, <a href="https://www.ign.com/articles/capcom-expresses-concern-over-mods-that-are-offensive-to-public-order-and-morals">Capcom expressed concern about the use of mods in its PC games</a>, saying they could potentially lead to &quot;reputational damage.&quot;</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  13. Starfield Nintendo Switch 2 Spotted

    Thu, 16 Apr 2026 09:36:11 -0000

    A version of Starfield for Nintendo Switch 2 has been leaked by the Taiwan ratings board, suggesting Bethesda's space RPG will land on the console.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/01/12/starfield-update-1705081912178.jpg"/><section data-transform="mobile-ad-break"></section><p>A version of <a href="https://www.ign.com/games/starfield">Starfield</a> for Nintendo Switch 2 has been leaked by the Taiwan ratings board, suggesting Bethesda&#39;s space RPG will land on the console.</p><p>As spotted by <a href="https://universonintendo.com/starfield-e-classificado-para-o-switch-2-em-taiwan/">Universonintendo</a>, the listing shows a Switch 2 version of the game being approved for release just this week, though there&#39;s no mention yet of a formal release date.</p><p><a href="https://www.ign.com/articles/starfield-ps5-release-date-price-and-editions-all-leak-online-ahead-of-official-announcement">Starfield just touched down on PlayStation 5</a>, nearly three years after its original arrival on PC and Xbox Series X/S. Billed as the next big franchise from the makers of The Elder Scrolls and Fallout, the space-based role-player has received a more muted response. </p><p>Bethesda has since launched <a href="https://www.ign.com/articles/starfield-update-116236-patch-notes-detail-the-biggest-update-yet">various updates to add fan-requested features</a>, though recently played down the game&#39;s latest big update as <a href="https://www.ign.com/articles/starfields-next-update-is-not-starfield-20-bethesda-boss-confirms-if-it-didnt-connect-with-you-right-away-or-you-found-it-boring-i-dont-think-this-is-going-to-change-that">not being a &quot;2.0&quot; version of the game</a>. &quot;I think it’s the kind of thing where if you love Starfield, we think you’re going to love this,&quot; Bethesda development chief Todd Howard said last month. &quot;It’s updates and things that change the game, not in an isolated way, but sort of meta.&quot;</p><p>Recent months have brought rumors of a Switch 2 version being in the works — though Bethesda itself has not confirmed anything publicly. With <a href="https://www.ign.com/articles/bethesda-responds-to-starfield-ps5-crashing-issues">technical issues currently affecting players on PS5</a>, Bethesda will likely want to ensure that whenever Starfield does finally hit Switch 2, everything is running smoothly.</p><p>Of course, Microsoft has published various other former console exclusives on Switch previously — such as Grounded and Pentiment. Bethesda&#39;s Indiana Jones and the Great Circle launches on Switch 2 next month, while Oblivion Remastered is also set for release later this year.</p><p>Back in 2023, Howard <a href="https://www.ign.com/articles/todd-howard-on-benefit-of-starfield-xbox-exclusivity-when-you-think-of-zelda-you-think-of-switch">discussed the benefits of Starfield being an Xbox exclusive at the time</a>, namechecking the brand association Nintendo enjoys with its first-party games. &quot;I do also think people attach brands to certain games,&quot; he said. &quot;When you think of Zelda you think of the Switch and I think there are times when that can be a real benefit.&quot;</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  14. Replaced Review

    Thu, 16 Apr 2026 00:21:18 -0000

    Replaced is a gripping and gorgeous 2.5D action platformer, even though this AI-based adventure could do with a system update to completely iron out the bugs.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/16/replaced-rev-blogroll-1776297865753.jpg"/><section data-transform="mobile-ad-break"></section><p>Between the ubiquitous virtual assistants cheerfully patronising us from almost every electronic device and the disposable slop that nobody asked for clogging up our social media feeds, it’s becoming pretty hard to escape artificial intelligence these days – but it could be worse: what if you had an AI actually implanted in your brain? Such is the premise of Replaced, a 2.5D action platformer that follows a scientist named Doctor Warren Marsh who’s on the run after a sentient AI called REACH is shoehorned into his skull. The twist here is that you don’t actually play as the scientist, you play as the AI that’s effectively puppeteering him – with your sole objective to return to the laboratory so you can unpair from your human host. It makes for a compelling 11-hour quest that winds its way through an alternate ‘80s America rendered in a pristine pixel-art style, and one that I ultimately remained engrossed in despite some dull sidequest design and combat that occasionally felt more unresponsive than a muted Siri. </p><section data-transform="slideshow" data-slug="replaced-review-screens" data-value="replaced-review-screens" data-type="slug" data-caption=""></section><p>It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is. It basically updates the look and feel of classic 2D adventures like the original Prince of Persia and Flashback in a similar way that Octopath Traveler’s HD-2D style transformed SNES-era RPGs, enhancing primitive yet personality-packed character sprites and pixelated landscapes with 3D depth and lighting that really pops. From ruined scientific research facilities, to neon-soaked streets, and down into the flare-lit depths of an underground enemy hideout, Replaced’s world is consistently captivating to explore. Developer Sad Cat Studios is clearly – and quite rightfully – proud of its work, since REACH will occasionally pause to marvel at some immaculately crafted cyberpunk skyline that looms in the distant background. I really appreciated these opportunities to stop and pore over every perfectly crafted pixel. </p><h2>REACH and Clear</h2><p>REACH isn’t equipped with a particularly extensive arsenal, but its omniscience seems to include the same martial arts info dump that Neo had installed in The Matrix, since it turns Marsh’s pencil-pushing scientist body into a kinetic killing machine. Armed with a gun that transforms into a baton, REACH is able to indulge in a sort of 2.5D tribute to the Batman: Arkham style of fisticuffs anytime it finds itself surrounded by burly police squads or menacing underworld mutants. In addition to delivering simple strings of skull-cracking combos, coloured indicators that appear above each enemy’s head briefly telegraph when to dodge and when to counter, so Replaced’s skirmishes demand something more than merely button-mashing your baton-smashing. Meanwhile, the use of REACH’s gun is sporadic since it can only be fired after first charging up with successive melee strikes, while getting hit or performing dodges depletes that gauge, putting further emphasis on striking a careful balance between attack and evasion.</p><section data-transform="quoteBox">It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is.</section><p>It’s a mostly engaging system, and it gradually introduces welcome strategic wrinkles such as tank-like foes that need their armour stripped off before you can damage them, and other more nimble nasties that will dodge every incoming attack other than counters. It’s just a shame that it’s all regularly undermined by controls that frequently fail to respond – at least in the PC version, even after a day one patch. In particular, the button to apply a medkit routinely failed and often saw me copping a death blow while REACH was seemingly fumbling with its coatpocket. At other times, the input to deflect an enemy gunshot was apparently ignored and REACH’s arms would remain rooted to its sides while it copped a dose of hot lead to the face, which was equally frustrating. </p><p>As much as I think Replaced’s visual design is an absolute standout, it too managed to spoil the combat on occasion. Since you’re only ever pit against a set number of enemies at a time, reinforcements often linger in the background waiting for their turn to enter the fray like the curiously courteous extras in a Bruce Lee movie. The trouble is that it’s extremely tough to discern one 2D plane from the other in the heat of battle, and I’d invariably find myself trying to land blows on enemies that technically weren’t there, making me swish my baton through an empty space and leaving myself open to a genuine threat waiting to strike while I was distracted. </p><section data-transform="poll" data-id="31cbd180-2231-48b1-8e68-c4e97c831715"></section><p>Thankfully, I found Replaced’s platforming sections far more consistent. Though it doesn’t ever reach the heights of Shinobi: Art of Vengeance or Ninja Gaiden: Ragebound’s complex midair maneuvering, it is fun to wall-jump your way up narrow elevator shafts, monkey-swing along suspended ceiling pipes, and carefully flip past electrified surfaces. There are also a number of interesting environmental puzzles to solve throughout, such as carefully positioning industrial fans to boost the double-jumps powered by REACH’s multipurpose pistol. To be fair, there are some cases where the checkpointing seems a little severe, and a number of times I had to painfully retrace lengthy platforming stretches after mistiming a jump and falling to my doom, but for the most part I got a kick out of Replaced’s pixelated parkour.</p><h2>Attack of the Drones</h2><p>When you’re not throwing down with increasingly well-armed riot squads or fighting a one-on-one battle with gravity as you scramble and flip up the side of a skyscraper, Replaced changes things up in the form of regular instant-fail stealth sections. Initially these deadly encounters with surveillance drones feel pretty uninspired, and patiently waiting for the arc of a spotlight to swing away from your position so you can scramble to safety behind a stack of conveniently placed crates is something that’s been repeated in the likes of Limbo and the Little Nightmares series many times over at this point. However, Replaced eventually makes its sneaking a little more involved with the welcome addition of a hacking system, which both introduces a neat little shape-matching minigame, as well as the ability to temporarily disable enemy turrets or create distractions for mechanical sentries. I appreciated the more puzzle-oriented form of stealth that Replaced’s hacking provided, I just wish it had been introduced earlier on. </p><p>Those stealth sequences may demand a rigidly slow and steady approach, but it&#39;s the story pacing that staggers to a crawl each time you return to the train station hub between outings. This combat-free zone offers a series of sidequests of the bog standard go-here-and-fetch-that variety, forcing you to shlep your way through the various tent-lined streets and makeshift hospital areas inhabited by homeless hordes in search of trivial items like missing comic books or food for a local dog. While it’s true that much of this busywork is entirely optional, skipping these uninteresting chores means you miss out on vital rewards like health boosts and expanded medkit slots that prove to be pretty crucial against the heavier enemy groups in the story’s second half. I would have preferred if these menial tasks had been scrapped in favour of just buying upgrades with a currency or an XP system before hurrying back to the more exciting main objectives, but as it stands each trip to Replaced’s train station felt like my progress would go off the rails a bit.</p><section data-transform="ignvideo" data-slug="replaced-15-minutes-of-exclusive-gameplay" data-loop=""></section><p>That said, I was a big fan of the playable arcade cabinets found in the station’s basement level, as well as the funny interactions with the sassy young girl who operates them. The inclusion of playable Frogger and Space Invaders clones may seem pretty antiquated in an era when each Like a Dragon adventure features fully-working Sega Rally or Virtua Fighter machines, but since they each have a high score table you better believe I still sat on them until I topped it. Those aren’t the only nostalgic nods I appreciated either. I also loved the Wingman, a sort of GameBoy and Walkman hybrid that can be whipped out of REACH’s pocket in order to play catchy collectible synth tunes or to scan the environment for enthralling scraps of story. </p><section data-transform="quoteBox">Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia.</section><p>In fact, it’s the story, in tandem with the jawdropping visual design, that ultimately had me hooked on Replaced all the way through to its rousing climax, in spite of any issues I had with its frequently fussy controls or sidequest stumbles. REACH’s journey and evolution feels surprisingly human given its artificial origins, and the quirky cast of side characters show plenty of personality despite the fact that each and every interaction with them is entirely text-based (even the so-called ‘audiologs’ you collect in the environment can only be read rather than heard). Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia, and with some post-release patching it could still be elevated into something really special. </p><section data-transform="user-list" data-id="185246" data-slug="other-great-games-with-ai-characters" data-nickname="tristan_ign_au"></section><p></p></section>
  15. Walmart Has the Lowest Price on an Nvidia GeForce RTX 5070 12GB Graphics Card in 2026

    Wed, 15 Apr 2026 21:30:00 -0000

    "Only" $50 over MSRP.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/15/pnygeforcertx5070-1776286664571.jpg"/><section data-transform="mobile-ad-break"></section><p>If you&#39;re planning out a PC build and have been hoping to get one of the new Nvidia Blackwell graphics cards at a reasonable price, this might be the best opportunity you&#39;ll get in the near future. Walmart is offering a retail boxed <a href="https://zdcs.link/QOj66B">PNY GeForce RTX 5070</a> 12GB graphics card for just $599 shipped. Mind you this is still $50 over MSRP, but it&#39;s the best price I can find right now for a standalone 5070 GPU and the first time I&#39;ve seen this card drop below $600 this year.</p><h2>PNY GeForce RTX 5070 12GB OC Graphics Card for $599</h2><section data-transform="catalog-item-wrapper" data-catalogid="47e4c345-2900-4dd5-8ac3-dad1d6ceb145" data-id="222419"><section data-transform="catalog-item" data-catalogid="47e4c345-2900-4dd5-8ac3-dad1d6ceb145" data-id="222419" data-show-pricing="true" data-highlighted="false"></section><p>The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the <a href="https://www.ign.com/articles/nvidia-geforce-rtx-4070-super-review">RTX 4070 Super</a>, which was and still is an excellent GPU. The fps gain is greater in games that support <a href="https://www.ign.com/articles/nvidias-dlss-45-is-here-with-better-image-quality-now-and-6x-multi-frame-generation-coming-soon">DLSS 4.5</a> with multi-frame generation. Read our <a href="https://www.ign.com/articles/nvidia-geforce-rtx-5070-review">RTX 5070 review</a> for our hands-on impressions. This PNY model features a slim 2.4-slot triple-fan cooling system and a slight overclock.</p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Deals on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Deals on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Deals on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a></li></ul></li></ul></aside><section data-transform="divider"></section><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></section></section>
  16. Diablo 4: Lord of Hatred – Lilith Returns in New In-Game Cutscene | IGN First

    Wed, 15 Apr 2026 16:00:00 -0000

    Take a look at an in-game cutscene featuring Lilith from Diablo 4: Lord of Hatred, the upcoming second expansion for Blizzard's popular action-RPG, in the video above. Lord of Hatred is our IGN First "cover story" for April, as we're dedicating time throughout the month to spotlighting different exclusive pieces of Lord of Hatred coverage.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/14/ign-first-5-lilithreturns-blogroll-1776197766964.jpg"/><section data-transform="mobile-ad-break"></section><p>Take a look at an in-game cutscene featuring Lilith from Diablo 4: Lord of Hatred, the upcoming second expansion for Blizzard&#39;s popular action-RPG, in the video above. Lord of Hatred is our IGN First &quot;cover story&quot; for April, as we&#39;re dedicating time throughout the month to spotlighting different exclusive pieces of Lord of Hatred coverage.</p><p>This newly revealed in-game cutscene will obviously fit within the story when you have the full Lord of Hatred expansion in front of you, but in the meantime you can take a look at it and get a sense of what&#39;s happening (or going to happen) surrounding Lilith&#39;s return.</p><section data-transform="ignvideo" data-slug="diablo-4-lord-of-hatred-narrative-deep-dive-with-blizzard-ign-first" data-loop=""></section><p>If you&#39;ve missed any of our Lord of Hatred coverage so far, check out our narrative deep dive above as well as <a href="https://www.ign.com/articles/diablo-4-lord-of-hatred-21-minutes-of-skovos-region-gameplay-ign-first">21 minutes of gameplay</a> from the new Skovos region, <a href="https://www.ign.com/articles/diablo-4-lord-of-hatred-the-first-12-minutes-of-gameplay-plus-the-first-boss-fight-ign-first">the first 12 minutes of gameplay</a> (including the first boss fight), and another in-game cutscene called <a href="https://www.ign.com/articles/diablo-4-lord-of-hatred-exclusive-cutscene-the-queen-and-the-saint-ign-first">&quot;The Queen and the Saint.&quot;</a></p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of both IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, as well as our semi-retired interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever">IGN Unfiltered</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>
  17. Target Announces Massive Pokémon Anniversary Collection for "Fans of Every Generation"

    Wed, 15 Apr 2026 15:54:43 -0000

    Target is the first US-based mass retailer to announce an anniversary collection with The Pokémon Company.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/15/poketarget-2-1776268114659.jpg"/><section data-transform="mobile-ad-break"></section><p>Target has revealed a massive collection of Pokémon-themed clothes, accessories, and toys in celebration of the gaming giant’s 30th anniversary. The collection, which includes over 100 Target-exclusive products, was designed in collaboration with The Pokémon Company and will roll out in two phases starting on May 2. </p><p>A <a href="https://zdcs.link/QV5BZd">full lookbook of the collection</a> is already available on Target’s website, where you can sort by product category or Pokémon type. </p><h2><strong>Target x Pokémon 30th Anniversary Collection</strong></h2><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/04/15/poketarget-1-1776266172402.jpg" data-image-title="Models from across generations wear new Pokemon merchandise next to a Pokemon and Target logo." data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/04/15/poketarget-1-1776266172402.jpg" data-caption="Credit%3A%20Target%20and%20The%20Pok%C3%A9mon%20Company" /></section><p>Target’s <a href="https://corporate.target.com/press/release/2026/04/target-celebrates-30-years-of-pokemon-with-exclusive,-limited-time-collection-for-fans-of-every-gene">press release</a> indicates that the exclusive collection will only be available for a limited time, but it does not disclose an exact end date. Instead, the collection&#39;s duration will likely depend on stock availability. The retailer will also be hosting in-person events and giveaways at select locations. </p><aside><h3><strong>Target x Pokémon Collection: Key Dates</strong></h3><ul><li><strong>May 2: </strong>Wave 1 available in stores</li><li><strong>May 3:</strong> Wave 1 available online at 8am CT</li><li><strong>June 6: </strong>Wave 2 available online and in stores</li></ul></aside><p>Amy Sachtleben, senior director of licensing and promotions at The Pokémon Company International, <a href="https://corporate.target.com/press/release/2026/04/target-celebrates-30-years-of-pokemon-with-exclusive,-limited-time-collection-for-fans-of-every-gene">spoke on the ethos</a> behind the new line of 100+ products: “This collection is designed to bring that sense of fun and adventure into everyday life, with merchandise that appeals to both longtime Trainers as well as those who recently began their Pokémon journey.” Every clothing design, for example, is available in both children’s and adult sizes. </p><p>Clothing does make up the bulk of the collection, and the pricier end of it, with a spread of graphic tees, reversible jerseys, and a Kanto-themed jacket. Besides collaborating with The Pokémon Company itself, Target also worked with &quot;nostalgic&quot; brands like Lip Smacker and Caboodles on individual products. Scroll past the clothing and you&#39;ll find a seemingly endless list of accessories, toys, and totes. </p><p>Other highlights include tumblers and water bottles, where you can either guarantee yourself a specific Pokémon or go for a &#39;gacha-style&#39; mystery box. We’ll even get a full series of NatureWell fragrance mists, in case you ever wanted to know what Jigglypuff smells like.</p><section data-transform="ignvideo" data-slug="pokemon-official-whats-your-favorite-30th-anniversary-super-bowl-trailer" data-loop=""></section><p>The collection is releasing soon after a spread of <a href="https://www.ign.com/articles/puma-and-pokemon-team-up-for-a-sun-and-moonlight-30th-anniversary-collection">Pokémon-themed sneaker designs from Puma</a>. As of now, however, Target is the only US-based mass retailer to collaborate with the gaming giant. Other ways Pokémon has been celebrating its anniversary so far include <a href="https://www.ign.com/articles/pokmon-reveals-1025-logos-for-30th-anniversary-featuring-every-single-species-and-heres-how-you-can-catch-one">new logos for every single Pokémon</a> and the <a href="https://www.ign.com/articles/pokmon-fire-red-and-leaf-green-get-nintendo-switch-launch-next-week-priced-at-20-each">revamped release of Pokémon Fire Red and Leaf Green</a>. </p><section data-transform="divider"></section><p><em>Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles. </em></p></section>
  18. Fortnite Adds Karaoke Mode, and Laufey

    Wed, 15 Apr 2026 15:30:02 -0000

    Fortnite is adding microphone vocals to its Rock Band-like Festival mode, just in time for a new season featuring jazz pop star Laufey.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/15/fortnite-festival-laufey-1776266626248.jpeg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/fortnite">Fortnite</a> is adding microphone vocals to its Rock Band-like Festival mode, just in time for a new season featuring jazz pop star Laufey.</p><p>The Madwoman singer will arrive in Fortnite tomorrow, April 16, at the start of the next Fortnite Festival season. Gameplay additions also arriving tomorrow will add the ability to sing along to any of the mode&#39;s many tracks using a compatible microphone on PC and console. </p><p>That same update also adds a Pro Drums option, allowing you to plug in a Rock Band 4 or compatible MIDI drum kit. And in another helpful tweak, you&#39;ll now be able to move while jamming in other Fortnite modes — rather than being locked into place while playing an instrument.</p><p>As ever, the new Fortnite Festival season comes with a Music Pass (included in the Fortnite Crew subscription) that&#39;ll include a Laufey skin and Madwoman as a jam track. A separate Laufey skin will also be sold via Fortnite&#39;s shop, alongside two other tracks: Tough Luck and Lover Girl. </p><p>Tomorrow&#39;s Fortnite update will also finally <a href="https://www.ign.com/articles/fortnites-original-save-the-world-mode-finally-going-free-to-play-and-launching-for-switch-2">make the game&#39;s original Save the World PVE mode free to all players</a>, and introduce the next story act for the game&#39;s main battle royale mode.</p><p>It remains a typically busy time for Fortnite and developer Epic Games, which is <a href="https://www.ign.com/articles/disney-extraction-shooter-reportedly-in-development-at-epic-games">reportedly developing a major Disney extraction shooter mode</a> for launch later this year, despite mass layoffs that <a href="https://www.ign.com/articles/fortnite-developer-epic-games-lays-off-1000-employees-blaming-downturn-in-engagement"><u>impacted 1,000 employees</u></a> last month. We subsequently spoke with industry analysts to learn more about <a href="https://www.ign.com/articles/fewer-people-playing-fortnite-is-just-one-of-epics-many-problems-analysts-say">what may be troubling the studio</a>.</p><p></p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  19. Pokémon Go Fans Use Government Maps to Hunt Snakes

    Wed, 15 Apr 2026 14:48:59 -0000

    Pokémon Go fans are wrestling with U.S. government geographic data to find a newly-released creature: Silicobra, the sand snake Pokémon.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/15/silicobra-pj028-1776263467737.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/pokemon-go">Pokémon Go</a> fans are wrestling with U.S. government geographic data to find a newly-released creature: Silicobra, the sand snake Pokémon.</p><p>This week saw the release of Silicobra into Pokémon Go, as one of the few species locked to a very specific real-world habitat. Outside of this habitat, your chances of encountering Silicobra seem to be close to zero — a situation seen before with Wigglet, the barnacle-like version of Digglet, that requires players find a local beach.</p><p>For Silicobra, though, the situation is even less obvious. Pokémon Go developer Niantic has advised players they need to head to areas it classes as &quot;desert&quot; — which is fine if you live near the Sahara, but not so useful if you&#39;re in Seattle or South London. </p><p>So, as is often the case, Pokémon Go fans are now banding together to try and work out what&#39;s going on. Niantic typically uses open-source location data to create its own overworld map, but again, Silicobra seems to be bucking the trend by using a fresh dataset not seen previously. </p><p>Over on top Pokémon Go reddit <a href="https://www.reddit.com/r/TheSilphRoad/comments/1sm2nyi/a_new_theory_for_biomes_silicobra_case_study_from/">TheSilphRoad</a>, players have spent the past 24 hours narrowing down the map system that Niantic may have used to program Silicobra&#39;s availability, with the <a href="https://apps.usgs.gov/glbeco/wtee.html">U.S. government Geological Survey&#39;s World Terrestrial Ecosystems 2020 data</a> currently the lead candidate. </p><p>To cut a long story and a lot of map overlay experimentation short, fans reckon they&#39;ve now found the right combination of map tags to deduce where Silicobra will spawn, and crosschecked this with reports of where the snake has already been spotted, in and around the New Zealand capital of Christchurch. </p><p>Thankfully, it&#39;s mostly good news for those who don&#39;t live in an actual desert (or in New Zealand, for that matter) as it appears that Silicobra can be found — rarely — in sssspecific locations across most countries. But fans are still surprised at just how rare these map locations seem to be. </p><p>&quot;My local community found a nest in London,&quot; wrote SilverGoon. &quot;I went there on my lunch break and caught 11 within 20 minutes.&quot; IGN has cross-checked the location with the USGS map data tool, and found it fits the expected criteria exactly. (For those in the British capital, the location is Stave Hill Park, in Rotherhithe.)</p><p>&quot;Copenhagen has not had any Silicobra spawns, and I do not see any areas tagged with &#39;Land Cover: Sparsely or Non-Vegetated,&#39;&quot; said Temporal_Bellusaurus, confirming that the USGS data once again fitted with expectations — and that Silicobra have seemingly skipped the Danish capital completely. </p><p>&quot;Malmö in Sweden has Silicobras in one very tight location near Hyllie Station,&quot; they continued. &quot;Looking at the map, there is a single spot tagged with &#39;Land Cover: Sparsely or Non-Vegetated&#39; right next to the station. I cannot see any other places in Malmö with the tag.&quot;</p><p>For the dedicated Pokémon Go players out there, the USGS map data seems to be a good indicator to find whether there are any Silicobra near you, and TheSilphRoad thread has easy instructions on how to perform a data check for yourself. Whether anywhere nearby actually qualifies, though, is another matter.</p><p>&quot;It spews sand from its nostrils,&quot; reads Silicobra&#39;s Pokédex entry from Nintendo Switch game Pokémon Shield. &quot;While the enemy is blinded, it burrows into the ground to hide.&quot; Maybe this is why it&#39;s so hard to find. </p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  20. Pokémon Card Release Marred by Violence

    Wed, 15 Apr 2026 12:31:17 -0000

    Costco shoppers have been caught up in violence after an early morning release of Pokémon cards resulted in police intervention.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/15/screenshot2025-07-25223610-a974d8ae-7c56-4911-89ce-3e008e2e88d4-1776254955209.jpg"/><section data-transform="mobile-ad-break"></section><p>Costco shoppers have been caught up in violence after an early morning release of Pokémon cards resulted in police intervention. </p><p>Video footage posted on Instagram by <a href="https://www.instagram.com/pokestreetz.official/">PokéStreetz</a> shows a messy scene at the Costco in Mississauga, Ontario with Pokémon cards spilled across the store&#39;s parking lot. </p><p>&quot;A crowd of 30–40 people had lined up for a Prismatic Evolutions drop around 6:45 a.m. when someone threw coffee on a cart full of boxes, a car struck the cart sending packs flying, then drove over them before speeding off,&quot; reported local news source <a href="https://x.com/905hub_/status/2043693775520715159">905Hub</a>. </p><p>Footage shows the crowd&#39;s subsequent reaction, as a car can be seen zooming out of the parking lot chased by multiple police vehicles. Tensions appear to have been flared by the high demand for Pokémon cards, which are often resold for hundreds of dollars in profit on eBay and Facebook Marketplace.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">A Pokémon card release at the Costco on Laird Drive in Mississauga turned into a scene Friday morning. <br><br>A crowd of 30–40 people had lined up for a Prismatic Evolutions drop around 6:45 a.m. when someone threw coffee on a cart full of boxes, a car struck the cart sending packs… <a href="https://t.co/XVz7zbb72I">pic.twitter.com/XVz7zbb72I</a></p>&mdash; 905HUB (@905hub_) <a href="https://twitter.com/905hub_/status/2043693775520715159?ref_src=twsrc%5Etfw">April 13, 2026</a></blockquote> <p>Last month, Canadian news outlet <a href="https://www.blogto.com/city/2026/03/ontario-costco-location-mobbed-crowds/">blogTO</a> reported that the same location was the site of &quot;chaotic&quot; scenes and huge, jostling queues for a previous release of Pokémon cards. </p><p>Other Costco sites <a href="https://www.youtube.com/watch?v=3s8EguI9tSs&t=94s">have also attracted trouble</a>. In November, a fight broke out at the chain&#39;s St. Albert site, according to the <a href="https://www.stalbertgazette.com/local-news/fight-erupts-at-st-albert-costco-over-pokemon-cards-11573282">St. Albert Gazette</a>, with one man arrested by police for assault. </p><p>Earlier this week, local Canadian news source <a href="https://fraservalleytoday.ca/2026/04/12/hundreds-line-up-for-pokemon-card-release-at-costco-in-langley-abbotsford/">Fraser Valley Today</a> reported that three pallets of Pokémon cards (more than 500 boxes) were delivered to some Costco locations, with customers standing outside from early in the morning to be first in line. At one location, the boxes then sold out within an hour.</p><p>In February, a New York Pokémon card store was the focus of media attention following a <a href="https://www.ign.com/articles/armed-robbers-steal-100000-of-pokmon-card-merchandise-hold-customers-at-gunpoint">frightening armed burglary that involved its staff and customers being held at gunpoint</a>. Nintendo subsequently acknowledged the incident by <a href="https://www.ign.com/articles/pokmon-card-store-that-made-headlines-after-customers-held-at-gunpoint-now-hit-by-nintendo-request-to-rebrand">contacting the store with a complaint over its name</a>, prompting it to rebrand.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>
  21. Ludum Dare will officially end in October 2028

    Thu, 16 Apr 2026 14:24:51 -0000

    The long-running game jam has spawned a number of successful titles such as Celeste and Inscryption.
  22. Ubisoft Halifax union members agree settlement after studio closure

    Thu, 16 Apr 2026 08:29:29 -0000

    'We are extremely grateful to our union for negotiating this package for us.'
  23. RuneScape developer to expand its IP to the Asia-Pacific region

    Wed, 15 Apr 2026 17:20:43 -0000

    RuneScape: Dragonwilds will be localized into Simplified Chinese, Japanese, and Korean this year.
  24. US representative Maxwell Frost protests Saudi buyout of EA

    Wed, 15 Apr 2026 16:13:19 -0000

    Frost claims EA will utilize AI to 'essentially fire loads of people.'
  25. Report: New Xbox chief says Game Pass 'has become too expensive'

    Wed, 15 Apr 2026 15:44:28 -0000

    Asha Sharma reportedly said the subscription service needs 'a better value equation' in an internal memo.
  26. Video game lawyer implores devs to understand ownership and swerve generative AI

    Wed, 15 Apr 2026 13:32:01 -0000

    Mishcon de Reya partner Nick Allan shares rapid fire legal advice at London Games Festival.
  27. ID@Xbox global director says Xbox Game Pass is a discovery multiplier

    Wed, 15 Apr 2026 09:42:51 -0000

    Does launching into Microsoft's subscription service create a positive snowball effect?
  28. Data and player sentiment highlight the value of authentic LGBTQ narratives

    Tue, 14 Apr 2026 19:42:44 -0000

    Authentic representation can only happen if developers have the determination to make it happen.
  29. How Capcom's Pragmata blends puzzle-solving with sci-fi combat

    Tue, 14 Apr 2026 17:34:03 -0000

    Capcom 's Cho Yonghee, Naoto Oyama, and Edvin Edso discuss the process of crafting a new Capcom franchise with an unusual hook.
  30. Bloober CEO says relying on one title creates 'too much risk' in today's market

    Tue, 14 Apr 2026 16:16:48 -0000

    Silent Hill 2 remake dev Bloober Team shared insight on its expanded leadership and multi-project structure.
  31. Inkle co-founder explains how TR-49 broke even in three hours

    Tue, 14 Apr 2026 14:27:51 -0000

    The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
  32. Amazon is downscaling cloud video game service Luna

    Tue, 14 Apr 2026 14:26:12 -0000

    Previously purchased titles will stop working on June 10 without refunds.
  33. UK government commits £28.5 million to supporting local game developers

    Tue, 14 Apr 2026 09:26:44 -0000

    The cash will be distributed in the form of targeted grants issued via the UK Games Fund.
  34. Roblox is introducing age-based accounts for children and teens

    Mon, 13 Apr 2026 14:30:32 -0000

    Roblox Kids and Roblox Select accounts will prohibit access to certain experiences and communication features.
  35. Report: Epic hoping to reinvigorate Fortnite with Disney-themed extraction shooter

    Mon, 13 Apr 2026 11:38:12 -0000

    The project will purportedly launch in November 2026 and is the result of Disney's $1.5 billion collaboration with Epic.
  36. Doki Doki Literature Club removed from Google Play over depiction of sensitive themes

    Fri, 10 Apr 2026 12:25:55 -0000

    Publisher Serenity Forge is working to have the acclaimed visual novel reinstated.
  37. Gunzilla called out, Netflix's surprise app store surge, and indie publishers rise up - Patch Notes #47

    Fri, 10 Apr 2026 09:21:46 -0000

    Plus: Indonesia's new age rating system initially approved Call of Duty for children aged 3 and over.
  38. 1000xResist creator: the game industry needs a universal video codec for FMV games

    Thu, 09 Apr 2026 18:00:00 -0000

    'We're having to use some nasty codecs sometimes to make sure all platforms are supported.'
  39. Split Fiction dev Hazelight Studios accrues 50M total sales

    Thu, 09 Apr 2026 16:37:57 -0000

    It Takes Two is responsible for 30 million of those sales.
  40. Black Tabby Games slinks into game publishing with 1000xResist creator's next game

    Thu, 09 Apr 2026 16:29:52 -0000

    Black Tabby Games will now be publishing games under the Black Tabby Publishing label.
  41. Konami's eFootball tops 1 billion downloads

    Thu, 09 Apr 2026 14:45:21 -0000

    The free-to-play PES rebrand launched back in late 2021.
  42. Off The Grid developer Gunzilla accused of failing to pay employees

    Thu, 09 Apr 2026 12:14:29 -0000

    One worker who claimed to be impacted described the issue as 'systemic' and said Gunzilla leadership were aware of the problem but failed to act.
  43. Peak co-developer Landfall might finance your next indie game

    Wed, 08 Apr 2026 15:28:17 -0000

    The studio's new publishing label, Evil Landfall, is looking to sink cash into silly titles with short development cycles.
  44. Finding inspiration and a bit of hope in CorgiSpace

    Wed, 08 Apr 2026 14:23:53 -0000

    Making 'small games with short legs' is helping me feel alive again.
  45. Supercell CEO Ilkka Paananen to receive BAFTA Fellowship

    Wed, 08 Apr 2026 11:59:34 -0000

    Paananen co-founded the Clash of Clans and Brawl Stars studio in 2010.
  46. Netflix launches 'Playground' video game app for children

    Wed, 08 Apr 2026 10:11:27 -0000

    The application is available on the Apple App Store and Google Play.
  47. Blizzard explains visual updates to Overwatch's Anran

    Tue, 07 Apr 2026 16:02:15 -0000

    Blizzard shows the visual makeover of Anran following community backlash earlier this year.
  48. Sony to acquire machine learning company Cinemersive Labs

    Tue, 07 Apr 2026 14:38:11 -0000

    Cinemersive will join SIE's Visual Computing Group and apply machine learning to enhance gameplay visuals and improve rendering techniques.
  49. Obituary: Double Dragon creator Yoshihisa Kishimoto has passed away at age 64

    Mon, 06 Apr 2026 20:51:49 -0000

    The designer is hailed for his influence on the beat-em-up genre.
  50. Former Halo Studios art director, other employees, accuse studio of harassment and retaliation

    Mon, 06 Apr 2026 17:37:27 -0000

    Longtime Halo artist Glenn Israel and other former Halo Studios workers say the company covered up harassment and bullying in the workplace.
  51. People of Note's hook-y approach to designing a turn-based musical RPG

    Mon, 06 Apr 2026 16:33:07 -0000

    'I think that people should be able to play how they want. That was a big focus in People of Note.'
  52. How can your game win the 'attention war?' Turn to storytelling

    Mon, 06 Apr 2026 13:56:24 -0000

    'Your audience is capable of nuance.'
  53. MechWarrior dev Piranha Games lays off 30% of staff, says CEO

    Fri, 03 Apr 2026 15:46:27 -0000

    &quot;Was a horrible day no doubt but we do still continue to work on DLC,&quot; wrote CEO Russ Bullock.
  54. Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche

    Fri, 03 Apr 2026 14:30:00 -0000

    Who among us hasn't forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event?
  55. Report: Take-Two lays off the head of AI and multiple team members

    Fri, 03 Apr 2026 14:20:24 -0000

    The head of AI at Take-Two says his time with the company has reportedly 'come to an end.'
  56. Embracer layoffs, Nintendo's patent problem, and is Baby Steps an Uncharted sequel? - Patch Notes #46

    Fri, 03 Apr 2026 10:33:42 -0000

    Plus: A bumper opening for The Super Mario Galaxy Movie and the Limit Break mentorship program returns.
  57. Stormgate rushing offline mode after losing server access to an AI company

    Thu, 02 Apr 2026 16:48:29 -0000

    The Stormgate team is attempting to patch an offline mode before the server provider pulls the plug at the end of April.
  58. Nexon agrees to publish Overwatch in Korea

    Thu, 02 Apr 2026 15:40:41 -0000

    Nexon says it will be working closely with Blizzard to deliver services 'tailored for Korean players.'
  59. The Last of Us Online was around '80%' complete when Naughty Dog canceled it

    Thu, 02 Apr 2026 14:20:52 -0000

    The director of the project said he spent seven years working on the multiplayer spinoff.
  60. On the ground at GDC: how are devs responding to industry calamity?

    Thu, 02 Apr 2026 13:59:34 -0000

    Developers describe how they're handling hard times.
  61. Goat Simulator maker Coffee Stain shutters Malmo studio

    Thu, 02 Apr 2026 09:15:16 -0000

    The mobile studio comprised 17 employees.
  62. Call of Duty: Black Ops 7 appears to earn an estimated $30,000 on Steam per negative review

    Wed, 01 Apr 2026 20:51:42 -0000

    Data helps companies sell games. It can also sometimes tell very silly stories.
  63. Krafton, Flyquest, Arbitrum invest $3.5M in Psychedelic Games' MOBA Golden Tides

    Wed, 01 Apr 2026 15:49:14 -0000

    Developer Psychedelic Games has received a major investment for its 4v4 MOBA Golden Tides.
  64. French consumer group sues Ubisoft over shutdown of The Crew

    Wed, 01 Apr 2026 15:45:21 -0000

    The lawsuit is backed by Stop Killing Games, which has accrued over 1.3 million signatures.
  65. 'More time innovating; less time writing code:' Arc Raiders publisher Nexon believes AI will liberate its workforce

    Wed, 01 Apr 2026 14:07:19 -0000

    Newly-appointed Nexon chairman Patrick Soderlund is also implementing a company reset that will result in some project cancellations.
  66. Shift Up has acquired Resident Evil creator Shinji Mikami's new studio

    Wed, 01 Apr 2026 09:29:41 -0000

    The Tokyo-based studio is called Unbound and is currently working on console and PC titles.
  67. What happens when story serves art direction in Absolum - Narrative Notebook #2

    Tue, 31 Mar 2026 17:12:36 -0000

    Absolum's storytelling tricks seem aimed at getting the player to pay attention to their surroundings.
  68. An Emmy-winning animation studio just bought the rights to multiple Roblox titles

    Tue, 31 Mar 2026 14:38:31 -0000

    Multiple feature-length movies and television shows are already in development.
  69. Moss developer Polyarc is laying off staff

    Tue, 31 Mar 2026 14:03:30 -0000

    The VR studio is cutting an unspecified number of jobs.
  70. Rec Room shutting down after failing to become 'sustainably profitable'

    Tue, 31 Mar 2026 10:12:06 -0000

    'Our costs always ended up overwhelming the revenue we brought in.'
  71. Retro Rewind re-creates the glorious drudgery of working a '90s video store

    Mon, 13 Apr 2026 21:58:41 -0000

    What the nostalgic throwback lacks in complexity it makes up for in repetitive charm.
    <p>If you were working a retail job at a movie rental store in the early '90s, there's a decent chance you couldn't wait to clock out for the day and escape from the daily grind with a mindless video game. Here in the 2020s, on the other hand, at least one mindless video game is striving to re-create the daily grind of working at a video rental store.</p> <p><em>Retro Rewind: Video Store Simulator</em> is the latest in a burgeoning field of "work simulators" that have <a href="https://gamalytic.com/game/3552140">found indie success on Steam</a>. And while the depth of the game's overall retail simulation is pretty shallow, there is a sort of soothing, zen comfort to be found in the repetitive nostalgia of that menial workaday world of the past.</p> <h2>Working 9 to 5</h2> <p>Unlike simulations that rely heavily on menus or spreadsheets, <em>Retro Rewind</em> puts you in the first-person perspective of the manager of a small local VHS rental joint circa 1990. That means you have to run around doing everything from buying the tapes to laying out the furniture and decorations in the store. And while you can technically display those tapes out on any shelf you want, grouping them together by genre makes for both a better customer experience and helps to quiet those anal-retentive organizational voices in your head.</p><p><a href="https://arstechnica.com/gaming/2026/04/retro-rewind-re-creates-the-glorious-drudgery-of-working-a-90s-video-store/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/04/retro-rewind-re-creates-the-glorious-drudgery-of-working-a-90s-video-store/#comments">Comments</a></p>
  72. What leaked "SteamGPT" files could mean for the PC gaming platform's use of AI

    Fri, 10 Apr 2026 16:32:25 -0000

    AI tools could help moderators sift through mountains of suspicious incidents
    <p>These days, it seems like every tech company and their corporate parent is looking to squeeze AI tools and features into their products, whether they're wanted or not. So when files with names and functions referencing a "SteamGPT" appeared in a recent Steam client update, Valve watchers <a href="https://x.com/gabefollower/status/2041616788178256245#m">took quick notice</a>.</p> <p>From the outside, it's hard to tell precisely what form any such "SteamGPT" would take. But looking through variable names and references in the files themselves suggests that Valve may be looking to use AI tools to streamline internal evaluations of in-game incidents and sift through potentially suspicious accounts.</p> <h2>Looking at the variables</h2> <p>As tracked by <a href="https://github.com/SteamTracking/SteamTracking/tree/a376b60d49bdd00f18391c17ceb82a8a53c5276b">the automated SteamTracking GitHub project</a>, the term "SteamGPT" appears multiple times in <a href="https://github.com/SteamTracking/SteamTracking/blob/a376b60d49bdd00f18391c17ceb82a8a53c5276b/ProtobufsWebui/service_steamgptrenderfarm.proto">three</a> <a href="https://github.com/SteamTracking/SteamTracking/blob/a376b60d49bdd00f18391c17ceb82a8a53c5276b/ProtobufsWebui/service_steamgptsummary.proto">separate</a> <a href="https://github.com/SteamTracking/SteamTracking/blob/a376b60d49bdd00f18391c17ceb82a8a53c5276b/ProtobufsWebui/service_steamgpt.proto">files</a> added in the April 7 Steam client update. In addition to the SteamGPT naming convention—a seemingly obvious reference to the <a href="https://www.ibm.com/think/topics/gpt">generative pre-trained transformers</a> popularized by ChatGPT and its ilk—the files include mentions of terms like multi-category inference, fine-tuning, and "upstream models" that point to some sort of generative AI system.</p><p><a href="https://arstechnica.com/gaming/2026/04/what-is-steamgpt-leaked-files-point-to-ai-powered-valve-security-review-system/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/04/what-is-steamgpt-leaked-files-point-to-ai-powered-valve-security-review-system/#comments">Comments</a></p>
  73. Steam client files point to "framerate estimator" feature in the works

    Wed, 08 Apr 2026 15:37:04 -0000

    JSON text strings suggest performance charts based on "framerates of other Steam users."
    <p>Back in February, Valve gave Steam client beta users the option to <a href="https://store.steampowered.com/news/group/4397053?emclan=103582791433918461&amp;emgid=505101717860253962">share anonymized framerate data and hardware information</a> with the company to "help us learn about game compatibility and improve Steam." Now, new text buried in a recent Steam client update suggests Valve is preparing to use this data to power a "framerate estimator" tool in the future.</p> <p>As noted in <a href="https://github.com/SteamTracking/SteamTracking/commit/5633dc3b5344269340a49b4b4f1e3a7b59c08c9a">SteamTracking's automated Steam client change notes</a> (and picked up by some <a href="https://www.resetera.com/threads/apparently-soon-you-will-be-able-to-get-estimated-fps-for-games-on-steam-store-based-on-your-specs.1482319/">forum</a> and <a href="https://x.com/LambdaGen/status/2040459980805914805">social media</a> users), the April 3 Steam client update contains explicit references to a "Framerate Estimator" in a store UI JSON file. A subheader listed in that file describes the ability to "Select an App and a PC config to get a chart of estimated framerates, based on the framerates of other Steam users."</p> <p>Based on the inputs referenced in the JSON data, it looks like generated framerate estimates will be based on CPU, GPU, and system RAM levels selected by the user (or saved as a hardware configuration in the Steam client) rather than any sort of automated system scanning software. Users will be able to see per-game frame rate estimates as well as the "Number of matching training... entries" those estimates are based on for that game and/or the applicable CPU/GPU.</p><p><a href="https://arstechnica.com/gaming/2026/04/steam-client-files-point-to-framerate-estimator-feature-in-the-works/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/04/steam-client-files-point-to-framerate-estimator-feature-in-the-works/#comments">Comments</a></p>
  74. Valve brings native Steam Link app to Apple's Vision Pro

    Tue, 07 Apr 2026 22:21:21 -0000

    New app can replace third-party options that were jankier to use.
    <p>Valve is bringing Steam Link, its local network game-streaming app, to Apple's Vision Pro mixed reality headset, allowing Vision Pro users to play traditional games from their Steam library wirelessly from a nearby Mac or PC.</p> <p>We say "traditional games" because it's important to clarify that this does not stream VR games—only the sorts of games you would play on a traditional 2D display like a computer monitor or a TV. That said, this could lay some groundwork for VR games sometime in the future. But to be clear, Valve has not made any announcements about supporting SteamVR games on the Vision Pro.</p> <p>There were previously Steam Link apps for the Mac, iPhone, iPad, and Apple TV. Users could sync controllers with those devices and play Steam games over the local network—not just games from other Apple devices, but also from Windows or Linux gaming PCs.</p><p><a href="https://arstechnica.com/gaming/2026/04/valve-brings-native-steam-link-app-to-apples-vision-pro/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/04/valve-brings-native-steam-link-app-to-apples-vision-pro/#comments">Comments</a></p>
  75. Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times

    Wed, 01 Apr 2026 20:46:48 -0000

    Microsoft, Intel are also working on their own solutions for the issue.
    <p>PC gamers who are tired of waiting for their games to "compile shaders" during some load times may want to dig into <a href="https://www.nvidia.com/en-us/geforce/news/nvidia-app-dlss-4-5-dynamic-multi-frame-generation-available-now/">the latest beta version of the Nvidia App</a>. Alongside new DLSS 4.5 Multi Frame Generation features, the app includes the beta rollout of a feature that allows your machine to automatically compile new shaders while it's idle.</p> <p>Nvidia's new Auto Shader Compilation system promises to "reduc[e] the frequency of game runtime compilation after driver updates" for users running <a href="https://www.nvidia.com/en-us/drivers/details/265874/">Nvidia's GeForce Game Ready Driver 595.97 WHQL</a> or later. When the feature is active and your machine is idle, the app will automatically start rebuilding DirectX drivers for your games so they're all set to roll the next time they launch.</p> <p>While the feature defaults to being turned off when the Nvidia App is first downloaded, users can activate it by going to the Graphics Tab &gt; Global Settings &gt; Shader Cache. There, they can set aside disk space for precompiled shaders and decide how many system resources the compilation process should use. App users can also manually force shader recompilation through the app rather than waiting for the machine to go idle.</p><p><a href="https://arstechnica.com/gaming/2026/04/nvidias-new-app-lets-you-precompile-gaming-shaders-during-machine-idle-time/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/04/nvidias-new-app-lets-you-precompile-gaming-shaders-during-machine-idle-time/#comments">Comments</a></p>
  76. Playing Wolfenstein 3D with one hand in 2026

    Fri, 27 Mar 2026 22:09:00 -0000

    Over three decades later, this historical curiosity has more than a few rough edges
    <p>Like practically everyone who owned a PC in the early '90s, I tore through the shareware episode of <i>Wolfenstein 3D </i>shortly after it came out. At the time, the game’s mere existence seemed like a magic trick, offering a smooth-scrolling first-person perspective that was unlike pretty much anything I had ever seen. Strictly speaking, the game might have been ironically two-dimensional (lacking even the simulated gameplay “height” of follow-up <i>Doom</i>), but the sense of depth conveyed by the viewpoint was simply mind-blowing.</p> <p>Coming back to <i>Wolfenstein 3D </i>in 2026 feels quite a bit different. The initial magic trick of the game’s perspective has worn off after nearly 35 years of playing the countless first-person shooters it inspired. And the advancements in shooter design since 1992 make some of the decisions id Software made for its first experiment in the genre feel a bit archaic from a modern perspective.</p> <p>Still, it’s fascinating to look back at <em>Wolfenstein 3D</em> today and see the seeds that would sprout into one of gaming’s most popular genres. Playing it today feels like going to a car museum and taking a Model T for a spin, with all the confusion and danger that entails.</p><p><a href="https://arstechnica.com/gaming/2026/03/playing-wolfenstein-3d-with-one-hand-in-2026/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/playing-wolfenstein-3d-with-one-hand-in-2026/#comments">Comments</a></p>
  77. Sony is raising PlayStation 5 prices again, this time by between $100 and $150

    Fri, 27 Mar 2026 15:57:40 -0000

    Memory, storage shortages have made all kinds of consumer tech more expensive.
    <p>Memory and storage shortages and price hikes that <a href="https://arstechnica.com/gadgets/2026/01/ram-shortage-chaos-expands-to-gpus-high-capacity-ssds-and-even-hard-drives/">started hitting PC components</a> late last year have steadily rippled outward across all kinds of consumer tech—some products have <a href="https://arstechnica.com/gadgets/2026/03/apples-512gb-mac-studio-vanishes-a-quiet-acknowledgement-of-the-ram-shortage/" target="_blank" rel="noopener">disappeared,</a> <a href="https://arstechnica.com/gadgets/2026/02/valves-steam-deck-intermittently-out-of-stock-as-ram-shortage-drags-on/" target="_blank" rel="noopener">gone out of stock,</a> or been <a href="https://arstechnica.com/gadgets/2026/02/ram-shortage-delays-valves-steam-machine-desktop-and-steam-frame-headset/">delayed</a>, and <a href="https://arstechnica.com/gadgets/2026/02/frameworks-ram-prices-climbing-on-a-monthly-cadence-with-more-hikes-to-come/">others</a> have undergone <a href="https://arstechnica.com/gadgets/2026/02/ongoing-ram-crisis-prompts-raspberry-pis-second-price-hike-in-two-months/">multiple rounds</a> of price hikes.</p> <p>Today's bad news comes from Sony, which is <a href="https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/">raising prices</a> for PlayStation 5 consoles in the US <a href="https://arstechnica.com/gadgets/2025/08/sony-joins-xbox-and-nintendo-in-hiking-playstation-5-prices-in-the-us/">just eight months after their last price hike</a>. The drive-less Digital Edition will increase from $500 to $600; the base PS5 with an optical drive will increase from $550 to $650; and the PS5 Pro is going up from $750 to a whopping $900. At the beginning of 2025, these consoles cost $450, $500, and $700, respectively.</p> <p>Sony, <a href="https://arstechnica.com/gaming/2025/09/microsoft-raises-xbox-console-prices-for-the-second-time-this-year/">Microsoft</a>, and <a href="https://arstechnica.com/gadgets/2025/08/citing-market-conditions-nintendo-hikes-prices-for-original-switch-consoles/">Nintendo</a> had all announced one or more price increases for one or more consoles throughout 2025, though these were driven more by <a href="https://arstechnica.com/tech-policy/2026/02/supreme-court-blocks-trumps-emergency-tariffs-billions-in-refunds-may-be-owed/">the Trump administration's tariffs</a> on imported goods than component shortages. Game console price cuts <a href="https://arstechnica.com/gadgets/2025/05/chips-arent-improving-like-they-used-to-and-its-killing-game-console-price-cuts/">had already become less common</a> over the course of the 2010s, making consoles like the 5-plus-year-old PS5 <a href="https://arstechnica.com/gaming/2025/08/todays-game-consoles-are-historically-overpriced/">historically expensive</a> compared to older consoles at this point in their lifespans.</p><p><a href="https://arstechnica.com/gadgets/2026/03/sony-is-raising-playstation-5-prices-again-this-time-by-between-100-and-150/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/03/sony-is-raising-playstation-5-prices-again-this-time-by-between-100-and-150/#comments">Comments</a></p>
  78. AMD's Ryzen 9 9950X3D2 Dual Edition crams 208MB of cache into a single chip

    Fri, 27 Mar 2026 12:44:12 -0000

    Both of the chip's CPU dies will include 64MB of extra cache stacked beneath.
    <p>For about four years now, AMD has offered special "X3D" variants of its high-end desktop processors with an extra 64MB of L3 cache attached, an addition that disproportionately benefits games. AMD calls this "3D V-Cache" because it stacks the cache directly on top of (for Ryzen 5000 and 7000) or beneath (for Ryzen 9000) the CPU die.</p> <p>The 12- and 16-core Ryzen chips have their CPU cores split between two silicon chiplets, which has historically made the 7900X3D, 7950X3D, 9900X3D, and 9950X3D a bit weird. One of their two CPU chiplets has the 64MB of 3D V-Cache attached, and one does not. AMD relies on its driver software to make sure that software that benefits from the extra cache is run on the V-Cache-enabled CPU cores, which usually works well <a href="https://forums.tomshardware.com/threads/9950x3d-core-parking-and-excessive-temperature-issues.3889147/">but</a> <a href="https://www.overclock.net/threads/how-i-fixed-core-parking-on-my-9950x3d-and-taichi-lite.1815819/">is</a> <a href="https://steamcommunity.com/app/2479810/discussions/0/603034778380384912/">occasionally</a> <a href="https://rog-forum.asus.com/t5/hardware-build-advice/9950x3d-not-parking-cores-in-battlefield-6/td-p/1119469">error-prone</a>.</p> <p>Enter the Ryzen 9 9950X3D2 Dual Edition, a mouthful of a chip that includes 64MB of 3D V-Cache on both processor dies, without the hybrid arrangement that has defined the other chips up until now. This gives the chip a grand total of 208MB of cache—16MB of L2 cache, the 32MB of L3 cache built into each of the two CPU dies (for a total of 64MB), and then another 64MB chunk of 3D V-Cache per die. In total, AMD says the new chip should be as much as 10 percent faster than the 9950X3D in games and other apps that benefit from the extra cache.</p><p><a href="https://arstechnica.com/gadgets/2026/03/amds-ryzen-9-9950x3d2-dual-edition-crams-208mb-of-cache-into-a-single-chip/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/03/amds-ryzen-9-9950x3d2-dual-edition-crams-208mb-of-cache-into-a-single-chip/#comments">Comments</a></p>
  79. Nintendo's physical Switch 2 games will soon cost more than digital copies

    Wed, 25 Mar 2026 18:57:43 -0000

    The first physical game affected will cost $10 more than a digital copy.
    <p><strong>Update, March 26, 2:45pm ET:</strong> Nintendo has released a clarifying statement on its announcement from yesterday, suggesting that it’s actually lowering prices of digital games rather than raising the prices of physical ones. The statement, <a href="https://www.ign.com/articles/nintendo-switch-2-physical-games-will-now-be-more-expensive-than-digital-versions-with-10-price-difference-for-yoshi-and-the-mysterious-book">as reported by IGN</a>, is as follows:</p> <p>"The cost of physical games is not going up. This means that when Nintendo sells digital versions of Nintendo published games exclusive to Nintendo Switch 2 to consumers in the U.S., those prices will have an MSRP that is lower than their physical counterparts. Retail partners set their own prices for physical and digital games, and pricing for each title may vary."</p> <p>Whether prices are being “raised” or “lowered” depends on your point of view; the upcoming <em>Yoshi</em> game will cost $60 for a digital copy, which up until last year was the price that Nintendo charged for most of its first-party Switch 1 titles. But it is true that $60 is $10 less than the digital versions of recent Switch 2 first-party releases like <a href="https://www.nintendo.com/us/store/products/donkey-kong-bananza-switch-2/"><em>Donkey Kong Bananza</em></a> or <a href="https://www.nintendo.com/us/store/products/kirby-air-riders-switch-2/"><em>Kirby Air Riders</em></a> (to date, Nintendo has charged $70 or $80 for new Switch 2 games, but hasn’t said what makes a $70 game a $70 game or an $80 game an $80 game).</p><p><a href="https://arstechnica.com/gaming/2026/03/nintendo-will-start-charging-more-for-physical-switch-2-games-than-digital-copies/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/nintendo-will-start-charging-more-for-physical-switch-2-games-than-digital-copies/#comments">Comments</a></p>
  80. Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop”

    Mon, 23 Mar 2026 21:19:51 -0000

    If game makers don’t like it, “they could decide not to use it, you know?"
    <p>Last week, Nvidia's public reveal of DLSS 5—and its "generative AI" enhanced glow-ups of gaming scenes—drew <a href="https://arstechnica.com/gaming/2026/03/gamers-react-with-overwhelming-disgust-to-dlss-5s-generative-ai-glow-ups/">widespread condemnation from the gaming community</a>. In a podcast published Monday, though, Nvidia CEO Jensen Huang tried to differentiate the technology's optional, artist-guided graphical enhancements from the "AI slop" that Huang says he’s not a fan of.</p> <p>As part of a nearly two-hour-long <a href="https://www.youtube.com/watch?v=vif8NQcjVf0">interview with the Lex Fridman Podcast</a>, Huang was asked to explain the "drama" around DLSS 5 and "the gamers online [that] were concerned that it makes games look like AI slop." Huang responded that he "could see where they're coming from, because I don't love AI slop myself... all of the AI-generated content increasingly looks similar and they're all beautiful, so... I'm empathetic towards what they're thinking."</p> <p>At the same time, Huang said DLSS 5 is decidedly separate from that kind of "slop," because it "is 3D conditioned, 3D guided." The artists behind a game are still the ones creating the in-game structural geometry and textures that form the "ground truth structure" that DLSS 5 works from, Huang said. "And so every single frame, it enhances but it doesn't change anything," he said.</p><p><a href="https://arstechnica.com/gaming/2026/03/nvidia-ceo-tries-to-explain-why-dlss-5-isnt-just-ai-slop/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/nvidia-ceo-tries-to-explain-why-dlss-5-isnt-just-ai-slop/#comments">Comments</a></p>
  81. Major SteamOS update adds support for Steam Machine, even more third-party hardware

    Fri, 20 Mar 2026 15:36:57 -0000

    Both AMD- and Intel-based hardware is getting better support in SteamOS 3.8.
    <p>Valve's Steam Machine desktop is currently in <a href="https://arstechnica.com/gadgets/2026/02/ram-shortage-delays-valves-steam-machine-desktop-and-steam-frame-headset/">a state of involuntary limbo</a>, driven by historically awful pricing and availability for memory and storage chips. AI data centers are absorbing much of what memory manufacturers can produce, leaving much less for enthusiast and hobbyist hardware like the Steam Machine and the Steam Frame VR headset. Even the years-old Steam Deck is <a href="https://arstechnica.com/gadgets/2026/02/valves-steam-deck-intermittently-out-of-stock-as-ram-shortage-drags-on/">currently out of stock</a> thanks to component shortages.</p> <p>But that hardware uncertainty hasn't stopped Valve from working on the software, and the company released a major update this week. The <a href="https://store.steampowered.com/news/app/1675200/view/532126482488623649">SteamOS 3.8.0 preview release</a> comes with a long list of changes for the Steam Deck as well as third-party gaming handhelds and other PC hardware, and it also adds "initial support for upcoming Steam Machine hardware."</p> <p>Many of the update's improvements come from various upstream Linux components. Valve says the update includes a new Arch Linux base, an updated graphics driver, version 6.16 of the Linux kernel, and a new version of the KDE Plasma desktop environment for Desktop Mode (which now uses Wayland rather than X11).</p><p><a href="https://arstechnica.com/gadgets/2026/03/major-steamos-update-adds-support-for-steam-machine-even-more-third-party-hardware/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/03/major-steamos-update-adds-support-for-steam-machine-even-more-third-party-hardware/#comments">Comments</a></p>
  82. Counter-Strike 2’s new reload system could upend the entire game

    Thu, 19 Mar 2026 15:59:58 -0000

    Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
    <p>For decades now, <em>Counter-Strike</em> players have gotten used to tapping the reload button whenever they have a spare, safe moment. Yesterday evening, though, Valve <a href="https://steamcommunity.com/games/CSGO/announcements/detail/532126482488623354">announced</a> that it had decided this system needed "higher stakes," overhauling <em>Counter-Strike 2</em>'s reload mechanic in a way that could disrupt years of muscle memory for millions of players.</p> <p>Until now, reloading in <em>CS2</em> has meant dumping the remainder of your current clip "back into an essentially endless reserve supply," Valve wrote in <a href="https://steamcommunity.com/games/CSGO/announcements/detail/532126482488623354">the game's latest update announcement</a>. From now on, hitting the reload button will instead make players "drop the used magazine and discard all of its remaining ammo. Instead of 'topping off' your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload."</p> <p>While most weapons will now come with three full clips of reserve ammo, Valve wrote that "some weapons will have less to reward efficiency and precision, or more to encourage spamming through walls and smokes." <em>Counter-Strike</em> specialist Thour <a href="https://x.com/ThourCS2/status/2034414618060468491">did the math</a> on the changes and found that seven weapons gained ammo, 16 lost ammo, and 12 saw their total ammo remain unchanged under this new system. Shotguns seem to have seen the biggest upgrades, while strategies that rely on "pistol spam" might have to be rethought from now on.</p><p><a href="https://arstechnica.com/gaming/2026/03/after-25-years-valve-reworks-counter-strikes-reload-system/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/after-25-years-valve-reworks-counter-strikes-reload-system/#comments">Comments</a></p>
  83. Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups

    Tue, 17 Mar 2026 16:29:16 -0000

    Nvidia's next frame-gen tech goes way beyond upscaling, and not in a good way.
    <p>Since deep-learning super-sampling (DLSS) <a href="https://arstechnica.com/gadgets/2018/09/nvidia-rtx-2080-and-2080-ti-review-a-tale-of-two-very-expensive-graphics-cards/">launched on 2018's RTX 2080 cards</a>, gamers have been generally bullish on the technology as a way to effectively use machine-learning upscaling techniques to increase resolutions or juice frame rates in games. With yesterday's <a href="https://www.youtube.com/watch?v=dJACkKbN-Eo">tease of the upcoming DLSS 5</a>, though, Nvidia has crossed a line from mere upscaling into complete lighting and texture overhauls influenced by "generative AI." The result is a bland, uncanny gloss that has received an instant and overwhelmingly negative reaction from large swaths of gamers and the industry at large.</p> <p>While previous DLSS releases rendered upscaled frames or created entirely new ones to smooth out gaps, Nvidia <a href="https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games">calls</a> DLSS 5—which it plans to launch in Autumn—"a real-time neural rendering model" that can "deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects." Nvidia CEO Jensen Huang said explicitly that the technology melds "generative AI" with "handcrafted rendering" for "a dramatic leap in visual realism while preserving the control artists need for creative expression."</p> <p>Unlike <a href="https://arstechnica.com/ai/2025/10/can-todays-ai-video-models-accurately-model-how-the-real-world-works/">existing</a> <a href="https://arstechnica.com/features/2025/11/go-generate-a-bridge-and-jump-off-it-how-video-pros-are-navigating-ai/">generative video</a> <a href="https://arstechnica.com/tech-policy/2026/02/bytedance-backpedals-after-seedance-2-0-turned-hollywood-icons-into-ai-clip-art/">models</a>, which Nvidia notes are "difficult to precisely control and often lack predictability," DLSS 5 uses a game's internal color and motion vectors "to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame." That underlying game data helps the system "understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast," the company says.</p><p><a href="https://arstechnica.com/gaming/2026/03/gamers-react-with-overwhelming-disgust-to-dlss-5s-generative-ai-glow-ups/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/gamers-react-with-overwhelming-disgust-to-dlss-5s-generative-ai-glow-ups/#comments">Comments</a></p>
  84. Switch 2's new "Handheld Mode Boost" can run original Switch games at 1080p

    Tue, 17 Mar 2026 15:11:28 -0000

    Switch games running at 720p can look worse on the Switch 2's 1080p display.
    <p>The Nintendo Switch 2's backward-compatibility with Switch games is generally pretty good, and a few games have gotten <a href="https://arstechnica.com/gaming/2025/04/some-original-switch-games-will-run-better-on-switch-2-some-wont-run-at-all/">patches from their developers</a> to allow them to take advantage of the higher resolutions the console supports, among other features.</p> <p>For unpatched Switch games running on the Switch 2 while it's docked, there should generally be no loss of quality compared to playing the same game on the Switch—the game will run at 1080p on both consoles and should generally run about the same as long as there aren't other compatibility problems. But games running on the Switch 2 in handheld mode can actually look <em>worse</em> than they do on the original Switch, mainly because they'll still run at the original Switch's native 720p resolution, which then has to be stretched out to fit the Switch 2's 1080p display.</p> <p>A new Switch 2 system update released yesterday (<a href="https://www.nintendolife.com/news/2026/03/nintendo-switch-2-system-update-22-0-0-is-now-live-here-are-the-full-patch-notes">as reported by NintendoLife</a>) has introduced a partial solution for this specific problem. Version 22.0.0 of the Switch's software includes an optional feature called "Handheld Mode Boost," which can be enabled by opening the console's settings, then System settings, and scrolling down to "Nintendo Switch Software Handling." This setting will attempt to run original Switch games using the same settings they would use while docked, even while the console is in handheld mode—this usually means a step up to the Switch 2's native 1080p resolution, along with other graphical upgrades.</p><p><a href="https://arstechnica.com/gadgets/2026/03/nintendo-switch-2-update-adds-one-possible-fix-for-blurry-og-switch-games/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/03/nintendo-switch-2-update-adds-one-possible-fix-for-blurry-og-switch-games/#comments">Comments</a></p>
  85. New "vibe coded" AI translation tool splits the video game preservation community

    Mon, 16 Mar 2026 20:06:56 -0000

    Creator apologizes after using Patreon funds for Gemini-powered magazine scan processor.
    <p>Since Andrej Karpathy <a href="https://arstechnica.com/ai/2025/03/is-vibe-coding-with-ai-gnarly-or-reckless-maybe-some-of-both/">coined the term "vibe coding" just over a year ago</a>, we've seen a rapid increase in both the <a href="https://arstechnica.com/ai/2026/02/sixteen-claude-ai-agents-working-together-created-a-new-c-compiler/">capabilities</a> and <a href="https://arstechnica.com/information-technology/2026/01/10-things-i-learned-from-burning-myself-out-with-ai-coding-agents/">popularity</a> of using AI models to throw together quick programming projects with less human time and effort than ever before. One such vibe-coded project, <a href="https://github.com/gaming-alexandria/Gaming-Alexandria-Researcher">Gaming Alexandria Researcher</a>, launched over the weekend as what coder Dustin Hubbard called an effort to help organize the <a href="https://www.gamingalexandria.com/wp/magazines/">hundreds of scanned Japanese gaming magazines</a> he's helped maintain at clearinghouse Gaming Alexandria over the years, alongside machine translations of their OCR text.</p> <p>A day after that project went public, though, Hubbard was <a href="https://www.patreon.com/posts/apology-153042274">issuing an apology</a> to many members of the Gaming Alexandria community who loudly objected to the use of Patreon funds for an error-prone AI-powered translation effort. The hubbub highlights just how controversial AI tools remain for many online communities, even as many see them as ways to maximize limited funds and man-hours.</p> <p>"I sincerely apologize," Hubbard wrote in his apology post. "My entire preservation philosophy has been to get people access to things we've never had access to before. I felt this project was a good step towards that, but I should have taken more into consideration the issues with AI."</p><p><a href="https://arstechnica.com/ai/2026/03/new-vibe-coded-ai-translation-tool-splits-the-video-game-preservation-community/">Read full article</a></p> <p><a href="https://arstechnica.com/ai/2026/03/new-vibe-coded-ai-translation-tool-splits-the-video-game-preservation-community/#comments">Comments</a></p>
  86. Slay the Spire 2 is a bit too familiar for its own good

    Fri, 13 Mar 2026 22:26:06 -0000

    Early Access impressions: New characters shine, but it feels like we've done this before.
    <p>Do you remember the joyful satisfaction you felt when you really started to understand <i>Slay the Spire</i>?</p> <p>This isn’t a totally rhetorical question. If you’re reading this piece about <i>Slay the Spire 2</i>—published roughly a week into what promises to be <a href="https://www.megacrit.com/news/2026-02-19-release-date-trailer/">a lengthy Early Access period</a>—I have to assume you’ve put in dozens, if not hundreds (or thousands?) of hours with the original <i>Slay the Spire</i>. At this point, the game probably feels less like a game and more like a comfortable old pair of sneakers. You probably have a favorite character, a preferred set of card synergies to focus on building for that character, and a set of alternative strategies to aim for when the vagaries of chance make that preferred strategy impossible. The game’s plentiful randomization makes each run feel a bit different, but the contours of those runs start to feel a little common to anyone who has tinkered with the game for years.</p> <p>But think back, if you can, to when <i>Slay the Spire</i> was an exciting new challenge. Remember those first few runs, when you were still deep in the trial-and-error phase of your <i>Slay the Spire</i> journey. You still had to read each new card carefully as it appeared, developing potential strategies on the fly and weighing key deckbuilding and power-building decisions for minutes at a time to maximize your chance of survival. Sure, you failed a lot. But you got a little more confident each time and a little farther every few sessions and just a little more knowledgeable about and immersed in the game’s intricate, well-balanced systems.</p><p><a href="https://arstechnica.com/gaming/2026/03/slay-the-spire-2-is-a-bit-too-familiar-for-its-own-good/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/slay-the-spire-2-is-a-bit-too-familiar-for-its-own-good/#comments">Comments</a></p>
  87. Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

    Fri, 13 Mar 2026 15:31:38 -0000

    Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.
    <p>Modern gamers are used to loading up a new game for the first time and being forced to wait multiple minutes while <a href="https://gameworldobserver.com/2023/04/07/shader-compilation-stuttering-pc-games-explained">a "compiling shaders" step whirs away,</a> optimizing advanced 3D effects for their specific hardware. This week at the <span id="_Mz20aYj-F6On0PEP6oeO-AM_68" class="K6pdKd wtBS9">Game Developers Conference</span>, Microsoft <a href="https://devblogs.microsoft.com/directx/advanced-shader-delivery-whats-new-at-gdc-2026/">provided some updates</a> about its Advanced Shader Delivery for Windows efforts, which are designed to fix the problem by generating collections of precompiled shaders that can be downloaded ahead of time.</p> <p>In a console environment, developers can optimize and precompile their graphics shaders to work well with a set driver and GPU environment. On PC, though, developers tend to leave their shaders as uncompiled code that can then be compiled and cached at runtime based on the specific hardware and drivers on the player's machine.</p> <p>Microsoft's Advanced Shader Delivery infrastructure aims to fix this problem by automating the process of precompiling shaders that work across "a large matrix of drivers and GPUs in the Windows ecosystem," as the company puts it. To enable that, developers <a href="https://microsoft.github.io/DirectX-Specs/d3d/StateObjectDatabase.html">use Microsoft's Direct3D API to create a State Object Database</a> (SODB) that represents in-game assets at the game engine level. That asset database is then fed into <a href="https://microsoft.github.io/DirectX-Specs/d3d/ShaderCompilerPlugin.html">multiple shader compilers</a> to create a Precompiled Shader Database (PSDB) that supports multiple display adapters from different hardware vendors.</p><p><a href="https://arstechnica.com/gaming/2026/03/microsoft-is-working-to-eliminate-pc-gamings-compiling-shaders-wait-times/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/microsoft-is-working-to-eliminate-pc-gamings-compiling-shaders-wait-times/#comments">Comments</a></p>
  88. Valve compares its loot boxes to Labubus in lawsuit defense

    Thu, 12 Mar 2026 15:15:47 -0000

    Steam maker says settling the case would be easier but would set a bad precedent.
    <p>Last month, the New York Attorney General (NYAG) <a href="https://arstechnica.com/gaming/2026/02/new-york-sues-valve-for-enabling-illegal-gambling-with-loot-boxes/">brought a lawsuit against Valve</a> accusing the company of promoting "illegal gambling" through its randomized in-game loot boxes. On Wednesday, Valve <a href="https://help.steampowered.com/en/faqs/view/6300-A6C4-519D-A3F5">issued its first public comment on the case</a>, comparing its digital loot boxes to randomized real-world purchases like blind-bagged toys or packs of trading cards.</p> <p>"Generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive," Valve wrote. "On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu."</p> <p>Though that may seem like an apt comparison on the surface, Valve's loot boxes differ from these real-world examples in large part because of Valve's control of the Steam Marketplace, which serves as the only legitimate way to exchange or resell those items. While owners of real-world items are free to trade or sell them however they want, Valve has cracked down on many third-party sites that enable the exchange of in-game items—<a href="https://store.steampowered.com/oldnews/22883">especially</a> when those items are <a href="https://arstechnica.com/gaming/2016/07/valve-lawyers-send-cease-and-desist-letters-to-counter-strike-gambling-sites/">used as glorified chips for gambling games</a>.</p><p><a href="https://arstechnica.com/gaming/2026/03/valve-compares-its-loot-boxes-to-labubus-in-lawsuit-defense/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/valve-compares-its-loot-boxes-to-labubus-in-lawsuit-defense/#comments">Comments</a></p>
  89. Remembering the 30-year-old computer game that introduced me to Star Wars

    Thu, 12 Mar 2026 11:15:48 -0000

    Looking back at Dash Rendar, 3DFX cards, and a pivotal moment for Star Wars.
    <p>I grew up in a Star Trek household, not a Star Wars one. More to the point, I wasn't even allowed to watch Star Wars when I was a kid, so I didn't see the original trilogy until I was nearly an adult—about 17 years old, as I recall.</p> <p>For my then-fundamentalist Christian family, the so-called "Eastern mysticism" of Star Wars was a bridge too far, something that could apparently corrupt my impressionable young evangelical mind irreversibly. Star Trek was OK, though, because my parents didn't feel it condoned witchcraft, or what have you, and they liked the original series from when they were younger.</p> <p>Because of all that, my first true immersion in the Star Wars universe wasn't the movies, it was the video games, and one in particular—<em>Star Wars: Shadows of the Empire</em>, which you can <a href="https://www.kqzyfj.com/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Fstar_wars_shadows_of_the_empire">nab on GOG</a>.</p><p><a href="https://arstechnica.com/gaming/2026/03/30-years-later-star-wars-shadows-of-the-empire-is-a-relic-of-a-lost-era/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/30-years-later-star-wars-shadows-of-the-empire-is-a-relic-of-a-lost-era/#comments">Comments</a></p>
  90. Google Play Games for PC is getting more premium titles and cross-buy with Android

    Wed, 11 Mar 2026 23:00:36 -0000

    Google is more focused on desktop gaming than ever before.
    <p>Google has been tinkering with porting its Play Games platform to Windows for several years, but it started getting serious about it last year. Now, with the 2026 Game Developer Conference underway, Google has <a href="https://blog.google/products-and-platforms/platforms/google-play/google-play-paid-games-updates">announced</a> a new batch of updates for its desktop gaming efforts. The company promises its store will have more Windows titles, make those games easier to find, and help bring Android experiences to PCs (and vice versa).</p> <p>Windows will be presented as a core part of the Google Play platform with these updates. The mobile and web Play Store will soon have a Windows tab, which will highlight content that is optimized for desktop gaming. The store will direct you to install the Windows client to play these titles on a computer, but you can also wishlist them from any platform. When you do that, developers will be able to push notifications of sales that could entice people to buy something. This will only be available on mobile at first, but it will come to PC later.</p> <p>Finding something worth playing in Google Play on a PC has been a challenge, but Google says it's working on that. The company promises a slate of premium games are coming to the Google Platform. <em>Sledding Game</em>,<em> 9 Kings</em>,<em> Potion Craft</em>,<em> and Moonlight Peaks</em> will launch in Google Play this year, and <em>Low Budget Repairs</em> will come in 2027. If you're unsure about dropping money on a game up front, Google plans to offer trials for select games. It will start with select games like <em>Dredge</em> and only on Android, but Google will make the trial option available to more developers and Windows down the line.</p><p><a href="https://arstechnica.com/gaming/2026/03/google-play-games-for-pc-is-getting-more-premium-titles-and-cross-buy-with-android/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/03/google-play-games-for-pc-is-getting-more-premium-titles-and-cross-buy-with-android/#comments">Comments</a></p>
  91. Battlefield 6 Adds Naval Warfare, Wake Island, a Server Browser, and Map Reworks in 2026

    Thu, 16 Apr 2026 16:57:02 -0000

    Ranked Play, Solos for RedSec, more returning maps, Spectator Mode, Platoons, proximity chat, and more are also coming this year.
    <p>While its appeal has dulled since launch for many reasons, <em>Battlefield 6</em> has a fully packed schedule for this year. In a new video, the development team outlined the roadmap, starting with Season 3 in May, which finally brings <a href="https://gamingbolt.com/battlefield-6-season-2-is-bringing-back-fan-favourite-battlefield-4-map-golmud-railway" data-type="post" data-id="635308">Railway to Golmud</a>, a remake of the classic <em>Battlefield 4</em> map.</p> <p>Touted as the biggest map yet (four times larger than Mirak Valley), it includes larger aerial spaces, new cover instances, and even more long-range opportunities. But that&#8217;s not all, as the Grand Bazaar from <em>Battlefield 3</em> returns as Cairo Bazaar. It drops later in the same season and offers tight alleyways and CQC combat.</p> <p>RedSec also sees the debut of Solos and Ranked Play, the latter available only for Quads. However, it will eventually roll out to multiplayer. Season 4 goes live in July and brings another heavily requested feature: Naval Warfare. Players will battle it out on a new map, Tsuru Reefs, which focuses entirely on naval combat and is even bigger than Golmud.</p> <p>This also signals the return of Wake Island, a long-running favorite among fans. This time, you can look forward to dynamic waves, aircraft carriers with operational flight decks, and even naval base challenges with exclusive rewards. Both maps will begin testing in <em>Battlefield</em> Labs.</p> <p>Another map debuts this Fall in Season 5, though Battlefield Studios isn&#8217;t saying anything about it yet. In the meantime, it has other features to deliver, including a proper Server Browser with persistent servers and custom pregame lobbies, Spectator Mode, the return of Platoons, leaderboards, and proximity chat. And if all this wasn&#8217;t enough, the reviled Blackwell Fields (alongside New Sobek City) are receiving rework based on fan feedback.</p> <p><em>Battlefield 6</em> is available for Xbox Series X/S, PC, and PS5. Stay tuned for more updates on everything and check out the latest stage of Season 2, Hunter/Prey, <a href="https://gamingbolt.com/battlefield-6-gets-new-vehicle-melee-weapon-and-limited-time-mode-with-hunter-prey-update">here</a>.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="The Year Ahead for Battlefield 6 | 2026 Roadmap" width="500" height="281" src="https://www.youtube.com/embed/f30YjQg4rn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  92. 007 First Light’s Title Track Revealed, Sung by Lana Del Rey

    Thu, 16 Apr 2026 16:26:41 -0000

    "First Light" is also composed by David Arnold, who worked on five James Bond films (including Casino Royale) throughout his career.
    <p>As unlikely as it seemed, the <a href="https://gamingbolt.com/007-first-light-theme-song-might-be-performed-by-lana-del-rey" data-type="post" data-id="630056">rumors are true</a>: Lana Del Rey is the singer for <em>007 First Light&#8217;s</em> title track. The official lyric video is available, and it&#8217;s called, unsurprisingly, &#8220;First Light.&#8221; It&#8217;s quite fitting, especially since her song &#8220;24&#8221; infamously didn&#8217;t make it into the franchise&#8217;s last film, <em>Spectre</em>.</p> <p>Of course, IO Interactive didn&#8217;t stop there as it also tapped David Arnold to write the track. Arnold&#8217;s credits include <em>Tomorrow Never Dies, The World is Not Enough, Die Another Day, Casino Royale</em> and <em>Quantum of Solace</em>.</p> <p><em>007 First Light</em> drops on May 27th for Xbox Series X/S, PS5, and PC, with the Nintendo Switch 2 version <a href="https://gamingbolt.com/007-first-lights-switch-2-version-delayed-to-later-this-summer">arriving sometime this Summer</a>. Unlike the films, this is an original story focused on Bond&#8217;s origins and stars a younger version of the hero. Joining MI6, he sets out to earn 00 status, taking on villains like <a href="https://gamingbolt.com/007-first-light-gets-new-trailer-with-extended-look-at-music-legend-lenny-kravitz-as-bawma">Bawma</a> (played by Lenny Kravitz) and the mysterious 009.</p> <p>While fans will see plenty of his swagger and bravado, this version of Bond is more impulsive and rebellious but also less jaded. He won&#8217;t fully become the iconic legend in all of his glory, since <a href="https://gamingbolt.com/007-first-light-wont-resolve-bonds-character-its-as-much-about-how-he-changes-mi6">IOI isn&#8217;t focused on &#8220;resolving&#8221; his character</a>. However, the effects of his attitude on MI6 and various characters will become apparent. Stay tuned for more details on the title, though beware of spoilers, since the ending was <a href="https://gamingbolt.com/007-first-light-echoes-of-aincrad-spoiler-heavy-footage-leaked-by-indonesian-ratings-board">accidentally leaked by the Indonesian Ratings Board</a>.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Lana Del Rey – First Light Official Lyric Video" width="500" height="281" src="https://www.youtube.com/embed/_XCPoa_bp7Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  93. Pragmata’s, Resident Evil Requiem’s RE Engine Path Tracing Integration Explained in Hour-Long Video

    Thu, 16 Apr 2026 15:47:02 -0000

    Capcom's engineers needed a year and a half to finish integrating path tracing into RE Engine, and had to use DLSS Ray Reconstruction.
    <p>A couple of months after the release of <em>Resident Evil Requiem</em> and just a day before the release of <em>Pragmata</em>—the first RE Engine games to support path tracing—Capcom and Nvidia have published an hour-long talk at GDC discussing how they built the advanced feature into RE Engine. The talk is available in video form, which you can check out below, and features Capcom&#8217;s Hitoshi Mishima and Nvidia&#8217;s Calvin Hsu.</p> <p>Mishima and Hsu revealed that the implementation of path tracing directly into RE Engine was handled by Capcom&#8217;s Kenta Nakamoto and Kosuke Nabata, and that it took them a year and a half to accomplish. The system seemingly makes use of Nvidia&#8217;s DLSS Ray Reconstruction technology to help with denoising, and was noted as being important to make sure that real-time performance was acceptable. Unfortunately, this also had the side-effect of making path tracing in <em>Resident Evil Requiem</em> and <em>Pragmata</em> exclusive to Nvidia&#8217;s RTX graphics cards.</p> <p>The speakers also noted that a number of design choices were made so that Capcom could make use of streaming RIS, which could pick the most important light sources to which path tracing could be applied, all while remaining efficient. These design decisions include the compensation of brightness so that scenes with spotlight-based lighting wouldn&#8217;t suffer from darkening artifacts, the use of Lambertian diffuse with single-lobe specular instead of the full bidirectional scattering distribution function (BSDF), the exclusion of image-based lighting, and the addition of emissive polygons.</p> <p>As for DLSS Ray Reconstruction, Capcom made use of the technology to fix visual artifacts that could arise from subsurface scattering, frosty and blurry glass surfaces, and refracting surfaces like raindrops, among other things.</p> <p>Leading up to their respective releases, both <a href="https://gamingbolt.com/resident-evil-requiem-path-tracing-trailer-highlights-gorgeous-rainy-cityscape"><em>Resident Evil Requiem</em></a> and <a href="https://gamingbolt.com/pragmata-shows-off-even-more-gorgeous-rtx-path-tracing-ahead-of-launch"><em>Pragmata</em></a> got trailers for their PC versions, showcasing how path tracing could bring in massive changes to scenes thanks to more realistic lighting that was only possible using RTX graphics cards. Along with this, the trailers also made sure to showcase other RTX-related benefits, including DLSS 4 and its Multi Frame Generation, which could help boost frame rates by making the GPU generate extra frames between the game&#8217;s own outputs.</p> <p>As for other qualities of the games, both <a href="https://gamingbolt.com/resident-evil-requiem-review-victory-lap"><em>Resident Evil Requiem</em></a> and <a href="https://gamingbolt.com/pragmata-review-hack-and-dash"><em>Pragmata</em></a> have been reviewed quite positively, which means that Capcom has been on quite a solid run when it comes to releasing high-quality games. <em>Resident Evil Requiem</em> is available on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. <em>Pragmata</em> is slated for release later this week—on April 17th—on the same platforms.</p> <p>While you wait for the release of <em>Pragmata</em>, take a look at its <a href="https://gamingbolt.com/pragmata-explainer-video-shows-off-all-of-hughs-weapons-and-how-to-use-them">most recent trailer</a>, where Capcom showcased how protagonist Hugh can make use of his arsenal of weapons alongside android Diana as they make their way through The Cradle. The default weapon available to Hugh is the Grip Gun, which essentially acts as a pistol of sorts. When it&#8217;s time to deal more damage, however, Hugh can get his hands on the Shockwave Blaster, for example, which can help him attack multiple foes at the same time.</p> <p>However, it is worth remembering that Hugh&#8217;s weapons aren&#8217;t the only thing you&#8217;ll need to use. Enemies in <em>Pragmata</em> have high defences, and you will need to make use of Diana&#8217;s hacking abilities to make them lower their guard.</p> <p><iframe title="Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA" width="500" height="281" src="https://www.youtube.com/embed/Gq1QdlQSzn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
  94. LEGO Batman: Legacy of the Dark Knight’s Batcave Evolves Alongside the Hero (and Even Has Pinball)

    Thu, 16 Apr 2026 15:43:15 -0000

    It even includes its own LEGO Batman: The Videogame to go with all the vehicles, suits, and trophies from iconic villains.
    <p>What would a <em>Batman</em> game be without the Batcave? <em>LEGO Batman: Legacy of the Dark Knight</em> recognizes this and is going all out to make its take on the Caped Crusader&#8217;s base the most feature-packed ever. However, it initially begins as &#8220;little more than a hole in the ground, filled with bats. Bats, and…the stuff left behind by bats,&#8221; per TT Games&#8217; Jonathan Smith. Also, fear, for all those Batman Begins fans.</p> <p>As Batman establishes his presence in Gotham City, players can expand the location further to store Batsuits and Batmobiles. Alongside upgrading gadgets and skills, you can display trophies from vanquished villains, and even customize the furniture and equipment. Even the Batcomputer isn&#8217;t spared from this extensive customization, showcasing various kinds of data and even featuring multiple screensavers.</p> <p>You can even unwind with some pinball or a version of <em>LEGO Batman: The Videogame</em> within the game. Besides exploring the open world and stopping crime, Batman can &#8220;race, blast, drift, and crash&#8221; through the streets (seemingly having way too much fun in the process). The vehicle gameplay shouldn&#8217;t be as overbearing as <em>Batman: Arkham Knight</em>, though, so rest easy.</p> <p><em>LEGO Batman: Legacy of the Dark Knight</em> <a href="https://gamingbolt.com/lego-batman-legacy-of-the-dark-knight-is-now-releasing-on-may-22nd">launches on May 22nd</a> for PS5, Xbox Series X/S and PC, with the Nintendo Switch 2 version yet to be dated. Head <a href="https://gamingbolt.com/lego-batman-legacy-of-the-dark-knight-trailer-details-henchman-tactics-types-and-survival-skills">here</a> to learn more about the various henchpeople that the Dark Knight will face.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe loading="lazy" title="LEGO® Batman™: Legacy of the Dark Knight – Official Batcave Dev Diary" width="500" height="281" src="https://www.youtube.com/embed/n4pgfw28nM0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  95. Starfield Has Been Rated for Nintendo Switch 2 in Taiwan – Rumor

    Thu, 16 Apr 2026 15:25:22 -0000

    The rating was spotted just days after the RPG's PS5 release, and has been rated R thanks to violence, drugs, and inappropriate language.
    <p>Shortly after bringing <em>Starfield</em> to PS5, it looks like Bethesda might plan on also bringing it to the Nintendo Switch 2. According to <a href="https://universonintendo.com/starfield-e-classificado-para-o-switch-2-em-taiwan/" target="_blank" rel="noopener">Universo Nintendo</a>, a rating for the sci-fi RPG has been spotted on the website for the <a href="https://www.gamerating.org.tw/" target="_blank" rel="noopener">Taiwan Entertainment Software Rating Information website</a>. The game was rated R earlier this week thanks to violence, drugs, and inappropriate language. At the time of publishing, however, the rating has seemingly been taken down.</p> <p>While neither Bethesda nor Microsoft has made any official announcement about the matter, the fact that the Switch 2 port is already getting rated means that development must be close to complete, if not done already. The rating also indicates that the game coming to a new platform is a matter of &#8220;when&#8221; rather than &#8220;if&#8221;.</p> <p>It is worth noting that <em>Starfield</em>&#8216;s PS5 launch has been far from a smooth journey for Bethesda. Many players took to Reddit to report <a href="https://gamingbolt.com/starfield-ps5-players-complain-about-crashes-freezes-demand-refunds">experiencing frequent crashes</a> during their time with the game. The reports also indicated that it didn&#8217;t matter whether the RPG was being played on the base PS5 or the PS5 Pro, which indicates that these issues have little to do with the console&#8217;s horsepower. To address this, however, Bethesda has <a href="https://gamingbolt.com/starfield-is-getting-a-hotfix-for-crashes-on-ps5">confirmed</a> that it is working on fixing these issues.</p> <p>&#8220;We’re aware of some reported PS5 crashing issues and have narrowed them down to a small number of causes,&#8221; wrote the company on social media. &#8220;We’re addressing these in a hotfix we’re aiming to release this week. Thanks for flagging, and we’ll keep you posted.&#8221;</p> <p>On the other hand, other players have reported having no issues during their time with <em>Starfield</em>. Our own review called the port a good one, <a href="https://gamingbolt.com/starfield-ps5-review-a-successful-cross-console-voyage">giving it a score of 9 out of 10</a>, only held back by the fact that the Free Lanes update wasn&#8217;t as comprehensive as we had hoped.</p> <p>In the meantime, director Todd Howard has <a href="https://gamingbolt.com/starfield-director-says-fallout-the-elder-scrolls-were-also-divisive-in-their-early-days">spoken about the divisive initial reception to <em>Starfield</em></a>, and noted that Bethesda&#8217;s other two major franchises &#8211; <em>The Elder Scrolls</em> and <em>Fallout</em> &#8211; were also quite divisive before eventually finding their audiences.</p> <p>“If you look back at the beginning of <em>Elder Scrolls</em>, beginning of <em>Fallout</em>, they’re a little bit the same,” said Howard. “And then, you find an audience that loves that. So, I think it’s true that <em>Fallout 76</em> and <em>Starfield</em> clearly – they’re creatively different than what we had done [before].”</p> <p>“And we really wanted to do that. When you’re doing a certain type of thing for, in my case, 20 years, we want to try some other things and learn from that. We have ideas that we want to get out there.”</p> <p>Howard has also discussed the strange way Bethesda decided to implement <a href="https://gamingbolt.com/starfields-unity-ending-new-game-was-a-weird-deep-question-todd-howard-wanted-to-ask-players">New Game+ through <em>Starfield</em>&#8216;s Unity ending</a>, which he called a way for him to ask players a &#8220;weird, deep question&#8221;.</p> <p>“The Unity was our way of doing New Game+,” Howard explained. “It was us asking you this weird, deep question that I actually think got lost on a lot of people. It asks if you are just this power gamer who wants to get everything, or are you willing to leave this world behind? How do you feel about your own life choices – would you leave that all behind and start over? Some of that pain – having to give up all of your stuff, Sarah Morgan not loving you anymore, and so on – is supposed to make you feel all of that.”</p> <p><em>Starfield</em> is available on PC, PS5, and Xbox Series X/S.</p>
  96. Saros Offers Increased Base Render Resolution, Upgraded PSSR Support on PS5 Pro

    Thu, 16 Apr 2026 15:11:03 -0000

    The rogue-lite bullet hell shooter also sports "many small adjustments in reflections and overall quality" on the console.
    <p>After detailing <a href="https://gamingbolt.com/saros-trailer-highlights-near-instant-loading-times-dualsense-features-with-slick-new-gameplay" data-type="post" data-id="639484">base PS5 features</a> several weeks ago, Housemarque finally revealed details on how <em>Saros</em> utilizes the PS5 Pro. As you probably expect, it&#8217;s the latest to support the <a href="https://gamingbolt.com/pssr-upgrade-announced-for-release-in-coming-weeks-available-now-in-resident-evil-requiem" data-type="post" data-id="638121">new Upgraded PlayStation Spectral Super Resolution</a>. It offers an &#8220;even sharper image,&#8221; per creative director Gregory Louden, and &#8220;you can barely tell it apart from native 4K as you explore Carcosa.&#8221;</p> <p>Of course, that&#8217;s not all. On the <a href="https://blog.playstation.com/2026/04/16/saros-ps5-and-ps5-pro-features-detailed/" target="_blank" rel="noreferrer noopener">PlayStation Blog</a>, Seppo Halonen stated that the base rendering resolution is higher on PS5 Pro.</p> <p>“On PlayStation 5 Pro, we also increased our base render resolution, which is the resolution before upscaling. This means on PS5 Pro, you will have an even clearer, higher resolution image at 60 fps. While we use dynamic resolution to ensure a stable frame rate even in the middle of hectic combat, PS5 Pro always delivers a sharper image in a scene-to-scene comparison.&#8221;</p> <p>Based on gameplay thus far, the frame rate definitely stays fairly consistent throughout. Halonen also notes that there are &#8220;many small adjustments in reflections and overall quality, ensuring that the increase is not only more pixels, but also the content we render scales up to match.&#8221;</p> <p>However, &#8220;key&#8221; story cinematics are in 30 frames per second with the team focusing more on &#8220;high quality characters, lighting and postprocessing at peak resolution.&#8221; And once again, you can expect the PS Pro to deliver even better quality than the base console.</p> <p><em>Saros</em> launches on April 30th for PS5 (April 28th for those who purchase the Digital Deluxe version). It tells the story of Arjun Devraj, stranded on Carcosa and stuck in an endless cycle of death and rebirth due to a mysterious eclipse.</p> <p>Check out <a href="https://gamingbolt.com/saros-everything-you-need-to-know" data-type="post" data-id="639424">our feature</a> for everything you need to know in terms of the story, setting and features. Unlike <em>Returnal</em>, it&#8217;s <a href="https://gamingbolt.com/ghost-of-yotei-was-planned-for-pc-but-not-anymore-saros-to-also-remain-ps5-exclusive-rumor" data-type="post" data-id="638536">reportedly not coming to PC</a>, as Sony allegedly pulls its first-party single-player games from the platform. The publisher is yet to officially announce this, though, so stay tuned for further updates (and as usual, never say never).</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe loading="lazy" title="PS5 Pro Trailer┃ SAROS" width="500" height="281" src="https://www.youtube.com/embed/JSPyn4V0XF8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  97. ARC Raiders’ ARCs Don’t Learn From Players in Real Time, Says Machine Learning Research Lead

    Thu, 16 Apr 2026 13:56:37 -0000

    Rather, Embark Studios tends to make under-the-hood upgrades itself based on the behaviors it wants to see from ARCs and players.
    <p>While the robotic enemies of <em>ARC Raiders</em> &#8211; ARCs &#8211; might look like they&#8217;re actively learning from player behaviour thanks to the fact that Embark Studios used machine learning to develop their movements, the studio has confirmed that this is not the case. In an interview with <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-killer-robots-arent-learning-in-real-time-but-embark-will-sneak-in-ai-upgrades-based-on-player-behavior-we-keep-trying-to-make-the-flying-drones-better-and-better/" target="_blank" rel="noopener">GamesRadar</a>, machine learning research lead Martin Singh-Blom has confirmed that the studio itself makes under-the-hood updates to the ARCs to give them more capabilities.</p> <p>One example used was that of a popular Twitch clip showing off how players could hide from a Leaper in tunnels, with the ARC being unable to follow due to its poor vision in constrained spaces. In response to this, Embark Studios gave Leapers improved vision so that they could better follow players into tight corridors. Flying ARCs have seemingly seen similar improvements.</p> <p>&#8220;We&#8217;ve done similar things with the indoor flying behaviors,&#8221; said Singh-Blom. &#8220;We keep trying to make the flying drones better and better at flying indoors. And every time players start to think that they&#8217;re safe in some place, then it&#8217;s nice if we can figure out a way to make the drones enter that space and make it less safe.&#8221;</p> <p>Rather than using data from players actively in the game, Singh-Blom explained that Embark Studios keeps the improvements it could make to the ARCs in mind all the time. Clips from the game getting popular also helps the developers figure out what they should work on next.</p> <p>&#8220;It&#8217;s not like we&#8217;re training on player data,&#8221; he said. &#8220;The loop is, all the game developers look at TikToks and YouTube clips and say, &#8216; Hey, that&#8217;s really cool. Could we make this change that would really make people squeal?’ And then we make the change, and then people hopefully get surprised and have a good time.&#8221;</p> <p>&#8220;We hope to have more things in the future and have things in the pipeline, but they&#8217;re not ready yet.&#8221;</p> <p>Singh-Blom has also spoken about <a href="https://gamingbolt.com/arc-raiders-team-wants-better-rope-physics-to-trip-arcs-like-star-wars-at-ats">improving the physics of <em>ARC Raiders</em></a> to the extent that players could get their hands on some rope to trip some of the larger ARCs. He even went as far as bringing up a comparison with the infamous Hoth battle scene from <em>Star Wars: The Empire Strikes Back</em>.</p> <p>“Those of us who really work with the physics and make things happen with physics, of course, want more physics in the game at every turn. We want ropes to pull at legs and wires to trip them, like the Hoth invasion scene in <em>Star Wars</em>, where they have the speeders and wrap up the legs. We could do that if we just had better rope physics, right?”</p> <p>“[The designers] tend to be much more hooked into what the game actually needs, and we tend to be much more hooked into what we want to do with this new tech. Hopefully, we get a good synthesis where we push the boundaries of what we can do, and still do things that make sense for the game.”</p> <p><em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S. Embark Studios is currently <a href="https://gamingbolt.com/arc-raiders-gets-new-patch-with-crash-fixes-ahead-of-riven-tides-update-planned-for-end-of-april">working on a major update</a>, planned for release at the end of April.</p>
  98. Battlefield 6 Gets New Vehicle, Melee Weapon and Limited-Time Mode With Hunter/Prey Update

    Thu, 16 Apr 2026 13:37:38 -0000

    The limited-time mode revolves around players battling across two connected maps in attempts to attack and defend objectives.
    <p>Battlefield Studios has <a href="https://store.steampowered.com/news/app/2807960/view/511862186617869132" target="_blank" rel="noopener">announced</a> that the new set of content for <em>Battlefield 6</em> as part of Season 2 is out now. Dubbed Hunter/Prey, the update revolves around the escalation of battles for the control of a satellite defense network, and brings with it a new Bonus Path for the Battle Pass. It is headlined by two new additions: a vehicle and a weapon.</p> <p>The new vehicle is a NATO Armored Personnel Carrier dubbed the LTV, which will help players out by keeping their squads in the front line thanks to its four seats. It also includes ammo resupply stations. The weapon is the Ripper 14&#8243; knife, which can help players with close-quarters engagements that come down to hand-to-hand combat.</p> <p>Along with this, the update also brings a new limited-time mode, dubbed Operation Augur. The mode revolves around two connected maps where players partake in push-and-pull gameplay as they attack and defend objectives. Starting off in Contaminated, complete with the availability of VL-7 Smoke from Nightfall, the battle then descends into Hagental Base, where an emphasis on close-quarters combat kicks in. Operation Augur was <a href="https://gamingbolt.com/battlefield-6-introduces-operation-augur-drops-april-14-alongside-hunter-prey">unveiled with a trailer earlier this month</a>.</p> <p>The last major update for <em>Battlefield 6</em> was <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">Nightfall</a>, which brought in quite a bit of content across regular multiplayer modes and the battle royale-focused <em>REDSEC</em>. The update introduced the Hagental Base map, which is completely underground, and gives players flanking opportunities thanks to destructible walls and ceilings.</p> <p><em>REDSEC</em> saw a similar addition to its map, dubbed Defense Testing Complex 3 at Fort London. Described as a secret chemical testing facility under the main battleground, the point of interest includes a network of tunnels where fights can break out.</p> <p>Nightfall also introduced two close-quarters weapons to <em>Battlefield 6</em> and <em>REDSEC</em>: the CZ3A1 SMG and the vz. 61 fully automatic sidearm.</p> <p>More recently, Ripple Effect design director Justin Wiebe said in an interview that the <em>Battlefield 6</em> development team is <a href="https://gamingbolt.com/battlefield-6s-devs-are-listening-to-its-community-per-ripple-effects-studio-director">paying attention to fan feedback</a> following the release of the Nightfall update. “We’re listening, and we’re reacting, and it’s going to continue that way for a very long time…We’re getting amazing feedback from the community, and we’re constantly trying to strive to make the best game possible,” he said.</p> <p>“It’s not like, ‘Hey, we crafted this massive plan, and we’re going to hold to it.’ It’s like, no. Anything can change based on what is going on with the community, what is going on with the feedback, and what we’re seeing from the game.”</p> <p>Despite the general success of <em>Battlefield 6</em>, a report from last month has indicated that <a href="https://gamingbolt.com/ea-lays-off-multiple-employees-amid-battlefield-6s-current-woes-rumor">EA has gone through multiple layoffs</a>. Dubbing the move an ongoing &#8220;realignment effort,&#8221; an EA spokesperson said that <em>Battlefield</em> will continue to be one of the company&#8217;s biggest priorities.</p> <p>“We’ve made select changes within our <em>Battlefield</em> organization to better align our teams around what matters most to our community. <em>Battlefield</em> remains one of our biggest priorities, and we’re continuing to invest in the franchise, guided by player feedback and insights from <em>Battlefield</em> Labs.”</p> <p><em>Battlefield 6</em> and <em>Battlefield: REDSEC</em> are available on PC, PS5, and Xbox Series X/S.</p>
  99. Red Dead Redemption Will Get Physical Release on PS5, Nintendo Switch 2 on May 7th – Rumor

    Thu, 16 Apr 2026 13:13:46 -0000

    A report indicates that the PS5 release will include the whole game and its expansion in a disc, while Switch 2 will get a code-in-a-box.
    <p>While Rockstar Games is working hard on <em>Grand Theft Auto 6</em> in preparation for its November 19th release, it looks like the company is also getting ready for a physical release of <em>Red Dead Redemption</em> on PS5. According to <a href="https://www.dealabs.com/magazine/red-dead-redemption-plusieurs-editions-physiques-en-approche-voici-leurs-prix-61260" target="_blank" rel="noopener">Billbil-kun of Dealabs</a>, two distinct physical editions are in the works—one for PS5 and another for the Nintendo Switch 2.</p> <p>According to the report, the physical release will happen on May 7th and will be priced at a lower point than the digital version, with a price tag of €34.99, compared to the €49.99 digital edition. The PS5&#8217;s physical release is slated to include the full game on a disc. The Nintendo Switch 2, on the other hand, will be getting the title as a code-in-a-box release, which means that buyers will have to redeem an included code through the eShop to get access to the game.</p> <p>Much like the digital release of <em>Red Dead Redemption</em>, the physical version is also slated to include the base game as well as the <em>Undead Nightmare</em> expansion, which tells an entirely unique story tapping into the weird west genre, pitting players against zombies and other fantastical creatures.</p> <p><em>Red Dead Redemption</em> was originally released all the way back in 2010 on PS3 and Xbox 360. It would eventually get ported to <a href="https://gamingbolt.com/red-dead-redemption-1-and-undead-nightmare-coming-to-ps4-and-switch-on-august-17">PS4 and Nintendo Switch in 2023</a>, while Xbox One players would have to make do with the backwards compatibility method of playing. A <a href="https://gamingbolt.com/red-dead-redemption-pc-review-unforgiven">PC release</a> would happen just a year later—in October, 2024—before the title would get a current-generation console release on PS5, Xbox Series X/S, and Nintendo Switch 2 <a href="https://gamingbolt.com/red-dead-redemption-is-out-now-on-xbox-series-x-s-ps5-and-nintendo-switch-2">in December 2025</a>.</p> <p>The current-gen version brought with it quite a few enhancements, including support for 4K and 60 FPS on PS5 and Xbox Series X/S. The Nintendo Switch 2 version is capable of running at 60 FPS, and can make use of DLSS for image upscaling, as well as mouse controls, thanks to its Joy-Con 2 controllers.</p> <p><em>Red Dead Redemption</em> revolves around the story of John Marston in the year 1911, who has been tasked by federal agents to hunt down his former allies from the now-defunct Van Der Linde gang. As part of this mission, Marston has to travel far and wide, including some of the northern parts of Mexico. Major themes of the narrative revolve around the end of the era of the Wild West, thanks to the arrival of civilization. For more details on its PS5 release, <a href="https://gamingbolt.com/red-dead-redemption-ps5-review-behind-the-times">take a look at our review</a>.</p> <p>The title would eventually get a sequel in 2018—<a href="https://gamingbolt.com/red-dead-redemption-2-has-sold-over-77-million-units"><em>Red Dead Redemption 2</em></a>—that would act as a prequel while introducing a brand new protagonist—Arthur Morgan. Its story revolved around the final days of the Van Der Linde gang, with leader Dutch slowly losing his grasp on the world. We also get to see the events that would shape Marston into the man he would become by the beginning of <em>Red Dead Redemption</em>. It is available on PC, PS4, and Xbox One, with PS5 and Xbox Series X/S capable of playing the title through backwards compatibility. For more, <a href="https://gamingbolt.com/red-dead-redemption-2-review-defies-description">check out our review</a>.</p>
  100. Cthulhu: The Cosmic Abyss Gets Launch Trailer Celebrating Release on PC, PS5 and Xbox Series X/S

    Thu, 16 Apr 2026 12:28:20 -0000

    The trailer provides a rundown on the investigative horror game's story setup, and provides a look at the underwater city of R'lyeh.
    <p><em>Cthulhu: The Cosmic Abyss</em> is out now on PC, PS5, and Xbox Series X/S. Celebrating the launch, developer Big Bad Wolf and publisher Nacon have released a launch trailer, which clocks in at a minute and a half in length, and you can check it out below.</p> <p>The trailer provides a brief rundown on the story setup for <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-trailer-outlines-investigative-mechanics-energy-and-more"><em>Cthulhu: The Cosmic Abyss</em></a>. The narrative revolves around a submarine station in the middle of the Pacific Ocean, which had been shut down by the powerful mining corporation Ocean Eye. While the official statement was that it had simply been decommissioned, intercepted transmissions have indicated that there is more going on than the megacorp would want to admit.</p> <p>The crew had started reporting hearing strange whispers in the dark, as well as the discovery of an underwater city resting on the ocean floor. The player takes on the role of an investigator working for a group known as Ansel with one simple mission: figure out what happened to the crew and figure out what they might have discovered. As the trailer notes, this isn&#8217;t a rescue operation. Rather, it is a &#8220;containment assessment,&#8221; and the player is only to &#8220;observe and report.&#8221;</p> <p>To aid the player in their efforts, they have access to two distinct tools &#8211; an on-board AI assistant named KEY, and the SONAR, which can be used by the player to track down clues, which in turn can then be analyzed in the Vault. Game director Tommaso Sergi had <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-director-describes-the-game-in-latest-trailer">outlined some of the gameplay and story elements of <em>Cthulhu: The Cosmic Abyss</em></a> earlier this month, noting that the studio wanted players to have &#8220;eureka moments&#8221; like they would in titles like Outer Wilds and The Forgotten City.</p> <p>“From the start, our goal was to create a narrative detective where knowledge is the key,” he explained. “We wanted you to experience the same genuine ‘eureka’ moment that we all had in titles like Outer Wilds or The Forgotten City, when everything finally clicks, and the path forward seems clearer than ever.”</p> <p>The horror game has been released to divisive reviews, with its aggregate score on <a href="https://www.metacritic.com/game/cthulhu-the-cosmic-abyss/" target="_blank" rel="noopener">Metacritic</a> sitting at 70 based on ratings by 12 critics. While some have praised its polish and narrative, others have noted that it suffers from slow pacing that can potentially leave the player feeling frustrated.</p> <p>Earlier this week, the studio had also released another trailer, this time around focusing on how the investigative horror game <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-trailer-highlights-the-immersive-terror-of-the-ps5s-dualsense">makes use of the PS5&#8217;s features</a>. This includes haptic feedback and adaptive triggers from the DualSense controller, as well as support for 5.1 surround sound and Dolby Atmos through the console&#8217;s 3D audio capabilities.</p> <p>Players who might be uncertain about whether or not they would enjoy the game can check out its free demo on Steam. Along with this, the studio had also released a trailer <a href="https://gamingbolt.com/cthulhu-the-cosmic-abyss-showcases-its-opening-sanity-testing-minutes-in-new-trailer">showcasing the opening minutes of <em>Cthulhu: The Cosmic Abyss</em></a> back in February. And if you’re looking for more Lovecraftian horror, ACE Team is working on the co-op title <em>The Mound: Omen of Cthulhu</em>, details of which <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-is-coming-to-pc-ps5-and-xbox-series-x-s-on-july-15th">you can check out here</a>.</p> <p><iframe loading="lazy" title="Cthulhu: The Cosmic Abyss - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/_3ooMLque28?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>