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  1. Dead by Daylight Terrifier Chapter Reveal Promises Art the Clown for November 2026

    Mon, 15 Jun 2026 03:45:55 -0000

    Behaviour Interactive has revealed that Terrifier icon Art the Clown is coming to Dead by Daylight as part of a new Chapter in November.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/15/dead-by-daylight-art-the-clown-terrifier-chapter-1781494803701.png"/><section data-transform="mobile-ad-break"></section><p>Behaviour Interactive has revealed that Terrifier icon <a href="https://www.ign.com/articles/david-howard-thornton-engaged">Art the Clown</a> is coming to <a href="https://www.ign.com/games/dead-by-daylight">Dead by Daylight</a> as part of a new Chapter in November.</p><p>The studio behind the ongoing asymmetrical multiplayer game announced its latest horror movie collaboration during the <a href="https://www.youtube.com/watch?v=2TseoyiHoP8&t=8255s">10th Anniversary Broadcast</a> today. It’s a reveal that will see one of the most brutal killers in horror movie history cut, stab, and smile his way into the game, with the Chapter currently planned to arrive at some point in November 2026.</p><p>For now, all we know about the fall crossover is that it will see Dead by Daylight receive content based on Damien Leone&#39;s Terrifier movie series. You can see the logo and release window reveal below.</p><iframe src="//www.instagram.com/p/DZlr0a5CfXT/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>With Friday the 13th, Child&#39;s Play, Saw, Halloween, Five Nights at Freddy&#39;s and more classic horror representatives already part of the game, it seemed inevitable that Art the Clown would one day make his debut. That said, it doesn’t seem like anyone was expecting <a href="https://x.com/MrPope/status/2066350994724651270?s=20">longtime Art actor David Howard Thornton</a> to <a href="https://x.com/worsteve96/status/2066338710187040822?s=20">take the stage</a> during the Dead by Daylight 10th Anniversary Broadcast.</p><p>Despite earning one of the biggest reactions from the crowd of fans in attendance, Behaviour didn’t have all that much to show for the new Terrifier Chapter. We can probably guess that Art will rip apart Survivors as the game’s next licensed Killer, but until the team has more to share, we’ll have to wait for any updates.</p><p>Art is a character Leone has toyed with for years, but he didn’t make his proper Terrifier debut until the premiere of the first feature-length movie in 2016. Terrifier 2 helped him become a horror household name in 2022, with 2024’s Terrifier 3 cementing him as one of the most recognizable faces in the genre. Terrifier 4 is in the works, too, though it’s <a href="https://www.ign.com/articles/terrifier-creator-issues-update-on-terrifier-4-addressing-speculation-and-false-information-confirms-its-the-final-film-in-the-franchise"><u>expected to be the final film in Leone’s series and is currently without a release date</u></a>.</p><section data-transform="slideshow" data-slug="dead-by-daylight-10th-anniversary-broadcast-visual-overhaul-reveal-screenshots" data-value="dead-by-daylight-10th-anniversary-broadcast-visual-overhaul-reveal-screenshots" data-type="slug" data-caption=""></section><p>&quot;The wait is over!&quot; Leone <a href="https://x.com/damienleone/status/2066368201735483535?s=20">said</a> in a post on social media. &quot;For years, this has been the most requested collab and we’re thrilled to finally make it a reality for you guys. Terrifier x Dead by Daylight. An honor.&quot;</p><p>Dead by Daylight will invite Art the Clown and the Terrifier franchise into The Fog this November. In the meantime, you can catch up on <a href="https://www.ign.com/articles/dead-by-daylight-10th-anniversary-broadcast-everything-announced"><u>everything announced at the 10th Anniversary Broadcast</u></a>. You can also check out what Behaviour had to say about <a href="https://www.ign.com/articles/dead-by-daylight-the-most-played-horror-game-in-history-its-developer-has-said"><u>its game being “the most-played horror game in history.”</u></a></p><section data-transform="divider"></section><p><em>Image courtesy of Behaviour Interactive.</em></p><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  2. Director Confirmed for Upcoming Dead by Daylight Movie

    Mon, 15 Jun 2026 02:48:21 -0000

    The upcoming Dead by Daylight movie will be helmed by Icelandic film director Thordur Palsson (The Damned, The Valhalla Murders), using a screenplay from Alexandre Aja and David Leslie Johnson-McGoldrick.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2023/03/02/deadbydea-1677773747554.jpg"/><section data-transform="mobile-ad-break"></section><p>The upcoming Dead by Daylight movie will be helmed by Icelandic film director Thordur Palsson (The Damned, The Valhalla Murders), using a screenplay from Alexandre Aja (director of Never Let Go, Crawl, and Piranha 3D) and David Leslie Johnson-McGoldrick (the writer of three films in The Conjuring series, and both Aquaman films).</p><p>The news was <a href="https://www.ign.com/articles/dead-by-daylight-10th-anniversary-broadcast-everything-announced">announced during the Dead by Daylight 10th anniversary broadcast</a>, with Blumhouse founder Jason Blum and producer Stephen Mulrooney joining Palsson on stage.</p><p>&quot;For me, the main thing is capturing the feeling of playing Dead by Daylight,&quot; said Palsson. &quot;The main thing is I want to capture the feeling of looking over your shoulder. I want to capture the dread, the tension, the fear of what&#39;s waiting for you in The Fog.&quot;</p><p>&quot;I love horror that stays with you after it&#39;s over, and that&#39;s the cinematic experience we want to bring to the big screen for you guys.&quot;</p><p>Iconic locations like The MacMillan Estate and Greenville will feature in the film, which is expected to begin shooting in 2027.</p><section data-transform="ignvideo" data-slug="dead-by-daylight-review-2021" data-loop=""></section><p>The film adaptation of Dead by Daylight was <a href="https://www.ign.com/articles/dead-by-daylight-is-getting-a-movie-adaptation">first announced back in March 2023,</a> though it was clarified at the time that the project was only in its initial stages and the search for a screenwriter and a director had only just begun. </p><p>Developed and published by Canadian studio Behaviour Interactive, Dead by Daylight is a one-versus-four online asymmetric multiplayer survival-horror game, famous for its long list of crossovers with existing horror films, TV shows, and games – including <a href="https://www.ign.com/videos/dead-by-daylight-official-the-halloween-chapter-trailer">Halloween,</a> <a href="https://www.ign.com/videos/dead-by-daylight-a-nightmare-on-elm-street-trailer">A Nightmare on Elm Street,</a> <a href="https://www.ign.com/videos/dead-by-daylight-official-leatherface-trailer">The Texas Chainsaw Massacre,</a> <a href="https://www.ign.com/videos/dead-by-daylight-x-chucky-official-launch-trailer">Child&#39;s Play,</a> <a href="https://www.ign.com/videos/dead-by-daylight-hellraiser-official-trailer">Hellraiser,</a> <a href="https://www.ign.com/videos/dead-by-daylight-ghost-face-trailer">Scream,</a> <a href="https://www.ign.com/videos/bruce-campbell-introduces-ash-williams-to-dead-by-daylight">The Evil Dead,</a> <a href="https://www.ign.com/videos/dead-by-daylight-official-alien-launch-trailer">Alien,</a> <a href="https://www.ign.com/videos/dead-by-daylight-silent-hill-reveal-trailer">Silent Hill,</a> <a href="https://www.ign.com/videos/dead-by-daylight-resident-evil-reveal-trailer">Resident Evil,</a> and many, many more. Oh, and also... Nicolas Cage.</p><section data-transform="ignvideo" data-slug="dead-by-daylight-official-nicolas-cage-launch-trailer" data-loop=""></section><p>Dead by Daylight was first released on PC in 2016, but has since found its way to PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch.</p><section data-transform="divider"></section><p><em>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</em></p></section>
  3. Dead by Daylight 10th Anniversary Broadcast: Everything Announced

    Sun, 14 Jun 2026 23:01:30 -0000

    Behaviour Interactive just finished celebrating Dead by Daylight with its 10th Anniversary Broadcast, and we were there to round up all of the highlights.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/15/deadbydaylight-10thanniversary-blogroll-1-1781490776149.jpg"/><section data-transform="mobile-ad-break"></section><p>Behaviour Interactive just finished celebrating <a href="https://www.ign.com/games/dead-by-daylight">Dead by Daylight</a> with its 10th Anniversary Broadcast, and we were there to round up all of the highlights.</p><p>It was a jam-packed show that ran for more than an hour and a half, but looking at the list of announcements, it’s easy to see why. A deep dive into the visual overhaul set to launch next year was truly just the tip of the iceberg, with other big moments showing off sneak peeks at Scooby-Doo and Diablo Collections, Survivor Shane Wiigwaas, the Dead by Daylight movie, and even an upcoming Chapter based on Damien Leone’s Terrifier.</p><p>Behaviour has a lot in store to help make its 10th year of Dead by Daylight special, and today’s show was just a taste of what’s to come. To see everything the team had to talk about, you can check out everything announced at the Dead by Daylight 10th Anniversary Broadcast below.</p><section data-transform="divider"></section><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/15/dead-by-daylight-year-11-roadmap-1781491116782.jpg" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/15/dead-by-daylight-year-11-roadmap-1781491116782.jpg" data-caption="Dead%20by%20Daylight%20Year%2011%20Roadmap.%20Image%20courtesy%20of%20Behaviour%20Interactive." /></section><h2>The Dead by Daylight Movie Is Alive, and It Has a New Director</h2><p>Blumhouse’s Jason Blum and chief product officer and producer Stephen Mulrooney joined the 10th Anniversary Broadcast stage to talk about the previously announced Dead by Daylight movie. With the screenplay from Alexandre Aja and David Leslie Johnson-McGoldrick complete, the team announced that The Damned and The Valhalla Murders alum Thordur Palsson has boarded as the project’s director.</p><p>&quot;For me, the main thing is capturing the feeling of playing Dead by Daylight,&quot; Palsson said of the film. &quot;The main thing is I want to capture the feeling of looking over your shoulder. I want to capture the dread, the tension, the fear of what&#39;s waiting for you in The Fog. I love horror that stays with you after it&#39;s over, and that&#39;s the cinematic experience we want to bring to the big screen for you guys.&quot;</p><p>The Dead by Daylight movie will feature iconic locations like The MacMillan Estate and Greenville. It&#39;s expected to begin shooting in 2027.</p><h2>Dead by Daylight The Life Road Chapter Launches Later This Month</h2><iframe src="//www.instagram.com/p/DZlkgGTD4rh/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>Just as players get used to their games being overrun with Jason Killers, Behaviour will introduce a new Survivor-focused Chapter called The Life Road. Set to launch a little more than one week after Jason with a June 25 release date, the content update will add the game’s first Indigenous Survivor, Shane Wiigwaas, to the roster. He&#39;ll be played by Reservation Dogs and Fallout actor Dallas Goldtooth.</p><h2>First Look at Chorus of Sin Community Chapter Reveals August Release Date</h2><iframe src="//www.instagram.com/p/DZllI7HDwO-/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>One previously revealed piece of info that we learned more about during the broadcast was the upcoming Chapter developed with the community. Officially called Chorus of Sin, players can look forward to seeing how they managed to bring otherworldly horrors to Dead by Daylight when it launches with a new Killer and Survivor August 25, 2026.</p><h2>Take a Seat for The Black Banquet</h2><iframe src="//www.instagram.com/p/DZlmNf9DyXf/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>The year 10 Anniversary Event is officially called The Black Banquet. A first look at the limited-time event, which runs from June 25 to July 16, showed off new party-themed formal cosmetics for Killers and Survivors alike. Also, the developers teased the new desert-themed Sunflesh Collection, which will arrive as part of an upcoming Rift.</p><h2>The Casting of Frank Stone Chapter Announced</h2><iframe src="//www.instagram.com/p/DZllWuXEVrQ/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>In September 2024, Behaviour teamed up with Until Dawn developer Supermassive Games to release a Dead by Daylight narrative spin-off called The Casting of Frank Stone. Now, we know the game that started it all is set to receive a Chapter based on the standalone story experience in March 2027.</p><h2>Mall Map Brings Liminal Horror to Dead by Daylight</h2><iframe src="//www.instagram.com/p/DZllriTjQJt/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>Behaviour pulled back the curtain to reveal a first look at concept art for a new mall map coming to Dead by Daylight in December. The team said this particular location was born from community requests and will mix the idea of liminal spaces to deliver lore for some of the game’s oldest characters, such as everyone’s favorite Survivor, Dwight.</p><h2>Ice Nine Kills x Dead by Daylight Collaboration Is Coming, and Iron Maiden Is Back for More</h2><iframe src="//www.instagram.com/p/DZlnLlPuBXH/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>It’s a match made in heaven. Horror-themed metalcore band is joining Iron Maiden and Slipknot with its own in-game Collection in just two days. To help commemorate the occasion, the group has released a brand-new Dead by Daylight-themed track and music video.</p><p>Speaking of Iron Maiden, the band is celebrating its 50th anniversary by announcing that an Eddie Legendary outfit will be released for The Huntress.</p><h2>The Walking Dead and Silent Hill Return</h2><iframe src="//www.instagram.com/p/DZln5aamgDl/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>The Walking Dead is expanding on its previously released Dead by Daylight Chapter with two new Legendary outfits. While the classic zombie TV show’s presence saw the release of content based on Rick Grimes, Michonne, and Daryl Dixon, this new drop will add Glenn (August) and Negan (2027) to the game as Legendary outfits for Rick.</p><p>The Silent Hill collaboration is also being expanded upon. This June, players can expect Cheryl to eventually receive a Legendary outfit that turns her into Silent Hill f main character Shimizu Hinako. Additionall, next year, The Spirit will receive a Nurse outfit.</p><h2>Diablo and Scooby-Doo Collections Will Soon Enter The Fog</h2><iframe src="//www.instagram.com/p/DZlouI7GEvx/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>Dead by Daylight’s parade of Collections included the news that two more big crossovers are coming: Diablo and Scooby-Doo. The Diablo content will take after Diablo 4, specifically, with a sneak peek showing how Lilith will enter The Fog as a Legendary outfit for The Artist. A Scooby-Doo tease, meanwhile, showed a Mystery Inc.-themed onzie outfit.</p><h2>Behaviour (Still) Isn&#39;t Doing Dead by Daylight 2</h2><p>Behaviour took a small detour during the 10th Anniversary Broadcast to confirm once again that it has no plans to do Dead by Daylight 2. It&#39;s something the team has talked about in the past, with today&#39;s doubling down bringing the news that, instead, they will be investing into the future of the main Dead by Daylight experience in hopes of keeping it up to date for years to come.</p><h2>The Dead by Daylight Visual Overhaul Is Coming in 2027</h2><section data-transform="slideshow" data-slug="dead-by-daylight-10th-anniversary-broadcast-visual-overhaul-reveal-screenshots" data-value="dead-by-daylight-10th-anniversary-broadcast-visual-overhaul-reveal-screenshots" data-type="slug" data-caption=""></section><p>After teases from Behaviour and an unexpected cameo in the new Scary Movie reboot, we finally got more information about a facelift for The Fog. The 10th Anniversary Broadcast came with confirmation that the Dead by Daylight visual overhaul will roll out in 2027.</p><p>First information about the much-needed graphics update promised a new look for just about everything Dead by Daylight has to offer. That includes character model reworks, expanded animation capabilities, better hair, and, perhaps the most exciting addition, more realistic facial animations. New voice lines for many of the original characters are also on the way.</p><p>Maps and environments are getting upgrades, too, promising more detailed – and maybe even scarier – locations for Survivors and Killers to hide and hook in. For this corner of the Dead by Daylight visual overhaul, Behaviour told fans to expect enhanced lighting, shading, textures, improved Fog and Mist effects, a strong Entity presence, and one more major change…</p><h2>Dynamic Weather Is Coming to Dead by Daylight</h2><p>One last highlight from the 2027 graphics update was that dynamic weather is coming to Dead by Daylight. While the developers work to make some of its maps look better next year, fans can also look forward to light rain, heavy rain, storms, and more.</p><h2>Dead by Daylight Is Getting Official Modding Support</h2><p>Behaviour has confirmed that, at some point next year, Dead by Daylight will be opened to sandboxed modding. The studio said it’s working on tools that will allow players to make and share maps, modes, and more.</p><h2>More Game Modes Are on the Way</h2><p>Dead by Daylight fans have been asking for new game modes, and Behaviour has heard their cries. At some point in the future, two new modes will be added to the game: 1v1 and Zombie Mode. Very, very early footage of these modes promised that the former will bring a competitive edge to the world of Dead by Daylight in early 2027, while the latter looks to turn Survivors into the Undead at some point in the future.</p><h2>Terrifier Enters The Fog</h2><iframe src="//www.instagram.com/p/DZlr0a5CfXT/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>The theories were right: newly minted horror icon Art the Clown is joining Dead by Daylight. The bloodthirsty murderer from the Terrifier universe will join the realm of the Entity at an unspecified point in November 2026. The contents of this new update weren’t revealed, but let’s hope we get to see Art make his debut as a licensed Killer sooner rather than later.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  4. 2026 Pokémon World Championships TCG Promo Cards, More, Revealed

    Sun, 14 Jun 2026 22:16:19 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/14/pokemonxp-1781471560926.jpg"/><section data-transform="mobile-ad-break"></section><p>During the Pokémon North America International Championships closing ceremonies, multiple Pokémon Trading Card Game (TCG) promo cards for the 2026 Pokémon World Championships and PokémonXP were revealed, along with the 2026 Pokémon World Championships Welcome Kit, Champion’s line, and more. </p><p>Three Pokémon TCG promo cards were revealed, some of which we&#39;ve come to expect. Here&#39;s what we know about them and how to get every Worlds-related Pokémon TCG promo card: </p><p>The <strong>2026 Paradise Resort promo card </strong>will be included in the World Championships competitors&#39; welcome kits. The card, a new variation of the Paradise Resort promo card produced for Worlds competitors since 2022, features a gold World Championships 2026 stamp and Pikachu, Sylveon, Archaludon, Klawf, and more in the background.</p><a href="https://assets-prd.ignimgs.com/2026/06/14/worlds-paradise-resort-1-1781471141611.png"><img src="https://assets-prd.ignimgs.com/2026/06/14/worlds-paradise-resort-1-1781471141611.png" class="article-image-full-size" title="undefined"/></a><p>The <strong>2026 Worlds Pikachu promo card </strong>will be available for participants at Worlds Celebration Tournaments at Play! Pokemon Stores events August 21st to August 30th. The Japanese version of this card was revealed during the Japan Championships earlier this month. This Pikachu card features a World Championships 2026 stamp, Gardevoir, and a city skyline with a familiar-looking bridge that resembles San Francisco&#39;s famed Golden Gate bridge in the background. Top finishers will receive a variation of this card with a &quot;Winner&quot; gold stamp plus special microfiber cloth, deck box, and card sleeves. We may also see this card acquirable in-person at the World Championships and PokémonXP in San Francisco, and at the Pokémon Center online with a special code, like the 2025 World Championships Pikachu promo card. </p><p></p><p><strong></strong></p><a href="https://assets-prd.ignimgs.com/2026/06/14/worlds-celebration-1-1781471151892.png"><img src="https://assets-prd.ignimgs.com/2026/06/14/worlds-celebration-1-1781471151892.png" class="article-image-full-size" title="undefined"/></a><p></p><p>The <strong>2026 PokémonXP Rayquaza promo card </strong>will be available for all badged attendees of the 2026 Pokémon World Championships and PokémonXP. It features a PXP stamp. </p><a href="https://assets-prd.ignimgs.com/2026/06/14/tcg-rayquaza-1-1781471141611.png"><img src="https://assets-prd.ignimgs.com/2026/06/14/tcg-rayquaza-1-1781471141611.png" class="article-image-full-size" title="undefined"/></a><p>We also got a first look at the Championships Welcome Kit, exclusive for 2026 Pokémon World Championships competitors; and the Champion’s line, exclusive to winners of the 2026 Pokémon World Championships, which you can see in the slideshow below. This includes a look at two different themed Pikachu: A male Pikachu in king&#39;s garb and a female Pikachu in a space suit with Cosmog motifs. </p><section data-transform="slideshow" data-slug="2026-pokmon-world-championships-welcome-kit-and-champions-line" data-value="2026-pokmon-world-championships-welcome-kit-and-champions-line" data-type="slug" data-caption=""></section><p></p><p>Pokémon also announced multiple exhibitors coming to PokémonXP, including LEGO, Santa Cruz, Crocs, Funko, Stern Pinball, Build-A-Bear, Jazwares, Bandai, Spirits, Sideshow and more.</p><p>A new location for the Pokémon North America International Championships was also revealed during the closing ceremonies. Read about how <a href="https://www.ign.com/articles/pokemon-north-america-international-championships-moving-to-chicago-in-2027">Pokémon NAIC is headed to Chicago in 2027</a> here. </p><p></p></section>
  5. Pokémon North America International Championships Moving to Chicago in 2027

    Sun, 14 Jun 2026 22:05:06 -0000

    After three years of calling New Orleans, Louisiana the home of the Pokémon North America International Championships (NAIC), the tournament is moving to Chicago, Illinois in 2027. 
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/14/mega-charizard-blog-1781468498622.jpg"/><section data-transform="mobile-ad-break"></section><p>After three years of calling New Orleans, Louisiana the home of the Pokémon North America International Championships (NAIC), the ever-growing tournament and event is moving to McCormick Place Convention Center in Chicago, Illinois in 2027. </p><p>The news comes out of the closing ceremonies today at Pokémon NAIC in New Orleans. Though New Orleans has been “fantastic” in many ways, Chicago may be even better, said Chris Brown, The Pokemon Company’s<strong> </strong>(TPCi) Director, Global Esports and Events Producer.<strong> </strong>“It’s a world class city.” </p><a href="https://assets-prd.ignimgs.com/2026/06/14/naic-closingceremonyannouncement-en-16x9-02-1-1-1781471295065.png"><img src="https://assets-prd.ignimgs.com/2026/06/14/naic-closingceremonyannouncement-en-16x9-02-1-1-1781471295065.png" class="article-image-full-size" title="undefined"/></a><p>When planning events of this scale, TPCi looks at a few important factors: geographical accessibility, room for growth, and, casually speaking, vacationability. “Chicago checks all the boxes,” Brown said in a group interview.</p><p>As far as geographical accessibility goes, New Orleans has direct flights from 55 different airports around the world from four different countries, according to <a href="https://www.flightconnections.com/flights-to-chicago-ord"><u>FlightConnections.com</u></a>. Chicago, on the other hand, has the largest airport in the United States, with direct flights from 281 airports spread between <em>49</em> countries, also according to <a href="https://flightconnections.com"><u>FlightConnections.com</u></a>. </p><p>“We have 48 countries and regions represented this weekend [in New Orleans], for example.” Brown said. “So having that accessibility is vital now for a show of this scale.” </p><p></p><p>Pokémon NAIC has been growing each year in every way, and surpassed TPCi’s three-year attendance goal in just two years, with attendance up more than 150%. This year, every kind of entry badge sold out. Brown explained that while the Ernest N. Morial Convention Center in New Orleans is one of the largest in the world, booking <em>enough</em> of that space simultaneously is a challenge considering that it’s so in demand by other events. </p><p>TPCi actually discussed whether they would shrink the competition aspect to add more fan experiences in New Orleans, but ultimately, first and foremost, this event is the international championships, so Brown wanted to make sure they serve that audience first. </p><section data-transform="quoteBox">...they want to treat both groups, competitors and fans, equally.</section><p>“Chicago, for us, lets us grow the space,” Brown said. “We want to grow the competition, we want to grow our fan programming.” </p><p>That’s a goal in general for TPCi’s events–they want to treat both groups, competitors and fans, equally. Last year, <a href="https://www.ign.com/articles/pokemonxp-fan-celebration-event-coming-to-san-francisco">TPCi announced a major move toward this by pairing their first-ever PokémonXP fan celebration</a> with the upcoming 2026 Pokémon World Championships in San Francisco, California this August. </p><p>I asked Brown if Chicago would be the home for the Pokémon North America International Championships for the foreseeable future, but he didn’t have an official comment on that for now. </p><p>I can, however, tell you that TPCi had a three-year contract with the Ernest N. Morial Convention Center in New Orleans, and that Brown said that moving the Pokémon World Championships around yearly is “really, really hard to do” and “for an event organizer, the best thing you can do is hold the same show in the same location at roughly the same time. Like that&#39;s the organizer&#39;s dream.” </p><p>Chicago is also currently home to the annual Pokemon GO Fest in May, as well as the <a href="https://www.ign.com/articles/the-pokmon-fossil-museum-is-bringing-real-and-fake-pokmon-fossils-to-the-us-next-year"><u>Pokemon Fossil Museum</u></a>, a temporary exhibit at the city’s Field Museum. As of now, the Pokemon Fossil Museum is set to move on before next year’s NAIC. </p><p>The closing ceremonies at this year&#39;s NAIC also revealed the <a href="https://www.ign.com/articles/pokemon-world-championships-2026-promo-cards-competitors-merch-revealed">2026 Pokémon World Championships promo cards, some merch, and two different Pikachu plush</a>. </p><section data-transform="divider"></section><p><em>Casey DeFreitas is IGN&#39;s Deputy Editor of Guides and has been catching &#39;em all since the beginning. Find her yapping about all sizes of monsters on her on socials</em> <a href="https://bsky.app/profile/shinycaseyd.bsky.social"><em>@ShinyCaseyD</em></a><em>.</em> </p></section>
  6. Super Mario Bros. Copy Sells for Record-Breaking $3 Million at Auction

    Sun, 14 Jun 2026 15:43:33 -0000

    A copy of Super Mario Bros. just sold at auction for a record-breaking $3 million, making it the most expensive video game of all time.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/14/psa-9-6-a-super-mario-bros-1781451052221.png"/><section data-transform="mobile-ad-break"></section><p>A copy of <a href="https://www.ign.com/games/super-mario-bros">Super Mario Bros.</a> just sold at auction for a record-breaking $3 million, making it the most expensive video game of all time.</p><p>Heritage Auctions <a href="https://comics.ha.com/itm/video-games/nintendo/super-mario-bros-psa-96-a-sealed-gloss-sticker-second-production-with-control-deck-nes-nintendo-1985-usa/a/7453-28025.s"><u>announced</u></a> the sale Friday, confirming that the Professional Sports Authenticator (PSA) 9.6 A++ copy of the Nintendo game that kicked off Mario&#39;s platforming adventures had passed the <a href="https://www.ign.com/articles/super-mario-bros-retro-bidding-auction-two-million"><u>previous $2 million record set in 2021</u></a>. It&#39;s also nearly double the price someone <a href="https://www.ign.com/articles/sealed-copy-super-mario-64-sold-1-million-most-valuable-game-collectible-ever-auction"><u>paid for a sealed copy of Super Mario 64 that same year</u></a>.</p><p>As noted by Heritage, this is the earliest confirmed sealed copy from Super Mario Bros.&#39;s second production run, which featured a very specific gloss sticker upon its release in early 1986. That makes this a 40-year-old item that appeared almost out of nowhere – and in great shape.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/14/psa-9-6-a-super-mario-bros-1781450871420.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/14/psa-9-6-a-super-mario-bros-1781450871420.png" data-caption="This%20PSA%209.6%20A%2B%2B%20Copy%20of%20Super%20Mario%20Bros.%20Sold%20for%20%243%20Million.%20Image%20courtesy%20of%20Heritage%20Auctions." /></section><p>&quot;It is only appropriate that the most significant video game in the world should bring the more impressive result in the history of the hobby,&quot; Heritage consignment director for video games Evan Masingill said in a statement. &quot;The remarkable back story — it was just discovered a few months ago inside a brand-new Control Deck NES console bundle, meaning it has not been touched for nearly 40 years — makes the result even more impressive.&quot;</p><p>In its description of the item, Heritage refers to the $3 million PSA 9.6 A++ copy of Super Mario Bros. as &quot;the holy grail of video game collecting,&quot; and it&#39;s easy to see why. Bolstering its incomprehensible price is the pristine condition recorded by PSA, as well as the fact that it is in the best shape of three known sealed copies from the same run. The others sport a grading of Video Game Authority (VGA) 80 and Wata 9.4 A++. The $3 million collector&#39;s item is also the first sealed copy to appear in a public auction.</p><p>As a comparatively small but still neat bonus, the buyer was also awarded a launch edition NES Control Deck console. It&#39;s the unopened hardware that came bundled with the aforementioned copy of Super Mario Bros., though it&#39;s not exactly worth $3 million on its own.</p><section data-transform="ignvideo" data-slug="everything-announced-at-nintendo-direct-june-2026" data-loop=""></section><p>For more on the world of collecting, read about <a href="https://www.ign.com/articles/someone-just-paid-42500-for-a-copy-of-fortnite-a-free-to-play-game"><u>a Fortnite copy that sold for $42,500</u></a> just a few months ago. You can also read about <a href="https://www.ign.com/articles/action-comics-1-auctions-for-6-million-to-become-the-most-expensive-comic-ever"><u>a Superman comic book that sold for $6 million</u></a> in 2024, and <a href="https://www.ign.com/articles/pristine-first-edition-copy-of-superman-no-1-found-in-attic-goes-for-912-million-at-auction-becomes-most-expensive-comic-ever-sold"><u>another that sold for $9 million</u></a> in 2025.</p><section data-transform="divider"></section><p><em>Image courtesy of Heritage Auctions.</em></p><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  7. Rockstar Co-Founder Dan Houser Says There’s No Right Way to Play an Open-World Game

    Sun, 14 Jun 2026 01:00:16 -0000

    Absurd Ventures co-founders Dan Houser and Lazlow spoke on a panel at the 2026 Tribeca Festival about making open-world video games and interconnected multimedia universes.
    <section class="article-page"><img src="https://assets1.ignimgs.com/2018/09/20/rdr2-screenshot-080-1537451268402.jpg"/><section data-transform="mobile-ad-break"></section><p>Dan Houser doesn’t care <em>that </em>much if you get all the way to the story credits on his games, as long as you’re having fun in the worlds he’s created. “If someone enjoyed a game, that&#39;s great,” the Rockstar co-founder and Grand Theft Auto/Red Dead Redemption writer said at a panel at the Tribeca Festival in New York City on Saturday. “If you can’t finish a story, but you loved it in other ways: Great, I don&#39;t care. I mean, I would like it if you finish the story because I spent ages on it.
If you enjoyed it, that&#39;s enough for you.”</p><p></p><p>Houser’s longtime creative partner Lazlow — who <a href="https://www.ign.com/articles/rockstar-games-co-founder-dan-houser-announces-new-studio-absurd-ventures">founded the multimedia studio Absurd Ventures</a> with Houser after leaving Rockstar in 2020 — also sat on the panel, adding: “We also love burying very deep Easter eggs and games. Sometimes they take one or two years or longer for players to discover. I mean, we love burying stuff so deep that sometimes three or four years goes by, I&#39;m like, ‘Maybe this makes it too hard to find.’ And somebody finds it and then it blows up on Reddit, and we&#39;re like, ‘Yay.’” Just earlier this year, Red Dead Redemption 2 players <a href="https://www.ign.com/articles/lets-solve-this-before-gta-6-arrives-red-dead-redemption-2s-newly-discovered-mystery-seems-to-have-reached-its-endgame"><u>discovered a spiderweb mystery</u></a> that had gone unnoticed for seven years since the game’s release.</p><section data-transform="ignvideo" data-slug="ign-in-conversation-with-dan-houser-at-la-comic-con-2025" data-loop=""></section><p></p><p>“The whole point of an open world game is we provide guides,” Houser said. “We want you to experience the story. Our goal was always — from GTA 3 onwards — to try and get more and more people to finish the story. And the numbers went up and up; they used to be pretty level.
But ultimately, that&#39;s up to the player. The players enjoy being in the world, mucking around, doing whatever they want to do, messing with the systems. The most fun thing about the game isn&#39;t any rubbish we write, it&#39;s the systems that we make. </p><p></p><p>“[What’s] always gonna be the most fun is being in this world, seeing what happens when you jump off this building, when you punch that person, you drive that car, when you interact with this thing, or that thing, whatever way,” Houser continued. “That&#39;s always gonna have a sort of magical quality to it, and we are on some level on the story side, just the icing on the cake.
We can&#39;t be precious about what they do. We can encourage them to play it the way we want them to play it. But we have to give them agency.”</p><p></p><p>Lazlow also spoke to the difficulty of creating fleshed-out satirical worlds that, when they’re crafting them, seem patently deranged until reality catches up to their fiction. (It&#39;s something that <a href="https://www.ign.com/articles/eric-kripke-is-just-as-shocked-the-boys-predicted-the-golden-trump-statue-as-everyone-else"><u>The Boys also recently dealt with in its fifth season</u></a>). </p><p></p><section data-transform="poll" data-id="9b6267e0-b09d-4fd3-b806-4042cd60fdb7"></section><p></p><p>“We would set out with a massive list in every game of all the media that we wanted, be it a phone that you can disappear into, just like you do in the real world,” Lazlow said. “I mean, we&#39;re basically like an in-house ad agency because there would be a billboard for a brand, you&#39;d hear a radio commercial from the same brand. You can see a TV commercial for the same brand, and then you get a pop-up on your phone for it, but it&#39;s all got to be this hyper-ridiculous satire that also speaks to the tone of that place and the vision that [Houser] has for how he wants you to experience that world.”</p><p></p><p>Lazlow specifically recalled creating <a href="https://www.ign.com/wikis/gta-5/Politics"><u>GTA 5’s Jock Cranley</u></a>: “The thing that became difficult as the projects took longer, is making ridiculous characters, brands, products, situations so that the world doesn&#39;t catch up with you. I remember we had a politician that we came up with in GTA that was an ex-stuntman who was running for governor, and a Hollywood guy, and he came out with this campaign ad saying that he hates the elderly, he hates crippled people, he hates the military. We&#39;re like, ‘Ha ha ha ha, this kind of crazy shit will never happen in real life.’” </p><p></p><p>Since its founding, Absurd Ventures has released the comic series American Caper via Dark Horse Comics, and the novel A Better Paradise along with an audiobook adaptation. An animated series of shorts, Absurdaverse, first premiered at the Netflix Is a Joke comedy festival, and an <a href="https://www.polygon.com/rockstar-games-founder-dan-houser-absurd-ventures-smilegate/"><u>unnamed AAA open-world sci-fi action-adventure game</u></a> set in the A Better Paradise universe is in development with South Korea’s Smilegate as publisher.</p><p></p></section>
  8. Xbox Reportedly Speeding Up New Elder Scrolls, Fallout, and Halo Games as Microsoft Leaves Spinning Off the Business on the Table

    Sat, 13 Jun 2026 14:47:36 -0000

    A new report has claimed Xbox CEO Asha Sharma is speeding up development on new Halo, The Elder Scrolls, and Fallout games as Microsoft considers restructuring or spinning off its gaming branch.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/04/29/fo3-1280-1714420134314.png"/><section data-transform="mobile-ad-break"></section><p>A new report has claimed Xbox CEO Asha Sharma is speeding up development on new The Elder Scrolls, Fallout, and Halo games as Microsoft considers restructuring or spinning off its gaming branch.</p><p>Details on the potential shakeup come from <a href="https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games"><u>The Information</u></a> (via <a href="https://www.reuters.com/business/microsoft-has-considered-spinning-out-xbox-information-reports-2026-06-12/">Reuters</a>), which reported on the latest in a long line of recent shifts at the company. It says that, according to three of its sources, Microsoft hasn&#39;t ruled out turning the brand into a wholly-owned subsidiary.</p><p>It&#39;s said the move could result in Xbox being operated as a joint venture with other partners or even potentially sold. Though how seriously the company is considering the potential strategy is unclear, it&#39;s reported that Microsoft currently has no imminent restructuring plans. Should such a move happen, it would fundamentally change not only one of the big three console manufacturers but the industry as a whole.</p><section data-transform="ignvideo" data-slug="xbox-says-people-cant-afford-thousands-of-dollars-for-next-gen-console-ign-daily-fix" data-loop=""></section><p>However, the move could theoretically still allow the 25-year-old gaming branch to operate within the company, just with a bit more distance from the greater Microsoft umbrella. The Information noted that, if the company were to move forward with a restructuring, it could follow the path paved by LinkedIn and GitHub, which it also operates as wholly owned subsidiaries. For now, Microsoft&#39;s goal is simply to make Xbox a more successful part of its business.</p><p>Meanwhile, Sharma is also said to be pushing development on core franchises like Halo, The Elder Scrolls, and Fallout, with the latter two being of particular interest for the Xbox boss. There&#39;s no word on how exactly Microsoft intends to allocate resources to speed up the process of delivering new games in each series or when new installments would be intended to launch.</p><p>It&#39;s also unclear if the move would result in the fast-tracking of long-awaited mainline entries like <a href="https://www.ign.com/games/the-elder-scrolls-vi">The Elder Scrolls 6</a> or <a href="https://www.ign.com/games/fallout-5">Fallout 5</a>, specifically, or, maybe, spin-offs or remasters, such as <a href="https://www.ign.com/articles/fallout-3-remaster-reportedly-still-in-active-development-new-starfield-content-out-soon">the rumoured Fallout 3 remaster</a>. These are all titles Xbox publisher Bethesda Softworks has talked about in the past without assigning any sort of release date, meaning they could still be many, many years away, even if they are prioritized.</p><section data-transform="slideshow" data-slug="the-100-best-xbox-games-of-all-time" data-value="the-100-best-xbox-games-of-all-time" data-type="slug" data-caption=""></section><p>The Information reports that Microsoft CEO Satya Nadella and Chief Financial Officer Amy Hood have given Sharma the green light for extra spending when it comes to bringing big games to Xbox this fiscal year. However, the site&#39;s sources say the budget could be changed.</p><p>The report emerges at a <a href="https://www.ign.com/articles/xbox-boss-asha-sharma-asked-her-chief-strategy-officer-if-the-brand-was-fixable-heres-his-response"><u>turbulent time</u></a> for Xbox. Fans of the green gaming brand celebrated its <a href="https://www.ign.com/articles/xbox-games-showcase-2026-live-updates-every-game-announcement"><u>Xbox Games Showcase 2026</u></a> this past weekend after it managed to deliver big announcements for games like <a href="https://www.ign.com/articles/gears-e-day-devs-on-gears-lore-game-length-new-movement-mechanics-and-ai">Gears of War: E-Day</a>, <a href="https://www.ign.com/articles/fable-trailer-reveals-release-date-hayley-atwell-as-its-villain">Fable</a>, and <a href="https://www.ign.com/articles/spyro-a-realm-beyond-announced-features-true-dragon-flight">Spyro: A Realm Beyond</a>.</p><p>The days that followed, however, have been met with confusion, as fans <a href="https://www.ign.com/articles/xbox-will-try-and-do-more-exclusives-once-the-business-is-healthy-says-asha-sharma"><u>questioned its commitment to exclusive titles</u></a> thanks to new reports and <a href="https://www.ign.com/articles/xbox-says-gears-of-war-e-day-ps5-port-was-not-pulled-last-minute-after-art-with-ps5-logo-leaks"><u>leaked Gears of War art featuring a PS5 logo</u></a>. Xbox also <a href="https://www.ign.com/articles/xbox-reportedly-planning-significant-layoffs-budget-cuts-for-marketing-and-more"><u>outlined its plans to &quot;reset&quot; its gaming wing while warning of impending July layoffs</u></a> just days ago.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  9. Assassin's Creed: Black Flag Resynced New Content Detailed in Developer Deep Dive

    Sat, 13 Jun 2026 14:31:37 -0000

    Ubisoft has published a new Assassin's Creed: Black Flag Resynced deep dive, promising loads of new content that wasn't present in the original release.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/12/assassins-creed-black-flag-resynced-new-content-1781287603015.png"/><section data-transform="mobile-ad-break"></section><p>Ubisoft has published a new <a href="https://www.ign.com/games/assassins-creed-black-flag-resynced"><u>Assassin&#39;s Creed: Black Flag Resynced</u></a> deep dive, promising loads of new content that wasn&#39;t present in the original release.</p><p>The publisher put a spyglass up to how the remake expands on the 2013 pirate game with a <a href="https://www.ubisoft.com/en-ca/game/assassins-creed/news/6aJBSaTUE9LfgyIQyHkeTF/deep-dive-3-expanding-on-the-original"><u>blog post on its website</u></a> today. It&#39;s a lengthy message that teases new Blackbeard missions, reworked assassination and tailing missions, tweaked level design, a skip time feature, and more as Ubisoft does its best to justify a revisit for one of its franchise&#39;s most beloved entries.</p><p>Remakes sometimes boil down to offer little more than updated visuals and minor gameplay tweaks, but that doesn&#39;t seem to be the case for Assassin&#39;s Creed: Black Flag Resynced. The post begins with the tease that a new endgame chapter, titled &quot;A World Without Gold,&quot; has been added, bringing eight new Blackbeard missions. Although Ubisoft revealed little about the quest, it also promised a new Sequence 8 treasure quest focused on Blackbeard, as well as a Sequence 9 quest that will &quot;honor the legacy&quot; of Stede Bonnet.</p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-edward-and-caroline-cutscene-ign-first" data-loop=""></section><p>&quot;Coming back to the Caribbean gave us some opportunities to address some hanging threads from the original game,&quot; game director Richard Knight said. &quot;In the years since, players have been wondering what happened to Blackbeard and Stede, and we’ve seen Stede featured in a number of very cool movies and shows, so people know even more about his interesting life. We wanted to give both characters a proper send-off and to tie a bow on this Bonnet.&quot;</p><p>While additional Animus Rifts and Officer side missions will freshen up <a href="https://www.ign.com/articles/matt-ryan-edward-kenway-black-flag-resynced"><u>Edward Kenway</u></a>&#39;s story, returning players will notice that the beaches and jungles of the Caribbean Sea have been reshaped over time. Creative director Paul Fu said that quests in Assassin&#39;s Creed: Black Flag Resynced have been &quot;built from scratch,&quot; adding that directors jotted down notes while playing through the original in hopes of addressing &quot;confusing&quot; elements. He continued: &quot;The result was a lot of changes – sometimes small and sometimes large – to the level and mission design.&quot;</p><p>New parkour paths, scripted events, collectibles, and layouts will be clear from Edward&#39;s first mission on, as the Ubisoft team attempted to create a more intuitive and coherent experience without compromising the original&#39;s vision. That&#39;s why you&#39;ll see the endlessly useful Rope Dart tool make a comeback with an earlier debut in Sequence 3 instead it being unlocked in Sequence 11 like in the original game.</p><section data-transform="slideshow" data-slug="assassins-creed-black-flag-resynced-observe-gameplay-and-blood-effects" data-value="assassins-creed-black-flag-resynced-observe-gameplay-and-blood-effects" data-type="slug" data-caption=""></section><p>&quot;Many Assassination missions have also been expanded with optional objectives and secrets,&quot; says Paul. &quot;We wanted to expand on the lore of the assassination targets without violating the original narrative. For example, in one particular mid-game assassination, you can find a target’s room (with a hidden reward) by eavesdropping on some soldiers.&quot;</p><p>One often-criticized element from the 2013 game was its easy-to-fail tailing missions. While getting caught in the original would cause instant desynchronization, players who pick up Assassin&#39;s Creed: Black Flag Resynced will have more freedom to gain the information they seek. It&#39;s a tweak that makes playing as Edward a bit more open-ended than before, while the new skip time feature gives players the freedom to mold the setting to their desires before heading into a mission.</p><p>Other highlights from Ubisoft&#39;s post include increased rewards for Playas, additional local events in the game&#39;s world, and new upgrades for Edward&#39;s Hideout. There will also be three difficulty options for players to choose from: Forgiving, Intended, and Hard.</p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-official-gameplay-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p>Assassin&#39;s Creed: Black Flag Resynced launches for PC, PlayStation 5, and Xbox Series X | S July 9, 2026. For more, you can read about <a href="https://www.ign.com/articles/black-flags-edward-kenway-is-the-best-assassin-because-he-doesnt-care-for-the-creed"><u>why we think Edward Kenway is the franchise&#39;s best assassin</u></a>. You can also see <a href="https://www.ign.com/articles/7-reasons-why-the-ac-black-flag-remake-could-be-amazing-and-3-concerns"><u>our seven reasons why we&#39;re looking forward to the remake – and three reasons why we&#39;re worried about it</u></a>.</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance writer with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  10. Gothic 1 Remake Review

    Fri, 12 Jun 2026 23:50:50 -0000

    A remake that pulls this RPG classic into the modern era visually and doesn’t touch much else.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/05/gothic-1-remake-blogroll-1780698566745.jpg"/><section data-transform="mobile-ad-break"></section><p>As the years go by and current hardware becomes increasingly incompatible with the past, the first Gothic gets harder and harder to play, making it the perfect target for a remake. The 2001 RPG is a cult classic for a reason, ahead of its time in worldbuilding and nuanced NPC interactions. While Gothic 1 Remake pulls the original into the near-modern era in terms of presentation and controls, it doesn’t touch much else. This is a mixed blessing. It’s great because Gothic already forces a higher level of engagement and immersion out of those who play it, refusing to hold your hand in a way that still resonates in 2026 – but it’s own sparks of brilliance are regularly challenged by the poor quality of its story, the inconsistent pacing of quests, and shallow combat, and none of that has changed either.</p><p>I first played Gothic soon after The Elder Scrolls 3: Morrowind, which came out around the same time. I immediately identified them as similar games in many ways, but different in at least one stark one: while they are both dense worlds designed to get lost in with lots of mysteries to find and foes to fight, Morrowind invited and encouraged me to fulfill my destiny as the hero of its clandestine peninsula, while Gothic couldn’t care less about my survival, my progress, or my fun.</p><section data-transform="ignvideo" data-slug="gothic-1-remake-official-launch-trailer" data-loop=""></section><p>Ironically named the Hero, you’ll spend much of the first half of Gothic feeling like anything but. From the moment you are dumped into The Colony, a work camp and open air prison surrounded by a magical one-way barrier, you are met with tribulations as grand as the complicated political climate that the survivors here live in and as small as the tiny critters that can one-shot you in combat if you’re not careful. </p><p>This remake’s best upgrade is easily how it looks and sounds. Gothic had a unique style even back in 2001. It was the definition of “doing a lot with a little,” thanks to low-poly models with muddy details arranged and colored in ways that really evoked a sense of place many bigger budget games didn’t. The forests have big trees that block out the light from the sun, which is a huge contrast to the brick and mortar ruins where people are making new lives. All of this has been enhanced, with modern lighting and models that make the old castles and caves of the Valley seem more like real places. The grassy and rocky lands that make up the uncivilized spaces between The Colony’s settlements look verdant and appropriately wild now.</p><p>The audio design was always strong, too, especially in the sound effects and ambient nature noises. All of those are more robust than ever, even if the droning background music selection isn’t all that special. But the best enhancement is the completely revoiced script. The original Gothic had some abysmal voice acting and this remake does a great job upping the bar to at least “good.”</p><h2><strong>Training Days</strong></h2><p>Despite the visual upgrades, Gothic is still fairly buggy. It was rare that I ever straight up crashed, but more common were weird AI behaviors. Sometimes I took a bunch of monsters just watching me run past them without any reaction whatsoever as a win, counterbalanced by all the times I had to load a past save because an NPC that I was supposed to follow got stuck, the quest I needed to finish trapped with him. For a solid chunk of Act 3, an NPC I had to recruit for a quest just followed me around aimlessly. That poor ore digger has seen things no man should…</p><p>Gothic’s difficulty is baked into its design in ways that aren&#39;t simply enemies that hit you hard. It starts with how little you are even told about how to play. The remake does you a favor the original didn&#39;t, including a small glossary of important controls for how to do basic things like pick up items and attack with bows. Otherwise, most of what you learn comes from trial and error. For instance, the lockpicking minigame, though not overly difficult to understand, is something you just have to throw yourself against until you get it, even if it means wasting a ton of picks. Thankfully, the modernized control scheme and the inclusion of controller support help sand down some of the early game edges that came from a basic inability to interact with the world around you correctly, which does get you off the blocks and into the ore mining rat race more quickly.</p><p>Combat also benefits from the revamped controls, making it easier to swing at and hit enemies. This does not make combat easier overall, however, which is still just as dangerous as it was 25 years ago. Your hero starts off weak, and even lowly molerats can send you to the game over screen in a hit or two. Leveling up gets you Learning points you can spend at trainers to raise your stats, which goes a small but gradual way towards making you dangerous in your own right. Once you get stronger gear, you stand a better chance, but weapons of any real note can be a big investment early and armor even moreso, the latter being the biggest factor in surviving more than a few blows. </p><section data-transform="slideshow" data-slug="gothic-remake-screenshots" data-value="gothic-remake-screenshots" data-type="slug" data-caption=""></section><p>You&#39;ll be pretty bad at handling any weapon you pick up without training. It&#39;s cool to see the difference between wielding a one-handed weapon untrained vs trained (or eventually mastered). Untrained, you clutch a short sword with both hands for dear life, flailing awkwardly with every swing, while trained attacks can flow into combos with the proper timing, and can critically hit enemies. This is a fun example of a game’s storytelling goals being met with both interactive and non-interactive elements at the same time, but it still means that melee combat feels bad for a large chunk of the early game, only getting better if you can scrounge together enough money and save up a couple of levels worth of Learning points to get trained. And even after that investment, while the act of swinging a sword feels better, the actual action never evolves beyond standing in front of bad guys and bashing them until you or they are dead.</p><p>Leaning on ranged attacks from a bow or crossbow is the safest (and most costly) early game option, and though training makes your shots more accurate over long distances, it&#39;s an approach that evolves even less than melee. Magic does help both of these strategies, with offensive spells that are just better ranged attacks like fireballs, or support options that can change the size of enemies or summon monsters to help you out. Some of these spells can even have out-of-combat utility, like transforming yourself into a bloodfly so that you can fly from place to place and cut down travel time. But magic doesn&#39;t become a real factor until the mid-game, and by then you’re probably pretty well invested in other skills and stats, making the pivot to a “magic-based” build a hard task unless you plan well in advance.</p><p>You can learn all sorts of other skills that affect how you play, like investing in acrobatics so that you take less fall damage but also get a dodge roll. Every time I made a big investment in a skill or equipment, these changes were noticeably impactful. I got stuck on a boss for a while, and when I finally decided to try out Remake’s new branching armor paths (which allow you to improve armor in stages) it made the difference. But it often felt like I had to grind either to make Gothic 1 Remake feel good to play at all, or just to raise my stats so that I could endure cheesy enemy attacks for long enough to hit back. I never had to gain any actual skill, I just had to be more annoyingly determined than my enemies. I guess there&#39;s some sort of message in there somewhere?</p><h2><strong>Listen and Learn</strong></h2><p>Information about this world has to be teased out of it, either by talking to its denizens or picking up context clues from the environment. When agreeing to quests, don’t expect objective markers to appear on your map to guide you. Hell, don’t even expect a map at all unless you plan to buy or steal one first. Especially in the early hours, Gothic trains you to pay close attention to what you see and hear. It can feel daunting at first, trying to remember where specific NPCs are at certain times of day or establish who the most important people in town are based on their jobs or how other people talk about them. Your screens are free from the tooltip detritus of modern games of this ilk, but the reward for engaging with the Gothic at this level is how great it felt every time I could navigate to a point of interest on the map based on memory and context clues alone.</p><p>Unfortunately, the overall story of Gothic doesn’t fulfill the promise of its great setting and world. The denizens of the mining colony have basically revolted and set up several microgovernments, each with their own hierarchy, economies, and organizational goals. You’ll need to join in with one of the three camps early in order to get a stable foothold in the region and start working towards your own personal agenda. Each of these camps are unique from one another and present different social and moral quandaries that are really cool to exist among. The Old Camp is the largest and most established and does the most direct interaction with the outside world, but it&#39;s also the most obviously corrupt. The Swamp Camp is a cult-led theocracy out in the wetlands filled with people who pray to a new forbidden god now that they are out of the reach of the mainland church. The New Camp is a hodgepodge of people who don’t want to live in the former camps, and is largely a pretty ruthless meritocracy where the strong and capable can have anything they want.</p><section data-transform="user-list" data-id="108961" data-slug="jarrett-greens-eurojank-jamboree" data-nickname="greenjarrett"></section><p>I spent my playthrough getting into the good graces of the Old Camp, which meant impressing its leader, Gomez, enough for him to elevate me into his troop of personal guards. To do that, I had to spend a lot of time in the camp schmoozing his people enough to vouch for me, which meant doing favors for them or catching their attention in other ways. It also meant navigating the social structure of the place, sometimes the hard way. Elite guards patrol different sections of the camp and run protection rackets for the people in their districts. They would constantly try to shake me down for money in a “it would be a shame if something happened to you” kind of way, and more than once co-conspirators would try to set you up to have that thing happen to you if you don&#39;t. They all have allegiances to their own paying customers, of course, so if you get into a fight in a place where you didn’t pay a guard but your opponent did, they will act accordingly.</p><p>This attempt at immersion doesn’t always land consistently, though. While most citizens in these settlements are pretty vigilant against weird and potentially criminal behavior by you, it&#39;s easy to avoid any real consequences if you&#39;re caught. People will stop and make a fuss if you walk into a house uninvited, but so long as you leave before someone starts swinging, everyone goes back to normal. I was caught more than once failing to pick the lock on someone&#39;s personal treasure chest, but I simply walked out of the room before they questioned me and they never brought it up again. It&#39;s the kind of videogamey stuff that happens all the time, but it stands out as odd in a game that has such an emphasis on character behavior and relationships.</p><p>Not every camp approaches social dynamics the way the Old Camp does, but in the early parts of Gothic at least, you’ll find a surprising wealth of these social lattices. Lots of early quests put your dedication to joining a camp in direct conflict with your relationship with a different camp, meaning choices can have pretty definitive outcomes depending on how you navigate them. One quest had me chasing a guy out of town at the direction of a guard captain, only for a different guard to get mad at me about it because that person was his main source of smuggled goods. This sort of dynamic-feeling social structure was always Gothic’s biggest strength and it goes untouched in the remake. That unfortunately also means that when the main story finally gets into full swing and the rote “save the world” tale spins up, the complete shift away from all this nuance makes the back half of this game comparatively boring. This is exacerbated by just how jarringly paced the quests in the final acts can be. So many of them require meeting the only guy who can help you do a thing, but proving your worth to that guy then means hunting X of a certain monster first. It feels like homework, not heroism.</p><section data-transform="user-list" data-id="189187" data-slug="gothic-complete-playlist" data-nickname="igneditorial"></section><p></p><p>That isn’t to say that the parts that work are perfect, anyway. You’ll fight boredom throughout thanks to the uneven story pacing in every act, even with this remake’s occasional attempts to smooth the transition between major plot points by changing a quest in key ways. Back to the Old Camp example, you can impress everyone you need to impress to get a meeting with Gomez, but you still can’t actually do that until you hit level five, which means you may have to go out and grind or spend some time in other camps you don’t intend to join just to find some way to get enough experience points to meet this arbitrary goal. These gaps spent wandering around doing busy work were at least sometimes rewarded by small but neat discoveries in the wild early on, though those were mostly a new plot point that let you feel your way through the dense tapestry of the world some more. </p><p>The Remake does bring a wealth of new sidequests that gives you many more opportunities to submerge into and affect the world in small ways. One that lets you get a measure of revenge on a jerk you meet very early on is among the best, but my favorite is easily when you learn the tricks to train your very own rideable scavenger bird (think dinosaur chocobo). As a returning player, the process of discovering genuinely new things to do was just as pleasant as it was to see all the regular stuff the first time. Which is to say, it was often just as interesting and valuable as it was tedious.</p></section>
  11. The Magic: The Gathering Marvel Super Heroes Jumpstart Booster Box Drops to a New Low Price

    Fri, 12 Jun 2026 19:43:36 -0000

    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/12/mtg-deals-1781293373864.png"/><section data-transform="mobile-ad-break"></section><p>Before the set launches on June 26, you can preorder the Magic: The Gathering Marvel Super Heroes Jumpstart Booster box for $114.93, 31% off the sticker price of $167.76. It&#39;s sold and shipped by a third party, but there are a few trustworthy vendors for trading card games on Amazon and Collectors Expedition is one of them. </p><h2>New Price Drop on Marvel Super Heroes Jumpstart Booster Box</h2><section data-transform="catalog-item-wrapper" data-catalogid="96c19469-f595-464a-b341-f3856a561d62" data-id="239394"><section data-transform="catalog-item" data-catalogid="96c19469-f595-464a-b341-f3856a561d62" data-id="239394" data-show-pricing="true" data-highlighted="false"></section><p></p><p>Each Marvel Super Heroes Jumpstart booster box comes with 24 Jumpstart booster packs. Compared to regular Play or Collector booster packs, Jumpstart boosters each contain 20 cards instead of 15. And each pack has a one in 51 chance of encompassing an entire Marvel Super Heroes or villains theme. Playing Magic Jumpstart kits are slightly different than a traditional game of Magic. Here, you&#39;ll open two packs, shuffle them together to form a synergistic 40-card deck, and do battle from there. So the Jumpstart box is both a great way to <a href="https://www.ign.com/wikis/magic-the-gathering/Tips_for_Beginners">introduce new players to Magic</a> by teaching them the basic mechanics and rules, but a fun alternative way to play for those who constantly grind Commander or competitive matches. </p><p>The <a href="https://www.ign.com/articles/magic-the-gathering-marvel-super-heroes-jumpstart-new-cards-spoilers">Marvel Super Heroes Jumpstart set come with over 180 brand new cards</a>, and Marvel Super Heroes as a whole will introduce over 600 new mechanically unique cards into Magic&#39;s ever-growing library. </p><section data-transform="slideshow" data-slug="every-new-card-in-marvel-super-heroes-jumpstart-magic-the-gathering" data-value="every-new-card-in-marvel-super-heroes-jumpstart-magic-the-gathering" data-type="slug" data-caption=""></section><h3>Is this a good deal?</h3><p>It&#39;s not entirely uncommon for MTG preorders to get discounted closer to their release date, but it&#39;s not usually by very much. This is the <a href="https://camelcamelcamel.com/product/B0GF4M5P4C?context=search">best price we&#39;ve seen on this booster set</a> on Amazon since preorders were announced and it seems unlikely it will get discounted any further before release. With that in mind, you can definitely expect this set to get a bigger price cut sometime <em>after</em> it releases. So if you don&#39;t care about grabbing a box ahead of release date, it&#39;s probably better to wait for a better discount later this year.</p><section data-transform="divider"></section><p><em>Myles Obenza is a freelance writer for IGN. Follow him on Bluesky </em><a href="https://bsky.app/profile/mylesobenza.bsky.social"><em>@mylesobenza.bsky.social</em></a><em>.</em></p></section></section>
  12. The Dungeon Crawler Carl RPG Core Rulebook and Miniatures Are Up for Preorder at Amazon

    Fri, 12 Jun 2026 18:59:12 -0000

    Releases on December 1, 2026.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/14/6gkmpk1lruvn4vs57qf4vp8uzr4y-1776205022284.png"/><section data-transform="mobile-ad-break"></section><p>The <a href="https://www.ign.com/articles/dungeon-crawler-carl-books-in-order">Dungeon Crawler Carl books</a> have become incredibly popular over the past few years, but 2026 has been especially good for the LitRPG series. Not only did Matt Dinniman publish the <a href="https://www.ign.com/articles/dungeon-crawler-carl-a-parade-of-horribles-release-date-where-to-buy">eighth entry in the series</a>, we also got confirmation that there&#39;s a <a href="https://www.ign.com/articles/the-dungeon-crawler-tv-series-is-officially-confirmed-for-peacock">TV show in the works</a> for Peacock. Perhaps the biggest news for the series, however, is that we&#39;re getting a tabletop roleplaying game.</p><p>The DCC RPG crowdfunding campaign <a href="https://www.ign.com/articles/the-dungeon-crawler-rpg-crowdfunding-campaign-just-launched-and-has-already-decimated-its-goals">launched on Backerkit back in April</a> and raised an obscene amount of money in a relatively short time. The upcoming tabletop adaptation from Renegade Game Studios gathered over $13 million for the project, absolutely demolishing its goal of $250K. For those who missed the chance to back the project, the good news is you can now preorder the core rule book and miniatures directly from Amazon.</p><h2 data-toc-title="Core Rulebook">Core Rulebook</h2><section data-transform="catalog-item-wrapper" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239390"><section data-transform="catalog-item" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239390" data-show-pricing="true" data-highlighted="false"></section><p>At the heart of any TTRPG is a core set of rules you&#39;ll need to follow. This rulebook is pretty much the only thing you need to actually start playing, but additional miniatures and such definitely add to the experience.</p><p>As for what gameplay actually looks like, you can check out the official <a href="https://www.youtube.com/watch?v=iEG3DMk9pHs&t=14s">&#39;How to Play&#39; guide on YouTube</a>.</p><aside><p>According to that guide, the RPG is heavily skills-based with &quot;no limit to the types of skills players and GMs can design&quot;. The skills come in four main categories:</p><ul><li><strong>Attack Skills</strong>: Weapon aptitudes, tactics, and techniques.</li><li><strong>Spell Skills</strong>: Used by magic users by spending mana.</li><li><strong>Utility Skills</strong>: Govern interactions with other characters, crafting, and non-combat abilities</li><li><strong>Passive Skills</strong>: Always active and don&#39;t require a skill check to activate.</li></ul><p>Similar to <a href="https://www.ign.com/articles/how-to-play-dungeons-and-dragons">Dungeons &amp; Dragons gameplay</a>, players will use a 20-sided die for various skill checks throughout the story. Only the players will be rolling dice, however, with GMs never touching the d20 at all. </p></aside></section><h2 data-toc-title="Miniatures Set #1">Miniatures Set #1</h2><section data-transform="catalog-item-wrapper" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239391"><section data-transform="catalog-item" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239391" data-show-pricing="true" data-highlighted="false"></section><p></p><p>The first set of miniatures up for preorder is officially called The Royal Court. This includes nine total miniatures of the main characters, all of which have been a part of the Royal Court of Princess Donut throughout the books. The list includes: Carl with a bomb, Carl with Princess Donut, Carl with his Xistera, Princess Donut, Princess Donut riding Mongo, Young Mongo, baby Mongo, Katia, and Samantha.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/12/51dj9scu9ll-ac-1781288982732.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/12/51dj9scu9ll-ac-1781288982732.jpg" data-caption="All%20miniatures%20in%20set%20%231" /></section></section><h2 data-toc-title="Miniatures Set #2">Miniatures Set #2</h2><section data-transform="catalog-item-wrapper" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239392"><section data-transform="catalog-item" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239392" data-show-pricing="true" data-highlighted="false"></section><p>The second set of miniatures are focused on Allies and Enemies outside of the core characters. There are a total of 10 pre-painted figures included here, focusing on key side characters outside of The Royal Court. The list includes: Hekla, Eva, Prepotente, Bianca, Lucia Mar Night, Lucia Mar Day, Quan Ch, Florin, and Lucia Mar&#39;s dogs Gustavo 3 and Cici.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/12/51p7855kmxl-ac-1781289885860.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/12/51p7855kmxl-ac-1781289885860.jpg" data-caption="All%20miniatures%20in%20set%20%232" /></section><h2>Starter Set</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239393"><section data-transform="catalog-item" data-catalogid="1d048275-1448-482f-a849-6b41914c5e46" data-id="239393" data-show-pricing="true" data-highlighted="false"></section><p></p><p>Amazon doesn&#39;t include much information about what&#39;s included in the starter set, but according to the <a href="https://www.backerkit.com/c/projects/renegade-game-studios/dungeon-crawler-carl-rpg-unstoppable">Backerkit page</a>, it &quot;focuses on the tutorial floors, teaching crawlers how to survive in Borant’s World Dungeon&quot;. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/06/12/starter-set-1781289999331.png" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/06/12/starter-set-1781289999331.png" data-caption="Credit%3A%20%3Ca%20href%3D%22https%3A%2F%2Fwww.backerkit.com%2Fc%2Fprojects%2Frenegade-game-studios%2Fdungeon-crawler-carl-rpg-unstoppable%22%3EBackerkit%3C%2Fa%3E" /></section><p></p><section data-transform="divider"></section><p><em>Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor&#39;s degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to </em><a href="https://www.ign.com/articles/best-litrpg-book-series"><em>LitRPG books</em></a><em> and the latest </em><a href="https://www.ign.com/articles/all-pokemon-games-on-nintendo-switch"><em>Pokémon games</em></a><em>.</em></p></section></section>
  13. Everything We Know About Persona 6

    Fri, 12 Jun 2026 18:09:09 -0000

    After years of hints and leaks, Atlus has officially announced Persona 6. Here's everything we know so far about the game, including speculation about a release timeline.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/07/4k-xbox-games-showcase-2026-gears-of-war-e-day-direct-01-48-12-1780855196475.png"/><section data-transform="mobile-ad-break"></section><p>After years of hints, remakes, leaks, and spin-offs, Atlus has <a href="https://www.ign.com/articles/persona-6-announced-coming-to-xbox-game-pass">officially confirmed</a> the existence of Persona 6, the next mainline game in the iconic RPG series. Here’s everything we know about the new game, including what’s been officially confirmed as well as the most recent spread of leaks and rumors. </p><h2><strong>The Road to an Official Announcement </strong></h2><p>Persona 6 was officially announced on June 7, 2026, at an official <a href="https://www.ign.com/articles/xbox-games-showcase-2026-live-updates-every-game-announcement">Xbox Games Showcase</a>. The reveal announcement happened to coincide with the series&#39; 30th anniversary, and included a short teaser with some delightfully creepy imagery. </p><section data-transform="ignvideo" data-slug="persona-6-teaser-trailer-xbox-games-showcase-2026" data-loop=""></section><p>Persona 6 was first teased all the way back in 2018, when the Persona studio&#39;s chief director, Kazuhisa Wada, told Dengeki PlayStation (later translated by Persona Central) that it was working on &quot;mid-to-long term plans, including new numbered entries.&quot; </p><p>P6 will be the first entirely new mainline release in <a href="https://www.ign.com/articles/persona-games-in-order">the Persona series</a> since Persona 5 was first released in Japan in 2016 and North America in 2017. In the decade since then, the series has gotten a number of remakes and spin-offs, including <a href="https://www.ign.com/articles/persona-5-royal-review">Persona 5 Royal</a>, <a href="https://www.ign.com/articles/persona-3-reload-review">Persona 3 Reload</a>, and an upcoming release, <a href="https://www.ign.com/games/persona-4-revival">Persona 4 Revival</a>. The Phantom Thieves catapulted the series into a new <a href="https://www.ign.com/articles/persona-5-series-passes-10-million-units-sold-after-tactica-launch">stratosphere of popularity</a>, so anticipation for this next installment is higher than ever. </p><h2><strong>Concept: The Green Theories Were Proven Correct </strong></h2><p>Persona 6 will be set in a new location with a fresh cast of characters, and is thus unlikely to have any direct connection to previous games. </p><p>Each Persona game&#39;s concept has been in part tied to specific colors (blue for P3, yellow for P4, and red for P5). The <a href="https://www.ign.com/articles/persona-3-4-and-5-were-blue-yellow-and-red-and-persona-6-will-seemingly-be-green">theory that P6 would have a ‘green’ theme</a> goes all the way back to a supposed leak in 2017 and a Persona 25th anniversary visual that just so happened to feature a bucket of green paint. </p><a href="https://assets-prd.ignimgs.com/2024/04/08/persona-1712577088693.png"><img src="https://assets-prd.ignimgs.com/2024/04/08/persona-1712577088693.png" class="article-image-full-size" title="undefined"/></a><p>These theories have since been proven correct. The reveal teaser features a similar ectoplasm shade of green, while showing off scenes from what looks like a graveyard. What does that mean for the actual tone and story of the game? Well, just about anything. The best way to interpret it is likely by comparing it to the first (also very edgy) <a href="https://www.ign.com/videos/atlus-reveals-persona-5">announcement teaser for Persona 5</a>: </p><section data-transform="ignvideo" data-slug="atlus-reveals-persona-5" data-loop=""></section><p>What does contextualize the teaser a bit more is the game&#39;s description from an <a href="https://www.xbox.com/en-US/games/store/persona-6/9n6h2wjrzf39">official Xbox listing</a>: </p><aside><p>&quot;Live a Double Life in Modern-Day Japan. Navigate the rhythms of everyday school life and build friendships, pursue romance, and cultivate memories that matter. But beneath the surface of familiar streets and quiet neighborhoods lies something darker: strange rumors, unsettling urban legends, and occult incidents that only you and your closest allies can face.&quot;</p></aside><h2 data-toc-title="Consoles and Platforms"><strong>Consoles and Platforms</strong></h2><p>Once upon a time, every mainline Persona game debuted exclusively on PlayStation. However, Atlus&#39; focus on Sony&#39;s systems has changed significantly in the past few years, trending toward releasing its major, tentpole titles on as many platforms as possible. </p><p>On that note, we know for sure the game will be playable on PC, PS5, and Xbox. The shift away from PlayStation exclusivity is even more apparent with the Persona 6 reveal occurring at an Xbox Showcase, where it was announced that the game will be available via <a href="https://www.ign.com/articles/how-much-does-xbox-game-pass-cost">Xbox Game Pass</a> at launch. There’s a small chance the release timeline pushes the game toward the next generation of consoles (tentatively the <a href="https://www.ign.com/articles/sony-says-it-hasnt-decided-when-to-launch-ps6-nor-how-much-it-will-cost-with-memory-shortages-set-to-continue">PS6</a> and <a href="https://www.ign.com/articles/new-xbox-memo-holiday-2027-project-helix-rumors">Project Helix</a>), but that doesn’t seem likely. </p><section data-transform="slideshow" data-slug="persona-review-scores" data-value="persona-review-scores" data-type="slug" data-caption=""></section><p>The only missing piece? There’s been no confirmation about whether it will be available on Switch 2. In classic Atlus fashion, there’s a strong chance that Persona 6 will eventually get a separate release or even a new edition on the Nintendo console. For reference, Metaphor didn’t initially launch on the Switch, but is officially <a href="https://www.ign.com/videos/metaphor-refantazio-official-nintendo-switch-2-announce-trailer-nintendo-direct-june-2026">getting a Switch 2 edition this fall</a>, around two years later. </p><h2 data-toc-title="Release Date Speculation"><strong>Release Date Speculation</strong></h2><p>Now we’re getting into theory territory. Atlus hasn’t said anything specific about a release timeline for Persona 6, and we only <a href="https://www.ign.com/articles/persona-4-revival-reveals-february-2027-release-date">just got confirmation</a> that Persona 4 Revival will launch on February 18, 2027. </p><p>That said, we can work out some likelihood’s based on that release as well as how Atlus has approached previous game announcements. Persona 5 was initially announced in 2013 and, after a <a href="https://www.ign.com/articles/2015/09/17/persona-5-has-been-delayed">number of delays</a>, ended up launching in Japan in 2016. Assuming Persona 6 follows a somewhat similar timeline, and also given that we’re getting Persona 4 Revival next year, I’d place my bets on Persona 6 releasing in 2028 at the earliest. </p><section data-transform="ignvideo" data-slug="persona-4-revival-official-release-date-trailer-xbox-games-showcase-2026" data-loop=""></section><h2 data-toc-title="Gameplay"><strong>Gameplay</strong></h2><p>We haven’t seen any glimpse of gameplay yet, so anything we do know is just based on how the series has operated until now. We can expect at least a fundamentally similar approach to turn-based combat and Persona wielding, with potential variations to the ‘One More’ or ‘Showtime’ movesets. And, of course, it&#39;s very safe to assume that we’ll see the return of social links and romance. </p><section data-transform="poll" data-id="fe522b57-29f7-4af3-bfcf-a4386db8e7b9"></section><h2><strong>Bonus: What the Leaks Are Saying </strong></h2><p>Most of what has been mentioned above has been officially announced. Atlus, however, has never been the best at keeping leaks contained. </p><p>Some less substantiated information about the game includes an entirely unconfirmed <a href="https://www.ign.com/articles/persona-6-images-leak-only-to-be-removed-by-sega">‘leak’ of concept art images</a>. These images show a blonde male character, presumed to be a new MC, and an edgier female character, which could be an alternative MC in the series’ original format or, perhaps more likely, a new social link. </p><section data-transform="divider"></section><p><em>Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles. </em></p></section>
  14. There Are No Ghosts at the Grand Announces Tony-Nominated Actor as Lead, Wins Top Award at the Tribeca Games Festival

    Fri, 12 Jun 2026 18:00:11 -0000

    IGN met the head of the studio Friday Sundae to talk about the musical inclinations behind their anticipated upcoming debut, There Are No Ghosts at the Grand.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/12/grand-greybox-base-scene-4k-09-05-2025-15-07-18-1-1781287203947.jpg"/><section data-transform="mobile-ad-break"></section><p>The upcoming genre-blending “musical Lovecraftian renovation” game <a href="https://www.ign.com/games/there-are-no-ghosts-at-the-grand">There Are No Ghosts at the Grand</a> has announced Broadway actor and singer Alex Brightman as the voice of its lead character, Chris. Brightman has been nominated twice for Best Actor in a Musical at the Tonys — in 2016 for School of Rock and 2019 for Beetlejuice. He’s currently starring in Schmigadoon! on Broadway and voices multiple characters on the animated series Hazbin Hotel.</p><p></p><p>The reveal comes on the heels of the game taking the top prize among 12 submissions at the 25th anniversary of the Tribeca Games Festival in New York City. There Are No Ghosts at the Grand is the debut from British studio Friday Sundae, and I had the chance to play a 30-ish minute demo and speak with Anil Glendinning, Friday Sundae’s co-founder and managing director, at the Tribeca Festival ahead of their win. </p><p></p><p></p><p></p><section data-transform="ignvideo" data-slug="there-are-no-ghosts-at-the-grand-official-behind-the-scenes-video" data-loop=""></section><p></p><p></p><p>Glendinning emphasized just how bootstrapped the studio is, which has allowed for a highly nontraditional but collaborative development process especially in casting. For the main player character, “we wanted someone who’s able to be sinister, but also funny and sincere, but also shady and a little bit of a liar,” Glendinning said. “By pure chance, we came across a clip of Beetlejuice on Broadway, and just on the off chance I thought, <em>THAT guy would be really funny in the game</em>. By pure luck, we were able to make a connection with him through some of the other video game people that we knew, but it was just pure chance. We’re big believers in providence.”</p><p></p><p>That scrappy approach applied to how they found <em>most </em>of their actors, some of whom are musicians and singers first. Glendinning said they’d adapt the game’s characters to the performers themselves, including each of the leitmotifs. “It actually comes from the style of music they naturally perform,” he said. “We would alter characters based on the actors and musicians we were working with. There’s a lot of different influences that come into making this unique collaborative blend we created, rather than coming from the auteur perspective where there’s a singular genesis and a unified vision. It’s very much a collective effort with a small group of artists, musicians, developers, and writers to put something together, and I think that’s why it feels so eclectic.</p><p></p><p></p><p></p><section data-transform="ignvideo" data-slug="there-are-no-ghosts-at-the-grand-official-demo-launch-trailer" data-loop=""></section><p>Friday Sundae didn’t set out to make a musical-forward game, but the songs “spoke so much about the characters as well as our multicultural cast,” Glendinning said. “Lots of games have lyrical soundtracks. There’s only a short leap from what South of Midnight did to what we’re doing.“</p><p></p><p>Glendinning said they treated this process “like a band.” They’d give their voice actors scripts as they were coming into the studio and encouraged them to improvise against Glendinning. “It feels smarter than it is in part because we are so flexible because we do use some of the lines they say when they think they’re not being recorded [<em>laughs</em>]. [Brightman] said, ‘If you want to use that then use that, that’s just me being me.’ We were like, ‘You just be you.’”</p><p></p><p>“The only thing we’re not allowed to use is when they start swearing because we’re aiming for a teen rating,” Glendinning said.</p><p></p><p>There Are No Ghost at the Grand is available to play as a <a href="https://store.steampowered.com/app/3992630/There_Are_No_Ghosts_at_the_Grand_Demo/"><u>demo on Steam</u></a> now and is expected to come out later this year on PC and Xbox.</p><p></p><section data-transform="divider"></section><p><em>Leanne Butkovic (she/they) is an Editorial Project Manager at IGN, where they&#39;ve also written about TV, movies, and games.</em></p></section>
  15. Every Persona Game and Spin-Off in Order

    Fri, 12 Jun 2026 17:53:00 -0000

    A complete timeline of Shin Megami Tensei's most beloved spin-off.
    <section class="article-page"><img src="https://assets1.ignimgs.com/2021/02/12/persona5strikers-blogroll-1613157755666_160w.jpg"/><section data-transform="mobile-ad-break"></section><p>Beginning its life as a Shin Megami Tensei spin-off, the Persona series has quickly launched into something entirely of its own and become one of the biggest names in modern RPGs. From multiple major sequels and remakes to anime adaptations and even stage plays, Persona is a multimedia sensation, and its popularity doesn’t seem to be slowing down anytime soon.</p><p>With the official announcement of both <a href="https://www.ign.com/articles/p4r-persona-4-revival-finally-officially-confirmed-at-xbox-games-showcase">Persona 4 Revival</a> <em>and</em> <a href="https://www.ign.com/articles/persona-6-announced-coming-to-xbox-game-pass">Persona 6</a>, new players are probably wondering where’s the best place to start. Below, we’ll give you a full rundown of every game and spin-off, including the best entry point for newcomers and both the chronological and release order of the series.</p><p><strong>Jump to</strong>:</p><ul><li><a href="#chronological-order">How to play in order</a></li><li><a href="#release-order">How to play by release date</a></li><li><a href="#upcoming">Upcoming releases</a></li></ul><section data-transform="poll" data-id="fe522b57-29f7-4af3-bfcf-a4386db8e7b9"></section><h2>How Many Persona Games Are There?</h2><p>In total, there are currently <strong>21 Persona games</strong>. Several of these are expanded versions of the mainline entries in the series, whether that’s in the form of re-releases featuring new story content or remakes. While we won’t include direct ports or remasters, we’ll make sure to note every alternate version of each game when listing them below. </p><aside><h2>Every Persona Game and Spin-Off in Release Order</h2><ol><li>Revelations: Persona (1996)</li><li>Persona 2: Innocent Sin (1999)</li><li>Persona 2: Eternal Punishment (2000)</li><li>Persona 3 (2006)</li><li>Persona 3 FES (2007)</li><li>Persona 4 (2008)</li><li>Persona 3 Portable (2009)</li><li>Persona 4 Arena (2012)</li><li>Persona 4 Golden (2012)</li><li>Persona 4 Arena Ultimax (2013)</li><li>Persona Q: Shadow of the Labyrinth (2014)</li><li>Persona 4: Dancing All Night (2015)</li><li>Persona 5 (2016)</li><li>Persona 3: Dancing in the Moonlight (2018)</li><li>Persona 5: Dancing in the Starlight (2018)</li><li>Persona Q2: New Cinema Labyrinth (2018)</li><li>Persona 5 Royal (2019)</li><li>Persona 5 Strikers (2020)</li><li>Persona 5 Tactica (2023)</li><li>Persona 3 Reload (2024)</li><li>Persona 5: The Phantom X (2025) </li></ol></aside><h3>Which Persona Game Should You Play First?</h3><p>If you&#39;re looking for the perfect place to start, you can’t really go wrong jumping into Persona 3 Reload, Persona 4 Golden, or Persona 5 Royal. They’re the latest versions of the third, fourth and fifth mainline entries in the series, and, aside from Persona 3 Reload missing Nintendo Switch, they’re all available on PC and every major console. </p><p>For those concerned about skipping the story by jumping into later entries in the series, you won’t miss anything by going straight to Persona 3, 4, or 5. Each game tells an entirely new story with original characters that’s largely disconnected from its predecessors, so they’re great launching points for those coming in fresh. To narrow your choices down, I&#39;d recommend taking a look at some gameplay videos and some of the social links across each of the games to see what &quot;stands out&quot; to you. </p><section data-transform="commerce-deal" data-slug="persona-games-in-order" data-type="grid"></section><h2 id="chronological-order">Every Persona Game and Spin-Off in Chronological Order</h2><p><em>These blurbs contain mild spoilers for each game, including characters, settings, and story beats.</em></p><h3>1. Revelations: Persona (1996)</h3><a href="https://assets.ign.com/thumbs/2009/07/09/personapsp_randombattle-41.jpg"><img src="https://assets.ign.com/thumbs/2009/07/09/personapsp_randombattle-41.jpg" class="article-image-full-size" title="undefined"/></a><p>The first game in the series, <a href="https://www.ign.com/games/persona">Revelations: Persona</a> was Atlus’ reaction to the positive reception of <a href="https://www.ign.com/games/shin-megami-tensei-if">Shin Megami Tensei: If…</a>, which was another Shin Megami Tensei spin-off centered around high-schoolers battling demons. Capitalizing on how much players enjoyed the central concept, Revelations: Persona offered a full dungeon-crawling RPG centered around a group of high schoolers battling a supernatural uprising throughout the town of Mikage-cho.</p><p>Along the way, they use the powers of their awakened Personas to take down shadows and explore dungeons filled with random encounters, leveling up their party and growing stronger over the course of the game. Revelations: Persona was the foundation of the franchise as we know it today, introducing elements like wielding Personas in combat, the Velvet Room and a teenage cast of heroes.</p><h3>2. Persona 2: Innocent Sin (1999)</h3><a href="https://assets1.ignimgs.com/2010/11/12/persona-2-innocent-sin-20101112113022571-3351586.jpg"><img src="https://assets1.ignimgs.com/2010/11/12/persona-2-innocent-sin-20101112113022571-3351586.jpg" class="article-image-full-size" title="undefined"/></a><p>The second entry in the Persona series, <a href="https://www.ign.com/games/shin-megami-tensei-persona-2-innocent-sin">Persona 2: Innocent Sin</a> launched in 1999. The game follows a new set of high-school students led by protagonist Tatsuya Suou, who set out on a mission to take down a mysterious villain known as Joker and the cult of the Masked Circle.</p><p>Centring around an evil plot where malicious rumors spreading around the town of Sumaru come to life, Persona 2 once again focuses on exploring dungeons, wielding Personas, fighting shadows and leveling up your party. Unlike other entries in the series, it received a direct sequel just a year later, with Persona 2: Eternal Punishment acting as a continuation of the game&#39;s story.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2011/09/24/persona-2-innocent-sin-review"><em>review of Persona 2: Innocent Sin</em></a><em>.</em></p><h3>3. Persona 2: Eternal Punishment (2000)</h3><a href="https://assets2.ignimgs.com/2000/12/05/persona_92-197773.jpg"><img src="https://assets2.ignimgs.com/2000/12/05/persona_92-197773.jpg" class="article-image-full-size" title="undefined"/></a><p>Following up the events of Innocent Sin, <a href="https://www.ign.com/games/persona-2-eternal-punishment">Eternal Punishment</a> promoted side character, Maya Amano, to the protagonist role. Sent to write an article about a new rumor regarding a phenomenon known as the Joker Curse, the game quickly sees Maya and her allies rally against a returning foe.</p><p>Acting as a direct continuation of Innocent Sin&#39;s story, it centers on the same style of turn-based, dungeon-crawling gameplay, as players build their party and wield their Personas to battle shadows.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2000/12/22/persona-2-eternal-punishment"><em>review of Persona 2: Eternal Punishment</em></a><em>.</em></p><h3>4. Persona 3 (2006) / Persona 3 FES (2007) / Persona 3 Portable (2009) / Persona 3 Reload (2024)</h3><a href="https://assets-prd.ignimgs.com/2024/01/30/persona3reloadalt2-review-blogroll-1706584896935.jpg"><img src="https://assets-prd.ignimgs.com/2024/01/30/persona3reloadalt2-review-blogroll-1706584896935.jpg" class="article-image-full-size" title="undefined"/></a><p>The third mainline entry in the franchise, <a href="https://www.ign.com/games/shin-megami-tensei-persona-3">Persona 3</a> was a major evolution of the Persona formula. Opting to focus on its high-school premise, Persona 3 introduced a <a href="https://www.ign.com/wikis/persona-3-reload/Calendar_Walkthrough">daily calendar</a>, with one half of the game tasking players with attending school, developing friendships and studying, while the other sent them to fight shadows in the supernatural realm of Tartarus.</p><p>The story focuses on high school student Makoto Yuki, who finds he&#39;s able to experience a mysterious space of time known as the Dark Hour, where regular people are trapped in coffins and a demonic tower sprouts from his school. Teaming with his classmates, he explores the tower, uncovering a sinister plot that threatens the entire world. Persona 3 is considered a landmark entry for the series, introducing social links, day-to-day activities and many other mechanics that have since become synonymous with the franchise.</p><p><em>Read our </em><a href="https://www.ign.com/articles/persona-3-reload-review"><em>review of Persona 3 Reload</em></a><em>.</em></p><aside><p><strong>Alternate Versions of Persona 3:</strong></p><p>There are multiple ways to play Persona 3, with the game being re-released three times since it launched. <a href="https://www.ign.com/games/shin-megami-tensei-persona-3-fes">Persona 3 FES</a> was an expansion of the game, including its follow-up chapter, The Answer, and an alternate campaign with a female main character. <a href="https://www.ign.com/games/shin-megami-tensei-persona-3-portable">Persona 3 Portable</a> was a handheld version of the game, which includes the female main character route but not The Answer. And <a href="https://www.ign.com/games/persona-3-reload">Persona 3 Reload</a> is a full remake of the base game for modern consoles, although it doesn’t include The Answer or the female main character route.</p></aside><h3>5. Persona 3: Dancing in Moonlight (2018)</h3><a href="https://assets1.ignimgs.com/2018/06/07/p3d-2-1528409704555.png"><img src="https://assets1.ignimgs.com/2018/06/07/p3d-2-1528409704555.png" class="article-image-full-size" title="undefined"/></a><p>A rhythm-based dancing spin-off of Persona 3 that takes place during the main campaign, <a href="https://www.ign.com/games/persona-3-dancing-moon-night">Persona 3: Dancing in Moonlight</a> sees Elizabeth challenge the S.E.E.S team to a dance-off in the Velvet Room. The events of the game are set during a dream but are completely canon to the story, and follow the team performing various dance routines to iconic Persona 3 tracks.</p><h3>6. Persona 4 (2008) / Persona 4 Golden (2012)</h3><a href="https://assets-prd.ignimgs.com/2023/04/09/personathumb-1681062251031.jpg"><img src="https://assets-prd.ignimgs.com/2023/04/09/personathumb-1681062251031.jpg" class="article-image-full-size" title="undefined"/></a><p>The fourth mainline entry in the Persona series, <a href="https://www.ign.com/games/shin-megami-tensei-persona-4">Persona 4</a> takes place in the rural town of Inaba. Players assume the role of Yu Narukami: a high schooler from the city who moves to the country to live with his uncle and cousin for a year. After arriving, a string of violent murders begin to take place in the town, as Yu and his friends quickly discover they’re somehow linked to a mysterious otherworldly realm they can access by stepping through TV monitors.</p><p>Delving into this mysterious new world, Yu and his friends face supernatural forces as they learn more about the murders, using their powers to try and stop them. Building off the mechanics of Persona 3, Persona 4 once again utilizes the calendar system, as players build social links and attend school while also exploring vast dungeons and defeating enemies with their Personas.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2012/11/21/persona-4-golden-review"><em>review of Persona 4 Golden</em></a><em>.</em></p><aside><p><strong>Alternate Versions of Persona 4:</strong></p><p>Much like Persona 3 FES, Persona 4 received an expanded re-release in 2012. Known as <a href="https://www.ign.com/games/persona-4-golden">Persona 4 Golden</a>, it offered new story content and an additional dungeon, and is largely considered the best way to play the game. Persona 4 will be getting yet another remake known as <a href="https://www.ign.com/articles/p4r-persona-4-revival-finally-officially-confirmed-at-xbox-games-showcase">Persona 4 Revival</a> in early 2027. </p></aside><h3>7. Persona Q: Shadow of the Labyrinth (2014)</h3><a href="https://assets2.ignimgs.com/2014/09/09/persona1mi1jpg-b343f8.jpg"><img src="https://assets2.ignimgs.com/2014/09/09/persona1mi1jpg-b343f8.jpg" class="article-image-full-size" title="undefined"/></a><p>Technically taking place during the Persona 3 and Persona 4 storylines simultaneously, <a href="https://www.ign.com/games/persona-q-shadow-of-the-labyrinth">Persona Q: Shadow of the Labyrinth</a> is a crossover between both games. During the typhoon segment of Persona 3 and the Culture Festival segment of Persona 4, the S.E.E.S team and the Investigation Squad are trapped inside a warped version of Yasogami High School.</p><p>The time-bending event sees both teams come together to investigate the strange occurrence and escape back to their respective spots on the timeline. Along the way, players explore a labyrinth filled with new enemies and uncover an original story, with the spin-off acting as a callback to the series’ more traditional dungeon-crawler roots.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2014/11/20/persona-q-shadow-of-the-labyrinth-review"><em>review of Persona Q: Shadow of the Labyrinth</em></a><em>.</em></p><h3>8. Persona 4 Arena (2012)</h3><a href="https://assets2.ignimgs.com/2012/07/25/p4ascreensarcadegym02jpg-43fc73.jpg"><img src="https://assets2.ignimgs.com/2012/07/25/p4ascreensarcadegym02jpg-43fc73.jpg" class="article-image-full-size" title="undefined"/></a><p>A continuation of both Persona 3 and 4’s narratives and the franchise’s first major spin-off, <a href="https://www.ign.com/games/persona-4-arena">Persona 4 Arena</a> sees Yu Narukami return to Inaba and stumble into a new adventure, as he returns to the TV world for a mysterious fighting tournament. Forced to battle against his allies and a group known as the Shadow Operatives, which is comprised of Persona 3&#39;s Mitsuru, Akihiko and Aigis, Arena offers a full fighting game boasting a roster of iconic Persona characters.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2012/08/07/persona-4-arena-review"><em>review of Persona 4 Arena</em></a><em>.</em></p><h3>9. Persona 4 Arena Ultimax (2013)</h3><a href="https://assets-prd.ignimgs.com/2021/12/10/persona4ultimax-blogroll-1639098090180.jpg"><img src="https://assets-prd.ignimgs.com/2021/12/10/persona4ultimax-blogroll-1639098090180.jpg" class="article-image-full-size" title="undefined"/></a><p>A year following the release of Persona 4 Arena, the spin-off received a sequel titled <a href="https://www.ign.com/games/persona-4-arena-ultimax">Persona 4 Arena Ultimax</a>. Taking place directly after the events of the first game, the Persona 4 squad teams up with the Shadow Operatives to return to the TV World and battle against the mysterious forces running the fighting tournament. Ultimax was ultimately an upgrade for the first game, bringing in an expanded roster including returning characters like Yukari, Junpei, Ken and Koromaru.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2014/09/30/persona-4-arena-ultimax-review"><em>review of Persona 4 Arena Ultimax</em></a><em>.</em></p><h3>10. Persona 4: Dancing All Night (2015)</h3><a href="https://assets.ign.com/thumbs/userUploaded/2014/9/22/20823568_person4dancing-1411408924737.jpg"><img src="https://assets.ign.com/thumbs/userUploaded/2014/9/22/20823568_person4dancing-1411408924737.jpg" class="article-image-full-size" title="undefined"/></a><p>The fourth and arguably most unexpected spin-off of Persona 4, <a href="https://www.ign.com/games/persona-4-dancing-all-night">Persona 4: Dancing All Night</a> is a rhythm-based dancing game where the Investigation Squad performs routines to iconic Persona tracks. It offers a completely canon continuation of the storyline, following Yu and the team as they’re sucked into an alternate dimension known as the Midnight Stage.</p><p><em>Read our </em><a href="https://www.ign.com/articles/2015/09/23/persona-4-dancing-all-night-review"><em>review of Persona 4: Dancing All Night</em></a><em>.</em></p><h3>11. Persona 5 (2016) / Persona 5 Royal (2019)</h3><a href="https://assets-prd.ignimgs.com/2022/10/21/personablogroll-thumbnail-1666349446827.jpg"><img src="https://assets-prd.ignimgs.com/2022/10/21/personablogroll-thumbnail-1666349446827.jpg" class="article-image-full-size" title="undefined"/></a><p>The fifth mainline entry in the series, <a href="https://www.ign.com/games/shin-megami-tensei-persona-5">Persona 5</a> hit shelves in Japan in 2016 before launching worldwide in 2017. Taking players to Tokyo, it casts them as a new protagonist known as Joker, who finds himself on probation after being framed for a crime he didn’t commit. Attending the local high school, Joker and his friends discover a supernatural alternate dimension, which allows them to infiltrate mystical palaces and change the hearts of evil-doers around the city.</p><p>Before long, the group becomes notorious on the streets of Tokyo, going under the alias of the Phantom Thieves. The game builds heavily off the formula established by Persona 3 and 4, including massive story-focused levels that unfold over a month, the return of the negotiation system and a new dungeon system known as <a href="https://www.ign.com/wikis/persona-5/Mementos_and_Requests">Mementos</a>. Persona 5 launched the franchise into the stratosphere, quickly becoming Atlus&#39; best-selling game of all time and cultivating a huge fan base.</p><p><em>Read our </em><a href="https://www.ign.com/articles/persona-5-royal-review"><em>review of Persona 5 Royal</em></a><em>.</em></p><aside><p><strong>Alternate Versions of Persona 5:</strong></p><p>Much like Persona 3 FES and Persona 4 Golden, Persona 5 eventually got an expanded re-release titled <a href="https://www.ign.com/games/persona-5-royal">Persona 5 Royal</a>. Royal adds a bunch of additional features, including a new companion, dungeon, and semester, making it the ultimate version of the game.</p></aside><h3>12. Persona Q2: New Cinema Labyrinth (2018)</h3><a href="https://assets1.ignimgs.com/2019/02/02/pq2-animation-1-1548354266-1549074310583.jpg"><img src="https://assets1.ignimgs.com/2019/02/02/pq2-animation-1-1548354266-1549074310583.jpg" class="article-image-full-size" title="undefined"/></a><p>A sequel to Persona Q: Shadow of the Labyrinth, <a href="https://www.ign.com/games/persona-q2-new-cinema-labyrinth">New Cinema Labyrinth</a> once again depicts a crossover between various Persona characters. After the Phantom Thieves find themselves trapped in a movie theater, they ally with Persona 3&#39;s S.E.E.S team and Persona 4&#39;s Investigation Squad to find an escape, traveling into the movies on the screen in an attempt to fix their endings.</p><p>Much like the original game, Persona Q2 simultaneously takes place during the Persona 3, 4 and 5 storylines, with the adventure pulling each group out of their respective timeline. There, they explore dungeons from a first-person perspective and fight turn-based battles against various enemies.</p><h3>13. Persona 5 Tactica (2023)</h3><a href="https://assets-prd.ignimgs.com/2023/06/11/vlcsnap-2023-06-11-12h56m13s301-1686506273405.png"><img src="https://assets-prd.ignimgs.com/2023/06/11/vlcsnap-2023-06-11-12h56m13s301-1686506273405.png" class="article-image-full-size" title="undefined"/></a><p>Taking place during the events of Persona 5, <a href="https://www.ign.com/games/persona-5-tactica">Persona 5 Tactica</a> is a strategy-focused spin-off that’s similar in style to the XCOM franchise. The story follows the Phantom Thieves mysteriously traveling to an alternate realm known as the Kingdoms. Unable to escape, Joker and Morgana are forced to abandon the rest of the Phantom Thieves after they&#39;re brainwashed by the realm&#39;s monstrous ruler, Tyrant Marie, forcing the pair to begin an adventure to save their allies and return home.</p><p>Along the way, they team up with the local resistance, helping them fight against Tyrant Marie&#39;s forces. The game revolves around a tactical grid-based combat system, as players direct three units across the battlefield and take out enemies.</p><p><em>Read our </em><a href="https://www.ign.com/articles/persona-5-tactica-review"><em>review of Persona 5 Tactica</em></a><em>.</em></p><h3>14. Persona 5: Dancing in Starlight (2018)</h3><a href="https://assets1.ignimgs.com/2018/06/07/p5d-1-1528409681120.png"><img src="https://assets1.ignimgs.com/2018/06/07/p5d-1-1528409681120.png" class="article-image-full-size" title="undefined"/></a><p>Atlus’ third rhythm-based dancing spin-off, <a href="https://www.ign.com/games/persona-5-dancing-star-night">Persona 5: Dancing in Starlight</a> sees Caroline and Justine bring the Phantom Thieves to the Velvet Room and challenge them to a dance off. There, the group perform dance routines to several of Persona 5&#39;s catchiest tracks.</p><h3>15. Persona 5 Strikers (2020)</h3><a href="https://assets-prd.ignimgs.com/2020/12/07/group-12-1607376830898.png"><img src="https://assets-prd.ignimgs.com/2020/12/07/group-12-1607376830898.png" class="article-image-full-size" title="undefined"/></a><p>A spin-off set four months after the events of Persona 5, <a href="https://www.ign.com/games/persona-5-strikers">Strikers</a> sees the Phantom Thieves reunite for a summer vacation. However, the team find themselves sucked into the Metaverse after using an app known as EMMA. Escaping with the help of a new ally, the team don their Phantom Thieves gear once more and set out to discover the truth behind EMMA, the Metaverse, and what it means for the people of Tokyo.</p><p>Persona 5 Strikers is a crossover with the long-running Dynasty Warriors franchise, introducing real-time combat to the series. Battles center around the Phantom Thieves taking on large hordes of enemies, which they can deal with through combos or by calling on Personas.</p><p><em>Read our </em><a href="https://www.ign.com/articles/persona-5-strikers-review"><em>review of Persona 5 Strikers</em></a><em>.</em></p><h3>16. Persona 5: The Phantom X (2025) </h3><a href="https://assets-prd.ignimgs.com/2026/01/08/personathumb-1767887640346.png"><img src="https://assets-prd.ignimgs.com/2026/01/08/personathumb-1767887640346.png" class="article-image-full-size" title="undefined"/></a><p>The most recent Persona release is yet another spin-off of Persona 5. This one&#39;s a bit funky. Developed by Black Wings Game Studio, Persona 5: The Phantom X is a free-to-play game with microtransactions (otherwise known as a gacha gama) that takes place in &#39;alternate timeline&#39; to Persona 5 itself. You take on the role of Wonder, a high school student who, of course, awakens his Persona and gains access to the Metaverse. </p><p><em>Read our </em><a href="https://www.ign.com/articles/persona5-the-phantom-x-review"><em>review of Persona 5: The Phantom X</em></a><em>. </em></p><h2 id="upcoming">What&#39;s Next for Persona?</h2><section data-transform="ignvideo" data-slug="persona-4-revival-official-release-date-trailer-xbox-games-showcase-2026" data-loop=""></section><p>After the massive success of Metaphor: ReFantazio (it picked up <a href="https://www.ign.com/articles/the-game-awards-2024-winners-the-full-list">quite a few awards</a>), Sega announced their desire to keep investing in Atlus, and the Persona IP in particular, in a <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/20241108_q2_major_QA_j-1.pdf">developers&#39; Q&amp;A session.</a></p><p><a href="https://www.ign.com/articles/p4r-persona-4-revival-finally-officially-confirmed-at-xbox-games-showcase">Persona 4 Revival</a> was announced at a <a href="https://www.ign.com/articles/xbox-games-showcase-2025-everything-announced">the 2025 Xbox Showcase</a>, a new remake of the game that originally released on PS2 in 2008 before being remastered as Persona 4 Golden in 2012. The remake is <a href="https://www.ign.com/articles/persona-4-revival-reveals-february-2027-release-date">scheduled for release</a> on February 18, 2027, and will be available Day One on Xbox Game Pass. </p><section data-transform="ignvideo" data-slug="persona-6-teaser-trailer-xbox-games-showcase-2026" data-loop=""></section><p>Now we&#39;re in 2026, and... we finally have confirmation that <a href="https://www.ign.com/articles/persona-6-announced-coming-to-xbox-game-pass">Persona 6 is real</a>. A short teaser gives us a glimpse at least at some cool aesthetics in classic Atlus style, and there&#39;s no word on a release date. But it&#39;s real! Here&#39;s a <a href="https://www.ign.com/articles/everything-we-know-about-persona-6">breakdown of everything we know so far</a>. </p><p>In the meantime, the Phantom Thieves from P5R continue to pop up in pretty much every franchising opportunity they can, most recently as <a href="https://www.gamespot.com/articles/overwatch-2-persona-5-crossover-skins-are-ready-to-steal-your-heart-and-wallet/1100-6534754/">skins in Overwatch 2</a>. </p><section data-transform="divider"></section><p><em>Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.</em></p></section>
  16. Elden Ring Director Insists FromSoftware Is Free to Make the Games It Wants To, Teases 'Unannounced Titles'

    Fri, 12 Jun 2026 17:26:55 -0000

    Dark Souls and Elden Ring creator Hidetaka Miyazaki recently commented on the shareholder pressure that is putting FromSoftware parent company Kadokawa in the news lately. Reassuring fans, he insisted that Fromsoftware can still “freely make the kind of games we want to make without excessive interference."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/04/22/ss-943bf6fe62352757d9070c1d33e50b92fe8539f1-1920x1080-1776850266688.jpg"/><section data-transform="mobile-ad-break"></section><p>Dark Souls and Elden Ring creator Hidetaka Miyazaki recently commented on the shareholder pressure that is putting FromSoftware parent company Kadokawa in the news lately. Reassuring fans, he insisted that Fromsoftware can still “freely make the kind of games we want to make without excessive interference.&quot;</p><p>Kadokawa has been in the news in Japan lately, as an activist investment firm has gradually acquired the largest stake in the Japanese multimedia conglomerate. As <a href="https://www.ign.com/articles/move-over-sony-activist-investor-who-urged-nintendo-to-charge-99-cents-just-to-get-mario-to-jump-higher-acquires-significant-stake-in-parent-company-of-elden-ring-dev-fromsoftware"><u>previously reported</u></a> by IGN back in March, Oasis Management Company is a major activist investor in Kadokawa that has raised its stake to 13.76%, according to Kadokawa’s latest <a href="https://ssl4.eir-parts.net/doc/9468/announcement1/121514/00.pdf"><u>AGM announcement</u></a>. For context, this even beats out second biggest shareholder Sony’s 11.01% stake.</p><p>Not to be confused with political activism, an activist investor is an individual or company that aims to purchase a significant minority stake in other companies so that they can influence how they are operated or managed, usually with the aim of boosting shareholder returns.</p><section data-transform="ignvideo" data-slug="the-duskbloods-official-closed-network-test-trailer-nintendo-direct-june-2026" data-loop=""></section><p>On its website <a href="https://abetterkadokawa.com/home"><u>A Better Kadokawa</u></a>, Oasis recognizes the huge financial success that FromSoftware has brought Kadokawa with its acclaimed series like Armored Core and Dark Souls and, of course, Elden Ring. However, it claimed that “Kadokawa fails to capture FromSoftware’s full value, ceding economics to external partners.”</p><p>This has got Dark Souls and Elden Ring fans worried about how Oasis may impact future FromSoftware titles. After all, this is the same Oasis that back in 2014 tried to persuade Nintendo to move towards mobile games, saying, “Just think of paying 99 cents just to get Mario to jump a little higher.”</p><p>Oasis has already called for the removal of current Kadokawa CEO Takeshi Natsuno (for company financial performance reasons). Kadokawa <a href="https://ssl4.eir-parts.net/doc/9468/announcement1/121514/00.pdf"><u>announced</u></a> on June 3 that it will oppose the proposal to dismiss Natsuno at its upcoming annual shareholders meeting on June 24. If a new CEO were in place at Kadokawa, could they force FromSoftware to make different kinds of games, cash in on its franchises in some way, or perhaps force the developer to release new games more frequently?</p><section data-transform="slideshow" data-slug="every-ign-fromsoftware-game-review" data-value="every-ign-fromsoftware-game-review" data-type="slug" data-caption=""></section><p><a href="https://news.denfaminicogamer.jp/interview/260612g"><u>Denfaminico Gamer</u></a> reached out to Dark Souls and Elden Ring creator Hidetaka Miyazaki to get his take on the situation as a developer at FromSoftware. In his emailed response, Miyazaki stated that although he is aware of what has been reported in the media regarding Oasis and Kadokawa’s situation, he was unable to address the matter in depth. </p><p>Miyazaki said that overall, he is satisfied with the creative environment at FromSoftware. “I’m not saying that there’s no room for improvement but we can freely make the kind of games we want to make without excessive interference.&quot;</p><p>“I think for both myself and for FromSoftware, the most important thing going forward is to maintain this environment and focus as much as possible on game development,” Miyazaki continued.</p><p>Addressing players, he said that FromSoftware is working harder than ever to create amazing games, adding that he hopes players “will look forward to both the announced and unannounced titles to come.”</p><p>In announced titles, Switch 2 players have Elden Ring Tarnished Edition as well as new action title The Duskbloods to look forward to later this year from FromSoftware. Elden Ring&#39;s arrival on Switch 2 rounds out the possible platforms for the game, which has sold a huge 30 million copies worldwide, With the multiplayer spinoff <a href="https://www.ign.com/games/elden-ring-nightreign">Elden Ring: Nightreign</a> now over a year old, fans are wondering what&#39;s next from FromSoftware. Could Elden Ring 2 be on the cards? In December 2024, Miyazaki said <a href="https://www.ign.com/articles/elden-ring-2-not-being-considered-at-fromsoftware-hidetaka-miyazaki-says">the developer was not considering making Elden Ring 2</a>, but wouldn&#39;t shut down the possibility in the future. If not, there is an <a href="https://www.ign.com/movies/elden-ring">Elden Ring movie</a> in the works.</p><section data-transform="divider"></section><p><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.</em></p></section>
  17. Call of Duty: Modern Warfare 4 Campaign Early Access Confirmed — Here's How It Works

    Fri, 12 Jun 2026 17:00:00 -0000

    Activision has confirmed Call of Duty: Modern Warfare 4 campaign early access, which begins October 16 — a full week before the game’s release date.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/12/cod-main-1781272169082.png"/><section data-transform="mobile-ad-break"></section><p>Activision has confirmed <a href="https://www.ign.com/games/call-of-duty-modern-warfare-4">Call of Duty: Modern Warfare 4</a> campaign early access, which begins October 16 — a full week before the game’s release date.</p><p>Modern Warfare 4 is the first Call of Duty game to get Campaign early access since 2023&#39;s Modern Warfare 3, whose Campaign was poorly received (<a href="https://www.ign.com/articles/call-of-duty-modern-warfare-3-single-player-campaign-review">IGN awarded it 4/10</a>). 2024&#39;s Black Ops 6 and 2025&#39;s Black Ops 7 both skipped Campaign early access, so perhaps Modern Warfare 4 returning to the feature signals a confidence in this year&#39;s Campaign at Activision.</p><p>In a blog post, Activision said that to gain access to Campaign early access, you have to pre-order the game. This applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, Steam, and Nintendo Switch 2. (Modern Warfare 4 will be available for pre-order on Nintendo Switch 2 later this year.)</p><section data-transform="slideshow" data-slug="call-of-duty-modern-warfare-4-campaign-screenshots" data-value="call-of-duty-modern-warfare-4-campaign-screenshots" data-type="slug" data-caption=""></section><p>It’s worth noting that Modern Warfare 4 is not a day one Game Pass launch, after new Xbox CEO Asha Sharma decided to pull new Call of Duty games out of the subscription service, instead adding them some time after release. That means that if you want to play Modern Warfare 4, you’ll have to pay for the game directly.</p><p>Here’s the official blurb on the Modern Warfare 4 Campaign:</p><blockquote>In the Modern Warfare 4 Campaign, you fight as Private Park, a young South Korean soldier facing live combat for the first time alongside his squad. What begins as a routine mission descends into chaos when North Korea launches a full-scale invasion, forcing Park and his unit into a desperate battle through collapsing cities and counteroffensives. Beyond the front lines, operator-turned-outlaw Captain Price is operating outside the system he once served. A hunt for revenge draws Price toward a weapon powerful enough to shift the balance of power, setting in motion a conflict far greater than he ever anticipated. Forced into uneasy alliances and off-book operations, Price is pulled deeper into consequences he can no longer escape. From large-scale battles and covert missions to combined-arms warfare and cinematic set pieces, the campaign delivers grounded combat and gameplay variety across a war that spreads far beyond the front lines.</blockquote><p>Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Friday, October 23.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  18. Stranger Than Heaven's Combat Will Challenge You Like A Souls Game | IGN Preview

    Fri, 12 Jun 2026 16:07:06 -0000

    After playing Stranger Than Heaven, its clearly going for a slower, more calculated combat system that diverges from the Yakuza games. It's a bit rough, but has a lot of potential.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/20/strangerthumb-1779284528353.png"/><section data-transform="mobile-ad-break"></section><p>The Yakuza / Like a Dragon series has largely found its footing as an action-brawler, extending to the Judgment games and perhaps informing parts of the turn-based combat systems in its RPGs. Stranger Than Heaven, which has a direct lineage with the rest of those games, takes a much different turn when it comes to action combat. No longer are you like Kiryu beating down waves of menacing men with swift combos and over-the-top heat actions like a superhero. You&#39;re the scrappy Makoto Daito, who moves like a boxer in a game that asks you to take deliberate, calculated shots by controlling each of his limbs individually – whether he&#39;s using his bare knuckles or any of the melee weapons he keeps tucked.</p><p>After playing roughly an hour of Stranger Than Heaven&#39;s gameplay-focused demo, I&#39;m a little conflicted on this new style of action combat. Don&#39;t get me wrong, it&#39;s a smart change, I just think it&#39;s missing a few of the finer details that make challenging combat satisfying and enjoyable even through repeated attempts. But even if I found it a little frustrating in the sense of having to fight the game itself in moments, the dare I say Soulslike approach to fights is a compelling idea which I expect to flourish as I evolve with it.</p><section data-transform="ignvideo" data-slug="stranger-than-heaven-official-combat-overview-trailer" data-loop=""></section><h2>How Combat Works in Stranger Than Heaven</h2><p>As stated in previous showings of Stranger Than Heaven, combat works on a system where your limbs correspond to a specific button – R1/RB and R2/RT are for right-side light and heavy attacks, while the same goes for L1/LB and L2/LT on the left side. This presumably gives fighting a lot more depth than simply mashing buttons for light or heavy hits. The way this forced me to rewire my brain and make every move count, while also offering a level of flexibility that&#39;s unlike most action games, had me excited to experiment and learn how to handle tough fights – whether it was against four goons at once or one big Mr. Shakedown-style boss.</p><p>It&#39;s not just about finding the window to throw a jab or get a quick combo in, you can pull off a command grab and toss enemies to the ground to mount them and start whaling on them. You can also grab one enemy with one hand, grab another with the other, and smash their heads together for a little crowd control. You absolutely cannot ignore dodging and blocking in Stranger Than Heaven, because you will not survive if you think you&#39;re like Kiryu who can tank a bunch of hits and quickly recover from energy drinks. I found that dodging side-to-side is more reliable than dodging backward, because you&#39;d sometimes still be in range of enemy attacks and you&#39;d also bring yourself out of striking distance. Once I understood that, a switch flipped for me – I was able to stay close and maybe even get a perfectly timed dodge to go into slow motion and get an easy combo in.</p><section data-transform="quoteBox">From what I played, every fight can be an uphill battle.</section><p>Blocking is, of course, a lot safer and easier to resort to when things get overwhelming. However, you have a stagger meter in the bottom left corner of the screen that pulses in different colors to indicate how many more blows you can take. When it starts flashing red, it&#39;s best you create some distance or dodge, lest you get knocked to the ground. If this happens, you have to wait a bit for Makoto to recover, and you also have to dodge attacks while on the ground by rolling to the side before getting back up. With dodging and blocking in mind, it&#39;s important to note that you take pretty big chunks of damage from an average hit while beefier foes can be quite spongy themselves; I&#39;m not sure exactly how progression works and if it&#39;ll affect this dynamic, but from what I played, every fight can be an uphill battle.</p><section data-transform="ignvideo" data-slug="stranger-than-heaven-official-cities-overview-trailer" data-loop=""></section><h2>The Pros and Cons of a New System</h2><p>I played three separate instances – one in the town of Kokura in Fukuoka during 1915, where muddied alleys and troublemakers await a young version of Makoto. Here, I got a sense of the soft magnetic lock-on system and trying to manage who I&#39;m directing my attacks toward. It can be a bit awkward when you&#39;re getting hounded, but it&#39;s generally good enough to distinguish between enemies. They weren&#39;t too tough and I tried to get experimental with separate limb control, breaking their stagger meter to do those brutal LT/RT finishers, and seeing how objects in the environment could be used as projectiles. It&#39;ll even recognize surfaces you can smash enemies into, similar to how heat actions in Yakuza would change depending on your surroundings.</p><p>The second instance took me to the snowy dirt streets of Kure in Hiroshima during 1929, and a gang of menacing men and massive Mr. Shakedown-type guy with a sword who will bumrush you. Here, I got to use a hulking crowbar to get a feel for heavy weapons, and it&#39;s useful for chopping down the fodder if you can connect. This is where I think the combat system started to show its cracks, since you&#39;re not quite nimble enough to avoid attacks from that many enemies all at once even if you anticipate or see them coming. You have to commit to your attacks, as some of them have long animations that you can&#39;t cancel out of, leaving you vulnerable for fairly long windows. Enemies generally don&#39;t hound you as maybe two or three move in to strike at most, which is great because managing anything more than that would be hellish. Fighting the bigger brute started to ask you to read attack patterns closer and understand the limitations of movement since some of his moves are unblockable. Given the slower pacing of combat, I had to tap into the old Souls games I&#39;ve played in the past.</p><section data-transform="slideshow" data-slug="stranger-than-heaven-xbox-presents-showcase-images" data-value="stranger-than-heaven-xbox-presents-showcase-images" data-type="slug" data-caption=""></section><p>The third instance took us to Minami in Osaka during 1943, and had me doing a big battle at the bridge against a drunken master swordsman who is so closely designed like Souls boss. Here, recognizing attack patterns were absolutely crucial and being able to read the timings of each hit in order to dodge or block on time. Some of the sluggish movement and unresponsive dodging reared its ugly head in critical moments, but this is when I realized parrying would be the key since he&#39;s an aggressive foe. After maybe eight tries, I was able to finally nail the timing for parries and perfect dodges instead of just relying on blocks or the spotty, unreliable normal dodge animations.</p><p>There&#39;s a second phase in this fight where the swordsman will rush forward and grab you and then stab you, which does almost full damage. You&#39;re done if you get caught by it, and it&#39;s not fun. You just have to dodge it and hope he doesn&#39;t keep tracking your movement in the last few frames of your own animation. I also had moments where the LT/RT prompt popped up for a big staggered attack and Makoto would just completely whiff and then be left vulnerable himself. It&#39;s little things like this that can take the wind out of my sails for what&#39;s otherwise a deeper, more thoughtful combat system that still carries the ethos of other RGG games.</p><section data-transform="ignvideo" data-slug="stranger-than-heaven-official-story-overview-trailer" data-loop=""></section><h2>The Story So Far</h2><p>There was no story content in the playable demo since it was solely focused on combat, which was the aspect I wanted to see for myself. However, there&#39;s always a strong sense of place in RGG&#39;s games where the setting itself is its own character. Seeing Kamurocho evolve over the course of eight games where it&#39;s as important as any other piece of lore in the Yakuza series, it oddly felt like a home. It&#39;s always been a lively place and it&#39;s one I could guide tours for if I had to. So, seeing three of the cities featured in Stranger Than Heaven&#39;s story told me a lot about how the people lived in those places and in those specific time periods – Kokura being a working-class industrial town, Kure being a massive naval port with a budding yakuza presence, and Minami being a dense entertainment hub with World War II tension reaching a critical point. Seeing how Japan rapidly changed with fashion, architecture, and social norms and how Makoto himself carries himself as he ages, these are fascinating bits of storytelling you can pick up on just by walking around town.</p><p>Enough has been shared about the story in previous trailers and showcases to convince me that it&#39;s one I’ll want to see through to the end. That has historically been one of RGG Studio&#39;s greater strengths, and with Stranger Than Heaven exploring bigger ideas like being of mixed race heritage in a tumultuous time in both Japanese and American history, they&#39;re touching on subjects that can be very powerful in the right hands. It&#39;s also a story that uses music as a narrative theme to tie into what it means to find a home and build connections despite language barriers. RGG Studio&#39;s head <a href="https://www.ign.com/articles/stranger-than-heaven-interview-director-says-tupac-is-a-good-idea-and-confirms-yakuza-story-connections"><u>Masayoshi Yokoyama told me in an interview</u></a> that this is in large part a story about how the emergence of the criminal underworld is a product of the situations society thrusts upon its most vulnerable people.</p><section data-transform="quoteBox">[It&#39;s] a story about how the emergence of the criminal underworld is a product of the situations society thrusts upon its most vulnerable people.</section><p>With five different time periods in five different cities, seeing a country transform over decades through a full narrative arc is something you just don&#39;t see in games. Then having it all lead back to Kamurocho and exploring the origins of the Tojo Clan from the Yakuza / Like A Dragon series, I&#39;m locked into what Stranger Than Heaven is setting up. However, in the leadup to its release, the caveats continue to stack.</p><p><a href="https://www.ign.com/articles/stranger-than-heaven-interview-director-says-tupac-is-a-good-idea-and-confirms-yakuza-story-connections"><u>I spoke with Yokoyama about Stranger Than Heaven</u></a>&#39;s story themes, historical context, and main character representing a unique ethnic experience (one that personally resonates with me). Of course, there&#39;s a level of withholding things for spoiler reasons, but I hope that it has more to say about a complex set of eras for Japan and world history in general. But it didn&#39;t give me much confidence when he spoke about the controversial use of Tupac Shakur&#39;s likeness for one of its characters, the famed rapper who died 30 years ago. RGG has had major fumbles in recent years, such as casting someone with <a href="https://www.ign.com/articles/we-tried-to-think-of-someone-who-makes-you-go-this-guys-a-creep-yakuzalike-a-dragon-director-addresses-controversial-casting"><u>multiple sexual assault allegations</u></a> for Yakuza Kiwami 3, and I just don&#39;t know if I trust them to do the right thing and be thoughtful storytellers moving forward.</p><p>The full picture of Stranger Than Heaven is becoming clearer, but it&#39;s one that I&#39;ll keep examining. Because for as much as I&#39;m intrigued by what it&#39;s doing, it comes with baggage it needs to sort through. We&#39;ll see for ourselves when Stranger Than Heaven releases on January 15, 2027 for PlayStation, Xbox, and PC.</p></section>
  19. Assassin's Creed Black Flag Resynced: Exclusive Edward and Caroline Cutscene | IGN First

    Fri, 12 Jun 2026 16:00:00 -0000

    Enjoy this exclusive cutscene from Assassin's Creed Black Flag Resynced, the upcoming remake of the popular pirate-themed entry in the long-running Assassin's Creed series. Ideally with a mug of hot chocolate.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/11/ignfirst-acbfr-cutscene-blogroll-1781210219348.jpg"/><section data-transform="mobile-ad-break"></section><p>To the casual observer, Assassin’s Creed Black Flag might seem like yet another pretty looking upgrade to a popular game quickly put together for the sole purpose of cashing in on hits of yesteryear, but that’s not how the team at Ubisoft approached this rather ambitious remake to one of the most beloved Assassin’s Creed games. Not only has this seafaring adventure been completely overhauled in the same Ubisoft Anvil engine that Assassin’s Creed Shadows used, but some pretty large changes have been made to combat and other various game mechanics (<a href="https://www.ign.com/articles/assassins-creed-black-flag-resynced-is-much-more-than-a-facelift-ign-preview"><u>which you can read about in our preview from last month</u></a>).</p><p>But one surprising area that has certainly not been neglected is the story, and the lead writer of the original game, Darby McDevitt, answered the call when Ubisoft asked him to join the project as a consultant to take another look at the project that scored him a Writers Guild of America nomination. Instead of just retelling the same story, Ubisoft has tried to refine it, fleshing out existing characters, adding new chapters to the story, and even adding new members to Kenway’s crew. For McDevitt’s part, he focused on adding color to Edward Kenway himself, adding three new cutscenes to his story, the first of which we’re exclusively revealing today.</p><p>We sat down with McDevitt to ask him about returning to Black Flag after all these years.</p><section data-transform="ignvideo" data-slug="how-assassins-creed-black-flag-resynced-is-changing-edward-kenway-ign-live-2026" data-loop=""></section><section data-transform="divider"></section><p><strong>IGN: </strong>You left Ubisoft, came back, and now you&#39;re revisiting the game that earned you a WGA nomination. What was it like to sit back down with Edward Kenway after all these years? Did he still feel like yours?</p><p><strong>Darby McDevitt: </strong>I don’t know that he ever was mine, but it felt really great to revisit this story. When the team approached me about the project, we just went back to the original and just started re-examining it, looking for opportunities we missed. It&#39;s really in that interpretation that new things get unlocked. </p><p>I have very, very fond memories of shooting the original and doing all that mocap, and all that mocap is exactly as it was [in Resynced], so yeah, it&#39;s just surreal and great. The new scenes that we wrote came out of a reflection of 13 years - at the time I guess it was 11 years - of feeling like there were little opportunities we&#39;d missed to bolster his relationship with Caroline. If you&#39;ve played the original, it ramps up pretty quickly from &quot;I want to go be a privateer.&quot; I think the second scene was him drunk, rolling on the floor with his father-in-law, and his father-in-law saying, &quot;This guy&#39;s a ruined man.&quot; I always felt, after the fact, like I didn&#39;t get to show the sweet side of Edward with his wife, because they really did love each other, and he really, really did want the best for her. </p><p>It was very common at the time for men to go to sea for long periods of time to try to make something of themselves. It&#39;s a story even now, right? People will travel long distances, immigrate to a new country, and send money back. We were trying to tell that story, but I think what happened was there wasn&#39;t enough of that sweet Edward to anchor what he was doing and why he was doing it. That was really the goal, especially with the scene you&#39;re seeing here, to tap into that sweetness, that love, and that devotion to Caroline. </p><section data-transform="slideshow" data-slug="assassins-creed-black-flag-resynced-screenshots" data-value="assassins-creed-black-flag-resynced-screenshots" data-type="slug" data-caption=""></section><p><strong>IGN: </strong>It seems like the cutscenes are being used as an opportunity to expand on the exact nature of how he failed Caroline. In the original we only kind of know that he did, and Resynced expands on the fact that he was in a relationship with somebody above his station and maybe felt like he could never provide adequately for her. Can you walk us through the chocolate cutscene? How do you think this scene and the other new cut scenes help recontextualize him, or help players see him in a different light? </p><p><strong>Darby McDevitt: </strong>Well, I think you said it. He definitely married above his station, and he wants to be able to provide for her. I think almost everyone has experienced something like this at some point, where you think really hard about what gift you can give someone that really shows something, and the gift turns out to be inadequate in a way you didn&#39;t realize. Purchasing chocolate at this time would have been a bit more expensive, so it would have been something he had to save up for, and in his limited way, he feels like, &quot;This is valuable, this is worthy.&quot; But it&#39;s also definitely him thinking, &quot;Look, if I go out to the New World, I&#39;m going to find wonderful things for us.&quot; I don&#39;t think there&#39;s any element of piracy in his mind at that point. Privateering is very different from piracy. It feels officially sanctioned. But of course, people at this time, especially following the War of the Spanish Succession, fell into piracy because they were all out there with nothing to do. In his mind at that moment, he&#39;s thinking, &quot;I&#39;m going to do something for the British Crown! Something official and legal and noble.&quot; Piracy is pretty far from his mind, but the gains he thinks he&#39;s going to get — &quot;How does it feel to drink like a duke?&quot; — he naively thinks he&#39;ll go out there, make a bunch of money, and come back, and it&#39;s going to be great. </p><p>It&#39;s like anyone today who says, &quot;Oh, just invest in the stock market, it&#39;s so easy,&quot; or &quot;Go to Vegas, it&#39;s so easy.&quot; Get-rich-quick thinking has always been around. He hasn&#39;t fully thought through the trials, tribulation, turmoil, and labor that being at sea will actually cost him. I actually reread Moby Dick just a year ago. I love that book and it&#39;s the same kind of thing: just go to sea, just work for a while. But it&#39;s actually incredibly arduous. Nobody in Moby Dick turns to piracy, but it&#39;s a rough life, and you don&#39;t come out of it unchanged. That&#39;s kind of where Edward ends up. There&#39;s also the reason chocolate was specifically chosen: in the very final scene of Black Flag, when Edward is back in London with his family, he actually says to Haytham, &quot;I&#39;ll take you to White&#39;s Chocolate House for some chocolate.&quot; So it&#39;s bookending the whole story. Chocolate houses were a new thing at the time — a bit of a luxury. Originally I wrote the scene with little chocolate bonbons, hard chocolate, but the historian pointed out that didn&#39;t come for another couple of decades. It was always liquid chocolate at that point, so we changed it to sipping the chocolate. </p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-is-much-more-than-a-facelift-ign-preview" data-loop=""></section><p><strong>IGN: </strong>Let&#39;s talk about Caroline in the original game. She&#39;s mostly defined by her absence — we just know her as someone Edward failed, rather than someone we really get to know. Why give her a bigger role in the story? Is it mostly for the players&#39; benefit in understanding Edward, or is there a role you wish Caroline had played more in the original? </p><p><strong>Darby McDevitt: </strong>Way back when we were first conceiving of the story, we were actually thinking about planning playable sequences with her. The difficulty was always that when you plan something quite far removed from the core mechanics of being a pirate, you tend to struggle with how to handle it. We didn&#39;t want it to be just walking around interacting with objects. We never really found the right way to make those sequences interactive. But I did feel that if you look at the distribution of moments across the game, Caroline is always on Edward&#39;s mind even when you don&#39;t see her. He&#39;s always writing a letter to her. There&#39;s a moment where Anne Bonny comes in and asks what he&#39;s doing, and he says, &quot;Oh, I&#39;m just writing a letter to my wife. She&#39;s probably past caring anyway.&quot; Caroline is always on his mind, but I felt there was a lull in the middle of the game where her presence starts to evaporate a little, and I wanted to bring it back. </p><p>All three scenes I wrote are about Caroline. There&#39;s this one, then later there&#39;s a letter in Black Flag where Edward says he&#39;s finally sending word to his wife asking her to come be with him. Now we actually get to hear the contents of that letter. Then we reformatted the final interaction with Black Bart Roberts: in the original, the modern-day story and the historical story are interlinked through Bart Roberts&#39; identity. Since Resynced doesn&#39;t have the modern-day framing, we wanted to bring Caroline back into that final exchange as well. It was really about making her presence felt across a greater portion of the story. In the original there were roughly five flashback scenes with her. What we did was push some of those back and insert the chocolate scene earlier, so all the other ones land at different points and extend further into the game. The sum total feeling should be that you feel her presence throughout his entire journey. </p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-exclusive-underwater-gameplay" data-loop=""></section><p><strong>IGN: </strong>Speaking of the modern-day story — which I know isn&#39;t in this one — were you involved in writing the original, and how do you feel about it not being here anymore? </p><p><strong>Darby McDevitt: </strong>Yes, I wrote all of the original modern-day content. As for how I feel about it not being in Resynced, Assassin&#39;s Creed&#39;s modern-day was always trying to tell a story running in parallel with the present, so when you play the original, it&#39;s happening in real time: 2013, dealing with the death of Desmond. If you hacked all the computers in the modern-day sequences, it&#39;s about what the Templars did when they recovered Desmond&#39;s body and scanned his DNA. That particular story isn&#39;t relevant to the modern-day narrative they&#39;re telling now. I&#39;m not involved in the framing for this version. That&#39;s a separate team, but it does make sense from a meta-story perspective that the Black Flag modern-day has already happened in the past, and there&#39;s new content for the current storyline. It&#39;s almost as if Resynced is someone now, 13 years after Desmond&#39;s story, re-experiencing Edward&#39;s memories through the Animus with a new pair of eyes. </p><p><strong>IGN: </strong>There was a twist at the end that&#39;s pretty directly tied to the Edward story, so I&#39;m wondering, how is that going to feel with that beat missing? </p><p><strong>Darby McDevitt: </strong>I tweaked that final scene with Black Bart Roberts to reflect more of the historical story rather than building toward that twist. The twist is still there for people playing the original — it hasn&#39;t been decanonized in any way. It&#39;s just not as directly relevant to this Resynced version. And John from IT is dead anyway. He died in the first game. It&#39;d be interesting to see if they find a fun way to address it, but I&#39;m not working on the modern-day content for this one, so I honestly don&#39;t know what they have planned. </p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-official-gameplay-trailer-ign-summer-of-gaming-2026" data-loop=""></section><p><strong>IGN: </strong>Something I notice when I go back and read my old writing is that I wince. Did that ever happen to you on this project? </p><p><strong>Darby McDevitt: </strong>Not as much with this one! I&#39;m pretty proud of it. But yeah, there are certain chunks I&#39;d probably take in a different direction now that I have more experience. I&#39;ve written novels, I&#39;ve written other games. Generally, though, I&#39;m quite pleased with it. I was deeply enamored with <em>Deadwood</em> when I wrote Black Flag, and I really wanted the game to have a stylized sense of language like Deadwood had, because when you hear someone like David Milch talk about his approach, language can give you a flavor of the past even if it&#39;s not exactly how people spoke. It can give you a feeling that helps you stay in that world, just like the art or the music does. An obscure, archaic word can add a kind of salt to the chocolate, to extend and abuse the metaphor. </p><p><strong>IGN: </strong>You worked on three new scenes for Resynced. Did you ever discuss doing more than that? </p><p><strong>Darby McDevitt: </strong>I&#39;m pretty busy, but honestly I would have done whatever they asked. Our initial discussion was about what we each thought was missing. Joel, the narrative director, and Paul, the creative director, told me what they thought was missing; I told them what I thought; and we landed on: let Darby fill in the Caroline material, address the core of Edward&#39;s motivation. They told me about some of the other things they wanted to do, like extending Blackbeard and Stede Bonnet&#39;s story, but that was new content, tangential threads off the main story. I didn&#39;t feel a particular need to chase those. I was comfortable saying, &quot;I&#39;ll expand on the story that&#39;s there and address the missed opportunities I see now, but anything new and tangential. That&#39;s their game and their stories to tell.&quot; Black Flag was definitely a project where I felt I learned a lot in the writing of it. It&#39;s my best early example of what I thought I was capable of. I&#39;d written Revelations before it, and many other games when I lived in Seattle, but Black Flag was the one I felt was a complete package that did almost everything I wanted it to do. There wasn&#39;t much of a feeling of needing to keep digging. </p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-gameplay-a-new-look-at-parkour-stealth-and-takedowns" data-loop=""></section><p><strong>IGN: </strong>Do you still engage with Assassin&#39;s Creed as a franchise? Have you played Shadows? </p><p><strong>Darby McDevitt: </strong>No, I&#39;m a professional Assassin&#39;s Creed community troll! (laughs) I like our fans a lot and will answer their questions on Bluesky. Sometimes they want me to canonize things — they&#39;ll ask an obscure question that&#39;s unclear in the game and want me to officially post about it so it becomes canon, but I remind them I don&#39;t get to canonize things outside the games. I like to engage with the community at arm&#39;s length, because I have to be careful, but it&#39;s a great community with a deep passion for what we&#39;ve been building, and so many of them have been doing it for so long: keeping the wiki up to date, making content, dissecting every possible story and lore beat. The last game I worked on — I&#39;m still at Ubisoft, by the way; I left briefly but came back — was Valhalla, and I made sure it was chock-full of lore for the community to dig into. Channels like Access the Animus made something like 20 videos dissecting the lore, and I&#39;ve committed to that for future installments. </p><p><strong>IGN: </strong>I wanted to ask about editing something that&#39;s 13 years old. Threading that needle so it doesn&#39;t feel like a patch sounds tricky. How do you make sure it feels like it was always meant to be there? Is this the first time you&#39;ve ever gone back to an artifact like this and amended it, and how did it feel? </p><p><strong>Darby McDevitt: </strong>There&#39;s a saying I always use, I think it&#39;s attributed to the French writer Valéry: “<em>a poem is never finished, only abandoned.”</em> If you give me an opportunity to rewrite something, even something that&#39;s been on shelves and in people&#39;s hands for years, I will still do it. I&#39;ve written novels I put in a drawer and pulled back out ten years later thinking, &quot;You know what, I think there&#39;s something here,&quot; and just started again. I&#39;m in the Walt Whitman camp. He never stopped writing <em>Leaves of Grass</em>, just kept putting out new versions. It was the only book he ever wrote, in a sense. There are specific lines in Black Flag that have become favorites. It&#39;s a pretty quotable game, and people have quoted it back to me, so I know the top five quotes I probably wouldn&#39;t touch, because I&#39;m not sure I could improve them. But otherwise, any time I&#39;m given the opportunity, I&#39;ll probably keep going. You&#39;d have to take the pen out of my hand and tell me to move on to the next thing. </p><section data-transform="ignvideo" data-slug="assassins-creed-black-flag-resynced-official-game-overview-trailer" data-loop=""></section><p><strong>IGN: </strong>Favorite shanty?</p><p><strong>Darby McDevitt: </strong>Favorite shanty! Oh man. My favorites were always the tavern songs more than the shanties proper. &quot;Here&#39;s a Health to the Company&quot; and &quot;Part of a Glass,&quot; obviously. I&#39;m actually an amateur musician. I recorded my own version of &quot;Star of the County Down,&quot; which is on my SoundCloud, with my wife singing on it. </p><p><strong>IGN: </strong>Seriously? I&#39;m definitely going to include a link to your SoundCloud at the end of this article, for sure.</p><p><strong>Darby McDevitt: </strong>Go for it! My SoundCloud has all kinds of random scraps. I just published a novel, and I&#39;m making a soundtrack to it, so yesterday I published a soundtrack to my novel. </p><section data-transform="divider"></section><p>P.S. As promised, here&#39;s <a href="https://soundcloud.com/darbym">Darby McDevitt’s Soundcloud</a>.</p><section data-transform="divider"></section><p><em>Travis Northup is a writer for IGN. You can follow him on Twitter </em><a href="https://twitter.com/TieGuyTravis"><em>@TieGuyTravis</em></a><em> and read his </em><a href="https://www.ign.com/person/tieguytravis"><em>games coverage here</em></a><em>.</em></p></section>
  20. Save Nearly 60% Off the Logitech G29 Racing Wheel and Pedal Set, Perfect for Forza Horizon 6 on PC

    Fri, 12 Jun 2026 15:55:00 -0000

    Refurbished direct from Logitech with 1 year warranty
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/06/02/logitechg29-1780431949008.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/forza-horizon-6">Forza Horizon 6</a> for PC and Xbox was released just last month. This is the perfect excuse for you to finally upgrade from a controller to a bona fide racing wheel. Logitech via its official eBay store is offering a fantastic deal on its most popular racing wheel. Right now you can pick up a refurbished <a href="https://zdcs.link/91wE2n">Logitech G29 Racing Wheel and Pedal Set</a> for PS5 and PC for just $138 shipped. The G29 retails for $330 new. It comes with a 1 year Logitech warranty, which isn&#39;t quite as long as the 2 years you get purchasing new, but a lot better than the standard 3 to 6 months you typicall get with a recertified model.</p><h2>Save 58% Off the Logitech G29 Racing Wheel and Pedal Set</h2><section data-transform="catalog-item-wrapper" data-catalogid="56bc388e-bade-4d6e-a5ab-882f3af21875" data-id="235495"><section data-transform="catalog-item" data-catalogid="56bc388e-bade-4d6e-a5ab-882f3af21875" data-id="235495" data-show-pricing="true" data-highlighted="false"></section><p>If you&#39;re a big fan of racing games and you&#39;ve been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level. The G29 as already one of the <a href="https://www.ign.com/articles/the-best-racing-wheels">best racing wheels</a> under $300, and definitely <em>the</em> best racing wheel under $150.</p><p>Standout features include a gorgeous hand-stitched leather steering wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure-sensitive pedals. The force feedback does an excellent job of simulating providing force and resistance and definitely adds to the immersion; if you want something better than this, you&#39;d have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech&#39;s own <a href="https://zdcs.link/9wGVbD">$1,000 G Pro</a> direct-drive <a href="https://www.ign.com/articles/logitech-g-pro-racing-wheel-review">racing wheel we reviewed</a>.</p><p>The G29 is also compatible with the PC, and in fact it&#39;s superior to the Xbox&#39;s G920 variant. The G29 has LED shift lights located on the top of the wheel&#39;s spokes. These LEDs light up progressively as the car&#39;s RPMs rise in-game. The G29 also has a rotary knob on the wheel that can be customized to different functions.</p><p><h3>Forza Horizon 6 is out, and it&#39;s a Masterpiece</h3></section><section data-transform="catalog-item-wrapper" data-catalogid="56bc388e-bade-4d6e-a5ab-882f3af21875" data-id="238672"><section data-transform="catalog-item" data-catalogid="56bc388e-bade-4d6e-a5ab-882f3af21875" data-id="238672" data-show-pricing="true" data-highlighted="false"></section><p>IGN&#39;s Luke Reilly awarded the recently released Forza Horizon 6 a well-deserved <a href="https://www.ign.com/articles/forza-horizon-6-review">10/10 &quot;Masterpiece&quot; review</a>. The latest iteration of the open-world arcade racing franchise allows you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game launches with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.</p><section data-transform="ignvideo" data-slug="forza-horizon-6-video-review" data-loop=""></section><p><p><p><p><p><p><p><p><p><aside><h3>How to Follow IGN Deals Recommendations</h3><p>The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:</p><ul><li>Sign up for <a href="https://secure.campaigner.com/CSB/Public/Form.aspx?fid=1905567&ac=g71x"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a href="https://zdcs.link/aoGB0A?object_uuid=7e9a6a78-df5a-457e-886e-2ff1a20ad176&t=article"><u>preferred source in Google</u></a></li><li>Shop on our <a href="https://a.co/d/025C9Zng">Amazon Storefront</a></li><li>Follow us on social media<ul><li><a href="https://x.com/IGNDeals"><u>IGN Finds on X</u></a></li><li><a href="https://www.instagram.com/igndeals/?hl=en"><u>IGN Finds on Instagram</u></a></li><li><a href="https://www.facebook.com/IGNDeals/"><u>IGN Finds on Facebook</u></a></li><li><a href="https://www.tiktok.com/@ign_deals"><u>IGN Deals on Tiktok</u></a></li></ul></li></ul></aside><section data-transform="divider"></section><p><em>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#39;t hunting for deals for other people at work, he&#39;s hunting for deals for himself during his free time.</em></p></p></p></p></p></p></p></p></p></p></p></section></section>
  21. The art of game writing in 'non-narrative' games ft. Emma Kidwell and Harrison Pink

    Fri, 12 Jun 2026 14:15:00 -0000

    This week senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating narrative content in games that don’t strictly have a narrative focus.
  22. Playstack CEO pledges to be 'mindful' about growth after majority takeover

    Fri, 12 Jun 2026 12:40:12 -0000

    The publisher also stressed that being sold to the owner of GameSpot and Fandom won't create a conflict of interest.
  23. Playstack sold, Xbox announces business 'reset,' and is generative AI poisoning the well? - Patch Notes #56

    Fri, 12 Jun 2026 09:54:22 -0000

    Plus: Could an arbitration clause prevent families suing Roblox from taking the company to court?
  24. Update: Niantic Spatial denies Pokemon Go video scans are used for AI drone training

    Thu, 11 Jun 2026 14:37:45 -0000

    Update: A Niantic Spatial spokesperson has confirmed that Pokemon Go spatial data is not shared with the former branch of Niantic.
  25. Crimson Desert tops 6M sales within three months

    Thu, 11 Jun 2026 13:31:16 -0000

    The gargantuan RPG initially sold 2 million copies within a day.
  26. Independent game publications revive bundles in defiance of 'cut-throat competitive market'

    Thu, 11 Jun 2026 11:19:59 -0000

    'Solidarity feels like a very important part of the scene right now.'
  27. Xbox announces business 'reset' amid reports of layoffs and studio closures

    Thu, 11 Jun 2026 10:20:53 -0000

    Xbox CEO Asha Sharma said the video game division must display 'optimism and realism' as it moves forward.
  28. Valve confirms it won't restock Steam Gift Cards

    Wed, 10 Jun 2026 19:00:00 -0000

    The company expects all retailers to be out of stock of Steam Gift Cards by the end of 2026.
  29. Ubisoft closing Winnipeg and Belgrade studios and making further layoffs

    Wed, 10 Jun 2026 16:59:59 -0000

    The French publisher could eliminate up to 380 roles.
  30. ESA says anti-deepfake act could 'devastate' video game industry

    Wed, 10 Jun 2026 15:41:52 -0000

    The No Fakes Act makes no distinction between harmful deepfakes and legitimate digital replicas, ESA argues.
  31. Xbox CEO unsure whether Activision Blizzard merger is paying off

    Wed, 10 Jun 2026 11:09:39 -0000

    'It's hard to say how to think about those decisions.'
  32. Nintendo of Europe to pay $40M fine for Joy-Con drift issues

    Tue, 09 Jun 2026 17:30:00 -0000

    The company denies 'intentionally misleading consumers' about Joy-Con drifting problems.
  33. Xbox is rethinking strategy around Project Helix thanks to the memory crisis

    Tue, 09 Jun 2026 14:38:41 -0000

    The company says demand for Xbox consoles is outstripping supply, and the memory crisis is posing a 'severe limitation' on production speeds.
  34. Telltale Games is back, but can it learn from its past mistakes?

    Tue, 09 Jun 2026 14:11:41 -0000

    Telltale Games was once the standard-bearer for interactive storytelling. Its new leaders want to reclaim that title in a more sustainable way.
  35. 007: First Light sales hit 3M in less than two weeks

    Tue, 09 Jun 2026 13:50:45 -0000

    'We are well above our forecasts at this point.'
  36. Xbox console exclusives are returning on a 'case-by-case' basis

    Tue, 09 Jun 2026 13:01:44 -0000

    'We want people to have a reason to get onboard with Xbox.'
  37. Embracer-owned VR developer Vertigo Games closes Amsterdam studio

    Tue, 09 Jun 2026 11:48:51 -0000

    It's unclear how many people have been impacted by the closure.
  38. How That's No Moon's Crossfire evolves the cover-based shooter

    Mon, 08 Jun 2026 14:27:31 -0000

    We visited the team behind the Crossfire reboot to learn how current technology is boosting their vision of a 'tactical action-adventure.'
  39. Paramount unveils new 'unified' Paramount Games Studio

    Fri, 05 Jun 2026 21:40:05 -0000

    The freshly unveiled studio will house all current Paramount and Skydance game studios moving forward.
  40. Microsoft and Valve sued, PlayStation's first party downturn, and could a UK social media ban impact games? - Patch Notes #55

    Fri, 05 Jun 2026 10:00:00 -0000

    Plus: Atari acquires Hipster Whale and Mina the Hollower hits 300,000 sales.
  41. Nintendo to debut a Switch 2 model with replaceable batteries in the EU

    Thu, 04 Jun 2026 17:18:34 -0000

    Starting in February 2027, batteries in many devices will need to be 'easily replaceable,' and Nintendo has signaled it will comply.
  42. How the Replaced devs fixed display bloat with a stylish gadget

    Thu, 04 Jun 2026 13:37:02 -0000

    The Wingman was 'born out of design necessity.'
  43. Amazon suggests IO Interactive might not return for 007 First Light sequel

    Thu, 04 Jun 2026 09:22:11 -0000

    The U.S. company, which holds the rights to the James Bond franchise, has indicated it could take on publishing and perhaps even development duties.
  44. PlayerUnknown Productions is laying off staff and halting development on Go Wayback

    Wed, 03 Jun 2026 16:14:23 -0000

    The studio founded by Brendan 'PlayerUnknown' Greene will operate with a smaller team going forward.
  45. Update: Team17 has laid off members of its marketing and communications department

    Wed, 03 Jun 2026 14:58:09 -0000

    Two employees have been let go.
  46. Total consumer spending on games topped $60B in the US in 2025

    Wed, 03 Jun 2026 14:09:10 -0000

    Over half of those surveyed by the ESA made in-game purchases.
  47. Mina the Hollower sells 300,000 copies in three days

    Wed, 03 Jun 2026 10:05:43 -0000

    Yacht Club Games previously indicated the title's performance would 'make or break' the studio.
  48. Tekken 8 game director Kohei Ikeda has left Bandai Namco

    Tue, 02 Jun 2026 14:40:38 -0000

    Ikeda worked at the Japanese company for two decades.
  49. PlayStation first-party game sales show a decline since 2020

    Tue, 02 Jun 2026 14:31:49 -0000

    First-party game sales dropped from 58.4 million in FY20 to 28.9 million in FY24.
  50. How to direct unconventional games like Control Resonant

    Tue, 02 Jun 2026 13:00:00 -0000

    What's the best way to keep teammates on the same page when working in a strange genre with a new style of gameplay?
  51. Bungie experiments by adding casual PvP-lite mode to Marathon

    Tue, 02 Jun 2026 11:40:22 -0000

    A PvE mode is also in the works and will debut in the second half of Season 2.
  52. UK social media ban could impact video game platforms

    Mon, 01 Jun 2026 15:05:46 -0000

    The news comes after the Labour government said it will take action to protect children using social media and began consulting parents on a possible ban.
  53. Atari to acquire Crossy Road developer Hipster Whale

    Mon, 01 Jun 2026 12:04:53 -0000

    The deal could eventually cost Atari almost $40 million.
  54. Fable reboot delayed until February 2027

    Mon, 01 Jun 2026 11:19:17 -0000

    Microsoft said it has decided to push the title out of a &quot;packed&quot; release window.
  55. Crafting Clair Obscur: Expedition 33's mournful tale ft. Jennifer Svedberg-Yen

    Fri, 29 May 2026 15:00:00 -0000

    This month, GDC Content Marketing Manager Beth Elderkin chats with Sandfall Interactive lead writer and localization producer Jenniver Svedberg-Yen about the creative decisions that went into Clair Obscur: Expedition 33.
  56. Balatro publisher Playstack is being sold to GameSpot and Fandom parent company

    Fri, 29 May 2026 14:54:49 -0000

    The proposed majority takeover values the UK publisher at around $169 million.
  57. 007 First Light has topped 1.5 million sales

    Fri, 29 May 2026 11:50:54 -0000

    License to thrill.
  58. Micro-grants for indies, another hardware price hike, and Valnet sinks to new lows - Patch Notes #54

    Fri, 29 May 2026 10:45:07 -0000

    Plus: The Witcher 3 is getting a new expansion and Destruction AllStars is shutting down.
  59. Remedy Entertainment CEO: Alan Wake and Control should have sold more

    Thu, 28 May 2026 19:05:19 -0000

    The newly-appointed CEO believes film and TV adaptations will help increase the current audience.
  60. The Rockstar Game Workers Union breaks cover

    Thu, 28 May 2026 19:01:25 -0000

    'We're determined to win justice for the 31 fired workers.'
  61. Star Trek: Voyager - Across the Unknown reinvents TV storytelling for survival strategy - Narrative Notebook #3

    Thu, 28 May 2026 13:54:09 -0000

    Fun will now commence.
  62. Global Game Jam launches micro-grant program to support indies and emerging talent

    Thu, 28 May 2026 10:47:41 -0000

    The non-profit organization wants to unite indie studios with aspiring professionals by facilitating paid micro-projects.
  63. Valve raises Steam Deck OLED prices by over $200

    Thu, 28 May 2026 09:51:32 -0000

    The premium 1TB model will now cost an additional $300 in the United States.
  64. Report: Payment for some TheGamer staff now tied to per-article sessions

    Wed, 27 May 2026 15:02:25 -0000

    Parent company Valnet described the new payment scheme as a 'new and exciting, performance-based bonus system.'
  65. The Witcher 3: Wild Hunt is getting a new expansion 12 years after launch

    Wed, 27 May 2026 14:35:30 -0000

    CD Projekt Red is co-developing the expansion with studio Fool's Theory.
  66. PS5 exclusive Destruction AllStars shut down after five years

    Wed, 27 May 2026 09:33:52 -0000

    The live service title launched in 2021 but has now been taken offline and removed from the Playstation Store.
  67. Report: Latest Nintendo Switch 2 production estimates contrast hardware forecast

    Tue, 26 May 2026 16:16:20 -0000

    The company is reportedly planning to assemble 20 million units during the current fiscal year: a total that exceeds its latest hardware sales forecast.
  68. How Brazil's government boosts the local game industry

    Tue, 26 May 2026 15:43:16 -0000

    Brazil's robust government support for the game industry may be a model for other regions.
  69. Microsoft to pay $250M to settle lawsuit filed by aggrieved Activision Blizzard shareholders

    Tue, 26 May 2026 14:41:35 -0000

    The lawsuit claimed former Activision Blizzard CEO Bobby Kotick hurriedly sold the company to avoid the consequences of sexual harassment allegations.
  70. Report: Wizards of the Coast is trying to discourage workers from unionizing

    Tue, 26 May 2026 10:58:12 -0000

    'You could end up with more, the same, or less than you have now.'
  71. Pokémon Go players unwittingly contributed to tech with military drone uses

    Fri, 12 Jun 2026 11:15:41 -0000

    The repurposing of <em>Pokémon Go</em> data for AI training continues to draw scrutiny.
    <p>A decade after the global craze for<em> Pokémon Go</em> peaked, an AI company has been using billions of real-world images captured by millions of players to develop navigation technologies for delivery robots and possibly military drones. That represents an intriguing but potentially discomfiting legacy for an augmented reality mobile game that has incentivized gamers to capture short smartphone videos of physical neighborhoods and landmarks.</p> <p>The AI company, Niantic Spatial, was spun out of <em>Pokémon Go</em> <a href="https://arstechnica.com/gaming/2019/02/niantic-poised-to-settle-pokemon-go-trespassing-complaints/">game developer Niantic</a> in May 2025, after Niantic separately sold its licensed games such as <em>Pokémon Go</em> to the <a href="https://www.pif.gov.sa/en/news-and-insights/newswire/2023/savvy-games-group-completes-acquisition-of-scopely-for-fourty-nine-billion/#:~:text=PIF-owned%20games,for%20%244.9%20billion.">Saudi-backed</a> video game publisher Scopely. But before that deal, Niantic publicly announced plans to use <a href="https://arstechnica.com/ai/2024/11/niantic-uses-pokemon-go-player-data-to-build-ai-navigation-system/">scans from millions of <em>Pokémon Go</em> players</a> along with data captured by users of the company’s Scaniverse app to train and develop a “large geospatial model”—a 3D model of the physical world trained on the geolocated images provided by app users scanning real-world locations.</p> <p>“Ground scans were one component to help train Niantic Spatial's real-world foundation models —AI systems that learn to recognize and interpret physical spaces,” a Niantic Spatial spokesperson told Ars. “The models are the product of that training, not a copy of or a means of accessing the underlying scans, which were of public points of interest such as statues and fountains.”</p><p><a href="https://arstechnica.com/ai/2026/06/pokemon-go-players-unwittingly-contributed-to-tech-with-military-drone-uses/">Read full article</a></p> <p><a href="https://arstechnica.com/ai/2026/06/pokemon-go-players-unwittingly-contributed-to-tech-with-military-drone-uses/#comments">Comments</a></p>
  72. "This cannot continue": Xbox leaders lay out "hard truths" behind sagging brand

    Thu, 11 Jun 2026 13:56:30 -0000

    Brutal self-assessment paints a picture of a Microsoft gaming division in crisis.
    <p>Just 100 days ago, when new Microsoft Gaming CEO Asha Sharma <a href="https://arstechnica.com/gaming/2026/02/microsoft-gaming-chief-phil-spencer-steps-down-after-38-years-with-company/">replaced long-serving executive Phil Spencer</a>, she said she'd work to "understand what makes [Xbox] work and protect it." Now, Sharma and Xbox Studios chief Matt Booty have laid out the many things that are <em>not</em> working for the Xbox brand in a brutal self-assessment the they say necessitates a wholesale "Xbox reset."</p> <p>The message sent to Xbox employees and <a href="https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/">shared publicly via Xbox Wire</a> last night paints a grim picture for practically every facet of the Xbox division. That portion of Microsoft is currently only seeing a "3 percent accountability margin" (read: profit margin), down year over year and well below both <a href="https://www.spglobal.com/market-intelligence/en/news-insights/research/video-game-industry-sheds-jobs-to-protect-margins">the game industry average</a> and the lofty 30 percent margins that <a href="https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins?embedded-checkout=true">Microsoft is reportedly seeking</a> across the board.</p> <p>It's an underperformance, they write, born out of being "overextended" by moves like <a href="https://arstechnica.com/gaming/2023/10/microsoft-finally-owns-candy-crush-as-it-closes-69b-activision-blizzard-deal/">the $69 billion acquisition of Activision</a>. That mega-merger came on top of $20 billion in spending on other acquisitions, platform investments, and hardware subsidies over the last five years, the executives write. But despite the spending spree, Microsoft's overall gaming revenues are <em>down</em> nearly $500 million compared to five years ago.</p><p><a href="https://arstechnica.com/gaming/2026/06/this-cannot-continue-xbox-leaders-lay-out-hard-truths-behind-sagging-brand/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/06/this-cannot-continue-xbox-leaders-lay-out-hard-truths-behind-sagging-brand/#comments">Comments</a></p>
  73. Valve kills its retail gift card program due to scammers

    Wed, 10 Jun 2026 16:39:43 -0000

    Move also cuts off a massive market of legit users who buy cards with physical cash.
    <p>For years, Valve's physical Steam gift cards have been the closest you could come to buying a Steam game at a brick-and-mortar store. Now, Valve says it is phasing out the production of new retail gift cards, citing a losing battle against scammers exploiting the hard-to-track payment method.</p> <p><a href="https://www.pcguide.com/news/valve-discontinues-physical-steam-gift-cards-blames-gift-card-scams-as-scammers-adapt-to-protections/">PC Guide</a> was among the first to note the end of Valve's retail gift card program, which was quietly announced in <a href="https://web.archive.org/web/20260521040543/https://help.steampowered.com/en/faqs/view/78E3-7431-1E88-AD59">a recent update</a> to <a href="https://help.steampowered.com/en/faqs/view/78E3-7431-1E88-AD59#retailers">a Steam support page</a>. Since launching the retail cards in 2012, Valve says it has been fighting a constant battle with scammers, who <a href="https://consumer.ftc.gov/articles/avoiding-and-reporting-gift-card-scams">instruct victims to purchase gift cards</a> and share the pertinent details and security PIN. Those scammers can then <a href="https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes/">resell the gift card details at a discount on gray-market sites</a> to effectively launder the funds, creating an <a href="https://www.paypal.com/us/money-hub/article/gift-card-scams">anonymous and hard-to-trace form of payment</a>.</p> <p>Valve says it has made various moves to slow scammers, including <span style="box-sizing: border-box; margin: 0px; padding: 0px;">placing limits on redemption and availability and adding a <a href="https://www.reddit.com/r/Scams/comments/17r42t9/sad_steam_has_to_put_this_on_their_gift_cards_but/" target="_blank" rel="noopener">prominent warning on the cards themselves:</a> "Never</span> share a pin via email, social media or over the phone."</p><p><a href="https://arstechnica.com/gaming/2026/06/valve-kills-its-retail-gift-card-program-due-to-scammers/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/06/valve-kills-its-retail-gift-card-program-due-to-scammers/#comments">Comments</a></p>
  74. Review: AMD's Radeon RX 9070 GRE is a disappointing way to spend $549

    Fri, 05 Jun 2026 11:00:55 -0000

    The superior RX 9070 also launched for $549 just over a year ago.
    <p>At some point during the fog of 2021 or 2022, I noticed that my son's preferred brand of fruit snacks had switched from including 0.9 ounces per pouch to 0.8 ounces per pouch. Most <a href="https://en.wikipedia.org/wiki/Shrinkflation">shrinkflation</a> is meant to fly under the radar, but in this case, I just happened to notice it. It felt bad! It's tangible evidence that your money is not going as far as it did in the very recent past.</p> <p>A little over a year ago, AMD launched the <a href="https://arstechnica.com/gadgets/2025/03/amd-radeon-rx-9070-and-9070-xt-review-rdna-4-fixes-a-lot-of-amds-problems/">Radeon RX 9070</a> for a suggested retail price of $549. This month, it's launching the similarly named Radeon RX 9070 GRE for a suggested retail price of $549. This new card (actually the US launch of a GPU that's been available in China for a year or so) has 85 percent as many GPU cores, 75 percent as much memory, and 66 percent as much memory bandwidth as the regular RX 9070.</p> <p>We'll evaluate the RX 9070 GRE in the context of the current GPU market, where prices have been edging upward due to the same AI-driven RAM shortages and price hikes that have made PC building and buying such a miserable experience for the last few months. But it's hard not to be a little upset about such a clear example of GPU shrinkflation—the same money for a markedly inferior product.</p><p><a href="https://arstechnica.com/gadgets/2026/06/amd-radeon-rx-9070-gre-review-shrinkflation-isnt-just-for-groceries-anymore/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/06/amd-radeon-rx-9070-gre-review-shrinkflation-isnt-just-for-groceries-anymore/#comments">Comments</a></p>
  75. Why a Neo Geo port of Doom is functionally impossible

    Tue, 02 Jun 2026 16:19:34 -0000

    Sprite-based graphics architecture makes first-person 3D a challenge.
    <p>Here at Ars, we've taken pleasure in reporting on versions of <em>Doom</em> that run on everything from <a href="https://arstechnica.com/gaming/2026/01/how-to-get-doom-running-on-a-pair-of-earbuds/">wireless earbuds</a> and <a href="https://arstechnica.com/information-technology/2014/09/hacker-exploits-printer-web-interface-to-install-run-doom/">printers</a> to <a href="https://arstechnica.com/gaming/2022/10/how-to-get-doom-running-in-windows-notepad-exe/">Windows' notepad.exe</a> and <a href="https://arstechnica.com/gaming/2015/07/doomception-how-modders-got-doom-to-run-inside-of-doom/">even inside <em>Doom</em> itself</a>. So when we hear that a piece of game-playing hardware from the '90s (or later) <em>can't</em> run <em>Doom</em>, our ears perk up.</p> <p>That hardware is the Neo Geo, an early '90s game console that players of a certain age will remember for <a href="https://arstechnica.com/gaming/2025/08/todays-game-consoles-are-historically-overpriced/">its eye-watering launch price</a> and its relatively strong pixel-pushing power for the time. Despite that relative power, though, <a href="https://www.youtube.com/watch?v=4f1-7c6WX10">a fascinating new video from Modern Vintage Gamer</a> argues that the Neo Geo's architecture makes it particularly ill-suited for a port of id's famously easy-to-port game.</p> <div class="ars-video ars-video--horizontal"><div><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/4f1-7c6WX10?start=0&amp;wmode=transparent"></div></div></div> <p>At first glance, the Neo Geo seems like it should be up to the task of running <em>Doom</em>. The Motorola 68000 CPU inside the console is the same one powering the Commodore Amiga, which has seen <a href="https://doomwiki.org/wiki/Amiga">quite a few homebrew <em>Doom</em> ports</a> over the years.</p><p><a href="https://arstechnica.com/gaming/2026/06/why-a-neo-geo-port-of-doom-is-functionally-impossible/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/06/why-a-neo-geo-port-of-doom-is-functionally-impossible/#comments">Comments</a></p>
  76. AMD extends Socket AM5 support through at least 2029; AM4 refuses to die

    Mon, 01 Jun 2026 17:02:22 -0000

    The 5800X3D returns at $349, while the 7700X3D debuts at $329.
    <p>One of the benefits of building an AMD PC is that the company has historically supported its processor sockets for longer than Intel does, allowing the same motherboard (and RAM kit, if you want) to power your PC through multiple CPU upgrades. Today at Computex, AMD <a href="https://www.amd.com/en/blogs/2026/amd-computex-2026-10-years-of-am4-am5-support-through.html">announced</a> chips for the current AM5 socket and the improbably-still-around AM4 socket that will help extend their lives a little further, a nod to just how expensive it has become to build a new PC or perform a major upgrade these days.</p> <p>The first of these announcements is something we <a href="https://arstechnica.com/gadgets/2026/05/amd-reportedly-plans-ryzen-5800x3d-re-release-for-upgraders-on-a-budget/">knew about already</a>: the relaunch of <a href="https://arstechnica.com/gadgets/2022/04/review-ryzen-7-5800x3d-is-an-interesting-tech-demo-thats-hard-to-recommend/">2022's Ryzen 7 5800X3D</a>, the first of AMD's commercially available 3D V-Cache processors. Dubbed a "10th Anniversary Edition" in reference to how long Socket AM4 has been around, the re-released chip is slower than regular 8-core Ryzen 5000-series CPUs in general productivity tasks but comes with 64MB of extra L3 cache that disproportionately benefits games. If you're trying to use a high-end GPU with an AM4 motherboard, it could help keep your CPU from being a performance bottleneck. The 5800X3D (re-)releases on June 25 for a suggested retail price of $349, which is less than it currently costs to buy secondhand.</p> <p>As for the current AM5 socket, AMD officially announced that it was extending its support to at least 2029—it was originally planned to last <a href="https://arstechnica.com/gadgets/2022/09/everything-you-need-to-know-about-zen-4-socket-am5-and-amds-newest-chipsets/">until 2025</a>, then until "<a href="https://arstechnica.com/gadgets/2024/07/amd-makes-improved-efficiency-a-core-part-of-the-pitch-for-its-ryzen-9000-cpus/">2027+</a>," so that means between two and four years of additional support, depending on how you're counting.</p><p><a href="https://arstechnica.com/gadgets/2026/06/amd-extends-socket-am5-support-through-at-least-2029-am4-refuses-to-die/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/06/amd-extends-socket-am5-support-through-at-least-2029-am4-refuses-to-die/#comments">Comments</a></p>
  77. ROG Xbox Ally X20 adds OLED screen, control upgrades

    Mon, 01 Jun 2026 16:04:45 -0000

    But the hardware refresh is tethered to a bundle with pricey AR glasses.
    <p>When the Steam Deck OLED launched three years ago, <a href="https://arstechnica.com/gaming/2023/11/review-steam-deck-oleds-brilliant-screen-fixes-the-portables-biggest-flaw/">we were glad to see</a> that the new, more brilliant screen fixed the biggest flaw of Valve's original handheld hardware. So we're unsurprisingly excited about <a href="https://press.asus.com/news/press-releases/rog-xbox-ally-x20-bundle-20th-anniversary-oled-ar-glasses/">today's announcement</a> that Asus is preparing a new, OLED-equipped ROG Xbox Ally X20 for the coming holiday season. Still, it's a bit worrying that Asus is positioning the new upgrade as a niche collector's item rather than its new handheld gaming standard.</p> <p>The X20 expands the 7-inch screen found on last year's ROG Xbox Ally line to 7.4 inches, matching the display on the Steam Deck OLED and approaching the 7.9-inch screen on the Switch 2. The 1080p HDR panel also increases the maximum brightness from 500 nits on original Xbox Ally models to a full 1400 and adds some new anti-glare coating that should help when playing in direct sunlight. The X20's 120 Hz display now supports Dolby Vision HDR colors and <a href="https://www.amd.com/en/products/graphics/technologies/freesync.html" target="_blank" rel="noopener">FreeSync Premium Pro</a> to help smooth frame rates while still providing a larger color gamut.</p> <p>On the control front, the X20 introduces <a href="https://www.gamesradar.com/hardware/gaming-controllers/what-are-tmr-thumbsticks/">magnetic TMR thumbsticks</a>, replacing the carbon-film potentiometers that made the original Xbox Ally more prone to stick drift and physical wear. A new D-pad on the X20 also introduces a neat little lift-and-twist design that can transform it from a four-direction cross to a more circular eight-direction pad, similar to the convertible D-pad found on <a href="https://www.youtube.com/watch?v=JzYOAjKhGMM">some now-classic Xbox 360 controllers</a>.</p><p><a href="https://arstechnica.com/gaming/2026/06/asus-gives-the-rox-xbox-ally-the-oled-screen-it-deserves/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/06/asus-gives-the-rox-xbox-ally-the-oled-screen-it-deserves/#comments">Comments</a></p>
  78. Nvidia RTX Spark comes to Windows PCs with Arm CPU, RTX GPU, and unified memory

    Mon, 01 Jun 2026 14:47:22 -0000

    Nvidia's new chips will power laptop workstations and mini desktop PCs at first.
    <p>These days, Nvidia primarily sells AI data center products, and its traditional consumer devices feel like more of a side project. But the company occasionally still releases something designed for consumers. After a couple of years of rumors, Nvidia has announced an Arm-based chip designed to power Windows PCs. Dubbed RTX Spark, the new chip combines a 20-core Nvidia Grace CPU co-developed with MediaTek, up to 6,144 Blackwell-based GPU cores (the same architecture as the RTX 50-series GPUs), and support for up to 128GB of unified LPDDR5x memory.</p> <p>Nvidia and its partners offered nothing about expected pricing, but both "slim Windows laptops with all-day battery life and premium displays" and "compact desktop PCs" are slated to be "available this fall" from partners including Asus, Dell, HP, Lenovo, Microsoft, MSI, Acer, and Gigabyte.</p> <p>This isn't Nvidia's first chip for Windows PCs; earlier chips in the Tegra series powered several of the <a href="https://arstechnica.com/gadgets/2012/10/my-kingdom-for-some-apps-the-asus-vivo-tab-rt-review/">short-lived Windows RT tablets</a>. But Tegra chips largely stopped appearing in consumer devices following the Tegra X1 in the late 2010s (variants power the original Nintendo Switch and the <a href="https://arstechnica.com/gadgets/2026/01/inside-nvidias-10-year-effort-to-make-the-shield-tv-the-most-updated-android-device-ever/">apparently unkillable Nvidia Shield TV box</a>). Modern Arm-based PCs in the Windows 10 and Windows 11 eras have all used processors from Qualcomm.</p><p><a href="https://arstechnica.com/gadgets/2026/06/nvidia-gets-into-the-arm-pc-business-with-new-high-end-rtx-spark-processor/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/06/nvidia-gets-into-the-arm-pc-business-with-new-high-end-rtx-spark-processor/#comments">Comments</a></p>
  79. A respectable port of Age of Empires II: Definitive Edition invades macOS

    Thu, 28 May 2026 18:42:28 -0000

    The port seems solid, and all DLC is supported—but there's no crossplay, sadly.
    <p><!-- obsidian --></p> <p>Despite all the graphics capabilities of modern Macs, being a Mac gamer is generally a thankless existence. Every once in a while, though, Mac gamers get a bone thrown to them that is substantial enough that they think, for a brief moment, everything might be OK. One such bone has been thrown to us today—<em>Age of Empires II: Definitive Edition</em> just <a href="https://x.com/feralgames/status/2059938942640591081">came out on macOS</a>.</p> <p>The game is available <a href="https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/">on Steam</a> (those who own the Windows version on Steam automatically get the Mac version) and is planned for a later Mac App Store release.</p><p><a href="https://arstechnica.com/gaming/2026/05/a-respectable-port-of-age-of-empires-ii-definitive-edition-invades-macos/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/a-respectable-port-of-age-of-empires-ii-definitive-edition-invades-macos/#comments">Comments</a></p>
  80. Intel makes a bid for handheld gaming PCs with new Arc G3 processors

    Thu, 28 May 2026 17:10:10 -0000

    Intel's Arc B390 integrated GPU has offered impressive performance in laptops.
    <p>Most of the Steam Deck imitators on the market right now use AMD silicon, specifically the Ryzen Z-series chips. These are the same chips AMD makes for regular laptops, but with different power settings better suited to a compact handheld system. There are handhelds based on Intel silicon (<a href="https://www.msi.com/Handheld/Claw-8-AI-Plus-Glacier-Blue-Edition-A2VMX">MSI’s Claw</a> is the main one), but Intel hasn’t yet tried making silicon marketed specifically for that purpose.</p> <p>Today, the company is throwing its hat in the ring with two Intel Arc G-series processors, which will allow gaming handhelds to leverage the company's <a href="https://arstechnica.com/gadgets/2026/02/intel-panther-lake-core-ultra-review-intels-best-laptop-cpu-in-a-very-long-time/">genuinely quite good</a> Arc B-series integrated GPUs. Intel says that several Arc G-series handhelds will arrive "starting in June 2026, with broader availability throughout the year." These systems will include a new MSI Claw model, a <a href="https://news.acer.com/acer-expands-gaming-portfolio-with-predator-atlas-8-handheld-powered-by-intel">Predator Atlas 8</a> from Acer, and a device from <a href="https://onexplayerstore.com/">OneXPlayer</a>.</p> <p>Intel normally uses its "Arc" branding for integrated and dedicated GPUs, but in this case, the "Arc" brand encompasses the entire chip, including the CPU, GPU, NPU, and other components.</p><p><a href="https://arstechnica.com/gadgets/2026/05/intel-makes-a-bid-for-handheld-gaming-pcs-with-new-arc-g3-processors/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/05/intel-makes-a-bid-for-handheld-gaming-pcs-with-new-arc-g3-processors/#comments">Comments</a></p>
  81. Steam Deck sells out in North America within 24 hours of price hike

    Thu, 28 May 2026 15:43:41 -0000

    Europe, Australia, and Asia can still get it while the getting's good.
    <p>Well, that was fast. Less than 24 hours after Valve <a href="https://arstechnica.com/gadgets/2026/05/valves-steam-deck-is-back-in-stock-after-months-but-you-wont-like-it/">announced renewed availability of the Steam Deck OLED</a> (at a massively increased MSRP), the handheld is once again listed as "out of stock" in the US and Canada. Spot checks of other regional Steam stores on Thursday morning showed the hardware as still available across Europe and Australia for the time being, as well as in Asian countries through Valve's sales partner Komodo.</p> <p>While it's hard to know from the outside just how many Steam Deck units sold at the new inflated price, those sales were enough to once again boost the hardware to <a href="https://store.steampowered.com/charts/topselling/US">the top of Steam's Top Sellers list</a>. That list is <a href="https://partner.steamgames.com/doc/store/top_sellers">based on total revenue over the last 24 hours</a>, though, so the $789 Steam Deck could easily have sold many fewer distinct copies than the highest-ranked software on the current list, the $70 <em>007 First Light</em>.</p> <p>Valve's Steam Deck store page notes that the handheld "may be out-of-stock intermittently in some regions due to memory and storage shortages." But that warning <a href="https://arstechnica.com/gadgets/2026/02/valves-steam-deck-intermittently-out-of-stock-as-ram-shortage-drags-on/">first appeared on the store site back in February</a>, and <a href="https://deckscan.app/analytics?region=US&amp;range=90d&amp;product=oled-512gb-new&amp;product=oled-512gb-refurb&amp;product=oled-1tb-new&amp;product=oled-1tb-refurb">stock-tracking websites</a> show there have only been exceedingly brief availability windows for Steam Deck purchases between then and now.</p><p><a href="https://arstechnica.com/gaming/2026/05/despite-price-hike-steam-deck-is-already-sold-out-in-north-america/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/despite-price-hike-steam-deck-is-already-sold-out-in-north-america/#comments">Comments</a></p>
  82. Mina the Hollower is the best old-school action adventure I've played in a while

    Wed, 27 May 2026 20:22:04 -0000

    Smooth movement, compelling combat, and tons of secrets make for an innovative throwback.
    <p>Modern Legend of Zelda games like <em>Breath of the Wild</em> are built around Link's ability to run, climb, and jump with the best of them. In old-school, top-down Zelda titles, though, the ability to increase Link's sad starting mobility was a banner event. Finding items like the speed-enhancing Pegasus Boots in <em>Link to the Past</em> or the jump-granting Roc's Feather in <em>Link's Awakening</em> made the methodical exploration in these games feel that much more kinetic and akin to a top-down platform game.</p> <p>This kind of kinetic feeling is built into <em>Mina the Hollower </em>from the start. As the titular, mouse-like Hollower, you're armed with the ability to jump up and burrow into soft soil, zipping under obstacles and past enemies with satisfying pep as you do. After a short sojourn underground, you pop out with an extended jump that quickly becomes second nature.</p> <p>The sense of energy and verve built in to this simple movement system makes Mina a joy to control. You feel that joy when you burrow away from an enemy attack only to quickly circle back to pop out for a quick counter. You feel it burrowing underneath the scenery through a small hole to uncover a labyrinthine secret corridor. You feel it hopping and bouncing across a series of gaps on inflatable, balloon-like pads.</p><p><a href="https://arstechnica.com/gaming/2026/05/mina-the-hollower-is-the-best-old-school-action-adventure-ive-played-in-a-while/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/mina-the-hollower-is-the-best-old-school-action-adventure-ive-played-in-a-while/#comments">Comments</a></p>
  83. Valve's Steam Deck is back in stock after months, but you won't like it

    Wed, 27 May 2026 19:02:21 -0000

    Four-year-old handheld is saddled with an unfortunately modern price tag.
    <p>Valve's Steam Deck handheld <a href="https://arstechnica.com/gadgets/2026/02/valves-steam-deck-intermittently-out-of-stock-as-ram-shortage-drags-on/">has been largely unavailable to buy</a> since mid-February, a victim of the RAM and storage shortages that have been driving up prices for most consumer tech since the fall of 2025. The good news is that the Deck is <a href="https://store.steampowered.com/steamdeck">back in stock on Valve's site</a> and ready to ship in three to five days; the bad news is that it appears to have returned because somebody wished for it on a <a href="https://en.wikipedia.org/wiki/The_Monkey's_Paw">monkey's paw</a>.</p> <p>The 512GB version of the OLED Steam Deck now sells for a whopping $789, $240 more than its previous $549 price. The 1TB version (which also includes an anti-glare screen coating, a slightly nicer case, and an "exclusive startup movie and keyboard theme") will now run you $949, a $300 increase from its old $649 price. The old $399 base model with 256GB of storage and the older LCD screen has been discontinued, though this <a href="https://www.techpowerup.com/344310/valve-discontinues-steam-deck-lcd-oled-versions-remain">had been announced</a> well before these price increases took effect.</p> <p>These prices are particularly hard to swallow for a <a href="https://arstechnica.com/gaming/2023/11/steam-deck-oled-promises-better-screen-longer-battery-life-and-faster-wi-fi/">nearly 3-year-old revision</a> of an <a href="https://arstechnica.com/gaming/2022/02/steam-deck-the-comprehensive-ars-technica-review/">over-4-year-old handheld PC</a>. If there's a saving grace for Valve, it's that most competing handhelds from the likes of Asus and Lenovo are also pushing or exceeding that $1,000 mark. Of the Deck's major competitors, <a href="https://www.bestbuy.com/product/rog-xbox-ally-7-fhd-120hz-gaming-handheld-3-month-xbox-game-pass-premium-amd-ryzen-z2-a-16gb-ram-512gb-ssd-windows/JJGHGPGFL4">only the $600 Asus ROG Xbox Ally</a> (and its AMD Ryzen Z2 A processor, which is very similar to the Deck's semi-custom AMD chip) is significantly cheaper than the Steam Deck.</p><p><a href="https://arstechnica.com/gadgets/2026/05/valves-steam-deck-is-back-in-stock-after-months-but-you-wont-like-it/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/05/valves-steam-deck-is-back-in-stock-after-months-but-you-wont-like-it/#comments">Comments</a></p>
  84. Nvidia kills Windows XP-era Control Panel "after 20 years of dedicated service"

    Wed, 27 May 2026 15:06:01 -0000

    Nvidia says the Control Panel's features have been migrated to the Nvidia app.
    <p>Shiny new Nvidia apps like the GeForce Experience and the "Nvidia app" have come and gone, but the old Nvidia Control Panel and its rotating green Nvidia logo have existed as an option for managing basic settings since it was originally introduced in 2006.</p> <p>That's ending with version 610.47 of Nvidia's Game Ready and Studio drivers for GeForce GPUs. Nvidia says the old Control Panel will no longer be installed by default, since "all actively supported Nvidia Control Panel features for GeForce users have been modernized and transitioned" to the new Nvidia app.</p> <p>"The NVIDIA app contains all of the modern functionality of the NVIDIA Control Panel available for GeForce RTX GPUs, and much more, while running faster and more efficiently," writes Nvidia Technical Marketing Content Editor Andrew Burnes <a href="https://www.nvidia.com/en-us/geforce/news/007-first-light-geforce-game-ready-driver/">in the drivers' release notes</a>.</p><p><a href="https://arstechnica.com/gadgets/2026/05/nvidia-kills-windows-xp-era-control-panel-after-20-years-of-dedicated-service/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2026/05/nvidia-kills-windows-xp-era-control-panel-after-20-years-of-dedicated-service/#comments">Comments</a></p>
  85. Windows' classic 3D Space Cadet pinball is getting a physical re-creation

    Tue, 26 May 2026 16:24:02 -0000

    But there are some real-world constraints that virtual pinball could easily ignore.
    <p>If you owned a Windows computer in the late '90s or early '00s, you probably remember <a href="https://archive.org/details/3-d-pinball-for-windows.-7z"><em>3D Pinball for Windows - Space Cadet</em></a>, a surprisingly competent virtual table included for free with multiple Microsoft OS releases through Windows XP. Despite the game's authenticity to real pinball, <em>Space Cadet</em> wasn't based on an extant physical table, but was merely one part of the <a href="https://collectionchamber.blogspot.com/p/full-tilt-pinball.html"><em>Full Tilt! Pinball</em></a> software collection sold by Maxis starting in 1995.</p> <p>In the intervening years, hobbyists and enthusiasts have <a href="https://www.reddit.com/r/pinball/comments/k16dqo/physical_space_cadet_pinball/">discussed</a> the <a href="https://pinside.com/pinball/forum/topic/one-more-post-about-space-cadet">possibility</a> of crafting a homebrew physical table based on <em>Space Cadet</em> many times, without much tangible progress to show for it. A company called Deeproot Pinball went so far as to <a href="https://www.reddit.com/r/pinball/comments/u6md5l/deeproot_made_a_prototype_for_a_game_called/">develop a reskinned prototype</a> of <em>Space Cadet</em>'s layout for a <a href="https://twip.kineticist.com/p/this-week-in-pinball-april-13th-2020">planned 2021 release</a> before the whole company <a href="https://www.pinballnews.com/site/2021/08/21/game-over-for-deeproot-pinball/">went under amid fraud allegations</a>.</p> <p>Where Deeproot failed, though, hobbyist CNCDan hopes to succeed in creating a physical <em>Space Cadet</em> table. In <a href="https://www.youtube.com/watch?v=BU_02HABZ4s">a video</a>, he documents the start of his build process, which already includes 3D-printed mechanical flippers, pop bumpers (complete with embedded LEDs), slingshots, and even a raised playfield, all designed to mimic the look and feel of the original Windows table.</p><p><a href="https://arstechnica.com/gaming/2026/05/windows-classic-3d-space-cadet-pinball-is-getting-a-physical-re-creation/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/windows-classic-3d-space-cadet-pinball-is-getting-a-physical-re-creation/#comments">Comments</a></p>
  86. I spent years forcing myself to finish The Witcher 3—don't repeat my mistake

    Mon, 25 May 2026 11:22:27 -0000

    Consensus and genre labels aren't reliable predictors of what you'll enjoy.
    <p>I don't like <a href="https://www.jdoqocy.com/click-8984087-15232592?url=https%3A%2F%2Fwww.gog.com%2Fen%2Fgame%2Fthe_witcher_3_wild_hunt"><em>The Witcher 3: Wild Hunt</em></a>. I'm sorry to disappoint you. I know it's confusing, and I hope you will still respect me.</p> <p>I had to say that a lot back in 2015. When the game first came out, the community of critics and enthusiasts I was a part of went bananas for it, much in the same way the current crop of journalists and influencers rallied around <em>Clair Obscur: Expedition 33</em> in 2025—another game that didn't really work for me, if I'm being honest.</p> <p><em>The Witcher 3</em> was showered in accolades and awards, and it seemed like every Twitter conversation was about it. There were memes all over Reddit about how no other game could live up to it, plus lengthy essays from games journalists about just why it was so incredible. "Game of the Year" awards rained from the proverbial sky.</p><p><a href="https://arstechnica.com/gaming/2026/05/the-witcher-3-is-a-good-game-but-that-doesnt-mean-you-have-to-like-it/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/the-witcher-3-is-a-good-game-but-that-doesnt-mean-you-have-to-like-it/#comments">Comments</a></p>
  87. The Steam Controller’s “drop-in” charger almost started a fire for this owner

    Fri, 22 May 2026 16:24:11 -0000

    Keep the charging puck’s exposed pins far away from anything metal.
    <p>When we <a href="https://arstechnica.com/gaming/2026/04/steam-controller-the-ars-technica-review/">reviewed the new Steam Controller last month</a>, we noted how the satisfying click of the magnetic charging puck easily connecting to the back of the controller lets users “save the hassle of fiddling with a power cord.” But one Reddit user’s experience highlights how the exposed contacts on that puck can be a fire hazard if Steam Controller owners aren’t careful.</p> <p><a href="%E2%80%9Dttps://www.reddit.com/r/SteamController/comments/1tjhiyv/psa_watch_out_for_the_exposed_contacts_of_the/">On the r/SteamController subreddit</a>, user Toikka shared how the metal portion of the charging puck “started sizzling due to a short circuit” when it came in contact with their metallic watch strap. The strap had apparently flopped down from a nearby watch charger and hit the controller puck “at the exact wrong angle,” which “almost started a fire,” the user wrote.</p> <p>This is a potential issue that Valve appears to be aware of. In the manual included with every Steam Controller, Valve warns that both the charging puck and the Controller contain ”magnetic parts [that] may attract magnetic items.” Users should make sure both are “free of metallic objects” in order “to reduce the potential risks of sparks and resulting property damage or possible injury,” Valve wrote. The manual also warns that the magnets could have a negative effect on medical devices, credit cards, and magnetic data storage placed nearby.</p><p><a href="https://arstechnica.com/gaming/2026/05/psa-the-steam-controllers-magnetic-charger-can-be-a-fire-hazard/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/psa-the-steam-controllers-magnetic-charger-can-be-a-fire-hazard/#comments">Comments</a></p>
  88. The era of 1,000 Hz gaming monitors has arrived, but why?

    Tue, 19 May 2026 16:26:56 -0000

    LG's latest hits one frame per millisecond at a full 1080p resolution.
    <p>Almost exactly two years ago, we were <a href="https://arstechnica.com/gaming/2024/05/does-anyone-really-need-a-1000-hz-gaming-display/">gawking at prototypes of 1,000 Hz monitors</a> and wondering who really needed a display that could support such ludicrously smooth frame rates. Now that those prototypes are starting to develop into retail products, we're still wondering how much of a market there is for gaming displays that can update with a new frame every single millisecond.</p> <p>The latest entry in the ultra-fast refresh race is LG's 24.5" UltraGear 25G590B, which the company <a href="https://www.lg.com/global/newsroom/news/media-entertainment-solution/lg-electronics-introduces-worlds-first-native-1000hz-full-hd-gaming-monitor/">announced this week</a> as "the world’s first Full HD gaming monitor with a native 1000Hz refresh rate" ahead of a planned launch in "select markets" in the second half of the year. That "Full HD" promise means LG's 1,000 Hz display hits the 1080p threshold that is by far the most common resolution reported by gamers in <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam">Steam's regular hardware surveys</a>.</p> <p>That would represent a decent step up from the likes of <a href="https://news.acer.com/acer-unleashes-the-predator-xb273u-f6-gaming-monitor-a-1000-hz-powerhouse-pushing-performance-boundaries">Acer's Predator XB273U F6</a>, <a href="https://news.samsung.com/us/samsung-unveils-new-odyssey-gaming-monitor-lineup-world-first-6k-3d-ultra-high-resolution-displays">Samsung's Odyssey G6</a>, or <a href="https://videocardz.com/newz/philips-launches-evnia-27m2n5500xd-the-worlds-first-1000hz-dual-mode-gaming-monitor-with-dp-2-1-ubhr20"> Phillips' EVNIA 27M2N5500XD</a>, all of which have to shift down to a relatively blurry 720p resolution to run at a full 1,000 Hz (but which support 1440p resolutions at a still-quite-fast 500 Hz). LG also notes that its high-end monitor can hit its resolution and refresh rate specs natively, without the need for any "dual mode" rebooting shenanigans to get the fastest performance.</p><p><a href="https://arstechnica.com/gaming/2026/05/you-probably-dont-need-a-1000-hz-gaming-monitor/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/you-probably-dont-need-a-1000-hz-gaming-monitor/#comments">Comments</a></p>
  89. Civilization VII finally lets you build a civ that stands the test of time

    Tue, 19 May 2026 16:00:01 -0000

    <em>Civ 7</em>’s devs talk walking back the game's most controversial decision.
    <p>"Build a civilization to stand the test of time." That was the promise on the box of Sid Meier's <em>Civilization</em>, the first in a long-running strategy game franchise that has evolved over 35 years and seven mainline entries.</p> <p><em>Civ 7</em> introduced a new approach to play wherein players would change civilizations from their initial selection twice by the end of a game. Lots of players said, "Wait a minute: we're literally not building a civilization to stand the test of time anymore." After such a negative reception at launch, longtime series fans began to wonder whether the franchise would continue to stand the test of time.</p> <p>It's clearly not a coincidence that the new, major update for the game reaching players today is titled "Test of Time." It's a major reworking of several of the game's key systems, and it reintroduces the ability to play one civ from beginning to end while retaining some of the big ideas that defined <em>Civ 7</em> at launch.</p><p><a href="https://arstechnica.com/gaming/2026/05/civilization-vii-finally-lets-you-build-a-civilization-that-stands-the-test-of-time/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/civilization-vii-finally-lets-you-build-a-civilization-that-stands-the-test-of-time/#comments">Comments</a></p>
  90. Bill to block publishers from killing online games advances in California

    Fri, 15 May 2026 16:35:54 -0000

    Publishers would have to offer "independent" play patch or refunds after server shutdowns.
    <p>A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly's appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for <a href="https://www.stopkillinggames.com/en">Stop Killing Games</a>' grassroots game preservation movement and comes over the objections of industry lobbyists at the <a href="https://www.theesa.com/">Entertainment Software Association</a>.</p> <p>California's <a href="https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260AB1921">Protect Our Games Act</a>, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game "that enables its continued use independent of services controlled by the operator." The act would also require publishers to notify players 60 days before the cessation of "services necessary for the ordinary use of the digital game."</p> <p>As currently amended, the act would not apply to completely free games and games offered "solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes.</p><p><a href="https://arstechnica.com/gaming/2026/05/bill-to-keep-online-games-playable-clears-key-hurdle-in-california/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2026/05/bill-to-keep-online-games-playable-clears-key-hurdle-in-california/#comments">Comments</a></p>
  91. Senua is “Quite A Bit Longer” and “More Expansive” Than Previous Hellblade Titles

    Sun, 14 Jun 2026 16:30:02 -0000

    Ninja Theory promises a "fully-realized action-adventure journey" while "keeping the experience deliberately paced around Senua's story.”
    <p class="wp-block-paragraph">The return of Xbox console exclusives certainly drew the most attention at its latest showcase, but there were some rather surprising announcements, like Ninja Theory&#8217;s <em><a href="https://gamingbolt.com/senua-is-a-new-hellblade-game-with-a-focus-on-gameplay-out-in-2027">Senua</a></em>. As the canonical third game in the series, it leans heavier into combat, addressing complaints about the minimal gameplay in <em><a href="https://gamingbolt.com/senuas-saga-hellblade-2-review-hell-diver" data-type="post" data-id="587656">Senua&#8217;s Saga</a></em>.</p> <p class="wp-block-paragraph">But that&#8217;s not the only area it&#8217;s going to improve, as the developer confirmed on Twitter that it would be “quite a bit longer” than its predecessors. “We&#8217;re creating a more expansive, fully-realized action-adventure journey while still keeping the experience focused, carefully crafted, and deliberately paced around Senua&#8217;s story.”</p> <p class="wp-block-paragraph">As for the plot, our hero is apparently trapped between the realms of the living and dead, seeking to reach the afterlife. The problem is all the enemies in her path, especially those pulling from her memories. If you know anything about Senua&#8217;s trials and tribulations, especially with psychosis, then it&#8217;s going to be a very tough journey indeed.</p> <p class="wp-block-paragraph">Compared to the <em>Hellblade</em> series, <em>Senua</em> offers a more interconnected world with more exploration and puzzle-solving. Combat has also been upgraded with the ability to dual-wield and a handful of abilities to unleash. Of course, you can also expect bosses, including what appears to be a long-awaited confrontation against the shadow of her past.</p> <p class="wp-block-paragraph"><em>Senua</em> launches in 2027 for Xbox Series X/S, PS5, and PC, so stay tuned for further updates and more gameplay in the coming months.</p> <figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper"> <blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Some of you have asked how long Senua will be. <a href="https://t.co/xRNTNfYvKX">pic.twitter.com/xRNTNfYvKX</a></p>&mdash; Ninja Theory (@NinjaTheory) <a href="https://x.com/NinjaTheory/status/2065540112243458342?ref_src=twsrc%5Etfw">June 12, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script> </div></figure>
  92. Onimusha: Way of the Sword Promises Robust Console Graphics Modes, While PC Leans on Upscaling

    Sun, 14 Jun 2026 16:20:27 -0000

    PC players can look forward to DLSS 4.0/4.5 and FSR 3.1 support, but FSR 4.0 appears to be missing for its September 25th launch.
    <p class="wp-block-paragraph">From relative silence to <a href="https://gamingbolt.com/onimusha-way-of-the-sword-demo-hits-1-million-downloads-as-producer-addresses-difficulty-concerns">one million downloads for its free demo</a>, <em>Onimusha: Way of the Sword</em> is back in the spotlight and poised to cap off a strong year for Capcom. If you&#8217;re still on the fence about which platform to play it on, the <a href="https://www.capcom-games.com/onimusha/ws/en-uk/products" target="_blank" rel="noreferrer noopener">official resolution and frame rate for all platforms</a> have been revealed.</p> <p class="wp-block-paragraph">Xbox Series X and PS5 run at upscaled 2160p/60 FPS in Performance Mode and 2160p/30-40 FPS in Quality. On Xbox Series S, you&#8217;re getting upscaled 1080p/60 FPS and 1080/30-50 FPS in the latter. Keep in mind that the frame rate in Performance could vary in certain scenes.</p> <p class="wp-block-paragraph">As for Nintendo Switch 2, TV mode offers upscaled 1080p while Handheld mode runs at upscaled 900p. Both run at 30 FPS, though you can enable Variable Framerate for 30 to 40 FPS.</p> <p class="wp-block-paragraph">Minimum requirements on PC include an Intel Core i5-8400 or an AMD Ryzen 3 3100, 16 GB of RAM, and a GeForce GTX 1660 (6GB) or a Radeon RX 5500 XT (8GB). However, you&#8217;ll only net 30 FPS at the Low preset. At the highest end, i.e. Ultra, you&#8217;ll need the same amount of RAM, a Core i5-12400 or a Ryzen 7 5700 along with an RTX 4070 Ti (12GB) or a Radeon RX 7900 XT (20GB). This will be enough for 60 FPS at Ultra settings and 2160p.</p> <p class="wp-block-paragraph">However, all these benchmarks are with DLSS 4.0/FSR 3.1 enabled, and you may still see frame drops during heavier moments. Nvidia DLSS 4.5 is available to provide further performance gains, but there&#8217;s no FSR 4.0 support.</p> <p class="wp-block-paragraph"><em>Onimusha: Way of the Sword</em> <a href="https://gamingbolt.com/onimusha-way-of-the-sword-launches-on-september-25th-free-demo-out-today">launches on September 25th</a>, so there&#8217;s still time for further optimization. Stay tuned for updates until then.</p>
  93. Resident Evil Zero Remake “Rebooted Mid-Development,” Now Led by Veronica Team – Rumor

    Sun, 14 Jun 2026 16:07:42 -0000

    Resident Evil Requiem's story expansion is also allegedly "further out," seemingly launching after the Code: Veronica remake.
    <p class="wp-block-paragraph">With all <a href="https://gamingbolt.com/resident-evil-veronica-has-already-crossed-1-million-wishlists">the hype around <em>Resident Evil Veronica</em></a>, Capcom looks to continue its streak of hits in the <em>Resident Evil</em> franchise when it launches in 2027. However, if you recall, there have been rumors surrounding a <em>Resident Evil Zero Remake</em> as well. Last we heard, it <a href="https://gamingbolt.com/resident-evil-code-veronica-and-resident-evil-zero-remakes-launching-in-2027-2028-rumor">could potentially launch in 2028</a>, but that may be up in the air.</p> <p class="wp-block-paragraph">AestheticGamer (aka Dusk Golem) claims that it was “rebooted” mid-development and Capcom Division 1 is “currently leading it post-reboot.” The latter has been responsible for every single <em>Resident Evil</em> title since 2017, and is the same team working on <em>Veronica</em>. Why exactly this occurred is unknown, but the <em>Resident Evil 3 Remake</em> team was apparently in charge before. Perhaps Capcom felt more comfortable trusting Division 1 with the task instead, given their string of hits.</p> <p class="wp-block-paragraph">Of course, there&#8217;s also the question of <em>Resident Evil Requiem&#8217;s</em> story expansion, <a href="https://gamingbolt.com/resident-evil-requiem-story-expansion-in-development-new-mini-game-and-photo-mode-also-confirmed">announced last March</a>. While releasing it before <em>Veronica</em> would have made sense, it&#8217;s allegedly coming after. Dusk Golem says they need to “see how it plays out, but it&#8217;s been murmured to be further out.” The expansion <a href="https://gamingbolt.com/resident-evil-requiem-dlc-will-focus-on-leon-not-alyssa-ashcroft-rumor">allegedly focuses on Leon S. Kennedy</a> and <a href="https://gamingbolt.com/resident-evil-requiem-dlc-will-very-likely-feature-ada-wong-rumor">seemingly features Ada Wong</a>, who&#8217;s been missing since <em>Resident Evil 4 Remake</em>.</p> <p class="wp-block-paragraph">Nevertheless, with a new <em>Resident Evil</em>, sequel or remake, launching yearly and seeing massive success, Capcom is in a comfortable enough position. As for <em>Resident Evil Veronica</em>, it&#8217;s <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-is-targeting-first-half-of-2027-for-release-rumor">allegedly launching in the first half of 2027</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Hit up <a href="https://gamingbolt.com/resident-evil-veronica-10-things-we-want">our feature</a> for ten things we&#8217;d like to see changed.</p> <figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper"> <blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">It got rebooted mid-dev &amp; Capcom Div 1 is currently leading it post reboot.</p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2064817122816172033?ref_src=twsrc%5Etfw">June 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script> </div></figure> <figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper"> <blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Word in the grapevine is RE9 DLC is releasing after Resident Evil Veronica. To see how it plays out, but it&#39;s been murmured to be further out. <a href="https://t.co/upaulhPcTO">https://t.co/upaulhPcTO</a></p>&mdash; AestheticGamer aka Dusk Golem (@AestheticGamer1) <a href="https://x.com/AestheticGamer1/status/2064808947643777360?ref_src=twsrc%5Etfw">June 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script> </div></figure>
  94. Gears of War: E-Day’s Budget is “Upwards of $400 Million” – Rumor

    Sun, 14 Jun 2026 15:57:33 -0000

    Insider Gaming's Tom Henderson calls it "insane" and claims the decision to make it Xbox console exclusive occurred "5-6 weeks ago."
    <p class="wp-block-paragraph">A week after the Xbox Games Showcase, we&#8217;re still buzzing about that <em>Gears of War: E-Day Direct</em>. As the newest title in the series since 2019&#8217;s <em>Gears 5</em>, it&#8217;s going back to where it all began, and touting bleeding-edge visuals in the process. Realistic real-time destruction, <a href="https://gamingbolt.com/gears-of-war-e-day-supports-60-fps-with-hardware-ray-tracing-in-campaign-120-fps-in-multiplayer">fully dynamic ray-traced lighting</a>, 350+ facial shapes for each character&#8217;s head to convey a range of emotions – the list goes on, and as you&#8217;d expect, it costs a bomb to develop.</p> <p class="wp-block-paragraph">What you probably didn&#8217;t expect is that it&#8217;s allegedly “upwards of $400 million,” according to Tom Henderson. On the latest Insider Gaming podcast, he called the budget “insane,” and criticized the decision to make it <a href="https://gamingbolt.com/gears-of-war-e-day-launches-on-october-6th-as-xbox-console-exclusive-first-bloody-gameplay-revealed">an Xbox console exclusive</a>, which was reportedly made “five or six weeks ago.” That would certainly line up with the <a href="https://gamingbolt.com/gears-of-war-e-day-trailer-with-ps5-logo-has-been-taken-down-after-exclusivity-announcement">now-pulled trailer featuring the PS5 logo</a> and run counter to The Coalition claiming that it <a href="https://gamingbolt.com/gears-of-war-e-day-was-never-meant-to-come-to-ps5-says-the-coalition">was never in the works for PS5</a>.</p> <p class="wp-block-paragraph">Such massive budgets for big-name games are nothing new nowadays – even <em>Marathon</em> <a href="https://gamingbolt.com/marathons-budget-is-over-200-million-potentially-nearing-250-million-rumor">reportedly cost nearly $250 million to develop</a>. But you have to remember that marketing has only just begun and that $400 million-plus figure probably doesn&#8217;t account for post-launch support. The Coalition <a href="https://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-screen-co-op">confirmed</a> a seasonal roadmap, but it didn&#8217;t specify exactly what fans could expect (though new Versus maps seem a given).</p> <p class="wp-block-paragraph"><em>Gears of War: E-Day</em> launches on October 6th for Xbox Series X/S, PS5, and PC. You can head <a href="https://gamingbolt.com/gears-of-war-e-day-15-major-details-before-launch">here</a> to learn more about all the new features, but suffice it to say that Xbox has an uphill battle with making it a success.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe title="Ubisoft Layoffs and Microsoft Spinning Off Xbox? - Insider Gaming Weekly Episode 65" width="500" height="281" src="https://www.youtube.com/embed/ROr_KIM-0nE?start=2434&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  95. God of War Laufey Director Says Fusion of “Old and New” Combat Systems is Possible Because of Faye

    Sun, 14 Jun 2026 15:42:26 -0000

    "What does it look like for those things to come together, and who can do that best for us?" says Santa Monica Studio's Ariel Lawrence.
    <p class="wp-block-paragraph">As much as it may seem like a spin-off with the new region and cast, <em><a href="https://gamingbolt.com/god-of-war-laufey-officially-announced-stars-kratos-wife-faye">God of War Laufey</a></em> is still inherently <em>God of War</em> at its heart. Santa Monica Studio has talked about fusing the “old and new” with its combat system – a sentiment that director Ariel Lawrence shared with <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufeys-faye-allowed-sony-santa-monica-to-merge-the-series-old-and-new-eras-can-i-have-chocolate-and-peanut-butter-together/" target="_blank" rel="noreferrer noopener">GamesRadar</a>.</p> <p class="wp-block-paragraph">She praised the original trilogy&#8217;s &#8220;pick up and play aspect&#8221; and how combos and juggles were “always something that I love doing.” However, she also enjoyed the &#8220;more kind of grounded, visceral, just really up close combat&#8221; of 2018&#8217;s <em>God of War</em> and <em>Ragnarok</em>.</p> <p class="wp-block-paragraph">&#8220;I like both of those things, so it&#8217;s really one of those, &#8216;Can I have chocolate and peanut butter together, right?'&#8221; And that&#8217;s how the team settled on Faye as the protagonist to combine these two systems. &#8220;What does it look like for those things to come together, and who can do that the best for us? And, you know, offer that agility, that flexibility, but still, you know, stand toe to toe with who we need to?&#8221;</p> <p class="wp-block-paragraph">Given Faye&#8217;s accolades in the Norse saga, serving as a champion for the giants and even standing up to Thor, it makes sense. Of course, she&#8217;s not alone, as the enchanted ribbon <a href="https://gamingbolt.com/god-of-war-laufey-director-says-phranque-and-rue-are-important-for-story-and-gameplay">Rue and Phranque</a>, a cosmic cube, throw their lot in. The former enables pulling enemies towards the player, priming them for follow-up attacks, while the latter can launch them. And that <a href="https://gamingbolt.com/god-of-war-laufeys-fresh-yet-familiar-combat-allows-tailoring-rue-and-phranque-to-your-playstyle">probably doesn&#8217;t scratch the surface of their capabilities</a>.</p> <p class="wp-block-paragraph">With <em>God of War Laufey</em> <a href="https://gamingbolt.com/god-of-war-studios-new-franchise-to-have-faye-as-protagonist-combat-close-to-devil-may-cry-rumor">allegedly launching in the first half of 2027</a>, exclusively for PS5, it&#8217;s going to feel like an agonizingly long wait to dive into the combat system. In the meantime, check out <a href="https://gamingbolt.com/god-of-war-laufey-15-big-details-you-shouldnt-miss">our feature</a> on everything you should know about the experience, and <a href="https://gamingbolt.com/god-of-war-laufey-what-is-going-on-in-the-story">our thoughts</a> on what may be happening in the story.</p>
  96. Final Fantasy 7 Revelation’s Max Level is 99; Optional WEAPONs Have “Dedicated Narrative Components”

    Sun, 14 Jun 2026 15:28:30 -0000

    Naoki Hamaguchi says you'll now be motivated to "complete all remaining content" after the story rather than replaying in Hard Mode.
    <p class="wp-block-paragraph">As the final chapter in the <em>Remake</em> trilogy, <em>Final Fantasy 7 Revelation</em> is pulling out all the stops for fans. Highwind <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">available from the start</a>? Check. A vast world that you can explore <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">with almost no restrictions</a>? Also check. A satisfying ending? Still to be decided, but director Naoki Hamaguchi says <a href="https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings">there&#8217;s only one</a>.</p> <p class="wp-block-paragraph">Now another promise is fulfilled, as he confirmed to <a href="https://www.everyeye.it/articoli/intervista-esclusiva-naoki-hamaguchi-director-fantasy-7-revelation-cosa-raccontato-67246.html" target="_blank" rel="noreferrer noopener">Everything.it</a> that you can finally hit the original&#8217;s max level. “Another thing I wanted to add is that in <em>Remake</em> and <em>Rebirth</em>, there was a level cap, but in <em>Revelation</em>, we will not have a level limit: players will be able to reach level 99.”</p> <p class="wp-block-paragraph">Which is great news, but you&#8217;re likely going to need every single one of them. “WEAPONs and enemies even tougher than the final boss you face in the story. Examples include the WEAPONs themselves or the beloved Knights of the Round.&#8221;</p> <p class="wp-block-paragraph">So instead of replaying the game on Hard mode (as in <em>Remake</em> and <em>Rebirth</em>), you&#8217;re now motivated “to complete all the remaining content on the world map after finishing the main story.” Interestingly, he also promised that the optional WEAPONs would have their own “dedicated narrative component.”</p> <p class="wp-block-paragraph">Launching <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">in Spring 2027</a>, <em>Final Fantasy 7 Revelation</em> will be available simultaneously for Xbox Series X/S, PS5, PC, and Nintendo Switch 2 – a first for the trilogy. Alongside Cid and Vincent Valentine as party members, each with unique playstyles that complement each other, you can look forward to the new FITS system.</p> <p class="wp-block-paragraph">The latter is like a combination of the classic Jobs and <em>Final Fantasy 10-2&#8217;s</em> Dresspheres, where different equipment changes the characters&#8217; appearance while granting new abilities. We&#8217;ve already seen Cloud and Tifa as the Warrior and Black Mage, but what other FITS can be expected? Stay tuned for more details in the coming months.</p>
  97. Until Dawn 2 Has Been in the Works for At Least 4 Years, as Actor Confirms Joining in 2022

    Sun, 14 Jun 2026 15:14:58 -0000

    Dacre Montgomery of Stranger Things fame says he's been "continuously floored" by the team's commitment over the past "many years."
    <p class="wp-block-paragraph">In a world of ballooning video game budgets, it&#8217;s becoming less surprising to see titles with such long development cycles. So when <em>Stranger Things</em> actor Dacre Montgomery <a href="https://www.instagram.com/p/DZKhmieOxJ0/" target="_blank" rel="noreferrer noopener">revealed</a> that he joined <em><a href="https://gamingbolt.com/until-dawn-2-launches-in-2027-but-its-a-standalone-experience-with-a-new-cast">Until Dawn 2</a></em> about four years ago, it&#8217;s not the biggest shock. Rather, it confirms long-running rumors that the project was in the works when Firesprite <a href="https://gamingbolt.com/playstation-first-party-studio-firesprite-is-working-on-a-story-driven-aaa-horror-game-as-per-job-ad" data-type="post" data-id="513296">posted job listings in March 2022</a>.</p> <p class="wp-block-paragraph">However, the interactive narrative horror title may have been in the works for even longer. Sony <a href="https://gamingbolt.com/playstation-acquires-firesprite-studios">acquired the studio in September 2021</a>, and it went on to release <em>Horizon Call of the Mountain</em> in 2023, but that was co-developed with Guerrilla Games. So it&#8217;s possible that Until Dawn 2 started pre-production nearly five years ago before getting into casting and whatnot.</p> <p class="wp-block-paragraph">By the time it releases in 2027, it will likely have been almost six years since the project first took shape, and 12 years since the original from Supermassive Games. While it retains many of the same hallmarks – anyone can live or die, the Butterfly Effect and more – it&#8217;s a completely different cast and story.</p> <p class="wp-block-paragraph">Players control a group of paranormal content creators who have been faking much of their scares, but get more than they bargain for when venturing to an abandoned island that&#8217;s actually haunted. As always, stay tuned for more gameplay and details leading up to release.</p>
  98. Call of Duty: Modern Warfare 4 Will Have Campaign Advanced Access, Starts on October 16th

    Sun, 14 Jun 2026 15:06:23 -0000

    Pre-orders can play the campaign one week before the worldwide launch, returning to a trend last seen in 2023's Modern Warfare 3.
    <p class="wp-block-paragraph">With Xbox <a href="https://gamingbolt.com/xbox-game-pass-price-drops-announced-no-more-new-call-of-duty-games-on-day-one" data-type="post" data-id="642092">ruling out new <em>Call of Duty</em> titles as day-one launches</a>, it&#8217;s time to return to what really matters: Advanced access. As announced by Infinity Ward, those who pre-order <em>Call of Duty: Modern Warfare 4</em> will get to play the campaign on October 16th – a full week early.</p> <p class="wp-block-paragraph">It applies to all platforms on which the first-person shooter is available, as well as to the Standard and Vault Editions. Of course, Nintendo Switch 2 players can&#8217;t currently pre-order, but that will open up in the coming months.</p> <p class="wp-block-paragraph">In a way, it&#8217;s an auspicious return – the last title in the series to offer advanced access for the campaign is, ironically, <em>Call of Duty: Modern Warfare 3</em> in 2023. You could argue that this is a way for Activision to spur pre-orders, or offer an “incentive” for those who can no longer play on Game Pass when launch comes around.</p> <p class="wp-block-paragraph">Either way, here&#8217;s hoping the campaign is a better experience than its predecessor, never mind <em>Black Ops 7</em>. It&#8217;s <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4s-campaign-is-single-player-only-activision-confirms">single-player only</a> and <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4s-campaign-is-playable-offline">supports offline play</a>, so we&#8217;re already off to a better start.</p> <p class="wp-block-paragraph"><em>Call of Duty: Modern Warfare 4</em> is <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-launches-on-october-23rd-for-xbox-series-x-s-ps5-pc-and-switch-2">available on October 23rd</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Head <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-showcases-dmz-mode-with-a-new-gameplay-trailer">here</a> to learn more about the recently revealed DMZ, an extraction mode.</p> <figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper"> <blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">MW4 Campaign Early Access: CONFIRMED<br><br>Mission prep starts early. Pre-order Modern Warfare 4 digitally and get Campaign Early Access, starting October 16. <br> <br>🛒: <a href="https://t.co/6R3gdeX6mY">https://t.co/6R3gdeX6mY</a> <a href="https://t.co/vPZJNUBNq5">pic.twitter.com/vPZJNUBNq5</a></p>&mdash; Call of Duty (@CallofDuty) <a href="https://x.com/CallofDuty/status/2065479272488124815?ref_src=twsrc%5Etfw">June 12, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script> </div></figure>
  99. The Mound: Omen of Cthulhu Gets A New Gameplay Overview That Shows Off The Deadly Jungle

    Sat, 13 Jun 2026 05:03:55 -0000

    “Welcome to the jungle, we’ve got fun and games," as the saying goes, but you should also prepare for a hefty amount of horror.
    <p>Head on over to <em>The Mound</em> as a group of treasure hunters, ACE Team said. It will be fun, it said. But the latest gameplay overview for <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-is-coming-to-pc-ps5-and-xbox-series-x-s-on-july-15th"><em>The Mound: Omen of Cthulhu</em></a> has us wondering if any sort of treasure is worth setting foot in the deadly jungle that it takes place in.</p> <p>There are those Lovecraftian horrors to deal with, for starters. They&#8217;re nasty and surprisingly nimble, given their deformities. They&#8217;re also quite intelligent, responding to any sounds you make with fear-inducing ferocity. This one leaves little room for error, we&#8217;d say.</p> <p>However, those errors seem to be inevitable, as it isn&#8217;t just monsters that are stalking you. Cthulhu looms large in the background, messing with your senses as you venture deeper into the forest. Your <a href="https://gamingbolt.com/the-mound-omen-of-cthulhu-outlines-tense-co-op-gameplay-in-new-overview-trailer">friends</a> are going to be of little comfort if they happen to die at your hand, which is a very strong possibility given that you can&#8217;t trust your own eyes once the jungle&#8217;s corrupting influence takes hold.</p> <p>This one could be one hell of a party if you&#8217;re into horror titles that make your hair stand on end. But we&#8217;re going to make sure we play in a brightly lit room when The Mount: Omen of Cthulhu launches on July 15th for Xbox Series X/S, PS5, and PC.</p> <p><iframe title="The Mound: Omen of Cthulhu | Gameplay Overview" width="500" height="281" src="https://www.youtube.com/embed/5d1e90FvlsE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
  100. The Elder Scrolls 4: Oblivion Remastered Deluxe Edition Rated for Switch 2 by ESRB

    Sat, 13 Jun 2026 04:59:51 -0000

    Looks like this port isn’t going to be as much of a surprise as when it shadow-dropped last year, but we’re still happy to revisit it.
    <p>If you&#8217;ve been wistfully thinking about playing <em>The Elder Scrolls 4: Oblivion Remastered </em>on your Switch 2, you might be in for a surprise this year.</p> <p>The game&#8217;s allegedly been rated by the ESRB for the platform, according to Wario64 on BlueSky. That could mean a potential release date in the coming days, though as always, it&#8217;s best to wait until an official announcement is made. Nevertheless, it&#8217;s hard not to get excited at the prospect of playing this one again on a new platform, given how much fun we had with it when <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone">reviewing</a> it last year.</p> <p>However, our enthusiasm is a bit dampened by the numerous bugs and performance issues that have been <a href="https://gamingbolt.com/we-loved-oblivion-remastered-but-one-year-later-it-still-has-big-problems">plaguing it since then</a>. You might say that it&#8217;s Bethesda being Bethesda, but that&#8217;s still no reason to abruptly drop support, especially when there&#8217;s such a dedicated fan base. Here&#8217;s to hoping that the new port irons out those issues, and perhaps even brings a patch for other platforms with it.</p> <p>We&#8217;re wondering how it&#8217;s going to navigate a rather crowded calendar of releases this year, thanks to <em>Grand Theft Auto 6&#8217;s </em>release <a href="https://gamingbolt.com/gta-6-has-publishers-running-scared-and-now-its-backfiring">looming large</a> over the gaming world, but we&#8217;re sure it could find more than a few takers despite that.</p> <figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper"> <blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:knj5sw5al3sukl6vhkpi7637/app.bsky.feed.post/3mo3rembk5k2z" data-bluesky-cid="bafyreids5oyq26a47wf263fv7lwyivkanxzs2f3emzrpx4xtc2r6l5azmy"><p lang="en">The Elder Scrolls IV: Oblivion Remastered Deluxe Edition is ESRB rated for Switch 2 (slated for release this year)</p>&mdash; <a href="https://bsky.app/profile/did:plc:knj5sw5al3sukl6vhkpi7637?ref_src=embed">Wario64 (@wario64.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:knj5sw5al3sukl6vhkpi7637/post/3mo3rembk5k2z?ref_src=embed">2026-06-12T12:44:07.461Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script> </div></figure>